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#ak ifrit
mui-ka · 5 months
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Abandoned Metal Crab
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mcwexlie · 7 months
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fartknights doodles
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scelister · 7 months
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wip!! yes its ifrit and yeah i might as well just normalize posting my sketches instead of just final products
I wanna give myself a laidback posting procedure hehe
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astr-hal · 9 months
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old arknights art
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koloquials · 1 year
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PAST RECORDS / PRESENT KNOWLEDGE;  📼 take heed, drifting against pained memory. set sail, on the arc of tomorrow's dream.
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dlartistanon · 2 years
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I need to thank the artist of the Rhine Lab comic for drawing a bunch of panels where it's just Silence and Ptilopsis being physically affectionate with each other... Olivia taking Joyce's hand when Joyce is upset? Ptilo hugging Silence from behind? What is this... my PtiloSil heart is crying ;_;
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And then they ramp up the shoujo romance vibe by having Silence blush profusely when with Saria... damn, dad, you got game
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In a typical yuri scenario, Ptilopsis ends up as the unlucky childhood friend in the love triangle but in my opinion: Saria/Silence/Ptilopsis OT3 and Ptilo is Ifrit’s third mom
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greythroat · 1 year
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for me the most important part of liking a character in this game is that they have mommy issues that have gotten people killed
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asuiru · 8 months
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finally beat the first reclamation algorithm boss whew i say as if i didnt grind out a fully kitted out base before even trying
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catgirlcrisis · 6 months
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arknights 4.5 anni stream recap
haven't seen anyone put a full recap anywhere, which is a shame because there's so much going on in this one! so i'll be posting everything you might have missed in text-form, for anyone who wants that kind of summary.
credits to @AK_CN_Shitpost on twitter and Kazdel Team on youtube for translations/hosting, community members in my discord, and my friends on twitter so i know whats going on. putting this under a readmore because it'll be long:
stream starts off with 4.5 anni congratulation messages from several CN VAs, including:
Kal'tsit
Passenger
Chongyue
W/Frostleaf
Ho'olheyak
Myrtle
Ifrit
Mudrock
Ines
Executor
we get a PV featuring Viviana and Arturia about a new event taking place in Leithanien. we're getting several new ops, including:
Bassline, a 5* Guardian Defender
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Lessing, a 6* Dreadnought Guard
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Viviana, a 6* Arts Fighter
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and Arturia the Virtuosa, a Limited 6* Ritualist Supporter.
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her e2 art, like all other limited operators, will have Live2D.
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the new event will be called Zwillingstürme Herbst (roughly something to do with the fall and possibly the twin empresses)
new skins for several operators! it's an epoque line this time. theme is "Life," and keywords are "Past/Story".
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Gwiazdcytro (Meteor), Noon Twilight (Absinthe), Lances Off (Ashlock), Royal Guard (Bagpipe)
two new animated Live2D skins:
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Wdali (Mlynar); the text says "'Fear neither hardship nor darkness'... Ah, an era that is not worth remembering, a dream which is too awake." (credit to @/lingtranslates on their twitter for this translation)
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Wingbreaker (Texas the Omertosa)
there's a new QoL update: players will now be able to auto-farm stages up to a maximum of 6 times per run
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new red cert shop operators
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new archive drops for operators, including:
rosa
arturia
diamante
czerny
santalla
shalem
new operator modules:
mudrock
penance
vulcan
lessing
nearl the radiant knight
bassline
bagpipe
new themed furniture sets:
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there's a brief overview and explanation of the new operator skills and gameplay, but i won't go over that here because there's still a lot to get to. however, gamepress usually releases a review on these operators after release, and youtubers like kyostinv will upload showcases pretty quick after they drop, for people who are curious about them
there's a very cute PV about kjerag! it goes into the history of the country and some cultural celebrations about kjeragandr, as well as development of the country and such. it's pretty cute (and sorta wes anderson-ish)
AK is adding a german and russian dub for their lethanien and usran characters, respectively
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we'll be getting a new event in rim billiton with amiya and the dr
new sargon-related teaser
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we're getting more reclamation algorithm! this time you'll have the ability to "save" and not have to restart from the ground up every time it seems
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we got a teaser about the next sui sibling! from @AK_CN_Shitpost:
Next spring event will take place in an agricultural production city, Zuo Le who is sent to rest got involved in farming issue. So the next spring event will involve Zuo Le and possibly the agriculture Sui brother?
there will be another R6S collab. supposedly we're also getting a rerun for Operation Originium Dust, but this will also involve a new collab event.
