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#Persona6
oakdll · 4 months
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things i desperately want for persona 6
- Femc
I know this is not an unpopular opinion, but I don’t even need a full femc route. It would be nice, but I think it would probably take up too much budget. All I want is a girl model of the protagonist that you can choose and some pronoun changes. It would be so easy to do, I’m begging for this
- Let people be gay
If they are doing a femc route like that, there will probably be romance options for male social links, so just keep that for the boy protagonist route. You literally don’t have to change anything except maybe a few voice lines, but you could also have the VA’s only use gender neutral pronouns. Just let you date every social link (as long as they aren’t like your dad or teacher or something) regardless of their gender.
- Keep the rewind feature from Reload
This is self explanatory, it’s maybe the single best quality of life feature in any Persona game, I NEED it for P6.
- Keep the palace system for the dungeons
The order of Persona games was me playing P5R, then P4G, then P3R. Going from P5’s palaces to the mediocre dungeons in P4 was super jarring. Tartarus in P3R is definitely an improvement, and I might even like it more than Mementos, but palaces are by far the best addition to the Persona series ever. Having unique levels for each arc was a stroke of genius, and if they don’t carry it over to P6 it will almost certainly be underwhelming compared to P5. I do like the randomly generated dungeons, but I think they work best as accompaniment to palaces. Something like Mementos would be great for P6 in accompaniment to Palaces.
- Have a better spawning method for The Reaper
I like to farm The Reaper a lot, and especially in P4, it was TORTURE. Having to open 21 chests and then requiring the 22nd to randomly spawn an enemy just to fight The Reaper was awful. Even the time based ones in P5 and P3 are not perfect. Literally just anything but the tedium of P4. Requiring RNG was awful, you could spend 20 minutes opening chests just to not get an enemy chest on the 22nd and have to restart.
- Have a post game
Sometimes I want to play Persona but I don’t want to have to start a 100 hour new playthrough. Persona genuinely has a great combat system, and I would love to be able to explore Mementos or rematch bosses after beating the game. Maybe bring back the Thieves Den (or something similar) but allow you to re-enter palaces and Mementos after getting the true ending. Something like being able to rematch bosses in the Mushroom Kingdom from Super Mario Odyssey. Maybe also bring the album thing on the couch in Persona 4 back. If you don’t remember, if you went to sit on your reading couch, you could view all of your maxed social links and replay each rank. You could even go to the social links you didn’t romance and see what their romance path was like, or vice versa. It was super cool!
- Keep confidant perks
Having the ranks of non-party member social links grant perks is one of my favorite additions to P5. It can really help incentivize you to prioritize them and go for all max social links. I think the main flaw with Persona 5 was that Atlus underestimates how powerful the perks would be. That’s why the game was so easy, not because of the gameplay, but because Atlus couldn’t balance some players having unlocked broken confidant perks and others having not. It would be difficult, but they need to be able to balance the perks more. Definitely keep them, but don’t let people just blitz through palaces if they have Ryuji’s confidant at rank 7.
- Bring over a rebalanced version of Ryuji’s instakill
Speaking of Ryuji’s rank 7 confidant ability, I want it to come back. It is by far the most broken ability in P5, but it also made grinding SO much more bearable. That said, it needs a rebalance. Make it so it doesn’t work in palaces, only P6’s version of mementos. Make it much harder to get than rank 7, maybe a late game social link’s rank 10 ability. It would still be a broken ability, but it is an ingenious solution to fixing tedious late game grinding. More games should have versions of this ability.
- Keep the completionist difficulty of P5R
I think Persona 5 Royal has the best balance in terms of how difficult it should be to max out all of your social links on a first playthrough. I got all achievements on my first playthrough, but not 100% on social links. I was rank 5 in Strength and rank 9 in Lovers. It was very close, but it had just the right amount of generosity. I think if someone tries hard, they should be able to 100% it on a first playthrough.
- Make it so hanging out with Velvet Room attendants doesn’t take up time
Unless it’s a social link like Marie, I think having it take up time just prevents people from actually doing it. With how valuable time is in Persona, wasting time slots on hanging out with a non-social link character isn’t super viable. In P5R, I almost never hung out with The Twins because it took up a time slot when it didn’t need to. In P3R, I always hang out with Elizabeth because you don’t need to take up a precious time slot to do it. Please keep this!!
