#actionscript3
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flashdaily · 7 years ago
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Adobe AIR apps: Drum Pad Beats
Drum Pad Beats is a fun beat/composer - scene/remixer to capture those ideas when that flash of inspiration hits while away from the studio.
Drum Pad Beats is aimed at users that want to create rhythms and melodies using pads and step sequencers. With the added ability to export their creations to wav, ogg or midi loops (zip, pcmsynth for Caustic), user ideas can be taken farther in mobile or desktop Digital Audio Workstations.
Great for sharing beats/tracks as dpb files and remixing another artist's track, the track could then be remixed again adding even more flavor. Drum Pad Beat's project file contains everything another user needs to take that idea even farther.
Create & share rhythms and melodies on the go — with this fantastic #StarlingFW, #FeathersUI, #AdobeAIR powered app: Drum Pad Beats: https://t.co/ofj1H5DTQ7
— Gamua (@gamua)
August 13, 2018
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theantoniomabs · 6 years ago
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Hello everyone, I hope you had a good week. We literally just had a close call with a tropical storm, but all’s well. It builds character.
Hahahaha, so today was truly a wonderful, and productive day and I will be honest, it has 100% to do with the new randomize system I implemented into the studio days.
Add some Spice to your To-Do List
Honestly I always wanted to do it, but for some reason it took me like 12 years to actually try it out, and woow I love it.
So everyone has a TO-Do List right, but it can get really boring to just go down the list item by item, however if you write all those to-dos in a piece of paper and put them in a bowl, you instantly add some spice to your workday. No more spending an hour everyday boring yourself to death with emails, instead randomize that baby. Maybe you get to do it at noon today, and it just looks beautiful whenever you get out of your comfort zone.
On to the next thing I wanted to share today;
Moai.
Moai!
Moai!!!
I’m pretty sure i posted some of these heads before, but man! Am I happy to say that I am finally completed with these Moai Heads. The Credit Island is currently completed for now.
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Today I added the last patrons of the game. It’s a pretty cool list. I’ll go ahead and tell you who are the people supporting me and the game. Note, while they are supporting me and the game, they are not working directly in or with the game (for now)
From left to right:
Sro- Animator and Producer
Mabel Padilla
HfDiez- Music Producer and Sound Engineer
Christopher Rodriguez
Luis Rodriguez
Fernando Rodriguez
Luis W. Rodriguez
Erika Huertas
Nick Pasto – Mr.PastoArt programmer and teacher
So yeah a bunch of people ❤
If you’d like to be part of the credits as a patron, you can join at the $1 level and get your face on the game. In the future I’m thinking that I will be adding clickable links at the $5 mark, but we’ll see.
https://www.patreon.com/Antoniomabs
The game as you can see is still very much in it’s early stages, but it’s going so well, and I just can’t contain my ideas on it.
Check out some of the features I will be implementing in the coming sessions ❤
Firefly Animation for Moai Heads
Level 3 (code)
Exchange Art (boxes, switches, platforms, bridge, wodden gaet, foreground grass, character)
Implement CutScene System
Game Section 2
Forward and back Scene Triggers
In Game CutScene Animation Triggers
Exchange Art2 (Refine Section1, platforms, Background, Atmosphere, Environment, Character Anim)
Red Firefly Mouse pointer
Extra Mouse Event Art/Animations
Add Music
Zoom In and Zoom Out Function
A lot of work ahead, so I’m excited to be journaling it and sharing it with everyone.
I also gotta work on some bugs, this is definitely a Journey. The Indie Game Journey.
Moai Hello everyone, I hope you had a good week. We literally just had a close call with a tropical storm, but all's well.
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kupogames · 8 years ago
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I think Epic Battle Fantasy 5 is probably around half finished now!
Most of the battle system and animations are done. I’ve still got the bosses and summons to program, and a bit of debugging to do there. Equipment, skills, and most items are done.
What’s left is mostly out-of-battle stuff now: Map art, maps, NPCs, dialogue, battle backgrounds, lots of menus, translations, setting up battles and treasures, and all that. And testing and balancing, of course.
I would have liked to be at this point around 2 months ago, but I guess I’m not very far behind considering all of the stuff that’s slowed me down. I’ve been at it for 14 months, and I’d like to get it done in 24. We’ll see how that goes.
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marcotmp-blog · 8 years ago
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The following games are educational games created using Flash/AS3 for the Tax Education Office of DGII, the Tax Agency in Dominican Republic.
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Yara-ri
Is an educational game where kids learn the importance of paying taxes. It was created for the Education Deparment of the DGII,
In this game I worked on Programming, Game Design, Level Design and Produced the original music.
Play Game
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Identify the Goods
Is a mini game where kids have to identify private or public goods
Play Game
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Jigsaw
Simple jigsaw puzzle with images promoting good values.
Play Game
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Trivia
Fun trivia game about tax topics.
Play Game
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Sudoku
Sudoku like game but instead of number it uses abbreviations.
Play Game 
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Formasilabas
In this game you have to find words before the time ends.
Play Game
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Coloriiando
Coloriiando is a simple coloring game. The images show goods and values and you can save your drawing after completed.
Play Game
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Pictofrases
Pictofrases is a game where you have to discover messages hidden in hieroglyphs.
Play Game
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bjiru · 2 years ago
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i thought i would reblog this and say newgrounds is holding a flash game jam to promote there flash emulator Ruffle.
Ruffle is still in development but currently supports Actionscript1 and Actionscript2 and soon Actionscript3, meaning many flash works are playable one again using it, and soon almost all. They play as they would have if flash was still supported. in browser, embeded in the website.
To celebrate ruffle and flash's legacy newgrounds is holding a "flash forward!" game jam with hundreds of brand new flash games being created! ! !
If you want to check it out, or check out ruffle here are the links
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vehiclepiner · 3 years ago
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Textastic app
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TEXTASTIC APP FULL
TEXTASTIC APP PRO
TEXTASTIC APP CODE
TEXTASTIC APP BLUETOOTH
iOS "Open In" support, from Buffer Editor to other app - vice versa.Preview any files supported by iOS including images, PDFs, movies and documents.
TEXTASTIC APP BLUETOOTH
Bluetooth keyboard support (Supports all iOS short-cut keys).
Vim coding support (If you don't need it, don't use it.).
TEXTASTIC APP CODE
Syntax highlighting & Code Autocomplete ( ASP, AWK, ActionScript, Ada, Arduino, Bash (Unix shell), C, C++, C#, Cobol, CSS, D, F#, Go, Haskell, HTML(4&5), INI, Java, Javascript, LaTeX, (Common) Lisp, Lua, MATLAB, NSIS, Objective-C, Pascal, Perl, PHP, Progress, Puppet, Python, R, Ruby, SQL, Visual Basic, x86 ASM, XML).Connect to Dropbox, SFTP, SSH and FTP servers.
TEXTASTIC APP PRO
Universal app for iPhone, iPad, iPad Pro and iPod touch.
