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#I love FFXIV as a game can you tell
ritzzor · 6 months
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I'm a little drunk
I had a small sip of an alcoholic drink and I'm already feeling emotional about FFXIV as a whole and how much I love Emet-Selch as a character, help I'm a disaster.
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synchronmurmurs · 2 years
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What he does when you're not looking
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astrxealis · 1 year
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me rn having the biggest hots for leon kennedy and astarion sorry LMFAOOO <3
#⋯ ꒰ა starry thoughts ໒꒱ *·˚#^___^ me smiling innocently#bg3 is on the MIND !!! i dearly want it so badly. turns out my dad played 1/2 (not sure which) a looong time ago#but he never got too far i think bcs he's busy... :P but hey i love him. wow. it's really cool he knows it too (ofc he does lmfao)#me and him (handshake emoji) also never getting far in da origins yet bcs we have it on xbox bcs of him getting it a long time ago#but there's that bug in the mage tower... :( funny we both went thru it LMFAO <//3 anyway i got it on steam so i've been playing#again but not recently anymore since 1. ffxiv took over my life last days of summer again 2. summer is over back school so rip#anyway can u tell i love fantasy :)) da and bg babeyyy !!! my type is going to make you guys cry i'm so obvious#zevran... fenris... astarion... i have a thing for ppl w blond/white hair :P idk my fav in inquisition yet and idk anything abt bg1&2 yet#but Yeah. GHBSHJGBSHJG..... da origins is kinda funny (lack of better word) to me btw bcs i like all four main romance options#but it's hard to explain (i have a story behind stuff i want to share but it's tiring and annoying of me /hj !!!!!)#anyway i like blond elves if it wasn't obvious. yes i also like link and zelda from loz. yes i like legolas. yes i like#...anyway! so where does re fit in this? uh. u see i'm a coward actually i'm too scared to play re LMFAOOO#BTU I ADORE THE LORE and the characters and the game franchise and shit ^_^ just. i shld really watch it sometime#instead of reading wikis all the time and just soaking up all the knowledge but i'm. a Coward. okay#i can't even play bloodborne despite how nerdy i am over it... it's so scary to poor little me... i'm a coward (it's the harsh truth).....#anwyay i'll conquer my fears one day but that day is NOT SOON !!! i wna get into re properly tho aside from just being a nerd#so i'm too scared to play but i'll watch playthroughs sometime (and admire leon) <3 yeah. another blond. i know. shut up.#is this my life rn am i just infatuated w blonds and white haired guys. it's gna be hell if i continue nier replicant rn too huh#uh. goodnight!
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anneapocalypse · 23 days
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On Wuk Lamat, and Female Characters in FFXIV
The Thing with Wuk Lamat is you can tell me you think she had too much screentime; you can give me numbers on how many lines she had or how many scenes she's in relative to other characters or other expacs; you can prove to me "objectively" that she gets more focus than other main NPCs; you're simply not going to convince me that this is something I should be unhappy about. And not just because it's silly to think you can use numbers to prove a story is good or bad and make someone else go, "Wow, you're right, let me just throw away all the joy I experienced with this story and revise my opinion because you've scientifically proven to me that I'm wrong."
Because while I love Final Fantasy XIV and I have greatly enjoyed its story in so many ways, fundamentally one of my biggest beefs with this game has been how much female characters have been denied complex character arcs and growth and agency and interiority.
Minfilia gets treated as a sacrificial vessel who lives for everyone but herself and doesn't even get to have feelings about her own death because that entire arc is focused on a male character's angst about it instead. The game tells us in the Heavensward patches that Krile sees Minfilia as her best friend and then just forgets about that later and never follows up on what that loss must have meant to her. Ysayle is basically right about most of what she's fighting for but harboring a bit of self-delusion is apparently such a terrible sin that she has to pay for it with her life, while her male foil is deemed so worthy of salvation that there's a whole plot point about how important it is that we risk our lives and others' lives to save him. Y'shtola is a major character who's been around since the beginning, and the game keeps dropping maddeningly interesting things about her (apprenticed to a cranky old witch in a cave! saved her own life and the lives of her friends with an illegal and dangerous spell and it worked! reserved and undemonstrative yet regularly through her actions reveals herself to be deeply caring! disabled!) and then shows complete disinterest in following up on any of those things with the kind of depth and care shown to male characters with complex arcs like Urianger.
In general there is also a repeated thread of female characters being portrayed as weak or overly emotional: Minfilia is weak because she doesn't fight and needs to be eaten by a god in order to gain "a strength long sought." Krile is portrayed as not being able to pull her weight with the Scions (despite the fact that she actively keeps five of them from dying in Shadowbringers) and the only thing they could think of for her to do in Endwalker was be yet another vessel for Hydaelyn (hmm, that sounds familiar) and it's not until Dawntrail that she gets much actual character development in the main story and even that has to come alongside "Look, she can fight now so that means she's useful." (And I love Picto!Krile, I'm just saying, there's a pattern.) Alisaie, despite having very good reasons for needing to find her own path apart from her brother, is portrayed as having to prove herself when she returns, that she's "not the girl she once was," and "will not be a burden" (while Alphinaud is repeatedly given the benefit of the doubt and reassurance and affirmation from other characters even after he takes on responsibilities he isn't ready for and fucks up big time).
And if you follow me you know I adore Urianger, and I love Alphinaud and Thancred and Estinien too, so please don't misunderstand what I'm saying here! I'm not knocking those characters, or saying we shouldn't also love them. I just use them as a comparison to demonstrate how the female characters have been neglected.
Lyse has some of the stronger character development among the female Scions, and while she's still kind of portrayed as being too emotional and hotheaded in early Stormblood, I think it's actually explored in more depth in a way that I like; Lyse has good reasons for wanting to fight for her nation's freedom, but having been away from Ala Mhigo for several years now, she needs to understand the stakes for the people who've been there fighting for years, what they've lost and still have to lose. She grows as a person and rises to the challenge of leadership, and I'm even okay with the fact that she leaves the Scions afterward because it feels right for her to stay in Ala Mhigo, and at least she doesn't die.
And by all accounts she was, like Wuk Lamat, widely hated when her expansion came out.
