Tumgik
#Takenobu Mitsuyoshi time
Text
Hatsune Miku × Rhythm Thief Livestream Has Been Found!
youtube
I am proud to announce that the "Hatsune Miku and Future Stars Project Mirai × Rhythm Thief: Sega's Super Popular Rhythm Games Special Collaboration Party!" live stream, once considered as lost media, has now been FOUND, courtesy of @latslain! It was broadcasted on Nico Nico Douga on March 7th, 2012, to promote both Sega games, with Project Mirai to release the following day and Rhythm Thief having been recently released. Subs will be added when I find the time to make them.
MC: Hyakka Ryouran Guests: Saki Fujita, Yoshimasa Hosoya, Itokutora & Maamu (DANCEROID), Miume, Melochin, KoRocK, Shun Nakamura, Tomoya Ohtani, Naofumi Hataya, Takenobu Mitsuyoshi
71 notes · View notes
johntayjinf · 2 years
Text
Sonic & Knuckles Alternate - Miscellaneous Themes/ Jingles (Pt. 1)
So I'm working on an alternate soundtrack for Sonic & Knuckles, in a similar fashion to Leila Wilson (a.k.a. Woofle)'s Sonic 3 Alternate, and what I planned to write includes writing new jingles. I figured it'd be nice to make some documentation here, showcasing drafts and versions of jingles that I wrote. I dunno if I'm re-blogging this to make a re-blog thread though, 'cause honestly that'd be kind of a pain to read through, given how lengthy I usually am in writing like this.
Without further ado, I present to you the jingles (and their drafts) that I've written so far. These may or may not change in the future. Feel free to give me any thoughts.
Title Theme
The first jingle I wrote.
My compositions are different dependent on what music I've been listening to recently, and around this time I was trying to find inspirations through Yousuke Yasui's work, particularly in Mamorukun Curse!; a downwards perspective shoot-'em-up. My earliest inspirations in music was listening to a lot of Yousuke Yasui and other shmup music (and also Toby Fox but that's not important atm), and I obviously can't escape it.
Here is an obvious nod to Bless you! boy (or Bless you! girl but that's obviously rewritten in minor key), and at one point I even changed the drum samples to what Yasui uses. Though, after making it I didn't exactly find this to be favorable, especially since the melody was so cutesy. But at the same time, I thought that it was a pretty good foundation to start, so I kept it.
This leads us to:
Version 2 has instrumentation closer to Sonic & Knuckles', as well as a little Naofumi Hataya influence in it. This also has a decreased tempo compared to Version 1, which made me like it more. Overall, the volume mixing has more polish to it, and fits the tone of the original a liiiittle better. Just a little.
Invincibility
The second theme I wrote.
My plans were that I carry the same motif to the other jingles that had the same, just like what Sonic & Knuckles did with its title theme, invincibility theme, and 1-up jingle. The next few jingles have a heavy Virtua Racing Deluxe influence, partly because of the SHC '22 ROM hack Sonic & Johnny and partly because "racing" is also part of the Sonic experience, so in a way this is kinda clever.
While it's decent, this version of the invincibility theme felt like it was going too fast, which I didn't like one bit, and it barely fit the 20 second period of invincibility. I was making the decision on whether I flesh it out more or make a new track instead, and I ultimately decided to do the latter.
I just rewrote this one today. It obviously is yet another homage to Takenobu Mitsuyoshi's Lap 3 from Virtua Racing Deluxe. idk about you but personally I like making references here and there in my music (unless if I was coincidentally capable of writing original music one day). This actually came out better than I expected.
The loop is a bit awkward since 1) I don't usually come by invincibility monitors in the game so I thought it wasn't too important to loop to the beginning and; 2) because I don't suck at the game so I don't particularly need invincibility either way, but at least I tried.
I intend to carry the influence of Virtua Racing Deluxe into other jingles as well.
1-Up
The third jingle I wrote.
Initially I thought I'd go with a more traditional styled 1-up jingle; a more orchestral focused one before I made the decision to take on the Virtua Racing Deluxe influence. I decided to give this a Rocket Knight Adventures feel but I felt it was out of place with the other jingles (so far). I of course, reworked it.
This takes influence from Takenobu Mitsuyoshi's Select B.G.M., notably heard in Sonic Megamix V3(~V4 I think?). No extra comments here.
All tracks are made with tildearrow's furnace tracker.
-End entry.-
38 notes · View notes
thenatashaarts · 4 months
Video
youtube
Alright Daytona - Air Kid vs. Takenobu Mitsuyoshi (Mashup)
NEW MASHUP VIDEO! Drivers, start your engines! The Super Bowl is over, so now it's time for racing in Daytona! But lest we forget the most hype anthem of racing on this, the week of the Daytona 500! Enjoy :) #MashupMonday #music #video #mashup #SEGA #TakenobuMitsuyoshi #AirKid #DaytonaUSA #Daytona500 Be sure to tune in Mondays at 8 for more mashup fun!
0 notes
shibuyashotos · 1 year
Text
youtube
Ya know, i just wanna say that every time I watch anything involving Takenobu Mitsuyoshi, I can't help but smile because he always looks like he's having such a good time. His joy is just infectious.
