#RuinersTouchGame
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Made some additional glitchy particle effects, can't wait to make some trippy environments with these.
#tw flashing#RuinersTouchGame#game development#gamedev#indie game dev#indie games#indiedev#glitchcore#glitch#y2k aesthetic#y2k#cyber y2k
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It's been a while since I posted about the game I've been working on, but I'm back. However, I've made some major changes to the game since the last time I posted about it. I will hopefully be posting some new updates in the coming weeks about it.
#RuinersTouchGame#game development#gamedev#ps1 aesthetic#ps1 graphics#unreal engine#indiegamedev#indiedev
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A few screenshots of some of the locations I have planned for the game.
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The demo to my game "Ruiner's Touch" is now available. I've been working on this project for five weeks as part of my sound design course, so this demo is *very* short. I'm planing on updating the game and adding more places to explore and more things to destroy. I hope people enjoy it :)
#RuinersTouchGame#indiegamedev#gamedev#indie game dev#game development#indie games#indiedev#unreal engine
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I've wanted to make some glitchy shaders to add to a new environment for my game. So far I think it looks pretty cool.
#tw flashing#RuinersTouchGame#unreal engine#gamedev#game development#indiedev#y2k aesthetic#y2k#glitch#glitchcore
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Been working on making my own custom skyboxes for Unreal by using renders I created in Blender, think it's coming together pretty nicely.
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