#Minecraft shaders
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soapsquare · 1 year ago
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just made my first shader for minecraft, i still dont really know what im doing
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bashka-crafts · 3 months ago
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just an idyllic little spot~
mod: biomes o plenty shader: complementary (c) me
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snipperly · 1 year ago
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Minecraft Pumpkin Cottage
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This cozy retreat is the home of two rather smol people, they are gardening in the giants pumpkins they found! They said their crops are growing faster than ever since they plant them there! c:
You want more of me? hehe.. here!
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gamerism · 1 year ago
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Minecraft Scenery - 3/?
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untitled-smp · 4 months ago
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The Mushroom Island Base - @player-fable / @nowandneverending
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cineminecraft · 7 days ago
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Alright! Let's get into it shall we, beginning right where we left off about a decade ago! But first some backstory. I had left this map on my hard drive after deciding it was too late to even bother working on it. Yoglabs had already died off and so did it's fandom, looking at the Yogscast channel recently and I see they barely even do Minecraft anymore. I realize at most 100 people will see this but that doesn't matter to me. I feel like I owe it to myself, specifically my childhood self to see this map through to the end, it is and will probably always be my largest and most time consuming personal project, so I will make one last push, one last big effort to finish it or atleast make it as good as I can possibly make it. That being said one of the last things I shared about the map was the sheer scale of the island I had made, it was very world-edit-y looking and I had to smooth it out largely by hand and with the smooth tool. As you can see above I have made some insane progress over the last couple of weeks and the island is starting to look nearly finished. Currently what I still have to do is the following: -Smooth out the terrain even further -Finish any exits that are shown in the series and then extend the terrain from there to connect to the rest of the mountain (largely the front of the mountain) -Finish the resourcepack (4-5 textures left) -Finish all the areas from episodes (several left) -re-do the entrance
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REDO THE ENTRANCE? WHY? It looks done Well you see when I started this project I had built off of a map someone else had already made. It's probably lost to time right now but this person had the hill pretty well to scale, only the door was way too small so I enlarged it but didn't touch most of the cliffside. While you wouldn't say it at first it is in fact way too small. The pipe extends way further left before hitting the cliff and the hill on the right extends further too, I already started correcting it a bit with worldedit as you can see but continuing that is for later though.
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What's with that massive hole in the side of the mountain? Well I'm glad you asked, this was at first a finished hill but I had severely miscalculated where the Batcave™ would be. Having largely built it now I had to know the side of the cliff down. What you see now is one of those exits like in the show where I now have to carefully build it and then connect it to the rest of the terrain so it looks natural. Now here's an import part of info. I had previously held myself to making this map 100% accurate which includes any and all blocks seen on-screen, I regret to say now however that I will need to walk back on this rule as there is simply not enough footage to get the terrain correct, so the walls you can see here are all placed from the episode block per block but I will build the rest without referencing the episode since stuff is either out of view or way too dark, it's simply not possible. This will be applied to other areas as well where I have struggled in the past to make it 100% accurate.
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Next up is this little build Haha little who am I kidding. This took a week to build! But yes I had no place to put this thing before but seeing as I'm now on a more recent version of Minecraft the build limit got magically increased which allowed me to now plonk this pyramid down. Just like before the cave this pyramid resides in is way too dark on their videos to build block per block so I will make a rough interpretation and it won't be 100% accurate.
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Next up some textures!
