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#and I love my troubled flawed brainchild
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Ask, and you shall RECEIVE.
(Even if you didn’t ask, this infodump was bound to happen eventually.)
Under the cut: My Alexis design choices- why she’s Vietnamese, autistic, Southern, and other miscellaneous details that I couldn’t figure out how to work into my fics or will be included in the future.
Alexis's autism:
In making Alexis autistic, I got to explore the really interesting way that vampirism is not only a figurative disability but also affects actual disabilities. I see often, in fantasy, magic curing stuff like that, and though that is a valid perspective to tell, it’s not my favorite. Alexis having been a sonal energetic who struggled to maintain her magic is meant to parallel the autistic difficulty with vocal regulation. Though this is fixed by becoming a vampire, it was really important to me that her autism only changed and not went away completely. 
Other autistic traits I gave her: 
Discomfort with eye contact (though this is also trauma-induced). 
Sensory difficulties, especially after her senses heightened after her turning, that can result in shutdowns. 
A typically blunt, stoic affect stemming from alexithymia.
Alexithymia is the word for difficulty with processing, regulating, and expressing emotion, I shit you not, I did not make that up. 
I will probably explore her alexithymia in the future through the lens of her trying to disentangle her own emotions and Sam’s emotions transferred to her through their maker/progeny bond. 
Her difficulty with vocal modulation is also me taking creative liberties with selective mutism. In a Prissy AU I’m working on, I will be working with this more explicitly. 
Backstory stuff:
Giving Alexis a Southern accent was a really early choice I made when I wanted to do a fan audio of her dialogue in my “Alexis meeting Darlin” fic. I thought it’d be really interesting and poignant for the listener to hear her speak and immediately think “Oh. That’s right. She and Sam weren’t always like this; they used to have something in common.” It’s also one of the only accents I know how to do, and I wanted her and William to have shared history in New Orleans, so it stuck.
Making Alexis Vietnamese was, on the surface, a narcissistic choice, but I still stand by it. I make almost all the Redacted characters Asian to heal the inner child, and the French influences give her another connection to Will. Then, when viewing her through that lens, I saw a lot of ways she could be read as that Asian temptress/femme fatale/vamp/dragon lady/ice queen, and I wanted to explore the depth she has beyond that.
I’ve made Alexis, to my knowledge, the only character that, willingly and under no duress, chose to become a vampire, because I think that’s a very interesting perspective to explore. Yes, there is this loss of magic and mortality that comes along with vampirism. Yes, you lose a life you had before, but my Alexis didn’t like that life. This new life gave her independence and immortality, and I like the idea that someone came into that choice eyes wide open, ya know? Like, it’s not just a thing you learn to live with; for some people, it’s really cool.
I haven’t settled on this, haven’t really decided if I’m sticking with it or not, but if my Alexis is a Vietnamese vampire who was born in 1950’s New Orleans, she’s got some good, old-fashioned Catholic guilt comin out the wazoo. 
Miscellaneous details:
If Will gave Alexis a diadem- and I insist that he did because he loves his children unconditionally- I picture a Laurel-style crown, just like Vincent’s, studded with magnolias with jade leaves and marble petals. Magnolias are the state flower of Louisiana and, I think, are prettiest at night just like vampires. On top of that, both marble and jade are prized Vietnamese exports, and my Chinese/Hmong William would follow the tradition of giving jade to daughters to protect them and to grow more valuable with age with that daughter.
@mr-laveau wanted to know where Alexis has been during canonical events, and I have thought about this some and might explore this in future fics.
During the Inversion, she was with Will, because both of them felt their progenies’ terror, and both were helpless to do anything since it was during the day.
When Sam truly and completely falls for Darlin- I don’t know when this would be; the BA, maybe?- Alexis is alone in her part of the Solaire property, and she feels the exact moment Sam gives his heart away. I am definitely writing this one, and I am not looking forward to it, because it will hurt me /lh
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ljones41 · 6 years
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“ANGELS & INSECTS” (1995) Review
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“ANGELS & INSECTS” (1995) Review
I never thought I would come around to writing this review. I have seen the 1995 movie, “ANGELS & INSECTS” a good number of times during the past five years. Yet, I never got around to posting a review of this movie, until recently. Why? I have not the foggiest idea. Nor do I have any idea why I had finally decided to write that review.