0 notes
adokle · 2 years
Text
youtube
3 notes · View notes
jaketrix · 4 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Super Smash Bros. Ultimate Fighters Pass 2 Wishlist
ST Falcon | Battle Clash / Metal Combat: Falcon’s Revenge
Ever since I saw the design for the ST Falcon, I knew I wanted it to be in the Smash Bros. series.  I think the design of it is neat. The fact that it wields a beefed up Super Scope is awesome, too! Yeah, they would have to make it smaller to fit but Ridley and Bowser shrink and grow all the time! One of the iterations shows up as a spirit in SSBU, but it would be neat to see this version as a fighter!
#41 Hornet | Daytona USA
The Hornet car has already appeared in one crossover fighting game: Fighters Megamix. I’m thinking it is time to make a comeback in Smash Bros. All those great tracks by Takenobu Mitsuyoshi would be further immortalized in history!
Bill Rizer & Lance Bean | Contra series
This is a classic series that needs representation in Smash.  I think they should be like the Ice Climbers so Bill & Lance are both present for the fight.  Palette swaps would be easy, but what if every skin was a different pair of Contra characters?
Sephiroth | Final Fantasy VII
SSBU has a theme of rivalry so I think Cloud needs some help!  And I think this is the best way to get a second Final Fantasy VII stage and a few more music tracks from the series to be thrown in!  It would be a neat way to promote Final Fantasy VII Remake, too! And maybe get some music tracks from that game in Smash!
Geno | Super Mario RPG
A spirit already exists for this fighter but I know he has been wanted by fans for awhile.  Super Mario RPG needs some love and if Nintendo and Square Enix ever plan to revisit the series, I hope they promote the collaboration with Geno in SSBU.  Hearing new remixes of those classic music tracks would be wonderful!
Marina | Mischief Makers
Treasure doesn’t have any characters in the roster and I think it deserves Marina.  She might not be everyone’s favorite, but she is my favorite Treasure character and Smash needs more ladies.  I think her moveset would probably the most difficult to create but I’m sure it could be well done with some imagination.
Stages Kyoto (Battle Clash/Metal Combat: Falcon’s Revenge) 777 Speedway (Daytona USA) Alien’s Lair (Contra) Gaia (Final Fantasy VII) Mole Mountains (Super Mario RPG) Planet Clancer (Mischief Makers)
BONUS STAGES If one stage comes with every new fighter, there will still be six more spots for stages unless they arrange the stage select screen layout differently.  Here are my ideas for new stages that should come with music tracks.
Bowser’s Castle (Super Mario series) Sector Z (Star Fox 64) Pac-Maze (Pac-Man series) Rainbow Road (Mario Kart series) Poké Floats (Pokémon series) Rhythm Heaven Remix (Rhythm Heaven series)
11 notes · View notes
heavyelectricity · 5 years
Note
I've got a couple of questions for ya, to get a dialogue going (feel free to answer as briefly or as in-depth as you'd like!): What is your personal favourite sound chip, and why? // What are your favourite video game scores, and why? // Who are your favourite game composers, and why? (there's a few more I can think of, but I'll save those for another ask).
Favourite sound chipI’m really partial to the Yamaha YM2610 used in the Neo Geo - advanced enough to have good PCM support, old enough to have lots of good FM usage too. I’ve got a lot of respect for the way musicians used the sample-based sound chips of consoles like the Saturn and PlayStation, but when used super well they may as well just be playing CD audio - and that’s not quite retro enough for my tastes.
Shouts also to the Texas Instruments SN76489 and the MOS Technology SID.
Favourite video game scores3,333,360 - perfect score in Pac-Man.
Oh.
Man, there’s a long list here. Let’s have a think. Lots of my choices are super obvious. Sonic games go here - I’d be here all day if I listed them all. No matter what’s going on in the rest of the game, the music is usually good. Likewise, lots of SNK fighting games. I’ll single out The King Of Fighters 98 and The Last Blade 2 as highlights. Obviously OutRun, obviously the Streets Of Rage games, obviously Danganronpa and Thunder Force III and Ridge Racer and Daytona and F-Zero. Maybe I should talk about the less obvious ones?
I really like the soundtrack to Midnight Resistance, particularly the Mega Drive version. It’s a perfect run-and-gun soundtrack (up there with the likes of Mercs and Metal Slug in my estimation), expertly converted.
The Bitmap Brothers games often had some good sound work. The Chaos Engine has a pretty great soundtrack and Speedball 2′s intro theme is a classic (I found a belter of a remix tonight, too).
Headhunter’s soundtrack goes for a super over the top Hollywood action feel, bringing in the London Session Orchestra, and nails it. Jack’s Theme is obviously a highlight, but my personal favourite track is the first boss theme, Greywolf. You’d never guess that it was a first boss theme, it sounds like the climax of the whole game! But it really puts over the importance of the encounter, and I like that.
There are so many great PlayStation games that some really great soundtracks get overlooked. Tobal No.1 is a good example (Disused Mine is a banger), as is Jumping Flash! (seriously, who does bagpipes well in video game music?). Incredible Crisis’ soundtrack is great too, done by Tokyo Ska Paradise Orchestra.
