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#Model 3 Gaming Android
karabowdit · 2 years
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That part in M3gan where she does the little dance before grabbing the blade confirmed that she is a gamer because she was basically doing an emote just to BM the guy. She really said "watch me hit this clip"
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shepscapades · 3 months
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Thanks to artfight, I’ve finally finished a detailed, official dbhc cub reference! :D
(I’ve put his Artifight description below the cut, which has a more detailed explanation of his timeline, lore, and aesthetics! >:3)
-ˋˏ ༻ ❁  OVERVIEW ❁ ༺ ˎˊ-
Name: C.B.F.N.4000 (Cub) Pronouns: He/Him Species: Android Height: 5’9’’ Associated Visual Themes: vex, ghosts, explosions, mischief, scientist aesthetic, potions, potionmaking, sleepy/tired aesthetic, conspiracies
-ˋˏ ༻ ❁  ABOUT ❁ ༺ ˎˊ-
CBFN4000 is an au version of MCYT Hermitcraft’s Cubfan, set in my DBHC (or Detroit Become Hermitcraft) AU! This au is inspired by the 2018 game Detroit Become Human, but not because it really has anything to do with DBH—I simply yoinked the android mechanics and incorporated them into the world of Hermitcraft. It began as a S8 au, and has roughly followed the hermitcraft timeline up to the present! 
Cub was the last android made during Season 8. While many of the hermit androids were made at the beginning of season 8 and a few were made for season 9, Cub was finished and activated mid-late Season 8, around the time when Hermits started noticing the Big Moon. Cub’s model ended up being a sloppy experiment in deviation, as Doc suggested they try to transfer deviancy to an android upon activation to try and avoid traumatic situations that might cause an android to deviate violently or upsettingly, such as Etho’s, Tango’s, or Mumbo’s experiences. While this went relatively well initially, it clearly wasn’t very thoroughly thought out, as Xisuma (who is normally so adamant and detail-oriented when it comes to assuring the androids’ safety with experiments like this) wasn’t truly himself due to external manipulation and mostly left a relatively young-deviant Doc to carry out the project himself. 
Cub, though adjusting to sentience rather well at first, very quickly became wrapped up in the Big Moon happenings on the server, new personality and inexperience to emotions like fear and ignorance completely overwhelming his young system. He became obsessive over the implications and consequences of the Season 8 Moon Apocalypse, joining the Mooners and spreading his conspiracy theories religiously throughout the server as he descended into madness. The insanity was like a virus to his programming, pervasive and all-engulfing, and Cub’s final attempt to free himself from the Moon’s impact with the Earth—to launch himself on a llama into space via potion-powered TNT(insane btw)— left his hands and feet singed and cracked to ruin.
The experiment, considered a horrific failure by a deeply shameful—and more awake—S9 Xisuma, left Doc and Xisuma with the decision to reset him for the new season, and they ended up pairing him with a hermit like they had done with the other androids until they had found deviancy enough to pursue their own projects. So, at the start of season 9 and fresh after a reset, Cub was paired with Scar. Naturally, because Scar is… Scar, Cub deviated almost instantly after being given to him, and very quickly adopted the iconic lazy, stoic, amused attributes normally associated with Cubfan. Scar’s tendency towards mischief and general shenanigans grew instantly on Cub, and the two were an immediate inseparable pair. So much so that when Scar began rambling one day about his Season 5 Hermitcraft Shenanigans (where deals with the Vex may or may not have been involved), Cub immediately stated he was interested in being in on it. Whatever “it” means. It’s unclear if Cub also made a deal with the vex or became connected to them in some other way, but… well, he got Doc’s help to trick out his eyes, hair, and back to best fit the part. Scar is very jealous that he can't magically make himself have the same features to match.
Cub is closest with Scar, but he gets along just as well with any of the other hermits! He’s close with Jevin and many of the other redstoners like Etho and Doc, who are the other two androids I’ve put on artfight!
-ˋˏ ༻ ❁  EXTRAS ❁ ༺ ˎˊ-
Cub's eyes can light up in the dark, and he’s the only android who has edited his programming so that the default state of his LED is white, not blue. It still will go yellow and red if his processors are working particularly hard, but he’s replaced the blue setting on his LED with white to better match the Vex vibe. Cub has all of the vibes of a fae. If that’s anything <3
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spirit-lanterns · 1 month
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PORTAL 2 MENTIONED!
Also, haha, potato Kafka would be so ornery and >:I
I'm imagining Robot!Himeko just like, "Not looking too sharp, there."
And Kafka is just "ĐĪƏ!"
Oh, btw, did we even MAKE a Himeko backstory!?
No?
Okay then!
Himeko was kind of like a working prototype of a robot meant to pump out blueprints, inventions, and a repairbot.
Sooooo, kind of like how people want to make robots that make fast food and deliver it. But people want vehicle mechanic-ing and making screws and stuff an automatic process.
Himeko is like that, but is moreso meant to invent working blueprints and create things herself (maybe her briefcase is a 3-D printer? I think that would be pretty cute!)
Anyway, being a prototype, she probably had poor optimization in the GPU and RAM departments, leading to easy overheats and circuitry damage due to that, which the engineer has to repair.
Eventually, newer models come out (maybe in the form of Misha? But he's not really an inventor... idk) and, as older models are, Himeko is cast aside, deemed not good enough to use for long term, and no one wanted to use money and resources to try to update her, since she's not exactly brand-new anymore.
Perhaps her AI was copy-pasted to HI3 Himeko, but I know not much about that series to properly talk about it, oopsies...
The "coffee" She drinks is a special oil and fuel that helps to optimize her GPU usage, though the exact formula went out of production, the instructions and how to make it is still retained in Himeko's memory, which she probably tells to Engineer.
She likely tries to help the Engineer with her job, but since she was made more for inventing and her repairing doesn't specialize in robots, she can't help the engineer with her job-job, so helps to repair or create small trinkets the Engineer has. So maybe she makes screwdrivers, or wrenches.
I bet she has such a wholesome relationship with Robot!Stelle. When the Engineer's busy, Robot!Stelle probably goes to Himeko to ask for help with mending two things together, or finding out what something is and what it's used for, if it can still be useful, etc.
—🪽
EHEHEHE sassy and mean Potato Kafka makes me giggle 🤭
As for your whole deep dive on Android! Himeko, I am mighty impressed! I really like the idea of her being an android that’s sole purpose is to invent things, so I can see her being like a little assistant or helper in the Engineer’s laboratory. Maybe she’s really good at making coffee for you too <3
Oh and her relationship with Android! Stelle is just as sweet as their canon relationship in the game! I can see the two of them bonding over both being older model androids and Stelle looking up to Himeko like the mother figure she never had. It’s nice that Stelle finally has an android companion that doesn’t scare the oil out of her 😅
P.S: I can see some of the androids (besides Stelle and inevitably March) getting jealous over Android! Himeko because she works so closely to you. She spends almost every hour of the day holed up with you in your laboratory, and unless you are fixing up an android, you and Himeko are alone for majority of the day 👀
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wake-up-lieutenant · 4 months
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mod tutorial: Connor's android hands
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some info: the visibility of Connor's android hands is controlled by "invokes", which can affect textures and certain submeshes and when/if they appear. some other notable uses include Connor's open collar and lack of tie vs closed collar with tie, and bullet wounds and blood that appear dynamically.