Turn your iOS device into a tool and start getting work done. Uploading files from desktop from browser or iTunes sharingīuffer Editor is a POWERFUL code and text editor that lets you easily develop software, review code or take notes on the go.īuffer Editor allows you to connect to many different remote services including Dropbox, SSH, SFTP and FTP servers. Folder Synchronization between Local Project and FTP Project Change file/folder permission (CHMOD) on FTP/SFTP projects iOS "Open In" support, from Koder to other app - vice versa Extra Key / Additional Keys on Virtual Keyboard with open+close brackets keys Previewer Browser with Firebug Support + View Source function iOS8 Document Picker Support to open/import/export other app files from/to Koder Access and Manage your Dropbox, (S)FTP, webdav and local files easily Syntax Highlighting ( Supports more than 80 languages : actionscript, actionscript3, active4d, ada, ampl, apache, applescript, asm-mips, asm-x86, asp-js, asp-vb, aspdotnet-cs, aspdotnet-vb, awk, batch, c, cobol, coffeescript, coldfusion, cpp, csharp, csound, css, d, dylan, eiffel, erl, eztpl, elixir, fortran, freefem, gedcom, gnuassembler, haskell, header, html, idl, java, javafx, javascript, jsp, latex, less, lilypond, lisp, logtalk, lsl, lua, markdown, matlab, mel, metapost, metaslang, mysql, nemerle, none, nrnhoc, objectivec, objectivecaml, ox, pascal, pdf, perl, php, plist, postscript, powershell, prolog, python, r, rhtml, ruby, sass, scala, sgml, shell, sml, sql, standard, stata, supercollider, tcltk, torquescript, udo, vb, verilog, vhdl, xml ) With Koder you can code anytime and anywhere, no matter if you're at your desk or while on the go It does have many features including syntax highlighting, snippet manager, tabbed editing, find and replace code, editor theme, remote and local files connections, and many more. Please note: You can use Textastic for iPad and iPhone to sync files between the Mac and iOS versions of Textastic using iCloud.Koder is a code editor for iPad and iPhone.
Symbol list to quickly navigate in a file.
Code completion for HTML, CSS, JavaScript, PHP, C, and Objective-C.
Compatible with TextMate and Sublime Text 3 syntax definitions and themes.
Supported file types include HTML, JavaScript, CSS, XML, Markdown, Objective-C, Swift, C++, PHP, Perl, Python, SQL, shell scripts and many more.
Syntax highlighting of more than 80 programming and markup languages.
Textastic is a powerful and fast text, code, and markup editor.
Improved declaration of supported file types so that it works better with other installed apps that can open the same kinds of files.
Fixed "Open In…" performance problems on Macs with many CPU cores (e.g.
Universal app: runs natively on both Apple Silicon Macs and Intel-based Macs.
macOS Big Sur: fully updated for compatibility with the latest version of macOS.
This release is a macOS Universal app, which can run natively on both Apple Silicon Macs and Intel-based Macs.
TEXTASTIC APP FULL
Textastic 5.0 adds full support for macOS Big Sur with a refreshed user interface and an updated app icon.
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dihuang · 5 years ago
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I got this book in 2004 for a Flash 2 class. I took this and a Flash for beginners class at Irvine Valley College. It was a late afternoon/night class. This was before I went to Otis. This book is obsolete because Flash used ActionScript2 as the programming language. The new stuff only uses ActionScript3. Programming is for creating interactive animations like games and website interfaces. It’s not popular as a website making tool because some devices do not play Flash. Why? Because the companies are rivals and don’t want to share. That’s it! 🤷🏻‍♀️ https://www.instagram.com/p/CDjlXMHpH05/?igshid=12e3t44omtwp8
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kiriblog · 7 years ago
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ヤッホォォーイ! みんな〜 見〜てる〜 バーチャルユーチューバーのぉぉぉ fladdictさんだよー イェェェー! actionscript3最高ォォォ! みたいにやるのが、一番ハードルだと理解した。 https://t.co/fZi5mC9kTf
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flashdaily · 7 years ago
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Starling extension:  God Rays
A quad that efficiently draws a 2D light ray effect on its surface. That's useful for adding atmospheric effects, like the typical effects you see underwater or in a forest.
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scratch-machia · 8 years ago
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ソフトシンセ作成の参考資料
あとで過去書いたものとま���めたい。
基本的には以下の要素に該当するものを作るときの資料をまとめてます。VSTとかは作ってねえ。
デモシーンでの使用を想定したシンセ
EXEのサイズはすごく小さいのを想定
まったくもって対象範囲が狭いな!w
1/26追記 他のシンセも作ってみたいので、もうちょっと範囲広げる。 ただデモシーンで使えるようなシンセも視野に入れる。
ソフトシンセの作成テンプレート(と思ってる) http://kioku.sys-k.net/tips/lec4.html 音が出たときは感動した!マジで。 ただここもちと古い情報で、今のVisualStudioが結構いろんなコードを追加してきやがってるのもあって、自分用に情報まとめたシンセのテンプレート作りたくなった、というのが開発動機のひとつ。 あとでこっちでもテンプレートをアップしたいな。