Unironically I think the other female Scion with the strongest character arc is Tataru. She tries to take up a combat job, finds that it's not for her, and decides to focus on where her strengths are instead. In doing so, she both holds the Scions together as an organization in the absence of a leader by capably managing their finances, and also comes into her own as a businesswoman and makes international connections that benefit both the Scions and her personally. In contrast to Minfilia, she's not portrayed as weak because she doesn't fight, and is actually allowed to be an important character who's good for more than being sacrificed. Tataru is still distinctly in a supporting role for the player character, however, and her character arc happens as a side story that takes up a relatively small amount of screentime over several expansions, which I think is probably why she doesn't evoke such a negative reaction.
But there is a pattern of the game's writing showing disinterest in the interior lives of female characters generally, and in making their growth the focus of a story.
So yeah, I'm going to be happy about Wuk Lamat! I'm going to enjoy and celebrate every moment of her character arc, of her personal growth, of watching her put the lessons she's learned into action. I'm going to love and treasure every moment when she gets to be silly, embarrassing, emotional, scared, grieving, confused, upset, seasick, impulsive, and still deemed worthy of growing into a hero and a leader. I will love her with all of my soul and you simply will not convince me that it wasn't worth the screentime after such a profound imbalance for basically the entirety of the game. We've never had a major female character get such a strong arc with this much love and attention put into it and that means more to me than I can truly say. The backlash to it is disheartening, as this kind of thing always is, but I'm not going to let it ruin the wonderful experience I had playing it and how much joy it continues to bring me.
And for those of you who don't want any of that for a female character, thank goodness you have Heavensward and Shadowbringers and Endwalker and no one can take those away from you.
(And if you follow me you know that I love Shadowbringers and Endwalker and have very fond memories of Heavensward despite some issues with it, so not only can I not take that from you, I am not trying to!)
Some of us have been real hungry for a character like this with an arc like this, so, I think, y'know, maybe we can have that. As a treat.
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magitekconveyor · 6 months
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At long last! Who The Fuck Is Aulus mal Asina The Powerpoint Presentation: The Tumblr Post.
This was a long labor of love, combing over every piece of lore I could find in-game and in the Encyclopedia Eorzea. I initially made this because whenever I mentioned Aulus, I inevitably got met with "who?", so I thought I would have one place that contained all his lore and how it relates to MSQ as a whole.
For ease of access, here is the twitch link. It goes to a clip from 2018 Fanfest where they discuss Aulus. If you listen veeeeery carefully after he says "He's dead", you can hear a faint "Noooooooo!" in the audience. That...was me. I was actually there for that question and let me tell you I've never had so many heads whip around to stare at me all at once.
Anyway, I hope you enjoy and have learned something new about my favorite FFXIV character.
Edit: Coming back since this is gaining a bit of traction to add, if you like what you see here, please check out my friend's FFXIV fangame Indagator , where you can either romance or betray Aulus. It builds off of a lot of the info from above and masterfully expands on it. Mind the tags.
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nipuni · 2 months
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Blog time Hello! We are back from our trip! I'd say I'm feeling refreshed but coming back to sweltering dry heat shut down that feeling very quickly. Now we are even more determined to move to the seaside within the year though 🏃‍♀️ It's incredible how much of an effect on your health the weather can have. These days we have been hiking for around 8 hours a day in the mountains and coast without breaking a sweat in 17-22ºc high humidity weather. In contrast, today back home we walked to the store five streets away in a dry 33ºc sun and we felt like throwing up and never leaving the house again lmao and it only gets much worse until september aaaa I can't wait to move out of the city and start a new colder and quieter phase of life where I don't have to dread the coming of summer every year!! But at the same time I've been feeling this trepidation about settling down somewhere permanently, I realized that every 5 years or so I get the itch to move somewhere new and it worries me a bit tbh, I hope it is just my fear of commitment acting up and the fact that we just haven't found the right place yet. And the longer we spend in this place the more we feel like it will be the right one so I'm hopeful!
We have also been watching more of David's filmography! we watched Des, Single Father, Recovery, Bad Samaritan and Deadwater Fell. We enjoyed Recovery, Single father and Deadwater Fell the most, all were really good!! then Des was decent and Bad Samaritan was terrible. But as expected David steals the show every time and you end up sitting through the most ridiculous scripts just to see him give it his all and elevate the whole thing with every scene lmao the sheer range of this man!! let me gush for a second, he goes from the most charming and pitiful train wreck you would kill to protect to the most terrifying monster of a person so effortlessly you can hardly tell it's the same actor. He is so outstandingly good at every role!! Anyway I love watching our little shows of our favourite guy with Nicolas everyday, it has been the highlight of my year 🥰
I've also been meaning to get back into games but I just can't find the right one! I tried the whole cozy farming/survival/sandbox game thing and came to the conclusion that it's not for me, I don't find them engaging enough so it ends up feeling like a time sink 😞 I also thought of going back to FFXIV but the new expansion doesn't sound like something I would really enjoy and while I love RPG I'm finding it hard to commit to 40+ hours of storyline lately, BG3, Cyberpunk 2077 and Disco Elysium have been sitting in my library for ages now and I can't bring myself to play them even tho I want to!! I'm hoping DA4 will get me back into the RPG mood. I've also played Hades II but I'm all out of content until release! Maybe shooters will do the trick, something fast paced I can play for a little bit as a distraction from work. I've been meaning to check how Warframe is doing too, I love it and haven't played in ages, and every time I check it's like a completely different game so that could be fun! but I'm rambling now, if you have any game recommendations let me know! I hope you are all doing well 😊 I'll get back to drawing now and will share some sea pictures later!
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otherworldseekers · 3 months
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I've seen so many people express disinterest in Dawntrail by saying something along the lines of "there's nothing in it for me". And I'm going to be honest, I don't really understand this sentiment.
When I began playing ARR, I didn't know anything about the world or the people or the characters or why my own character should care about any of it. I was set down in an unfamiliar world and expected to just walk around doing generic quests waiting for something interesting to happen to my character. With Dawntrail, the WoL is a well established character with a characteristic love of travel, discovery, and the world and people at large. The WoL is traveling with well known companions, and has clear goals to pursue while getting to explore a whole new continent. Comparatively, there is far more "in it for us" in DT than there was at the beginning of ARR. (Unless you played 1.0, but the majority of players have not.)