Based upon A.S. Byatt’s 1992 novella called “Morpho Eugenia”, “ANGELS & INSECTS”tells the story of a poor naturalist named William Adamson, who returns home to Victorian England after having spent years studying the natural wildlife – especially insects – in the Amazon Basin. Despite losing all of his possession during a shipwreck, he manages to befriend a baronet named Sir Harald Alabaster, who is also an amateur insect collector and botanist. The latter hires William to catalog his specimen collection and assist his younger children’s governess the natural sciences.
William eventually falls for Sir Harald’s oldest daughter, Eugenia, who is mourning the suicide of her fiance. Both of them eventually become emotionally involved and decide to marry. Much to William’s surprise, both Sir Harald and Lady Alabaster seems encouraging of the match. The only member of the Alabaster family who is against their upcoming wedding is Sir Harald’s eldest child, the arrogant Edgar. Not only is the latter close to Eugenia, he believes that William is unworthy of his sister’s hand, due to having a working-class background. The marriage between William and Eugenia seemed to be a happily lustful one that produces five children (among them two sets of twins). But Eugenia’s hot and cold control over their sex life, a constantly hostile Edgar, William’s growing friendship to Lady Alabaster’s companion Matilda “Matty” Crompton, and William’s own disenchantment over his role as Sir Harald’s official assistant brings their marriage to a head after several years of marriage.
The film adaptation of Byatt’s novella seemed to be the brainchild of Philip and Belinda Haas. Both worked on the film’s screenplay, while Philip also served as the film’s director and Belinda served as both co-producer (there are three others) and film editor. From my perusal of many period drama blogs, I get the feeling that “ANGELS & INSECTS” is not very popular with many of the genre’s fans. On the other hand, many literary and film critics seemed to have a very high regard for it. Despite my love for the usual romantic costume drama, I must admit that my opinions of the 1995 film falls with the latter group. It is simply too well made and too fascinating for me to overlook.
There were times I could not tell whether “ANGELS & INSECTS” is some look at the age of Victorian science exploration, the close study of an upper-class 19th century family, or a lurid tale morality. Now that I realize it, the movie is probably an amalgamation of them all, wrapped around this view on Darwinism and breeding – in regard to both the insect world and humans. The topic of breeding seemed to seep into the screenplay in many scenes. Some of them come to mind – Sir Harald and Edgar’s debate on the breeding of horses and other animals, William and Eugenia’s second encounter with moths in the manor’s conservatory, Sir Harald’s despairing rant on his declining usefulness within his own household, the reason behind Edgar’s hostility toward William, and the visual comparisons between the bees and the inhabitants of the Alabaster estate, with Lady Alabaster serving as some metaphor for an aging Queen bee on her last legs. The metaphor of the Queen bee is extended further into Eugenia. Not only does she assume her mother’s role as mistress of the house following the latter’s death; but like Lady Alabaster before her, gives birth to a growing number of blond-haired children. If a person has never seen “ANGELS AND INSECTS” before, he or she could follow both the script and cinematographer Bernard Zitzerman’s shots carefully to detect the clues that hint the cloistered degeneracy that seemed to unconsciously permeate the Alabaster household.
I cannot deny that “ANGELS & INSECTS” is a gorgeous film to behold. Philip and Belinda Haas, along with the film’s other producers did an excellent job in creating a visually stunning film with a bold and colorful look. Cinematographer Bernard Zitzermann, along with production designer Jennifer Kernke and Alison Riva’s art direction provided great contributions to the film’s visual style. But in my opinion, Paul Brown’s Academy Award nominated costume designs not only conveyed the film’s colorful visual style more than anything else, but also properly reflected the fashion styles of the early 1860s for women – including the growing penchant for deep, solid colors – as shown below:
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Adding to the movie’s rich atmosphere was Alexander Balanescu’s memorable score. I thought the composer did an excellent job of reflecting both the movie’s elegant setting and its passionate, yet lurid story.