そもそも小さいサイズのExeどうやって作るの http://wordpress.notargs.com/blog/blog/2015/02/28/%E3%83%A1%E3%82%AC%E3%83%87%E3%83%A2visualstudio2013%E3%81%A74kb%E3%81%AEexe%E3%82%92%E4%BD%9C%E3%82%8B/ VS使わないのもあって、この記事は大変参考になりました。 たまに謎の原因でコンパイル失敗するのでここを参考にしてダーッとプロジェクトファイル作ってます。
エンベロープとかも入ってます http://gyabo.sakura.ne.jp/progsnd.html 比較的作曲すんのに必要そうな要素が入ってるので、ここのページ見るとすぐ曲を作れると思うんですが。 ステレオ対応してるし。
フィルターについて http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt 有名なところね。 http://www.g200kg.com/jp/docs/makingvst/04.html 上のテキストの和訳されてるとこ。 http://aikelab.net/filter/ Web上でフィルターの実装みれるとこ。 アルゴリズム重視で作るのであればここ参考にして改造すればすぐ実装できる。 ただ、実行サイズ小さくする場合アルゴリズムの改造(簡略化等)が必要なので気をつけること。 情報元:http://d.hatena.ne.jp/aike/20110118
__security__cookieのチェック回避 http://d.hatena.ne.jp/yellow_73/20070905 本当だったら埋め込んでおくほうがいいんだけど、軽いサイズだと見事エラー吐くから外すんだよ・・・ 解決策の元リンク: http://blogs.msdn.com/nikolad/archive/2005/01/27/unresolved-external-security-cookie-with-platform-sdk-compiler.aspx
アセンブラの資料 http://softwaretechnique.jp/OS_Development/Tips/X87.html FPU使うと一部の算術関数は簡略化できるので、使ったほうがいい。
サウンドプログラミング入門 音響合成の基本とC言語による実装 http://floor13.sakura.ne.jp/book06/book06.html 書籍。まだ入手可能。 シンセサイザ実装するためのとっかかりとしてはアリかと。
C言語ではじめる音のプログラミング http://floor13.sakura.ne.jp/book03/book03.html 上記書籍と同じ作者の本。 もうちょっと理論よりな印象。とは���うものの実装例も存在するので、参考資料に見るのはアリ。 ちなみにもう8刷まで出てるみたい。(まだAmazonで購入可能
サウンドエフェクトのプログラミング Cによる音の加工と音源合成 http://shop.ohmsha.co.jp/shopdetail/000000001934/ 書籍。 自分みたいに理工学でもなく音響も学んでないようなヤツにピッタリな本。 実装部分に関する記述が比較的詳しく書かれてる印象。 (実際今作成中のシンセのエフェクト実装するのに参考にしてます)
4klang http://4klang.untergrund.net/ まぁこのシンセすげえ完成度高いからこれ使う人多くてソフトシンセ作る理由はなくなるかもだけど。 ただうちの環境だとGUIが不完全にしか表示されなくて実質使えねえんだよ・・・orz 1/26追記:別のDAWつかったらGUI完全に表示できた。 シーケンス打ち込みと音色作り込みは別DAWでやったほうがいいかな。
V2 synthesizer https://github.com/farbrausch/fr_public/tree/master/v2 いまさら気づいたけどこれもモジュラーシンセだったんね・・・ これもFPU使ってるみたい。
tunefish synthesizer https://www.tunefish-synth.com/ Brain Controlの人が開発してるシンセサイザー。ソースも見れる。 どちらかというと64kで使うことを想定してるみたいで、比較的可読性の高いソースコードになってる印象。(フルアセンブラとかではないという意味)
Sonant http://www.pouet.net/prod.php?which=53615 トラッカータイプのシンセ。ってか既にGUIレベルのツールあるじゃんこれ。 データの詰め込み方とかデータの作り方を参考にする��がいいかもしれない。
ピストンコラージュ http://pxtone.org/developer/ これにはびっくりしたけど、ピスコラの再生部分のソースが公開されてる。 これを見て現状の知識でもなんとかシンセ作れそうだと思ったのが開発のきっかけのひとつ。 コールバック関数絡みは泥沼だから避けたいのだがどうすべきか・・・(無理か
musicdspのソースコード置いてあるところ http://www.musicdsp.org/showmany.php 確かこれ管理してるのu-heの中の人な気がした。
ZynAddSubFX http://zynaddsubfx.sourceforge.net/ コア部分のソースコードが公開されてるのでありがたく読む。 VSTが販売されてるけど、これ買ってもいいな。
Software Synthesis:Making Music With a Computer http://basicsynth.com/ 結構有名どころでは。 ちょっと基本的な部分から作る際は参考にするといいかも。
PySynth https://mdoege.github.io/PySynth/ Pythonで作ってるシンセですって。 自分はPythonも書いたりするので参考になるやも。
ADSRエンベロープ実装の参考 http://hackmeopen.com/2011/12/synth-diy-software-for-generating-adsr-envelopes/ こういうのがあるとありがたい。 自分もそこそこノウハウがたまってきてるのでどっかにまとめようかしら。
JUCE https://www.juce.com/ かなーり有名なライブラリ。 一度使ってみたときはその厳格さにウッてなったのは事実だけど、逆に専用ツールだけで作れるので、環境に左右されるような作りにしてないのは凄いなって思う。
Biquadフィルタのソース http://www.earlevel.com/main/2012/11/26/biquad-c-source-code/ こういうの参考になる。
GLSL作曲入門 http://qiita.com/notargs/items/be2fa153e62e3554a773 ソースコードなし(断片的にあり) 数年前からデモシーンでGPU使って波形書き込むアプローチが出てきた(Shadertoyにも実装されてるよね)ことへの対応、かな。 デモシーンで曲作るときのアプローチとしては、文字列処理で済ませられるのでアリと思ってる。 普通のシンセに組み込むのは、CPUからのオフロードで役立つかもしれない。が、GPU処理がCPUに依存しないような作りなので、正直そこの兼ね合い どうすんべ、というのがパッと思いつかない。 ただ、GPU処理試す目的でシンセ作りたい、というのもある。
synister http://the-synister.github.io/ ソースコードあり。 ちとザラついた音だけど、基本的な機能は揃ってる。 実装にはJUCEつかってるので、JUCEの使用例として見るのもいいかも。
Spiral Synth2 http://www.pawfal.org/SpiralSynth/ ソースコードあり。 アナログシンセのプロジェクト。もうサポートしてないみたい。 同じサイトのモジュラーシンセも参考になるやも。 なんか面白そうなプロジェクトに取り掛かってるみたいでちょっと興味ある
OXE FM Synth http://www.oxesoft.com/ ソースコードあり。 なんかFM8っぽいスキンが出てるぞwww
YOSHIMI Synthesizer http://yoshimi.sourceforge.net/ ソースコードあり。 ZynAddSubFX からのフォークなのか。
リンク集 http://d.hatena.ne.jp/miurror/20071109/1194556941
The Synthesis ToolKit in C++ (STK) https://ccrma.stanford.edu/software/stk/ ソースコードあり(クラスにまとまって���) 結構な有名どころ。BLITのソースコードみたけど、かなりスッキリ書かれてるのね。
SiON https://github.com/keim/SiON ActionScript3のソースコードあり。 これもすっげー有名どころ。 改めてソース読んでみると発見あるかもな、と。
C++でVST作り https://www39.atwiki.jp/vst_prog/pages/43.html ソースコードあり。 改めてVSTのソースコード見てみると発見があるやも。特に再生まわり。 (今回の自分の実装だと一度WAVに吐き出して再生させてるので、リアルタイム書き込み周りとか気になるのです)
Helm Free http://tytel.org/helm/ これもJUCEつかってるシンセだね。
DirectSound によるドラム マシンの作成 https://msdn.microsoft.com/ja-jp/library/ms973091.aspx サンプルプログラムあり。 ストリーム周りの資料。
ARDOUR https://ardour.org/ ソースコードあり。 そういえばMacBook買った時これも色々調べてたんだった(忘れてた
TiMidity++ http://timidity.sourceforge.net/index.html.ja ソースコードが公開されてる。 実はあまりつかったことがなかったの・・・(MIDIデータが楽譜扱いだってこと知らずにDTMやってた時期もあったんよorz
Dexed https://github.com/asb2m10/dexed ソースコードあり。 結構ごついFMシンセ。DX7の代替を目指しているみたいね。 ってか結構前から知ってたけどデモ用のシンセ作る時FM音源は想定してなかったので除外してた。 いまは色々実装したいので対象にした、というわけ。
mda piano等 http://sourceforge.net/projects/mda-vst/ ソースコードあり。 意外と知られてないけど、mdaの名前がついたVSTは軒並みオープンソース化されてるんよ。 (その後FLStudioでそれ流用されて別のシンセができあがったりな!w)
[vDSP][信号処理]オーディオ・音声分析への道4 矩形波 ノコギリ波 http://qiita.com/programanx1/items/212453f55e01b44e303f オシレータ処理を参考にしました。 (実装はかなり計算を単純化してます)
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kupogames · 8 years ago
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Bug: Rain can score critical hits, even though it does no damage.
