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#Rhodes island
gudaho · 4 months
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Jessica Arknights is finally free from her internship at the (sovereign nation of criminals, mystics, and mad scientists) pharmaceutical company but while looking for a place of work she learns that the "crying corner" was a Rhodes only thing and not industry standard
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allthingseurope · 1 year
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Rhodes Island, Greece (by Michael Otto)
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where-is-bitey · 1 month
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Bitey is in the Rhodes Island brig/detainment cell
Bitey is in...
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the Rhodes Island detainment cell?! Bitey, what did you do to get in there...?
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pelko-p · 1 year
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Rainbow operator Frost!... struggling to pull the string of a Terran bow...
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zeravmeta · 10 months
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you know for the longest time I've been of the opinion that the rhine labs trio dynamic is a parallel to the dynamic that doctor-kaltsit-amiya have and honestly this event is giving me more to play with
because like. saria is The Boss. like she is very much The Guy that everyone in rhine labs looked up to (and even still look up to) that could handle basically anything. rhine labs was the dream that kristen and saria made together, where even as further and further conspiracy and questionable experimentation took it over, people still trusted her. and thats so reminiscent of babel, the dream that theresa and doctor shared and the eventual fate of that, with one (saria and doctor) so clearly just supporting the other (kristen and theresa) because they cared about them. Saria always had a strong moral center, but years of having to slowly look the other way and cover up more and more made her numb to that sort of thing, up until the breaking point with ifrit, which has left her with so much guilt she literally Cant do anything except atone. Much in the same way, doctor was once just a medical practitioner who had to step up and fill in the diminishing ranks up until they turned out to be very good at war, from which they sacrificed more and more of their humanity until they were a cold machine of war, with post amnesia doc living with that sword of damocles always hanging over them that they'll eventually have to answer for their past selves' sins. it's this particular wrinkle that contextualizes sarias own relationship with doctor, because she can so clearly see herself in them and yet, much in the same way she has to stop kristen, she Would step to stop doctor if they ever became the same way again.
silence and kaltsit also have an interesting parallel in this aspect, as both have a very specific strained relationship with saria/doctor due to what they caused. notably, both of them looked up to saria/doctor, but were left feeling betrayed after seeing just how much they were willing to justify for their goals. the key difference with them here is that kaltsit being an immortal left her taking action and planning for literal centuries on how to fix all these problems, whereas silence is basically on day 1 working to dismantle and reform rhine labs. they also fundamentally share the same types of feelings to saria/doctor, where that, while there isnt only loathing and resentment, a whole bunch of their interactions are indeed colored by that feeling, and that even if the other truly is working to right their wrongs, that doesnt mean that those feelings of bitterness just dissappear, and justifiably so.
ifrit and amiya may not seem like complementary characters at first but in fact I would argue that due to sharing Hypergryphs Favorite Character Archetype (the girl who will end it all) they actually overlap significantly, but they just have one key difference: ifrit didn't have to grow up quickly the same way amiya did. the point of silence and sarias intervention is that ifrit was not forced to take up the mantle the same way amiya did, and a lot of their respective dynamics hinges on how they treat ifrit/amiya: ifrit is very specifically protected by saria and silence, both of them willing to completely drop their history for her sake, while doctor and kaltsit, while protective, are also subservient to amiya. the two might be the adults in the room, but its amiyas goals that they are supporting and amiyas dream that they are fighting for. they even both have the same type of relationships with their caretakers: even though saria/doctor did wrong them, they still heavily admire and look up to them, with silence/kaltsit being someone they also deeply cherish but are more willing to push back against.
you can even extend these parallels to the idealism that both trios drew from their true leaders: kristen and theresa. in a weird way, these two characters share the trait of genuinely and unconditionally loving their "other half" (saria and doctor) but are so committed to their dreams that it inadvertently destroyed their other half. Kristen was perfectly fine committing atrocities for her dream, even if she was willing to take every detour if it meant that saria would stand alongside her again and support her, while theresa, even though she hated war, was perfectly willing to let doctor become a war machine to win more and more of their harsh battles (a trait thats also passed along to amiya).
the real difference is that kristen's dream was always for herself, while theresa's dream was for everyone else, and the fallout of that is drastically different: kristen burned her bridges for her dream, while theresa's death completely shattered hers. saria, silence, everyone in rhine was betrayed by kristen, whereas thereas death splintered the organization and left so many mourning.
they're all a sort of twist on each other in that way. saria is a doctor who never spiralled into the war machine that pre amnesia doctor was, silence is a kaltsit without the agency or control that she has, and ifrit is an amiya who never had to grow up as quickly.
what makes it so good to me too is that the rhine trio isnt a dark reflection of the rhodes trio, it's the opposite.
true reconciliation between saria and silence *is* possible, and very well the path that they're headed in. for everything that happened, they are working together and slowly rebuilding that trust because they've already had their reckoning. with doctor and kaltsit, there's simply too much history and (justified) loathing on kaltsits part for their past relationship to ever be truly salvaged, even moreso because both of them are willing to follow amiya to the depths of hell for her dream, while saria and silence would die if it meant that ifrit would never have to pick up a weapon again.
maybe one day, if doctor does get their memories back, and true closure can be achieved in that shared history, they might be able to salvage their relationship, but as it stands theres still too much to answer for.
