Remake of those one sprites from 2023 in 2024 because why not. I forgot to post these they are like a week or two old
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Super Mario Bros. Area Type Index
My Super Mario Bros. Area Type Index is done! ^^
I've made cards for all 256 area types, all with their own card back, as well as extra info documents, and a kit to make your own custom cards!! hope you enjoy! ✨
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There is a common misconception that Super Mario Bros. 2 is based on a game called Doki Doki Panic. Don’t be fooled! It is actually based on another game called Super Mario Bros. 1, being a sequel and all.
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*Explaining how public transit works to a speedrunner*
So imagine a frame rule
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Drew these Bowser headshots on Bowser's birthday (Febuary 5th!). I'm super proud of them. The right one is SMB1 Bowser!
I even opened some YCH commissions with them, so I'll post those up here just in case anyone with a Koopa/Koopaling oc is interested.
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Enter a warp pipe wrong and you could be sent down to the Minus World! With otherworldly, almost glitchy physics and movements, volleyball almost plays by its own rules here.
This was one of the coolest stadiums I've worked on! I mainly took inspiration from the FDS version of the Minus World, as well as World 9 from Lost Levels. I wanted to really toe the line between "otherworldly strange" and "outright .exe material" and I really like the result
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Zeta - As Complete As It Gets
Zeta was my "magnum opus" back in 2014… the pinnacle of everything I had learned with level design in Mari0 1.6. Everything about it is as grandiose as possible – colorful levels made with an omnipalette tileset, unique challenges that blend Mario and Portal elements in fun ways, a plot holding secrets close to its chest. I released about half of it in various demos up until mid-2013, getting lots of praise and attention from the community! I was quite proud of myself and my work…
But I had ambitions to use features that hadn't even been added to the game yet, like a full custom music album, water tiles, custom enemies, cutscenes. I decided to shelve the project for a little while, at least until later versions of the game gave me more tools to work with. Those new versions came and went… yet I never returned to Zeta, instead embracing other big new projects like Retrush and Floating Isles. Zeta faded into history, left unfinished, a casualty of ADHD novelty-chasing.
Many of the ideas that were planned for Zeta would later find their way into my other projects, but the idea of returning to Zeta itself has always been daunting. Despite the fact that I was so proud of it in 2014… it's a little uneven looking back on it now. In addition to finishing the existing levels, there's a ton I'd want to rework from scratch! That would practically be a new project in its own right.
The perfect excuse to return to Zeta came when I started streaming all of my Mari0 mappacks in a retrospective series. Most of them I was content with showing as they were released… but with Zeta, I specifically wanted to show it in its best light, as close to its original vision as possible. So, using modern tools in AE, I added all of the music I wanted to add from the beginning, added warps between areas of unused content, and even finished the final boss! The stream itself went great, and I had a lot to say about development of the mappack – you can watch it in full here:
The short version is that Zeta is honestly better than I remembered! Even though there's still a few rough edges, and the blend of Mario and Portal elements gets kinda wacky at times, it has a cadence to it that's genuinely unique and fun in its own right. It's a lot more mature than I expected, and getting to revisit it was a joy.
And since I already have all the materials ready… I'm releasing this version of Zeta to the public! This version has a little more work done on it since I played it on stream, including the addition of water tiles in some areas and fixed time limits in most levels. There are still a few unfinished levels, but otherwise… this is how I wanted Zeta to be, ten years ago. This is as complete as that original vision gets.
I have to make the distinction that this is the "original vision" because there's SO MUCH I would change these days. Before I did the stream, I had to mull over just how extensively I wanted to change things up – but I decided that preserving the original vision was most important… and if I want to change things more extensively, that will be a separate release. I guess let's say that a Zeta DX isn't off the table~
For now, though, here's that original vision preserved as faithfully as possible. It doesn't run in the original Mari0 1.6 anymore due to the music and the final boss, so you'll have to use Mari0 AE. A decade later, please enjoy Zeta as it was meant to be played!
https://www.dropbox.com/s/85z8jqotzun1e8z/Zeta%20-%20As%20Complete%20As%20It%20Gets.zip?dl=1
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Turkey leg
...ok...
anyways mario sprites!
first SMB1 Sprite in a while! and its a edit of a pre-existing sprite... sorrrry i've been playing alot of TTYD (wanna get a few TTYD Sprites done actually) and i ran into a Cat Boo and oooooooooooohhhhhh my god i love this design so i made something really quick! sorry for the occasional postings i need to get better at occasionaling more
as always see you Occasionally!
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I have remade the OG SMB1 sprites like several times now but here I am doing it again
This time the Wario Bros. broke in during it
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Super Mario Bros. Blinky
Made this specifically because it was announced today that Charles Martinet was stepping down as the role of Mario
(Please credit if used)
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nobody likes talking about this game riot made all those years ago for some reason its pretty good
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