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short666bread · 2 years
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bug!!!!!!!!! oh my god!!!! your draco mousefoy and harry potfur art is just... like a big cosy blanket i am wrapping around my heart every day for both comfort and protection 🥺 thank you
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k7l4d4 · 3 years
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Midnight Striga: Fairy Tail/Owl House Cross Fic Episode 5 Part 9
Hello all, I am back with another exciting segment of Midnight Striga!! Admittedly, this one is slower than the prior chapter, but I still hope you all enjoy it.
Lilith strode forth, Eda hot on her heels. They circled through the Covention, spotting the representatives from the Major Nine assisting. The Construction Coven workers were rapidly working on structural damage dealt to key pillars and walls, members of the invading force held tightly by hastily assembled cells and chains, the Construction Head, and Lilith was genuinely puzzled as to where he had come from, looming over the invaders, personally guarding them. The Oracle, Healing, and Illusion Covens were working in concert, with the Oracles tracking down trapped or injured citizens while Illusionists either guided them to safety, or rescue workers to their locations, and the Healers had set up a clinic to attend to the injured.
The Plant and Abomination Covens worked to root out and capture the remaining attackers, many of whom were thrown into those same cells she had passed alongside the Construction Coven. The Beast Keeping Coven members used their abilities to track down and locate those stuck in areas inaccessible to the abilities of Oracles, allowing rescue workers to bring them to safety, the Bards using their magic to manipulate the pieces that the Construction members couldn’t move safely. The sight of the Covens working together, in harmony, brought a melancholy smile to Lilith’s face. Her mood plummeted further, however, when she saw the bodies.
Piles of corpses, so many they couldn’t lay them out properly and were overlapping in awkward lumps, were arranged before the Healers’ Clinic, families weeping over their loved ones, the ones who had been present with them at least. The rest would need to be informed. And not to mention the numerous corpses of Guards, some having died cleanly… others not so much. Titan, she really was a failure, wasn’t she? Shaking herself from her self-loathing, she turned to her sister. “Edalyn, I must ask, but do you have any idea what has occurred?”
“Well, from the looks of it, a huge fight.” Eda said, faux-humorously. Before Lilith could snap at her, she continued. “But seriously, while you were stuck in la-la land, that guy, Rudolph he called himself, said he and his group were part of the ‘Black Dog Squadron’ whatever that means, and that they were here to kill everyone for someone or something called Oroboros. Beyond that, I couldn’t say.” She recalled, face grave.
Lilith bit back a curse. Taking a deep, calming breath, she attempted to draw more information out of her sister; out of all the adults on the Isles, Eda’s knowledge of humans was estimated to be some of the best, by virtue of her regularly full stores of ‘treasures’ to sell. “Edalyn, I am begging you, if you have any knowledge of how this…” She gestured, to the corpses, to the crying parents and children, the ruined stands and damaged walls, ”all happened, I need you to tell me!” She pleaded.
Eda leveled an even stare on her sister, before slowly replying. “Lily, I had no idea how this happened, or what went into it occurring. As much as I hate Bonehead, if I had ANY idea that something like this was going on, I would’ve either let you know, or tried to stop it beforehand myself, maybe both.” Lilith searched her eyes, an almost desperate light burning within her, before sighing, accepting Eda’s words.
“As much as it pains me to say this, I will likely need your help for the moment.” Lilith said as evenly as she could, the bitter sting of acknowledging just how much her sister still outclassed her rearing its ugly head. “If any of these scavengers are still lurking about that are on the level of that maniac Rudolph, I will likely need your skill to defeat them before they can wreak further havoc.”
“Heh, glad to see you finally admitting my skills,” Eda preened, oblivious to Lilith's mood plummeting at her statement, before growing serious. “And yeah, of course. We may have had our differences, but I’m not gonna cut and run when kids are in the crossfire.”
Lilith nodded, relieved. She hated that she felt relieved; it was just another admittance of how Eda was better than her. Still, Lilith took in the sight of the dead guards, the mutilated children, and felt her resolve harden. It didn’t matter if Eda was better than her right now; justice was what was needed, and she would bring about that justice. She felt her eyes mist. It was the least she could do, as penance for failing them.
