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#and a really good job on this project in general because i managed to pick up everything in less than 2 weeks
entropicbias · 3 months
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Do u have any johndave hcs youd care to share? Literally anything that comes to mind (height hcs, habits in their coexistence, what kind of food they usually make/eat/order, general opinions towards each others family... just throwing a few out there to get thoughts flowing). I am v intrigued about ur vision for them, ur domestic sketches feel like they have a lot of thought (or at least general vibes) behind them
when i draw john and dave sometimes, i have this very specific universe they live in planned out in my head. most of this is self projecting with me and my own best friend, but i'd be really happy to share anyways!
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these are my headcanons for them physically. i am really not sure what race john should be. i always say he's "mystery asian" but honestly, i dunno. dave, to me, is embarrassingly white.
here are two pinterest boards i just made to try and explain their sense of style and their "vibes". i'm sorry if this is shit. i'm no experienced pinterest board creator. dave's board john's board
and on top of that, here are two playlists that highlight what kind of music i think they'd listen to. dave's playlist john's playlist i think john's taste in music is just stuff he's picked up from other people, and movies. dave actually goes out and finds new music he'd like to listen to. john would be the type of person to have 4 songs in a playlist and hit smart shuffle on them. i think john's favorite food is lasagna/burgers and dave's favorite food is spicy chicken wings. but since dave doesn't know how to cook and john is busy most of the time, they'd order takeout frequently. i think john and dave would both be smokers, one more casually than the other one. here is a minecraft house i built for them: https://youtu.be/bXCzLp-S99Y?si=mebaL3FDafxrPt-I but, i'll talk more about it. i think john and dave would rent an apartment in the city together so john could easily go to uni and dave can grow mold in his room. it'd be a really shitty place, but i think with john's efforts they'd manage to make the place look more homely. dave would mostly stay in his room because he has made it so that he could sustain himself in there for a week without having to come out. john wouldn't be on his case about it though as long as the living room isn't filthy. i think john would be able to tolerate a moderate mess.
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i think john would be weirded out by bro strider, but then again i don't think those two would cross paths very often. i think in a world where dirk exists as dave's brother consistently he'd get really annoyed by him. that is why i made those dirk comics. i reckon that dave would like john's dad, but for some reason i always imagined he'd be dead or in a different state when john and dave live together. in terms of what they'd do, i think dave would be a college dropout so he'd probably be working some really peculiar short-term one off jobs. like, gigs and costume mascot work. or he'd be doing some really weird crypto shit on the internet, which he'd think is really funny. like, he'd rake in a handful of money during the nft craze. i imagine john and dave trying to live a little and be teenagers during the time. so they'd show up to or have parties and they'd be getting up to some zany and boisterous teenage behavior. i think john would be studying at university and he'd have a job related to that. i'd bet that dad would help him pay for his expenses too. i think john would study computer science or something kind of nerdy like that. he'd be paying for most of the expenses at home. and he'd probably be doing most of the chores, but he wouldn't mind that much cause dave tries to contribute and he makes good company. john and dave would play video games a lot and go out to eat and see movies and stuff. just kind of really casual things. maybe they'd go out to arcades too. i suggest reading deacon_blue's moveout zine, which i enjoy a lot and has a similar basis. it is one of my favorite things produced out of the fandom regarding the beta kids. romantically, i like to imagine they don't actually get together until like, two years of living together. not much i can say about that but when it happens, it happens late. i can't formulate the words to describe this bit, but i'll end up drawing pictures later on. i hope this was enough, i can't really think of anything else unless i'm prompted with specific questions so if you have any i'd love to keep talking about this weird universe i've built in my head around them.
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heartfragment · 21 days
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September 2024 Update
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Hello everyone - it sure has been a while, huh? 
First, let me apologize that updates are so lacking lately. Unfortunately, the past few months have been a bit of a rollercoaster. The time that should have been for working on Heart Fragment the most was unfortunately addled by some rough life circumstances. I won't go into depth too much, as it'd be a lot to put on everyone, but I want to share that the struggle exists because I believe in transparency while I keep you all updated. I don't want to worry anyone though; I feel like things are finally, hopefully, beginning to improve and I am feeling much more like myself again. 