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other assorted notes:
new trailer about a cute, comedic series that involves ceobe, popukar, ethan, bubble, and mountain update: it is called kay's daily doodles! a translated trailer has been uploaded to the official EN AK account here
perish in frost trailer (CN dub)
AK artbook announcements: Arknights Animation Artworks Vol. 1 and Arknights Official Artworks Vol. 3 are being released, with Vol. 3 being teased with an art of the 3 abyssal hunters(!!!)
release of a book that seems to be about the in-universe lore and worldbuilding of Terra, including maps and wildlife
a new manga about Silverash and Gnosis's pasts
release of the first 123 Rhodes Island?! volume, along with new merch featuring Kal'tsit, Rosmontis, Amiya, the Doctor, Blaze, and Ch'en
official boardgame. looks like you will be able to collect supplies, build or move shelter?, and there's various cards with different operators on them (we were shown Liskarm, Kal'tsit, Silverash, Dorothy, and W cards). it is called Nomad City: The Founders.
new figures: 1/7 scale figures of Angelina and Mostima (Fitness Time Ver.) prototypes, 1/7 scale Kal'tsit figure, THRM-EX figure prototype, mini figure prototypes of Lessing, Virtuosa (Arturia), and Viviana, as well as 6 more designs of those character-in-a-recruitment-bag figures of- rhine labs edition! featuring Muelsyse, Magallan, Dorothy, Silence, Ifrit, and Saria.
IchibanKuji x Arknights collab Gunfire in Darknights featuring Amiya and Ch'en (Londinium sprites) on the promotional artwork.
AK Cafe with Chongyue, Ines, and Goldenglow on the promotional artwork in Shanghai and Chengdu next year (AK X PrismLand), called Sweet Zone
AK collab with the Nanyue King Museum (yes, really)
new merch promo that shows what looks to be different plushies (originium slug, chibi nian in dragon(?) form, bunnies), character-in-a-recruitment-bag sora, and figures of Eyjafjalla (swimsuit skin ver.), Shining, and Amiya (these are not new, it's probably a sale or a re-run of some kind)
lowlight breaks eggs with the lethanien icon on them. with a giant hammer. yeah
promo for something that's called My First Story, looks like it's an animated song PV featuring W, Amiya, and Kal'tsit
lore about The First Catastrophe and a timeline of Terran history. the twin empresses are revealed to be Hildegard and Lieselotte (yes, really); the witch king is Herkunftshorn
there's some more extra goodies (like a Monster Siren Records promo, what looks like a new season of CC, a new Joint Action banner with Mizuki, Suzuran, Surtr, and Pozyemka, new ops now available in recruitment like Flint, Eunectes, and Acid Drop, a new free skin - maybe from a record restoration? - for Flamebringer) but i think i'll hit tumblr's picture limit if i include all of those.
that's a wrap!
(shoutout to discord user @/nobowo) who also gave a short stream recap in my arknights LGBT discord server)
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heseipikmin · 20 days
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Thinking about how there are enough Operators in the game to the point where you could theoretically make a TF2Knights Niche out of it...
Scout: Ines/Cantible/Puzzle (Play incredibly fast and annoying. Scout in TF2 is a class for rushing the front early. This time in AK, he's holding off the early rushes), Kafka (Bonk! Atomic Punch)
Soldier: Ashlock, Firewhistle, Horn (Excels at long distance combat with his rocket launcher, and firing it in close quarters is dangerous, at which you'd change to shotgun/melee)
Pyro: Ifrit (Flamethrower), Shaw/Weedy (Airblast)
Demoman: Sesa/W (Create explosives that detonate when enemies walk into them. In Sesa's case, enemies must be perfectly still or must walk into his grenades as they explode in order to work properly, much like an actual Sticky Trap)
Heavy: Tachanka/Jessica the Liberated (Minigun), Gummy (Sandvich), Mountain (Fists)
Engineer: Stainless (Self Explanatory)
Medic: Warfarin/Aak (The Kritzkreig), Silence the Paradigmatic (Ubercharge), Shining/Nightingale (The Vaccinator)
Sniper: Ambriel/Fartooth (The only 2 Deadeyes who can shoot outside of their range)
Spy: Projekt Red/Kirin R Yato/Phantom/Texas the Omertosa/Waai Fu (Kafka and Gravel are moreso built for stalling and tanking respectively while the rest are built for backline assassinations.)
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mui-ka · 6 months
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Arknights: Lonetrail
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burstfoot · 2 months
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arknights 2 and/or 6?
2. My three favorite characters and why I love them so much.
I answered this one last time, but I wanna answer it again cuz some new stuff has come out since I mentioned them! In third, Pudding
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I love pudding!! I didn't have much to say about her last time, but I looove her design, I love Pillow, and her Operator Record is one of my favourites in the game, I related to her agoraphobia very hard after the pandemic. And of course, her relationship with Closure is very funny & cute!!
