#also my first time animating in blender and using davinci resolve
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blankochan · 1 year ago
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Five pebbles tells you to ascend yourself
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sosadraws · 5 months ago
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Haii, Sosaaa! Okay, so i wanna get into animation BUT I'm really new. Lucky for me I know someone who's awesome at animating (that's you btw) so I need your expertise. What program do you use, and also do you have any tips for a newbie?
Aww Jay, you flatter me~✨but before answering I must put the disclaimer that I'm just a hobbyst animator with no formal training, that during quarintine thought "Oh woah, these Multiple Animation Projects that people do in YT are so cool! I want to join them!" and started learning by herself. Take everything I say with a grain of salt.
First things first: I mainly use TV Paint. However I'm not letting you spent money on paid stuff you don't even know you'll like, so here are some free alternatives that I've used as well:
Krita is mostly a drawing program, but it also has a animation interface. The red and black parts of the Helena AMV were made with this.
Flipaclip is kinda neat phone/tablet app for when you want to animate on the go, but it can also feel more limiting since various features have to be unlocked by watching ads or getting the premuim version (in typical app fashion, I guess...)
Blender, while mainly meant for 3D animation, also has been developing Grease Pencil, that allows 2d animation in both 2D or 3D spaces. And the lines are vectors, so you can edit them after drawing them and such.
You can even use normal drawing programs. I've animated with Paint Tool Sai and Medibang by drawing all the frames, saving each frame as a image in sequence (001, 002, 003...) and putting them together in some editing program or gif maker. It's possible, but it's more work.
There's also OpenToonz, which is an open source version of the software used by Studio Ghibli in some movies?? I haven't used this one, but I'll leave it here in case you want to give it a try.
For editing (In the rare scenarios where I do fancy editing) I use After Effects. I can't personally recommend any free substitute, but as far as I've read, DaVinci Resolve seems like a good replacement.
Now, regarding actual animation advise, I won't explain the principles or terminology because:
It's very overwhelming since it's A LOT of information, specially for a beginner
I work mostly by vibes, so there are concepts I don't undertand well enough to explain to others
Instead I'll foward you this whole book that goes in detail about all that technical stuff.
That being said, at the end of the day, hand-drawn animation is drawing main poses (aka key poses) and then drawing a bunch of more drawings in between until the drawings together look like they move.
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So yeah, it's a lot of work,
....but it doesn't have to be tedious work~ 👀✨
As a hobbyst I live for the philosophy of vibing during the process instead of chasing perfect results, and I'm assuming that you just want to try for funsies and not that you're trying to become a pro industry animator anyways. Here are my personal tips to make the animation process more bearable:
1- Pick something you love! Seriously, any long task becomes more bearable when it's about a theme or character you enjoy. There's a reason why most of my animations have been about HnK or Signalis,
2- SIMPLIFY THAT DESIGN! Before you even pick the pencil, I want you to really look at the design of whatever you're going to animate and ask yourself "Are all the details in this design really necessary?" Every extra detail really starts to add when you have to draw the same thing multiple times for a single second of animation. You don't need to add all the robotic details on replika bodies, or draw every single stripe a tiger has, to put an example.
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3- Keep it simple! At some point you might have a cool idea of an anime style epic battle with looks of cool explosions, camera angles, awesome fighting choreograpies and whatnot; but you first have to start small or else you'll get overwhelmed and not finish anything (been there, done that). Start with something simple like a bouncing ball, or if you're feeling brave, a walk cycle or a character turning their head. In that same sense, remember the book I linked? Don't try to learn all of it at once, go one step at a time.
4-Use references! On google images there are multiples breakdowns of things like run, flight or walk cycles, for example, and you can even use youtube videos! (tip: pause the video and use "," and "." to move back and forth between frames). In case you need help with a very specific pose or movement, you can use yourself or a friend recreating the pose irl (yes, the process is very embarrasing, and yes, the results are worth it)
4- You don't have to animate/redraw everything everytime. We aren't going for Oscar winning levels of animation here anyways. It's ok to copy and paste across different frames, only animate certain parts of the body and leave the rest static, panning the camera to simulate movement... Listen, if actual standars profesionals cut corners, why can't we? We aren't even getting paid for this!
