#Loop 1: 0000 (Cover)
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Chapter 1: The Warden & the Runaway -- Cover [1-1-0]
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Number Lads! AKA me taking a hammer to canon :)
Well now we see some actual plot being affected by the character choices in this here little ol' story I'm writing. Damn this list is getting long... wonderful! (Read Part 1 - Part 2- Part 3)
Some gentle warnings for injury descriptions--specifically burns
ARC-0000 = Zero = d0nut man
CT-2222 = Do-si-do = Double Trouble
CT-3333 = Trees = Leafs
CT-4444 = Fours = Submarine
ARC-5555 = Fives = high fives
ARC-1409 = Echo = BetterDomino
CC-6666 = Sixes/Death = DEATH
ARC-7777 = Sevenset = RedBoiiiii
CT-8888 = Loops = Loopy
high fives: GUYS guys guys i think echo and i can get our hands on nines soon
d0nut man: “get our hands on nines”
d0nut man: well. I’ve heard stranger things out of one of our medics
BetterDomino: lol yeah us too
Leafs: nines? 212th yeah?
high fives: yeah echo and i just got the rundown for a mission with cmdr cody and gen kenobi and there was definitely a CT-9999 on the list
Double Trouble: oo what kinda mission??
BetterDomino: the kind you’re not allowed to know about
high fives: yeah :3
BetterDomino: and technically he shouldn’t even have mentioned it >_>
Double Trouble: oh ho ho
Leafs: do si do, gossip is not worth breaking classified information
high fives: but nines!!
RedBoiiiii: WE’RE GETTING A NEW NUMBER????
high fives: MAYBE
BetterDomino: very strong maybe
DEATH: classified missions = death trap
DEATH: the new guy might not even make it out, don’t get too excited
RedBoiiiii: life of the party, as usual
Leafs: well he is the more experienced of us in these things… so…
high fives: we’re not gonna die guys
Loopy: you better not :(
DEATH: you want some advice? if the seps point a gun at something, they’re going to shoot
DEATH: doesn’t matter how important it is to them or their cause. they will shoot it.
high fives: … noted sir
BetterDomino: thank you
RedBoiiiii: OYA DOMINO I LOVE YOUUUUUUU blease come back safe *bonk*
high fives: *bonk*
BetterDomino: *bonk*
____
Had Nines not been a member of the 212th for nearly two years, he’d probably be wondering if all of his general’s missions went this muja-shaped so fast. Well. Actually, he’d probably be dead. He rather liked not being dead, and hoped to keep it that way, despite the absolute and utter chaos happening around the Citadel’s lower airfield at the moment. The air was a haze of colors as blue, red, and green blaster bolts zipped through the air, combined with the five lightsabers whirling about the generals and commander. But right now, Nines was really trying not to die while pinned down behind this cargo crate.
The noise of a door drew his attention--ever so briefly--as yet more clankers emerged from the hellish prison. He could only take a glance before he had to duck back behind the large cargo crate he and two ARCs were using for cover. He looked over at the pair, watching one--Echo or Fives, he couldn’t quite recall at the moment--launch a charge at the new droids. Nines felt the detonation, and twisted back around to send some bolts towards the scattered droids. Kriffing hells, commando droids? Again? Stars, he really hated those buggers.
“General Skywalker!” Nines barely caught the tail end of the ARC’s warning as he returned to cover. “A droid is manning one of those turrets. They’re gonna blow up the shuttle, sir.”
Oh, hells no. Nines looked up, locating General Skywalker and General Peill on the little flying craft they’d commandeered from incoming assailants. It looked like they were heading towards the turret, then they disappeared over the edge of the cargo crate.
“This is our only chance!” Nines heard behind him from the same ARC. “We have to stop him.” He looked over just as one of the pair disappeared around the side of the crate, the other close on his heels.
“Echo no!”
Nines jogged over, hoping to cover the pair. Echo was running towards the shuttle’s ramp with a shield dropped by one of the commandos. Nines looked and saw at the same time as Fives--if that was Echo, the one still standing here was Fives--the commando droid at the turret’s controls turning the blaster barrels towards the shuttle.
Nines felt a horribly familiar cold lump sink into his gut as the seconds seemed to slow, green turret rounds creeping closer and closer to Echo and their only way out of this Maker-abandoned pit. But it seemed time hadn’t slowed for Fives, who was suddenly reaching to the ascension cable at the back of his utility belt.
He attached it to his blaster, aimed at his brother, and fired.
There was the distinct sound of the cable striking plastoid. A huge noise followed, managing to drown out the whizz of blaster fire. A wave of light and heat washed over the immediate area as the shuttle exploded. Nines’ eyes followed a chunk of the ship as it flew over the landing pad and destroyed the turret and the droid manning it, but then his attention was back on Fives. Fives, who was drawing in his ascension cable desperately as the rest of the strike team collected by the last way out of the landing pad.
“We need to go,” General Kenobi said, and no one was going to argue. “Now.”
“Fives,” Captain Rex stood next to his ARCs.
Fives was kneeling on one knee over Echo’s unmoving, singed, and smoking form, hastily detaching the cable from his brother’s chestplate. “I got him,” he said, and even for all the training he had, anyone would hear the distress underlining the urgency of his actions.
Nines cast his eyes over the fallen ARC. The plastoid of Echo’s boot had melted in the intense heat of the shuttle’s explosion. It wasn’t coming off until a medic was there to cut it off. Nines was grateful now for the filters in his bucket, keeping the smell of burning blacks and probably flesh out of his nose. Taking another look, he saw Echo’s right arm had suffered similar injuries--the side unprotected by the shield. But, judging by Fives’ concerted efforts, he was still alive.
As the team retreated, Fives finally stowed his cable and his blaster on his belt, hefting his brother across his shoulders and hauling them both up. Nines lagged between the two parties, waiting until Fives had caught up before picking up his pace.
“No man left behind, right?” Nines said, low enough to keep it between them.
“Not a kriffing chance,” Fives huffed.