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In joint second, Silence & Ptilopsis! You should not seperate them! The Rhine Manwha is sooo good I think it's what really kicked off my AK hyperfixation & their relationship is so good in it... I love Joyce & her relationship with the Rhine family (& I'm so intrigued by her lore and history with Della/her family) & I love Olivia's development over the course of the manwha and the three Rhine events... their designs are also so pretty and so well-thought out too!! In first place, to the suprise of no one: Susie!!
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I love Susie!! I already answered why I love her in an earlier ask, so I'll just copy-paste it here...
'She’s SOOOO cute Namie is really good at character design and everything abt it works for me, I love the floppy ears & the sneakers & the stockings and big purplish skirt with pockets for scissors… Her motivations of securing dignity & happiness above survival for the infected is actually really important & works allegorically really well as well, I love her VA work her EN voice actor does an excellent performance, and in-game she’s super duper fun to use! Global targeting is so much fun and solves so many problems & her s2 absolutely annihilates stuff if you get silly with ASPD buffs in SSS or IS!! All parts of her work into a great package both story, character design & gameplay wise' 6. Which is my favorite platonic or familial relationship in this world?
The Rhine family (Silence, Saria, Mumu, Joyce & Ifrit) is definitely my fav (again Rhine manwha consumed me whole), but I really like Executor & Vermeil, Enforcer & Cecilia, Penance & Vigil and especially Kal, the Doctor, Theresa and Amiya....
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arkiwii · 1 year
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Please add me as friend on AK I need clues I need credits I am hungry for credits I go om nom nom I offer Gay Lab operators (Ifrit has S2 M2, I'm trying to get her to M3 but it's pain, I'm trying to max my support units)
Stalkiwi#4882
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+ appreciation post for Silence look at her she sleeps rolling up in her scarf
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Burritowl
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cerastes · 1 year
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I will not stand for this Ceobe slander!!
I do think Ceobe and Passenger are very good. Ceobe is not "universally incredible to be mentioned off cuff" good, but she's very good, and Passenger is damn good. They are not bad, not average, not good, they are above that, but the point is, a lot of people, even supposed "content creators" and guides and websites for AK, sleep on non-Core, non-Ifrit, non-Passenger Casters because that's what most everyone has been using for the longest time now, I want people to give Mystics and Mech Accords more attention because they are, in fact, the present of Arknights Casters in my opinion.
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hypaalicious · 7 months
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Reclamation Algorithm, aka Passenger gets his lick back
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I kinda like writing my opinions on AK side modes no one asked for, even tho this is late asf!
The tutorial for the mode sucks really bad. Skip that shit, nothing they tell you in there is how you’ll actually play 😭 That being said, I’m gonna write this assuming you’ve at least gotten the basic gist of the mode; if I break down every detail this post would be 30 pages long, and uh…
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I did not like RA until I was almost done with it, lol. The grind is TERRIBLE in the beginning which is most of the problem.
BUT! I do believe it has promise as long as all the kinks are worked out; RA is def a “beta” mode and it shows. 🥴
Build your base.
This is where the grind will almost murder you. ����You can do this by farming for materials in Resource nodes or by cheesing the Construction Grid. If you choose the latter route, what you’ll want to do is do enough in multiple runs to get Construction Points (how many map nodes you visit, constructs you build, raids you defeat, food you make and feed your Operators adds up). Then you quit before your home base gets destroyed, go to the Road of Prosperity and focus on activating the entire second row. That will give you a total of 30 Wood, 15 Stone, and 6 Iron at the start of each run.
Then from there, all you have to do is make a Crabbie Pump, farm enough water to make a barrier or two, place them in your Headquarters, quit the run. Rinse and repeat until you have a nigh-impenetrable fortress.
The things you should focus on crafting for your base:
Firm Platform II
Urban Style Barrier II
Fortification II
Trap Net Launcher II
Level 3 anything isn’t worth the mats. Level 2 is most important for the Barriers as it gives them camouflage. Trap Nets will be your saving grace if you build yourself an Ifrit lane.
Note: due to a bug, any ranged Operator you place on a Firm Platform cannot be healed. But they also will take no damage unless the platform they’re standing on is destroyed. Also, Angelina’s passive can heal your damaged constructs, but only if you have her set on S1.
Don’t have a great mind for path-building? No problem; here’s a basic layout from a Chinese dude on Billibilli to copy:
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What this does is force enemies to go the absolute longest way around to get to your HQ. This gives you time to set up your Operators at a choke point to nuke.
Choke point should look (roughly) like this:
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2. Hop around nodes.
Once your base layout is built, you can switch to making Monitoring Tower II. Take and place two of those in any node to make it a Sentry that allows you to reveal up to two extra nodes in every direction around the node you’re in. This will open up the map real fast if you plan for it!
The only useless node to waste an Act on is the Conflict Node. I literally only go in them to make them Sentries if they’re in a good spot on the map and exit right out.