As much as I enjoyed and admired “ANGELS & INSECTS”, I believe it had its flaws. I understand why Philip Haas had opened the movie with shots of William Adamson socializing with inhabitants of the Amazonian jungle, juxtaposing with the Alabaster ball given in his honor. Is it just me or did Haas use white – probably British – actors to portray Amazonian natives? I hope I am wrong, but I fear otherwise. I also feel that the movie was marred by a slow pacing that nearly crawled to a halt. I cannot help but wonder if Haas felt insecure by the project he and his wife had embarked upon, considering that “ANGELS & INSECTS” was his second motion picture after many years as a documentarian. Or perhaps he got caught up in his own roots as a documentarian, due to his heavy emphasis on the natural world being studied by William, Matty and the younger Alabaster children. In a way, I have to thank Balanescu’s score for keeping me awake during those scenes that seemed to drag.
I cannot deny that the movie featured some top-notch and subtle performances. Mark Rylance, who has a sterling reputation as a stage actor, gave such a quiet and superb performance that his reputation has extended to film, resulting in a Best Actor Oscar over a year ago. Kristin Scott-Thomas was equally superb as the Matty Crompton, Lady Alabaster’s very observant companion, who shared William’s interests in natural sciences. I have no idea what reputation Patsy Kensit has as an actress, but I certainly believe she gave an excellent performance as William’s beautiful and aristocratic wife, Eugenia Alabaster, whose hot and cold attitude toward her husband kept him puzzled. Jeremy Kemp gave one of his more complex and entertaining performances as William’s father-in-law, the amateur scientist Sir Harald Alabaster. Douglas Henshall had a difficult job in portraying the bullying Edgar Alabaster, who seemed to view William as both beneath contempt and something of a threat to his views of the world. The movie also featured solid performances from the likes of Anna Massey, Saskia Wickham, Chris Larkin, Clare Redman and Annette Badlands.
Some fans of period drama might be taken aback by the graphic sexuality featured in the film, along with the story’s lurid topic. And director Philip Haas’ pacing might be a bit hard to accept. But I feel that enduring all of this might be worth the trouble. Philip and Belinda Haas, along with the crew and a cast led by Mark Rylance, Kristin Scott-Thomas and Patsy Kensit did an excellent in re-creating A.S. Byatt’s tale on the screen, and creating a first-rate movie in the end.
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blessuswithblogs · 7 years
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Top Ten Videocons of Twenty Seventeen, More or Less
2017 has, by all accounts, been a fantastic year for Video Games. Unfortunately for me, it has been a not so fantastic year in Having Money. So while in a perfect world my now annual game of the year list would have been a terribly contested and dramatic affair of cutting games I thought were good but just didn't make it, in actuality, I had to scramble and cheat a little to just find 10 games to slot in and talk about. I did at least manage to find them. Mostly.
10. Destiny 2
Destiny is a franchise with a troubled history, which feels weird to say about something that came out in late 2014. Nevertheless, Destiny 2's shooty looty gameplay loop finds its way on to my list. The story is tepid and the characters, with a few exceptions, are scarcely worthy of memory, but the visuals are good and the core mechanics of shooting and using abilities are a solid foundation to build upon in the inevitable flurry of DLC packages and expacs. It's all quite reminiscent of Borderlands, except without the unmistakable caustic ooze of Randy Pitchford's involvement. That in and of itself is praiseworthy.
9. Gravity Rush 2/Donkey Kong Country: Tropical Freeze
Okay so I maybe didn't actually play this one myself. I usually try to exclude stuff that I watched and enjoyed but in this case I was sitting on the couch with other people playing it so that's basically the same thing as playing it myself right? I think I held the controller for a little bit. Anyway this game is super weird and charming and a little nauseating in parts because you sort of go flying off into the stratosphere randomly? But the aesthetic and Mood the game goes for is very unique and fun, it even has its own cute little made up language I mistook for French at first until I heard some Japanese and Spanish sounding words in there as well. The main characters Kat and Raven are dating I think? They're happy and alive girlfriends. Raven is a little broody I guess but they're definitely not the Sad, Dead Lesbians I have grown to detest. Raven is not Velvet. Just reminding myself. Tropical Freeze is just really good and while it maybe came out like years ago I only got to play it very recently on my friend's Wii U. The music is super good fuck you Jeff Gerstmann I will fucking fight you and your shitty opinions about video games you god damned grumpy old man.