I have been spending some time learning how on earth minecraft works right now, the last time I touched textures was in 1.12.2 and A LOT has changed since then including what blocks and items Sphax uses custom models for as well as what names are used for textures. I'm happy to report the whole pack has been updated to work with Sphax on 1.20 with the exception of redstone not behaving as intended with the custom textures. As some of you may have known as well, the official pack has been leaked a few years ago and is available on the yogscast wiki. So naturally you probably wonder why I don't just use that one since it's the real textures right? Well I had already largely made the pack years before it got leaked so I'm sadly not going to let all that hard work go to waste. It was actually really cool to see how accurate I got some textures just from looking at the videos back in the day. In any case I have the pack saved on my pc and can pull references from it to make mine more accurate. As you can see I have updated the above textures and they look more accurate now than before. I will do this for a lot of the textures down the road but right now the following are updated: Blocks:
-smooth stone (added subtle circles and fixed the color) -tiles (they were slightly off-colour) -Melon (added a subtle gradient to the blue) -oak trapdoor (grate in the middle was incorrect as were the borders) -furnace (added a furnace_on version) -Piston (completely re-drew piston_inner and piston_bottom) -Netherrack (added subtle cracks to the texture)
Paintings:
-added sharper version of the periodic table texture (I found the source image) -added unused texture that was in the official yoglabs textures. Kinda cool and sad it's never seen in their series...
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Wow that was surely an update! The scale is unlike anything I could have ever imagined myself building, I'm so incredibly blow away anytime I travel underneath the mountain seeing the insane scale of it all. I wanna leave this new update off on a small compilation of screenshots showing off the insane scale of the project and some areas that back then never saw the public eye. It gives you some idea of where I was going and still am going with this map. I hope to get some people maybe back into this blog and we can make this map finally done for all to see. Thank you for taking your time to read this. If you have any questions or comments feel free to leave them. My DM's are open as well if you have some cool ideas! In any case here are the patch notes and enjoy the images!
-Updated the map and resource pack to 1.20.1 (will try to make it available when done for both 1.20 up until 1.21 or whatever the latest version is by then) -Updated textures by referencing the leaked resource pack and added 1 new painting -Fixed and finished various areas around Yoglabs that were still left unfinished -Added Pyramid section (WIP) -Added Batcave™ (WIP) -Added new area to one of the Holohall rooms (WIP) -Added library at the end of the main hall -continued working on deep search III area (cave and storage room WIP) -started building exit from the Bigger Boat episode (WIP) -Continued working on expansion areas to Yoglabs that aim to connect it to Shadow of Israphel (WIP headcanon) -expanded the ocean area with A LOT, it should now make sure far off chunks are not visible up to 16 render distance! -added beach all around the island (WIP) -brainstormed about how to fill the rest of the mountain -moved stuff around so I can build a better connected network between places through the pipes that you see all around yoglabs
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diorods · 2 years ago
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Minecraft Starter House! A Cozy Cherry Blossom Cottage Base!
A simple and yet complete starter house / base for any survival game in the new Cherry Grove Biome! I hope this serves as inspiration for the start of your own base in Minecraft! I had a ton of fun trying the new blocks! Hope you like it 🙌 Tutorial here :))
✨ Shaders: Bsl Shaders 🕹 Game version: 1.20.1 🌹 Resource Packs: Jerm's Better Leaves ps: I freaking looove the vibes, ahhhhh 🌸
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kaydi-bee · 1 year ago
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Wagon house in lavender field!
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babyxandotcom · 1 year ago
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details
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farmersmarketmc · 8 months ago
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The CrEAkiNg 💀 Built in our Halloween Build Comp by @dinowizards Join us at FarmersMarketMC.net! LGBTQ+ friendly
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theecryptiid · 5 months ago
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bashka-crafts · 3 months ago
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pretty sculky
mod: biomes o plenty shader: complementary (c) me
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snipperly · 2 years ago
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Magical floating Wizard Tower 🔮
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I build this floating Wizard Tower and am so happy about the Moon in the Background! It adds something so magical to it I cannot even describe how I feel! <3 ✨
Textures: Mizunos16craft & Astralex Shaders
NO REPOSTING
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gamerism · 1 year ago
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Minecraft Scenery - 2/?
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glassshine · 2 years ago
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Meet Chris :]
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untitled-smp · 5 months ago
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The Village in the Dark Forest - @47-protons
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