#Singeplayer
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midnightmoonbeams · 1 year ago
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Ok, but my JBA-loving heart squee-ed so hard at this. YESSSS!! Octarian JBA!!
From October 12th, 2022
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themagicalghost · 4 months ago
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My friends know I am a sucker for rougelikes, and this one? It's good
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Toontown: the Grindworks has good balance between being fun and challenging. I managed to win on my very first run without going sad, but there were a few close calls.
Do I recommend it? Yes. If you want a good singeplayer Toontown experience then you should give it a shot.
Keep in mind though is that the game assumes you already have played Toontown before, so there's no tutorial for the battle system. It does have its own spin on how it works, but you'll figure it out eventually. Personally I really like it :]
Big spoiler screenshot dump below!
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I was pleasently surprised seeing these cogs, as they originate from Toontown Online's concept art from when it was still being in development
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When I saw the big mole hole near the end of the floor I was like "Could it be...?", and lo and behold we have this guy. ("No way") I have no idea why a character from Smokin' Foremans channel is here but heck yeah.
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I got spoiled from seeing what texture options there were for applying to the cog, since there were cogs from the fangame I haven't seen before. But ah well, it's no big deal
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transmorolians · 9 months ago
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WAIT HOLD ON PARAPPA HAS 17 DIFFICULTY SETTINGS????? I ONLY KNEW ABOUT THE HATS?????
okay, so:
parappa the rapper 2 has a "dynamic difficulty" feature. if you play worse, the lines will get easier. if you play better, the lines will get harder. i can't really find any publicly-available documentation on the finer details of it all, other than an 8-hour video showcasing all stages in the game set to the 17 unique difficulties.
but as far as i've gathered, each "command line" has a set difficulty, internally, from 0–16. each hat raises the "base difficulty". based on the base difficulty, and depending on how well you play, the game will use command lines with lower or higher difficulty levels.
for example, on line difficulty 0, the first command line for "toasty buns" is just "cut" on the first beat ("🔸・・・・・・・・"). but on line difficulty 16, the first command line for "toasty buns" is "cut-cut cut-cut!" ("🔸🔸・🔸🔸・・・")
according to what i've read, the yellow hat, for example, has a base difficulty of 11, and its line difficulty can raise up to 16 or lower to 0 depending on how well you play. i'm unsure of how it is for other difficulties since, again, i can't find any publicly-available documentation on the details.
in the options menu, you can also change the difficulty between "easy" and "normal". i believe easy has the game choose more easier lines, compared to normal, but i don't know if it does anything else like make acceptable input times more lenient or whatever.
you can also play stages in a mode similar to um jammer lammy's easy mode (where you can basically press whatever buttons you want) by holding down the right shoulder button and right trigger button whilst selecting a stage (you'd hold those buttons down whilst selecting that you wish to play a certain stage in singeplayer mode, for example), and that can also be considered a different difficulty (or at least, a difficulty modifier).
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demilypyro · 1 year ago
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Do you have a favorite splatoon weapon? In Normal mode, Side Order mode, Salmon Run mode, or whatever.
My go-to is the basic splattershot. Simple. Reliable. Always in the base game. Always available in singeplayer.
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evil-scientist · 2 months ago
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in an alternate universe (or maybe the future) We’d get a singeplayer Halo campaign where you play as your custom Spartan (and maybe a custom Elite/Sangheli too) and it’s super awesome and badass
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sharkuro · 10 months ago
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yk what i want to truly complete the switch singeplayer splatoons im finished with 3 so i should do true 100% hero mode (which means max eggs i have everything else) and oe all missions with all weapons and maxed points
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neonbutchery · 1 year ago
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i really, really, really want to make a game (story driven singeplayer rpg) but i have no fucking clue of what to do outside the art and story. like, what engine to learn and how to figure out the mechanics. if i use rpgmaker i’m afraid of my game being a copy of all other rpgmaker games. i know unreal but only to do renders and anims and i’m terrified to learn blueprints (let alone know if i can actually make the game i want to make since it isn’t a realistic fps). i’m wary of touching unity given their corpo fuckery. i don’t even know if godot is any good. kill me.
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freyalise · 1 year ago
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gacha games are a ponzi scheme. that's why the majority of the ones i play are completely singeplayer with almost no interactions with other people, and i'm not making any money from the incredibly small amount of money i put into them. because thats what a ponzi scheme is
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bellshazes · 1 year ago
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does anybody care that 2015 bdubs defo read at least 1 document of fan lore for his singeplayer world does any body know abt this one off comment abt the religious timberstone exile knight pre essure era.......
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butchdykenormallen · 11 months ago
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i highly recommend just looking through singeplayer roblox horror games whenever u need to lightly giggle at some amateur storytelling or need the charm of Thoughtdump turned into game with no changes inbetween. unfortunately I didnt get to the end of the game cuz it crashed right at the end </3
i looove playing generally bad games with stolen assets and barely visible credit that are "inspired"
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beyond-the-lewdiverse · 1 year ago
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What games do you usually play? Do you play certain ones when in a frisky mood?