Throwing up her arms in confusion, Lilith exclaimed. “What I truly wish to know is how did Humans gain the ability to wield magic!? It should be impossible!! They lack a bile sack, so how did that-that maniac cast those spells!” She whirled on her sister. “Please tell me you didn’t know about this?”
Eda shrugged, feeling guiltily amused at Lilith’s flustered panic. “Eh, only for a few weeks or so. And let me tell you, it sure caught me by surprise!” She laughed. Eda paused, a thought occurring to her, but it was one she was hesitant to share. Biting her lip, she carefully broached the topic. “You know, I think I might know someone who could shed a little light on this whole mess.” She said cautiously.
Lilith zipped into Eda’s personal space, tightly gripping the front of her dress. “Truly!?” She asked, pleading honestly. “Where are they? Who are they!?”
“Well first off, personal space sis,” Eda bluntly stated, lightly pushing Lilith out of her comfort zone. Taking a breath, she added, “As to where they are, they honestly should be right here in the Covention.”
Lilith’s face fell, already fearing the worst. “But, if they were here, then wouldn’t they have had to face…” she gestured to one of the attackers being led to the cells, cackling insanely, “ Them?”
“Pffft! If goons like that were a serious problem, I’d be a little worried, but she’s crafty enough to stay alive, heck, she probably beat a few of them!” Eda cackled, before adding, with a hint of nervousness, “And, well, I hate that I got to ask this, Lily, but please keep an open mind when you meet her? Please?”
Lilith gave her sister a flat stare. “Edalyn, I have just had a rather large portion of my worldview regarding humans and the power and stability of the Isles torn out from under me, as have a large group of others. When word starts spreading, I have no doubt that more than a few people will either go into denial or mass hysteria.” She placed her hands on her hips. “Very little could properly phase me at the moment. So yes, Edalyn, I will keep an open mind.” She said the last part so dry and sarcastically that, if this weren’t serious, Eda would’ve been so proud to call them sisters. Eda nodded grudgingly, accepting her promise. With that, the two headed out. Eda really hoped the kid was okay.
Luz gasped and sputtered, nearly choking on her tears. Willow slowly rubbed circles on her back, calming some of her heaving and screams. Gus and Amity stood on the side, both feeling lost and awkward; neither was as close to Luz as Willow, but neither wanted to see the girl in such despair either. All three just wanted to know what was going on.
“Sshh… sshh… it’s gonna be okay.” Willow whispered, unbothered by the tears staining her dress; it had already been ruined from the blood and grime of the battlefield the Covention had turned into, but even if it was fresh and clean, Willow would gladly soil it for a friend to cry on. “You can talk to us, okay? And if you don’t want to, we’ll be here anyway.”
“She-She can’t be alive!!” Luz spluttered, tears clogging her throat. “She can’t be!! I can’t have abandoned her!” She wailed. It had to be a lie, it had to be!! Because, if it wasn’t… Luz would never be able to stop until she saved her, no matter what she’d have to do in order to do it.
“Who?” Amity hesitantly asked.
“My hostage.” Luz said glumly, her tears drying up for the moment. She reached into her jacket, pulling out a photo tucked inside, showing it to them, a watery smile forming on her face. “My sister.”
“Sister?” The group echoed, leaning forward. Staring back at them was a picture of Luz and, well, Luz! Or rather, they saw Luz standing by what they presumed was her identical twin. The two were still very much distinguishable from one another. The one on the left was clearly the Luz they knew, having a similar style, a wild and reckless grin stretched across her face. The one on the right, however, was shyly glancing away, a nervous smile on her face, hair tied back neatly with a pair of clips.
“Yeah, Vee.” Luz said, a melancholy look of remembrance on her face. “She was always my leash, even before I got drafted into Oroboros. Whenever I had some crazy idea, she’d talk me through it before I did something stupid.”
Willow and Gus sat down beside her, leaning close, Amity standing a respectful distance behind them, clearly listening. Luz continued. “One time, I got this idea to make home-made Lacrimas by shoving a bunch of magic into one spot, and Vee reminded me that neither of us knew how Lacrimas formed, and just stuffing magic into things blew them up.” She snickered, a tear tracing down her cheek. “And this one time, I was gonna try and tame a Wyvern, I actually went out and did it even! But then, Vee reminded me we had nowhere to keep it, and no way to feed it, so I found it a nice hunting ground, and convinced it to defend a nearby town.” She laughed out loud, a heavy, full-belly laugh that sent her sprawling, tears leaking.