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terabitweb · 6 years ago
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Original Post from FireEye Author: Carlos Garcia Prado
Adobe Flash is one of the most exploited software components of the last decade. Its complexity and ubiquity make it an obvious target for attackers. Public sources list more than one thousand CVEs being assigned to the Flash Player alone since 2005. Almost nine hundred of these vulnerabilities have a Common Vulnerability Scoring System (CVSS) score of nine or higher.
After more than a decade of playing cat and mouse with the attackers, Adobe is finally deprecating Flash in 2020. To the security community this move is not a surprise since all major browsers have already dropped support for Flash.
A common misconception exists that Flash is already a thing of the past; however, history has shown us that legacy technologies linger for quite a long time. If organizations do not phase Flash out in time, the security threat may grow beyond Flash’s end of life due to a lack of security patches.
As malware analysts on the FLARE team, we still see Flash exploits within malware samples. We must find a compromise between the need to analyse Flash samples and the correct amount of resources to be spent on a declining product. To this end we developed FLASHMINGO, a framework to automate the analysis of SWF files. FLASHMINGO enables analysts to triage suspicious Flash samples and investigate them further with minimal effort. It integrates into various analysis workflows as a stand-alone application or can be used as a powerful library. Users can easily extend the tool’s functionality via custom Python plug-ins.
Background: SWF and ActionScript3
Before we dive into the inner workings of FLASHMINGO, let’s learn about the Flash architecture. Flash’s SWF files are composed of chunks, called tags, implementing a specific functionality. Tags are completely independent from each other, allowing for compatibility with older versions of Flash. If a tag is not supported, the software simply ignores it. The main source of security issues revolves around SWF’s scripting language: ActionScript3 (AS3). This scripting language is compiled into bytecode and placed within a Do ActionScript ByteCode (DoABC) tag. If a SWF file contains a DoABC tag, the bytecode is extracted and executed by a proprietary stack-based virtual machine (VM), known as AVM2 in the case of AS3, shipped within Adobe’s Flash player. The design of the AVM2 was based on the Java VM and was similarly plagued by memory corruption and logical issues that allowed malicious AS3 bytecode to execute native code in the context of the Flash player. In the few cases where the root cause of past vulnerabilities was not in the AVM2, ActionScript code was still necessary to put the system in a state suitable for reliable exploitation. For example, by grooming the heap before triggering a memory corruption. For these reasons, FLASHMINGO focuses on the analysis of AS3 bytecode.
Tool Architecture
FLASHMINGO leverages the open source SWIFFAS library to do the heavy lifting of parsing Flash files. All binary data and bytecode are parsed and stored in a large object named SWFObject. This object contains all the information about the SWF relevant to our analysis: a list of tags, information about all methods, strings, constants and embedded binary data, to name a few. It is essentially a representation of the SWF file in an easily queryable format.
FLASHMINGO is a collection of plug-ins that operate on the SWFObject and extract interesting information. Figure 1 shows the relationship between FLASHMINGO, its plug-ins, and the SWFObject.
Figure 1: High level software structure
Several useful plug-ins covering a wide range of common analysis are already included with FLASHMINGO, including:
Find suspicious method names. Many samples contain method names used during development, like “run_shell” or “find_virtualprotect”. This plug-in flags samples with methods containing suspicious substrings.
Find suspicious constants. The presence of certain constant values in the bytecode may point to malicious or suspicious code. For example, code containing the constant value 0x5A4D may be shellcode searching for an MZ header.
Find suspicious loops. Malicious activity often happens within loops. This includes encoding, decoding, and heap spraying. This plug-in flags methods containing loops with interesting operations such as XOR or bitwise AND. It is a simple heuristic that effectively detects most encoding and decoding operations, and otherwise interesting code to further analyse.
Retrieve all embedded binary data.
A decompiler plug-in that uses the FFDEC Flash Decompiler. This decompiler engine, written in Java, can be used as a stand-alone library. Since FLASHMINGO is written in Python, using this plug-in requires Jython to interoperate between these two languages.
Extending FLASHMINGO With Your Own Plug-ins
FLASHMINGO is very easy to extend. Every plug-in is located in its own directory under the plug-ins directory. At start-up FLASHMINGO searches all plug-in directories for a manifest file (explained later in the post) and registers the plug-in if it is marked as active.
To accelerate development a template plug-in is provided. To add your own plug-in, copy the template directory, rename it, and edit its manifest and code. The template plug-in’s manifest, written in YAML, is shown below:
“` # This is a template for easy development name: Template active: no description: copy this to kickstart development returns: nothing
“`
The most important parameters in this file are: name and active. The name parameter is used internally by FLASHMINGO to refer to it. The active parameter is a Boolean value (yes or no) indicating whether this plug-in should be active or not. By default, all plug-ins (except the template) are active, but there may be cases where a user would want to deactivate a plug-in. The parameters description and returns are simple strings to display documentation to the user. Finally, plug-in manifests are parsed once at program start. Adding new plug-ins or enabling/disabling plug-ins requires restarting FLASHMINGO.
Now for the actual code implementing the business logic. The file plugin.py contains a class named Plugin; the only thing that is needed is to implement its run method. Each plug-in receives an instance of a SWFObject as a parameter. The code will interact with this object and return data in a custom format, defined by the user. This way, the user’s plug-ins can be written to produce data that can be directly ingested by their infrastructure.
Let’s see how easy it is to create plug-ins by walking through one that is included, named binary_data. This plugin returns all embedded data in a SWF file by default. If the user specifies an optional parameter pattern then the plug-in searches for matches of that byte sequence within the embedded data, returning a dictionary of embedded data and the offset at which the pattern was found.
First, we define the optional argument pattern to be supplied by the user (line 2 and line 4):
Afterwards, implement a custom run method and all other code needed to support it:
This is a simple but useful plugin and illustrates how to interact with FLASHMINGO. The plug-in has a logging facility accessible through the property “ml” (line 2). By default it logs to FLASHMINGO’s main logger. If unspecified, it falls back to a log file within the plug-in’s directory. Line 10 to line 16 show the custom run method, extracting information from the SWF’s embedded data with the help of the custom _inspect_binary_data method. Note the source of this binary data: it is being read from a property named “swf”. This is the SWFObject passed to the plug-in as an argument, as mentioned previously. More complex analysis can be performed on the SWF file contents interacting with this swf object. Our repository contains documentation for all available methods of a SWFObject.