That said, it has not been all bad! There's been a lot of positives as well and as I come out of what felt like a nightmare where I'd lost myself, I'm able to reflect on all the good things that have managed to keep me afloat. I am not going to let these setbacks keep me down forever. I've been pushing through and making progress whenever I can.
The support and patience of everyone during this time of general inactivity is extremely appreciated. I've said before and I'll say it again - the writing, programming, and development aspects of Heart Fragment has been primarily a one-person job, and sometimes that's an awful lot to carry in addition to the life struggles that one has to face. Even so, I'm still deeply passionate about finishing this project no matter what, and I am determined that I will see it through to the end.
Please know that I am not using this as an excuse for any delays or setbacks in progress. I am committed to this game and I am going my best to strike a better work-life balance moving forward. I've historically had a tendency to neglect my health and work for long hours to get things done as quickly as possible, but I am realizing more and more just how damaging that was.
With all that out of the way, let's get some good news in here!
As you know, in terms of story, the only route left to finish is Natalia's. Despite everything, I'm happy to say I've made some progress on it and I can't wait for you all to play it. There's been a lot of hype for Jasper's route that I've seen, but I hope you'll all enjoy Natalia's story too - it is a very complex one with a lot of layers to it, and I think anyone who has played the previous routes will have a fun time picking up all of the little details. 
I know it may seem like progress has been slow, and I thank you all once again for your patience and understanding. I am really putting my heart and soul into this project. The enthusiasm and encouragement that I've seen over the last while has been a driving force for me not to give up and my day is always brightened when someone has something positive to say about Heart Fragment. It is like a little spark of hope that keeps me running!
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Until next time, everyone! Thanks again for your continued support. With lots of love,
Casper Swann
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donnerpartyofone · 2 months
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The little pink brain surrounded by stars and flowers at the end of my computer search bar tells me that it is World Brain Health Day, which is insane but maybe that's appropriate. This was a great year to get my ADHD diagnosis and prescription considering the Very Complicated Things that are happening (mostly fine, just A LOT). I have also become aware that the dose of medical meth that I'm on is helping to manage my severe chronic depression, which is pretty awesome since I have tried what feels like "everything" and nothing really works without some gruesome side effect. The main side effect in this case turns up because I'm working a (roughly) 4 days on, 3 days off schedule as recommended by my doctor to avoid building up a tolerance, and I have begun to notice that on the 2nd-or-so day off I have a bit of a snap-back effect that plunges me into a pit of infinite darkness. It helps to remember that when unmedicated I am OFTEN plunging into a pit of infinite darkness, so this is essentially normal. The most positive version of being unmedicated is that I'm at least "pretty depressed" most of the time, and probably not getting as much done, just schlorping around in a general malaise. Just the getting things done is good for my self-esteem anyway. Work helps too, oddly; when I am completely consumed by a big urgent project, it is hard to find the time and energy to fantasize about being dead. Of course obsessive work causes other kinds of wear and tear, but their negativity is less immediately obvious.
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Today I am doing the Extremely Complicated training process to write for this pop culture website you have probably heard of. When I was picked to do this I thought, "This is probably too much work for not enough money," and now I'm realizing that it is actually WAY too much work for not NEARLY enough money. But it's good for someone like me while I still don't have a real job, so I'm coping with this ordeal of doing the online training, thinking I'm done, doing my first assignment, realizing there was way more of the online training but I just didn't click the right button or something, revising my assignment, submitting it, realizing there's still MORE stuff I should have fixed and racing through the assignment making little changes and clicking Save after every single one of them never knowing when somebody's is going to start evaluating it, and just praying for death the best. Then at the same time I heard back from an event organizer who totally refused to communicate with me for the last two months so I just cancelled on them like two weeks ago, and now they're telling me they're so sorry and can we please do the event, and I have to have an annoying back-and-forth with the tricky third party this is dependent on, and do all this other stuff I'm suddenly too tired to describe. And THEN AT THE SAME TIME AS THAT I got invited to write more writing for the super awesome company that sometimes publishes me, also for not enough money on the hour but they're apologetic about that and the writing matters to me (and so does the company). And this is all great but my stomach has turned into a rock and my back muscles are fossilizing and I'm in breathe-on-purpose mode and I'm regretting how much coffee I drank and I wish I could calm down with a beer or even a joint or something, but the beer will actually increase my meth uptake and the joint will add to my anxiety in this state, and so I just have to grind my teeth through this until the day is done. I wish I could play for you guys the earsplitting power tool sound from right next door that has been echoing through the neighborhood since 8 o'clock this morning, just as like the OST to this whole experience, but you'll just have to imagine it! I also meant to apply for Real Jobs today, but now it seems clear that that's not going to happen until tomorrow. The End...FOR NOW.
