#ProceduralDesign
Explore tagged Tumblr posts
digitalpoetics · 3 months ago
Text
digital flower #06
This digital flower collection, created in spring 2021, was generated using a script. Each flower shares the same core design DNA but is uniquely shaped by metadata inspired by social media requests—featuring a colour, one or two numbers, and a dimensional adjective.
Tumblr media
2 notes · View notes
nareshkumartech · 1 month ago
Text
Procedural Generation: Creating Infinite Worlds in Games
In the world of game development, one of the most exciting and innovative techniques is procedural generation. This technology allows developers to create vast, ever-expanding game worlds without manually designing every detail. With procedural generation, the possibilities are virtually endless, and it’s revolutionizing how developers approach world-building in games.
Tumblr media
What is Procedural Generation?
Procedural generation refers to the use of algorithms and mathematical formulas to generate content—such as landscapes, levels, or even entire game worlds—dynamically, rather than relying on hand-crafted designs. It’s a method that has been embraced by a wide variety of games, from roguelikes to open-world adventures.
Benefits of Procedural Generation
Endless Replayability Games like Minecraft, No Man’s Sky, and Terraria have used procedural generation to create endless, ever-changing worlds that provide players with a new experience every time they play. This sense of infinite exploration is a massive draw for players.
Efficiency in Development Procedural generation saves time and resources by automating the creation of vast amounts of content. Developers no longer need to create every terrain, structure, or level manually, freeing up time to focus on other aspects of the game, like story, mechanics, and optimization.
Dynamic Content Procedural content adapts to player choices and behaviors, creating an experience that feels organic and responsive. Whether it’s the randomization of items, enemies, or landscapes, the game can continuously evolve and surprise the player, enhancing immersion.
Scalability With procedural generation, developers can easily scale the size of their worlds without worrying about excessive resource consumption. This means more expansive games can be created with fewer limitations on memory or storage.
How Does It Work?
Procedural generation works through algorithms that define how content is created. These algorithms often start with a seed—a random value that determines the initial parameters. From there, the algorithm generates content based on those parameters, such as creating terrain, placing objects, or populating the world with AI-driven entities.
In many cases, developers use Perlin noise or simplex noise to generate terrains and landscapes. These noise functions are used to create the random yet coherent appearance of natural environments, such as mountains, rivers, and forests.
Examples of Procedural Generation in Games
Minecraft: The iconic game that popularized procedural generation, allowing players to explore infinite worlds made up of blocks.
No Man’s Sky: Features a universe filled with millions of procedurally generated planets, each with its own ecosystem, animals, and resources.
Spelunky: A roguelike platformer that uses procedural generation to create new cave layouts each time the player starts a game.
Challenges of Procedural Generation
While procedural generation offers many benefits, it’s not without challenges. For instance, creating truly engaging and meaningful content using procedural algorithms can be difficult. Randomly generated environments can sometimes feel repetitive, bland, or unnatural if not carefully designed. Balancing randomness with structure is key to making procedural worlds that feel alive.
Procedural generation is a game-changer in game development, offering developers the ability to create vast, varied, and dynamic game worlds at scale. While it comes with challenges, the technology has led to innovative gaming experiences that keep players engaged with endless possibilities for exploration and discovery.
1 note · View note
designmorphine · 3 years ago
Photo
Tumblr media
Metaverse Inception V1.0 webinar: 3ds Max + Unreal Engine + Quixel with @archi.alab - Register Now, link in bio or: https://designmorphine.com/education/metaverse-inception-v1-0 - Metaverse Inception V1.0 will focus on complex procedural asset development generated with 3ds Max and Unreal Engine. In this course, you will learn to create characters, environments, and structures that may be used for metaspace building, game development, or visualization. In the end, you will be able to move around the built space with your created character. . . . . . . #virtualreality #generativedesign #nft #nftartist #digitalart #nftart #3dsmax #ue5 #tyflow #quixel #crypto #parametricdesign #unrealengine #architecture #fashiondesign #generativeart #superarchitects #meta #nextarch #proceduraldesign #computationaldesign #proceduralart #parametricism #parametricarchitecture #next_top_architects #desigmorphine #videogames #gamedesign #metaverse #architecture_hunter (at 𝓣𝓱𝒆 𝓤𝒏𝒊𝓿𝒆𝒓𝒔𝒆) https://www.instagram.com/p/CbptvtVrtQw/?utm_medium=tumblr
6 notes · View notes
gogodynamo · 6 years ago
Photo
Tumblr media
Working on a new ‘ ‘woven’ style rain hat. #3dprinting is pretty much the only way this could be made. Doing some pronto printing for a new shinobi kit. #modibot #indietoys #actionfigures #adventure #shinobi #rainhat #character #3dprinted #modular #proceduraldesign #design #toydesign #ninja (at San Francisco, California) https://www.instagram.com/p/BuQKFx-nhpb/?utm_source=ig_tumblr_share&igshid=svtg3ah54qcb
8 notes · View notes
superqui · 5 years ago
Photo
Tumblr media
DARK collective 🖤🖤🖤 #proceduraldesign #dark #avantgarde https://www.instagram.com/p/B_osxvECDvh/?igshid=l8vnvi22fliw
0 notes
androdyn · 6 years ago
Photo
Tumblr media Tumblr media
“The Wind Organ Cube”
Concept for a fictional building as part of a game scenery. Rendered in 3D Coat.