6- It's ok to suck at first. My first animation was this kitty back in 2016,
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and here's this Elster from last year doing similar movements.
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It's not perfect by any means, but I feel like both art and animation-wise there has been some improvement. And I guess that right now I could remake it and make it even better, but that's because I got more experience and a better eye at finding mistakes and how to solve them, and you get that with practice.
...So yeah, there's that, have fun in your animation endeavors 👍✨
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yonpote · 4 months ago
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i cant speak for the photo editing software, but i can for the painting and illustration ones ive used!
when i first got a tablet it came with photoshop elements, and as an illustrator i found it quite complicated (which is fair enough its made for photo editing)
i mostly used a pirated version of painttool sai, but i did recently pay for it cuz like, even tho i dont draw as much, sai was developed by one dude in japan so i might as well toss some money his way for all the years i used his program. also when i bought it, i believe the yen was pretty weak, so what i thought would cost $50USD ended up being like $35.
clip studio paint is the one that allll the artists are using nowadays, i had a pirated version on my old laptop and might buy the single purchase when im able to draw again :') it does have a subscription service to use on ipad, as well as paint pro vs ex which, idk all the different features cuz i didnt spend enough time with it before my laptop died. i think its like $50 for the single purchase BUT it goes on sale pretty often and my friend got it for like $25
procreate my fucking beloved forever and everrrrr its $10 forever, its really simple to use but also robust in features, i think theyre coming out with an animation version? and you can get a ton of brushes online for free or customize them all you want yourself. basically everything ive drawn on this blog has been thru procreate, it was a lifesaver when i couldnt afford a pc and its still my most used app.
before i knew how to pirate sai, i used firealpaca, completely free and very simple, GREAT for beginners to digital art, but personally i found it a little limiting. medibang is basically the same as firealpaca but its also on ios and android and features a cloud server so you can easily move between devices. it is littered with ads tho :\ but the free version works well enough for beginners
i know a lot of ppl rep for krita, but it just didnt work for me, i think cuz i was using it on my dads old macbook but im willing to try it out again, completely free and i think open source but dont quote me on that lol
other stuff on here ive used:
audacity, to make really shitty nightcore and chopped up edits of songs lol
garageband.... a lot of just messing around in garageband..... obv not for professional use but its fun to mess around in
opentoonz for like 5 minutes but i was very confused w it, but supposedly its been used by ppl working at studio ghibli
inkscape but im just generally shit at vector art
stuff ive heard good stuff abt but havent used myself:
gimp
affinity suite
davinci resolve
blender
ableton and flstudio for music
corel
tv paint and toonboom for animation
anyway just pirate photoshop you can prob find a tutorial somewhere
or use alternatives! heard good things about photopea, gimp is a classic
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hugduckhesgay · 2 years ago
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Can I ask what you use to animate??
Yus of course! I'm always very excited to help other people get into animation.
Right now I use Tahoma2d, it is free and a more user-friendly version of OpenToonz which is the famed, also free, software used for a lot of Miyazaki films. I used OpenToonz before Tahoma and def found Tahoma more intuitive. (Side note, you do need a decent computer to run it and not lag. I get by on an old, no-upgrades microsoft surface pro with a little finagling, though.)
It took a while for me to figure it out, and I probably am only familiar with 1/3rd of its capability tbh, which is enough to make what I want to make, tho I'm constantly learning more. I used tutorials on youtube to learn, there's a lot of good ones! You can use the opentoonz tutorials for tahoma too, basically the same interface
I never pay for art programs and thankfully there are plenty of people who believe they should be accessible that there are a lot of free resources.