Detonator has a really chilled soundtrack that occasionally veers into sombre territory. I like it.
Favourite video game composersI’ll probably forget some here, and this post is already a long’un so let’s limit it to ten.
Yuzo Koshiro: The first video game composer I knew by name, and for good reason. Ys, Streets Of Rage, Actraiser, and he just keeps going and never lapses in quality.
Richard Jacques: For some people, this man will always be associated with Sonic R - and I like that soundtrack so that’s fine, but stuff like Headhunter and his OutRun remixes proves there’s more than just the cheesy pop going on.
Matt Furniss: Again, great work overlooked because of one thing. Like, check out Lemmings on the Master System - it’s not an easy piece of kit and he made the damned thing sing.
Takenobu Mitsuyoshi: One more time - most people know him as the Daytona vocals guy, and that’s fine but his other work is awesome. Ride The Tiger is the best Virtua Fighter track ever and the Shenmue theme proves his talent with diverse styles.
Masafumi Takada: It takes some talent to take a lovely sunny beach setting and turn it into something deeply unsettling through music alone, yet this guy does that in Flower, Sun, And Rain as well as Danganronpa 2.
Jun Senoue: He gets a lot of shit from certain parts of the Sonic fanbase and I don’t think that’s really fair - he’s contributed a lot in this series and others. I might just be biased because whenever I’ve interviewed him, he’s been super cool (it’s not often the interviewee asks questions back).
Hitoshi Sakimoto: Apart from being a wizard with the Mega Drive, this guy is behind the Valkyria Chronicles soundtracks, which I love. Another guy with real longevity in the business.
Hiroshi Kawaguchi: Look at what he’s worked on and, just, yeah.
Michiru Yamane: Because I don’t religiously play the Castlevania games, I don’t have a complete picture of her work, but everything she works on tends to have excellent music - most recently Monster Boy And The Cursed Kingdom.
Tim Wright: I could talk about his whole career, and it is impressive, but mostly I really really liked the Wipeout games. Their soundtracks are remembered primarily for the licensed music, but his contributions were just as important.
6 notes · View notes
fiothelemon · 6 years
Text
december 15, 2018 takenobu mitsuyoshi 光吉 猛修
Tumblr media
If you’ve ever played a 90′s era SEGA game, then you may recognize the work of Takenobu Mitsuyoshi. Takenobu has produced music on games such as Daytona USA, Virtua Racing, and even Shenmue. Whatever game he takes part in, it always gives me both a smile on my face, and makes me enjoy the game waaay more. Today on the first issue of FBoGCaTW, we look at my all time favorite video game composer: Takenobu Mitsuyoshi!
history
Takenobu Mitsuyoshi was born on Christmas of 1967 in the Fukuoka prefecture of Japan. Because of his father’s work, he moved around the country until they finally settled in Chiba, and then later in Sendai when he was in his second year of high school.
When Takenobu was in his elementary and middle school days, he despised music, music class, and anything relating to music theory. Despite the dislike of music, he did enjoy singing and singing popular anime theme songs from back then (that isn’t too different nowadays for him). One other thing he liked during elementary school was baseball, ending it while he was wrapping up his middle school days. Why he left is because when Takenobu began high school he started attending his school’s science club in search for something other than sports. In that science club, there were NEC PC-8001s in the class that could play music and this impressed takenobu, along with screwing with synthesizers. Of course, the science club did not 100% spark Takenobu’s musical interest. the band “Yellow Magic Orchestra” was a huge influence on him and also helped him build his fascination of music.
When Takenobu went out to college, he majored in economics, out of all things. He was considering a teaching job, but then he got a real taste of what being a teacher was like when he attended classes. But college is where he both joined several bands, and discovered SEGA, and thus aspired to work there when a friend showed him Galaxy Force. In an interview with Game Music Core, Takenobu said:
“Actually, I also attended a Sega job fair meeting, though it was for their business and administration positions, not games development. At the meeting, I was surprised when someone else raised their hand and asked “I want to do sound at Sega, how can I apply for that? [...] ”I remember they replied, “Just send in your demo tape.” -Takenobu Mitsuyoshi
Keep in mind that Takenobu was there for things such as business, and if it weren’t for that one guy... then we wouldn’t have his classic music now. And taking what that guy said in mind, Takenobu took work on producing a demo tape to show to SEGA, and produced 2 instrumental songs. All played by hand and using a multitrack recorder with sequenced drums. Takenobu had always had an interest in game music, so he also applied to other game companies such as Namco, Taito, Konami, and SNK. (Huh, the Daytona USA guy coulda done the music for Metal Slug!!) During the application for the other companies, Takenobu received an “unofficial offer” by SEGA, and the story of when he was tested on his skills deserves a paragraph to its own.