_____
In a whirlwind of sulfurous stench, near misses, anoobas, crawling over lethal lava lakes, and the unfortunate death of General Peill, the greatly reduced strike team was finally aboard General Koon’s gunship. Fives carefully lowered his brother to the floor, leaning him against the wall. Captain Rex maneuvered over to them, standing between them and the other occupants like a human privacy screen as the gunship flew far, far away from the stinking hell that was The Citadel.
It was another hour or so before Nines had the chance to find them again. Echo’s injuries were the worst to come out of the mission, mostly because of the sheer number of casualties. Nines himself only suffered some relatively superficial bumps and bruises, so he was cleared from medical quickly.
“Where are you off to, Nines?”
The commander, too, had been quickly cleared, it seemed. Nines turned and waited for Commander Cody before starting for the other medbay rooms again. “Sir, I thought I’d check on the two ARCs. Fives and Echo?”
The commander nodded, switching his helmet to under his other arm. “I was gonna check on Rex, and he’s probably with them. I’ll come with.”
“The captain’s pretty fond of them, then?”
“Like you wouldn’t believe,” the commander smiled, though there was something bittersweet in the expression.
As he’d predicted, they found the captain and Fives outside one of the medbay rooms. Rex was seated on the bench between doorways, his bucket on the floor between his feet, a water bottle in one hand. Fives was on his feet, pacing back and forth in front of the room, his eyes only leaving the windows briefly at every pass. His bucket was resting on the ground near the captain’s.
When the two caught sight of Nines and Cody approaching, Rex made to stand, but the commander gave him a sharp look. “Sit down, Rex.” The captain slumped back down on the bench, where the commander soon joined him. “What’s the word?”
“There hasn’t been any kriffing word,” Fives growled, still pacing.
The commander’s brows scrunched. “It’s been over an hour.”
“I know,” Fives shot back with far more force than Nines would ever use towards a commander.
But Cody took it in stride, barely reacting to the added bite in the ARC’s words. He just nodded and leaned back against the wall like Captain Rex, whom he asked, “Have you both been looked over?”
The captain nodded. “Yeah, we’ve been cleared.”
Nines watched Fives pacing back and forth. He hadn’t gotten much of a chance to talk to Echo or Fives before the whole strike team went into carbonite. But, clearly, Fives needed a distraction. Nines had been around long enough, battle after battle, to recognize that.
He took a step forward, clearing his throat. “Hey, uh… Fives. What was it you were telling me about before we left? That… number group?”
Fives paused in his pacing, and some of the stress on his face replaced by slight confusion, then recognition. “Right. Yeah.”
The captain raised an eyebrow at them both. “Number group? Fives, how many people are you gonna tell about those guys?”
“Well,” Nines began, “he had a good reason. I’m CT-9999. Nines, sir.”
The captain chuckled. “I see.”
“Yeah, he didn’t get much out before we had to go under. Anything else I should know about these guys?”
Fives finally stopped pacing and sighed quietly, looking over through the medbay windows. “Yeah, okay.” He rubbed his eyes, his shoulders lowering as some of the fight left his system. It appeared he’d realized Nines was only trying to take his mind off his injured brother, and was giving in to the plan.
“Why don’t you get cleaned up while you’re at it, Fives,” Captain Rex told him, and despite the wording, it wasn’t a question.
“But--”
“Echo’s not going anywhere,” the captain said, cutting off Fives’ protests. “I’ll stay here, and I’ll comm you the second I hear anything.”
Fives sighed again. The captain had won, Nines knew. The ARC trudged over to collect his helmet from the floor by his captain’s boots. As he straighted up, the captain caught the back of his neck and pressed their foreheads together long enough to murmur something inaudible. Nines knew it wasn’t for him to hear anyway. But Fives nodded when he was released, and even Cody reached up to pat his chestplate. Huh.
“Food first or shower first?” Nines asked when he walked over to him. “‘Cause I’m starving.”
“Yeah, me too,” Fives admitted. “But, I think I wanna get the stink of that place out of my armor before I try eating anything.”
_____
After a fast shower, even by GAR standards, Nines found Fives sitting on the floor outside the ‘freshers in just his blacks and boots with his kit and a wet cloth, in the middle of wiping off the worst of the grime from the mission. He had paused, however, and was now fiddling with his wrist comm. Nines sat down next to him with his own kit to do the same.
“Any news?”
“No, I just remembered something…” Fives replied, clearly occupied. Finally, his comm blinked green as it connected with someone else’s. “Loops?”
There was a hesitant answer. “Fives…? Why can you comm me while I’m in hyperspace?”
Fives smiled triumphantly. “Don’t worry about it. Are you busy right now?”
“I mean… it can wait an hour or so. Why?”
“You wanna pop down to the mess hall for a bit?”
There was a pause. “Are you onboard?”
“Maybe.”
Loops stuttered out a few indignant syllables before demanding, “Did we just haul ass across hyperspace to pull you out of The Citadel?”
“Well, not just me, but yeah. Thanks, by the way, for whatever small part you played in getting us the hell out of there.”
“What in the nine hells were you doing in The Citadel, Fives?”
Fives rolled his eyes. “Can you just meet me in the mess and I’ll tell you?”
Another pause. “Fine, but I’m not happy about it.”
Even if Fives hadn’t filled Nines in on who Loops was on their way to the mess hall, it would have been fairly obvious by the large eight tattooed on his cheek, much the way Fives’ tattoo was obvious. Loops was CT-8888, and his face only dropped its suspicious scowl at Fives when Nines introduced himself.
“Nines? Really?”
“Hey, I said we could get our hands on him,” Fives said around a mouthful of rations. He and Nines had gotten their food and found a table before Loops had shown up.
“Yeah, and the commander said he’d be dead by the end of the mission,” Loops shot back across the table.
Nines raised an eyebrow. “Well, I’m not dead…”
“Which is wonderful,” Loops assured him.
“And… which commander?”
Loops looked at Fives, who took the opportunity to take a long drink. “You didn’t tell him about the commander?”
When he finished, Fives shrugged, wiping his mouth and smiling. “I think it’s better when you find out organically.”