I have also dabbled with GreasePencil in Blender, but yikes the learning curve is so steep, there are so many little technical details in the software that hold me up for hours. I want to learn it more someday, when I have the time, because it can do sooooo much!
I'll also add, that when I was first starting out and just wanted to be able to produce animations without much fuss, I used Pencil2d. Very simple! It helps to use that if one gets frustrated with learning a more complex program like Tahoma. Take a break, animate something easy that makes you happy, then try figuring it out again.
I do my thumbnailing, sketches etc in Medibang Paint, and if I need some video editing stuff, (like piecing together segments of a scene because i learned the hard way you're not meant to animate full 5-minute long scenes in one file lmao) I use Davinci Resolve, but I barely know how to use that one lol. That one is massive with effects and capabilities also. That one lags my laptop a lot more than tahoma..
You didn't ask for all this, but I tend to info dump because there are so many things i wish i knew when i first started animation. The downside of self-taught -- not knowing what questions to ask!, That said, idk if my information is even that great, being that I have no experience with the professional industry. Oh well, I hope this is helpful!
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morganbelarus · 6 years ago
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Person Tired Of Adobe Increasing The Prices Of Their Programs Posts List Of Free Alternatives
A lot of Adobe Creative Cloud users have noticed their wallet getting thinner. For example, the Photography plan was the cheapest CC subscription option, offering Lightroom CC, Lightroom Classic CC, Photoshop CC, and 20GB of cloud storage for $10. Now, the new plan offers the same three apps plus 1TB of cloud storage, but double the price.
Earlier this year, Adobe raised its prices
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“Since launching Creative Cloud more than five years ago, we have not changed prices for customers in North America (United States, Canada, and Mexico),” the company wrote announcing the news. “As Creative Cloud continues to evolve and improve, we will raise prices for the first time beginning on April 16, 2018. For our All Apps plan customers, we recently released five all-new Creative Cloud apps — Adobe XD CC, Dimension CC, Character Animator CC, Photoshop Lightroom CC, and Spark with premium features. Single App customers also benefited from the addition of Spark with premium features and Adobe Portfolio in their plans.”
Pissed with the new pricing policy, Twitter users started sharing free alternatives to the major CC Programs.
The price bump came as a surprise to many users, so they started sharing free alternatives to the CC programs
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One Twitter user, Kaeden “ghost malone” Stears, even put together an extensive list of free alternatives to all the major CC programs. “I made a blog post purely out of spite,” they said. “I actually made a whole blog out of spite, just to make that one blog post. I did it because I was furious about a spike in the price of the Adobe Creative Cloud Suite, which is already stupidly expensive.”
“I hate any company that tries to exploit the already poor-as-shit creator community, as I myself am a member of that group. However, I have a particular case of the ass against Adobe. Adobe, to me, symbolizes everything I hate about both capitalism and Western civilization’s complete disregard of the arts and humanities as not just valuable, but necessary parts of life.”
But the writer said they don’t want to preach or complain. “Instead, I’m taking a more proactive approach to my frustration. Instead, I’ve scoured the internet and rounded up free or cheap alternatives to every major Adobe CC product, many of which I personally use because I … hate Adobe so goddamn much.”
IF YOU DRAW OR DESIGN
Instead of Photoshop, try Gimp
Instead of  Lightroom, try paint.net
Instead of  Illustrator, try Inkscape
Instead of InDesign, try Canva or Scribus
IF YOU MAKE PICTURES MOVE
Instead of Premiere, try Davinci Resolve
Instead of Animate/Flash, try Opentoonz or Blender
Instead of After Effects, try Wax, Blender, or Fusion
IF YOU BUILD WEBSITES OR SOFTWARE
Instead of Dreamweaver, Spark, or XD alternatives: WIX, Weebly or wordpress.com, or wordpress.org
IF YOU DO STUFF THAT REQUIRES THESE OTHER PROGRAMS
Instead of Audition, try Audacity
Instead of Acrobat Pro, try Foxit Reader or PDF Escape
Instead of INCOPY, try LOVING YOURSELF AND USING LITERALLY ANYTHING ELSE (WHO USES THIS???)