“Their entrance test was insane, too! They had an electric piano setup in the interview room, and they said, ‘Please listen to this melody. You will have 5 minutes to come up with an arrangement.’ [...] After that, I had to meet with the business managers, but my head was all muddled and I blurted out that I’d received an unofficial offer from SEGA.” -Takenobu Mitsuyoshi
In retrospect, he said how he should have backpedaled and was teetering on accepting the offer or not. Instead, he said to the interviewers how he “Just wanted to learn more about your company.” Even though this left them baffled, Takenobu was hired and for almost 30 years (since 1990), he has taken part in games such as Daytona USA, which he has particular fond memories of. The Virtua Fighter series (including the anime, oddly enough), Yakuza, and plenty more that I don’t have much time to mention here.
Tumblr media
takenobu, seen on the right, in his early days of joining sega
music showcase
The first track of Takenobu’s I wanna show y’all that I think describes his style beautifully is an exclusive to an album he put out in 2003 called “From Loud 2 Low: Takenobu Mitsuyoshi Works.” It features mostly famous songs he made for famous SEGA games, but an extra 2 songs of the album are an exception, though. They were made only for the album, and weren’t featured in any SEGA game. One is called “Night In H.A.P.” and the other is “I Feel So Good…”
“I Feel So Good…”
“I Feel So Good…” shows a good example of what I like to call “Mitsuyoshi-ism.” I define it as cheery music based on jazz fusion, that also feature upbeat, optimistic vocals. A few other notable songs by Mitsuyoshi that display mitsuyoshi-ism well are some of his songs in Daytona USA such as “Sky High” or the famous “Let’s Go Away.” In case you enjoy this track, a lot like me, this and the album it was originally from are available on Apple Music and Spotify!
Speaking of Daytona USA…
This is “Sky High” from Daytona USA, released in 1993 for the SEGA Model 2 arcade board. Since it’s an arcade game from the time, that would explain the choppy vocals and sampled instruments. Nevertheless, Takenobu shines bright in this song with his signature singing and flexes his composing muscles. If this version of the song isn’t doing it for you, I don’t blame you. There was a SEGA Saturn version of the game released a year after the original, and it improves aaaaalllmost everything about the game, including music. Here is the cover made for the Saturn.
“Course Select”
When he first joined SEGA in 1990, one of the first games Takenobu was tasked with scoring for was Virtua Racing. It was made by the same development team as Daytona, AM2, and Takenobu is involved with the music, so think of it as sort of a precursor to Daytona, but the music won’t say so. Comparing Virtua Racing’s soundtrack to Daytona’s, VR has a more rock-ish feel to it than Daytona’s Pop-ey, Jazz-ish aesthetic. While it *may* not live up to the beast of a soundtrack that is Daytona, Virtua Racing *does* have some catchy tunes up its sleeve.
“Passing Breeze ~Arrange”
Takenobu was so good at making music for SEGA games, that he was promoted into the S.S.T. Band. S.S.T. stood for “SEGA Sound Team,” and as you could imagine, it was a band consisting of composers from SEGA games. Here is a cover by them of “Passing Breeze” from OutRun, composed by Hiroshi Kawaguchi. In this arrangement, Takenobu is playing keyboard, in which he is also playing the melody of the song. Very relaxing cover, I prefer this one over the original arcade rendition!
Tumblr media
a picture of takenobu with the S.S.T. band, circa 1991
“Burning Rangers”
When you’re talkin’ Takenobu, you CAN’T forget about his kickass vocals! This song from Burning Rangers called, um, Burning Rangers, is a great example of Takenobu’s vocal beauty. While this track wasn’t composed by him, and the original game is more obscure due to the game being released on the Saturn, and pretty much SEGA just shooting themselves in the foot during this time, thus you may not recognize this one. Despite the obscurity, this is a great recommendation! PLUS: shoutout to Dino Gavoni, who did the AMAZING sax solo around the 3 minute mark! (That alone is worth a listen, too!)
“Shenmue - Main Theme”
You may notice a pattern here, all of the songs before this one are all upbeat and high-energy. The main theme to shenmue takes a completely different turn to Takenobu’s style of composition, in that there are no vocals, no high tempo or energy, and only the energy of the orchestra. And this alone displays Takenobu’s flexibility of music, the last music he helped make before this was from Daytona USA 2, with music such as this ( youtube.com/watch?v=kbgD7VTM-MY ), and coming off from that to a huge, and I mean HUGE game like shenmue, also with a huge production team of composers behind it (10 composers!!) was daunting and impressive to say the least. Basically, the song and the soundtrack in general are amazing. So is the game. Have I mentioned how great shenmue is? It’s great. Play it. Now.
sources (in order of appearance)
Please look through some of these yourself, these interviews/articles are all way more informative than this blog!
