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bonus-links · 1 year ago
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HOMESICK, pt. 7
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PATREON
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happy-suitcase-blog · 10 months ago
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kurah · 11 months ago
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"you drive me NUTS, Touden!!"
referenced from this new girl scene
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sacchiri · 1 year ago
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r/malelivingspace
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repressionmd · 2 months ago
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the "what do you got there" meme except im holding a kingdon gala fic but actually its a langdon character study
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sywveon · 7 months ago
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morrrrrr vrchat stuffs!!!
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cliffclan · 7 months ago
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A bit of conversation that took place following moon 1.
If you'll recall, Vinedusk said some cruel things to Nimbletooth at her naming ceremony. they were paired as mentor and apprentice for only a moon, since Nimble was for all intents and purposes a fully fledged warrior at Cliffclan's formation. Vinedusk's remarks still stung, though- as the deputy and most senior warrior of the new clan, Nimble did look up to her a bit. She hadn't exactly had an abundance of good examples in her old clan prior to the flood- but more on that in future updates ;)
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saiainopresai-v3 · 1 year ago
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some (very late) white day themed [pregame] saimatsu!
i meant to upload these sooner but i was figuring out scanning and. i think its. pretty obvious im still figuring it out. but! they're not too bad i think. ill figure it out as i go LMFAO
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itskaist · 4 months ago
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i literally had this post already drafted and was dragging my feet whether to send it or not; and then @reapersmarch tagged me for a wip so fuck it we ball
wouldst anybody perchance be interested in an fhr code chart like this? 👉👈
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historybunnny · 1 year ago
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Autumn, 1900
For the rest of the day, Winifred worked quietly; still rather disoriented from her train being delayed that morning. Those sorts of things always seemed to put her in a strange mood, and Francis' genuine reassurance over her insecurities had only made it worse. She had never intended to lie to her coworkers about who she was; it was an honest mistake — when she filled out her application; she signed her maiden name, Monet, instead of Baudelaire and didn't notice until she was proof reading before handing it in; and she had truly had intended to change it. However, for a fleeting moment she thought, 'why can't I be someone else for a while? It would only be like playing a part,' and soon, she was posing herself as a 30-something year old spinster trying to make her own way in the world. There at the Windenburg Daily, she was not just Mrs. Baudelaire, a rich man's life, or a mother struggling to exist outside of that title. Of course, she considered the idea of explaining the mishap and coming clean. Except that, when she thought of how angry JJ, Terence, and especially Francis would be, she could never bring herself to try. As the years passed by, her double life had brought her the sense of self she'd been longing for. But she was no fool. She knew it was not a matter of if her folly would catch up to her, but when; and all she could do was hope that at the very least, she might publish a few stories beforehand and it would somehow be worth it.
next / previous / first
transcript below the cut
*click* *click* Winifred: oh, bullocks! *panting* I'm sorry I'm late, guys. My train was delayed Terence: Relax, Winnie; he isn't here yet Winifred: But, I hate- Francis: He's right, Win; you need to learn to relax a bit <the day goes on> *typewriter clicking* Francis: The days just get longer & longer. Winifred: Shhhh!!! Terenece: Here comes- JJ: *groggily* Good morning everyone. *in unison* Morning, JJ! Winifred: *mouthing* I forgot the coffee. JJ: Winnie, dear, my coffee? Winifred: Um, yes, I- Francis: She wanted you to try the coffee next door! Terence: She was just waiting for you to arrive. JJ: Ah, what a splendid idea! Winifred: Well, you know, I just thought with it being so chilly and all. JJ: Good thinking; Francis, go along with her. Francis: Yes, sir. Winifred: We won't be gone long. Francis: It smells so good in here. Two coffees, please. *liquid pouring* Winifred: I don't think I make a very good secretary. Thank you for covering for me back there. I don't know what I'd do without you and Terence. Barista: Two coffees, to-go! Francis: You know we like having you here, right? JJ, too. He likes you a lot. He's just... Winifred: Uptight? Francis: Well, I was going to say particular, but I suppose that is part of it, yes. And you're not a lousy secretary, okay? Terence and I understand it's a hard life for a spinster, but we don't see you that way. Always remember that. Winifred: Yeah...I-I will...
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medichamcham · 1 year ago
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Honestly? If people understood just how much of a harrowing job underground coal mining is and the high mortality rate that comes with it due to accidents/explosions/illnesses, I think they would better understand why Rose is Like That to a slight degree.