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lapisbelmont · 1 month
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𝓓𝓸𝓬𝓽𝓸𝓻?
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aretis · 3 months
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Resort outfits in Rhodes island Greece 🇬🇷
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bobbile-blog · 1 month
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Arknights Lore Recap - August 2024
Sorry I'm late on this one - it ended up being way longer than I expected, and rounded out at over six thousand words. PLEASE do skip around and just read what's important to you, I know I certainly couldn't stomach reading all this in one sitting. Also, this isn't gonna include a lot of IS4 stuff, not even because it isn't important but because I haven't actually gotten most of the endings yet :(
Anyway, regardless of all that, here's your biannual Arknights lore recap! The usual disclaimers apply - while this will technically be spoilers for everything up to the current state of the Global server (Post-Here a People Sows, Pre-Lucent Arrowhead and Babel), I've done my best to avoid individual spoilers whenever possible. The idea is to summarize the game's current plotlines in a way that can get new players up to speed and refresh the memory for folks who've just lost track of all the nonsense going on at the moment. All this and more, under the cut!
Side Plots:
Okay first of all, I'm changing the way I organize things. I've realized it's somewhat silly to have the big spoilers right at the top, so the main story is now at the bottom.
In addition, to just quickly define what I consider an "active plotline", I'm including plots that have had more than one continuous event and haven't had a major resolution to its story.
Sui Siblings
Ancient Forge(?) / Who is Real / Invitation to Wine / Where Vernal Winds will Never Blow / A Death in Chunfen(?) / Here a People Sows
Nian / Dusk / Ling / Chongyue / Shu / Ji / Wang / Lava / Zou Le / Lee / Lin Yusha / Waai Fu / Basically every major Yanese government figure
Long ago, in the pre-history of Yan, the land was ruled by ancient gods called Feranmuts. In the founding myth of of the country, a leader named Yan united the disparate tribes of humans and then waged war on them. Despite the god-like powers of these Feranmuts, Yan was able to subdue them with the aid of a traitor - a young and haughty Feranmut named Sui who sought to be the only one with the powers of a god. In the "Great Hunt", all of the old Yanese Feranmuts were killed or subjugated, and then Yan turned on Sui, binding and sealing It forever. With the Feranmuts gone, the nation of Yan lived in peace and prosperity, free from their shadow forevermore.
At least, that's what was supposed to happen, but Feranmuts aren't quite so easy to contain. Over time, Sui's consciousness began to slip out of its bonds piece by piece. These fragments each wandered the world without real form until they were able to answer the question "Who am I", at which point they gained personality and ego distinct from Sui. The Yanese government isn't exactly happy about these fragments wandering around, but there isn't really a whole lot they can do about it - the Sui fragments have godlike powers, after all. They've established a secret branch of the government called the "Sui Regulator" to keep an eye on them, and have mostly left them alone.
The events featuring the Sui Siblings actually take place a few years after where we are in the main story - Zwillingstürme im Herbst takes place around the fall of 1100, while Who is Real takes place in the fall of 1101 and Here a People Sows is in the early Summer of 1102. These events follow a series of plots surrounding the revival of Sui - that is, if all of the Sui siblings gather together in one place, they will re-combine into Sui again and It will be freed from its prison. This is promoted by some factions of the government, who presumably want to take advantage of the Feranmut's power once more, as well as some of the Sui siblings - to our current knowledge, these are Wang and Ji. Most of the Yanese government opposes this for obvious reasons, and has instead taken a stance hostile to the Sui siblings. We've even run into other Feranmuts who have gotten involved with the conflict - Ya, an ancient peer of Sui, is roaming Yan seeking retribution from Sui, and wants to reform It so It may finally answer for its betrayal. Finally, a growing portion of the Sui siblings are gathering to try to figure out a way to escape their fate. The exact details of this plan aren't totally clear yet, but it seems to involve using some sort of magical proxy of Sui to grant them independence.
A last note should be given to the subject of Jie, the Sui Sibling with the domain of writing. She's been alluded to in previous events, but we only really got details in Here a People Sows, and it's implied she'll be important going forwards. Jie was a kind and benevolent figure who wanted to spread literacy and writing among the people of Yan. She was successful - she appears to have birthed the modern Yanese education system - but in doing so, she gave up herself. Around 60 years ago, she either disappeared or was murdered. Whatever the case, she appears to have disappeared from the memories of everyone but her siblings (without spoiling Here a People Sows, that's an important clue). Her disappearance seems to have affected all the siblings, but Wang most of all, and he cites her as a major reason behind his actions to reform Sui.