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gayassbish · 11 months
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Genshin Guys as Your New Bestie. Highschool AU
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Genre: Platonic of course and very much so crack
Reader: Gender Neutral | References to “girly pop” in Childe and Kaeya’s Part
Characters: Diluc, Zhongli, Childe and Kaeya, Alhaitham, Bennet, Xinqiu and Chongyun, Xiao
Diluc-
The kid who raises his hand and asks a bunch of questions, but still manages to not come of nerdy, but intelligent. He doesn’t talk to anyone in class and some other kids in class thinks he’s arrogant cause of it. Like “he’s too smart for us vibes.” You, on the other hand, know better than to trust the rumors and actually get to know his ass. That is lie, I can’t imagine anyone walking up to his emo self unless you’re the most extroverted person on the planet. He also definitely plays chess online in his chromebook 24/7.
Butttt you do end up sitting next to him as your seating arrangements change every semester or so. You say hi like a normal person and he sorta just grunts?? Terrible first impression, but you realize he’s very kind. Always picking up your fallen pencils, sharing homework answers with out you asking, and you end up getting a long pretty well once you find your stuff in common.
P.S. He’d 100% drive you around everywhere
Zhongli-
A popular dude cause he’s handsome ig and the fucking valedictorian. Plus he manages to know everything without coming off like a know it all, so he is generally well received by everyone and helps basically everyone out. Has a 10000 IQ and a calculator for a brain too. Probably wears granny glasses.
So… you’re at your part time job and notice him coming in. You immediately hide cause you don’t know him like that (yet) and don’t want to be remembered as “oh they’re the person who works there.” One of your coworkers helps him out instead while you secretly spy and realize he’s not as smart as he looks?? He is very much so only book smart and has no street cred what so ever. He looks so lost as to why he can’t take whatever y’all sell now and pay latter. He honestly gives your coworker a hard time. (rip coworker </3) You eventually help out and he recognizes you!! You learn he has an excellent memory and actually knows your name. And viola now your the person who he can go to for financial means. Have fun!
P.S You drive him everywhere…
Childe & Kaeya-
They’re those loud kids in the back who don’t shut up. I want to say they’re pant saggers but I know I would get canceled. (They so are though.) Anywho, you end up being forced to sit next to them and they like start flirting of sum shit idk?
But you’re girly pop and you don’t take that crap. After you put them in their place and educate them on how they shouldn’t talk to anyone that way like some cat calling NPC, they start to really respect you?? Well to be fair you don’t know if they’re scared of you or are just putting on an act.
Y’all get closer as you stop a lot of fights that happen between them and do your best to quiet them down in class.
And they kinda just drag you to places. Once you lost a bet and were forced to go shopping with them. (If you didn’t show up, they threatened to upload a photo of you sleeping in class onto their social media.) At the mall… Childe started to pick fights with the security guard (he claims it’s the other way around but we both know it was him) and Kaeya DOES NOTHING?? He just records the whole thing while giggling like an idiot. Y’all get banned from the mall. They do nothing but apologize on the way to your house (they picked and dropped you off.) It didn’t work cause you didn’t talk to them for a month after that.
P.S. Kaeya actually has really good fashion taste and was the one the blackmail you because he wanted to Project MakeOver you??
Alhaitham-
He’s an obnoxious, self-centered asshole to everyone and you do your best to avoid him until you’re stuck together for a group project.
Even though you know to the rumors about him, you still introduce yourself like a person with manners would… BUT he cuts you off. Immediately orders that he will do the project by himself entirely. And while you would usually take that deal (cause who wouldn’t, let’s be honest) you CANNOT stand the disrespect from this MAN. You guys start arguing until the teacher has to break it up between y’all and fucking Alhaitham is just like “I’ve never been so embarrassed infront of a teacher,” as if he didn’t start the fight. smh
Anyways, it’s really rough between you guys and it’s now presentation day. After you guys present, Alhaitham turns out rather pleased with your part, and though he would NEVER admit it to you (or even himself) you actually did better on your part than he would’ve if he went solo. At the end of class, he apologizes for being so cold at first. He explains how he hasn’t had the best group partners and almost always does all the work. He asks if you’d be okay working together again.