You never have investment at the beginning of a story, whether it's a game or book or movie or anything else. You become invested over the course of the story, as you learn more about the world and characters. Going into Dawntrail, we have the advantage, first, of knowing that the devs have an excellent track record of creating complex characters, fascinating worlds and compelling stories. And second, we have the advantage of having been shown a great deal of the world we are about to enter.
Personally, I have found all of the images and information about Tural hint at some amazing worldbuilding. It's a completely different kind of place from what we're used to and I find that very exciting. I love diverse regions and intricate cultures and getting to explore them in game. If you don't... well I have to wonder why you're playing this game.
Similarly, if you've developed your WoL to be someone contradictory to their canon characterization, someone who doesn't like to travel and experience new places and people and who would not be interested in Wuk Lamat and Krile's goals... Well, it's kind of on you if you don't feel there's anything "in it for you" in this expansion. Because it's clearly been purposefully crafted to appeal to the canon WoL, the one that SE is telling their story about.
And while I completely understand the desire to develop characters that deviate from the msq and experience the world of FFXIV in other ways, I don't quite understand playing the game but not wanting to experience the story as the devs have made it. You can so easily do both.
Getting to experience the devs' story, to explore their world and meet their characters, is always what's most exciting to me about new expansions. I can enjoy the story for what it is and then decide how I want to apply it to my WoL's development. And I appreciate how much work they put into creating this experience for me and the fact that they do encourage us to create alongside them.
Of course, it's not wrong to feel that there's "nothing in it for you" in this new expansion. But they've been very clear about the fact that this is the beginning of a new story full of unfamiliar elements. So I'm just not sure what some people expected.
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terramythos · 6 months
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Anyway here's my breakdown of the ffxiv jobs, my opinions on playing each, and the tier rank of how good their story was
TANKS
WARRIOR - warrior is so fucking funny why did they make it able to solo heal itself and the entire party in 90% of the content in the game. Raw Intuition/Bloodwhetting is so broken in dungeons its hilarious. And then they have like 3 additional healing skills on top of that. And they kept buffing it throughout Endwalker. So it is currently the easiest to play, does the most damage (i think...?), and has the best healing of any of the Tank jobs. 2nd fave probably.
Story Tier: C, it's ok, Curious Gorge is a good name. i have like nothing to say about it it's a generic AF story
PALADIN - I used to hate PLD but I think the partial rework they got halfway through Endwalker helped it a lot. It's much less clunky now. Probably still my least favorite Tank though Hallowed Ground is fun and it's pretty close to Gunbreaker for me.
Story Tier: F, this is the worst class storyline in the entire game. It's so stupid. The writing is so bad the writers acknowledge it makes no sense at all and I'm like. Yeah, thanks, I am experiencing this shit. Perhaps write a story that makes sense next time instead of pointing that out.
DARK KNIGHT - Unfortunately this is my favorite Tank 🫡 which is rough since it has the worst survivability out of any of them. But I love how you use MP and the silly number of OGCDs. The Blackest Night is such a fun ability and it's a crime that it's not a baseline skill you get from the start. Why do they have so many DRs that only cover magic damage. I must ask.
Story Tier: S, there's a reason it's the most popular and well regarded class storyline. It's really good, also the only questline I know of that uses the quest log text as part of the narrative. Outside maybe a few of the very late Endwalker quests. And, well... same writer lmao
GUNBREAKER: I think GNB looks cool as fuck and I like that it has 2 DPS rotations. The Gnashing Fang combo is so fun. Superbolide memes are always fun. My main issue with it is a skill issue because I am just constantly misaligning its burst windows.
Story Tier: C. It has some interesting lore but I found it pretty forgettable as a story.
HEALERS
WHITE MAGE: I hated White Mage for a while but something clicked and now I totally get it. I find it fun in dungeons cause you get to Holy spam and stun lock everything. As uh. The healer. That's fun. Once you get Afflatus heals (and then Afflatus Misery) it clicks. It's fun maximizing damage and playing chicken with the tank's HP.
Story Tier: B, you get a lot of lore around the Padjal, and I think the Stormblood story where you find a padjal living in hiding with her mother is pretty good! Also it's not technically the job storyline but there's a WHM side quest to get a unicorn mount? i guess it's technically a CNJ quest but same diff. no one else gets that shit. so that's cool
SCHOLAR: probably my least favorite of the healers... it just feels super clunky. You can tell a bunch of different design philosophies went into it over the years and none of them mesh very well. They've made it so the Fairy Gauge controls literally one spell. Why have the gauge at all? It's also a huge missed opportunity that there's no tie in or interaction with the fae in Shadowbringers. I love the idea of a battle tactician healer but I think it needs a rework.
Story Tier: B+, I liked the characters and its the main way to get backstory and lore on what happened with Nym.
ASTROLOGIAN: While I think AST has a similar issue to SCH (lots of different design philosophies over the years) I find it way more fun to play. I like the card mechanic and how it interacts with the rest of the party. AST is basically the only job that has its own like. Minigame? As part of its rotation. And I know a lot of people don't like the RNG for it but personally I find it fun. I know AST is getting a redesign in Dawntrail so hope it's good.
Story Tier: C? I think? I'll be honest I don't remember it super well but I didn't find anything objectionable about it. And I like the tarot aesthetic and lore and how it's healing based on manipulating luck.
SAGE: I think SGE is tons of fun, I'm not sure if I like it or WHM more. I love all the skills SGE has for preventing damage and the gimmick where your DPS heals someone in the party. Visually the hi-tech laser shooting healer is a lot of fun. IT HAS A GAP CLOSER. The only thing i wish was it wasn't so MP negative and that it did more damage. It's a little sad its DPS output is so low compared to the other healers (even AST when you factor in how it buffs the party). Since SGE is supposed to be a healer that heals through damage it's silly its damage kinda sucks.
