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#New Light Design
trinitywc · 5 months
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blind dogs of the sun in their running
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coatl-cuddles · 1 month
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New Eden friend :)
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gummi-ships · 13 days
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Kingdom Hearts 3 - Nobodies
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arc-hus · 5 months
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Metropol Parasol, Seville - J. Mayer. H
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deathflare · 2 months
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sneak peek of some new keychains. 👉👈 help, i love them.
i have a small batch of characters coming in soon, but if there's anyone you really want to see in the future let me know..!
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blairesnaps · 2 months
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blaire snaps
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butchbigcatz · 10 days
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DO NOT TOUCH - POLLUTION HAZARD
(Non oil covered image below)
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Moonpaw has no description yet but I’m rooting for an all tortoiseshell arc so she’s a tortie with high white and really amber eyes. Went the blood moon route as I’m personally already thinking of Moonpaw going down an antagonist route instead of being the perfect protagonist. I think she should end up poisoning everyone and permanently cutting off Starclan OR have a dark forest connection instead. She falls in love with the oil reflection in the moonpool but it’s not just her reflection, something more spiritual going on there.
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spotlightstudios · 1 month
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The Sleepyhead!!! <3 Had to get this one out of my system, I love this guy so much.
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vintagehomecollection · 9 months
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In times of escalating real estate values, many people must opt for smaller kitchens when renting or buying a home. This New York penthouse has sacrificed a large kitchen for other amenities and consequently, the kitchen is short on counter space. But a clever designer minimized the problem by building in movable drawers that roll out to offer another work surface.
Beyond The Kitchen: A Dreamer’s Guide, 1985
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moonchild-in-blue · 3 months
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Okay, since I'm in a Crew Appreciation streak, everyone say thank you to our best friends Jessie Norris, Vicky Searson and Richard Larkum aka THE LIGHT CREW✨💫
I'm not sure how many people know about them, but they're the ones responsible for the amazing light shows we see on the rituals 💙
Jessie was with them during the US tour, and Richard is the new lighting designer (so the German rituals + Wembley). Vicky is also part of the light crew but I can't tell you for sure if she was in the US or just in EU.
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Sacred moments in time captured by Adamrossi 📸 (taken from the band's FB)
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archiveofaffinities · 4 months
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Walker Evans, Broadway, 1930
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lylahammar · 8 months
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It's been a long time since my last Rosolite redraw, so now that I'm on break from the comic I decided to finally get around to it!! Rosolite in 2023 ✨ I've really missed drawing my girl 🥰
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juliaknz · 6 months
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SKIDMORE, OWINGS & MERRIL UNION CARBIDE, 1960 New York, USA Image © Ezra Stoller
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craske · 6 months
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OUPPY N
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OUPPY N
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anarchopuppy · 11 months
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"Why did Tears of the Kingdom have a development cycle just as long as Breath of the Wild's even though it reused so many assets?" is a question that I think fundamentally misunderstands how modern game design works
It assumes that the team does something like all sit down, develop the physics engine, then they can move on to the overworld map, then they can move on to making the cutscenes, etc. and when you think about that for just a second it becomes obviously absurd. Developing a physics engine, writing dialogue, creating textures, designing puzzles, and so on are all different disciplines that different specialists work on in parallel and in cooperation
What probably actually happened is a lot of the artists, engine devs, and so on put a lot less time into the project, before/while working on a bunch of different projects at Nintendo (quite possibly including the engine and art for the next Zelda game), and they also probably didn't need to get Monolith Soft to help design the overworld. Meanwhile, the puzzle designers, writers, and a lot of the rest of the team have to do just as much work as they did for Breath of the Wild (or more!), and so it's not that surprising that it took just as long
(Disclaimer that I don't know for certain that this is how it happened internally at Nintendo, and short of interviewing the devs I don't think there's any way to find out. The credits won't help because close to all of the people who moved on to other teams either worked on TotK for part of the development and/or had their work ported over from BotW. This is just my understanding of how modern AAA game development works)
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arc-hus · 7 months
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10 Fold House, Abbotsford, Australia - Timmins+Whyte Architects
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