She paused, tears in her eyes. “She was my best friend, the person who made every day away from home something bearable. She was my anchor, my rock, and Oroboros used her against me.” Her fingers dug into her hand, a pained look crossing her features. “If she’s actually been alive this whole time…” Her tears were cut off when Willow and Gus hugged her, both having tears of their own.
“Hey, it’s okay. We’ll get through this.” Willow stated, pulling away and looking Luz straight in the eye. “Oroboros is going to keep coming after the Isles, so you’ll probably get an answer one way or another. And either way, I’ll be right by your side.”
“And the same goes for me!” Gus chimed in. “Plus, my dad’s a reporter, so I can help find out new info for you to go off of!”
“And if I am available, I would not be averse to using my magic to fight against those who’ve threatened the Isles. Rescuing an innocent will be a nice bonus, I’d say.” Amity primly stated, sporting a confident look.
Luz gave the three an almost awestruck look. “You guys.”
“GET AWAY FROM THEM!!” A voice screamed, drawing their attention. Luz’s eyes widened as Lilith Clawthorne, Eda’s apparent sister, rocketed towards her, staff glowing with magic, her eyes burning with rage. Before she could smash Luz’s face in, however, Eda jumped in, tackling her sister to the ground.
“Sheesh, Lily! Chill out!” Eda cried, desperately wrestling her sister to the ground. “I told you to keep an open mind, remember?”
“What does that have to do with-” Lilith ranted, only to pause, eyes widening in realization. “Oh, you’ve got to be kidding me.” She groaned, hanging her head as Eda sheepishly chuckled.
“U-um… Eda, what’s happening?” Luz tentatively asked.
Eda really wanted to ask Luz why she’d been crying, but decided to put it off, focusing on the current issue. “Well,” She drawled, “My prissy sis here wanted info on everything that happened. And after thinking it over, I thought you’d be the best person to give it to her.” Eda stated, pointing at Luz decisively. As unbalanced as Luz’s emotions were at the moment, she could see the logic in that.
“Seriously!?” Gus cried, incredulous. “After what she just learned!?”
Eda blinked. “What? What’d she learn?” She asked, figuring that whatever it was was the reason behind Luz’s tears.
“Something we can talk about later. In. Private.” Luz stated, her face screaming ‘let it go for now!’ Eda grudgingly agreed.
“Ugh, can we please move back on to the topic of information?” Lilith growled, pulling herself up. She loomed over Luz, a suspicious glare emblazoned across her features. “I have a great many questions for you, human.”
“And I’m perfectly willing to answer them, Miss Clawthorne.” Luz replied, unblinking. She glanced around, taking note of the damage around them. “But maybe it’d be better if we went somewhere more private for this?”
Lilith nodded, seeing the logic in that. “Indeed, better we not be interrupted.” She turned to her sister. “If that is acceptable for you, Edalyn?” She asked, getting a shrug and a nod in return, the Witchlings following Eda’s lead. Lilith clapped her hands. “Well then, we’d better be going back to the main center, as I recall seeing the Covens building something of a camp there to deal with the aftermath of this mess. The Healer’s Clinic should have a room we can use.” And with that the group set off, a tension running through them after their collective ordeal.
Emira paced, frantically glancing about the interior of the Healer’s Station, Edric gloomily slumped next to her. Her eyes scanned the nearby groups, hoping to spot something, anything, that could give her some hint as to where her sister was. She and Edric knew she was here, but where had she disappeared to after being displayed up there with Lilith was the real question.
“Could you please stop pacing, sis?” Edric groaned, clutching his head. “It’s not going to just make her appear if you keep doing it.”
Emira whirled on her brother, fire in her eyes. “Well what do you expect me to do!? Maniacs barged into the Covention, massacred who knows how many people, and OUR SISTER IS MISSING!!! I don’t have a lot of options right now, now do I?” She brutally snapped, briefly yelling in the middle of it, before fading into a broken tiredness. All those people, those kids, all gone. If her sister was gone like that, and her only memories were of her and Edric pranking her… She looked into Edric’s eyes, and saw the same fear, the hopeless, helpless realization that Amity may be gone, and her only memories of them would be of all the times they gave her trouble.