Seaborn Struggles
Grani and the Knight's Treasure / Under Tides / Stultifera Navis / Mizuki and Caerula Arbor
Skadi / Specter / Gladiia / Kal'tsit / Irene / Lumen / Ulpanius / Mizuki / The Last Knight / I guess we can count Ishar'mla as a character here too.
Of the many dangers facing modern Terra, none are quite as terrifying as the Seaborn. Armies can be reasoned with, superweapons can be commanded, Originium can be cleaned, but the Seaborn alone present a constantly growing and evolving threat to all life on Terra. The Seaborn are probably best described as an organized group of convergently evolved sea creatures working together under a single will, with an animalistic drive to absorb and assimilate all life into itself. It spreads and consumes across the ocean floor, becoming more powerful with each new creature it eats.
The nations of Terra are no strangers to the seaborn. Iberia used to be one of the most prosperous nations on Terra. During the nation's golden age, they quite literally spanned the continent and established colonies across Terra. Their navies spread their power across the world and made them almost unarguably the most powerful nation on Terra - but all that fell apart when the seaborn finally set their sights on Iberia in a period known as the First Great Silence. Iberia's international empire collapsed, their grand ships fell into ruin, and the people became insular and distrustful of outsiders, guided by an inquisition tasked with burning out the alien with the little fire they had left.
Besides Iberia, the Seaborn are also an enemy of the isolated underwater nation of Aegir. Aegir is much more technologically advanced than the rest of Terra, but they've also been alone against the Seaborn for decades if not centuries. While we haven't been there yet, they're apparently not doing very well. They've struggled to match the Seaborn's strength, adaptability, or unending numbers - which led them to some desperate places. In a last bid for survival, they created a small group of super-soldiers by putting Seaborn blood into a select group of Aegir people who would be able to resist its call. This elite force of soldiers struck back against the Seaborn and, in a desperate final battle, slew the "god" of the Seaborn, Ishar'mla, a single entity that commanded the collective Seaborn will.
However, as is often the case in Arknights, gods don't die all in one go. The will of Ishar'mla was preserved in the mind of one of the Abyssal hunters that killed it, a young woman named Skadi. She and the scattered remnants of the Hunters were cast ashore and eventually gathered in Rhodes Island. Now, the Abyssal hunters fight a twofold battle against the Seaborn and themselves. They must use the strength in their blood to push back the Seaborn and protect the land, but they must also keep an understanding of who they are, or else Ishar'mla will awaken and all will be lost once more.
A special addendum should be added here to explain Integrated Strategies 3, which is (kind of) canon. Ending 1, in which Mizuki meets Highmore and brings her to Rhodes Island, did actually happen. On that mission, though, they find the Stele featured in the "Wander into Wonderland" node and the furniture rewards. Through a mixture of ancient technology and Seaborn-ness, this object allows Mizuki to read the memories of the Seaborn in alternate timelines, and play those potential futures out for the Doctor. We as the Doctor have seen pieces of these futures, but they do not exist as of yet.
Angels and Apostates
Guide Ahead / Hortus de Escapismo / Zwillingstürme im Herbst
Mostima / Fiametta / Executor / Enforcer / Cecelia / Andoain / Pope Yvangelista XI / Oren / Arturia / lots more people but I think those are the important ones
The city of Laterano is something that should not exist on the face of Terra - a paradise. The city of the angelic Sankta people is peaceful, calm, and harmonious - a rare oasis set apart from the suffering of the rest of Terra. The Sankta share an innate ability called "empathy" which allows them to share their emotions with each other, allowing for a uniquely peaceful society almost alien to Terra. Laterano is a city without conflict and without pain, and yet it is still wrong.
As much as I would love to get deep into the philosophy of the Laterano plotline, the first draft of this section ended up being like a thousand words on its own and I'm not going to put you through that. To be extremely brief, the plotline centers around the exceptions that are made to the supposedly absolute Law of Laterano. The first event follows a mixed-race Sankta and Sarkaz child, who shouldn't be able to exist according to the scriptures. Sankta and Sarkaz are ancient enemies and considered to be anathema to each other, and Sarkaz are not allowed into Laterano. Her very existence raises questions about the nature of the Sankta and the faith's rules, and not everyone is eager to have these questions answered.
This is followed up by Hortus de Escapismo, which is one of the most dense and critically complex events in the game. In short, Federico Giallo, known to Rhodes Island as Operator Executor, is canonized as a Saint of Laterano and given all the authority that comes along with it. He is then sent out on a mission to a lost monastery that was stranded for the last ten years, in order to return it to Laterano. Over this time the Sankta in the monastery have built a settlement with other people of Terra in order to survive, and that includes Sarkaz - who cannot be allowed in the city of Laterano. Bringing the monastery back and helping the people there will require breaking the community and leaving the Sarkaz behind. As a Saint, it is now thrust on Federico to navigate this conflict between the doctrines of the Lateran faith and the real, practical world before him.