Story Tier: A, I loved this storyline. Both the Endwalker job stories are very self contained and interesting. While the twist is pretty obvious it's still an interesting exploration of uh. Scientific ethics. Yeah
PHYSICAL MELEE DPS
MONK: I've probably played MNK the least of the phys melee but I like the whole adaptable combo thing. Not much else to say since I have played it so little. Might bring it back out and try again. It DID have the funniest guide in the Balance discord for a while.
Story Tier: D. I think? I remember thinking it was dumb, lmao. Sorry.
DRAGOON: MAN I wished I liked DRG more. It looks so fucking cool and I like how it interacts with the dragon lore. But I find it very punishing to play. To do good damage you have to align so many different cooldowns... and snapshot your DOT correctly... and screwing one thing up just fucks your DPS output forever. Like AST I believe this is being reworked in Dawntrail so I hope it feels better to play.
Story Tier: C+. I think it starts strong since you get to meet Estinien pre-Heavensward and it melds nicely with that story. But I found it pretty directionless post-HW which is a shame.
NINJA: I remember finding this one fun. I like that there are different combos you do that have varied finishers depending on the situation. I am just... bad at remembering which combo to use to get which finisher, lol. So I haven't played it as much. NIN gets a lot of flavor other jobs don't get with their unique run and jump animations. And you get a Bunny of Shame on your head if you fuck up a combo, which is incredible.
Story Tier: A. The Rogue story is probably the most memorable of the basic class quests. Ninja just has great characters and a fun story. What is with that one guy. Karasu? If you know you know. I also like how the Rogue characters show up later in the Ninja story. That's fun.
SAMURAI: I had a similar experience to WHM here because I initially hated it then really came around once it clicked. SAM seems very complex, it has a ton of buttons and different combos. But it is actually quite intuitive once you figure out the general pattern. And it does INSANE damage. I think it's the highest DPS output in the game? I love building the combos and then doing a huge finisher for a bajillion damage. The guaranteed crits and constant OGCD weaves make me feel unstoppable. I think this is tied with RPR for me.
Story Tier: B+. I found the exiled samurai character and his journey toward redemption very compelling. I won't spoil beyond that. However it does fall apart a little in the second half. Still fun but not as good.
REAPER: I love RPR, the teleportation is a lot of fun, and I love finally unleashing the demon form and going ham on the enemy. The weapons are the coolest looking in the game. Every scythe design hits. I probably played this the most in Endwalker. My main critique is the Death's Design mechanic. I hate having to keep a stupid debuff on the target to do damage. It's like a dot but without the optimized snapshotting. If they want to keep this idea i think it would feel better to change it into something like SGE's Kardia where you apply it to one enemy to do increased damage to it without having to worry about reapplying it. not sure how they would balance this for aoe but that's not my job. But even with that caveat I still really enjoy the job.
Story Tier: A+. While it doesn't reach the highs of DRK's story it comes close. I love the badass old lady main character. Her hunting a voidsent that possessed her grandfather would be cool enough but making her a Garlean exile in hiding who grudgingly agrees to train you just adds an extra cool factor. I really enjoyed this story. As a bonus theres a lot of incidental dialogue in the post-6.0 Endwalker story if you completed the RPR story because it ties in a lot.
PHYSICAL RANGED DPS
BARD: It's a bit clunky, its got some outdated design elements, it has one of the lowest damage outputs in the game... and i LOVE IT. this was technically the first job I ever played? totally different character like 8 years ago. and i was so so bad. I think i am actually pretty good at current BRD. the animations look cool. i like that it's a class you really need to work for and optimize to eke out that last bit of damage. and boosting everyone else's damage by existing is kinda neat.
Story Tier: B. I'll be real I barely remember this but I do remember it was gay as fuck so immediately gets an extra tier for that.
MACHINIST: MCH is really funny right now because like. It's phys ranged, right. The design behind phys ranged is you have 100% uptime cause you can freely move around and not have to worry about cast timers or melee range or anything. So the trade off is that they do less damage than other classes. Endwalker MCH did not get the memo and does insane damage anyway. My controversial opinion is that it has similar burst DPS to RPR. No i will not elaborate. I'm also bad at doing good damage on MCH which is impressive since it is easy.
Story Tier: B+. Some Ishgard noble's gay son wants to build machines instead of killing dragons the good old fashioned way and has to prove himself to get taken seriously. A tale as old as time. See I haven't done this quest in like years but I still remember it. He is a memorable character. It's just not like. knockout wowza compared to the A tier stories.
DANCER: Dancer is the second easiest DPS job in the game behind SMN. So if i am sleepy it's the one I like playing. You play simon says. you do a lot of damage when you play simon says then do almost no fucking damage otherwise. I think it's the lowest direct damage in the game? for a dps i mean. You have high stakes sexual tension with a DPS of your choice via Dance Partner. I wish other DNC players knew how Dance Partner works. YOU CAN DANCE PARTNER ANOTHER DANCER. THE BUFF STACKS. BUT YOU CANNOT DANCE PARTNER THE SAME PLAYER AS ANOTHER DANCER. THOSE BUFFS DO NOT STACK. ok i'm good. anyway
Story Tier: C. there's some shit about negative emotions and purging them? in theory i think this has some interesting implications with Endwalker lore considering Dynamis and its role in the story. Very similar mechanically to what's going on with the DNC story. but i really don't think the writers made the connection so it's like pure speculation and not the actual story. It's meh. fine i guess. i did like all the flashy dancing sequences.
MAGICAL RANGED DPS
BLACK MAGE: I am so so so so so so so bad at BLM. i pull up the guide. i read the guide. it all makes perfect sense. i go into a dungeon or trial or something. somehow i always get like Zeromus or some shit. and i drop Enochian or something and everything goes to shit and i'm yelling and i'm not even like slide casting or teleporting or anything i just run around crying. then i remember i have like 10 more buttons i haven't been pressing and oh god the dot fell off. people play this? for fun? i admire it. apparently they do a ton of damage if you can play it. could not be me.