“Maker, you and Sevenset are two of a kind,” Loops said, shaking his head. “Hey, where’s Echo?”
“Medbay.”
“Is he okay?”
Nines watched the shadow of worry fall across Fives’ face, but he seemed to shake it off. “I don’t know yet.”
Loops dipped his chin, looking sympathetic. “Oh. I’m sorry.”
Fives tried to give an assuring smile, but it didn’t quite land. “Yeah, well… it’s not gonna kill him. So.” He poked the remaining cubes of food on his tray with his fork.
His friend nodded, understanding that, sometimes, injuries weren’t so straightforward to fix. Clones had been decommissioned for some pretty mundane reasons, and everyone knew it. “Well, hey,” he said, “you’re both alive, and so is Nines. You can prove the commander wrong if nothing else.”
“Well, you’ve got a point there.”
“Do you wanna do that now, or…?” Loops asked, slowly raising his wrist comm and opening a text channel.
“We’re in hyperspace,” Nines reminded him.
He frowned, putting his arm back on the table and resting his chin on it. “I hate hyperspace.”
Nines could understand. Usually, he was too busy to complain, but now he was a bit at odd ends. But before he could voice his commiseration, Fives’ comm pinged, and a second later, Fives sprang up from the table, food and tray almost forgotten.
“That was Rex, I gotta go,” he said, already hurrying away to deposit his tray before dashing out the door.
Loops had made no move to follow him, and Nines knew there would be no room in the medbay for them regardless. “Hope it’s good news,” Loops said. Nines nodded.
_____
Fives skidded to a stop, narrowly avoiding crashing directly into Rex in front of Echo’s room in the medbay. Rex grabbed his upper arms to help him stop.
“What is it? What happened?” Fives demanded, only just noticing the Wolfpack medic standing by. He looked regulation except for a large geometric tattoo on the left side of his neck.
“Take a breath, Fives,” Rex told him. “This is Bolt, he was just about to tell us.”
Bolt gestured them into the room, allowing Fives to move past him to stand next to his twin. Echo was still unconscious, although Fives didn’t know if that was because of the extent of his injuries or because of something the medics had done. A blanket was drawn up to his chest, his arms laid out at his sides. His right arm was swathed in bandages almost to the shoulder joint, and Fives could see by the outline of his right leg that it was wrapped up similarly. He reached over to put a hand on his brother’s head, feeling some of the tension he’d still been carrying fade as he ran gentle fingers through his brother’s hair.
“So, how is he?” Rex asked.
“Why is he still unconscious?” Fives added.
Bolt folded his arms, tucking his datapad under one arm. “He’s medically sedated. The burns on his leg are extensive and severe, and it’s better for him to be unconscious for the pain. Most of the time we spent today was getting his leg out of his boots and blacks. They’d melted on in some places. There are some third-degree burns around his knees and ankles where his armor didn’t protect him, but for the most part, they’re all second- and first-degree.”
“But his--it’ll all heal, right?” Fives wanted to know. Batchmate aside, Echo was his partner on the field. He needed to know Echo could still be that, or else Jesse might be getting a bit of informal ARC training to make up for it.
The medic nodded. “It should heal. There might be some nerve damage that will take longer than the rest, but it should be a functional result. Whatever surgeries or grafts will be minor, which is good. As soon as we come out of hyperspace, I will contact your medics, Captain, and let them know to have a bacta tank ready for him when you arrive.”
Rex nodded back, and Fives could see a similar shedding of worries from his shoulders. “Thank you.”
“It’ll still be a couple months until he’s ready for action, but he should be able to return to full duties eventually.” He unfolded his arms and moved towards the door. “You can stay as long as you want.”
Fives nodded, his focus back on Echo now the medic was done. He didn’t notice the captain moving until Rex’s hand landed on his shoulder, and he looked over. “Have a seat. I know you’re gonna be here a while.”
An empty supply crate had appeared behind him. He sat, his hand moving to grasp his brother’s. “I thought I was gonna be the one getting hurt doing something stupid like that.”
Rex breathed a short laugh. “Yeah. Well. Good on you for pulling him out like that. Ascension cable--don’t think I would have thought of that one.”
A tiny smile appeared on Fives’ face. “Guess the ARC training was good for something.”
“Mm… I think that was more Domino training than ARC training.” Rex ruffled Fives’ curls. “Maybe get some sleep while you’re keeping him company, okay?”
He didn’t have any arguments for that. Once Rex was gone, however, he stood up so he could lean over Echo to put their foreheads together, resting his left hand on the side of his brother’s face. He remained like that for a short moment, where he could feel his brother’s slow, even breaths across his face, and to finally let it sink in that Echo was okay. That explosion had been terrifying to watch, and the sight of Echo’s body landing limply on the ground on the end of the cable would have debilitated Fives before ARC training. Then again, they wouldn’t be ARCs if they didn’t have the potential to be better than themselves.
Echo was okay. That was the important thing.
“You’re gonna be right as rain in a few,” he murmured before moving to kiss the spot where their heads had touched. “And I’ll be there the whole time, okay?”
He pulled the crate a bit closer to the bed before he sat back down so he could lay his arms down and rest his head on top of them. He took Echo’s hand in his own, tucked their clasped hands against his cheek, and closed his eyes. Sleep wasn’t far behind.
_____
high fives: guess who’s not dead commander
RedBoiiiii: FIVES!!!! YOU’RE OKAY!!!
DEATH: what do you want, a medal?
high fives: already have one, thanks
Leafs: is everyone else alive too, or just you
Double Trouble: YOU LIVE!!! Now do we get all the goss about the mission??
Leafs: do si do you are a hazard to the gar
Double Trouble: why thank you trees <3
high fives: anyway nines is *also* alive
RedBoiiiii: NINES??
Loopy: and so is echo
d0nut man: oh good nox and pixel were worried about their “handprint buddy”
high fives: that’s adorable he’ll be glad to hear it
DEATH: Where is your plus one?
