The thing about musicians relying more and more on "collectible items" is that maybe 2% of those items are actually collectible or worth collecting. Just because you're releasing 70 different versions of the same thing doesn't make it collectible. What is the value you're bringing with said variants? What else are you telling me, visually, with these new versions that couldn't be said/included/shown in the standard edition? What is the story/narrative you want to visually develop with these variants? What is the artistic value you bring with album version #6 that has a similar photo to the standard edition but this time is black and white? Is the medium or image treatment you chose to have as album cover #2 of any significance to what you're trying to say or is it just bc your label needs more variants to make more money and you need them to be on top of the charts?
It makes me sad because these "collectible items" decrease the artistic value of the album and its art direction/design, ESPECIALLY when it comes to artists that have copious amount of resources and contacts, and this and that to make incredible art and instead choose to make effortless (derogatory) album covers just so it's easier to change a few things to make 50 deluxe versions.
76 notes
·
View notes
griffguts skating au (and coloring practice lol) the saturated one make the other ones look kinda grey buT alas ¯\_(ツ)_/¯
all poses are referenced from this routine!
406 notes
·
View notes
*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
154 notes
·
View notes
I've got this colleague at my day job who keeps saying infuriating things, but they are so funny in the context of the fact that evenings and weekends I'm making a Sherlock Holmes computer game.
Me: Oh yeah I'm learning Javascript at the moment.
Him: Pff you don't want to do that. You're an artist and graphic designer, that's where your strengths are, I think you'll find computer programming really boring, it's not for everyone.
Me: *looks at fourth wall and shrugs*
Me: I read this really interesting paper about a project working with dementia patients, where they guide them through making a memory map of familiar places.
Him: Ooh, like Sherlock Holmes and his mind palace.
Him: See, Sherlock Holmes has a mind palace.
Him: But I'm sure you don't read those sorts of books, you wouldn't be interested.
Me: *Sitting on a zoom call, with my collection of Strand magazines and signed picture of William Gillette very visible behind me. Opens mouth. Decides I don't have the energy. Closes mouth.*
224 notes
·
View notes
welcome to my new ongoing graphic design project post because the old post was getting a little bit long! i am recreating this t shirt design:
with the 8 ball songs instead of the city names! here is the most recent iteration, updated through 3/15 (orlando):
192 notes
·
View notes
going on a journey (trying to make a species sheet for raptans) so i have to finally standardise mockley's design and think about scary things like developing vaguely believable anatomy for a made up beast. and i also have to put clothes on the made up beast.
69 notes
·
View notes