seganerds.com/2014/05/23/takenobu-mitsuyoshi/
segaretro.org/Takenobu_Mitsuyoshi
shmuplations.com/sst/
www.ne.jp/asahi/v/hara/ga_core/ga_core1_1.html
tssznews.com/2013/03/28/interview-takenobu-mitsuyoshi/
segaretro.org/From_Loud_2_Low:_Takenobu_Mitsuyoshi_Works
segaretro.org/Burning_Rangers#Japanese_version
www.shenmuedojo.net/forum/viewtopic.php?f=3&t=42297
7 notes · View notes
some-bread · 5 years
Text
got tagged by my bud lee @toxiccaves​ to do a meme thing so here we go i spose
Put your entire music library on shuffle and list the first 10 songs
Tumblr media
this is a great idea and I am sure I wont get 10 jingles in a row
1. Monkey Throw Stadium - Ape Escape 3
2. Music Non Stop - Kraftwerk
3. Duvet (cyberia remix) - boa
4. Zoetrope - Boards of Canada
5. Japanese Words That Google Translated Into “Impact of Wine Color,” Which Doesn’t Sound Right, But Whatever - Hideki Saijo
6. Anthem - Rush
7. Mambo Jambo - Scatman John
8. Paralyzed - The Legendary Stardust Cowboy
9. Towards the Future - Masaki Kyoumoto
10. Blaze it Up - Mondo Grosso
and as an example of what I had to skip over 10,000 times to make this list not all jingles, Bitchin’ - Takenobu Mitsuyoshi
i ain’t gonna make anyone do this but hey if you want to go ahead
1 note · View note
phendranadrifts · 6 years
Text
coolyo294 replied to your audio post “takenobu mitsuyoshi - sky high”
if you reblog this song one more time i'm going to eat my shoe
i queued it to RB 8 times a day for a week so get to it
35 notes · View notes
mettic · 6 years
Text
Call out post for @phendranadrifts
Tumblr media
U have reblogged “sky high” by takenobu mitsuyoshi 20 twenty times in the last 7 days
u have to stop
19 notes · View notes
Video
youtube
Diggin’ In The Carts Returns… As a Radio Show?
Diggin’ In the Carts is back! Actually, it’s been back, kinda/sorta. The aforementioned world tour kicked off in LA last weekend, and the above is a healthy 30 minute dose of the duo behind the Streets of Rage’s iconic soundtrack, performing live together for the very first time.
Also, tomorrow is the debut of the long awaited second season! Though instead of a YouTube series, it’s now a radio show? Hey, I’ll take what I can get. Hopefully it’ll be available in the form of a podcast, since those are easier to receive than live broadcasts, at least when you’re a New Yorker who spends much of his time underground, on the subway.
And if you’re not familiar with the YouTube series, aka season one, time to rectify that.
[UPDATE] Okay, I’ve been alerted to the fact that a season one of the radio show also exists. And needless to say, am more than a little embarrassed by my ignorance. Especially since there’s an episode that features both Takenobu Mitsuyoshi and two dudes from Sunsoft, one of whom was responsible for both the soundtracks to Blaster Master and Gremlins 2!
And speaking of YouTube, how about another round up? And how about…  a bootleg of the SNES version of Aladdin on the Genesis vs a bootleg of the Genesis version of Aladdin on the SNES? Did you catch all that?
youtube
Real quick: an extra dose of VCDECIDE (since I try not to repeat sources, given how I can only do six embeds per entry). And one has to love Mega Drive/Genesis diehards still giving SNES fans sh*t over the Mortal Kombat ports 20+ years later.
Speaking of fighting games, MK’s chief rival to be exact: so what was definitive proof that something was absurdly popular back in the 90s? If you said that it received an adaptation in the form of a cheesy 3D motion ride for amusement parks, then you answered correctly...
youtube
Meanwhile, how does one mark 100 years of independence? Well, if you’re Finland, you produce an NES game (which you can read more about it here)…
youtube
And speaking of this year, am pretty sure when putting together my list of what was best of the best, am confident that Fighters Megamix 2017, I mean Fire Pro Wrestling World, will be included. And not just because you can have Rayman vs Dynamite Headdy…
youtube
Finally, cuz I’m still celebrating Halloween, and courtesy of obscurevideogames; here’s promotional vid for Genpei Touma Den (aka The Genji and Heike Tale of the Demon's Demise/The Genpei Tale of the Demon Slayer), It’s an old Namco arcade offering of little note. But man, all that tokusatsu and anime mixed in makes me wanna give it another spin...
youtube
Don’t forget: Attract Mode is now on Medium! There you can subscribe to keep up to date, as well as enjoy some “best of” content you might have missed the first time around, plus be spared of the technical issues that’s starting to overtake Tumblr.