Moving forward, though, it looks like this storyline will become part of the next big act of the main story, particularly in its role in fighting the coming calamity. Pulling back the curtain a bit, Laterano is secretly ruled by a god-like supercomputer called The Law. This computer gives the Sankta their abilities and writes the laws that they must follow. In observing all of the disasters occurring across Terra, notably the Collapsals and the Seaborn, It predicts an even greater calamity on the horizon that It is now acting to stop. Because of this, It is canonizing a group of new Saints of Laterano, something that hasn't happened since the founding of the holy city itself. Supposedly, it's calculated that this is best chance Terra has at success - but judging by the people it's choosing, things look desperate indeed.
Colonial Kjerag
Break the Ice / The Ride to Lake Silberneherze
Silverash / Pramanix / Kjera / Cliffheart / Gnosis / Degenbrecher / Ratatos / Sicurius / Monch / Arctosz / Harold
Nestled in a valley surrounding Mount Karlan is a rare sanctuary. Kjerag, though harsh and cold, is a land that has never known Catastrophes. For all of Kjerag's history it has been protected by the hand of the goddess Kjeragandr and has thus developed in relative safety compared to the rest of Terra. However, in part because of this, Kjerag is an insular nation which comes across as more of a pre-industrial nation than the rest of Terra. They're still very much an agrarian society, and despite recent modernization projects like railroads and mining operations the country remains small and isolated.
These modernization projects are the brainchild of Enciodes Silverash, CEO of Kjerag's largest international corporation and patriarch of the Silverash clan. Enciodes grew up in Kjerag but left to pursue higher education in Victoria, and had a front-row seat to not only their modern industrial world but also to their aggressive colonial ambitions. He came to the understanding that for Kjerag to survive, it would need to become a modern nation like its neighbors, and he resolved to see this happen by any means necessary.
Not everyone agrees with him, though. Kjerag's government has traditionally been formed of the leaders of the three largest clans - the Silverashes, the Browntails, and the Paleroches. Unfortunately for Enciodes, the leaders of both the Browntails and the Paleroches are just short of hostile. Ratatos Browntail is interested in the economic benefits but trusts Enciodes about as far as she could throw him, and Arctosz Paleroche is a staunch traditionalist and trusts Enciodes significantly less than he could throw him - both totally fair opinions considering his sizeable private army and the attempted coup he did a few years back. However, after said coup, all three of these figures ceded most of their authority to the Saintess Enya Silverash, Enciodes' estranged sister and the voice of the goddess Kjeragandr. While she acknowledges that Enciodes has a point, she seeks to modernize Kjerag in unity with its people rather than in opposition to them - rather than making a modern nation, she wants to make a modern Kjerag. It's a small distinction, but an important one, and her popular support and religious authority is one of the few things that can actually keep Enciodes in check.
At the moment, Kjerag is in the process of exiting their centuries of international isolation. It's a slow process but they've made significant steps forward - the country has entered scientific collaborations with Rhine Lab and signed important trade agreements with their neighbors that will ensure the country can keep developing. They've even fought off some intimidation from the Victorian army, stating firmly that they are an equal nation and not a subordinate. Despite this, though, there's a great deal of work still to be done if Kjerag wants to step onto the world stage with its identity intact.
Contemporary Columbia
Mansfield Break / Dorothy's Vision / Come Catastrophes or Wakes of Vultures
Mountain / Robin / Domma / Astigenne / Dorothy / Jessica / Coldshot / Woodrow / Clip Cliff / Liskarm / Franka / Tila
This one isn't really a cohesive plotline per se, but we can be reasonably sure that the game is going to keep going down this road, so it's worth a mention. In the background of the Rhine Lab plotline, we've gotten lots of backstory on what life is like in Columbia. Now that that story is finished, Arknights seems interested in exploring more lower-class Columbian experiences and stories, and putting the people we've seen in the B-plots of the Rhine Lab events in the spotlight.
Life in Columbia might seem glamorous and high-tech from the top, but for most people in the country it isn't nearly as pleasant. Arknights is heavily inspired by the world of the early 20th century, and if you know anything about American history in that period, you'll know that it was kind of a terrible time. Columbia takes a lot of the worst of it, everything from loan sharks to company stores to price gouging on vital goods like medicine. Life in Columbia tends to mean being trapped in a cycle of debts, keeping you just afloat enough to keep working while maximizing the boss' bottom line. But despite all that, Columbia doggedly looks forward instead of inward, spurred onward by a myth of the frontier that promises a brighter future ahead, no matter how you get there.