high fives: … medbay
high fives: also sevenset, i sent you nines’ comm code? didn’t you get it?
RedBoiiiii: oh whoops hang on
d0nut man: what happened to echo???
Leafs: is he okay?
high fives: he got caught in an explosion, got some nasty burns. he’s still in bacta for another half-day, but the medics seem pleased with the progress so… yay?
Double Trouble: damn i’m sorry that sounds awful
RedBoiiiii: nu ;-; fives that sucks but i’m glad the medics are keeping an eye on him
Loopy: yeah that’s good to hear
Loopy: sevens did you get nines in here yet i wanna say hi to my number neighbor
Orangio: hello i’m nines
Orangio: please tell me i can change my own name here
Loopy: nines! hiiii, yeah you can change it
high fives: hey nines
Leafs: welcome to the madness
Double Trouble: we’re not *that* bad :)
d0nut man: … arguable, but welcome anyway
Double Trouble: >:(
DressedtotheNines: thanks guys
Submarine: sorry to hear about your batcher, fives. hi nines
RedBoiiiii: IS THAT FOURS???
Loopy: fours!!
Submarine: yeah sorry i’m not here a lot, but i read all of it
RedBoiiiii: no apologies!! only love!!
Double Trouble: yeah there’s no pressure to use the chat, don’t worry about it
DressedtotheNines: so if i happen to get good footage of cmdr cody like spin kicking grievous or smth, you guys want to see that, yeah?
RedBoiiiii: YES
high fives: pleeeaassseee rex hoards his footage the bastard >:(
d0nut man: i would like to see it
Submarine: yeah me too. general mundi is… he doesn’t do that
DEATH: i’ll bet i could get cadet pictures of cody from some of the alphas
DressedtotheNines: commander death sir i would be honored to help blackmail him for you if you ever need it
DEATH: noted
RedBoiiiii: wait
Double Trouble: anyone else see that
RedBoiiiii: DID WE FINALLY FIND A NUMBER SIXES LIKES????
DEATH: no and while you’re at it kriff off
RedBoiiiii: nines you are magical
DressedtotheNines: ………… cool
I love these lads so much :) @darth-void @23-bears @theultimatesandwich @nintendolover13 @peacefulwizardfox @glubtheflyingfish (lmk if you don't want to be tagged anymore 👍 or if you'd like to be tagged in the future!)
#number lads#tcw fanfic#my writing#my fanfic#arc trooper echo#arc trooper fives#clone ocs#clone trooper oc
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Tutorial: How to Make a Rotating Render/GIF (Part 3 of 3)
The request for this tutorial comes from @moontaart. I hope you all find it helpful! Tutorial is below the cut. 🙂
Forewarning: this tutorial covers my process start to finish so it's kind of long and also thorough. Feel free to skim parts if you already know what I'm talking about. Hopefully this will be more helpful for beginners though!
Click Here for Part 1
Click Here for Part 2
O. Open the first of your 50 photos in Photoshop. (It should be titled “0000″)
P. Add “Timeline” to your workspace by clicking “Window” (Not seen) and then “Timeline” in the drop down menu.
P2. Make sure your entire image is in view (not zoomed in). That’ll be important prep for the next step.
Q1. Back in your folder, SHIFT + select the rest of the images (you don’t need the first one that’s already open).
Q2. Drag them onto your image in photoshop. (Having the image fully zoomed out makes the other images position perfectly on top of it.)
R1. Click the little check box repeatedly until all images are placed.
R2. Once that’s done, click the “Create Frame Animation” box on your timeline.
R3. Click the little menu icon in the upper right corner of the timeline section.
S1. Click “Make Frames From Layers”.
S2. You can now try playing your animation! It should automatically loop but if it doesn’t make sure the bottom left option is changed to “Forever”.
T1. (Optional) Add a background to your GIF. You can either make a new standard layer and fill it with color or click the half n half circle in layers to add a fill/adjustment layer, then click “solid color”.
T2. Drag your background layer to the very bottom to put it at the very back of your layers and make it appear as the background on all of them.
T3. Make sure the first frame in your timeline is the one selected. I forgot to show it here, as you can see frame 47 is selected, but whatever frame is selected during export will be the frame the GIF first starts on, so you are going to want it to start on frame 1.
T4. Click “File” (not seen) at the top, then “Export” then “Save for Web”
U1. Make sure your settings look like this to ensure the best quality GIF
U2. If your image's coloring is off try changing the image size percentage to 50%. Since GIFs are limited to 256 colors, reducing the size can help it better capture colors since there are less pixels to go over.
U3. Click “Save...” and name the GIF whatever you’d like. Now go to where you saved it and your GIF is there ready to share with the world!
Click Here for Part 1
Click Here for Part 2
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Parallel Input Serial Output Shift Register Verilog Code
8-bit parallel-in/serial-out shift register
The testbech for the Serial shift register Serial Input Serial Output Shift Register Exercizes 1. In test bench the shift register is instantiated with N=2. Verify that it behaves as expected. Repead the testbench and verification for N=4 2. Write the above code for left shift in place of right shift. The data now comes out of the MSB. Design of 4 Bit Parallel IN.Output. Need vhdl code for 16 bit serial-in, serial-out shift register. 4-bit parallel shift register code. Bit serial arithmetic Vs Digit serial Arithmetic. 4 Bit Sipo Shift Register Vhdl Code Vhdl code for 4 bit shift register allaboutfpgacom, vhdl code for shift register can be categorised in serial in serial out shift. The following code models a four-bit parallel in shift left register with load and shift enable signal. Module Parallelinserialoutloadenablebehavior(input Clk, input ShiftIn, input 3:0 ParallelIn, input load, input ShiftEn, output ShiftOut, output. The following code models a four-bit parallel in shift left register with load and shift enable signal. Module Parallelinserialoutloadenablebehavior(input Clk, input ShiftIn, input 3:0 ParallelIn, input load, input ShiftEn, output ShiftOut, output. In Parallel In Serial Out (PISO) shift registers, the data is loaded onto the register in parallel format while it is retrieved from it serially.Figure 1 shows a PISO shift register which has a control-line. And combinational circuit (AND and OR gates) in addition to the basic register components fed with clock and clear pins.