1 note · View note
rev-tune · 7 years
Text
170820 私立アニソン学園 卒業式 プレイリスト
前半戦 アニ学のおかげで4つ打ち以外にもmixできるようになったよハイパーロボットmix
MESSAGE #9 (TV VERSION) / 種ともこ 炎のさだめ <TVサイズ> / TETSU メロスのように -LONELY WAY- / AIR MAIL from NAGASAKI
背中ごしにセンチメンタル / 宮里久美 トップをねらえ! ~FLY HIGH~ / 佐久間 レイ & 日高 のり子 サイレント・ボイス (TVサイズ) / ひろえ純 ダンバインとぶ / MIO 疾風ザブングル / 串田アキラ 小白竜 (小白竜=シャオパイロン) / 飯島真理 THE WINNER / 松原みき エルガイム-Time for L-GAIM- / MIO 夢色チェイサー / 鮎川麻弥 マクロス (超時空要塞マクロス) / 風雅なおと 破滅の純情 / ワルキューレ Junction heart / 佐咲紗花 sharp # / ねごと Stand up to the Victory - LMash up mix02 / REV-TUNE CENTURY COLOR / RAY-GUNS The Last One / BACK-ON Trust You Forever / 鵜島仁文 JUST COMMUNICATION / TWO-MIX MIND EDUCATION / Misty Eyes ResolutionROMANTIC MODE bL∞dy f8 -eUC- / SawanoHiroyuki[nZk]:Aimer Unicorn -Perfect victory mix- / Keisuke Hattori
後半戦 下北沢の地下の時からずっと4つ打ちとアニメゲームネタを諦めなかったよmix みなしごハッチ remix a.k.a. みなごろしハッチ / REV-TUNE GUNDAM of Z - Enemy Attack Remix / lamamouse Raise your flag (Takkyu Ishino Twitching Acid Mix) / MAN WITH A MISSION Re:re i am / REV-TUNE イニシエノウタremix / REV-TUNE Rё∀L feat.Cyua (KTG COSNOM Extend Mix) / Hiroyuki Sawano Get It By Your Hands (Naden Remix) (2) / Naden acperience 7 (hard 2 ride remix)_v2 / UNKNOWN Sky High (C Tech Dance Bootleg) / Takenobu Mitsuyoshi M.T.T.B. / バンダイナムコゲームス DIVAS / Hiroshi Okubo Disco Ball (RR 20th Anniv. Mix) / Hiroshi Okubo
アニ学。
7年前はまだアニクラなんて言葉もあったようななかったようなだったし、 このメンバーとはハウスDJやってる頃からの仲だったし、 そんな頃からゲームネタを堂々とDJできる唯一の場所だったし、 DJを再開するきっかけにもなってくれたし、 この場所がなかったらあの大きな舞台に登ることもなかったし、
そんな感じでぼくにとってはとっても大事でおおきな存在でした。 また「同窓会」つって間を空けて開催してくれると思ってる奴。 だけど今は一区切りだったのだ。 ありがとうアニ学!ありがとうわなみ!ありがとうケント!ありがとうお父ちゃん。!うらわ!モロくん!じっぴーくん!かおちゃん!せいやくんまつとさんしろぼんうにさんるーつせんせい数々の豪華ゲストの皆様そしてアニ学を楽しんでくれたみなさま!本当にありがとうございました!
こりずにまた飲もうね!!!!
5 notes · View notes
entergamingxp · 4 years
Text
Game Over screens • Eurogamer.net
Five of the Best is a weekly series about the small details we rush past when we’re playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We’ve talked about so many in our Five of the Best series so far. But there are always more.
Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you – probably outraged we didn’t include the thing you’re thinking of – can share the thing you’re thinking of in the comments below. Your collective memory has never failed to amaze us – don’t let that stop now!
Today’s Five of the Best is…
Game Over screens! Too bad, you lose, put some more money in. Game Over screens might have been a necessary way for arcade machines to wring a bit more money from our juvenile jeans but they didn’t end there. Their influence carried over as games entered our homes, and crushing finality of the Game Over screen, which you can do little more than gawp helplessly at, can still be seen to this very day. It might not look the same, it might not use those iconic words, but it’s there. Question is, which is the best? Happy Friday!
Game Over Yeah! – Sega Rally
It’s long been a belief of mine that more video games should have their own theme tunes, and Sega Rally’s got one of the best of the lot – the absurdly titled, joyously upbeat My Dear Friend Rally. It’s another ditty from Sega’s mud-caked 1995 classic that’s stuck in the collective consciousness, though – that syrupy ‘Game Over, Yeah!’ screen that echoed out across arcades of yesteryear. It’s a weirdly upbeat way to let you know you’ve failed, but such was the sunshine goodness of Sega’s output in its 90s pomp.
-Martin Robinson
To see this content please enable targeting cookies. Manage cookie settings
I ought to have just done this five times!
Monologuing – the Batman Arkham games
Batman doesn’t just have the best outfit, the best gadgets, the best car and the best house of all superheroes. He has the best villains. This is the secret reason why the Arkham games work so well – for a lot of the time you’re up against people who are just as interesting as you are.
This comes together with another of Arkham’s central achievements – that Batman is a glass canon, great in a fist-fight but vulnerable under gunfire – to create some of the most memorable game-over screens in games. You mess up. You die. You collapse to the floor, and then a super-villain leers over you in the darkness, offering a few mean-spirited lines to see you off. It’s wonderfully theatrical – the shadows, the face up close and ghastly – and it’s also wonderfully true to form. What do supervillains do? They monologue. Well played, Rocksteady!
-Christian Donlan
To see this content please enable targeting cookies. Manage cookie settings
Mark Hamill’s Joker is just superb.
G.A.M.E. O.V.E.R. – Daytona
Takenobu Mitsuyoshi gets another shoutout – as Sega’s talented composer and vocalist should – for something of a deeper cut. The Daytona USA soundtrack is full of bangers (Sky High is such a delight just listening to it makes me want to weep with joy) but it’s the oddness of its Game Over screen that’s always stuck with me. There’s a lumpiness to the original version that’s simply adorable. GEE AY EM EE OH VOO EE ARE! Quite…
-Martin Robinson
To see this content please enable targeting cookies. Manage cookie settings
What’s up with that V?!