This plotline has been in the shadow of the Rhine Lab storyline for a while, but has since developed into its own storyline. The roots of this story were laid in Mansfield Break, our first event in Columbia proper. The background world-building told us a fair bit about life in Columbia and especially the outsize impact corporations have on Columbian society. We wouldn't see the full picture, though, until Dorothy's Vision. The DV B-plot showed us the vicious downward spiral of infection in Columbia - Oripathy medication is both prohibitively expensive and practically ineffective, and the debt they take on usually puts them out of house and home. Without the money to keep themselves from going under or the means to change the system beating them down, most infected are forced into brutal frontier work as pioneers, treated little better than beasts of burden. Finally, Come Catastrophes or Wakes of Vultures showed a similar process happening to the people of Davistown even without any infection - the exploitative cycle works no matter who it's working on. Anything is permissible as long as it serves a larger bottom line, no matter how many people it crushes underfoot. In the future, we're likely to follow the mercenary organization Blacksteel as Columbia contracts them to support its growth, but it's hard to say more than that. We really don't know much about where this story is going, just inferences from the rest of the game's stories.
In addition to these plots, we have a few honorable mentions which don't really have enough plot to be included in the main list but I want to throw in anyway:
Slumbering Sami
The Black Forest Wills a Dream / Expeditioner's Joklumarkar / I would argue Fire within the Sand and Zwillingstürme im Herbst belong here too.
Typhon / Magellan / Santalla / Muelsyse?
Life on Terra doesn't suck enough, so you know what we need? Eldritch horrors! The Collapsals are extraterrestrial entities that we're barely able to understand, let alone fight. They appear to exert some sort of corrupting power on reality around them, and are heavily implied to come from outside our reality somehow. We don't know what they are, what they want, or what to do about them. We barely even know where they come from or how to fight them.
The good news is that for the moment the Collapsals are mostly contained. They've only shown up in very remote regions of Terra - namely in the Sami Icefields in the far north and the Foehn Hotlands in the far south - I think? I know the portal was supposedly closed during the Khaganquest but I remember seeing somewhere that they've started to show up again and I can't put a source to it. Someone back me up in the notes if you remember where that's from. Anyway, a lot of very hard work is put in by the Sami people and the Empire of Ursus to make sure that the average person on Terra doesn't even know what a Collapsal is. If you've gotten far enough to know what the Emperor's Blades are, know that we've only seen two or three throughout the main story because all the rest are up North fighting off the Collapsals. Let's kindly thank them for their service, and the fact that we're not going to have to worry about them at all. Definitely. Don't watch PV-4 just trust me.
Fangs of the Feraerus
Main Story excerpts / Il Siracusano
Texas / Lapland / Don Bernardo / Vigil / Crownslayer / Projekt Red / Lunacub I guess
The Feraerus, also known as the Beast Lords, have been hinted at with a couple of characters for a while now. They are powerful creatures similar to but distinct from the Feranmuts who look like animals from our world, instead of the new creatures Terra has in their stead. Some examples are Emperor, the High Priest from Acahualla, or Siege's lions. They are powerful creatures with inherent magic and some apparent responsibility to protect their associated creatures, though the relationship between the beast lords and the races of Terra, human or otherwise, is still unclear.
Regardless, a particular group of Beast Lords is notable for their threat - the Signori Dei Lupi. These are a pack of wolves that live in what is now Siracusa. Because they're wolves in a fictional work, they go by debunked wolf science rules, and are in a power struggle to determine the pack's alpha. Unfortunately, fighting amongst themselves isn't very effective when every member of the pack is an immortal being, so they've instead chosen to settle things by a competition. Every wolf in the pack has picked a human to serve as their champion, teaching them to hunt the others and letting them loose in a sort of battle-royale-style death game. As far as we're aware, Don Bernardo was a fang but has been replaced by Lappland, Projekt Red and Lunacub are both fangs of different wolves, and Crownslayer's mentor, killed by Red in between Chapter 6 and Il Siracusano, was not just a fang but "the first true wolf". We don't know much else about this competition, but we're definitely going back to Siracusa in the future, so this competition is only just getting started.
I don't have an alliteration for Team Rainbow :(
Originium Dust
Ash / Blitz / Frost / Tachanka
Team Rainbow isn't remotely plot-relevant, but with a sequel event coming up I thought I'd quickly recap the original event for those who couldn't read it. Team Rainbow is a special forces from our Earth, or if not something very close to it. A segment of Team Rainbow is sent on an operation to capture the rogue Russian scientist Levi Klitschko. Klitschko has, unbeknownst to everyone, been experimenting with Originium, and right before he's captured he activates a device that sends the entire bunker to Terra.
The team arrives in Sargon and is quickly drawn into a local power struggle. The local lord made a deal with Klitschko, giving him protection and resources in exchange for the scientist creating him an army of Originium-infused mutants. Team Rainbow, on the other hand, ends up helping the local infected when the lord's men come to push them around. Things go south pretty quickly, but Team Rainbow runs into a Rhodes Island squad and they're able to mount a unified assault on the Lord. They break through his mercenaries and reach Klitschko just in time to watch him sacrifice himself to unleash a massive mutant creature, which they eventually bury in the rubble of the bunker.