The 74LV165 is an 8-bit parallel-load or serial-in shift register with complementary serial outputs (Q7 and Q7) available from the last stage. When the parallel-load input (PL) is LOW, parallel data from the inputs D0 to D7 are loaded into the register asynchronously. When input PL is HIGH, data enters the register serially at the input DS. It shifts one place to the right (Q0→Q1→Q2, etc.) with each positive-going clock transition. This feature allows parallel-to-serial converter expansion by tying the output Q7 to the input DS of the succeeding stage.
The clock input is a gate-OR structure which allows one input to be used as an active LOW clock enable input (CE) input. The pin assignment for the inputs CP and CE is arbitrary and can be reversed for layout convenience. The LOW-to-HIGH transition of the input CE should only take place while CP HIGH for predictable operation. Either the CP or the CE should be HIGH before the LOW-to-HIGH transition of PL to prevent shifting the data when PL is activated.
Features and benefits
Wide supply voltage range from 1.0 V to 5.5 V
Synchronous parallel-to-serial applications
Optimized for low voltage applications: 1.0 V to 3.6 V
Synchronous serial input for easy expansion
Latch-up performance exceeds 250 mA
5.5 V tolerant inputs/outputs
Direct interface with TTL levels (2.7 V to 3.6 V)
Power-down mode
Complies with JEDEC standards:
JESD8-5 (2.3 V to 2.7 V)
JESD8B/JESD36 (2.7 V to 3.6 V)
JESD8-1A (4.5 V to 5.5 V)
ESD protection:
HBM JESD22-A114-A exceeds 2000 V
MM JESD22-A115-A exceeds 200 V
Specified from -40°C to +85°C and from -40°C to +125°C
Parametrics
Type numberVCC (V)Logic switching levelsOutput drive capability (mA)tpd (ns)fmax (MHz)No of bitsTamb (°C)Rth(j-c) (K/W)74LV165DProduction1.0 - 5.5TTL± 1218788low-40~125919.351SO1674LV165DB NRNDNot for design inSSOP1674LV165PWProduction1.0 - 5.5TTL± 1218788low-40~1251203.348.7TSSOP16
Package
PackagePackage informationReflow-/Wave solderingStatus74LV165D SO16 (SOT109-1)SOT109-1SO-SOJ-REFLOW SO-SOJ-WAVE Reel 13' Q1/T1Active74LV165D74LV165D,118 (9351 560 60118)Bulk PackActive74LV165D74LV165D,112 (9351 560 60112)74LV165DB NRND SSOP16 (SOT338-1)SOT338-1SSOP-TSSOP-VSO-REFLOW SSOP-TSSOP-VSO-WAVE Reel 13' Q1/T1ActiveLV16574LV165DB,118 (9351 660 30118)Bulk PackActiveLV16574LV165DB,112 (9351 660 30112)74LV165PW TSSOP16 (SOT403-1)SOT403-1SSOP-TSSOP-VSO-WAVE Reel 13' Q1/T1ActiveLV16574LV165PW,118 (9351 745 40118)Bulk PackActiveLV16574LV165PW,112 (9351 745 40112)
Quality, reliability & chemical content
Leadfree conversion date74LV165D74LV165D,11874LV165Dweek 6, 2004144.910.239.78E71174LV165D74LV165D,11274LV165Dweek 6, 2004144.910.239.78E71174LV165DB NRND74LV165DB,11874LV165DBweek 12, 20051174LV165DB NRND74LV165DB,11274LV165DBweek 12, 20051174LV165PW74LV165PW,11874LV165PWweek 17, 2005144.910.239.78E71174LV165PW74LV165PW,11274LV165PWweek 17, 2005144.910.239.78E711
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File nameTitleTypeDate74LV1658-bit parallel-in/serial-out shift registerData sheet2017-03-17Nexperia_Selection_guide_2020Nexperia Selection Guide 2020Selection guide2020-01-31SO-SOJ-REFLOWFootprint for reflow solderingReflow soldering2009-10-08SO-SOJ-WAVEFootprint for wave solderingWave soldering2009-10-08SOT109-1plastic, small outline package; 16 leads; 1.27 mm pitch; 9.9 mm x 3.9 mm x 1.35 mm bodyPackage information2020-04-21SSOP-TSSOP-VSO-WAVEFootprint for wave solderingWave soldering2009-10-08SOT403-1plastic, thin shrink small outline package; 16 leads; 5 mm x 4.4 mm x 1.1 mm bodyPackage information2020-04-21SSOP-TSSOP-VSO-REFLOWFootprint for reflow solderingReflow soldering2009-10-08SSOP-TSSOP-VSO-WAVEFootprint for wave solderingWave soldering2009-10-08SOT338-1plastic, shrink small outline package; 16 leads; 0.65 mm pitch; 6.2 mm x 5.3 mm x 2 mm bodyPackage information2020-04-21
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greatworks.netlify.com › Parallel Input Serial Output Shift Register Verilog Code ▄
Shift Register using verilog
I wrote a parallel in serial out shift register, which I present here. Module shiftreg32b (clk, reset, shift, carrega, in, regout); input clk; input reset, shift; input to an output in a combinational module in Verilog Verilog Illegal Reference to net 'OUT' What does this Verilog module do? It contains many explicit features which include parallel inputs, parallel outputs, synchronous reset, bidirectional serial input and bidirectional serial output. The below presented verilog code for 4-bit universal shift register acts as a uni-directional shift register for serial-in and serial-out mode,. Verilog Code for Parallel in Parallel Out Shift Register - Free download as Word Doc (.doc /.docx), PDF File (.pdf), Text File (.txt) or read online for free.
We will now consider a shift register. Our shift register has an s_in input entering on its left hand side. At each clock cycle, the content of the register shifts to the right and s_in enters into the leftmost bit or the MSB bit. The whole design also has and output that we are c calling s_out. At each clock cyccle the right most bit of the register comes out. The picture shows the scheme of the shift register. Here is the verilog implemmentation of shift register.
Explanation
Initially the reg value of undefined and hence we have placed 4'bxxxx in its value. Because of the assign statement the initial value of s_reg[0] is also 0. When the reset pulse is applied the r_reg becomes 0000 at the next rising edge of clock. Note that the period of the negative level of the reset sould last at least to the next rising edge of the clock At this stage, the value of s_out also becomes 0 ( right after the rising edge of the clock). Now the s_in value is supplied sometimes before the next rising edge of the clock. Now because of the assign statement the wire r_next is driven by the value of s_in and [3:1] bits of r_reg. And so, after the application of the s_in, at the next rising edge of the clock, the statement in the always loop takes effect. which essentially results in updating the r_reg value with its value shifted to right and s_in coming in at its MSB. The testbech for the Serial shift register
Serial Input Serial Output Shift Register
Exercizes 1. In test bench the shift register is instantiated with N=2. Verify that it behaves as expected. Repead the testbench and verification for N=4
Shift Register In Verilog
2. Write the above code for left shift in place of right shift. The data now comes out of the MSB. The data enters from LSB.
Parallel Load Shift Left Register verilog code
4 Bit Shift Register Verilog
This page covers Parallel Load Shift Left Register verilog code and test bench code of Parallel Load Shift Left Register.
Parallel Load Shift Left Register verilog code
Following is the verilog code of Parallel Load Shift Left Register.
module plsl(pl, sl, slin, Din, clk, reset, Q); input pl, sl, slin, clk, reset; input [7:0] Din; output [7:0] Q; reg [7:0] Q; always @ (posedge clk) begin if (~reset) begin if (sl) begin Q <= 'TICK {Q[6:0],slin}; end else if (pl) begin Q <= 'TICK Din; end end end always @ (posedge reset) begin Q <= 8'b00000000; end endmodule
Test code for Parallel Load Shift Left Register
Following is the test bench code of Parallel Load Shift Left Register.
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module main; reg clk, reset, slin, sl, pl; reg [7:0] Din; wire [7:0] q; plsl plsl1(pl, sl, slin, Din, clk, reset, Q); initial begin forever begin clk <= 0; #5 clk <= 1; #5 clk <= 0; end end initial begin reset = 1; #12 reset = 0; #90 reset = 1; #12 reset = 0; end initial begin sl = 1; pl = 0; Din = 8'h42; #50 sl = 0; #12 pl = 1; #5 Din = 8'h21; #20 pl = 0; sl = 1; end initial begin forever begin slin = 0; #7 slin = 1; #8 slin = 0; end end endmodule
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ADJUSTABLE WRENCH WITH AN ANGLE
Rarely is it possible to condition that the wrench is certainly an iF Product Design Award plus a Red Us us dot Design Best device. Nonetheless the Bionic Wrench warrants that distinction. Simple within the approach, requiring merely a great grip, the wrench adjusts itself towards the 6-sided hex-nut or secure-mind, covering sizes from 12mm to 20mm. Unlike the adjustable crescent wrenches that require fiddle while using movable jaw, getting your thumbs greasy, the Bionic Wrench just needs you to definitely certainly pull the two grips together. The six teeth inside the wrench’s mouth clamp lower tightly round the nut, supplying you with a good hold, helping you to tighten or release the most challenging of nuts/bolts as being a breeze. I'm speaking about, the Bionic Wrench wouldn’t win major awards only for searching pretty, right’