IF YOU NEED STOCK PHOTOS OR FONTS
Instead of Adobe Stock, try Pexels, Unsplash, or Pixabay
Instead of Adobe Fonts, try Google Fonts or Dafont
BONUS: If you need Free music or sound effects, try YouTube Audio Library,  Soundbible
Soon, people started sharing their take on the situation, debating if subscription software is really worth the money
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“I have used Adobe products in the past, mostly InDesign, Premiere, and Photoshop,”  Kaeden told Bored Panda. “While I can’t deny that they’re powerful programs with a lot of great features, I personally find them to be a bit clunky. The learning curve is also massive, which I find frustrating.”
Given how powerful the programs are, Kaeden doesn’t think a high price tag is unreasonable. “What really grinds my gears is the subscription. Clip Studio Paint’s full feature version is $220 USD and you only have to pay for it once. I much prefer that to the $50+ per month subscription Adobe forces you into, which is both cost prohibitive to beginners and freelancers and completely unreasonable when you consider that the subscription is for the whole Suite when most people only use one or two programs!”
“They also force you into a year-long contract, which I learned the hard way when I tried to cancel my subscription after six months (since I only needed the Suite for six months) and Adobe told me I’d have to pay my remaining subscription balance in order to cancel early. I would rather pay $200 or even $300 for InDesign once — basically the equivalent of one year of the One App subscription plan — than $600 a year for a suite of programs I’ll never use. Software should be something you pay for once.”
Of all the free alternatives, Kaeden probably likes Autodesk Sketchbook the most. They use it for drawing, and, since art is just a hobby for them, Sketchbook is like a happy medium. “I also use Paint.NET and Canva regularly for photo editing and graphic design. For writing (my actual profession), I mostly stick to Google Docs because it’s what my job requires, but I also use Evernote and I really like the free Grammarly editor, too!”
“Just because something is free doesn’t mean it’s automatically going to suck. Krita is 100% free and I’m amazed by how powerful it is relative to Photoshop. Paint.NET is also free but open-source and highly customizable with the use of plug-ins. Your mileage may vary depending on your job and specific needs, but I personally quit using Adobe after I graduated college and have never looked back. I haven’t needed to. The free and cheap alternatives that exist out there have been more than enough for me.”
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After the huge wave of disappointment, Adobe released an announcement: “From time to time, we run tests on Adobe.com which cover a range of items, including plan options that may or may not be presented to all visitors to Adobe.com. We are currently running a number of tests on Adobe.com.” They also brought back the famous $10 Photography plan which people can order online, via phone at 1-800-585-0774 or via major retailers.
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Person Tired Of Adobe Increasing The Prices Of Their Programs Posts List Of Free Alternatives was originally posted by MetNews
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componentplanet · 5 years ago
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From 4.3GHz All-Core Overclocking to SMT Scaling: A Comprehensive Review of the AMD Threadripper 3990X
AMD has spent the last three years rewriting the rules of desktop performance. On Friday, the microprocessor manufacturer launched its AMD Ryzen Threadripper 3990X, the world’s first single-socket 64-core CPU. I’ve already written a teaser for this article and gone over some of my early thoughts on the CPU, but here’s where we dig into the data on the chip and see what the reports can tell us.
Under the right circumstances, the Ryzen Threadripper 3990X offers incredible performance. In unoptimized workloads, it’s flat or even declines against the Ryzen Threadripper 3970X. I’ve spent a great deal of time putting the CPU through its paces, looking for scenarios where it succeeds and analyzing where it falls flat. I also threw it outside in 12-degree Fahrenheit (-11C) air and overclocked it using the Asus Zenith II Extreme, just for fun. We’ll talk about that, too. I may have missed the world record to an enterprising individual with liquid nitrogen, but the CB20 score I hit would still qualify this system for second-place according to HWBot.