0 notes
ducennejul · 8 years ago
Photo
Tumblr media
#goprocedural #houdini #houdini16 #h16 #abstractart #proceduralart #proceduraldesign #sidefx #sidefxhoudini #abstract #redshift3d #redshift #redshiftrender #cells #houdiniart #digital #digitalart (at London, United Kingdom)
0 notes
digitalpoetics · 3 months ago
Text
digital flower #03
This digital flower collection, created in spring 2021, was generated using a script. Each flower shares the same core design DNA but is uniquely shaped by metadata inspired by social media requests—featuring a colour, one or two numbers, and a dimensional adjective.
Tumblr media
2 notes · View notes
digitalpoetics · 3 months ago
Text
digital flower #08
Tumblr media
1 note · View note
digitalpoetics · 3 months ago
Text
digital flower #07
This digital flower collection, created in spring 2021, was generated using a script. Each flower shares the same core design DNA but is uniquely shaped by metadata inspired by social media requests—featuring a colour, one or two numbers, and a dimensional adjective.
Tumblr media
1 note · View note
digitalpoetics · 3 months ago
Text
digital flower #05
This digital flower collection, created in spring 2021, was generated using a script. Each flower shares the same core design DNA but is uniquely shaped by metadata inspired by social media requests—featuring a colour, one or two numbers, and a dimensional adjective.
Tumblr media
1 note · View note
digitalpoetics · 3 months ago
Text
digital flower #04
This digital flower collection, created in spring 2021, was generated using a script. Each flower shares the same core design DNA but is uniquely shaped by metadata inspired by social media requests—featuring a colour, one or two numbers, and a dimensional adjective.
Tumblr media
1 note · View note
digitalpoetics · 3 months ago
Text
digital flower #02
This digital flower collection, created in spring 2021, was generated using a script. Each flower shares the same core design DNA but is uniquely shaped by metadata inspired by social media requests—featuring a colour, one or two numbers, and a dimensional adjective.
Tumblr media
1 note · View note
digitalpoetics · 3 months ago
Text
digital flower #01
This digital flower collection, created in spring 2021, was generated using a script. Each flower shares the same core design DNA but is uniquely shaped by metadata inspired by social media requests—featuring a colour, one or two numbers, and a dimensional adjective.
Tumblr media
1 note · View note
digitalpoetics · 3 months ago
Text
digital flower #00
This digital flower collection, created in spring 2021, was generated using a script. Each flower shares the same core design DNA but is uniquely shaped by metadata inspired by social media requests—featuring a colour, one or two numbers, and a dimensional adjective.
Tumblr media
1 note · View note
designmorphine · 3 years ago
Photo
Tumblr media
Metaverse Inception V1.0 webinar: 3ds Max + Unreal Engine + Quixel with @archi.alab - Early access pricing is €25 each and requires a password for the early access registration period, share this post to your story with @designmorphine visibly tagged and we will message you the password to join, that’s it! - If you don’t tag us we will miss it, if you’re private then message us a screenshot of your story. If we don’t send you the password within 24 hours then send us a message. - Early access registration ends Monday, February 21 @ 11pm UTC - Register Now, link in bio or: https://designmorphine.com/education/metaverse-inception-v1-0 - Metaverse Inception V1.0 will focus on complex procedural asset development generated with 3ds Max and Unreal Engine. In this course, you will learn to create characters, environments, and structures that may be used for metaspace building, game development, or visualization. In the end, you will be able to move around the built space with your created character. . . . . . . #virtualreality #generativedesign #nft #nftartist #digitalart #nftart #3dsmax #ue5 #tyflow #quixel #crypto #parametricdesign #unrealengine #architecture #fashiondesign #generativeart #superarchitects #meta #nextarch #proceduraldesign #computationaldesign #proceduralart #parametricism #parametricarchitecture #next_top_architects #desigmorphine #videogames #gamedesign #metaverse #architecture_hunter (at 𝓣𝓱𝒆 𝓤𝒏𝒊𝓿𝒆𝒓𝒔𝒆) https://www.instagram.com/p/CaFc47RpRSo/?utm_medium=tumblr
2 notes · View notes