Omno
[ID: The title of the game, Omno, written in round, stylized letters sandwiched between two horizontal lines. It's over an image of the game, showing a landscape largely covered in white, fluffy clouds, gray, low poly mountains with pink trees rising high. The protagonist of the game, a low poly humanoid figure wearing a blue shirt and a red scarf, looks over the scene. End ID]
From the very first screenshot I saw, I fell in love with the artstyle - low-poly shapes, fantastic creatures, pastel colors and admittedly a bit much bloom lightning. The protagonist carries a staff, which is used for everything - surfing, flying, carrying light - and I really love the animations. The soundtrack is great as well, very calm.
[ID: A screenshot of the game, showing the protagonist stand in front of a wall, the tip of their staff glowing. The mural on the wall depicts five people, raising their joint hands. Lights sparkle around the scene. End ID]
The premise of the game is rather simple: You enter an area, unlock the map, and find at least 3 light orbs to open the path to the next area. To 100% complete an area, you need to find all the orbs, interact with all the creatures and find some hidden glyphs as well.
The game is divided into several biomes, and each biome unlocks another skill, for example surfing on your staff in the snowy areas. Later puzzles require combining the unlocked skills.
[ID: A screenshot of the game, showing the protagonist sitting on the ground in a cold looking area. Next to them is a very round, very green quadrupedal creature with a huge tail not resembling any real animal. It's lying flat on the ground with its eyes mostly closed. End ID]
The puzzles aren't hard, but they still took me forever, because I suck at platformers. Apparently I took twice the average completionist time. A few puzzles were on a timer; those were my least favorites. Save and respawn points are plenty, so you can just yeet yourself over the edge repeatedly trying to get that jump right.
This is in no way a difficult game.
Achievements are mostly straightforward, but missable: Complete each area 100%, and in some do a special task like interacting with the creatures in a special way.
The story was... I don't know. I really didn't play this for the story. You're on a pilgrimage, following the footsteps of those who went before you, reading the notes they left.
[ID: A screenshot of the game, showing the protagonist looking over a desert area with palm trees, broken stone pillars and structures and low bushels of grass. End ID]
It took me 8 hours to finish, half of which I probably spent running in circles and falling off cliffs. There's no real replay value, but I had a fun time.
Despite all my love for it, there's also some negative points:
No way to rebind controls (it's ok with controller, I wouldn't want to play it with keyboard)
Basically no settings at all, and while I love the bloom effect, I can imagine it's a bit much for others
No cloud saves
I had a few crashes, but I can't tell if that's because of the game or the steam deck
It does feel kinda like an early console game - straightforward, no options, no save slots, nothing. But we're not in the era of early consoles anymore, and I am glad I didn't pay full price for it. The general consensus about time to finish seems to be 3-5 hours, which is one more reason I'd only suggest picking it up in a sale.
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OMNO
Omno es un juego de plataformas en 3D con la inclusión de algunos puzles. Distribuido por Future Friends Games y StudioInkyfox.
Somos un aventurero en un viaje por un mundo precioso y de fantasía para descubrirnos a nosotros mismos.
A mi en lo personal me ha durado unas 5 horas y completándolo al cien por cien con su platino. Juego indie, bonito y con una música preciosa. El cual recomiendo probar si aun no lo has hecho. Se hace super corto y no nos da tiempo a aburrirnos.
El juego se encuentra en todas las plataformas y en consola esta gratuito gracias al playstation plus o Gamepass.
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Every step means letting go. Turning away from the abundance of our world, severing my connections to it, requires a power I fear I don't posses. Maybe I am not as strong as my people. Nevertheless, I forge on.
I seem to be alone on my way. Still I leave these messages behind for those who may wish to follow, for myself, for my memories.
Those who find the light find freedom.
We have to leave all of it behind - all the beauty, all the creatures, all the connections we've forged, even the evidence of my pilgrimage. We let go and leave this world. Something bigger awaits us.
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(End) 15. Omno_20230324162746
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