In the aftermath, Team Rainbow is rescued by Rhodes Island reinforcements and brought to the landship. They don't have a way to return home, but Terra can always find room for another squad of mercenaries, so they decide to make the most of things and set off to explore this new world.
Finished Plotlines:
These are mostly copy/pasted from my last post, because they haven't really changed much. Same deal as before - these plots have basically wrapped up, so I'll give as spoiler-free a review as possible. They're good plots, go back and read them, but until you can this is just a quick summary of where the world stands now that they're completed.
Fear Neither Hardship Nor Darkness
Maria Nearl / Pinus Sylvesteis / Near Light / An Obscure Wanderer
Maria Nearl / Zofia Nearl / Margret Nearl / Młynar Nearl / Dikaiopolis / All of Pinus Sylvestris / Platinum / Roy and Monica / The Doctor / Gravel / basically all the major political figures of Kazimierz
Kazimierz, and the infected living within it, lived without hope. They lived in a dark world, where an oppressive hyper-capitalist system suffocated them, leaving them not just without the means to survive but without any chance of changing the system or fighting the world around them. Pinus Sylvestris knew how to fight the Chamber of Commerce, Dikaiopolis knew how to open up paths for the infected, and Rhodes Island knew how to get medicine to people in need - but none of that could save Kazimierz, because Kazimierz lived in a world without the hope that the system could be changed. Kazimierz needed a Knight - a Knight of honor and virtue, a Knight taken directly from the pages of the storybooks, a Knight that could be the noble light that illuminates the land. They needed brilliant, blinding hope, hope that could not be hidden and could not be denied, to descend from the heavens in their hour of need. The only person who could have saved Kazimierz was Margaret Nearl.
Margaret Nearl won the 24th Major and became the Grand Knight, and has since stayed in Kazimierz to improve living conditions for the infected and push back against the General Chamber of Commerce. The Armorless Union has mostly been decapitated - the Platinum defected, the Lazurites have disappeared and taken on new identities, and the Darksteel has promised to stay away from Margaret and Rhodes Island. Finally, Pinus Sylvestris and most of the rest of the Nearls are now on the landship, working for Rhodes Island.
A New Age is Upon Us
Rhine Lab Manhua / Mansfield Break / Dorothy's Vision / Lonetrail
Silence / Saria / Ifrit / Muelsyse / Ptilopsis / Ahrens Parvis / Kristen Wright / Dorothy / Ferdinand Clooney / Ho'olheyak / Tin Man / Trevor Friston / Mark Max
6,152 meters above sea level, there exists a mysterious barrier called the Starpod. It disrupts arts, tears apart solid matter, and even warps the light that travels through it, rendering space travel or even any sort of medium-altitude flight impossible. It has not always existed, but has covered Terra for almost all recorded memory, and was a simple fact of the world - until Kristen Wright tore it open and flung a spacecraft through.
On November 21, 1099, the world of Terra fundamentally changed. It didn't change in a particularly perceptible way - everyone still got up and went about their day the same day afterwards, and you'll be hard-pressed to actually link anything that will follow to the actions of Kristen Wright. But despite that seeming insignificance, Kristen Wright has left her mark on every living being in Terra, from the magistrates of Yan to the farmers of Sargon to the seaborn crawling amidst the oceans. There is a little something that never existed before - a little fragment of possibility that comes from seeing the world behind the curtain, even if for just a moment. It's impossible to tell where that spark will go. But one thing is for sure - "if, in a century or a millennium, our descendants walk among the stars, the masses will sing her praises."
In more concrete effects, Saria is now the Control of Rhine Lab. She heads the company, and Silence now serves as a senior ethical consultant and head of a burgeoning movement for scientific ethics in Columbia - using the sudden momentum generated by the Trimounts project to push for greater oversight and consideration in the scientific world. Both her and Saria now split their time between Trimounts and Rhodes Island, and Ifrit once again has two moms to spend her time with :)
Finally, Ho'olheyak has joined Rhodes Island with the piece(?) of Trevor Friston that she captured with her arts. The Tin Man and the Maylander Society now have their eyes on Rhodes Island, but more importantly, The Doctor is coming to understand more and more about their past. They're starting to understand their identity, and like Kal'tsit has said, they may not be able to stop.
A Tune, Lingering in my Head
Lingering Echoes / Zwillingstürme im Herbst
Ebonholz / Kreide / The Witch-King / Czerny / Hibiscus / Lessing / Fremont / Hildegarde and Grimmacht
The Witch-King of Leithanien was one of the most powerful casters in Terran History, and even after his death, ripples of his presence still echo through Leithanien and beyond. The events of the Stimmverlust had two main consequences - the Güldensgesatz being weakened, and the Sarkaz Liches departing from Leithanien, as well as the longer-term effect of making Leithanien aware of the presence of the oncoming collapsal crisis.