Conclusion
Even though Flash is set to reach its end of life at the end of 2020 and most of the development community has moved away from it a long time ago, we predict that we’ll see Flash being used as an infection vector for a while. Legacy technologies are juicy targets for attackers due to the lack of security updates. FLASHMINGO provides malware analysts a flexible framework to quickly deal with these pesky Flash samples without getting bogged down in the intricacies of the execution environment and file format.
Find the FLASHMINGO tool on the FireEye public GitHub Repository.
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Go to Source Author: Carlos Garcia Prado FLASHMINGO: The FireEye Open Source Automatic Analysis Tool for Flash Original Post from FireEye Author: Carlos Garcia Prado Adobe Flash is one of the most exploited software components of the…
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agileanddevops-blog · 7 years ago
Text
List of Supported Languages for SyntaxHighlighter – Tutorials
See on Scoop.it - Agile and DevOps
Brush name Brush aliases File name ActionScript3 as3, actionscript3 shBrushAS3.js Bash/shell bash, shell shBrushBash.js ColdFusion cf, coldfusion shBrushColdFusion.js C# c-sharp, csharp shBrushCSharp.js C++ cpp, c shBrushCpp.js CSS css shBrushCss.js Delphi delphi, pas, pascal shBrushDelphi.js Diff diff, patch shBrushDiff.js Erlang erl, erlang shBrushErlang.js Groovy groovy shBrushGroovy.js JavaScript js, jscript, javascript shBrushJScript.js Java java shBrushJava.js JavaFX jfx, javafx shBrushJavaFX.js Perl perl, pl shBrushPerl.js PHP php shBrushPhp.js Plain Text plain, text shBrushPlain.js PowerShell ps, powershell shBrushPowerShell.js Python py, python shBrushPython.js Ruby rails, ror, ruby shBrushRuby.js Scala scala shBrushScala.js SQL sql shBrushSql.js Visual Basic vb, vbnet shBrushVb.js XML xml, xhtml, xslt, html, xhtml shBrushXml.js
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rubielenes-blog · 8 years ago
Text
Flash Professional
Para comenzar a familiarizarnos con el programa y con que a partir de ahora empezaremos a utilizar códigos para nuestras animaciones, abriremos el programa días professional y seleccionaremos la opción ActionScript3, y como nuestro encuadre seleccionaremos 550x550 pixeles, luego de esto crearemos 2 nuevas capas, una llamada actions y otra llamada levels , a continuación nos posicionamos en la ultima capa que creamos y nos colocaremos en la parte de arriba donde seleccionaremos el cuadro de Ventana, que nos desplegará más opciones, y de estas seleccionamos "acciones", o bien podemos acceder a ella directamente desde f9. Una vez abierto el recuadro y para finalizar escribiremos "stop();" en la primera línea... (continuará)
Tumblr media Tumblr media Tumblr media
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javleech-blog · 8 years ago
Text
New Post has been published on Jav Leech
New Post has been published on https://javleech.com/why-the-spirit-of-flash-gaming-must-by-no-means-die/
Why the spirit of Flash gaming must by no means die
    From around 2009 to 2011 I edited a Flash gaming weblog referred to as Flytrap for AOL. A belated effort to expand the enterprize’s then-vast downloadable video games business, Flytrap was a tawdry, clumsy little component, all celebrity plugs and clunky-to-put in force gallery modules plus a bizarre dollop of tabloid sleaze. We had each day knock-knock jokes, FarmVille diaries and a section entitled “Hot Manly Action”, although no outright softcore content, thank god. I failed to assume an excessive amount of my work on Flytrap on the time – it becomes just there to fill gaps among articles on Real Games like Dead Space 2 or Uncharted. In hindsight, even though, it is clean that I had my heart inside the wrong vicinity. Games like Uncharted may be the industry’s obvious peaks, however, the ocean they’re poking out of – the bubbling innovative firmament with out which this art form could be actually impoverished – is Adobe Flash.
For many players nowadays, of direction, Flash is trash – a rickety plug-in for advergames and obnoxious video pop-united states that have been progressively sidelined by way of the major browser organizations. Just study the famous outcry, or lack thereof, over the assertion that Adobe will discontinue aid in 2020. It’s worth, then, a short refresher on what Flash has meant and way. For starters, Flash once intended YouTube. The video service that now draws around 400 hours of amassed viewing time a minute began existence as a Flash app in 2005 (the first-ever YouTube upload, a video of a co-founder’s trip to the zoo, continues to be to be had these days and a peculiar artifact indeed). Flash also intended FarmVille, the greatest of Facebook’s bucolic time-wasters, and Candy Crush Saga, which made its debut on King.Com in 2010. In fact, there was a length while Flash supposed so-referred to as “rich” – this is to say, lively and/or interactive – browser experiences complete forestall.
Icebreaker Nitrome has usually stood out among Flash sport developer thanks to its glowing, Nintendo-esque 2D art. In a charming hour-long GDC presentation from this February, Kongregate.Com’s director of premium video games John Cooney estimates that in 2009, ninety-nine in line with the scent of computer systems with net connections had Flash established. It’s easy, then, to look why so many up-and-coming coders opted for Flash inside the noughties. The mounting base of the most a hit console ever is chook feed by evaluation, and for a time, the Flash scene changed into reachable in a manner even dedicated middleware equipment and improvement groups on PC couldn’t rival. There have been no publishers to assuage – when you owned the development tools, all you needed to do become add your game to a domain. As Matthew Annal, co-founder with Heather Stancliffe of venerable Flash developer Nitrome, recollects: “When I installation Nitrome I desired to make unique games and even though I toyed with J2ME for cellular, Flash became surely the simplest space at the time in which you may make small scale original video games and discover enough audience to show a profit.”
The primordial model of the software program, FutureSplash Animator, wasn’t honestly designed for sport-making in any respect – created through Jonathan Gay in 1996 following an unwell-fated attempt to break into pen computing, its key characteristic turned into the guide for community-based animations run with a simple scripting language. Over time, but, Gay, his studio FutureWave Software and parent employer Macromedia added greater alternatives, culminating inside the debut of a “right” recreation toolset, ActionScript, in 2000. The toolset grew alongside the upward thrust of Flash animation and gaming portals like Newgrounds and Miniclip – its critical update perhaps being ActionScript 3.0, which offered full integration with ECMAScript, a programming language specification that is, in the shape of JavaScript, foundational to the sector huge net.
Nitrome dealing with director Matthew Annal on a career in Flash gaming In the start, there wasn’t a lot of competition, as maximum games were hobby initiatives that might be quite terrible. This made it easy for us to make our mark however additionally gave Flash as a platform a stigma that it was not an actual video games platform. To a diploma that feeling by no means fully left, though given the volume and best of many games on mobile/PC and even console down load shops, these days I think it changed into just showing the manner that matters could end up.
As a few years handed, Flash games were given more expert and early portals like Miniclip, Kongregate & Newgrounds gave way to many extras. There became unexpectedly lots extra money in it and from that also comes more competition.