But also, it'd be a lot better if we got that sort of insight through a type of unmissable clue you find in Galar's environment, implying the dangers imposed on a miner from either the mine itself or human error, allowing you to have some concrete insight of Rose as a character himself, rather than a random piece of throwaway dialogue made by Oleana way past the main story.
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gideonisms · 5 months ago
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This is a very vague question, but do you have an advice on writing? I really enjoy reading your fanfiction! I want to practice more but sometimes it’s difficult to move beyond an idea to actual prose.
This is so sweet and deeply flattering. Thank you SO much for reading and enjoying!! it is all I could ever want to write fun fics that appeal to the mutuals ❤️
As for advice on moving past the ideas stage I have the same problem and it's literally the hardest part of writing to me. Those executives do NOT function at all in my brain. To get anything done I have to just set a timer for myself for like 20-45 minutes and tell myself there are no bad ideas and I can just write Anything as long as it relates to my fic. So I will often start with a couple paragraphs that sort of lay out the general concept then move on to some bullet points with a few sentences describing scenes I think I might need. THEN I write the easy parts of the scenes, like the dialogue. Then I flesh them out. Then I typically have one long burst of writing where I go crazy and throw everything I can think of in and stay up all night. Then I go to bed, wake up, usually send it to my beloved beta, and edit several times. And THAT is the process.
I think the main thing I have to do is give myself permission to write things that are bad. I can make it better later. If I ever have an idea I'm not sure about because I think it might be too much I make sure to write that one. Idk
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lowstakesvampires · 5 months ago
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[einarr, old norse] "you two are so young…" [rune, norwegian] "what does that mean?" [mort, norwegian] " i think he called us young." [einarr] "yes." [rune] "oh."
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tokiro07 · 1 year ago
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Undead Unluck ch.214 thoughts
[Five Nights at Fuuko's]
(Contents: predictions - Kururu/Tatiana & Billy, analysis - Tatiana, speculation - Negator tragedies/Untouchable)
Kururu
Hngh...Kururu...only a single line of dialogue right after losing your arc...it's not fair...
Ah well, I do really like the idea of her being an evil teammate, begrudging everything that she's made to do until everything snaps and she's forced to choose between betraying her captors or realizing that she loves them. That is the plan, right, Tozuka? And there is an omake coming up where we see why she's choosing to go along with them in the meantime, yes? Hm???
Tatiana
Of course, since we've started the Tatiana arc, it's only natural that Tatiana get the lion's share of the focus this time around. Much like Top, her story is pretty different this time around, though instead of having her tragedy avoided and then taking a different path, this time her tragedy has been significantly delayed, to the point that the tragedy itself now has the potential to be much more devastating than before. Exactly how it was delayed I have no idea, but that's the kind of thing that I don't think really matters too much in the grand scheme
Tatiana & Billy
What does matter is where her story is going, and with Tatiana meeting Betty before anyone else in the Union, I think I'm starting to get a clearer picture of it. Last week was basically just reiterating the plan to use Remember, which seemed redundant at the time, but with this chapter hammering home that Billy's family is very much present this time around, I think that Tozuka was trying to set up how Billy and Tatiana's family dynamic was going to reemerge despite both avoiding their tragedies. By creating a sisterly bond between Tatiana and Betty, it will be easier for both her and Billy to incorporate their recovered memories into their current personalities and lifestyles without either feeling like they're intruding on the other's revived families. Granted, we've only seen Tatiana interact with Betty and not Veronica, and Billy interacting with Tatiana's parents should logically be its own can of worms, but that should be easy enough to patch over
Tatiana's Hair
While this new version of Tatiana's story changes all of the surface details, the core of her story remains very much the same - Tatiana is isolated from the world around her, this time by her career rather than by her Rule. As she so succinctly puts it, she can't touch the people that are special to her
I've said before that long hair is a recurring symbol for isolation in UU, and while Tatiana's is certainly much shorter than it was in L100, it's still quite long. In fact, it's because of her distinctive long hair that she ends up getting swamped by her fans, with its dramatic reveal in her recreating Fuuko's iconic long hair reveal in ch.1. Even being shorter than before, its length both symbolizes and enforces her isolation and loneliness, which in turn almost incites her tragedy, which would bring her further isolation
Negator Tragedies
Speaking of, this is the first time we've ever seen a Negator's awakening be halted rather than just having their tragedy be averted. It's subtle, but I think it goes a long way in explaining the mechanics of the tragedies. We've gone back and forth on this for a while, so let's do a quick recap