P.S. If you said yes, y’all would turn into an unstoppable duo. And if you said no THEN GOOD. He needs a lesson.
Bennett-
You definitely decided to just look after him once you saw him drop his phone, bag, papers, and himself down the stairs multiple times. You’re basically his bodyguard atp. You literately carry around extra bandaids cause of him omg. You guys have a bunch of classes together so it’s easy for y’all to get a long. You help protect him from bullies (Bennett just attracts the worst kinds of people) and he starts to think you’re his lucky charm.
Basically starts to worship you?? Invites you to hang out in his friend group of misfits featuring Razor, Barbra, and Fischl. They play DnD during lunch too and drag you into it. Honestly it turns into a cult with you as their leader. At the end of the school year, the five of you pull a bunch of pranks on the kids who were messing with Bennet.
P.S. The cult had a name: Lord Y/N’s Pimps. Barbra came up with it because she thought calling someone a pimp was a form on endearment… the name ended up just sticking.
Xingqiu & Chongyun-
They’re those fucking kids who won’t shut up about Harry Potter or Star Wars or sum shit. Luckily for them, you can be just as geeky. You fit in pretty well with them.
Y’all met after you went off on them for spoiling the new Star Wars movie and eventually bonded over your love for those space ninjas. You get invited to watch movies and join the arcade with them 24/7. You join in on Xinqiu’s bullying of Chongyun and in turn actually out smart Xinqiu. So it balances out. They love you cause they probably get tired of each other after a lot of their own fights, but you’re always there to ground them <3
P.S BY FARRR the best people to go trick or treating with on halloween.
Xiao-
The kid who never got out of ‘emo skater boy phase’. A lot of people think he’s cool, but he doesn’t have many (tbh any) friends for two reasons. One, he’s hard to approach, and two, he’s socially awkward as fawkk.
You guys have been going to the same school for years, but never actually talked to each other until you saw him playing The Legend of Zelda on the switch. You ask to watch and he kinda just scoots over without saying anything. Weird, but you bring up how nostalgic it is to see people from back in the day to when everyone still wet their pants to how they’ve changed now. Xiao just kinda mumbles in response. He actually doesn’t want the conversation to end and sorta just awkwardly asks how you’re weekend was on a tuesday…
Once you learn he’s not as scary as he looks and is secretly a big giant marshmallow on the inside, you guys get a long pretty well. Then when he gets more comfortable with your presence, he’s so much more less awkward (a sign that he trusts you) and his real personality will start to blossom. You guys go to the park a lot and feed the ducks (WITH real duck food, may I add, and not the nasty expired bread). You guys play on the swings and exchange playlists/sound recommendations.
P.S. You wonder if he actually knows how to ride a skateboard because he’s one of those skater boys who actually just brings a skateboard with them everywhere while they never use it?? Like we get it. You have legs for a reason but then why bring the skateboard if you’re just gonna walk.
And you get closer to them all once they trauma dump on you </3
A/N: My first post wowowow | 11/01/2023
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sno4wy · 27 days
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Did you seriously drop that much money to try to make your awful ship more valid? Guess what? You didn't, hope you enjoyed wasting a ton of money. It doesn't matter how much money you pay, you and your lame friends will always be the only ones who prefer your fugly builder with Miguel. Just give it up and go jump off a bridge already.
Hey Anon, based on the three messages you sent me today, it seems that my sharing of my commission from Momodeary in the official Pathea Discord server really upset you. Your rage felt really familiar to me, and I thought about this a lot about why. I'm going to hazard a guess that you're lashing out at me more than usual because of the price aspect, especially for something that seems so frivolous. I get it -- I grew up in abject poverty, and I harbored a lot of rage about it both directly and indirectly for many years. It really sucks not having the money to do what you need, or even what you want, and it can feel like having salt rubbed into the wound when someone else shows off some pricey non-necessity that they got. Everyone deserves to get what brings them joy, as long as it isn't something that causes harm to others, and it sucks that capitalism/corporations/societal structure/etc make most people unable to attain that. I sincerely hope that things improve for you.