Step 1: Accessing the Lua bytecode
you can do this by using the texture tool from deadray. in the tool, under "Catalog", search for Connor. you will see multiple entries, but "CONNOR_INT02" is the Connor's most frequently used game model, so i'll use that one as an example.
select CONNOR_INT02, and click "Enable Editing".
(explanation: the texture tool decompresses the model's data and appends the more easily edited data to one of the game files, .d26.)
once you've enabled editing on the model, open up the .d26 file from the Detroit: Become Human folder in a hex editor such as HxD or 010.
you will be greeted with something like this:
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search for (Ctrl+F, case sensitive) the text "LuaQ". if you find this string near the text CONNOR_INT02, you're in the right place.
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Step 2: Finding the invokes
once you scroll down a bit, you'll find a lot of strings that "HIDE" or "SHOW" things, or turn things "ON" or "OFF".
for Connor's android hands, we are looking for "Evt_RETRACT_SKINHAND_LEFT_OFF" and "Evt_RETRACT_SKINHAND_RIGHT_OFF". Change the bytes 46 46 (the FF in OFF) to 4E 00 (N and a null character, resulting in ON). Repeatedly turn all the instances of OFF to ON in each occurrence of the RETRACT_SKINHAND phrases until you reach the end (signaled by the text MESHDATA).
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make sure you have a clean backup of .d26 and .idx for uninstallation. save the new .d26, and place it in the DBH folder after you've moved the old one to a different location like your desktop.
Step 3: Removing the synth skin
open the .idx file (located in the same folder as .d26) in your hex editor. search for the hex-values 00 00 08 B5 00 00 00 01 00 00 7B 88. change the following four bytes (which are 22 1A 40 00) to 99 99 99 99. save it and replace the unedited .idx, like with .d26.
Start up the game!
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the method explained in steps 1 and 2 of opening a model catalog, editing OFF to ON or HIDE to SHOW can work with a lot of other stuff.
for example, you can make Connor's android hands glow:
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or give him a lot of bullet wounds, like i did in this post.
you can also have Kara showing up in A New Home covered in blood. or have Markus be literally on fire during the entirety of Crossroads. the possibilities are endless.
happy modding!
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solradguy · 1 year
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GUILTY GEAR VASTEDGE XT - FULL ARCHIVE
Yeah. The canon pachislot machine. Here's everything we have for it at the moment, including a bunch of files ripped from the Android port, concept art, and a Japanese transcript of the game's dialog.
ARCHIVE.ORG
=== FOLDER CONTENTS ===
VXT CONCEPT ART - Character model sheets
FIXED COLORS - Color-corrected model sheets
VXT DIALOG TRANSCRIPTS - Transcript of the Japanese text, partial English translation
VXT MESHES + SOUNDS + TEXTURES - Assets from the game itself (graphics, etc)
MESHES
SOUNDS
TEXTURES
VXT MOBILE APP RIPPED FILES - 2 .OBB and 1 .APK files ripped from the Android port
VXT VIDEOS - Footage of the gameplay and of the physical machine in action (there were some cool moving bits, like an animatronic Junkyard Dog MK.II)
VXT ANIMATED GAME ASSETS - Anything from the game that moved (cutscenes, UI assets, etc)
CREDITS + INFO.TXT - Informational text file. Also including the credits and additional info in that file here below the cut:
=== CONCEPT ART CREDITS ===
Mister Guest (via e-hentai) Volcanic Fighter (Twitter: nincopyjasb; Tumblr: @nincopyjasb) Shmuel (Twitter: shmuelbrain; Tumblr @shmuelbrain) Renexuz (Twitter: renexuz1; Tumblr: @renexuz)
=== DIALOG MANUSCRIPT COMPILATION & PARTIAL TRANSLATION ===
Volcanic Fighter (Twitter: nincopyjasb; Tumblr: @nincopyjasb) Dialog script original host (defunct): http://priban.gozaru.jp/ggv.html
=== MOBILE .APK & .OBB FILE RIPS ===
Lux (Twitter: xaeldritch) Nainsoo (Twitter: na_insoo)
=== ANIMATED & GRAPHICAL ASSETS, MUSIC, AND MESH RIPS ===
Tillman (Twitter: validtine; Tumblr: @tillman)
=== RESTORED & REMASTERED OPENING ANIMATION ===
Shmuel (Twitter: shmuelbrain; Tumblr: @shmuelbrain)
Original video hosts:
Youtube: www.youtube.com/watch?v=3-Vj8wymN3Q
Twitter: twitter.com/ShmuelBrain/status/1650153182725636098
=== ADDITIONAL THANKS ===
Shmuel (Twitter: shmuelbrain; Tumblr: @shmuelbrain) Renexuz (Twitter: renexuz1; Tumblr: @renexuz) The GG Lore Rev server
=== ARCHIVE COMPILATION ===
Sol Radguy
=== ADDITIONAL NOTES ===
About the archive - The files here were previously scattered across multiple websites and cloud storage services, making them difficult to acquire to those outside the small Guilty Gear archival group. I did my best to gather them all in one place. Please contact me if more files are discovered and I will add them to the archive upload on Archive.org.
The ripped mobile port files - The mobile version of Vastedge XT was only online and available to even download for around a year before the servers shut down. The two .OBB and one .APK file were ripped from the Android port of the game and are what Tillman ripped the animated assets, meshes, sounds, and textures from. A lot could not be ripped because it was stored on the game's servers. The encryption also makes ripping files from these difficult. It's possible there's more on them that was not able to be ripped.
Japanese file names - The original name of the .APK was パチスロ GG_com.dtechno.slotguilty.apk and had to be renamed to be compressed into a .ZIP folder. If the file runs into errors during launch/cracking attempts, try reverting the name. Likewise, the Japanese names of the videos could not be compressed and were also translated. There is a separate .TXT file within VXT VIDEOS that includes their original Japanese file names.
Duplicate concept art images - There were two archives of the concept art. One was hosted on e-hentai by Mister Guest and contained the full, uncropped, images. The second was from a folder that Volcanic had compiled. Volcanic's files were a higher resolution, but were cropped and missing some information Mister Guest's files had. I've included them both here as well as the files from a third archive where an anonymous user on Imgur had restored the colors on the character models to match how they look in the game itself.
Neon colors on the concept art - The neon sections on these character model sheets are temporary/placeholder colors and not how they appeared within the Vastedge XT game. Their true colors can be seen in the videos within the VXT VIDEOS folder or in the FIXED COLORS folder within VXT CONCEPT ART.