Originally, we believed that God (likely Sun, but maybe Luna too) arbitrarily chose Negators upon the previous Vessel's death and then timed their awakening for the least opportune moment
Then, we learned that the previous Vessel chooses their successor upon death, and many fans started blaming them for the tragedies, believing them to be negligent at best or malicious at worst
From there, we theorized that while the Vessels chose their successors, God decided on the time of awakening, watching with bated breath for the right moment
This chapter though suggests that Rules have something like preprogrammed triggers, that they transfer into the successor and lie dormant until certain conditions are met. These may be specific to the individual Rule, but I think it may be a decently broad range of criteria. In Untouchable's case, her ability has now been shown awakening under two completely distinct circumstances: when Tatiana was happy (her birthday party with her favorite cake) and when she was upset (being surrounded by people that made her feel isolated). This suggests that God has the trap set to spring at any moment of extreme emotion, whether it's the saddest, angriest, or even happiest of the Vessel's life. Certain thoughts and desires pertaining to the Rule may qualify as well, like Void wanting to hit his opponent to win his fight or Sean wanting to pass his audition for a movie so he could be seen, but those are both still strong desires and may qualify as extreme emotions
The main point is, this scene makes it quite clear that God is actually pretty hands-off with the moment of activation itself. Rather than plotting and controlling the course of the Negators' lives, it's more like he put a mousetrap in their souls before going back to his own business while he waited. Of course, it is also possible that both are true, and that God does take direct action to facilitate the Negators feeling extreme emotions. UMA Heat's appearance in Gina's town was a bit spontaneous, and unlike Fuuko getting her jacket caught on some rebar, I'm pretty unclear how Tatiana lost both her hat and her wig...didn't seem particularly windy to me...
Pinky Promise
With Tatiana's awakening being averted, though, Fuuko was able to make contact without incident, claiming that she was back after 200 years to finally make good on her promise to Tatiana. At first I thought she meant she was keeping the promise to hold hands with Tatiana once they had normal bodies from ch.25, but I realized there were a few issues with that: 1) Fuuko still has Unluck, so the conditions for that promise haven't been met; 2) Tatiana still doesn't remember Fuuko, so the significance of that promise would be lost on her; 3) they shook hands for that promise, when this chapter deliberately made note of pinky promises being important to Tatiana
Upon realizing that, I hightailed it to the Ragnarok arc, and sure enough, Fuuko and Tatiana's parting in ch.121 was a pinky promise to meet up and become friends again in the next Loop. I'm sure plenty of other readers picked up on that just fine, but for anyone else who thought it was for the first promise, know you weren't alone in making that mistake
What's Next
So now the question is how Fuuko's intervention will change Tatiana's interpretation of Untouchable. I think it would be massively cruel to have her go back to being a naked Kinder Surprise after learning about her current insecurities and career, so I would hope that her new version will be a bit more lenient, like maybe counting her clothes as an extension of herself, or perhaps regulating her barrier to be imperceptibly close to her body so her clothes can fit over it?
Either way, I expect she'll still have Sphere, Nico did say that he's already working on it, but I think it would be cool if she could use it as a versatile armor along the same lines of Top/Isshin's Runner's Regalia or even Void's Next Ring and Creed's End War. If she does, then I hope Sphere will get a better name to line up with all of those
Actually, I suppose the best question right now is how long it'll be before we even see Untouchable again. I figure it won't be next chapter at the very least, but whether it's the week after or a month from now, I can't really tell. I kind of hope we take a little bit of a breather, just chilling with Tatiana as friends and helping her develop some dynamics with the group for two or three weeks before all hell breaks loose with UMA Time or War showing up to rain on the parade and prompting Untouchable to become a bigger beast than it's ever been. Who knows, maybe we'll even get lucky and get a little bit more Kururu in that time...
Until next time, let's enjoy life!
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the-overanalyzer · 8 days ago
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PC Components and You: A Brief Primer
(a.k.a "Just What Is Adam Talking About In Those Random Posts of His?")
"Building a computer" is one of those things that sounds like an incredibly complicated technical feat, but is in reality much less difficult than it sounds. Most of the stress, in my experience, happens when you're trying to pick out parts. Second place being when the build is done and you know you've forgotten to plug something in, but can't for the life of you figure out what. Once you've got a handle on what the different parts are and do, it's mostly a process of inserting tab A into slot B, and when it's over, you'll have a machine you know inside and out and customize to your liking.