Facebook got here onto the scene and all at once there has been lots cash there, and all of the speech was of entering into that marketplace and making it wealthy. This brought about Flash getting used for much bigger, extra informal video games than it generally had earlier than, and in-app purchases had been all of sudden a monetization model that far outperformed ads. In hindsight, all of it appears like what caused the cellular version we have these days.
Of direction Facebook video games kind of dwindled away, and at Nitrome we are glad we hadn’t jumped on that specific bandwagon. All seemed properly in the international of Flash games after which Apple brought out the iPhone.
The iPhone had a large effect on Flash video games, and not simply due to Steve Jobs’s refusal to allow the Flash player on iDevices. People all of sudden started spending greater in their time on their mobiles and much less on their browser on their computer. Year on year, Flash game audiences commenced to decline and as advert networks noticed the shift to cellular they too were increasingly transferring their consciousness there.
Flash games were never worthwhile on the same stage as mobile video games nowadays, and we noticed, separately, video games studios both close their doors or pass into different areas – normally, like Nitrome, to cell however often to PC or console too. It helped that at the equal time Flash started out to say no that mobile sprung up in conjunction with downloadable stores on a console.
    The latest declaration may be the final nail in the coffin for Flash, but the community that got here from it in a whole lot of approaches keeps to thrive on other platforms and the use of other gear. Flash games portals at the moment are app shops, and the Flash improvement tool is now Unity or Game Maker, however, the spirit is an awful lot the equal. “Initially I sort of stumbled into Flash, however, got I bet ‘serious’ about it proper after ActionScript3 came out,” Adam Saltsman, author of Canabalt and the drawing close Overland informed me when I emailed for his mind at the software’s retirement. “ECMA is a fun and sloppy trendy for a scripting language – see all of the shenanigans you can do in JavaScript, as an example – and ActionScript3 gave you bitmap-stage/pixel-stage get right of entry to for each imported belongings and display/output. And it becomes… Nominally go-platform. And ran inside the browser. And in case you didn’t use huge song documents, the game sizes had been quite small – Canabalt became some hundred kilobytes perhaps. So for someone seeking out a type of sandbox for doing speedy development or iterative improvement, and looking to proportion games with online communities and solicit comments and gauge reactions, it turned into kind of a dream come proper.”
spider There are intercourse games after which there are intercourse video games. Anna Anthropy’s Lesbian Spider Queens of Mars is an arch exploration of masochism, featured on Adult Swim’s dependably adventurous recreation channel in 2011. It helped, of course, that the Flash toolset became so low priced. “Eventually they made the AS3 compiler without cost, so in case you have been programming-minded you could literally make Flash games absolutely at no cost. No revenue share in case your budget is just too big or some thing placing over you. This type of atmosphere I suppose helped produce numerous first-rate 1/3 celebration libraries (like Box2D, as an example).” Saltsman himself could release a free ActionScript development library, Flixel, in 2009, which has been used for hundreds of games.
Early Flash gaming was rife with copyright theft and reduce-throat business processes – it turned into not unusual for pirates to ask for bribes to eliminate games from portals that ranked higher on Google than the developer’s own website. Website advertizements have been extra profitable than they may be now, however licensing offers were also an awful lot much less beneficent. Across 2005-2007, but, the arrival of professionally-run systems Mochi Media and Kongregate plus the Flash Game License market helped stabilize the marketplace, sparking what Cooney styles a “renaissance”. By the top of the decade, the largest Flash games may want to attract upwards of $one hundred,000 in licensing prices, and an extensive minority of Flash recreation builders had been capable of work complete-time. There have been greater ways to earn money, too, consisting of the capacity to make payments within apps – the beginnings of the loose-to-play craze, and a formative have an impact on cell gaming, to which many Flash recreation studios would finally gravitate.
It changed into an excellent time, all advised, to be going for walks a Flash gaming blog. Among my favorites from that length are the primary actual-time physics puzzlers, or “puzzlers” – games like Crash the Castle, in which you release boulders at stacks of masonry to squish Monty Python-esque nobles, or Nitrome’s pleasant Ice-Breaker, in that you have to slice up the extent to free frozen Vikings. There have been the viral sensations, like the famously stupid limb-simulator QWOP or Adult Swim’s joyous Robot Unicorn Attack, and construct-and-proportion games like Line Rider, where you would pencil in a path for others to skate down. There were point-and-click on extravaganzas like Samorost from Czech developer Amanita Design, a fungal fairy tale with lush heritage art. There were philosophical platformers like Coma, a tour of a pastoral dreamscape with a few fantastically considered audio. There has been a stunning amount of video games with political and social issues, from Molleindustria’s powerful investigations of the quick meals industry through geopolitical sims like Oil God to a small avalanche of interactive satires about Israeli profession of the Gaza Strip.
Mcdonalds Molleindustria’s The McDonalds Game takes you via every degree inside the creation of a Big Mac. As that listing of weird bedfellows suggests, there has been a lousy lot of experimentation and sharing, with noticeably few overarching publisher or platform-holder preoccupations to fear about. “The Flash dev network has always been exquisite,” notes Matthew Annal. “Everyone wants to assist each different and display of new strategies. There became always someone looking to do matters that had been no longer designed for the platform. Way again earlier than Adobe added 3D there have been many 3-d hints going from SNES-style mode 7 to proper 3-d texture-mapped items. Whenever we had a trouble at Nitrome the solution was constantly on line someplace, or someone become inclined to assist. Many events sprung up across the platform, too, and it became constantly superb to meet with these compatible human beings. I assume a large part of this turned into there was never a cause to not get on with other studios. It never virtually felt like we have been in finishing touch for anything, so everyone desired desirable things for other devs.”
Many of latest higher-known “indie” builders cut their tooth on Flash. Ed McMillen labored on dozens of Flash titles before hitting the huge time with Super Meatboy and The Binding Of Isaac: I particularly love Time Cfuk, a room-based totally platformer with a time travel element which payments itself variously as about “finding logic in irrelevance” and “verbal exchange with folks who you don’t like”. Other standouts include the self-explanatory text journey Don’t Shit Your Pants, whose developers might go onto make cult hit roguelike Rogue Legacy, and Terry Cavanagh’s Don’t Look Back, a descent to the underworld.
CONTINUE? Xbox One backward compatibility of Xbox 360 games changed into Microsoft’s large surprise at E3 2015, and when you consider that debuting the feature… Pokémon Go guidelines, tricks, and cheats guide to help you trap ’em all Pokémon Go, the region-based totally loose-to-play recreation that has taken the iOS and Android app stores through a storm, permits gamers… Some Flash video games, such as The Behemoth’s Alien Hominid or Thatgamecompany’s Flow, have made their manner to different systems; others were updated to run on HTML5, lengthy trumpeted as Flash’s successor. But unfortunately, a huge wide variety of those titles are vulnerable to being misplaced forever. Last yr, Apple, Google, Microsoft, and Firefox announced or implemented plans to dam Flash on their browsers. Apple specifically has constantly been keen to pull the cause on Flash, regarding it as technically deficient, a security legal responsibility and a danger to its own app commercial enterprise: in 2010, Steve Jobs penned a legendary 1700 phrase takedown, commenting that “the cell technology is ready low power gadgets, touch interfaces and open internet requirements – all regions wherein Flash falls short” (Adobe retaliated with some fairly cheeky adverts).