wrench types,
40 TYPES OF WRENCHES
Common Wrench Types
Chances are, you've one or more of individuals somewhere within your house. The normal toolkit might have several. Several of these wrenches have an array of uses, rather from the more uncommon ones discussed later. Adjustable Wrench

More often known as crescent wrench, these are some of the most broadly used wrenches available. They have an empty finish getting a spiral screw embedded that opens or closes the crescent when you change it. Due to this, it might perform same fundamental work in general number of combination or open-ended wrenches, though it requires extra room due to its thicker size. Allen Wrench

Also known as a hex key, this hexagonal little bit of metal may be either L-created or T-created while using extra limb functioning just like a handle. Just like a male-style wrench, this suits the heads of bolts and screws that have a hexagonal recess. Allen wrench sets usually can be found in either SAE or Metric sizes. Box-Ended Wrench

These wrenches have a very closed loop at each side, sometimes slightly greater or under the handle to permit it grip recessed nuts without rounding the sides. The closed ends are created to fit either hexagonal or square bolts, and so are different in proportions. Box-ended wrenches are frequently offered in sets. Combination Wrench

If box-ended wrenches and open-ended wrenches had children, the mix wrench would be the result. The whites can be a closed loop for hexagonal or square nuts, because the other finish is certainly a wide open U-shape. Used most often for difficult nuts, the closed finish loosens the nut therefore the open finish enables you to quickly unscrew it. Like sockets, combination wrenches are frequently offered in sets which contains numerous wrench sizes. Crowfoot Wrench

These curious open-ended wrenches haven't any handle. Rather, the only real mind is built to adhere to a ratchet handle and socket extension, allowing it to match very tight spaces. They work well suited for handling bolts located much much deeper around the machine’s body if you don’t desire to remove nearby parts first. Impact Wrench

More carefully resembling a cordless drill to check out, air impact wrenches work with an air compressor while cordless impact wrenches utilize a rechargeable battery. The prior are from time to time referred to as air wrenches or air guns. Part of the socket family, this wrench may use high torque to eliminate persistent nuts or bolts. They make the perfect choice for handling multiple nuts (for instance when mounting wheels around the vehicle), while they certainly are a poor choice for any job that requires precision. Lug Wrench

This aptly-named tool is either ‘L’ created getting just one socket opening within the finish or possibly a sizable, ‘X’ created design (also referred to as a spider wrench) with four sockets of numerous sizes. You can use them to tighten or release lug nuts on cars, earning them the nickname of ‘wheel brace’. The greater the lug wrench, the higher torque might be generated when squeezing tightly with the idea to tighten or untighten. Works similar to a breaker bar getting an outlet within the finish. Oil Filter Wrench

Another tool used mainly inside the automotive industry, oil filter wrenches genuinely have four variations and sometimes have to be matched for the model of vehicle. Chain strap and metal strap styles utilize a loop to pay for the filter casing, because the more recognizable claw wrench functions similar to a flexible wrench. Finally, socket-style filter wrenches seem like just one cup with regions of the perimeters cut away. These fit to the feet of the filter cap, and so are coupled with a ratchet handle. Open-Ended Wrench

Most likely the most typical types of wrench contained in toolboxes, outdoors-ended wrench has two U-created ends, with one being slightly bigger than another. You can use them for hard-to-achieve basics, as well as the open design can help you attach them either vertically or horizontally towards the target fitting. Nonetheless they will probably over the edges from the nut than box-ended wrenches. Pipe Wrench

This really is really the government of adjustable wrenches, getting a sturdier, F-created design. Used usually by plumbers on metal pipes and fittings, the serrated jaws from the hefty tool can easily leave scratch marks behind. Ratcheting Wrench

Similar to open-ended wrenches, box-ended wrenches, and combination wrenches, ratcheting wrenches have one or more finish with a ratcheting device there. This allows you to certainly turn the wrench to tighten or untighten without dealing with eliminate and readjust the career once the wrench handle hits a hurdle after each turn. It will make used in tight areas a good deal simpler. Socket Wrench

The inspiration for almost any socket set, a power outlet wrench (or ratchet) relies on a ratcheting mechanism to help you to quickly tighten or untighten nuts or bolts without lifting the wrench in the fastener. Supplied with 1/4’, 3/8’ (most frequent), 1/2’, and 1’ drives, you simply fit the best size socket that you simply’ll need, on top in the drive. Once the handle meets a hurdle while being switched, you can easily reverse course to supply yourself room then continue working. Torque wrench

This socket wrench is built to generate a volume of torque without overtightening. This amount might be calibrated, and both manual and digital variations are available. It’s most generally useful for automotive work with example tightening wheel lug nuts but could also be used on bicycles, farming equipment, or any instance where tightening a nut or secure with a specific torque specs that's usually set with the manufacturer.
Other Wrench Types
Even though you frequently hear someone mention these niche wrenches, chances are you’ve never owned one. They're usually useful for very specific tasks, or are just forget about to keep use outdoors from the handful of industries. Alligator Wrench

Once the big father of wrenches, the alligator wrench was named with the actual way it gripped nuts. The very best jaw is serrated, because the bottom is smooth. The handle looks similar to a pointy fang than its modern cousin, the pipe wrench. Since these specified for mainly to cope with square-created heads, it's rare to find out them outdoors of flicks. Armorer’s Wrench

This single-piece wrench features a C-created, serrated mind and may include square slots and/or possibly an opening for connecting a ratchet handle. Useful for gun repair and maintenance, these come in a number of designs and so are usually sized to match specific types or kinds of gun. Basin Wrench

This peculiar wrench features a extended, T-created handle ending in the curved, serrated jaw. Its primary function is always to release or tighten the fixtures under sinks and toilets, resulting in furthermore, it being known as faucet wrench. Bionic Wrench

No, this isn’t something in the 6 000 0000 Dollar Man. It’s a distinct segment wrench with a round opening and a pair of handles similar to individuals of pliers. When placed across the target mind, the two handles might be squeezed, inducing the hole to then grip your brain firmly, creating this a flexible box-ended wrench. Bung Wrench

Available in many styles, the drum bung wrench (also referred to as a drum plug wrench) can be a socket-style wrench. It absolutely was designed particularly to eliminate the plastic or metal bung (cap) on drums or barrels. Special ‘sparkless’ versions are available when faced with flammable materials. Cone Wrench