8. The Surge
My Thoughts on the Surge are well documented on this very website. It's flawed and frustrating in a lot of ways, nonsensical in others, and the story never quite commits to its original conceit which is a real shame. All that said, I respect the game for what it was unabashedly trying to do: be Dark Souls but with cyborg powerloaders and robots. Like, you gotta live your bliss, right? Lords of the Fallen was utterly miserable and the improvements that The Surge demonstrates gives me cause for optimism in future games from the developer. Anything that gives me cause for optimism in 2017 has to be worth something. That said, the inevitable The Surge 2 is probably going to be kind of by the numbers and unnecessary but that's just how you make games in the 21st century.
7. The Legend of Zelda: Breath of the Wild
To begin with, BotW would be much higher on this list if I had not only come into owning it and a Switch yesterday. It is by all counts extremely good, an open world game that's actually pleasant and charming and has meritorious mechanics outside of Todd Howard style "you can go fuck that mountain" nonsense. I mean don't get me wrong you can fuck plenty of mountains in this game. Link is fucking Spider-man in this game, the only surfaces he can't mysteriously latch on to are inside the puzzle shrines so you can't just cheese them. Weapon degradation is maybe a little excessive? I feel sort of like Bayonetta in the first cutscene where she keeps yelling "Guns!" when she runs out of ammo except I'm yelling "shitty wooden sticks!" when the one I'm using breaks into a million tiny pieces. I understand the reasoning behind it, I do. It establishes a certain rhythm to the game of exploring, fighting, stocking up on shitty wooden sticks, and repeating. When you find like, an actual sword or spear it feels like an occasion to celebrate, and the whole thing demands that you use a variety of different weapons and weapon-like objects. I'm not nearly far in enough to give an honest, comprehensive picture of the game. I just really like what I've played so far so I'm just compromising by putting BotW relatively low on the list.
6. Cuphead
It's Cuphead! Everybody knows Cuphead by now. It's gorgeous, the soundtrack is great if somewhat lacking in variety, King Dice is really cool but has extremely unfortunate racial undertones, the game is pretty hard (not that hard?) and Cala Maria is a babe. It's a singular game that is extremely worthwhile and hopefully paves the way for future games in a similar style of aping specific styles and eras of animation. I really want a game that goes hard on the 1950s Looney Tunes aesthetic where you just drop anvils on people forever. Cuphead isn't perfect, as a lot of the game's difficulty and length comes from bad checkpointing. It's a necessary evil, because if the game did not blatantly disrespect your time in a lot of the later fights, the game would be like, two hours long. I'm not a proponent of the "git gud" philosophy but I can't help but feel like I really want to say that to the various bad-at-games journos who got bent out of shape about Cuphead being hard. This is your damn job. You can suck it up for one game, especially when it's really very good and unique like Cuphead. Also my mom came in while I was playing it and thought I was watching a popeye cartoon so that was kind of cute I guess.
5. Civilization 6 (CHEATING AGAIN)
YEAH I KNOW THIS GAME CAME OUT LAST YEAR AND IM A HUGE IDIOT FUCKER but hear me out Civ6 is really fucking good because of the fact that Wonders take up physical space on the map and districting does the same thing. Like just this single mechanical change basically doubles the amount of thought and planning you need to put into playing the game even on low difficulties to optimize your output and production. Like it's a civilization game so there's not really anything too groundbreaking here but I fucking adore this game. Really looking forward to Rise and Fall, which will be early 2018. With the initial release being late 2016 I feel like this is like, an honorary 2017 game. Don't @ me.
4. Hollow Knight
Hollow Knight is another game I wrote about previously on the blog, but unlike The Surge I had basically nothing but good things to say about it. Hollow Knight has gorgeous hand drawn graphics and environments not entirely unlike Cuphead, but obviously goes for a much more reserved mood. Hollow Knight is a rock solid Metroidvania game with strong aesthetic and musical chops to back it up, as well as some Dark Souls-esque flourishes to give the game a bit of bite and a haunting narrative arc. A fantastic indie game and I can't wait to see what Team Cherry does next. I need to get around to doing the Halloween DLC, come to think of it. Did you know Zote actually has as many precepts as he says he does? I listened to them all. Some of them aren't too bad.