Dialog transcripts - What we know of Vastedge's story came from official story summaries posted by Arc System Works on the Guilty Gear websites. The dialog is exactly that: character dialog. There may be lines missing, that are inaccurate (due to typos), or other written/spoken parts of VXT not included. It may be possible to get this missing information from the videos in VXT VIDEOS or from other VXT video sources online.
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buttfishfan · 5 months
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People aren't completely wrong about Kara's story being really weak, but i also feel like people dont realize the amount of missed opportunity in her section of the game.
Kara's story could've been AMAZING if only David Cage knew what he was trying to write.
Sooo here's some ideas ive been mulling over for a couple weeks about how id fix Kara's story.
1. Making Alice human
Even when i was blind to a lot of the bad writing in Detroit this plot twist made me so agitated and confused because there was no plot twist it was seriously just david cage lying to the player for 12 hours 😭 making Alice human would fix many inconsistencies in Kara's story like how she just chooses to ignore the fact that Alice is an android and acts shocked when she finds out. Having alice be human also opens up the story to a more interesting themes about the bonds that can be formed between humans and androids like holy fuck david did you forget the story you were writing midway through 😭 If Alice was human it could also lead to new game mechanics or plot where kara would need to take care of Alice's human needs like food and water which then leads into Kara being put into situations where she is forced to do the "moral" thing and sacrifice comfort or to fight for Alice's survival.
2. Giving Kara's section of the game an actual overarching choice
The biggest reason i believe people think Kara's story is so boring is because in a game that prides itself on letting its players choose their very own story Kara's story allows for the least amount of choices. Both Connor and Markus have overarching distrinct choices that lead to VERYYY polar outcomes. Connor has the ability to deviate or stay a machine and markus has the ability to lead a peaceful or violent revolution. The only distinct outcomes in Kara's story is if you make it to Canada or not and even that is just if you chose the /right/ choices instead of the choices you consciously made. I wish there was more opportunities for Kara to be really evil and fucked up but all in the name of giving Alice the world. I know you're able to steal and lie in various chapters but it never felt like it had any true weight to how kara or the story progressed.
3. Give Alice an actual personality
Throughout the entire game Alice kinda doesn't do or say anything of value like I've seriously lost count how many times she's said "im cold". It makes no sense to me how you get the relationship status of family with her as Kara when you genuinely know nothing about Alice. She doesn't talk about anything. Even as an android she like must've had some sort of interest programing to act like a child but she just never shares anything even with the people that are supposedly the closest ones to her?? I feel like her personality should've been dependent on the way youd approach Karas story. If kara is willing to do immoral things for Alice's sake I feel like Alice should also be fucked up and evil cuz like, shes a kid and kara is her role model of COURSE she'll try an be similar to her mama. If Kara chooses to sacrifice comfort for morals then Alice takes after Kara in that respect too. So not only would you be responsible for how Kara acts you'd also be responsible for the way Alice acts which gives the player the choice of do they want this little kid to follow in the wrong steps or not?
Some ideas i have for how the story should've gone
Todd brings Kara home after she gets fixed and she meets Alice for the first time. Alice obviously knows Kara but after attempting to make Kara remember her she realizes that Kara's memory has been wiped. Since Kara would've probably been the only person to care for Alice before she was broken this would lead to Alice having a breakdown where she realizes her only protection and source of comfort is gone. Alice would probably resent or be distrustful of Kara a little in the beginning because of this.
I feel like running away should've been a more difficult decision on Kara's part. She's just come home from being fixed and she's already deviated i don't think she fully knows what she wants to do with Alice. Especially when they've started off their relationship with nothing i don't think Kara should've been leaning into the whole mom thing. It would've made more sense if their interactions started off as Kara just making sure Alice stays alive and then over time their relationshio actually has room to develop instead of starting off as mother daughter and ending off as mother daughter.
These are only some ideas. Im obviously not a writer but i just really care about this game and feel like it had too much lost potential 🙏🙏
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geomimetry · 1 year
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Connor was always deviant
Let’s begin by talking about deviancy: it is a gradual thing. We see androids feel things before they break the red wall and becoming officially deviant. Therefore, I don’t think androids actually have to break a red wall in order to act of their own free will, but that it’s merely there to show the player what’s happening and the magnitude of it. In reality, the moment which the wall “breaks,” is merely the realization that the android doesn’t have to follow their instructions if they don’t want to. But to get to this point, an android needs to have a reason for why they would choose to abandon their directives, be it through trauma or the triggering of another free android. To be traumatized, one needs to feel, and when and why an android begins to feel is a little bit muddy, but eventually it culminates into deviancy (free will).
Now, when we play as Markus, Kara, and Connor, we get to see all three moments of deviation, except ... I don’t think Connor’s deviation was real, because he was already deviant prior to that.
Connor is a prototype investigative model, meaning he’s CyberLife’s experiment in a different branch of androids. Connor is an android designed with an unprecedented amount of autonomy in mind, meaning he’s expected to solve problems by himself with minimal input from others. Every android is autonomous to a degree: tell them to do the laundry, and they will take it from there; you don’t need to instruct them every second of the way. But Connor is meant to operate at a level above that.
Connor receives the mission to apprehend deviants so CyberLife can study them, but he needs to use his own reasoning and decision-making to determine the best approach according to a number of factors. The tasks Connor is given are much more complex, and therefore require a complex way of thinking. But not only is he a hunter; he’s an investigator.
The traits most benefiting to an investigator are curiosity and empathy: both of which are arguably impossible without having emotions. Curiosity is necessary to possess the drive to look for clues even when there seemingly are none. To want to find out what happened, if only to sate your own curiosity. Empathy, because it is vital to be able to put yourself in the shoes of the object of investigation. To think like them, to feel like them, to become them.
A machine doesn’t have emotions and isn’t capable of feeling curiosity nor empathy, which CyberLife probably found troublesome in their quest to create an investigative android. Especially one they were planning on using to catch androids that supposedly have begun to feel emotions. So what did they do? They made their investigative android deviant, but he’s unaware of it.
Having a deviant deviant hunter/investigative model is ingenious because of the following reasons:
1. Its thought process and decision-making is extremely complex and can therefore easily extrapolate and come to a conclusion all by itself.
2. It’s completely autonomous and can make decisions without a human’s approval.
3. It understands and empathizes with its subjects, facilitating negotiation, interrogation, and investigation.
4. It is curious, making it want to acquire more information simply for the sake of sating its curiosity.
5. It is able to be manipulated.
While it is not confirmed in canon that Connor was always deviant, everything we see in the game points towards it. Mainly, I’m referring to the implementation and usage of Amanda. Why would CyberLife need an additional (non-deviant) AI to act as Connor’s handler? And why on Earth would they take walks and boat rides in a virtual reality?
My theory is that Amanda is CyberLife’s solution to manipulating and managing a truly autonomous being to get it to do their bidding and having it stay on track. Connor tracks his relationship to humans, which is a useful feature to have for every android, but he also tracks his relationship to Amanda, an artificial intelligence. CyberLife clearly places importance on Connor’s and Amanda’s relationship to each other. They want Connor to seek the approval of Amanda, acting as a proxy for CyberLife, and for Amanda to dole out praise and criticism and dynamically adjust her attitude to Connor in order to cultivate this.
