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#Technosoft
posthumanwanderings · 4 months
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Hyper Duel (Technosoft - Sega Saturn - 1996)
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Dragon’s Fury (aka Devil’s Crush) 
(TechnoSoft/Naxat Soft/Tengen - Genesis - 1992)
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zeether · 6 months
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Greatest game cover tagline I've ever seen
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viciogame · 2 months
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🎮 Elemental Master (Sega Genesis)
Complete Gameplay: https://youtu.be/fQh1-RQqNQ0
#ElementalMaster #SegaGenesis #MegaDrive #Sega #Genesis #ShootEmUp #Shmup #TecToy #Technosoft #エレメンタルマスター #rtype #gradius #メガドライブ #セガ #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
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7grandmel · 10 months
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Todays rip: 20/11/2023
88811
Season 4 Episode 2 Featured on: DJ Professor K Presents: 24​/​7 FUNKY FRESH BEATS FROM TOKYO​-​TO
Ripped by Anonite
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Only a month ago with Give Me the Fantasy, I made public my affection and overall adoration for chiptune rock band Anamanaguchi (who just recently scored the recent Netflix series Scott Pilgrim Takes Off!). Little did I know, that I'd been adoring them for longer than I'd known - this gem of a rip, with as strangely cryptic of a track name as 88811, turned out to have been yet another piece of Anamanaguchi music, one that had been sitting in my playlists since its initial album release.
I think its really fascinating how many rippers end up committing themselves to small passion projects on the channel, sometimes entirely on their own - think of something like Collision Chaos Good Future JP [CD Beta Mix] and the other Beta Mix arrangements done by ripper Jass, as an example. 88811 and its ripper Anonite fall into a similar category - rather than arranging Sonic CD music to sound akin to Genesis Sonic music, however, Anonite's love is wholly directed toward one of the console's most beloved hardcore titles. Thunder Force IV.
Listen, I'm going to keep it plain and simple - if you've never heard the music of Thunder Force IV, you've never lived. What Technosoft were able to accomplish with SEGA's 16-bit machine is nothing short of miraculous, a type of sound that can ONLY exist on the Genesis, yet simultaneously excels far beyond the limits of what one thinks would be possible on it. ANY track arranged into the instrumentation of Thunder Force IV is bound to sound excellent, yet Leave the Past Behind simultaneously feels like such a perfect pick - Anamanaguchi's blend of chiptune and distorted guitars is a match made in heaven for Thunder Force IV's shredding synths. The rip is a marriage, a full on celebration, of two of the most unsung legends in the scene of VGM, from two games whose entire legacy effectively rests on their breathtaking scores. One, a shoot-em-up from a long-gone franchise, on a console only remembered by the mainstream for its edgy platformers - the other, a game that was long left delisted, only truly remembered for its unavailability rather than for the terrific soundtrack it bolstered.
All of that celebration, that love, and of course the utmost perfect quality in its arranging, yet...it still sits below 15K views. Anonite has since left the internet altogether, and this rip amidst all of his other Thunder Force IV contributions have become lost to the sands of time. Yet that's part of what drives me to keep this blog going - to keep shining a much-needed spotlight onto the rips that truly deserve it. Thank you, Technosoft, Toshiharu Yamanishi, Takeshi Yoshida, Naosuke Arai, and Anamanaguchi. And thank you, Anonite.
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jayextee · 2 years
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Thunder Force IV is SO good.
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My week in gaming has been grinding a 1CC, or one-credit completion, of Thunder Force IV for the SEGA Megadrive. What this entails to the uninitiated, is playing an arcade-style game to completion; usually on the default settings, as I have; without continuing, as if an arcade machine were fed a solitary quarter and the player were good enough to beat the entire thing.
It was such a good experience, I felt like I just had to write about it. Thunder Force IV is one of the best shmups ever, and I want to talk about why.
VISUALS Much of TFIV is codified into two colour groups; orange and blue. Exceptions exist in some backgrounds and enemy graphics, but the bulk of the action rarely strays from orange and blue where it matters; when you are shooting enemies or their protective structures or surrounding walls, the colour of the impact graphic communicates perfectly to the player whether damage is being done (orange impact) or not (blue impact). There is an exception to this in the super-powerful 'blade' weapon, which offsets its power somewhat and makes it a tool best-used by experienced players; a good balance in my opinion.
Keeping the palette to these consistent rules for a large portion of the game is a good design choice.
AUDIO Almost everyone will tell you to play TFIV with the sound turned up for the absolute banger soundtrack, replicating guitar sounds as well as the YM2612 synth ever did in the Megadrive's lifetime, and they're right about that. But what they'll miss is how well-designed the sound cues are; there's a good assortment of varying explosion sounds across a gamut of pitches and intensities, many of which will communicate to the player when a boss or enemy has been partially-destroyed and will change attack pattern. Essential in learning the game. ALSO DAT SOUNDTRACK THO.
BALANCE TFIV has five types of weapon that cover the following bases; forwards, backwards, above/below the player ship, opposing the ship's last movement direction, and homing. This is actually a veritable Swiss army knife of shmup weaponry, meaning there's a tool for every situation. In fact, often multiple approaches will work; a fact that works well with the punishment mechanic of losing the currently-used weapon (apart from the default mode of the initial forward and backward-firing types) upon death. This is complemented by a player-adjustable ship speed for fine micrododging or fast fleeing depending on the situation.
ENCOUNTER DESIGN Levels themselves will throw hazards at the player from all directions, and each one has its own particular 'flavour', which is distinct and learnable. Bosses have generally well-telegraphed attacks, a multitude of them to cover different types of space -- meaning that a player very often can't rely on 'sweet spots' and has to explore with different methods of approach and attack.
IN CONCLUSION Thunder Force IV isn't just one of the best shmups for Megadrive. It's one of the best ever, and my week spent grinding that 1CC has been A Good Time™. So much so, that I just had to tell someone about it. (crossposted from my CoHost)
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aaronkraten · 2 months
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Hyperduel - technosoft - 1993
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smbhax · 3 months
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Batten Tanuki no Daibouken (MSX)
Found the video these screen grabs are from via @hironobu-s :
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arcadeboxes · 9 months
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Hyper Duel kit box
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casinonewgame · 10 months
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[Kumitate Battle Kuttu Ketto] / TechnoSoft / 1998
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Lazy saturday morning
Nekketsu Oyako, Saturn
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posthumanwanderings · 4 months
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Hyper Duel (Technosoft - Sega Saturn - 1996)
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Dragon’s Fury (aka Devil’s Crush) 
(TechnoSoft/Naxat Soft/Tengen - Genesis - 1992)
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if-loki-was-a-fox · 1 year
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I need a physical representation of c!Techno, with all his character growth (and lack-there-of), his flaws, and his fallacies, and everything about him, that I can hold up to the light and look at from every angle, and turn inside out and put under a microscope.
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viciogame · 1 year
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🎮 Thunder Force 3 (Mega Drive)
Complete Gameplay: https://youtu.be/RG3yvWP3WDY
#ThunderForceIII #Technosoft #ThunderForce3 #Shooter #ShootEmUp #Shmup #Gradius #Rtype #BulletHell #Sega #TecToy #MegaDrive #SegaGenesis #Genesis #サンダーフォースIII #サンダーフォース #株式会社セガ #メガドライブ #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay
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amazetechnology1 · 7 months
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