Edric sighed, tiredly rubbing his eyes. “Believe me sis, I get it, but all we can do is wait, and hope she’s okay.” He patted the spot next to him, a clear invitation to sit. Emira gave one last furtive look around, and glumly complied. The two briefly wondered just how their parents would take all of this.
Bria bit her lip, glancing over at Gavin and Angmar. She didn’t consider them friends, not really. Maybe she’d change that? She wasn’t sure. She wasn’t sure about much right now. She… had been made helpless. Magic like nothing she’d ever seen had been on display, and a LOT of people were dead. She, Gavin, and Angmar WOULD be dead. If it hadn’t been for Matty. Matty; goofy, clumsy, always taking the fall, boasting about his skills Matty, had saved their lives. Tears pricked her eyes, as she remembered how close she’d come to death, the sheer heartlessness on display. Was that what she was like? Some kind of monster? ...Was that what everyone was like at Glandus, behind all the excuses about being powerful?
“Hey, I got your drink!” Matty cheerfully replied, holding a glass out to her.
Bria shot him a half-hearted smile. “Thanks Matty.”
“Eh, it’s no problem.” He said, waving it off. “After all, we’re friends, right?”
“Yeah, friends.” Bria muttered, sipping her drink. Maybe… they really were friends. She’d have to talk to Angmar and Gavin about this. Maybe Hexside was still taking transfers.
Skara listlessly handed supplies to Bo, who was frantically patching up as many injuries as she could. Skara just felt so tired, so hollow. So many people had died. She’d seen little kids ripped apart, their parents crying over their bodies. She’d seen the opposite too, parents being cried over by their kids and family members.
Skara only had eyes for one thing, though. Boscha. Boscha was propped up on a bunk, at least two rows away, but still in Skara’s line of sight. She’d been brought in by a little demon, screaming and demanding that someone help her. Skara felt a twinge of jealousy at the thought that it wasn’t her demanding that someone heal her friend. Oh, wait, they weren’t friends anymore. It still hurt to think about, even though talking with Amity helped. The demon was hovering around Boscha, ranting and ordering around anyone and everyone who got close. In the back of her mind, Skara was honestly impressed at how unrelenting and exacting he was with his demands, even if no one was following them.
Then, Skara caught sight of another body brought in, another corpse. It was Batthew, a nice guy who had flirted with her a few times before. He was sweet, in his own way, and was really fond of going over the top. His throat had been slashed open. Skara didn’t fight the tears as they came.
Lilith pulled up a seat, eyes glaring daggers at the human seated before her. One way or another, she was going to get the answers she needed. She briefly spared a glance at Perry Porter, a known and well-viewed reporter upon the Isles, and one known for being unabashedly honest and direct in his reporting, something that earned him several points with the populous, as they knew they could trust his information. The boy, Augustus, had called him in after they’d gotten to the emergency clinic the Healers had established, citing a need for the people to understand what had happened. Thinking of her own impending reveal to the public, Lilith had agreed. If all turned out well, both could be accomplished together.
Lilith leaned forward. “Now then, human, it’s time for you to answer my questions. The People of the Isles are dying to hear what you have to say.” She said, eyes half-lidded.
Luz placed her hands on her chin, a brave smile on her face. “Ask away. I’m all ears.”
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ciathyzareposts · 6 years
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Crusaders of the Dark Savant: Fun and Games
“Hey, ya’ll, prepare yourself . . .”
          Wow, the Rattkin area still had a lot of territory left. I appreciate the help from those of you who told me that the secret to entering the Thieves’ Guild was to try to pickpocket Blienmeis. I never would have hit on that. I would have spent hours building up my “Legerdemain” skill only to face the same issue.
The pocket-picking doesn’t really work. He sort-of catches you and doesn’t acknowledge it, and yet you somehow snatch a signet ring anyway. Upstairs at the Guild, if the hand at the window feels the signet ring on your hand during the “interview,” he lets you in. Once inside, the head of the guild turns out to be . . . Blienmeis. He jumps up from a hole in an alcove near where you usually find him. So the whole thing was rather silly, particularly since the only thing you get from the whole episode (as far as I can tell) is a clown nose.
                        Nonetheless, the clown nose opened the way to the ruins of “Rubi’s Funhouse,” a relatively interesting area full of inventory puzzles. It got a little long, but I otherwise enjoyed it about as much as anything else in the game so far.
