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#also i'm a graphic designer
h-f-k · 7 months
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The thing about musicians relying more and more on "collectible items" is that maybe 2% of those items are actually collectible or worth collecting. Just because you're releasing 70 different versions of the same thing doesn't make it collectible. What is the value you're bringing with said variants? What else are you telling me, visually, with these new versions that couldn't be said/included/shown in the standard edition? What is the story/narrative you want to visually develop with these variants? What is the artistic value you bring with album version #6 that has a similar photo to the standard edition but this time is black and white? Is the medium or image treatment you chose to have as album cover #2 of any significance to what you're trying to say or is it just bc your label needs more variants to make more money and you need them to be on top of the charts?
It makes me sad because these "collectible items" decrease the artistic value of the album and its art direction/design, ESPECIALLY when it comes to artists that have copious amount of resources and contacts, and this and that to make incredible art and instead choose to make effortless (derogatory) album covers just so it's easier to change a few things to make 50 deluxe versions.
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sabigawa · 3 months
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griffguts skating au (and coloring practice lol) the saturated one make the other ones look kinda grey buT alas ¯\_(ツ)_/¯
all poses are referenced from this routine!
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blueskittlesart · 24 days
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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beekeeperspicnic · 3 months
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I've got this colleague at my day job who keeps saying infuriating things, but they are so funny in the context of the fact that evenings and weekends I'm making a Sherlock Holmes computer game.
Me: Oh yeah I'm learning Javascript at the moment. Him: Pff you don't want to do that. You're an artist and graphic designer, that's where your strengths are, I think you'll find computer programming really boring, it's not for everyone. Me: *looks at fourth wall and shrugs*
Me: I read this really interesting paper about a project working with dementia patients, where they guide them through making a memory map of familiar places. Him: Ooh, like Sherlock Holmes and his mind palace. Him: See, Sherlock Holmes has a mind palace. Him: But I'm sure you don't read those sorts of books, you wouldn't be interested. Me: *Sitting on a zoom call, with my collection of Strand magazines and signed picture of William Gillette very visible behind me. Opens mouth. Decides I don't have the energy. Closes mouth.*
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truthintheknife · 5 months
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I'VE GOT THIS DOOM AND GLOOM IN MY MIND
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cinnamon-flame · 1 year
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Viva Piñata art dump
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Viva Piñata was my favorite game when I was younger and it influenced my style heavily throughout the years but I've noticed it's like really niche? I haven't seen a lot of people talking about it which is a shame since the whole series is absolutely adorable. So I'm spreading the word myself with some funky doodles
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fro the qsmp cinema thingy¡¡
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beesorcery · 6 months
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welcome to my new ongoing graphic design project post because the old post was getting a little bit long! i am recreating this t shirt design:
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with the 8 ball songs instead of the city names! here is the most recent iteration, updated through 3/15 (orlando):
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chalkscrub · 8 days
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going on a journey (trying to make a species sheet for raptans) so i have to finally standardise mockley's design and think about scary things like developing vaguely believable anatomy for a made up beast. and i also have to put clothes on the made up beast.
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cloudbunny · 1 month
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pasta-pardner · 1 year
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spotify | john marston's revenge quest, set to music from 1960s spaghetti westerns.
Fun detail: the opening cutscene for Red Dead Revolver (2004) features an instrumental version of "His Name Is King". The lyrical version is oddly fitting for John, given that it's a song about seeking vengeance for a dead brother.
#red dead#rdr2#john marston#arthur morgan#pardner playlists#pardner posts#tagging arthur in this bc even tho its a john-centric playlist.. its about the way john grieves arthur#y'all know me !!! im always a sucker for a revenge story!!!#so i cant help but dwell on johns attitude of ~i will throw away my chance at a future because i'm stuck in the past grieving you~#like thats a banger. thats a good revenge story. the ultimate act of devotion is also an ultimate act of betrayal.#this is admittedly a kind of pulpy playlist and im embracing that. im a fan of 'horse opera' westerns and im attaching that to epilogue joh#anyways. all the songs on this playlist were released btwn 1966 - 1971 so its definitely a vintage vibe.#i tried to match that vintage energy with the graphic design. the cover art is screenshots of rdr2 that i've /heavily/ edited in photoshop#i wanted the images to look like those oil and/or acrylic paintings done for old movie posters#it took a lot of filter adjustments and paint-overs to get to this stage. i spent a lot of time on it. (please clap)#i initially wanted john to be wearing arthur's hat for this but . hdkhjdf ran into some difficulties sourcing usable screenshots.#i refuse to accept unmodded epilogue john as canon. i dont know what you think that thing is but that is not my son etc etc.#its jmrp or bust for me#most of the jmrp screengrabs i could turn into a workable composition featured the john hat so i just went with that. unfortunate but mehh#sidenote. plz click for quality bc a lot of the paint texturing in these covers gets lost in the compression#alight yall. have fun with the playlist !! lmk if u end up giving it a listen.#rdr2 spoilers#🤠#art
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Forgetmenauts Valentines
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year 2 babyyyyyyy
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whosname · 2 months
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Here I am again.
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boysareouttonight · 1 year
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my barbie
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queerbenched · 6 months
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MEISTER x WEAPON
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