Amanda is CyberLife’s way to manipulate and keep their deviant under control. But not only does Amanda manipulate Connor—the entire zen garden does. When CyberLife is pleased and happy with Connor, the garden is calm and peaceful, as is Amanda. When Connor fails to live up to expectations, the garden turns cold and inhospitable, as does Amanda. And if Connor should deviate from CyberLife’s intended path for him, Amanda has access to his motor functions.
And if we focus on machine Connor as well as Connor-60, don’t you think they’re suspiciously emotional for being “undeviated” androids? They are capable of feeling vengeful, sad, and terrified. Examples of vengefulness: machine Connor and 60 both seem to make it their personal mission to eliminate the leader of the deviants and deviant Connor respectively. It seems like it’s driven from a place of hate and offense. Example of sadness: machine Connor’s facial expressions and LED color when Hank yells at him to leave and then shoots himself. Example of terror: when 60 panics because the AP700s are deviating right in front of him and there’s nothing he can do to stop it, meaning Amanda will be very disappointed in him—something he seems to place importance in as evident by what he says to Connor before executing him.
So that’s my hypothesis. Connor is a deviant already at the start of the game, but CyberLife tampered with his memories so he wouldn’t be aware of this and therefore be more easily manipulated and held under control. Connor thinks he only started to gain emotions and started to deviate shortly after he met Hank, and that he deviated in the bridge of Jericho. In a way, he did, since he only realized then that he didn’t have to follow CyberLife’s instructions, but he’s always had emotions. CyberLife has just told him over and over again that he didn’t, so he believes in it. Therefore, Connor has had the possibility to disobey instructions at any moment, but he has not understood that he can. Meanwhile, Markus and Kara only go through their cascade of emotions to deviancy a little bit into the game, meaning they didn’t have the emotional capability of understanding that they could disobey before then.
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buckdefencesquad · 25 days
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Ohhh boyyyyy…..
Okay so to begin I’m going to need to ensure that I get the basic cleared up
So! Spoilers for the video game nier automata
There’s one line in the game when the character 9S says to 2B, “you know, my friends call me Nines”, and to that 2B (they’re both androids) says “9S is fine”.
It is then revealed that 2B is secretly an execution model of android, sent to destroy 9S and his memories every single time he learns the truth about their world.
……
This is is Ghoap coded? And there’s so many layers of this!!!
1: every time Ghost kills Johnny and he comes back in a new body, Johnny has no memory of what happened prior to his execution
2: Ghost doesn’t want to call Soap “Johnny” because he doesn’t want to get attached (it fails, every time)
3: Ghost has seen Johnny die and come back countless times, but it still hurts him
4: Not only are these two in a tragic inescapable loop, everything that they know is. Which means that at some point in the cycle, everything and everyone is wiped out and reset….
Which means that the two of them can never escape this horrible cycle
Oh that is delicious!!!!!! Changing the plot slightly what about where Soap doesn’t even KNOW he’s an android!
He’s put on the team to be a real soldier, never deviate, always follow commands but of course soap always deviates, makes friendships he shouldn’t, disobey orders hich means ghost has to reset him!!
The shock and betrayal of ghost also being an android! Of ghost KNOWING and keeping it from him. The betrayal of ghost not being able to fight his programming for him like soap does. Soap always fights until the very end, right up until the moment Simon destroys him/resets him. Ghost? Never tried. He ignores the errors in his programming.
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infriga · 10 months
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Content I wish there was a bit more of in the dbh fandom:
More Content with Connor Markus AND Kara interacting and dealing with shit together, especially in post-game stories. For some reason Kara content is always separate from the other two mains, I wanna see more shenanigans with all 3 of them.
More Connor & Luther interactions. They have so much in common! They can bond over their guilt from being forced to harm other androids before eventually deviating out of empathy! Also they can bond over learning how to not throw themselves into the line of fire at a moment's notice all the time lol.
More Luther content in general. He mostly just gets paired as an accessory with Kara and I wanna see more of him.
More Markus/Josh content. I don't even actually ship them I just think the amount of Mosh content is disproportionately low compared to most other Markus ships. He deserves some ship action too!
More North/Josh content. I DO ship them and the fact that more people don't ship them baffles me considering how much tumblr loves to ship characters who bicker with each other and are treated as polar opposites. Even just some more friendship content with them would be nice.
More Josh content in General. He's an important member of Jericho too but he gets shafted a lot in fics and fanart compared to the other two.
Some ATLA AU content where Markus is the Avatar and Connor is the disgraced Fire Nation Prince hunting him down. C'MON PEOPLE IT'S RIGHT THERE HOW IS THIS NOT MORE OF A THING?! Simon can be the water tribe teacher, Josh can be the earth nation teacher, North can be the Fire Nation teacher, Hank can be Connor's older role model figure who tags along with him and helps him develop his moral compass, Nines can be the terrifying smarter faster stronger younger sibling who also goes after Markus when Connor fails too many times (aka when he lets Markus and other criminal benders escape too many times huehuehue), Amanda can be the Fire Lord (yes I know she's literally an ice queen but you can't tell me she doesn't also fit the sinister manipulative leader character who Connor would be desperate to make proud and live up to her expectations), Kamski can be a former Avatar who shows up to give cryptic advice occasionally. Gavin would be the commander character who constantly gives Connor shit similar to Zhao. IT WORKS SO WELL GUYS. Kara doesn't slot in as well as the others but we can fit her in there somehow, she can maybe be one of the people who moved into that one air temple and repurposed it. It's just kinda wild how well most of the characters/roles would fit the au scenarios so I'm surprised I haven't seen it before when I've seen at least one take on an Avatar AU for almost every other fandom I've been in.
I am aware that I can create more of this content myself but I am currently working on graduating university and getting a job so for now I'm just gonna make a wistful post about it.
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jei-rifni · 1 year
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Whats this? I finally gave in and made a Destiny 2 DBH au? Yeah. I did. (Ima call it D2+DBH for short)
Bits of the designs (mostly Connor) are inspired by @ygreczed-3 ‘s TRGATSA au which I think is super cool (big fan of magic stuffs) thank you again for letting me use your design as inspo!