All of these are significant in their own way - these events were extraordinary important for world-building and writing magic lore and setting up later plots, but none of that really lends itself particularly well to a brief summary, about the closest I can get is "powerful magic leaves ripples, and fundamentally changes the world around it in a way that can be difficult or impossible to undo". It's the sort of plot which can either be explained in bare bones or in extreme detail, but it's too tightly wound around other plots and world-building that there's nothing in between the two. This storyline is likely going to get wound into the Laterano plotlines in the future, so where necessary I'll include explanations with them.
The Main Story:
Main story chapters / Vigilo / What the Firelight Casts
Not a whole lot has changed since our last plot recap, which feels a little weird because of how big chapter 13 was. It's hard to list everything that happened, so I think I'll keep to a shorthand list of all the factions at play in Victoria and what each of them wants, as of the end of Chapter 13.
Rhodes Island
Amiya / Kal'tsit / Doctor / Logos / Ascalon / Closure / Dazmati / etc.
Rhodes Island's goals aren't really set in stone, but they are generally interested in pushing the Sarkaz out of Victoria and ending the suffering caused by the occupation. Amiya has embraced her role as the lord of fiends - she understands that to bring peace to the Sarkaz, she must first shoulder all of the pain they feel, and she pushes on regardless. Towards that goal, Kal'tsit has started to reveal more of the history of the Sarkaz, and Logos and Ascalon are becoming more important. As Amiya becomes more powerful and more sure of herself, the Sarkaz courts are finding her harder and harder to deny.
Darknights+
W / Innes / Hoderer / Paprika / Ulšulah / Ermengarde? I guess?
The Darknights trio has finally made friends! I'm so proud of them. You could make the argument that these folks belong in the Rhodes Island section, but their aims are different enough that I think they ought to get their own brief. This group, but mostly Hoderer and W, are exploring the idea of a new Kazdel - that is, what does Kazdel without the constant cycle of hatred even look like? This has mostly taken the form of rebellion from inside Kazdel's military forces, and actually communicating with people on the other side to ask questions like "Hey do we have a plan beyond constant occupation" and "This kinda sucks, are we sure this is how we want to live". They're the other half of Rhodes Island's philosophical strategy - Amiya can free the Sarkaz of the cycle of hatred, and W and Hoderer can find a way for them to live afterwards.
The Exemplars
Siege / Glasgow Gang / Delphine / Self-Salvation Corps / Horn / Misery
The Exemplars were, originally, an elite unit within the Victorian Military. They were considered heroes, renowned for legendary deeds in service of Victoria. But, in one of their many wars with Gaul, the Exemplars were sacrificed in a political move by the Dukes - the unit was wiped out, the name wasn't revived, and what was left of the unit eventually became the Tempest Platoon we met in chapter 9.
It wasn't Siege's intention to fight a war. Her intent was always to protect its people - the real people, like her gang and the people of Norport. As they've travelled through a war-torn Victoria, though, she's realized that she will not be able to bring peace to her people without the power to end the war. And so, she brings together the people she has saved under the banner of the Exemplars, revived once more - an army free from the Dukes and the Sarkaz, who can bring peace to the people, if Siege can live up to the symbol she represents.
Reunion
Nine / Talulah / Guard / Redblade / Percival / Norwell
I nearly forgot Reunion was here too. Reunion has been going through an identity crisis ever since capturing Talulah. Not only have they lost faith in their strong figurehead, but that figurehead has lost a lot of her own spark, leaving the identity and direction of the movement in question.
That's not quite a bad thing, though - Nine is a much more thoughtful leader than Kashchey/Talulah ever was, Red has always been more of a good guy than a villain, and Guard brought a lot of the philosophy of Rhodes Island with him when he joined up. They now have a chance to not just rebuild Reunion, but to remake it into something better. The trick will be getting it right, because in war-torn Victoria, they'll find plenty of lost infected with nothing to lose.
The Dukes
Caster / Windmere / Wellington / Gododdin / Probably more that I'm forgetting / Eblana and Dublinn
The Dukes of Victoria have been the ruling power in the country for the last few decades or so, and they aren't interested in leaving the country to the Sarkaz. While they've been too busy with their power plays and politicking to oust the Sarkaz before now, they've finally come together enough to begin a united offensive against the Sarkaz, putting the whole of Victoria's might on the field against the invaders.
However, it hasn't been going great for them. The Sarkaz fight differently from the formal armies that Victoria is used to fighting. They field massive revenant constructs, use strange witchcraft, and wield oripathy as a weapon like any other against the Victorian army, and the Dukes have been slow to adapt. The exact state of the war is unknown, but it doesn't seem likely the Dukes will be able to win the war on their own, especially while the Sarkaz control Londinum's catastrophe-causing superweapon.