Qwop Charming novelties like QWOP cashed in on the popularity of aggregators like Digg, Fark, and Stumbleupon. Most Flash developers could agree that as a bit of technology, Flash has had its stand downs. “Linux assist became a disaster,” Saltsman says. “There have been like, three unique weird ways of manufacturing desktop apps out of your net plugins; games could be decompiled very without difficulty (I wager this become a pro and a con in a few methods); it became notably un-robust in terms of conventional game loops (with out 0.33 party libraries, I imply); the sloppiness of the language became very fun however may also hugely ambush you on the worst times; performance might be unpredictable and extremely black-field-y, and so on.” These are negligible downsides when set against the ethic of journey, freedom, and camaraderie that grew up around Flash, however – characteristics which can be usually well worth striving for, at the same time as the app itself fades into obscurity.
“I’m now not sure it will likely be remembered as such,” says Anna, “But in my thoughts Flash paved the manner for both current indie video games and unfastened-for-all-fashion app shops. I guess the legacy of Flash is likely that it brought about the self-published indie motion we see nowadays.”
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lavleech-blog · 8 years ago
Text
Why the spirit of Flash gaming must by no means die
New Post has been published on https://javleech.com/why-the-spirit-of-flash-gaming-must-by-no-means-die/
Why the spirit of Flash gaming must by no means die
    From around 2009 to 2011 I edited a Flash gaming weblog referred to as Flytrap for AOL. A belated effort to expand the enterprize’s then-vast downloadable video games business, Flytrap was a tawdry, clumsy little component, all celebrity plugs and clunky-to-put in force gallery modules plus a bizarre dollop of tabloid sleaze. We had each day knock-knock jokes, FarmVille diaries and a section entitled “Hot Manly Action”, although no outright softcore content, thank god. I failed to assume an excessive amount of my work on Flytrap on the time – it becomes just there to fill gaps among articles on Real Games like Dead Space 2 or Uncharted. In hindsight, even though, it is clean that I had my heart inside the wrong vicinity. Games like Uncharted may be the industry’s obvious peaks, however, the ocean they’re poking out of – the bubbling innovative firmament with out which this art form could be actually impoverished – is Adobe Flash.
For many players nowadays, of direction, Flash is trash – a rickety plug-in for advergames and obnoxious video pop-united states that have been progressively sidelined by way of the major browser organizations. Just study the famous outcry, or lack thereof, over the assertion that Adobe will discontinue aid in 2020. It’s worth, then, a short refresher on what Flash has meant and way. For starters, Flash once intended YouTube. The video service that now draws around 400 hours of amassed viewing time a minute began existence as a Flash app in 2005 (the first-ever YouTube upload, a video of a co-founder’s trip to the zoo, continues to be to be had these days and a peculiar artifact indeed). Flash also intended FarmVille, the greatest of Facebook’s bucolic time-wasters, and Candy Crush Saga, which made its debut on King.Com in 2010. In fact, there was a length while Flash supposed so-referred to as “rich” – this is to say, lively and/or interactive – browser experiences complete forestall.
Icebreaker Nitrome has usually stood out among Flash sport developer thanks to its glowing, Nintendo-esque 2D art. In a charming hour-long GDC presentation from this February, Kongregate.Com’s director of premium video games John Cooney estimates that in 2009, ninety-nine in line with the scent of computer systems with net connections had Flash established. It’s easy, then, to look why so many up-and-coming coders opted for Flash inside the noughties. The mounting base of the most a hit console ever is chook feed by evaluation, and for a time, the Flash scene changed into reachable in a manner even dedicated middleware equipment and improvement groups on PC couldn’t rival. There have been no publishers to assuage – when you owned the development tools, all you needed to do become add your game to a domain. As Matthew Annal, co-founder with Heather Stancliffe of venerable Flash developer Nitrome, recollects: “When I installation Nitrome I desired to make unique games and even though I toyed with J2ME for cellular, Flash became surely the simplest space at the time in which you may make small scale original video games and discover enough audience to show a profit.”
The primordial model of the software program, FutureSplash Animator, wasn’t honestly designed for sport-making in any respect – created through Jonathan Gay in 1996 following an unwell-fated attempt to break into pen computing, its key characteristic turned into the guide for community-based animations run with a simple scripting language. Over time, but, Gay, his studio FutureWave Software and parent employer Macromedia added greater alternatives, culminating inside the debut of a “right” recreation toolset, ActionScript, in 2000. The toolset grew alongside the upward thrust of Flash animation and gaming portals like Newgrounds and Miniclip – its critical update perhaps being ActionScript 3.0, which offered full integration with ECMAScript, a programming language specification that is, in the shape of JavaScript, foundational to the sector huge net.
Nitrome dealing with director Matthew Annal on a career in Flash gaming In the start, there wasn’t a lot of competition, as maximum games were hobby initiatives that might be quite terrible. This made it easy for us to make our mark however additionally gave Flash as a platform a stigma that it was not an actual video games platform. To a diploma that feeling by no means fully left, though given the volume and best of many games on mobile/PC and even console down load shops, these days I think it changed into just showing the manner that matters could end up.
As a few years handed, Flash games were given more expert and early portals like Miniclip, Kongregate & Newgrounds gave way to many extras. There became unexpectedly lots extra money in it and from that also comes more competition.
Facebook got here onto the scene and all at once there has been lots cash there, and all of the speech was of entering into that marketplace and making it wealthy. This brought about Flash getting used for much bigger, extra informal video games than it generally had earlier than, and in-app purchases had been all of sudden a monetization model that far outperformed ads. In hindsight, all of it appears like what caused the cellular version we have these days.
Of direction Facebook video games kind of dwindled away, and at Nitrome we are glad we hadn’t jumped on that specific bandwagon. All seemed properly in the international of Flash games after which Apple brought out the iPhone.
The iPhone had a large effect on Flash video games, and not simply due to Steve Jobs’s refusal to allow the Flash player on iDevices. People all of sudden started spending greater in their time on their mobiles and much less on their browser on their computer. Year on year, Flash game audiences commenced to decline and as advert networks noticed the shift to cellular they too were increasingly transferring their consciousness there.
Flash games were never worthwhile on the same stage as mobile video games nowadays, and we noticed, separately, video games studios both close their doors or pass into different areas – normally, like Nitrome, to cell however often to PC or console too. It helped that at the equal time Flash started out to say no that mobile sprung up in conjunction with downloadable stores on a console.