Imagine an empty-ended wrench after an elephant steps onto you and it’ll have a very cone wrench. These wide, flat wrenches are employed round the cone part of a single cup and cone hub. It’s mostly useful for bicycles or modifying the leveling foot of washers, but might employed on other gentle projects where a normal open-ended wrench is just too thick. Die Stock Holder Wrench

Designed for both women and men-style dies, this two-handed wrench grips the die within the center employing a screws to secure it. These dies are employed in allowing the threads on basics. Individuals would be the first step toward any tap and die set. Dog Bone Wrench

Named after its bone-created appearance, this wrench may also be commonly known as as dumb-bell wrench. Each side of the box-created ends features a different socket size. They are utilised almost exclusively for bike maintenance, although outstanding capability to suit into small spaces has every so often built them into useful elsewhere. Some dog bone wrenches have swivel heads for additional versatility. Drum Key

A square-holed socket wrench, a drum key features a T-shape with flattened handles. Because it would appear, it's familiar with tune various percussion instruments, for instance drums. Drum keys with longer handles let you apply more torque when compared with shorter handles. Fan Clutch Wrench

These flat spanners have a very U-created opening at one finish. They are designed designed for removing fan clutches on cars. Some additionally possess a squared opening within the other finish, allowing them to be utilized for a clutch holding tool while another wrench may be used to show the hex nut. Fire Hydrant Wrench

These large box-ended wrenches have a very government shape that was designed solely for use burning hydrants. Consequently, a hydrant is only able to be opened up up using one of these brilliant tools. The conclusion is generally adjustable which wrench is famous because of its extended handle allowing the customer to make use of more torque. Flare Nut Wrench

Commonly known as as line wrench, they're another hybrid of box and open ended designs, The opening is just wide enough to match around a tube, nevertheless it still grips nuts as being a box finish. These wrenches are particularly useful on softer metals susceptible to damage from open-ended wrenches, for instance individuals found in plumbing. Garbage Disposer Wrench

You'll find really two several types of wrench useful for clogged garbage disposals. Many designs include a sizable type of allen wrench that is frequently accustomed to dislodge clogs. To handle big nuts, a different type of flat wrench getting a squat, pivoting U-created mind may be used. This latter could also be used to dislodge clogs inside the cutter heads, like the allen variant. Monkey Wrench

This really is really the type of wrench known when speaking of sabotage (i.e. ‘tossing a wrench/spanner to the works’). It’s an adult kind of adjustable wrench similar to an alligator wrench, though smooth jaws and rounded handle. Its link with sabotage heralds in the former role just like a standard tool in lots of industrial branches. Pedal Wrench

Pedal wrenches have a very rounded tip with generally a few U-created recesses. Because it would appear, the wrench can be used as repairs involving pedals. Thus can it be used most often in bicycle repair centers or fairground rides for instance pedal motorboats. Pliers Wrench

Because the name might not appear familiar, you've likely used these in the course of your existence. The flat-edged jaws have been in an position and each is installed on a handle, which are of a secure. The secure slide between several positions from the opening round the upper jaw, allowing the wrench to get adjusted to match sizes of mind. The name arises from the means by so it is gripped, which is the same as some pliers. Plumber’s Wrench

Similar in design to pliers wrenches, the jaws are created to match hexagonal nuts. The jaws are adjustable to match numerous pipe fittings. It's used exclusively in plumbing for concentrate on pipes and fixtures. Spanner Wrench

Not to be mistaken using the British term, spanner wrenches certainly are a highly specialized kind of tools that have a curved finish that might resemble whether hook or possibly a C-shape. These have pins which let them be applied on numerous products, from spanner mind screws to retainer rings. Spark Plug Wrench

This double-ended hex socket requires a T-bar handle to utilize. Because it would appear, it is built to fit onto spark plugs and discovered anywhere that performs automotive, lawnmower, or other engine repairs and maintenance. Many socket sets nowadays add a 1-2 spark plug sockets look at your sockets first before selecting a standalone wrench. Spoke Wrench

These small wrenches are outfitted for maintaining the spokes on wire wheels. One finish features a slot that suits across the spoke, because the other finish features a drive mind which inserts across the nipple nut. Due to the size and shape, this wrench might be rotated in the full circle without dealing with eliminate it. The most frequent place to locate it really is a bicycle mechanic shop. Some variations more carefully seem like a little open-ended wrench, although some look similar to a little bit of curved, flat metal. Spud Wrench

Another tool which has fallen from common use, this open-ended wrench stood a spike round the opposing finish which was used to setup the holes on pipes. It's since happened obsolete with the plumber’s wrench, though it can nevertheless be located in the periodic toolbox. Strap Wrench

Most generally noticed in use for oil filter altering, these have a very rubber, fabric, or metal band or chain that loops using a handle. This self-tightening tool is ideal on round objects that are too greasy or oily for the standard wrench to grip. Stubby Wrench

Referred to as short body wrench in polite circles, this is often a shorter type of a combination wrench, allowing it to match more limited spaces. Some newer versions additionally possess a hinge over the handle allowing either finish to get angled for additional precise use. Tap Wrench

This key fits the square drive of taps, which are found in cutting female threads (for instance individuals within the nut). The type of individuals wrenches may be either T-created or possibly a dual-handled bar while using attachment socket within the center. Tension Wrench

Another of people wrenches you’ve seen but never learned about, a tension wrench could be the ‘key’ component in lockpicking are available in a wide array of designs. They might be rigid or flexible and are employed to apply tension because the pick does its job. Should you’ve seen someone picking out a secure a movie or gaming and wondered why they just moved one of the two tools, the stationary the very first is the stress wrench. Torx Key

Commonly known as as star-headed key, this cousin in the hex key wrench is built to match the star-created heads of certain bolts and screws. Once they can be purchased in the identical L-shape since the average allen, to keep your these in the housed set more carefully resembles a swiss army knife when compared to a wrench set. 10 different types of wrenches, socket wrench, open end wrench, adjustable spanner, types of spanner pdf, ratchet wrench, box wrench