- Keep the story based character progression
In P5, most of the character progression happens through confidants. Obviously confidants should have character progression, but it also means that without doing those confidants, the characters are super stagnant. In P3R, almost all of the characters develop over the course of the game without requiring you to do their social link. Junpei develops a bond with Chidori, Yukari has personal drama with Mitsuru, etc. In P5, the only time this happened was Morgana leaving the Phantom Thieves, which is by far the worst part of the game. If they can write the story to be more similar to P3, I think it would be an improvement.
- Battle mechanics
I think Theurgy (or something similar) should be brought over to Persona 6. Theurgy in Reload was very unbalanced, being able to charge Theurgy's before big battles and end it in 1 turn was way too broken. I think Theurgy's should only be able to be charged and used in the span of one battle. You wouldn't be able to pre-charge your Theurgy and Armageddon all the bosses away, as all of your charge would go away after finishing a battle. This way it can only really be used if the battle goes on for a while, making it feel more like an ultimate attack and less like a win condition.
I also want Baton Passes and Technicals to be brought over as well. It can have different names and slightly different functions, but I think they are great mechanics, they just need some balance. Baton Passes and Technicals are also super broken in P5R, especially with merciless difficulty making them do 1.5x damage. Baton Passes were absolutely overpowered. I think this might be a pretty severe nerf, but I think the best solution might be limiting Baton Passes to only work once in a row. Having Baton Pass chains where you hit a weakness, Baton Pass to an ally to hit another weakness, and keep chaining it to shred every battle was unreasonable.
- Have a good challenge difficulty
Persona games (Mostly P5R and P3R) are far too easy. I actually like having the option to make them easy, safe difficulty is a genuinely good addition to the game, however merciless leaves a lot to be desired. I think P4G's option to freely change difficulty settings was pretty perfect, but even then I think having an even more challenging difficulty would be nice for veterans. Give the option to have a TRUELY merciless difficulty, something like Terraria's for the worthy seed, or CHIMPS difficulty in Bloons TD6. I always view those modes as some of the best challenge difficulties in gaming history. They have a perfect amount of challenge for veterans, and having something of similar difficulty in P6 would be amazing. I’m thinking like super boss level difficulty for every boss fight, obviously scaled to the player level though. I want to have to prepare in advance instead of just grinding slightly and shredding every boss.
- STOP ADDING FUCKING PEDOPHILES TO THESE GAMES
KAMOSHIDA WAS GOOD BECAUSE HE WAS ACTUALLY A VILLAIN, YOU DIDN'T NEED TO MAKE KAWAKAMI, UEHARA, AND MS. TORIUMI PEDOPHILES TOO PLEASE STOP LETTING THE MC DATE THEIR TEACHER
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one-time-i-dreamt · 1 year
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Persona 6 got announced and MoistCr1tikal made a video talking about it, and it got 6 million views in 2 minutes.