Story Tier: B? There's some voidsent and Thirteenth lore. all the black mage characters are Lalafell because it's funny i guess. OH YEAH it has like the one named male Keeper of the Moon Miqo'te NPC in the entire game and he's fun. look at this twink:
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sorry i don't have anything to say about BLM i am bad at it
SUMMONER: easiest DPS job in the entire game. they redesigned it for Endwalker so it is practically a new job. i have no idea how it played before. but it is super streamlined. maybe too streamlined? it's another one to play if you want to turn your brain off. i like that at 90 you summon The Actual Primals instead of little representations of them. and i like the way your burst phase switches between Bahamut and Phoenix. it all looks very cool. they should add Leviathan as a summon in Dawntrail.
Story Tier: C.. i don't remember a single thing about this questline except you interact with Y'shtola's half sister. i think you go to Cartenau at some point. idk
RED MAGE: RDM is one of those jobs that looks really complicated when you start then you actually play it and it is just super super easy. that being said i think it's really fun. I like balancing the white and black magic gauges. Dualcast is a great gimmick and it feels cool to lob two big spells in a row at something. Dualcast Verraising a chain of dead players is so fucking funny. it's a shame that the existence of Verraise means RDM does shit damage to compensate for its utility. It and DNC just sit at the bottom with BRD barely scratching ahead of them. i think? i don't remember LOL
Story Tier: A, I really like the story and characters. I like that you have a middle-age world weary catboy (catman) as your mentor. and i like that he canonically trained Alisaie too and you chat a little about that. it's a fun story!
BLUE MAGE: what the fuck is a blue mage
Story Tier: ???
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luck-and-larceny · 19 days
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FFXIV Write: Tempest
You're as charming as ever,” he says to me with a smile on his lips and malice in his eyes. With Marrant every compliment is actually criticism.
“That's true,” I reply and beam a giant grin at him that I hope is so brilliantly charming it fucking blinds him. “Which is why you went out of your way to contact me. You've missed this,” I motion back and forth to the “this” between us; it's nothing but animosity.
We stare at each other for what feels like a lifetime, neither of us blinking. I just come around to the idea that this interaction is intensely stupid when he sighs (and, notably, blinks first).
“Look, Lika, I need your help,” he finally says.
“Oh, is that all?” I ask cheerfully, “Great! No.”
Ah, that felt good! I just sat down at this bar and now I'm getting back up again. I love a good exercise.
I'm out the door in a heartbeat, but he's right behind me. He grabs my arm to keep me from disappearing into the night. I slap his face for having the audacity. The sound echoes through the empty alleyway we now stand in. Wow. Great acoustics in this spot!
A storm crosses his face, darkening every feature and tensing his jaw. I love storms. I especially love them on his face because it means I've pissed him off. If we fight here, anybody in proximity– tourists wandering the city at night,  patrons in the bar, the asshole wine vendor parked right outside the bar selling overpriced bottles to the already drunk patrons exiting said bar– will need to run for cover. 
It's been so long since I've seen that expression on his face that I almost welcome it. Let's have it out here. Let him tell me how I ruined his life all those years ago. Let me tell him he hasn't seen anything yet.
But the storm passes almost as soon as it arrives. I'm surprised. And mildly disappointed. I pretend I'm neither and return to the earlier game of staring bitchily at him and not blinking. It's still stupid. Oh, well.
“I need you to rob a rival of mine,” he finally says after a breath to gather his senses again.
Here's another thing about Marrant: He always hated when I stole things… except  for when I'd steal them for him. Seems nothing has really changed.
“Fascinating,” I reply. “Tell me more. Who is this rival?”
Relief softens his features. “His name is Audr Shade. His home is in Lavender Beds.”
“Audr Shade?” I repeat thoughtfully.
“That's right.”
Great!” I chirp. “I'll just go off and let him know you wanted to hire someone to rob him. Maybe he'll give me something nice for being an upright citizen! But even if he doesn't it'll still be worth it because I did something good and moral.”
He used to say shit about how I wasted all my talent doing pointless, petty tomfoolery instead of something ambitious, moral, and good. I hate the me that dated this blowhard. I also hate the me that remembers anything he said to me during that time.
He smiles at my response. His inner monologue is probably something like: “She used to pretend what I said didn't bother her. When she responds by repeating my words back at me I see that it did. I smile because in that moment I know I've won.”
Forget all the mes that I hate. I hate this asshole most of all.
“Fuck you, Marrant.”
“Mature as ever, Lika. Listen, I know you despise me. And you know the feeling is mutual. So consider for just a moment that if I've come to you that, sure, yes, I'm desperate. But there might also be something you can get out of it that is even better than my desperation.”
Obviously I want to say there's nothing better than his desperation but that lends itself far too easily to a sex joke. And there's really nothing that would repulse me more than associating sex with this guy ever again.
Better, I think, to say, “I don't care. This is boring.  I'm going home now.”
He looks annoyed before replying, “But you do care about something and I have information about it. I will give you that information if you first rob Audr Shade and then rob me immediately after.”
Then rob him immediately aft– what the hell? No. Don't fall for this, Malika. You don't care. 
“I don't care.  Good luck with the self-sabotage or whatever the fuck, you absolute fungus.”
“The Tempest Tapestry,” he says quickly. “I know where it can be found.”
I'm speechless. It's not because I'm impressed by what he's said; it's because I'm pissed. If I open my mouth to say anything at all it will open so wide that I will swallow him whole. I look like a 5’4” miqo’te standing in a dingy alleyway, but I’m actually a swirling vortex of rage. How dare he try this on me? How dare he even say those words?
He takes my silence as a good sign because he's an idiot. “It wasn't easy,” he says with a self-satisfied preen and smile.
“It's impossible,” I correct him as levelly as I can, “Because it isn't real. I already looked into it. You didn't find shit because there isn't shit to find, Marrant.”
There’s a legend that there is a book so old that only luck and spite keeps it held together. I admire that. The cover is said to be sewn together by thousands of threads, all a different color. That book is said to hold the answers of how to find the first item ever spun in the Spinner’s loom: The Tempest Tapestry. The book is named the same. I’d told Marrant years ago that finding and stealing that would be the ultimate job. I'd stop stealing after that.
I didn't mean it, of course. That's stupid. Might as well tell me to stop breathing. But if the book existed– which, again, it doesn't because I've fucking looked– I'd still want it.