You Died – the Souls Series
Those two words have become synonymous with the Dark Souls series. In the modern era, in fact, Dark Souls sort of owns the Game Over screen, and there’s something chilling about the old school text effect that’s used on You Died, which, in another game, would be unbearably naff or suggest the kitsch of Pearl and Dean and the glory days of cinema advertising with its weird slogans and font effects. (Looking for bedding? The place to be heading is Reading Bedding!)
The thing is, though, that You Died is never the end. Souls games have an unusual approach to what you can do in a video game life – you basically use your remaining health to move a lens of attention over this complex world, seeing if you can make it from one bonfire to another. Mistakes along the way always lead to a bit of understanding. So maybe You Learned would be more appropriate. Not as catchy though. Let’s leave it as it is?
-Christian Donlan
To see this content please enable targeting cookies. Manage cookie settings
The Red Ring of Death
You know how it goes: you’re deep into an absorbing new adventure on Xbox 360 – maybe Lost Odyssey, an underrated gem – and you rush home from wherever to carry it on. You grab yourself a drink and a snack for the long haul and you settle into your favourite chair. A cozy feeling comes over you – you’ve looked forward to this.
Then you turn your Xbox 360 on. But it doesn’t turn on. In the place where you should see a familiar green glowing light around the power button, you see instead see red. You know what this means because you’ve read about it. It’s the infamous Red Ring of Death. Your machine is broken. How’s that for a Game Over?
Fortunately Microsoft footed the bill for the replacements and repairs, but it would go on to become such a widespread problem that the RROD bill ended up at more than $1 billion! I went through three Xbox 360s – how about you?
-Bertie
To see this content please enable targeting cookies. Manage cookie settings
I found this rather entertaining.
from EnterGamingXP https://entergamingxp.com/2020/05/game-over-screens-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=game-over-screens-%25e2%2580%25a2-eurogamer-net
0 notes
heavyelectricity · 5 years
Text
My 2018 in pictures
It’s been a year with a lot of good things and some crashing low points, but fuck the negatives - I got cool things, went to cool places and did cool stuff this year. Nobody can take that from me. Here’s the edited highlights.
Tumblr media
January: I have a symbiotic relationship with nostalgia. I feed off the nostalgia of others, in order to indulge my own nostalgic interests, which fuel me to work. In January I picked up the complete run of Manga Vizion, full of Rumiko Takahashi one-shots and other cool stuff.
Tumblr media
February: Every so often I get to do a cool trip for work, and in February I got to visit Rare’s studio in Twycross. Once you get through the massive security gate, you see lots of the old characters as you drive up towards the buildings - including Banjo and Kazooie, and of course this foul-mouthed little shit.
Tumblr media
March: It snowed. When I first moved into my flat, I promised my stepmother that I’d take a picture of the snow-covered beach, not knowing that it never snows where I live. Finally, four years and four months later, we were told not to come to the office and I walked (very fucking carefully) to the beach. I spent a lot of time posting about the snow on Facebook to annoy my grandad, because he was ranting about how the snow brought the country to a standstill. This was the best photo I took.
Tumblr media
April: My boss got me to mod his Wii. I’d never modded a Wii before, but it worked out fine - except for one thing. He wanted to run the Project Zero 4 patch via RGB SCART. I spent a load of time trying to make it work properly instead of getting this red screen, but couldn’t. Still, I spent so long on it that he paid me a little extra. XD
Tumblr media
May: I went to MCM for the first time in a year and a half. I’d injured my leg, it was hot, and I didn’t have loads of money. But I did manage to get some cool stuff, including Root Letter for the Vita and the latest Lovebites EP. But the big thing was that my friend was exhibiting for the first time ever, and she nailed it. I bought this lovely print of Monika from DDLC - you can see her work at @paranoart.
Tumblr media
June: I went to see Necronomidol! Supported by 2& and Kai of the Screaming 60s, they had an absolute belter of a set (it was a full band set too!) and played some of my favourite songs, including Keres Thanatoio (not a regular). I never posted this picture at the time because I don’t like the way I look in it - this was more or less my peak weight, as I started trying to lose weight a couple of weeks later. But fuck it! I had a good time and I loved meeting them all - especially since I won’t get to see Hina and Sari as part of the group again.
Tumblr media
July: I was playing a lot of arcade racing games because I was writing a Daytona USA feature for the magazine. As well as Daytona, I busted out the Saturn 3D controller and played Sega Rally (better on digital), Manx TT (better on analogue) and Sega Touring Car Championship (better left on the shelf). Then I went to the arcade, played the new Daytona and transferred my mad skillz. Also, I got to interview Takenobu Mitsuyoshi, though only by email.
Tumblr media
August: I went to Arcade Club in Bury, Greater Manchester. There are hundreds of arcade cabinets there, from great retro games to imported music games. It is the best arcade I have ever been to and I wish it wasn’t so many miles away. I only got a couple of hours in there because it was a work trip, and I want to spend a full day there. Sorry, did I say day? I meant week.