              This was one of the game’s goofier moments.
            A primary reason to visit the Funhouse is that it’s the home of the . . . sigh . . . “Rakuza,” headed by “Barlone'” (for some reason, he has an apostrophe after his name) of the “Order of Taw.” You can reach him without having to solve all the puzzles. He offers a “proposition”:
              We’ve seen the machines that breathe fire and move through the sky. Long ago, there were others that had these machines. The Higardi. But they are gone now. We know that you come from a world beyond the sky. And we wish to expand our operations . . . . What we ask is something simple. There is a flying machine which descends into the old ruins of Nyctalnith. Our scouts have seen it come and go many times. Find out when the flying machine will be at Nyctalinth again.
             Good news: I already had all the information I needed to answer his question in my possession. While previously at Nyctalinth, I had stolen a logbook and a decoder for the logbook, and it told me that the next ship was due to arrive at “Galactic Stardate 088:53.” Whatever that means. The game doesn’t have any kind of clock, so this date is always in the “future” for plot reasons, although perhaps now that I’ve given it to Barlone’, something will happen that puts it in the present or past.
             Will a rat know how to interpret galactic stardates?
           In return, he told me that I could find a map piece in New City in the “passage that leads to the old Archives.” If the term “archives” has come up before, I’ve missed it, and I suspect that’s the keyword I need to ask Professor Wunderland to get the key.
The Funhouse had its own map piece, but it was at the end of a long bout of exploration and puzzle-solving. The location’s theme is that it used to be an actual funhouse, like the ones you find at carnivals, although obviously created in a world in which tort wouldn’t translate. It was full of rides, slides, conveyor belts, monkey bars, teedle boards, and other such mechanisms, mostly broken, and requiring us to find and use various parts to activate.
The fun part was the trial-and-error by which the process worked. Consider an early puzzle in which the goal is to stand on one end of a teedle board and get a weight to drop on the other end, propelling the party through a hole in the ceiling to arrive on an upper level (this is the only way to get there). When you first encounter the puzzle, standing on one end of the board causes a chain to come plummeting from the ceiling, but with nothing attached to weigh the other end of the board. You have to affix a 200-pound weight found elsewhere in the dungeon, and boy are you glad to get that out of your inventory.
Next, you have to find a handle with which to winch the chain back to its starting position. Then you can stand on the board and enjoy all the benefits of elementary physics.
           Unfortunately, physics are not taught on Lost Guardia.
           Well, not so fast. The weight is only 200 pounds, and the collective party probably weighs over 1000 pounds. Activating the board just sends the party sprawling, and taking a little damage. The solution is to pour a “Feather Weight” potion, bought earlier in the ruins, over the party. Then you can stand on the board and get propelled upward to the third floor.
         Briefly, at least.
           Unfortunately, when the journey ends, you’re still over a hole. With no way for the vertically-propelled party to edge sideways, they just end up falling back down again, taking considerable damage. The game missed an opportunity here for some true slapstick in which the party would land on the board again and launch the weight into the air, which would then come back down on the board, which would violently smack someone in the groin just as he was getting to his feet. But it was still funny for what it offered.
            Audible laughter was produced.
           The ultimate solution is to first use an elastic band to repair a fan that blows air through a grate so that when the feather-weight party arrives on the third floor, they get blown down a corridor instead of falling right back down the hole.
This puzzle didn’t take very long to solve because it was in a somewhat limited area, but the rest of the map took me several hours. There were multiple interconnected levels, some reachable only by a one-way conveyor ride. The ultimate goal was to place a variety of objects in just the right places so that the party would take a flume ride through an underground river, grab a rope at the end of the ride to jump over a hole, stand on a plate, get propelled upward, grab a wooden dowel, and shimmy across a gap to the final area. This involved placing the dowel, placing the rope, placing a heavy ball to activate the plate, and so forth. It was a lot of trial and error, but I got there in the end. My only complaint about the process was that most of the actions really only made sense for a single character. I mean, how does a party of six all manage to jump from a boat onto a single rope and swing across a pit? Or all grab on to a wooden pole at the top of a shaft? But aside from that suspension of disbelief, it was an entertaining experience.
            This screenshot is Exhibit A in the RPG Community vs. Blobbers.
Exhibit B.