“There's no such book,” I say, my voice low, hot and full of barbed wire. I'm saying this to myself more than to him. I can't get obsessed looking for this again. I can't. It almost destroyed me the first time.
“I'm not talking about the book,” he counters. “I mean the actual tapestry, Lika. I can tell you where it is.” No, he can't. That's stupid and offensive.
But I'm in trouble. I could and should say no this. Whoever has told him they know where this tapestry is is lying because there isn't one. It isn't real. It's a story.
But someone believes they have something they are pretending is the Tempest Tapestry. That's 1) blasphemy, I suppose and 2) fucking intriguing. Of course I want to see what someone thinks they could pretend is a legendary artifact.
And even when it's nothing but trash I'm going to want to steal it. Stories are more important than truth. People tend to believe in stories more than they believe the truth, too. Stories have power.
I'm so dizzy with wanting to do this, I think I might throw up.
This is a trap. It's so obvious. I go to steal from this Audr Shade guy and then from Marrant as he's requested and there are guards waiting at his place to apprehend me– that's GOT to be his plan. That has to be why he wants me to rob him.  There's no tapesty. He is making it up. Say no to this, Malika. Walk away. Walk away. Walk away.
“Fine. Tell me more.”
I'm so fucked.
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midnightmagicks · 21 days
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FFXIV 30 Day Writing Challenge Day 1: Steer
Steer: guide the movement or course of (someone or something).
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He loved his children. So truly and deeply did he adore these bundles of joy. But, sometimes, handling them on his own could be a bit much. And right now, he was moments away from losing his mind.
Normally, he’d call on his husband to give him a breather, even if it was only a few moments. Unfortunately, today was a training day for his dearest and he had been away all day. So, here Zansei stood, crying baby in his arms and angry child tugging at his robes and yelling.
He had tried everything he could think of. Toys, games, songs, outside time, you name it. Nothing had worked. Everything he did only seemed to irritate the 5 year old more. Which in turn, made the baby cry more. It was normally so easy to steer her attention away to something else, but she was adamant about being angry today. “<Hoshiko, love, please. I cannot help you if you don’t use your words. You have to tell me what–>” Zansei’s patient pleading was cut off by the young girl wailing loudly, throwing herself onto the floor into yet another tantrum. Which, unfortunately, caused Haruki to wail just as loud. Honestly, Zansei had to resist the urge to sit down and cry with the two of them. He rarely had trouble calming them down but he didn’t have the help he needed today. Or so he thought.
A knock at his door made him pause. He wasn’t given time to answer before the guest simply let themselves in, loudly dropping a few bags in the doorway. The noise made Hoshiko stop her tantrum, and look towards the door. She shot off the floor and charged into their legs excitedly, immediately forgetting she was angry. “Oba-san!!” Zansei blinked, staring into the face of his twin sister, Akiko. She grinned down at her niece, patting her head before looking at Zansei with a smug look. “<By the sound of it you need an expert's help.>” Any other time, he would have rolled his eyes at her and scoffed. But right now? Oh he needed this. Silently, uncharacteristically even for him, he walked over and handed the shorter woman Haruki. Her eyes widened as she noticed the exhausted look in her twin brother’s eyes. “<Oh you really need help, huh.>” Zansei nodded like a zombie, putting a hand on her shoulder before walking around her and slipping his shoes on. He spoke deadpan, not even looking over his shoulder.
“<I’m going for a walk. Do whatever you can. Good luck.>
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astrxealis · 2 years
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i am so obsessed with fandaniel tbh. epitome of guy i want to shake around in a jar and study. i want to bite him. i want to put a clown nose and cat ears on him and watch him burn down the world and fall off a cliff.
#⋯ ꒰ა starry thoughts ໒꒱ *·˚#⋯ ꒰ა ffxiv ໒꒱ *·˚#he tickles my brain in a way no other can ... i cannot describe the different powerful holds ffxiv characters have on me#his introduction... the first time he introduces himself to zenos. and the first time you get acquainted with him#and all of his appearances until the last. and. and. all parts of fandaniel are just so...!!#raha and themis are my faves and theres hyth and alisaie and venat and so many more but then theres zenos and fandaniel#i love how ffxiv does their antags tbh. there is a certain flavour to it i cannot really describe#i love the different stories of people who deserved 'better'. but they've caused so many atrocities too and#not everyone gets their redemption arc but some do! some do. even if it takes a long slow time#<- stormblood with that ... and shadowbringers ......#all parts of ffxiv story mean something to me even with all the imperfections. and. agh. yeah#i think of the warriors of darkness and the shadowkeeper. their story. i think of mide and her love. their story. i think of the dragons#and how they tell their stories in song. i think of the dad who could have been such great heroes... i think of what they could have been.#and ffxiv makes me think so much and there's just such a massive world and it isn't even all of it yet. and there are so many other worlds#to explore! i am just so in love with final fantasy xiv. the way it is an mmo and an rpg. and very good at both.#the way the journey of 2.0 started with the world literally being destroyed... the way it is an mmo and for a long time our journey truly#will never end. the way millions of people have a sense of comraderie from just playing this game even with the so many different playstyles#and kinds of people who play it. the way those behind the game truly love and know it and respect the playerbase. and there is just so much#in it and i love final fantasy xiv so much and just. man.#this came from a post talking about how silly fandaniel is... oh my god
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nihilnovisubsole · 11 months
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i think i followed you Back In The Day, seven years and seven blogs ago, for something related to mass effect (zaeed? maybe? who could say) and it's wild to come back to this site years later and find you thriving, surviving, growing-- playing ffxiv! love that game. curious how you'll feel about some side characters in shadowbringers, but i won't spoil which ones.
i do have real questions, though; writing tools. not pens or software, but personal structure tools and/or guidance. what does a beat sheet look like, for you? do you have a favored way of outlining or note-taking on your own thoughts when putting a story together?
and... i'm really curious how you hold a big story together in your head while you work on it in pieces, especially for something like dangerous crowns. there's this larger story i've been chasing around for a while, and I can't quite wrap my head around how to write the political/espionage plot for it without feeling like i've actually written a children's pantomime. the best i've got so far is "research real life events and use those as my outline" but after a point it becomes hard to keep track of all the variables of who knows what about whom, who is planning x when y, etc, etc. the characters don't need to know all that-- and may never know some things-- but i feel like /I/ need to understand what's happening on the macro level so i can move the world around them appropriately.