Tumblr media
September: We won the company’s Magazine Of The Year award. Though it’s only an internal award, there was a lot of competition - at the time, we published over 50 magazine titles (we’ve since closed a bunch). I didn’t think we were going to win. I was sitting at the back of the room charging my phone via power bank, and when it became clear they were talking about us I turned to Para and just said “oh shit!” To be honest, the company conference was miserable, with lots of talk about how badly print is doing and how digital is the future. Before the awards I was trying to drink alone, quietly, when my team showed up and I had to pretend to be alright. This was a nice bit of recognition, but one that was hard to process.
Tumblr media
October: I’ve become full-on Love Live! trash over the last few months. When I went to MCM (much easier without the leg injury and everything), I picked up some blind box Aqours figures and got best girl Yoshiko. She lives on my desk now, in my pen mug just by the controller adapters. I also picked up the Trigun collection on DVD and Cowboy Bebop on Blu-Ray, plus some CDs.
Tumblr media
November: I went to Sony to see the PlayStation Classic - meaning that I’ve been to offices run by the three major console manufacturers (Nintendo Europe in Germany and Rare being the other two). By now, you know that the system isn’t what it could have been, and I was disappointed by what I saw that day. As soon as I played Tekken 3, I knew something wasn’t right, and sure enough found that it was the PAL version. But Sony didn’t help itself here, as it showed off the system on TVs set up for video, giving some truly horrible “enhancement” artifacts and lots of input lag. When the PR person asked what we thought of it, thankfully the Official PlayStation Magazine editor spoke long enough that I didn’t have to awkwardly say it wasn’t great - instead, I saved that for print.
Tumblr media
December: During the second half of this year, I have been trying to lose weight - and succeeding. I started from a very high weight of 28 stone (392lbs) and a couple of weeks ago, I took this photo half a pound from the 60lbs weight loss mark. I crossed it but didn’t quite hit the 23 stone 7 lbs mark I wanted before Christmas, and now we’re having the Socially Acceptable Annual Binge™ so I’m going to have to work hard again in the new year. But this has been a huge deal for me - I’m moving better, my clothes are starting to look kinda baggy in a way they didn’t six months ago, and I’m healthier.
4 notes · View notes
fiothelemon · 5 years
Text
december 29 2018 - some of my favorite game OSTs vol. 1
Tumblr media
Hey! This edition may seem a bit different. If you follow my instagram (plug plug  ig:@_____fio plug plug) then you may have come across a poll I held about the future of this blog. I wanted to do more opinionated pieces on soundtracks I liked, and wanted to do reviews on OSTs that you guys suggested! I’ve already got some picked out, thanks to y’all! Don’t worry, I will keep doing editorial lil’ essays on game composers. To help kick start this new direction, here are some of my favorite soundtracks of games!
If you know me well, you may know that I am a huge SEGA fanboy first, but not too far behind I’m a huge SNK and Neo-Geo fanboy. Our first exhibit is one that I think represents my love, or fascination, of Neo-Geo. That soundtrack is, Metal Slug! (The original, not the others that came afterward. Though the rest are incredible, too!)  
“Metal Slug”
Composed by Takushi Hiyamuta
Original game released April 19, 1996
The soundtrack just keeps getting better and better the more you get into it. Personal favorites of this are “Inner Station,” “Main Theme,” “Steel Beast,” “Ridge 256,” “Final Attack,” and “Hold you still!” Each song in the OST perfectly captures the wonder of the Neo-Geo. My goal before I die is to own one of my own. I would go into debt as soon as I buy one but at least I could say that I own a Neo-Geo!
“Daytona USA (Arcade)”
Composed by Takenobu Mitsuyoshi
Original game released August 1993
I already made a blog post about the composer and some Daytona USA music he did, so I’ll keep this one brief. Lets go back to when I said “I am a huge SEGA fanboy first,” and the reason behind it is about 60% because of the awesome music they produce for their games! Seriously. Sonic ‘06 was a shit game but it had a good soundtrack. But we aren’t talking about Sonic, we’re talking about Daytona! My favorite tracks from the game are “Demo - 1993,” “Let’s Go Away,” “Awaiting Other Challengers,” “Sky High,” “Could You Fly,” and “Pounding Pavement.”
“Kirby’s Dreamland 3”
Composed by Jun Ishikawa
Original game released November 27, 1997
I don’t know how I found this game, and I don’t know how it has such an amazing soundtrack! I’ve heard no one talk about this game, or its music. Truly underrated! Why is it so hidden? My theory is that it came out in ‘97, and Nintendo fans only gave a shit about the Nintendo 64 at the time. It’s a really good game, too. Poor Kirby’s Dreamland 3, the middle child of the Kirby games. Anyway, my personal favorites of this OST are “Opening,” “Grass Land 2,” “Ripple Field 1,” “Ripple Field 2,” “Sand Canyon 3,” “Iceberg,” “Friends 2,” “Mission Failed,” “Big Boss Battle,” “Hyper Zone 1,” and “Staff Roll.”
0 notes