(all images from PC Part Picker unless stated otherwise)
1. The CPU
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(screenshot from GamersNexus)
The Central Processing Unit, or CPU, is probably the first part you'll pick out in a build, and the second most important for gaming, image and video editing, and various CAD-related stuff. Your choice CPU will determine your options for a motherboard and RAM. You two mainstream choices for CPUs will be Intel and AMD.
Aside from a general rule of "newer tends to be better", a CPU's performance is usually determined by core count, thread count, and clock speed.
Core count, shockingly enough, refers to the number of individual processing cores. Any desktop CPU you buy today is a multicore processor, and in 2025, nothing below 6 is worth looking at. Thread count is the number of instruction sets a core can work through at the same time (put very simply; it's more like the threads quickly taking turns). Strictly speaking, more cores is preferable to more threads, but you want as many of each as you can get, especially in CPU-intensive workloads.
Clock speed is the speed at which a core operates, the faster the better. Many users manually raise the power draw of their CPUs to increase the clock speed, hence the term "overclocking".
2. The Motherboard
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The thing that all the other things plug into. The Motherboard is mounted inside your case and lets all your components coordinate with each other. The nervous system to the CPU's brain. A motherboard's capabilities are determined by the CPU socket, and the chipset. They are developed by the same companies as CPUs, but manufactured and sold by a number of third-party companies.
The CPU socket is pretty self-explanatory: It accommodates compatible CPUs and only compatible CPUs; an Intel chip will not fit an AMD motherboard, or vice-versa, and trying will destroy multiple expensive pieces of hardware. A given socket may be used for multiple product generations, and older boards can usually use newer chips that fit, after a BIOS update; a board made for, for example, a Ryzen-1000 series processor in the Socket AM4, could work with anything up to a 5000 series, assuming the BIOS supports it.
A chipset determines what and how many devices a board can support, although a given board might not use all of a chipset's features.
Many (but by no means all) motherboards have built in connectivity for things like ethernet, wifi, or audio and video output (for integrated graphics, more on that below), via the rear I/O ports.
A motherboard will have a certain number of SATA ports, which connect hard drives, full-sized SSDs, and optical drives (assuming your case supports one). Headers to connect your case's USB ports, audio jacks, and fans will usually be located along the edges of the board.
PCIe slots allow for expansion cards that increase your PC's functionality with features that aren't included on the main board, like a graphics card or a network adapter. Most boards include at least one full PCIe x16 slot, and one lower-bandwidth PCIe x1. The current standard is PCIe 5.0.
BIOS is the motherboard's onboard firmware, although most modern systems use the technically different but functionally identical UEFI (which, as I recently learned, is a requirement for Windows 11). Some boards allow for either to be used, depending on what your operating system supports.
3. Cooling
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(image from Amazon)
CPUs generate a lot of heat, enough to cook themselves. You need a cooling solution; in fact, most motherboards won't even let the system power on unless the dedicated cooler fan power header is plugged. Coolers are placed directly against the CPU with a conductive thermal compound and attached to the board. In a common air-cooler, the heat is radiated through the fins and expelled via fan; liquid cooling options exist for the enthusiast.
Many lower-power CPUs still come with coolers included. Higher-end chips need coolers purchased separately. The companies' rationale is that the better chips can be overclocked, which makes them run hotter, necessitating heftier cooling than it was cost-effective to provide.
4. RAM
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Random Access Memory, RAM, is the high-speed memory that passes information between your storage, CPU, and peripherals. You need it for your computer to work at all, and you need more of it clocked higher for your computer to work well. You can get by with 16 gigabytes, but these days I'd recommend 32.
RAM slots on your motherboard are specialized, and vary in shape depending on which generation you're using. The current standard is DDR5, and generations are not intercompatible. A DDR4 stick (or DIMM) will not work in a DDR5 slot, or vice-versa. The sticks are notched off-center and can only be inserted one way.
Most consumer boards have two or four RAM slots, and run in dual-channel, meaning that they work best with identical DIMMs in the first and third or second and fourth slots (the reasons for this are complicated and I don't fully understand them, but that's how it works). It's my understanding that it's better, in a four-slot board, to have two high-capacity sticks than it is to have four-lower capacity ones for the same total RAM, as performance suffers when drawing from four sticks at once (also complicated, also don't fully understand it).