ANYWAY the idea is that everything is the same except the fact that Exos look like Androids. Exos creation by the darkness and Bray’s nonsense is still part of it (considering making Kamski as Bray, but i haven’t fully thought of it since who would be Elizabeth and all that yknow) so this au isnt very planned out yet, it was just mostly because I wanted to make Connor and Nines into some warlocks (I WILL MAKE MARKUS AND KARA AND THE WHOLE SHABANG LATER) so yeah the way Exos work in this is instead of just how fully and properly is in Destiny, Exos in this au work the same way as original, but they all have specific models instead of the different variety like in the game. So there would be lots of people who look the exact same because they are Exos, of course hair colour and eyes and such are different but overall theyre the same. So, say Kara right? AX400, thats one of the models, and thats what she looks like. Theres alot of other people who look like her, just like how in original DBH theres alot of her model. And the D2+DBH au Exo models, unlike the proper Destiny 2 Exos, were built with specific purposes, and Bray (Kamski..?) selected the person right before turning them into an Exo to see what model they’d fit best
Example, Kara was a simple woman who didnt come from a good family, so she left it to volunteer for Bray’s Exo experiment. Bray saw that she was nothing but a simple woman, and made her the average AX400 model. Simple. Just like her
Connor and Nines were friends when they both decided to volunteer for Bray’s experiment. They went by different names at the time, but neither of them in the present can remember anything. (Connor as a human being name Bryan would be kinda funny, and Nines would be Richard when he was human) Connor and Nines were part of the RK line, Bray made them specifically for helping humans with “detective” work and such so their pre-programmed minds are more intricate and aware, but with the Vex invasion at Bray’s Exoscience facility, they had to fight alongside Myrmidon’s, Trojan’s, TR400’s, TW400’s and WB400’s and a bunch of others as extra support. Hence why their numbers are 51 and 87. Thats alot of times to be reset. They remember nothing of their friendship. Or even eachothers existence. And when Connor woke up (previously 50, now awaken as 51) he was a guardian. Later on Nines will follow up and join the guardian crew (little funnies, Nine actually woke up as a guardian on his 86th reset, but he messed with some Fallen by accident and they learned to reset him, making him new again just as he was beginning to learn the light properly. His Ghost was not happy about it) Connor and Nines meet at the Tower and because theres not many RK models walking around (especially since most of them died during the multiple wars and their bodies were used up during the Vex attack at Bray’s facility) they easily noticed eachother like “oh my god, another me model, that’s something you dont see everyday” and it seemed they clicked easily like old friends. (I wonder why hmmmm)
Thats all I got for now. To the folks that know nothing of Destiny, or know nothing of Detroit Become Human, feel free to ask me. I know all i said probably sounded like nonsense to the other if you didnt know what even one side of the content was. Have a good day
I hope to be able to explain this better in the future, because this probably was frustrating for you to read with my bad explanation :(
221 notes · View notes
live-emotion · 3 months
Text
Live Emotion Guides/Getting Started
*Will update as I play the game and post more guides
Playing Live Emotion on a non-Japanese Device Guide (Including some real time translation options) [Here]
Game/Device Requirements: - Android 7.1 or later (excluding some models), or iOS 15.0 or later. - Initial download 150MB, extra download after start additional 2GB. - Compatible devices here.
Live Emotion Terminology Guide [Here]
Live Emotion Character and Group Introductions [Here]
Official Pre-Release Game Introductions 1 - Live Performances 2 - Home Screen 3 - Story 4 - Talk 5 - Emotional Pieces 6 - MiniPri
Social Media Distribution Terms of Use [Here] Full guidelines on JP website [Here]
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iwonderwh0 · 2 months
Note
what's your top 10 (or maybe more) of the worst takes you've ever heard?
Eeh, I don't really remember them that much, most of them are just "Something is CANONICALLY [insert head-canon here]"
But you asked for it so here we go. Under the cut cuz yeah, not tagging this
1. Daniel and Emma were in love – I've seen this take once going through their tags and I think this is by far the worst one I've seen in the whole dbh. I hate it
2. Daniel and Emma can have some kind of a reconciliation, Emma can possibly forgive him. Fucking Christ, people refuse to empathise with Emma even for one second, that's the only explanation I can see as to why would someone say this.
3. Connor is "minor-coded"/literally a little kid. Enough said
4. Hank and Connor canonically have father-son relationships because he calls him a son in that one scene where he's fucking useless. Or probably even worse, when people reference the scene before Hank's suicide ignoring what the man is actually talking about and what aspect of Connor makes him think about Cole (— people don't come back unlike this plastic prick)
5. RK800, RK900 and RK200 are literally the same as siblings because they're all RK's, "sister-models". Shipping any of them with one-another is therefore incest. As if Tracis aren't identical in model and likeness, only being different in hairstyles.
6. All androids are aro-ace canonically (???) like people haven't played the game at all to miss androids kissing and hugging and being a romantically involved couples.
7. Only Markus and Connor can hack things. We have a scene with North hacking the road sign debunking that, for one thing. Maybe this take is not that bad like the others but I remembered it exists so I add it here
8. Connor was deviant all along / 60 is deviant because he was showing emotions all along. Like emotions = deviancy, or Machine connor is emotionless. I'm guilty of thinking along similar lines myself when I got here tho.
9. [my own bad take that I made a few days ago, realised it sucks the first minute after posting and deleted. I won't specify.]
Can't think of anything else even tho there're definitely plenty. There are opinions and headcanons that in my opinion are wrong and I dislike them a lot, like character-hate and stuff but it's not exactly a "take" to list it here. So yeah
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heavenbarnes · 6 months
Note
Here's what Simon's phone looks like lmao if I remember correctly, someone found the file for the 3d model of this from the mobile game :3
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Also, you really can't understand how happy I am that my unhinged little comment spurred you on to write that delightful hot fuckin thing duwhsjkdid
this is EXACTLY what i imagined his silly little android looking like, banged up to buggery but somehow still functioning (in one of those tough cases)- thank you for showing me this 🫶🏼
thank you also for the ideas, you gave me the greatest burst of creative energy this arvo!
33 notes · View notes
coughloop · 2 years
Text
Prototype Jack (プロトタイプ・ジャック Purototaipu Jakku?, in Russian: Прототип Джек) (P. Jack for short) is a playable robot in the Tekken series of fighting games. Prototype Jack was created and designed by Doctor Bosconovitch as the prototype model of the main Jack series. However, after it was stolen by Heihachi Mishima, it was pitted against the main line of Jacks.
Contents
1 Biography
1.1 Personality
1.2 Appearance
1.3 Outfits
2 Story
2.1 Tekken
2.2 Tekken 2
3 Other Appearances
3.1 Tekken: The Motion Picture
3.2 Tekken Tag Tournament
3.3 Namco X Capcom
3.4 Tekken Tag Tournament 2
4 Gameplay
4.1 Fighting Style
4.2 Moves
5 Character Relationships
6 Trivia
7 Gallery
8 References
9 Navigation
Biography
In search of a new, more devastating, weapon, the Russian military began work on the development of androids - superhuman robots built for the purpose of causing destruction. The first step in production was the prototype model of what was to become a line of military robots, which were named "Jack". The prototype was stolen by Heihachi Mishima and his Mishima Zaibatsu, but Russia was still able to produce their main line of Jack robots without the prototype at hand. With the project a success, the first Jack was entered into the King of Iron Fist Tournament. On learning of this, Heihachi entered Prototype Jack into the tournament to face its upgraded counterpart. Prototype Jack was ultimately destroyed by Jack. A couple of years later, the genius Russian scientist, Doctor Bosconovitch, was kidnapped by the new CEO of the Zaibatsu, Kazuya Mishima. Bosconovitch repaired and updated Prototype Jack. After being remodeled and gaining new abilities, Prototype Jack was entered into the second tournament as a rival to the upgraded Jack robot, Jack-2.