I’m going to assume you’re aware of the Threadripper 3990X and have read our 3970X review, plus the 3990X launch discussion from last week.
The Windows Thread Scheduler
One issue affecting our Windows 10 results is the fact that the OS doesn’t scale above 64 threads very effectively. The OS splits CPU workloads into processor groups, with up to 64 threads assigned to each group. Some applications provide their own thread schedulers, but applications that don’t are often capped at ~50 percent CPU usage on the 3990X. Linux scaling is generally better; Rob Williams at Techgage has more data on this. 3D rendering applications are easily the strongest use-category for the 3990X, which puts up its strongest scaling figures in these applications. There have been reports that Windows 10 Enterprise may offer better scaling, but our contacts at AMD indicated there’s no reason for a user to run Windows 10 Enterprise when buying a 3990X. The official guidance from AMD is that Windows 10 Pro is enough.
The (Lack of) Intel Competition
We reached out to Intel to inquire if the company would provide Xeon server CPUs to benchmark against the 3990X, but the company has opted not to sample against the AMD CPU. While these comparisons wouldn’t align on price, they would have allowed us to compare top-end solutions from both companies. Without the option to draw on Xeon, our comparison vehicle was limited to the Core i9-10980XE.
At ~$1000, the 10980XE cannot be considered fair competition for the $4000 3990X, but it’s the closest Intel CPU we have, and I wanted to give some indication of how it stacked up. Because different applications have such different responses to high core count CPUs, there are cases where the 10980XE matches or outperforms the 3990X. More cores are not always better, even today.
Results Formatting, Test Setup
This review has a larger footprint than my typical coverage, and I’ve subdivided the results into several different categories. Our standard suite of tests compares the top Threadripper and Core i9-10980XE (along with the Ryzen 9 3950X where possible) in a wide range of applications. The next section discusses SMT scaling on the 3990X specifically, with some specific evaluations in applications like DaVinci Resolve using the Puget Systems Extended Benchmarks for that application. Finally, the overclocking section discusses our OC results, with a little help from Mother Nature.
All testbeds were equipped with 64GB of DDR4-3600 in four sticks of RAM. XMP was enabled on both the AMD and Intel systems, but the Intel Cascade Lake required a DDR4-3200 RAM clock, not DDR4-3600. Both Intel and AMD systems were benchmarked with a Corsair MP600 SSD, though the AMD system used the drive in PCIe 4.0 mode, while the Intel rig was limited to PCIe 3.0.
An RTX 2080 was used to provide GPU testing in all cases, with Nvidia GeForce Game Ready Driver 442.19. The latest UEFI images were loaded on all motherboards.
A few application-specific notes before we get started: I’ve included MATLAB results here. MATLAB favors Intel by default for reasons we discuss in far more detail in this article. I’ve benchmarked AMD’s with the “Cripple AMD” instructions both enabled (default) and disabled.
We’ve also added a significant prosumer / workstation workload. Puget Systems distributes their own extended benchmark suite for various applications, including DaVinci Resolve. These tests don’t kid around — the 8K DaVinci Resolve suite requires a GPU with up to 20GB of VRAM, which precluded us from testing it. AThe free trial of DaVinci Studio was used, which does impact the performance of one H.264 benchmark according to Puget, but the test results we present are accurate relative to that version of the application and the same workload ran in software on all of the CPUs we tested. I have data from Agisoft Metashape as well, but I realized late on Sunday that I need to re-check those results.
Arnold Render CPU Benchmark – Antonio Bosi
Special thanks to Antonio Bosi, who designed our Maya 2020 Arnold Render CPU benchmark by modifying a scene from his existing test suite. Antonio maintains his site with a number of Arnold Render  tutorials, personal art, and 3D models for download. The tweaked version of the standard Fast benchmark scaled about four percent better than the default flavor, and, at 1.4x scaling over the 3970X, delivered our strongest render uplift between the two CPUs.