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Trekking tour in the Pyrenees, Aigüestortes National Park, Spain
Moderate/Challenging Level – level 3 in 5 max 7 days of moderate hiking, 6 nights in mountain huts + 2 optional nights in Barcelona (hotels) Tours in 2017: 1st Jul 2017 – Reservation Deadline: 15th May 2017 or gather your group and select your own schedule
Check our photo gallery from previous tours (click on one photo to enlarge): [wpbgallery id=1337]
David MOnteiro
Aigüestortes National Park (Spanish Pyrenees)
Aiguestortes National Park is located in the central area of the Spanish Pyrenees and is the only national park in Catalonia.
Its territory is divided between the municipalities of Vall d’Aran, Pallars Sobirá, Alta Ribagorça and Pallars Jussà, about 200 km’s West of Andorra.
Was created in 1955 and today covers an area of approximately 40,000 hectares also considering the peripheral protected areas.
Is a natural space of great beauty where both water and granite appears in their maximum splendor in surprising combinations.
With a high concentration of ridges often around 3,000 m high, as is the Punta Alta (3,015 m) and the Contraix (2,960 m), you will find a high contrast with the deep green valleys where streams flow with crystal clear waters.
The trail
The trail is approximately 75 km long and is divided into 7 journeys/days.
Is a 7 days long loop trail which goes through hills and valleys where you will find crystal clear water lakes that reflects the silhouettes of impressive granitic mountains.
The average elevation of the route lies on the quota of 2,500 m, sometimes reaching very close to 3,000 m.
During the course the hike you will have the opportunity to visit 8 mountain refuges among which 6 we will use to spend the night and dine.
The use of mountain huts allows you to do not have to carry excessive weight in your backpacks because there you will find very good food, shower and a place to sleep. More than that, these huts are also a meeting point for travelers from various points of the globe and the talking and exchange of experiences creates unforgettable moments.
The comfortable pace and moderate distances make this an accessible hike to most trekkers, even with little experience.
The map image above gives you an idea of the trail we will walk where the each colour corresponds to each journey/day.
The 1st and 8th nights will be spent in hotel on the outskirts of Barcelona Airport. The remaining nights will be spent in mountain huts in Aiguestortes National Park, in the Spanish Pyrenees.
In each hut is possible to sleep and they will provide dinner, breakfast and the lunch for the next day.
Questions & Answers
How does it works?
You can join me for a pre set tour or gather your own group and establish your own schedule.
Reservation forms and respective payment will be received until Reservation Deadline.
Reservations are only considered effective with the respective payment.
I will provide all required information’s in order to help client’s to prepare their travel.
Clients will be meet at the Barcelona Airport upon their arrival and, at the end of the tour, they will be taken to the airport as well. Different arrangements (ex: pick up and drop off at a certain hotel) can be agreed case-by-case.
Accommodations and meals
The included six nights will be spent in mountain huts during the trekking tour.
Extra/optional nights in Barcelona, or any other location, can be agreed. Please contact us for more details.
In the mountain huts you will find a place to sleep, ward style, where you will get a mattress, a pillow and blankets. We suggest you to bring your own light sleeping bag.
In these huts you will be served with very good meals. You can have both breakfast and dinner in the hut and lunch is provided early in the morning, picnic style for you to carry in your backpack.
From Day 1 dinner to Day 7 lunch you will have all three meals per day included in the base price.
Luggage and backpack
Each client has a volume/weight luggage quota of 60 liters and/or 30Kg.
During the walk you will carry your backpack with only what you will need for the duration of the hike.
Your remaining luggage can be left in the town’s lockers.
Clothing, footwear and other individual items
We will be glad to provide you all the information you may need to help you to better prepare your travel.
Transfers during the tour
There will be a logistical support vehicle allocated to the tour.
The transfer Barcelona/Tour/Barcelona is included in the price.
Detailed Program
The Detailed Program is part of the documentation that the participant receives when the tour is confirmed.
Plane flights
You can purchase directly your plane flights.
Please bear in mind: last minute reservations can result in increased costs and booking difficulties.
Mountain huts
There are many kinds of mountain huts and the experiences we have had in some places are not necessarily equal to the experiences we will have in Aigüestortes National Park.
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In the context of mountain huts at an European level, we will find a set of huts with very good conditions, very good management and very well attended.
Some are stone and masonry construction, with wooden interior for greater comfort level and most of them providing warm water for showers.
With capacities to between 20 and 70 people, depending on their size, they offer a set of miscellaneous services not losing their mountaineer charisma.
Each hut has its own management so you can find small differences in the rules. These rules are extremely important when so many different people get together in small places.
The photographs here used can give an idea of the appearance of some of the huts used during this tour. To those that do not have previous experiences using mountain huts, this is an excellent opportunity to start.
We can provide you all informative support to help you to in the preparation of your travel.
Those who already have other experiences will be probably pleased with the conditions they will find here.
Tours in 2017
Tour Dates / Reservation Deadline 1st Jul to 7th Jul 2017 / 15th May 2017 or gather your group and select the schedule with lower prices, ask me :)
Price and reservations
Tour Base Price: 700€
Includes: Accommodation (6 nights in mountain huts during the tour), breakfasts from Day 2 to Day 7, lunches/picnic from Day 2 to Day 7, dinners from Day 1 to Day 6 – all provided by the mountain huts. Vegetarian options must be informed upon reservation.
Does not includes: plane tickets and everything else that is not expressly mentioned as included in this information page.
Single room supplement: not available because there is not such possibility in the mountain huts where we will stay.
Reservation value and procedure: 350,00€ – Remaining amount paid in full until 90 days before tour’s first day.
All above mentioned prices includes guide, insurance and VAT plus usage of the equipment if needed and if that is stated in the specific information of the event.
Cancellation
The costs of cancellation are as follows:
90 days before 1st Tour Day – 0% of reservation
89-60 days before 1st Tour Day – 25% of reservation
59-45 days before 1st Tour Day – 50% of reservation
44-30 days before 1st Tour Day – 75% of reservation
29 days or less before 1st Tour Day – 100% of reservation
To cancel your reservation it is mandatory that an e-mail is sent from the same e-mail address used for the reservation.
The amount will be transferred back to the same account used to the reservation.
Informations and reservations
Email – [email protected]
Cell Phone: +351 914 794 553 (also in WhatsApp)
Skype: monteiro.david
Legal information
“Iberactive” is a registered trademark of the Travel Agency Iberhills – Eventos e Viagens, Unipessoal Lda Rua Professor Mira Fernandes, Lt 1543 – 5Dto 1900-383 Lisboa Portugal
Tax Identification Number (VAT number): 513 891 099
Bank Account: Novo Banco SA (Lisbon, Portugal) IBAN: PT50 007 0000 0031 3261 0162 3 SWIFT / BIC: BESCPTPL
Also payable via PayPal
Operating with the following licenses: RNAVT: 6246 and RNAAT 338/2016 of the Portuguese Tourism Authorities Certified as “Turismo de Natureza” by ICNF
July 2017 – Trekking tour in the Pyrenees, Aigüestortes National Park, Spain Trekking tour in the Pyrenees, Aigüestortes National Park, Spain Moderate/Challenging Level - level 3 in 5 max…
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