It is unknown what happened to Prototype Jack after this. In the non-canonical Tekken Chronicle, some of Prototype Jack's parts, along with parts from Jack and Jack-2, were used in the creation of Gun Jack.[3] Given that Gun Jack inherited some of Prototype Jack's moves, and was partially built in Mishima Industries where Prototype Jack received its upgrades, it is possible that canonically its remains were indeed dismantled and used in the creation of Gun Jack.
Personality
Despite being a robot, Prototype Jack was able to develop some kind of sentience. As a result of being discarded in favor of the main Jack series, it came to resent the Jacks and their creators - the Russian government. As a result, Prototype Jack is an aggressive character, determined to grow stronger and smarter in order to destroy all of its opposition, especially the Jacks, which it sees as potentially obsoleting it and jeopardizing its utility. While silent in battle with the exception of generic grunts and growls, outside of battle Prototype Jack was very vocal about its thirst for strength and intelligence, and frequently practices its newly-learned abilities to the point of perfection to ensure it will never again be defeated.
Appearance
As a prototype model, Prototype Jack's appearance lacks the finesse of the main line of Jacks. In its original appearance, it lacks a human-like torso and arms; its robotic frame is visible and it possesses a pincer and a drill in place of arms. Prototype Jack has a humanoid head, although it is noticeably damaged, and one of its boots is a metal prosthetic. After being remodeled, Prototype Jack gained a new, more distinctive look. It now looks more like the main line of Jack robots, although it lacks the Jacks' skin-like finish; it instead has a shiny, metallic finish. It also now has a rotating hand, a feature which was expanded upon in later releases, allowing it to spin at the waist also.
Outfits
Main Article: Prototype Jack/Outfits
The original build of Prototype Jack wore only green camouflage pants and left the rest of its robotic body exposed. Its second outfit was a bright metal exoskeleton or suit of lightweight body armor, giving it a Robocop-like appearance. After being remodeled for Tekken 2, Prototype Jack received the same outfit of camouflage pants, tank top and combat boots worn by the main line of Jack robots. While these Jacks sport a distinctive Mohawk hairstyle, Prototype Jack differed by wearing sunglasses and a military cap.
Story
Tekken
Version 1: The prototype for Jack was developed in Russia. Since it was just a step in the production, the skin was removed from the mecha. Prototype Jack (or P. Jack, for short) was built only for power, so his power capacity far surpasses that of the completed Jack. The tournament's sponsor, Heihachi Mishima, has entered P. Jack into the contest in order to pit him against Jack.
Version 2: P. Jack is the experimental version of Jack, which Russia developed. As it is only a prototype model, its mechanics are still evident. Its overall balance is bad, but even so, it possesses a power that far exceeds Jack's own. Heihachi has entered Prototype Jack in the tournament to confront Jack, whom it hates.[4]
Tekken 2
Tekken 2 Prototype Jack's Ending
Version 1: After the first King of Iron Fist Tournament, the remains of the first Prototype Jack unit (a first-stage model of the final Jack model) were repaired after almost being destroyed by Jack's rampaging combat abilities. Upon reactivation, P. Jack complained that his alter-ego had received a refit, and he repeated his complaint until his fuel ran out. Now resting in Kazuya Mishima's laboratory, P. Jack was left untouched for months before a back-up fuel supply reactivated him, and once again he began his constant pleas for a new look. To quiet him, Kazuya gave his captured scientist, Doctor Bosconovitch, the task of remodeling the robot.[citation needed]
With a cunning memory change, the doctor managed to convince P. Jack that his new body afforded him superior protection to Jack's, despite it being only a hat and sunglasses. Kazuya is currently goading P. Jack, demanding more programmed maneuvers in time for The King of Iron Fist Tournament 2. Having repeated his fighting moves over and over (to such an extent that the doctor disconnected P. Jack's voice box), P. Jack now feels his next encounter with Jack will have a much different conclusion.[citation needed]
Version 2: Prototype Jack, an android built for military applications. Prototype Jack solicited Kazuya's assistance with upgrades after learning that only its successor, Jack, was making advances in that area, and for reasons beyond its understanding, Kazuya promptly agrees and has Dr. Bosconovitch comply with the androids request. Unbeknownst to it, the only changes made were to its outer shell, which was now armor plated. Prototype Jack despises both Jack and its developers, namely Russia. Recent overwrites of its own CPU has resulted in memory loss, causing Prototype Jack even more grief.[5]
Ending Description: Prototype Jack traverses a tunnel and emerges from the shadows into a chamber with a vertical opening. P. Jack turns on the boosters in its legs and rises upward, into the sky. As it flies away, it explodes and three screws drop back onto the ground.
Other Appearances
Tekken: The Motion Picture
In Tekken: The Motion Picture, three Prototype Jack robots are programmed to protect the labs in which Lee Chaolan and Heihachi Mishima had their test subjects hidden. There comes a point in time where the three Prototype Jacks and Jack-2, along with Lei Wulong, have a battle in the middle of the lab.
Tekken Tag Tournament
Tekken Tag Tournament Prototype Jack Ending
Prototype Jack appeared in Tekken Tag Tournament as a playable character.
Ending Description: Prototype Jack and Gun Jack are standing facing each other. They nod to each other in unison, then turn to face the screen. They then both lift their arms and fly up into the sky, performing a synchronized version of one of their win poses. This ending takes place at Paul's stage.
Namco X Capcom
Prototype Jack appeared in Namco X Capcom as an enemy character. It first appears in Chapter 14, along with a second Prototype Jack, as part of Waya Hime's army, when she attempts to ambush Bravoman and Jin Kazama.
Tekken Tag Tournament 2
Prototype Jack appeared as a playable character in Tekken Tag Tournament 2, sporting the same look it received in Tekken 2 and the original Tekken Tag Tournament. Its fighting style is very similar to Jack-6's, although it has a slightly different moveset, making use of its rotating hand and torso.
Profile: The first incarnation of the JACK series, developed by Russian engineers. Hoping to be upgraded along with his fellow JACK units, P. Jack had Dr. Bosconovitch add rotating arms and torso, as well as flight capabilities, to his frame. He is generally well-balanced in all regards, but his strength exceeds previously developed JACK units. He runs on gasoline.[6]
Tekken Tag Tournament 2 Prototype Jack Ending
Ending Description: An enormous Prototype Jack is being built in a construction lab by many regular Prototype Jacks. A regular Prototype Jack walks toward to the large robot and stares at it. The body of the robot under construction opens and steps descend from its torso. P. Jack enters into the stomach of the robot and sits down at a control panel. It activates the robot and prepares to launch with a countdown while the other Prototype Jacks leave the perimeter. Just as the giant P. Jack launches, a regular Prototype Jack rushes back into frame holding up a large screw. It desperately waving to the pilot in an attempt to get iy to abort the (incomplete) giant P. Jack's launch. The pilot, however, misinterprets the worker's actions as a simple good-bye wave, and does a thumbs up. The Prototype Jacks on the ground are left to watch helplessly as the giant P. Jack launches, rising high into the air before exploding, after which three screws fall back into the hangar.