Besides capacity, your RAM's performance depends on its clock speed and its CAS latency. The sticks pictured above, for example, are DDR5-6400 CL32, meaning it runs at 6400 megahertz with a base latency of (more or less) 32 nano seconds. It's mechanically more complicated than that, and a faster frequency will negate much of the negative impact of a higher latency. In general you want higher clock and lower latency, with preference given to higher clock speed.
5. Storage
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Long-term memory. Your storage drives will come in two broad categories: Solid State Drives (SSD) and older mechanical Hard Disk Drives (HDD).
SSDs are pure flash storage and have no moving parts, and are much faster than HDDs, which read their data off of spinning platters. This allows them to be smaller and quieter.
Desktop HDDs have 3.5''platters (which is where the 3.5/2.5 form factor distinction comes from). They're one of the noisiest components in a PC, but are relatively cheap nowadays; the WD Blue drive pictured above is roughly half the price of its SSD counterpart. Their best use case now is for the mass storage of low-impact files like music or videos. It needs both a SATA cable to connect to the motherboard, and a power cable from the PSU.
Modern SSDs are additionally split off into two types, one of which is further subdivided by interface. A regular old 2.5'' drive is connected by SATA cable and needs a power cable to run. This type is generally your cheapest solid state option, and I'd consider it the minimum for your OS and programs.
The newest option is an M.2 drive, distinguished by plugging directing into your motherboard (or an expansion card), and needing no separate power cable, allowing for a much cleaner setup. They vary in length and width, ranging from a bit larger than your big toenail to a little bigger than a stick of gum, and are very thin without a heatsink attached. Older M.2 slots are on the SATA standard, and typically won't run any faster than the 2.5'' drive pictured above. An NVMe drive, on the other hand, is both faster internally and uses a specialized PCIe slot. Their ports may or may not be intercompatible, depending on your motherboard. More demanding programs like games at high resolutions and settings benefit tremendously from running off an NVMe drive.
6. Graphics
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At it's most basic, your Graphics Processing Unit (GPU) is just there to put all the stuff your computer is doing onto a screen for you to see. They range from extremely basic display adapters useful for nothing more demanding than youtube videos, up to absolute beasts capable of rendering every strand of hair in lifelike fidelity at the highest of resolutions. They come in two varieties: Integrated (iGPU) and discrete or dedicated (dGPU). They're developed primarily by Nvidia and AMD, with Intel recently reentering the entry-level space, and primarily manufactured and sold by third-party companies.
Integrated graphics are built directly into the CPU and output through the motherboard. They're primarily display adapters, use your onboard RAM, and can usually only handle relatively lightweight gaming and productivity workloads. The simplest and cheapest option if you just need to see what you're doing and nothing more, but not every CPU includes one.
Dedicated graphics cards plug in via your motherboard's PCIe (usually in the top fullsized x16 slot), have their own RAM, and typically require supplemental power over a special cable from the power supply. A high-powered card is essential for heavy gaming, editing, and CAD rigs.
Like CPUs, GPUs use multi-core setups. With GPUs, however, the core count is much higher, because the workload for each is much simpler. As always, newer and more will usually beat older and fewer.
Video RAM (VRAM) is where the GPU arguably sinks or swims. Textures and effects are big and resource-intensive, and you need VRAM to load it up and push it through to the display. Even a good GPU will be let down by insufficient VRAM. 16gb is the minimum for a modern workload; 8gb can can and should be ignored for anything more than esports or pre-ninth gen titles.
These are the problem children of the PC building world; they're already the most expensive single piece in most builds, and they're by far the most subject to both manufacturer whim and market volatility. This is because their high number of simple processing cores make them great at the number crunching you need for things like cryptocurrency mining and, more recently, AI development. AI devs in particular have become the primary customers for most of this hardware, leaving the gaming and productivity crowds to fight for whatever scraps the manufacturers deign to pass along to the consumer market. The 9070xt pictured above, a card I would describe as "the high end of mid", has an MSRP of $600, and is currently selling on Amazon for $780. I don't trust the used market myself (for about 450 reasons), but it's an increasingly attractive prospect for a lot of people.
7. Power Supply
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You probably don't need me to explain what this does. One bit goes into the wall, one bit goes in everything else. The power supply (PSU) supplies power. It's a critical but often overlooked part of a computer; half the reason I tell people to stay away from pre-built computers is the uncertain provenance of the components, and nowhere do things get less certain than with weird cheap OEM power supplies from companies nobody's ever heard from. They make it next to impossible to add anything in because their wattage is so low, and the first suspect in a system failure. You want a reputable brand. A good PSU can take you through multiple builds if you treat it well; a bad PSU can destroy your entire computer, and might not stop at that. It isn't that much more expensive to get something reasonable, and it's money you won't miss.