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phonemantra-blog · 6 months
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Calling all Persona fans! The enigmatic world of Persona is preparing for its next chapter, and a recent leak by a trusted source might have just given us a significant clue about the upcoming title – its dominant color. Buckle up as we delve into the details surrounding Persona 6's rumored color scheme, its significance within the franchise's history, and what it might reveal about the game's potential themes. A History Painted in Color: The Persona Palette The Persona series boasts a unique visual identity that goes beyond its captivating character designs and stylish user interfaces. Each mainline Persona game is distinguished by a specific color, weaving a thematic thread throughout the narrative, artwork, and overall atmosphere. Persona 6 Deciphering the Colors Persona 3, for instance, is often associated with the color blue, reflecting the melancholic and introspective tone of its story. Persona 4, on the other hand, embraces a vibrant yellow palette, mirroring the youthful energy and social themes explored within the game. Finally, Persona 5's iconic red color scheme embodies rebellion and defiance, perfectly capturing the spirit of the Phantom Thieves. Shades of Green: Unveiling Persona 6's Potential Enter the rumor mill. According to Midori, a known Persona series leaker, Persona 6's dominant color will be green. This revelation sent ripples of excitement through the fanbase, sparking speculation about the symbolism and themes this color choice might represent. A Look Back: The 25th Anniversary Artwork and the Can of Green Paint Adding fuel to the fire was a special artwork released by Atlus and Sega in 2022 to celebrate the franchise's 25th anniversary. This artwork featured all the main Persona protagonists gathered before a graffiti-covered wall. Eagle-eyed fans quickly noticed that the background showcased splashes of color representing past Persona titles. More importantly, a can of green paint lay prominently on the ground, further fueling the green color theory for Persona 6. The Green Spectrum: A World of Possibilities So, what could green possibly signify in the context of Persona 6? Here are some interpretations that might pique your interest: Growth and Renewal: Green is often associated with nature, growth, and new beginnings. Could Persona 6 explore themes of personal and societal transformation? Balance and Harmony: Green embodies a sense of balance and harmony. Perhaps the narrative will delve into themes of ecological awareness or social justice. Envy and Jealousy: While less uplifting, green can also represent envy and jealousy. Could the game's central conflict revolve around these darker emotions? Ambiguity and Mystery: Green carries a certain level of ambiguity. Could Persona 6 take us on a more cryptic and introspective narrative journey? It's important to remember that these are just potential interpretations. The true meaning behind Persona 6's green color scheme will likely remain a mystery until the game's official unveiling. FAQs Q: Is the green color scheme for Persona 6 confirmed? A: No, the green color scheme is currently based on a leak from Midori. Atlus has not officially confirmed the color scheme. Q: What do the other Persona game colors represent? A: Persona 3 (blue) – Melancholy, introspection, Persona 4 (yellow) – Youth, social interaction, Persona 5 (red) – Rebellion, defiance. Q: When will Persona 6 be released? A: There is no official release date for Persona 6 yet.
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nesuimaru · 2 years
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I'm still pretty proud of this
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Honkai Star Rail 2.5 - A Swarm of Carnage - Sweep by Merlin's Claw - Tra...
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aaravm1 · 2 years
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https://moneyandme.pgimindiamf.com/financial-planning-persona6/articles/How-to-Fund-Your-Post-Retirement-Recreational-Activities
How to Fund Your Post-Retirement Recreational Activities - MoneyandMe
Want to know how to manage funds for the activities after the retirement, here is article for this. Read this article to know more.
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shawnthewonder · 3 years
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Just found out about the Persona 25th anniversary. I’m 100% there’s going to be a Persona 6 announcement, but what else could we be getting?
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p6concept · 4 years
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Here’s a good place to start, the characters. Feel free to ask questions.
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miss-writes-a-lot · 7 years
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Some noble knights
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emmajustin20 · 4 years
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Persona 6 Story Is Likely To Be Inspired By Final Fantasy 15
The Persona franchise has always brought something new to the table, but you might find salts from the Final Fantasy 15 in the upcoming Persona 6. The story till now is focused on a road trip. The idea of the game is to highlight the self-discovery of the main protagonist and the side characters.
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Play all Japanese Role Playing Games, and you will find most of them revolving around long journeys across streets, roads, cities, towns, countries and even continents. Among all these games centring trips and tours, the Final Fantasy 15 is perhaps the most loved. Four hunks set out their journey along the countryside in a beautiful land yacht. How is the plot related to that of Persona? The plot of Persona lays its focus on beautiful locations, one at a time, like the Inaba town and the Tokyo city.
The ones who had been consistent with all the five seasons know that the game’s plot has mostly been in the city of Tokyo. It is said that while the upcoming Persona will probably be based on Persona 5’s initial idea, there will be instances in the game where you may find some borrowed inspiration from Final Fantasy 15.
The Concept Of Persona 5
The creative director of Persona, Katsura Hashino, was creative enough to blend social simulation and a JRPG concept. There were many new and exciting innovations introduced in Persona 3, and since then, the game hasn’t looked back. Hashino wanted to bring in some new changes to the plot of Persona 5. The usual high-school friendships sounded a bit dull to the creative director; he now wanted to make the characters interact with the world outside school. Thus, the man set some initial scenarios outside the boundaries of Tokyo.