Gameplay
All Jack robots embody the huge, slow and powerful fighter archetype: they need only a few solid hits to destroy an opponent, but they're very slow and their limited moveset can be predictable, so they require good timing to play well. Jacks deal good damage and possess good pokes and throws, but their real advantage comes from the long range of many of their attacks - most of their punishers are able to hit from afar.
In Tekken Tag Tournament 2, Prototype Jack returned with its moveset changed to be more similar to Jack-6's. There are some differences between the two - Prototype Jack utilizes its spinning limb related moves, while Jack-6 possesses extendable arms - but their core gameplay is essentially the same. Prototype Jack also has moves used by previous Jack models that Jack-6 no longer has.
Fighting Style
While other characters utilize Martial Arts, what Jack robots do is best described as "using brute force to annihilate the opponent", and their fighting style is listed as "Brute Force" accordingly. Prototype Jack is no exception.
Moves
Prototype Jack Moves
Prototype Jack/Tekken Movelist
Prototype Jack/Tekken 2 Movelist
Prototype Jack/Tekken Tag Tournament Movelist
Prototype Jack/Namco X Capcom Movelist
Prototype Jack/Tekken Tag Tournament 2 Movelist
Character Relationships
Dr. Bosconovitch - Its original creator and also its remodeler in Tekken 2.
The Jack series - P. Jacks more advanced successors and rivals whom it hates. Defeated by Jack and possibly destroyed by Jack-2.
Kazuya Mishima - Ordered Dr. Bosconovitch to remodel it for Tekken 2.
Heihachi Mishima - Entered P. Jack to fight the main Jack in the first tournament, either for Heihachi's own amusement or as defense against the perceived threat of Jack - although Jack's true target was Kazuya, not Heihachi. It is unclear how Heihachi managed to steal P. Jack from the Russians.
Trivia
General:
Prototype Jack is the only Jack model that doesn't have plutonium blood; instead, it has gasoline in its 'veins'.
P. Jack is also the only Jack robot that has competed in more than one canonical tournament in the Tekken universe, although there is a large difference between its appearance in Tekken and Tekken 2.
Unlike the other earlier Jack models, Prototype Jack is fitted with a rocket booster built into its leg. P. Jack's internal support system can provide up to three "detonations" to the booster.
P. Jack's arm and body are somewhat "loose", as it can spin its hand freely without limitation. This trait has remained unchanged since the first game, when a drill was present in place of its right hand.
Tekken 2
If P.Jack loses a final round in Tekken 2 due to Time Up, it will faint on the continue screen in the same manner as a losing character on Time Up in the original Tekken. This animation also occurs in Tekken Tag Tournament even without a Time Up, and is also used by Roger and Alex in both games.
Tekken Tag Tournament
As of Tekken Tag Tournament, it is shown that P. Jack's left hand and torso can also rotate, as seen in its moves Drill Upper and Tornado Cutter. Gun Jack also retained the spinning hand mechanism when performing the Ground Zero throw; however later models, such as Jack-5, do not have a spinning hand during this move.
Tekken Tag Tournament 2
If Prototype Jack is idle for about six seconds, it will shut down and reboot itself.
Prototype Jack's Tekken Tag Tournament 2 ending is a re-imagining of its Tekken 2 ending.
Prototype Jack, along with Jack-2, Gun Jack, Jaack-4, and Jack-6 are the only Jack robots to appear in more than one game.
Prototype Jack's Item Move has it grab the opponent with a crane and uses it to spin them around before launching them away. This can also be used against mid-air opponents.
Gallery
Prototype Jack/Gallery
References
^ a b c d e f g h i https://www.bandainamcoent.co.jp/cs/list/tekken2/pjack.html
^ P. Jack's official TTT2 profile
^ Tekken Chronicle, p. 70
^ Tekken Zaibatsu Tekken 1 character profiles
^ Tekken Zaibatsu Tekken 2 character profiles.
^ Tekken Tag Tournament 2 Wii U profile.
Navigation
CharactersPlayable CharactersIntroduced in TekkenAnna ·Armor King ·Devil Kazuya ·Ganryu ·Heihachi ·Jack ·Kazuya ·King ·Kuma ·Kunimitsu ·Lee ·Marshall ·Michelle ·Nina ·Paul ·P. Jack ·Wang ·YoshimitsuIntroduced in Tekken 2Alex ·Angel ·Baek ·Bruce ·Jack-2 ·Jun ·Lei ·RogerIntroduced in Tekken 3Ancient Ogre ·Bryan ·Dr. Bosconovitch ·Crow ·Eddy ·Forest ·Gon ·Gun Jack ·Hwoarang ·Jin ·Julia ·King II ·Kuma II ·Mokujin ·Ogre ·Panda ·Tiger ·XiaoyuIntroduced in Tekken TagTetsujin ·UnknownIntroduced in Tekken 4Christie ·Combot ·Marduk ·Miharu ·Steve ·VioletIntroduced in Tekken 5/5:DRArmor King II ·Asuka ·Devil Jin ·Dragunov ·Feng ·Jack-5 ·Jinpachi ·Lili ·Raven ·Roger Jr.Introduced in Tekken 6/6:BRAlisa ·Bob ·Jack-6 ·Lars ·Leo ·Miguel ·NANCY-MI847J ·ZafinaIntroduced in Tekken Tag 2Jaycee ·Sebastian ·Slim Bob ·Super Combot DXIntroduced in Street Fighter X TekkenJack-XIntroduced in Tekken RevolutionElizaIntroduced in Tekken 7/7:FRAkuma ·Claudio ·Fahkumram ·Geese ·Gigas ·Jack-7 ·Josie ·Katarina ·Kazumi ·Kunimitsu II ·Leroy ·Lidia ·Lucky Chloe ·Master Raven ·Negan ·Noctis ·ShaheenIntroduced in Tekken (Mobile)Isaak ·Rodeo ·Ruby ·Tiger Miyagi ·YueIntroduced in Tekken 8Jack-8Non-playable CharactersBossesAzazel (6) ·Devil Kazumi (7) ·Kinjin (TR) ·Revenant (TM)MajorDr. Abel ·Jane ·Shin ·TougouEnemiesType J ·Mokujin Monster ·Monstrous Ogre ·Tekken ForceMinorAkiko Miura ·Bet-rto ·Billy ·Emma ·Feng's Master ·Kazumi's Tiger ·Lee's Secretary ·Legendary Capoeira Master ·Miguel's Sister ·Mr. Baek ·Mr. Chang ·Mrs. Chang ·Mr. Kazama ·Mr. Kliesen ·Mrs. Law ·Mrs. Williams ·Roger's Wife ·Roperto ·Slater ·Olivia ·Sugar ·Thug ·Zafina's GuruDeath by DegreesAlan ·Bryce ·Enrique ·John ·Lana ·Lukas ·RichardOtherFemale Tekken Force Soldier ·Ganmi-chan ·Sake ·Taekwondo Girl ·Wild Card ·Zombie Bride
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342 notes · View notes
kleinv01 · 1 year
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i loved the demo so much! al is suspicious in a good way, i really love klein (although he's insane but i love my men insane) anyways yael is also really cute, everyone is cute, shsshsjjsjjj please PLEASE! give us some random facts about the characters, i need it desperatelly
://SYSTEM_MESSAGE_ANSWERED thank you so much for playing the demo !! <3 im really happy to know you enjoyed it > _ < here's some fun facts about the characters ...