A power supply needs to be able to pull enough wattage from the wall to feed your whole system. A graphics card is usually the biggest power hog, but overclocking will also raise demand. All parts have a wattage requirement; take note of it and buy accordingly. (the second reason to avoid cheap power supplies/prebuilts: the wattage is always low, and even the ones that work can't support new parts)
You'll notice a rating badge on most boxes for 80+ certification. This means that the PSU is 80% power-efficient at various levels of load. The tiers run from basic 80+ all the way up to 80+Ruby. Basic 80+ is what I'd call the bottom of the barrel. 80+Bronze is the safestpoint for price and quality, Gold being what I'd personally feel safest at.
Every PSU has a large-plug ATX cable for the motherboard power(you'll know it when you see it, trust me), a smaller plug for CPU power(probably glance at the manual for that one), and at least one connector for SATA devices (usually three plugs per cable in my experience). Any decent PSU will have at least two for SATA, additional molex connectors, and one or two PCIe power cables to power the graphics card. You may need an adapter for that last one, which will usually (but not always) come with the card.
Power supplies are sold as either modular, semi-modular, or non-modular. A modular PSU's cables are all detachable. You plug in what you need and leave the rest in the box. Semi-modular is similar, except for the board and CPU cables, which are attached. Non-modular, as the name suggests, has all the cables attached, and is the least attractive option in terms of aesthetics.
DO NOT USE THE CABLES FROM ONE POWER SUPPLY IN ANOTHER. THEY ARE NOT THE SAME. THIS CAN DESTROY YOUR COMPUTER. ALWAYS GET REPLACEMENT CABLES FOR YOUR SPECIFIC MODEL FROM THE MANUFACTURER.
As with most components, power supplies vary a bit in size, and the size you can use is dictated by the last item on today's walkthrough...
8. Case
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If Star Wars Episode I: The Phantom Menace taught us one thing, it was that George Lucas needs competent people on scripts and editing who are willing to tell him when something isn't working. If it taught us two things, the second one is that machines don't like to be naked.
The case does four things for your build: It provides the structure upon which all other components hang; it keeps out dust, debris, and pests; it ideally provides and directs the airflow to keep everything from getting too hot, and it lets you move everything in one go.
Cases generally come in one of four common form factors: Mini-ITX (both a case and board standard) is the smallest and most portable; Micro-ATX (ditto) is larger with more room for expansions. Mid-Tower cases, the most common, have a respectable amount of space and can fit most components. Full Towers are the biggest you'll find outside of server or custom markets, can fit the most and the biggest components, and are all but certain to make people ask "what the hell do you have in there!?".
Cable management between your power supply, mother board, and other components is usually done via the small space between the motherboard mount and the detachable right-hand side panel on most cases. Proper cable management is good for airflow and looks better if you have a side panel window.
You'll want a case that's big enough to accommodate the rest of your build, easy to work in if you need to adjust something, and with enough ventilation and case fans (preferably filtered) to keep it clean and cool.
Beyond those requirements, everything else is up to you. If you don't particularly care about front audio or USB, there are cases that omit it. If you do, you'll have plenty of options there as well. Glass or plastic side panel to show of your build? They've got 'em. Want to cheat on cable management and shove all your cables into a pile out of sight? Your PSU basement literally has you covered. There are cases that prioritize hard drive space, cases that are built for watercooling loops, hell there are still options for things like internal optical disk drives if you want one. Black is the standard for color, but you can find others.
Further Reading
You'll note I didn't actually include a how-to in this little guide. While it's not as complicated as it sounds, building a PC is involved, and I find it helps to watch it being done (it sure helped me). Paul's Hardware has some good step-by-step instructional videos.
For what I think are good product reviews and coverage of industry news, I prefer GamersNexus and Hardware Unboxed.
For putting together your own build, checking power consumption, and doublechecking compatibility, I can't recommend PCPartPicker highly enough.
For build advice, consider r/buildapc.
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sylphscope · 2 years ago
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Dialogue from The Case of the Greater Gatsby, Episode 1 - A Long December
Screenshots from The Case of the Gilded Lily and The Case of the Greater Gatsby - Kickstarter Video!
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