short version: how do YOU wrap your head around writing complex plots?
hey, anon! i started endwalker this week after a long... uh... glamour detour, so don't worry about spoiling things. i spoil myself for a lot of stories on purpose anyway. let's just say i've been attached to one too many characters who got killed.
anyway. writing. i've always handled plots the same way: clear documentation. if i don't note it down, i'm not going to remember it. i've used the same table outline since around 2014. it varies in detail for different projects, but the core format stays. i know it's kicking around in my blog archive somewhere, but it's worth reposting once in a while because people like to ask about it. here's what it looks like, featuring plot points cribbed from an endeavour episode:
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i used this format for an outline at work a while back, and the team found it easy to follow, which was a big day for my ego. keeping track of plot structure is even more chaotic at work because we have multiple writers who all need to stay on the same page. we have very meticulous notes on what the player should know at which point, when we're introducing new information, and what we know, but shouldn't tell. we're also not above leaving notes like "this character has to convey X," "this character has to learn Y here," or "this is a clue that they're planning Z." it can be super on-the-nose. all that matters is that it makes sense to you. because you're right - if you get too lost, you can write yourself into logic holes of tremendous proportions. ask me how i know!
[as a sidenote, researching real-life events as a starting point has really grown on me in the past few years. my lead on coh3 had me do it. he said we were dealing with real people's history, so we couldn't be cheap or play fastball - we had to be accurate to pay it respect. even if you're not writing historical fiction, it just gives you insight into how people behave.]
i would argue that the plot of dangerous crowns is actually not that complicated, maybe to its detriment. there's kind of a genre struggle going on. at voltage, we were taught romance fans came for the relationship beats and valued them above all else. in fact, leadership told us players got irritated - which meant less sales - when the plot was too complex and took time away from the making out. political thriller fans, by contrast, expect relentless twists, high stakes, and harsh consequences, and sometimes see the relationships as superfluous.
but whatever. the point is, when you look at dangerous crowns' structure, it's a pearl necklace: a chain of anchoring events. the "pearl" scenes are where Big Plot happens. they're the reason you want to write the story, and probably the ones you have the most vivid daydreams about. the scenes in between are the string. not flashy, but important because they connect the pearls. they build tension and add logic, cohesion, and context. take the opera and hector's failed assassination. those are pearl scenes. that's a burst of drama i really wanted the story to build up to. i also had other flashbulb visions. livia by the fountain questioning herself, marcus' macbeth moment, the temple riot, things like that. so the question was, how could i believably travel between these pearl scenes? how could i make these big showcase moments connect smoothly?
if you're having trouble holding the story together in your head, i would ask, "what are your pearls?" what are the anchor points? outline those. it might not look like a necklace yet, but you'll sort of see it taking shape. and then, once you can see where your heart's-desire milestones are, you'll have a clearer idea of what can't fire until you set it up first. two other neat things can happen here. you could find the rhythm of your pacing, or realize you have a lot more plot meat than you thought you did. even if you don't, you have some road. and if you can't think of the string, sometimes you just have to start writing the pearls and see what comes to you.
good luck!!
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jeremy-ken-anderson · 2 years
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The Ascent of Tataru
When Tataru Taru was created, a WoW-led ideology was still huge in the MMO space. The idea that an MMO could - indeed, should attempt to - tell a story well was still kind of laughable. You had games attempting it (Guild Wars made a genuine attempt, with some hits and misses in its storytelling and some glaring technical limitations keeping it from greatness both in storytelling and in general appeal). MMOs were broadly thought to be sandboxes with stories in them, and even the story-heaviest of the MMOs was telling its tales in the shadow of WoW. (FFXIV’s team has been very open about their admiration for WoW as a game)
This led to characters you weren’t supposed to get quite so attached to, and also probably led to slightly less work going into the design and characterization and emotes and idiosyncrasies.
Tataru was one of FFXIV’s lamentable “nothing characters” on release. Like Minfilia she was there and she had a personality, kind of, but you didn’t have a sense of what her deal was. Like, what kind of joke would she always laugh at? You knew she spooked easily - a trait she shared with one of the other diminutive Lalafell you’d met - and that she...was a receptionist. But if you’ve had receptionist friends you also know that if you only see them on the job you’ve basically never met them.
At the end of ARR and lead-in to Heavensward, she expresses herself. Her characterization is still pretty bland - she wants to be less useless so she tries to become a mage, it doesn’t work out, and she contents herself with gathering pearls on the beach to make a bit of jewelry for her boss.
(Side Note: I absolutely love the sidequest where you find out Tataru has possibly the most aether of any mortal being, sustaining a Carbuncle for months on end and at greater distance than most trained Summoners can manage. It’s exactly the kind of point designed to make powerfologists theorize that she’s actually the Most Powerful in FFXIV in spite of that being extremely silly)
But really the point where she comes into her own is in Heavensward when she makes Alphinaud’s clothes. This is the point where we really see what she’s growing into. She isn’t attempting to be a mighty warrior, but at this point she’s proven - and will continue to prove - that she is extremely good at her job.
In Endwalker, by the end of the whole base story, you’re level 90, and I like to think Tataru Taru is also a Level 90 Receptionist.
She wears it well. Some Level 90 Receptionist feats: She is the receptionist for a secret society. She is running a multinational business conglomerate as a side hustle. When she feels you deserve a break, a place you can get away from your worries? She buys you a goddamn island. Her financial acumen pays for the scene in which you gather artisans and merchants from the world over for a world-saving project.
[EDIT: I have been reminded in the tags that even before she hits level 90 Receptionist she blackmails a pirate to get the scions a free ride across the ocean. Also from the tags I figured out the daily quest she used to grind from 80-90 in Receptionist: She was wrangling ESTINIEN (He’s the Azure Dragoon!) the whole time]
I don’t know. I just really appreciate the way they have her become Extremely Powerful but in a way that doesn’t have to involve swords or spells.