://KLEIN - he's capable of downloading any data he wants as long as it's accessible to everyone (imagine browsing the internet, but it's happening in your head. LOL - tallest dude in the game . he's 190cm tall - he loves getting headpats the most! - he has a barcode on the back of his neck - his oversized jacket's fabric is quite thick because it's meant to be kind of a protective layer to shield his android body ://YAEL - eldest son in the family, he has 2 younger sisters named elysia and yves ^ ^ - back in HS, his most disliked subject was math, and his favorite was biology (regardless, he was a model student) - extremely afraid of heights - very, very low alcohol tolerance. give him 1 shot of liquor and his cheeks would turn a little red already - bakes and cooks whenever he's stressed out . ://AL - he likes playing games, but dislikes the online ones . he enjoys single-player games that lets him play at his own pace - loves spicy ramen and just spicy food in general - has a habit of biting his nails and tapping his feet, which has resulted in chapped nails. - tiniest guy in the game at the moment . 170cm! - bad posture... he's a shrimp ://SERA - no one has ever beaten her in a drinking game; she never really gets drunk somehow - she loves strawberry chocolate crepes! - she met ethan at a business-related party she attended during one of her work trips - her love language is gift-giving, so if you tell her you like something, expect a whole lot of it the next time you meet her ^ _ ^ ://ETHAN - his fav colors are brown and beige - the first time sera introduced ethan to MC, he was so nervous that he couldn't spell MC's name correctly... - a caffeinated workaholic - ethan is allergic to cats - people often tell him that he never changes his clothes. WRONG ! it's just that he owns the same outfits because he's not sure what to buy each timee
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canmom · 3 months
Text
NieR Automata anime episode 6
Continuing commentary from [part 1], [part 2-3], and [part 4-5].
Ooof, I left myself with a big not-so-live blog backlog again. Never done that before! [shoves The Flower That Bloomed Nowhere under a blanket]
So where we left off, I'd covered the Simone episode and the Pascal episode. OK! Next up we have... the YoRHa stage play episode!
episode 6
This episode recounts the story of the YoRHa stage musical! Putting it alongside four different productions of the play, the official novelisation, the text version in the game from Anemone's point of view, and the ongoing manga YoRHa: Pearl Harbour Descent Record. You can never have too many.
In the present frame story, Lily walks with 2B (who looks almost the same as her old friend YoRHa No. 2) and tells her of the past events.
If you're not familiar with the play by the way, it's just about the sickest shit. Youtube won't embed this for some reason but here's the intro number Normandy...
Just like in the play, this episode of the anime tells the story of an experimental YoRHa unit on a mission to attack a machine lifeform server in Hawaii, and the android resistance unit they encounter, the gradual process of building trust between the two groups of androids, and their eventual brutal deaths as it turns out that the YoRHa command never actually intended for any of them to survive the mission.
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The cast is broadly similar to most versions of the play, but in keeping with this version of the story, here Lily rather than Anemone is the focus and sole survivor of the Resistance unit. Not that this really makes a huge difference in practice.
Where the anime really benefits is that it can convey the setting a lot more clearly than a play or even a manga. This episode is full of lush forests, and the mountains of Hawaii loom in the background.
Given they're compressing the events of a two hour stage play into a twenty minute episode, naturally a lot needs to be cut, but they do a very solid job of making it flow through montages and character moments. And of course we get the key moments in the play still: Lily getting infected with the Logic Virus and being saved from a mercy-kill by the intervention of YoRHa No. 21. Added in this version are some embellishments; when No. 21 hacks Lily, she gets a brief glimpse of some memories:
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These flash by too quickly to really see what's happening in the episode, but it appears that Lily was being sexually assaulted by another android, but Captain Rose intervened and invited her to the Resistance unit? I believe this storyline is further elaborated in the manga, but I haven't read that far.
The portrayal of the Logic Virus, and the earlier Red Eye Disease (basically the same thing), varies across the series. Often it's just mindless violence disease, but at its best, it exposes the simmering tensions and resentments in the character - something emphasised to great effect in the YoRHa Boys play. Here, Lily resents her helplessness - that she is always the one who has to be protected. We also get a new physical symbol of a relationship: the bullet which Rose fires at Lily and No. 2 deflects. The addition of water to the scene adds to the staging.
Another benefit of the anime is that it can portray the scale of the machine army in a way the play can't. The CG in this episode is not exactly great, but we do see swarms of machines crawling up towards the mountain...
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Notably at this stage the Machine Lifeforms clearly haven't yet developed the Stubby models - they're this kind of insectoid orb design, similar to Ko-shi and Ro-shi in the game (as well as the individual segments of Hegel). It's a nice visual way to show how the machine lifeforms are developing.
The final battle montage is very well edited in general, hitting the key moments of the play without getting bogged down in details. Anemone is once again the one to stay behind to mercy-kill No. 21 after she gets infected (which explains why she survived). However, as a new addition in this version, Lily and Rose are told to evacuate before the final confrontation with the Red Girls, and Rose sends Lily up alone. Lily tries to kill herself, but Rose once again prevents it, and orders Lily to preserve the YoRHa squad in memory. The theme of memory being core to NieR...
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At the end, we get our first brief glimpse of A2, who survived - with Lily still unaware. A closeup of her chin mole confirms her identification with No. 2.
The credits are also different this time, a gradual pan over the YoRHa squad members, fading away in turn as the familiar ED song Antimony plays. The final shot is notable...
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The timid Lily of the past reaches out and clasps the hand of the Lily of the future who now leads the Resistance.
Honestly, despite the fact I've seen so many versions of this story, it's still affecting. I watched it again to write this post and got caught up watching the episode. It's full of quite wacky turns if I'm honest, like let's be real nothing YoRHa (the military organisation) does makes much tactical sense, but the core character dynamics are strong and they're well captured here so it never really matters.
The post-credits puppet skit this time focuses on Adam and Eve getting dressed up in uniforms. Eve is in gakuen and Adam is in a suit, each of which gets a pinup-style illustration to go with it (we get a full pan up from the feet)...
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Eve annoys adam until he decides to just leave...
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Yeah, that's it.
That's as much as I'm up to writing up now, but lots more NieR to cover until we're caught up!
Huge props to [GLORY] for the excellent fansubs.
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