Even if the Dukes don't win the war, though, they'll still be a threat to everyone else in Victoria. No matter how the Sarkaz are removed, the moment they're gone the Dukes will hold a near-monopoly on military force in the country and will probably try to seize power again, to say nothing of potential retaliation against Kazdel or the Sarkaz diaspora. The Dukes aren't an immediate problem, but they also aren't going away any time soon.
The Confessarius
Shining / Nightingale / Amiya arguably / Qui'sartuštaj / Salus
To be totally honest, I barely understand the Confessarius plotline. As far as I understand it, they want the power of the Lord of Fiends. This is possible because the first Confessarius, thousands of years ago, was a Lord of Fiends and they've kept his soul alive through magic eugenics? I think? Qui'sartuštaj currently holds that soul, but when he dies, it'll go to Shining and she'll be taken over by it. Nightingale was also artificially designed as a vessel for that soul, and because of that, Qui'sartuštaj wants to recover her and use her to reincarnate(?) the original Confessarius Lord of Fiends. I think. If someone else knows this plot better than I do, please correct me and I'll update this because I haven't been paying enough attention and I'm kinda lost.
The Sarkaz Court/ Kazdel Military Commission
Theresis / Theresa / Sanguinarch / Qui'sartuštaj / Dazmati / Manfred / Lettou
The Kazdel Military Comission, acting under the supervision of King Theresis, is the current ruling power of the Sarkaz and the acting government in control of Londinum. A few years ago, a group of nobles called for the help of the KMC in restoring order in Londinum, and once they occupied it they chose not to leave and instead took over both the city and the catastrophe-causing superweapon, The Shard, located within it. Ever since, they've been carefully trying to preserve their control over both Kazdel and Victoria.
With the introduction of Rhodes Island and the Dukes closing in, this has gotten a lot harder. Theresis now needs to pacify and manage every individual subgroup of Sarkaz, keeping them satisfied enough to stay under the banner. While doing this, he needs to fight both a war outside the walls, against the Dukes, and inside, against Rhodes Island and various rebellious Sarkaz elements like the Darknights trio and whatever is going on with the Dazmati.
The one reason he's been able to hold on this long is the authority of his sister, Theresa. I'm not gonna go over the entire Theresis/Theresa plotline, because it's difficult to summarize and tied into nearly every other plot in the game, but the really short version is that Theresis represents the traditional Sarkaz rule by fear and Theresa represents a new future, a hope for a future without conflict. When taking Londinum, Theresis ceded to the strong suggestions of the Confessarius and used some unknown ritual to return the late Theresa to life, and presumably render her somehow compliant to him. She now serves as a figurehead of the KMC, and the hope she sparks in the Sarkaz is a big reason why Theresis' ambitions haven't collapsed around him.
And, I think that's most everything! Sweet sassy molassey, that took a while. I may skip the next anniversary's recap, since it'll only be main story stuff anyway. Anyway, as usual, if there's something relevant I've missed, let me know, and if not, I hope this helped! Enjoy your life and practice your art, Doctors!
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snackbyte · 2 years
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🌐 INTERNATIONAL PRE-ORDERS NOW AVAILABLE! 🌐
Our #DoktahFamily Mugs are hand drawn by Amiya and Rosmontis and packaged just for you, Terra’s Best Doctor! Definitely Kal’tsit approved. 
✨Pre-Order yours here: http://bit.ly/DoktahFamily ✨
#Arknights #アークナイツ #明日方舟
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wgm-beautiful-world · 2 years
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Acropolis of Lindos, Rhodes Island, GREECE
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Donkeys of Lindos, Rhodes Island, Greece 🇬🇷
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ungojirasapiente · 7 months
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adivinen quien ha empezado a ver el anime de Arknights? ------ guess who has started watching the Arknights anime? --- Arknights (and Dobermann) is owned by HyperGryph and Yostar.inc
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hennnamarie · 4 months
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Look for the light (Greece, Rhodes, 2023)
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w0wls · 1 year
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Hrng Rhodes island
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arknightssideblog · 1 year
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So I was thinking about Susie/Golden glow recently and something occured to me. She is exactly the type of operator who is a reason that the operators on Rhodes island use codenames. For example, if an enemy of Rhodes island were to get a list of Rhodes island operator's and on the list it said Susie Lastname, it would really not be hard to kidnap some of her family and blackmail her in some way. But since it says Goldenglow, anybody who wants to do that kind of thing will have a much harder time.
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haxorus612 · 11 months
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Arknights Secret Santa
The Rhodes Island GSA server is running a secret santa this year!
Any form of fanwork is acceptable and encouraged! You'll be paired anonymously with another person, and can give them a gift on January 5th, 2024.
Submissions start now and will remain open until November 22nd, 2023. Let your imagination go wild!
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