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We also downloaded a number of Blender scenes for test rendering, all of which were used in the Blender open movie “Spring.” Two screenshots of representative animation frames are shown above and below:
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Test Results
Tests included: 7zip, Blender (stand-alone benchmark and full application), Cinebench R15 and R20, Handbrake 1.31, Indigo Bench, Maya 2020, Neat Bench, POV-RAY 3.7, and a Qt compile benchmark using MSVC 2019.
We see two different performance profiles in these results. In some applications — generally rendering applications — the 3990X is 1.3x – 1.4x faster than the 3970X. Some tests, like V-Ray, predict even stronger scaling. We’ve benchmarked a range of rendering applications to demonstrate that in many cases, existing software does take advantage of these capabilities. In some cases, like Arnold Render, the 3990X even comes close to proving cost-effective against the 10980XE, which takes 3.63x longer to render our test scene and costs 25 percent as much. We’ll also examine a renderer that doesn’t scale in our SMT section.
Outside of rendering applications, the 3970X is generally a better choice, especially given that it’s more cooperative with the regular version of Windows 10. Inside rendering applications, particularly at the professional level, the improved performance might be worth it to creatives with cash to burn.
I’ve fallen back to using slideshows for this article because of the amount of data, but a few of our results don’t fit well in that format for various reasons. Our MATLAB benchmark was provided by Intel for testing the Core i9-10980XE’s performance. The table below summarizes MATLAB performance on AMD hardware versus Intel.
MATLAB is an application that doesn’t scale past 64 threads on Windows 10 Pro. As a result, the 3990X is slower than the 3970X with SMT enabled because its baseline clocks are lower, even in 32-core mode. We’ve seen several examples of this.
The Blender 1.0Beta2 benchmark is based on an older version of Blender (2.79) and runs more slowly than the current flavor (2.81). It also crashes on the 10980XE for unknown reasons (the 10980XE doesn’t have this problem in the actual application). Blender is a solid win for the 3990X, and while we don’t see our best scaling in this renderer, the 3990X renders between 25 – 35 percent faster than the 3970X in these scenes.
SMT Scaling
Our standard test suite explored performance scaling between the 3970X and 3990X, generally finding that the 3970X is the stronger option for the typical user, but with specific improvements in certain workloads for the 3990X. Now we’re going to take a look at the SMT scaling question under Windows 10.
Tests included: Blender, DaVinci Resolve (Puget Systems), Keyshot 9, Maya 2020, Maxwell Render 4.2.
There are only a handful of applications that show performance declines when SMT is enabled, but Maxwell Render 4.2 definitely does. Unfortunately, the “Benchwell” scene included in Maxwell Render 4 will no longer load in Maxwell Render 5, so I was unable to test if the same problem occurs in the newest version of the test. Turning SMT off gives the 3990X a win over the 3970X, but not enough to justify the cost of the CPU.
Other tests, however, showed consistent scaling from enabling SMT, and benefited from its use. We rendered an extensive series of Blender scenes (Junk Shop, Spring, Agent 327, and Mr. Elephant), all of which show varying responses to SMT use. I ran a number of additional test renders that don’t appear here, just to keep the data set manageable, and the general performance improvement in Blender in the professional-level renders available via Blender Cloud is a very consistent 1.3 – 1.4x. Keyshot scales a bit less, at roughly 1.2x-1.25x.
In DaVinci Resolve 16, Intel doesn’t win, but it does win the price/performance category. The 3990X scales a bit off the 3970X, but I don’t know that many people would pay 4x more for a 1.16x performance gain. It might very well come down to which specific codec and media settings you were editing, since the 3990X does show larger gains over the 10980XE in a few specific tests.
Intel, therefore, definitely still makes a case for its own utility and relevance in these workloads. The 3970X and 3990X have carved out real territory for themselves, but they aren’t a slam dunk in every situation.