However, destiny didn’t want Hashino to do as he wished. Some instances made the creative director think again about the idea. The Great East Japan Earthquake had been a tragic experience for everyone in the country. The incident shook Hashino to a great extent that the man dropped the idea of taking the storyline of Persona 5 away from the setting of Japan.
It won’t be wrong to say that the shattering incident of the earthquake triggered the feeling of patriotism in the makers’ hearts. Japan’s social consciousness needed to be brought back in order to give the victims the courage to face the crisis. Thus, the idea of taking the story away from the land of Japan seemed less important now. Hashino decided to demonstrate Japanese pride in Persona 5, mainly to make a positive relieving impact on the distressed countrymen in the wake of the earthquake.
How Road Trip Games Started To Take The Centre Stage
Persona 5 could have been based on trips and journeys beyond Japan if the sad East Japan Earthquake didn’t take place. One of the aftereffects of the earthquake was the complete change in the idea of Persona 5. However, there were other games based on the concept of travelling that took birth. You guessed it right; it’s the Final Fantasy 15. The exciting road trip of Noctis and his gang was worth enjoying. With Noctis being the main hero, the gang experienced many incidents throughout the game. It was amazing to see how the bond of each of his companions strengthened with the lead character. There is a lot you had experienced in the game as it gives you complete insights about the friendship. No game based on road trips isn’t appealing, especially when you have a luxury land yacht along.
Not only Final Fantasy 15, but other games too started to try their luck in the travel concept. Several AAA games based on the same concept started to get some love from the audience. Many eyes are waiting to see how the new Sci-Fi MMO Outriders will demonstrate the idea of road trips. Other games like the My Summer Car or the Jalopy are also ready to bring some fresh travel vibes. The concept of road trips isn’t new to JRPG, though. There have also been instances when Final Fantasy games have tried to include airship journeys, but the feel of an adventurous road trip is unmatched.
Persona 6
The Persona 5 couldn’t include the concept of a road trip, for all the right reasons, but it doesn’t mean the upcoming versions won’t include any such vibes. However, there are some possible changes in the main storyline to fit the road trip concept more comfortably. Firstly, it is obvious that no high schoolers are given a chance to go on a road trip for an entire year. This sounds impractical. Thus some changes in the detailing are likely to happen.
For instance, probably there will be a road trip shown featuring college students going abroad for further education. An idea like this would make complete sense, and no player would require to raise a brow on the theme. Such an approach could explore both Japan or the outside countries without any hassle. Persona 6 is currently being worked on, and the backpacking journey would be its X factor. The development team can probably consider Final Fantasy 15 as an inspiration in the concept building.
Hey there, I’m Oliviya . I’m a web developer living in USA. I am a fan of photography, technology, and design. I’m also interested in arts and web development.
Source: https://beeyos.com/persona-6-story-is-likely-to-be-inspired-by-final-fantasy-15/
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whereisbobomb-blog · 7 years
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“Anyone else seen these bob-ombs while driving to work or hanging out around town? Any thoughts as to what they are suppose to mean?”
Found in a forum thread.
@NR1
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thatdeloverthere · 2 years
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moved from twitter to here and i don’t fucking know what to do and how 
so i shall do what i know: share my interests.
I play VRChat a LOT, i don’t know the presence of it on here but i might post funny pictures from it from time to time
i reeeeally enjoy persona, i’ve played all thru 4 and mostly thru 5/5S...