             Of course, the hours in the Funhouse were punctuated by combat. I got attacked a lot by Rattkin–mysteriously, since I had parlayed and made deals with every Rattkin I met since entering the ruins. The ones that attacked me must be a “rogue faction” or something. The Rattkin Ronin continue to be some of the toughest enemies in the game. They often get the initiative even over characters with 18 dexterity, and if one of them gets lucky with a “Sleep” spell early in the round, it’s all over. I know, I know–I should have “Magic Screen” going constantly. It wears off fast.
The other major enemy type was undead, including monstrous skeletons and ghosts. “Fetid corpses” are capable of both disease and poison and thus a major priority. Various types of oozes, capable of the same things, were also common. Lately I’ve been keeping a log of different creatures and estimated hit points because I’m sick of over- and under-estimating the spell power I need to kill them.
The Funhouse came to an end in a room with a locked door and a rack of spears. I had to push the spears in a particular order to open the door; fortunately, the T’Rang with the weird name had given me the order back in Nyctalinth. A few minutes later, a new map–the “BOAT” map–was in my possession.
            The new map.
            An exit brought the party to a previously-unexplored area of the outdoors, and I spent the rest of this session mapping it, but I still haven’t figured out how it connects to the rest of the world. The area is full of dead ends where you’re told that the party has to climb up or down to continue. I guess success in climbing relies on the party’s “Climbing” skills, and most of the time I’ve been successful. In the times that I haven’t, the damage is so devastating that it’s basically a reload.
              Good thing I’ve been putting points into that skill
            The problem is that I don’t know how to map these locations. The automap offers no help–it just starts over from the top or bottom of one of these climbs. I started mapping as if the “arrival” square was immediately adjacent to the “departure” square, and this seemed to work for a while, but I came to an area in which the map doubled back and rammed into itself, so clearly the climbs are either supposed to take more space or the various areas are just separate maps and not part of the same world map that I’ve been maintaining so far. A coordinate system would really help this game.
              The new wilderness area. The circle is where the first mountain pass appears. I mapped the next square immediately adjacent, which seemed to work for a while, but then I got to the area with the square. There’s a huge (unmapped) area here that would never fit into the available space.
              Anyway, this mountainous area brought me to a cave where I was asked a riddle about a witch that I didn’t understand. I have found two of the flowers that Master Xheng is waiting for, though. There was an area too steep to climb where I had to string together various 250-foot vines I’d been finding in order to climb down.
          There are some freaky wall textures in this area, too.
         Enemies in this area have been tough. They include various types of giants and two-headed lions called “Q’ua-Tari.” Both the giants and the lions have so many hit points that my characters usually kill them with critical hits before we can reduce their health to 0.
              How do they coordinate attacks?
          Some miscellaneous notes:
              A combination of the “Detect Secret” spell and the “Scouting” skill has really been saving my butt. I try to look at every wall and search obvious squares, but during this session, these abilities called a few things to my attention that I otherwise would never have found.
Near where I found the 200-pound weight, I also found a 45-pound “lodestone.” I carried it around this entire session, expecting it to be the solution to a puzzle. I think I fell for one of the classic blunders.
                This doesn’t do anything, does it?
              There’s an “Axe” skill, but I don’t think I’ve seen a single axe in the game so far. For that matter, maces, flails, and shields have also been pretty rare.
I’ve adopted the habit of beginning each session with a careful review of my inventory. This means that I when I encounter a puzzle that requires a particular object, the items I have are fresh in my mind. If I hadn’t done this, I would have entirely forgotten about the “Feather Weight” potion.
Everyone gained a level or two in this session. My characters are either Level 16 or 17. My lord has been extremely lucky in his attribute rolls, and he now has 18 in everything. (That’s the highest you can get.) My mage continues to be unlucky, with a pitiful 11 piety and 12 speed.
         Civilization at last!
           As this session came to a close, I finally blundered into a road, so hopefully I’ll be able to find my way back to civilization. The game map suggests that I’m somewhere near the “Ukpyr Mountains,” and that to get back to the world, I’ll need to follow the road through the city of Ukpyr before it winds back to Munkharama. I really hope there’s a way to just breeze through the city, because I’d like to get to a fountain, sell some excess goods, and take a look at the New City archives before taking on a brand new area.
Time so far: 69 hours
source http://reposts.ciathyza.com/crusaders-of-the-dark-savant-fun-and-games/
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