having finally beaten ToTK awhile ago, I feel I can give some thoughts, I have many, but I'll focus on the story right now
my main feeling towards the game is frustration
this game had some of the best scenes in any Zelda game, full stop
Ganondorf's unsealing, fucking banger
the dragon scene? fucking AMAZING
drawing the master sword high up above the clouds? Beautiful
"Remember this name" as the main theme plays in the background, FUCK man
and that was possibly the coolest final boss of any video game I've ever played
but everything else is just... meh
and it's really frustrating, I feel like if given more time to cook, they could've made something really fucking cool
the story was really disorganized, and frankly, I got tired hearing the same thing 4 times, not skipping any of the sage cutscenes in hopes something, ANYTHING, would be different, but they weren't, I was fed the same thing four times!
and ultimately... I wasn't that invested in the story
some say that Zelda has always had bad stories, and this is just false
Zelda has always had relatively simple stories
but I was invested in stopping Ganon in OoT, I saw his impact on the world, and I saw how it impacted characters I'd grown to love!
I was really invested in the story of Link's Awakening, I didn't want the island to disappear, but it had to as sad it was
I think I cried the first time I beat LA as a child
but... here? Meh, I didn't feel the stakes, they were certainly there, but I mean, when it came to viewing the past, I cared about Zelda I guess, I like her, and I mean, the really fucking good scenes in the past are centered around her
I somewhat cared about Rauru and Sonia, but I mean, that was several millennia ago, I don't mourn dead people from the 2nd century much, of course they're dead, it was long ago, perhaps their death was tragic in some way, but, I don't feel that upset at it
and for the ancient sages... not even the writers cared about them! They don't even have names! WE DON'T EVEN SEE THEIR FACES!
and in the end, the most powerful part of the story, a beautiful scene of sacrifice... was just undone
and I'm not saying that Zelda shouldn't have been saved
BUT
let there be consequences
say that perhaps, she is very negatively impacted by her experience, it may take years for her to get over what has transpired. Which isn't impossible, and is still a hopeful note... but there were consequences, ones that will be overcome with great effort, and community, and support
but instead we are left with Zelda as she was... prior to her sacrifice, she doesn't remember it
I'm not saying happy endings are bad, but, a happy ending out of nowhere with no consequences? I don't like that
I grew up playing Zelda, and often these games had a sense of melancholy to them
Link saved the wind fish... and in the process lost that entire island of people, and Marin in particular
Link sealed away Ganondorf, and went back in time to warn the kingdom, and live out his childhood that was stolen to him... but he knows he's not a Kokiri, his identity was false, and he fundamentally, as Saria said, is of a different world from her, there is an innate barrier that will only grow between him and his former home, and in the end he will eventually become the Hero's Shade
Breath of the Wild did this well, it is a game about the aftermath of your failure, Zelda and Link have both lost their past, they can't return to it, they've failed, and time only moves forward, and they do
in all of these cases, it's not entirely negative, there is hope, there is a future
but there's also melancholy, there is loss, and I think that's something that ToTK just couldn't do
31 notes
·
View notes