Overclocking Performance
17 years ago, literally to the day, on February 10 2003, AMD launched the Athlon XP 2500+, 2800+, and 3000+. To overclock the 3000+ — and because we all knew at the time that it couldn’t match the Pentium 4 at default clock — I stuck it outside to OC it, and pushed the CPU up to 2.6GHz, 1.2x over stock. I never did it again until this past weekend. This article was originally supposed to run on Friday, but I’m tickled that it’s actually running today, because having the dates align this perfectly is fun. The 3990X is a rather good overclocking CPU, if my single sample is anything to go by, and the fact that this article is running on the same day is just icing on the cake.
How’d I do it? Simple. I stuck the entire system outside in 12F / -11C air. I actually experimented with testing the system inside, by putting the CPU radiator + fan assembly up against a window screen, so the cooler could draw directly from the outside air. This worked to a point, but it didn’t provide the cooling I wanted. Solution: Outdoor overclocking.
Besides, that sounds better than “Bathroom overclocking.”
Who has had two thumbs and is unhappy this idea didn’t work? Me, that’s who.
I started my testing at an all-core 3.7GHz and 1.4v, but this was too much voltage for the Asus Zenith II Extreme. The OCP protection on the motherboard would kick off halfway through stress tests. Lowering the voltage to 1.35v produced better results. I ran the complete Blender Benchmark 1.0Beta 2 suite at 3.6, 3.7, 3.8, and 3.9GHz all-core, lowering the voltage at each step.
At 3.9GHz and 1.33v, I decided to leap. I knew that an all-core 4GHz wouldn’t break the 32K mark, which is where I needed to be to beat the (now second-highest) score. I dialed in 4.1GHz and she POSTed… but my score was still too low. Since I wrote my article on Friday, the world record has been claimed by someone with a 5.3GHz overclock, and I knew I wasn’t going to hit that, but I thought I just might manage to take second place.
At this point, it’s about 1:30 AM on Sunday morning. Anyone driving past would have observed a remarkable sight — a brilliant (because of course both the motherboard and RAM are LED-equipped) star shining in my front yard. Had they come closer, they would have marveled at the sturdy, unassuming, and unexpectedly extremely valuable nightstand stoutly holding about $6000 in computer equipment out of everything computer equipment is never supposed to touch.
I considered this. I contemplated the wisdom of testing extremely expensive hardware at night, in the open air. I thought about snow and wind, and contemplated the fact that I was running markedly less voltage than I had used to maintain a stable 3.7GHz OC.
If you want to be good at overclocking, you have to understand it as an art. Systems don’t just become randomly unstable. There’s an order and a hierarchy. Systems need to POST, boot, and then run benchmarks. The longer and more rigorous the test you can run, the greater the chance the overclock is stable. I knew the 3.7GHz all-core was stable enough to run through a fair number of tests, and that 3.9GHz had been stable through Blender. I knew I couldn’t be too far off hitting the motherboard’s overcurrent protection, however. The CPU idled at 6C in the frozen wasteland of my… front yard, but under load, she was already hitting 67C. Overclocked CPUs are often far more thermally sensitive than their stock-clocked counterparts, and 67C was more than I was comfortable with already.
Any time you push a CPU to the outer edge of the envelope (and here, that could mean anything from a stock cooler to LN2), you’re dancing on the head of a pin. It’s a gamble that you can tune the CPU just enough to eke out a test result without impacting performance in a way that kills the net effect of your improvement.
CPU power dissipation increases with TDP, but it increases much more strongly as a result of voltage. I gambled that I’d reduced the VRM load enough that she could handle a 4.3GHz all-core at 1.3275v, even though I’d seen the machine hard-off at 4GHz and 1.4v.