and last but not least, ensemble stars is also my shit >:D
- D
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phonemantra-blog · 6 months
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The highly anticipated Persona 6 is stirring excitement amongst RPG fans. However, recent rumors suggest a significant shift – a potential break from Sony console exclusivity that has defined the franchise for years. This article dives into the speculation surrounding Persona 6's platform availability and explores the implications for the future of the series. Persona's Rise to Prominence: From Niche Spin-Off to Global Phenomenon Persona, once a niche spin-off of the Shin Megami Tensei series, has blossomed into a global phenomenon. The success of Persona 5 solidified its position as a competitor to industry titans like Final Fantasy, Dragon Quest, and Tales. This popularity is evident in the vast player base across platforms, encompassing PlayStation, Nintendo Switch, Xbox, and PC. The evolution of Persona's platform accessibility is a fascinating story. Persona 5's initial release was exclusive to PlayStation 4. However, Atlus, the developer, embraced a multiplatform approach in subsequent years. Persona 5 Royal, the enhanced version of the game, found a home on PC and Xbox consoles in 2022. This trend continued with the remastered editions of Persona 3 and Persona 4, which launched across all major platforms, including the Nintendo Switch. Notably, the remake of Persona 3, titled Persona 3: Fes, immediately joined Xbox Game Pass upon release. Shattering Exclusivity: Persona 6 on Multiple Fronts? Rumors swirling online, fueled by industry insiders Nate the Hate and MbKKssTBhz5, suggest a significant development for Persona 6. The whispers point towards a multiplatform release, potentially marking a break from the series' traditional PlayStation exclusivity. This would be a major turning point, making Persona 6 accessible to a wider audience on PlayStation 5, Xbox Series X|S, and the upcoming Nintendo Switch 2. The potential for a multiplatform release for Persona 6 is an exciting prospect for fans. It signifies a willingness by Atlus to expand the reach of the franchise and cater to a broader player base. This aligns with the recent multiplatform releases of previous Persona titles and the immediate availability of Persona 3: Fes on Xbox Game Pass. What Does This Mean for the Future of Persona? A multiplatform Persona 6 could have significant ramifications for the future of the series. Here are some potential outcomes: Increased Sales and Global Recognition: Expanding to new platforms like the Xbox Series X|S and potentially the Nintendo Switch 2 could lead to a significant boost in sales and brand recognition for Persona globally. Evolving Development Strategy: A multiplatform approach might influence Atlus's development strategy. They may need to adapt the game's technical aspects to ensure a smooth experience across different hardware capabilities. Strengthening the JRPG Landscape: Persona's potential multiplatform debut would be a positive development for the entire JRPG genre. A wider audience exposure could revitalize the genre and attract new players. However, it's important to acknowledge that these are just rumors. Until an official announcement from Atlus, fans should take the information with a grain of salt. Conclusion: Persona 6 – A Multiplatform Adventure Awaits? The whispers of a multiplatform Persona 6 are certainly enticing. While official confirmation is necessary, the possibility of experiencing the next chapter in this beloved franchise on a wider range of consoles is a thrilling prospect for fans. Whether these rumors hold weight, one thing remains clear – Persona has transcended its niche origins to become a major player in the RPG landscape. With its compelling blend of social simulation and dungeon crawling, Persona 6, regardless of platform, promises to be a captivating adventure. FAQs Q: Is Persona 6 confirmed to be multiplatform? A: No, there is no official confirmation regarding Persona 6's platform availability. The information presented is based on rumors from industry insiders. Q: What platforms has Persona traditionally been on? A: Except for Persona Q and Q2 on Nintendo 3DS, Persona games have primarily been PlayStation exclusives. However, recent releases like Persona 5 Royal and remastered versions of Persona 3 and 4 have expanded to PC, Xbox, and Nintendo Switch. Q: What are the potential benefits of a multiplatform Persona 6? A: A multiplatform release could lead to increased sales, global recognition for the franchise, and a positive impact on the JRPG genre by attracting a wider audience.
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dianimestudios · 3 years
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I stopped drawing for awhile because Ryuji's outfit pisses me off, but I think I'm happy with how it's going so far. I really amped up the shading (for better or worse), so I may need to touch up Protagonist and some of the others as well. It's looking a little too dark here than on my laptop, so I'll adjust it later.
I haven't even started on Makoto or Goro yet. I may add the bonus characters (Sumire, Sophia, and Zenkichi), but honestly at the rate I'm going Persona6 will already be released by the time I'm done.
I'm the least efficient "artist" in the world.
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nesuimaru · 2 years
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It's gonna be Amazing
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aaravm1 · 2 years
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https://moneyandme.pgimindiamf.com/financial-planning-persona6/articles/6-Smart-Options-for-Investment-Planning-Post-Retirement
6 Smart Options for Investment Planning Post-Retirement - MoneyandMe
Looking to invest after the retirement. Read this blog to know more.
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