3. Nioh
Geralt the Witcher's moonlighting adventure as a samurai came out quite early in 2017, but remains one of the best games of the year due to its complex and rewarding combat system, beautiful Warring Kingdoms era Japanese architecture inspirations, fun mythological monster designs, and genuinely well done historical fiction backdrop. Coming into it, I fully expected "Dark Souls except the bosses are like Tengus and Nues and shit", but that description does the game a pretty big disservice. It's much more than that, both from a narrative standpoint, which is a fantastically tinged retelling of the Warring Kingdoms period, and from a gameplay one. The combat in Nioh is much more technical than in Dark Souls, with more pretensions of a combo based character action game than the deliberate, heavily customizable experience of the Souls games. Nioh is still quite hard and has the whole death-recovery mechanic, but it makes sense diegetically due to Guardian Spirit system and remains distinct. There are times when it tries to have the best of both worlds and just kind of ends up feeling like it doesn't do a good job at either, but for the most part, Nioh is tremendously fun, and at times infuriatingly difficult, especially in some of the post game optional battles that pit you against multiple bosses at once. Also, finding Kodamas is extremely rewarding because they are so damn cute. I love them. Find them at all costs.
2. Nier: Automata
Nier: Automata, Yoko Taro's latest brainchild, is, well, what it is. It's a hauntingly weird story about what it means to be human, and if that definition is really even adequate. It's a game with a lot to say, which is why I regard it so highly. The core gameplay is fun and serviceable, which is much more than I can say for its predecessor, the first Nier, which was memorable and affecting but played kind of like butts. 2B's android adventures are much more fluid and stylish, and you have a surprising amount of customization options available (though some arguably make the game a little too easy at points, like regenerating health) and there's enough variety in the little Machine Life form enemies (and the big ones, too) that fighting never felt like a chore to me. Of course, others have disagreed, but I think that the tedium really only sets in when you play as 9S, who has a much reduced arsenal of fighting moves in favor of his hacking skills. I liked the little shmup minigames that hacking entailed, so even 9S's story never felt too dull in the actual mechanical execution of it. People tend to have a misunderstanding of how the game works, that you need to complete it 4 times to get the whole experience, but that's not actually true. The 4 endings separate the game into acts more than anything. While 9S's story has a lot of overlap with 2B's story, endings C and D are just entirely new content where you play as A2, who has some tricks of her own distinct from 2B and 9S. It's not perfect, but it's not like you have to play the same game 4 times. It's a very story focused game, so much so that I would say experiencing the narrative is the main draw, but it has the decency to also be varied and fun to play. I love the parts where you get in the transforming flying robot and shoot the dudes. Especially the big dude. You know the one.
1. Final Fantasy XIV: Stormblood
The latest Final Fantasy XIV expansion, Stormblood, is super good. I wrote a bit about it earlier, and how it has improved upon Heavensward in almost all respects. Stormblood is a superlative MMO expac, with well designed and amazingly presented raids, dungeons, and trials. It's full of "holy shit that's dope" moments, like when you get into a blade struggle against the primal Susano's gigantic Ame-no-Murakumo in an active time event or storm the fortress city of Ala Mhigo. Ultimately, though, what really makes me evaluate Stormblood as my game of the year is how surprisingly thoughtful it is. FFXIV has, since the relaunch of 2.0, been a game that has not shied away from complexity in its narrative conflicts. The juxtaposition of the mythically strong Warrior of Light and the surprisingly mundane issues even she cannot seem to fix has always been the game's most interesting element to me, and as you spearhead revolutions against the Garlean Empire in two different countries, you learn a lot about how imperial colonialism has made things too complicated to be fixed simply driving out the oppressors. You do, eventually, of course, but the story is quick to remind you that this is only the beginning, and a lot of key issues remain unsolved, both in the newly liberated provinces and back at home. Also the Dark Knight questline from 60-70 is basically the best the game has to offer. It feels to me like that Dark Knight is the unofficial Job of Stormblood, despite the promo material and opening movie having you believe it to be about Monks. Monks, as usual, are boring. The themes explored in the Dark Knight questline, about regret, about shades of gray, about self-destruction, all align perfectly with some of the subtler narrative arcs of the main story. It's just really good and I love it. I still really want to write a piece about it on its own. I probably will soon. But for now, I name Stormblood my game of the year, for reminding us that we are still heroes. That we are still good people.
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