3. Only fight Raids at your base.
Intercepting raids in other nodes is risky because you’ll be dealing with weather debuffs and randomized stage layouts. Fight em on your turf.
Note: you can always quit the run before a Construct is destroyed and it’ll be preserved in your next one. Yay!
4. Fast-Redeploys are king.
The only time I used a “real” squad was when I had to defend my HQ in raids, lol! Anything else? I brought Texalt, Yalter, Skadi, Nearlter and that was enough to handle 99% of RA outside of base raids. The 1% are the Mountain Pass and No Man’s Land nodes. For those, I just added Mlynar 😂
5. The Lost Zhayedan boss can be cheesed with Dollkeepers.
His gimmick sucks ass, and he’s just a stat stick 😭 But basically Spalter can trickle him down because switching between forms doesn’t trigger his healing.
Note: Camouflage doesn’t protect you from his retaliation strike even if you’re not blocking him. He straight up is like
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6. Can’t trigger certain endings? You may have to discard tokens.
This pissed me off because it’s not intuitive, LOL! You can get the first ending by just surviving past day 12 and beating the last Raid boss. You get the second ending by talking to Old Isin at the market, him mentioning a treasure, then coming across the Treasure Hunter randomly in a stage and picking up a Treasure Map. In order to get the third ending, you have to throw away the tokens you got from the Treasure Hunter (you gotta do this before you start a new run; it resets the storyline this way) and basically avoid talking to Old Isin first. You also have to already have completed Manticore’s side questline.
And when I say randomly? Yeah I mean RNG is gonna have you thinking you fucked up somehow. Pick the wrong dialogue option? Welp gotta wait for another random encounter to try again. Passenger ain’t show up? Keep doing runs and going into random nodes until he decides to Grace you with his presence. It’s just kinda a mess 😭
7. Making food is fun, but also not necessary to win battles unless your squad is severely under-powered.
I beat the first two end bosses without even knowing how to make dishes LMAO! The third I also will say I don’t think I needed them, but I loaded up my squad anyway just in case and I also wanted to see what the dishes actually DID. Now mind you, I’m pretty much running this mode with 6 stars exclusively so YMMV. It’s an end-game side mode in beta no less, so playing RA with an undeveloped roster is going to be a Bad Time.
That being said, after awhile I focused on making dishes for specific core operators just to make things easier. Any dish that decreases SP costs, I gave to my vanguards so I can immediately start printing DP for raid defense. Any dish that reduces redeploy time I gave to Nearlter so I can use her s2 as I believe god intended LOL! The Festive Feast that gives an Operator camouflage and an attack boost, I shoved down Mlynar’s throat so he can just park at those Mountain Pass sentinel constructs and wreck them (and everything else around him) without being targeted.
8. Build the Transregional Communication Station as soon as you are done with your base layout.
Please don’t try and find those elusive invisible “emergency exits” in Conflict Nodes or whatever, it’s a waste of time and doesn’t do what the tutorial claims it does. 😩 Building this construct is what’s gonna allow you to bail on day 9 (or 6 if you upgrade it) with like 15 items if you upgraded the Construction tree well enough. I use this to carry over rare Dishes I made or Monitoring Towers to a new run so I start with a great advantage and don’t have to start from 0 crafting. Once I brought over 15 towers and just opened up the whole map by like day 4 by creating sentries EVERYWHERE I could LOL.
Final notes:
The mode has promise, so if they bring it back later like IS I just hope HG polishes it up. But uh… I actually have no idea who the player is supposed to be in this story LOL! There’s no replay value once you beat all the endings, and there’s no point in going to all the nodes after triggering the events you need unless you just wanna beat enemies up. Base building could be much more fun if they allowed Constructs to be moved around and not just destroyed. Some folks live by creating Support machines to help farm mats faster, but I literally never even bothered with it past the tutorial. Most of the Constructs offered you do not need. Iron shouldn’t be as much of a pain to find/farm as it is. The map previews are so useless idek why they bothered, what’s a big black box gone do for me? 😭
The raids were fun, tho. They’re front loaded as hell but once you get your bottleneck of pain organized it’s simple enough! The exploding spider one I obliterated with ranged units only, the Crystal golem rush I utilized Surtr and just about every medic/healing defender I had in my roster LMAO! Ending bosses were mostly tanked by Hoshi, covered by Shining, and obliterated via Mlynar and Ifrit in the cross fire. Manticore becomes an OP beast due to her token that increases her ASPD for perma slow on S1.
But I will say this: I gotta stan Passenger for literally not giving one shit about what he destroys in order to get his lick back. He played the long game! Don’t ever make an enemy out of that man he ain’t got shit to lose and he’ll make you suffer 😭
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dlartistanon · 1 year
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SN-10: Watching Fartooth Shoot from Across the Map is Always Satisfying
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