Keep in mind, we’re talking about a CPU clock that’s about 1.26x higher than where I’d estimate the 3990X’s clock sits on a regular basis, and we’re talking about doing it on 64 CPU cores at once. All-core 4.3GHz = 275.2GHz. 0.275THz. Yeah, it starts with a decimal. Don’t care.
I felt like Han Solo reaching for the hyperspace levers on the Millennium Falcon, if Han had been the biggest damn nerd on Earth. My hands were freezing, my ears were numb, my front yard sounded like a hair dryer, and the rig had already spooked a dog walking by. It was time to see what she had. I typed “43,” hit “Save and Exit,” and crossed my fingers. She POSTed. Booted.
Took a second-place world record in Cinebench R20 and in Cinebench R15, though I’m still working on the submission process to HWBot.
I’ve been a reviewer for 18.5 years. I’ve tested systems valued at over $10,000. I’ve never tested a CPU that could be called the second-fastest at anything on the planet. Even knowing that my own record will soon be broken by 3990X owners with LN2 and exotic cooling setups that don’t rely on the weather, even knowing that the result was simply in a benchmark, there’s something undeniably cool about that.
I don’t think people are going to get 4.3GHz overclocks out of the 3990X on a regular basis, but lower clocks seem eminently possible. The results above show that they can provide a sustained benefit and the voltage required to maintain an AC 3.7GHz is clearly well below 1.3275v, given that I used that same voltage to hit 4.3GHz. I’ll leave it to manufacturers like Boxx to figure out what the possibilities are, but these test results imply they might be good.
In the right workloads, for the right buyer, overclocking the 3990X could make good sense. My performance improved by 10 – 17 percent moving from stock to 3.7 AC.
Conclusion
The 3990X is not the CPU for everyone. It doesn’t scale well enough to objectively justify its price, unless you shop in markets where price is no object. Even assuming better scaling from Linux or Enterprise Windows, it’s unlikely that enough applications would benefit to make the chip an objective improvement for many buyers.
All of this is completely normal for products at the top of a product stack. The Intel Xeon W-3265 is a 24-core chip at 2.7GHz base / 4.4GHz boost. The Xeon W-3275 is a 28-core CPU at 2.5GHz base / 4.4GHz boost. The W-3265 costs $3349. The W-3275 is $4449. That’s a 1.32x price increase for a 1.17x increase in core count. The Xeon Platinum 8280 is a $10,009 CPU with 28 cores, the Xeon Platinum 8270 is a $7405 CPU with 26 cores. Nobody blinks when Intel prices parts this way, even though there’s no workload on Earth where an 8280 is going to deliver a reasonable uplift over the 8270 with just two extra cores.
But the 3990X isn’t trying to be all things to all people. It’s the laurel wreath. It’s a victory lap. The 3970X is the CPU that’s actually intended to go toe-to-toe with what Intel has to offer; it’s the 3990X that clinches the deal, for the AMD customer for whom money is no object.
As for the significance of that? This is the first time in 15 years that AMD has had a product that competed for the “money is no object” segment in the first place. You have to go back to the days of dual-core Opteron and Athlon 64 FX, when AMD was facing off against Prescott and Smithfield, to find a time when AMD was so confident of its endgame to launch a part in this kind of position. Other reviewers, with access to more expensive Xeons than I have, have confirmed that AMD wins benchmarks against $20K worth of Xeon CPUs in multiple areas. That’s the kind of performance disparity that can make even the “Money is no object” crowd sit up and take notice.
Well played.
Now Read:
The AMD 3990X Pre-Review and Overclocking World Record Attempt
Intel, AMD Both Claim Wins Based on New Market Share Data
AMD Crushes on Earnings on Strength of 7nm
from ExtremeTechExtremeTech https://www.extremetech.com/computing/305965-from-4-3ghz-all-core-overclocking-to-smt-scaling-a-comprehensive-review-of-the-amd-threadripper-3990x from Blogger http://componentplanet.blogspot.com/2020/02/from-43ghz-all-core-overclocking-to-smt.html
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