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selnyam · 16 days
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Ask game! Have your followers send in a NPC and then write a snippet about your OC or ship from the perspective/pov of that NPC!
Momodi Modi
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FFXIV Write 2024: Halcyon "You say you're working on a book? Telling the story of the savior of Eorzea? Well, I can say. she was quite the unique case. I've seen a lot of new adventurers, all types. She's the only one I've seen come in, clothes`in tatters. She was disoriented, confused, didn't even know her name! I felt bad for the poor girl, helped her sign up and directed her to the various groups to help her get her footing."
Here Miss Modi paused, looking towards the doors fondly
"Honestly I'm proud of her. Not for becoming a big hero, for saving the star no. For finding herself. It was always a pleasure to see her come back in. She was always so excited and eager to tell me about her adventures. 'Miss Modi! I saw BUTTERFLIES today! Have you ever seen butterflies!?' Everything was so wonderful and new to her. Her love for this world was infectious. "
Miss Modi sighed here, wiping away a tear
"What she lost at the Waking Sands, that awful tragedy. I worried for her when it happened, how her joy seemed to all but vanish. She went to a dark place there. That she's found love again, still shares her joy and love with others. That's what I consider her greatest achievement. Not ending the war, not all the primals she's slain, the rumored Gods she killed, the other worlds she's visited. That despite it all she still holds that same wonder at simple beauty that she carried when I first met her that halcyon day years ago."
Miss Modi took a sip of her drink, and laughed to herself
"You know? She still keeps her promise. When I first met her I teased her, told her to tell me all about any romantic trysts and flings she had. Every Moon she visits and brings baked goods, tea, and tells me all about her recent lady friends"
Interview by Senana Sena, reporter for the Mythril Eye
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anneapocalypse · 5 months
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My eternal biggest struggles in FFXIV--and really in any game, but it matters way more when you're playing with other people--are visual perception and by extension reaction time. I have figured out just from talking to other people about how they perceive things that I simply do not process visual information as quickly or comprehensively as some people do. If I am focusing on one part of the screen I am not seeing what's happening in the other corner. When I'm looking at the party list I am not seeing my hotbar. When I'm looking at my hotbar I am not seeing the boss's cast bar. And so forth. The ability that most people seem to have to just absorb all or most of the information on their screen just by looking? I don't have that. I have to constantly, consciously be scanning all the places where I know there's important information. It is not automatic.
Which means that unless I know to look for a specific tell--like a specific cast or a symbol over my character's head--there is a good chance I just will not see it. I hesitate to even explain this to people because it sounds like I'm making excuses or not paying attention when I say "I just didn't see it." But it doesn't matter how much I'm paying attention if I don't know what I'm looking for. I will not process it, which is functionally the same as not seeing it.
And I can learn, is the thing. I know to watch for Ancient Flare in Labyrinth of the Ancients. I know that in Shadowbringers onward, where you'll get strings of really unforgiving, rapid-fire AOEs, that it's better to focus on getting myself to safety and sacrifice a heal or two and then do damage control when they let up, than to miss an AOE because I was trying to heal, and die and force another player to interrupt their rotation to rez me. It just takes practice, and there are things I won't get on the first run, no matter how hard I try.
I do care about playing my job well. I watch guides. I practice. I do my best to learn, because I love the game and it's satisfying to play well, especially as a healer--I want to be the kind of healer that when I'm in the party, you know I've got you, that if you mess up I'll catch you, and it'll be fine. Playing a support role well is very, very satisfying and rewarding to me! And so none of the above means I'm not going to do my best, or that I'm not trying to be better.
I don't get better from people yelling at me or calling me stupid. I get flustered, I lose my flow, I blank out on things that actually are obvious. I get worse.
And the all-or-nothing attitudes from that small but real subset of veteran players is just utterly discouraging. "Either you're playing your job correctly or you're sabotaging." "There are no non-obvious mechanics in regular duties." It reads to me as "Be perfect on the first try or go fuck yourself." That is a standard I will literally never be able to meet. And I'm not saying "poor me," that's not my point. Somehow I doubt that it's a standard the majority of players are able to meet--based on my own experiences playing with sprouts in many, many roulettes.
Everyone has to start somewhere. Everyone learns differently, perceives differently, no matter how rigid the rotation of their job, no matter how "obvious" the mechanics. And for someone else who's struggling I would much rather be the person who gave them a better experience in the game than the person who gave them a shittier one. I don't want to be the person who makes someone quit trying to learn tanking for six months (as someone did to me). If you need to vent about how someone sucks, fine, do it in private. And even then, you know, maybe consider how you talk about it and to whom. Are your comments going to be the reason someone in your linkshell is terrified of learning a new role? Or the reason they're excited to try?
Personally I would rather come out of a duty with a party that struggled a bit but pressed on being kind and helping and encouraging one another and celebrated victory together, than leave someone never wanting to play again.
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verflares · 6 months
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ough woke up to like 100+ new followers... even after pruning the bots !! um thank you very very much!! 😭
i have a pinned (which you should probably also read especially the last paragraph that would be nice) but i guess it'll be nice to do a little infographic post too. if only because the new attention brought by 'one drawing i did tht broke containment' is making me kind of nervous lol
as you might've already guessed i mainly draw, write and post loz here. i have very little interest in drawing anything Besides loz right now so. what you see will be what you get 👍 i don't really post or draw anything lu-related but it Is adjacent to my interests by proxy so i do enjoy it when i see it ^_^ i dont see a difference love is love. as they say
i am also very much an amateur!! i only started learning how to draw again in december after pretty much not touching a tablet for years. you'll probably see stuff that looks wonky or rough because of that but i am trying to tell myself that it is ok. i am cringe but free as they say :)
other than loz though i do unfortunately play and have over 3500 hours in ffxiv. i'm also posting a lot of dunmeshi right now... you might see baldies gate or whatever games i'm playing at the time (my chatter tag is personal.txt). i also like pokemon and i love biology and animals :) i have a cat named mittens
um what else. i play dark knight/summoner in xiv. my favourite zelda game is probably skyward sword. anon is off right now but you can send questions i love yapping and talking about whatever ^_^
here's a small snippet of my pokemon collection. thanks for reading and thank you for stopping by :)
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