    The latest declaration may be the final nail in the coffin for Flash, but the community that got here from it in a whole lot of approaches keeps to thrive on other platforms and the use of other gear. Flash games portals at the moment are app shops, and the Flash improvement tool is now Unity or Game Maker, however, the spirit is an awful lot the equal. “Initially I sort of stumbled into Flash, however, got I bet ‘serious’ about it proper after ActionScript3 came out,” Adam Saltsman, author of Canabalt and the drawing close Overland informed me when I emailed for his mind at the software’s retirement. “ECMA is a fun and sloppy trendy for a scripting language – see all of the shenanigans you can do in JavaScript, as an example – and ActionScript3 gave you bitmap-stage/pixel-stage get right of entry to for each imported belongings and display/output. And it becomes… Nominally go-platform. And ran inside the browser. And in case you didn’t use huge song documents, the game sizes had been quite small – Canabalt became some hundred kilobytes perhaps. So for someone seeking out a type of sandbox for doing speedy development or iterative improvement, and looking to proportion games with online communities and solicit comments and gauge reactions, it turned into kind of a dream come proper.”
spider There are intercourse games after which there are intercourse video games. Anna Anthropy’s Lesbian Spider Queens of Mars is an arch exploration of masochism, featured on Adult Swim’s dependably adventurous recreation channel in 2011. It helped, of course, that the Flash toolset became so low priced. “Eventually they made the AS3 compiler without cost, so in case you have been programming-minded you could literally make Flash games absolutely at no cost. No revenue share in case your budget is just too big or some thing placing over you. This type of atmosphere I suppose helped produce numerous first-rate 1/3 celebration libraries (like Box2D, as an example).” Saltsman himself could release a free ActionScript development library, Flixel, in 2009, which has been used for hundreds of games.
Early Flash gaming was rife with copyright theft and reduce-throat business processes – it turned into not unusual for pirates to ask for bribes to eliminate games from portals that ranked higher on Google than the developer’s own website. Website advertizements have been extra profitable than they may be now, however licensing offers were also an awful lot much less beneficent. Across 2005-2007, but, the arrival of professionally-run systems Mochi Media and Kongregate plus the Flash Game License market helped stabilize the marketplace, sparking what Cooney styles a “renaissance”. By the top of the decade, the largest Flash games may want to attract upwards of $one hundred,000 in licensing prices, and an extensive minority of Flash recreation builders had been capable of work complete-time. There have been greater ways to earn money, too, consisting of the capacity to make payments within apps – the beginnings of the loose-to-play craze, and a formative have an impact on cell gaming, to which many Flash recreation studios would finally gravitate.
It changed into an excellent time, all advised, to be going for walks a Flash gaming blog. Among my favorites from that length are the primary actual-time physics puzzlers, or “puzzlers” – games like Crash the Castle, in which you release boulders at stacks of masonry to squish Monty Python-esque nobles, or Nitrome’s pleasant Ice-Breaker, in that you have to slice up the extent to free frozen Vikings. There have been the viral sensations, like the famously stupid limb-simulator QWOP or Adult Swim’s joyous Robot Unicorn Attack, and construct-and-proportion games like Line Rider, where you would pencil in a path for others to skate down. There were point-and-click on extravaganzas like Samorost from Czech developer Amanita Design, a fungal fairy tale with lush heritage art. There were philosophical platformers like Coma, a tour of a pastoral dreamscape with a few fantastically considered audio. There has been a stunning amount of video games with political and social issues, from Molleindustria’s powerful investigations of the quick meals industry through geopolitical sims like Oil God to a small avalanche of interactive satires about Israeli profession of the Gaza Strip.
Mcdonalds Molleindustria’s The McDonalds Game takes you via every degree inside the creation of a Big Mac. As that listing of weird bedfellows suggests, there has been a lousy lot of experimentation and sharing, with noticeably few overarching publisher or platform-holder preoccupations to fear about. “The Flash dev network has always been exquisite,” notes Matthew Annal. “Everyone wants to assist each different and display of new strategies. There became always someone looking to do matters that had been no longer designed for the platform. Way again earlier than Adobe added 3D there have been many 3-d hints going from SNES-style mode 7 to proper 3-d texture-mapped items. Whenever we had a trouble at Nitrome the solution was constantly on line someplace, or someone become inclined to assist. Many events sprung up across the platform, too, and it became constantly superb to meet with these compatible human beings. I assume a large part of this turned into there was never a cause to not get on with other studios. It never virtually felt like we have been in finishing touch for anything, so everyone desired desirable things for other devs.”
Many of latest higher-known “indie” builders cut their tooth on Flash. Ed McMillen labored on dozens of Flash titles before hitting the huge time with Super Meatboy and The Binding Of Isaac: I particularly love Time Cfuk, a room-based totally platformer with a time travel element which payments itself variously as about “finding logic in irrelevance” and “verbal exchange with folks who you don’t like”. Other standouts include the self-explanatory text journey Don’t Shit Your Pants, whose developers might go onto make cult hit roguelike Rogue Legacy, and Terry Cavanagh’s Don’t Look Back, a descent to the underworld.
CONTINUE? Xbox One backward compatibility of Xbox 360 games changed into Microsoft’s large surprise at E3 2015, and when you consider that debuting the feature… Pokémon Go guidelines, tricks, and cheats guide to help you trap ’em all Pokémon Go, the region-based totally loose-to-play recreation that has taken the iOS and Android app stores through a storm, permits gamers… Some Flash video games, such as The Behemoth’s Alien Hominid or Thatgamecompany’s Flow, have made their manner to different systems; others were updated to run on HTML5, lengthy trumpeted as Flash’s successor. But unfortunately, a huge wide variety of those titles are vulnerable to being misplaced forever. Last yr, Apple, Google, Microsoft, and Firefox announced or implemented plans to dam Flash on their browsers. Apple specifically has constantly been keen to pull the cause on Flash, regarding it as technically deficient, a security legal responsibility and a danger to its own app commercial enterprise: in 2010, Steve Jobs penned a legendary 1700 phrase takedown, commenting that “the cell technology is ready low power gadgets, touch interfaces and open internet requirements – all regions wherein Flash falls short” (Adobe retaliated with some fairly cheeky adverts).
Qwop Charming novelties like QWOP cashed in on the popularity of aggregators like Digg, Fark, and Stumbleupon. Most Flash developers could agree that as a bit of technology, Flash has had its stand downs. “Linux assist became a disaster,” Saltsman says. “There have been like, three unique weird ways of manufacturing desktop apps out of your net plugins; games could be decompiled very without difficulty (I wager this become a pro and a con in a few methods); it became notably un-robust in terms of conventional game loops (with out 0.33 party libraries, I imply); the sloppiness of the language became very fun however may also hugely ambush you on the worst times; performance might be unpredictable and extremely black-field-y, and so on.” These are negligible downsides when set against the ethic of journey, freedom, and camaraderie that grew up around Flash, however – characteristics which can be usually well worth striving for, at the same time as the app itself fades into obscurity.
“I’m now not sure it will likely be remembered as such,” says Anna, “But in my thoughts Flash paved the manner for both current indie video games and unfastened-for-all-fashion app shops. I guess the legacy of Flash is likely that it brought about the self-published indie motion we see nowadays.”
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