I play all sorts depending on my mood and what I have downloaded. At the moment I'm playing through Borderlands but have OW, Xdefiant, Cyberpunk AC Odyssey and Burnout Paradise installed~
Depending on what I fancy, usually OW or other online games if I fancy that adrenaline rush while I have a vibe in me but sometimes I'll lewd up my singeplayer play throughs~
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jag0137rapidproto · 1 year ago
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Researching into games 3: Bullet Hells
Realm of the Mad God
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Realm of the Mad God is a bullet hell "shoot 'em up", it's massively multiplayer, the gameplay features roguelike-RPG progression sharing it's aesthetic with games like oldschool runescape, it's isometric and consists of levelling up by running around and shooting enemies, what I think gives this game it's USP is the multiplayer aspect giving way to abilities like trading and competitiveness, co-operativeness also. It's core gameplay loop surrounds upon the urge to level up/satisfaction that is given from levelling up frequently keeping the player interested.
Brotato
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Brotato is a wave-based bullet hell game, in which inbetween each wave you can purchase upgrades to help the increasing difficulty per round. I'd say the unique selling point of this game is the wave based system allowing the player to prepare before each fight for a higher chance of succeeding, core gameplay loop wise - the short battle times/engagement on a timer based system allows players with even the shortest of attention spans to keep engaged.
Enter the Gungeon
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Enter the Gungeon is a singeplayer bullet hell in where you progress in a room-style system. Each room contains different enemies with different attack patterns/abilities to overcome, I believe this to be the core gameplay loop as it adds a sense of uncertainty on what is to come, luring in the player's curiosity, i'd say that this exact feature also ties into the USP too.
Nuclear Throne
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Nuclear Throne is a bullet hell set within a nuclear wasteland which uses room style progression much like enter the gungeon, the main thing that sets this game apart is it's destructible terrain which I believe gives way to it's USP, creating more possibilities and alcoves to hide in/navigate. As for the core gameplay loop, i'd say it surrounds the nature of the environment, each level you're thrown into a new environment to explore, whether it be a desert wasteland or an underground flooded cave.
Summary
Overall, all bullet hell games have the similarity of a fast paced run'n'gun adventure, it's a staple of the genre, however what I enjoy is how differently each one is layed out, from room-style progression to outright multiplayer randomly generated landscape. I'd say the genre's success stems from it's pure replayability as a result of usually progression.
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sortyourlifeoutmate · 2 years ago
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Saw a YouTube video that was like “What happened to the Mad Max game?” and I just thought to myself buddy, it’s a singeplayer videogame from nearly a decade ago. People played it, finished it, and that was it. That’s what happened to it.
I did not watch the video.
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gaming-reblogss · 8 years ago
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well this game took the pieces of my heart started to put them back together and then soaked them in kerosene and lit that shit on fire.
aka, this was a fantastic game and I got emotionally invested
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maverickflare · 3 years ago
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wanting to let myself rest vs wanting to make stuff vs wanting to play video games vs complete boredom bc i cant decide one thing over the other
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queensparklekitten · 1 year ago
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in normal singleplayer, you're the only one. except you aren't, not really. there's animals, there's villagers, there's piglins and endermen. none of them speak your language is the issue. you can trade with villagers and piglins. you can sort of understand endermen, or maybe you're just hearing words in your language that aren't actually there. but they don't actually help you in anything you do, they just hang around and leave eventually. someone was here before you. they're long dead. the zombies and skeletons look far more like you than anything living does. and you've got a massive world to explore, so huge it might as well go on forever. this, and the empty, ruined structures around you, only makes you feel more alone. you're immortal by coming back every time you die.
in classic, you're the only one. as in, you're ACTUALLY the only one. not a single animal exists yet. there are no endermen, villagers, or piglins, there aren't even zombies or creepers. you can't even make and dress up armor stands or put carved pumpkins on another block with fence arms and pretend those are people, because armor stands and armor and pumpkins and fences don't exist yet. the only other living things are grass, trees, and mushrooms. there's no indication that anyone was here before you. in stark contrast to the near-infinite world of current minecraft, classic is a small square island you can't leave, in the middle of an infinite ocean that's only 3 meters deep and has no ocean floor of sand and gravel, just bedrock. there are no structures except what you make. you're immortal because it's impossible for anything to damage you, you don't even need to eat. technically, this isn't actually singeplayer. at the very start, it says you can invite up to 9 people to join you and lets you copy the link. i sent it in a discord server and no one's joined yet in the hours since. building waiting for someone to show up and no one does.
I'm playing minecraft classic and this is an interesting spin on singleplayer's loneliness
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