I'm fortunate now to do well enough for myself that I can afford a pricey commission like the one that I shared. I got the commission because I like Momodeary's art style, it's not a style that I see myself personally doing, and I'm making it up to myself now for all the things that I couldn't do in the past. I wouldn't be so presumptuous as to say it was to support the artist, as she has tons of clients and certainly didn't need my money, I'm really lucky to have been able to get a slot with her. If you have the means to do so and want to, I really suggest contacting her directly -- the worst thing she can say is no, but more likely is that she'll put you on an (admittedly long) waitlist. The point is, if you're upset about not being able to get a commission from her, don't write it off until you try. Worse comes to worst, she can't fit you in, but there are tons of skilled artists out there with similar styles that you can commission instead. It's ok though if you have your heart set on Momodeary, most artists are very accommodating as long as the client is understanding and willing to wait.
If your anger has to do with not being able to afford a commission from Momodeary, I'm really sorry about that. There are some ways that I can help, if not directly to get you a commission, but perhaps means to address the funds shortage issue. I managed to claw my way out of poverty, and in the process picked up more than a few ideas and tricks, however at the end of the day, there is no magical get rich quick scheme, and everything that you hear about how to find a job is sadly mostly true. For instance, a good resumé is an integral part to finding a job, and a big part of what makes a resumé good is proper formatting. Having gone from someone who sent out hundreds of resumés to someone who's had to review hundreds of resumés, I can tell you that so much of the time, it's a lot less about the contents of the resumé and more about its appearance. Countless qualified, heck, overqualified, people get turned down for positions because their resumés don't even get looked at. I'm happy to look over a resumé if you'd like, and of course I'd understand if you need to anonymize most of it before showing me. Please note that it is sadly the case that having a good resumé, or in many cases, all the correct qualifications, don't necessarily guarantee you a job. Connections are at least, if not more, important, so don't be shy about asking for help from friends and family in this aspect.
Finding and securing a job can be a long-term project though, so picking up some side hustles might be a good way to generate some income, especially as you can keep these side hustles after finding a job. A lot of people have even done so well with their side hustles that they were able to make them into their careers. I'm happy to make suggestions, but I'm afraid that my knowledge is chiefly confined to the US and my ideas may not be applicable or workable in other countries. I have found however that a fairly universal way to generate some income via a side hustle is through selling crocheted items. Crochet is very quick and easy to learn and master, and yarn is very cheap, especially if you get store brands like Joann's Big Twist. Red Heart Super Saver is also very cheap yarn that comes in a ton of colors. There are countless free patterns on the internet, and ones that aren't free tend to be pretty cheap, generally within the $5 range. It is totally legal to sell the stuff you make from purchased patterns; some patterns even explicitly state that this is the case. The best part about crochet is that you can do it while doing other stuff, like commuting to your job, watching a show, listening to music, etc. It's totally possible to churn out a ton of crochet animals (amigurumi) in one day. Dipping into fandom stuff by making characters from a certain franchise is a great way to sell crochet products. Another really cool thing is that there doesn't currently exist a way for crocheted items to be mass produced; while there are items that look crocheted, they're actually sewn together pieces and not true crochet. Machines can't currently make crocheted items. Buyers looking for real crochet products want something that only a human can make.
Online marketing tools are also pretty solid. Etsy is the way to go for handmade crafts, although they do take a pretty hefty fee (15%). You can try to cut down on that fee by listing on your own social media, in which case you'd still have to pay a 3-5% handling fee for payment processors, and it can be a pain trying to beat social media algorithms. If you're handy with TikTok, that's a great way to boost awareness of your brand, and you can use those same videos as Reels on Instagram and Facebook to get your accounts noticed faster.
If you're an artist, you could of course always try to go the commissions route, but I've found that this is a much harder uphill battle than trying to break into the scene marketing crochet goods. If you do decide to give crochet a shot, I really recommend investing in a quality hook -- Clover Armour is many crocheters' go-to. They are pricy, around $9 for a hook, but they last forever and they're super comfortable to use. You only need one to start -- I recommend the size G (4.0 mm) one, as that goes with the most common yarn weight for a lot of amigurumi. Big Twist and Red Heart Super Saver are also both Worsted weight yarn, for which you use a G hook. If this is something you really want to do but are really tight on funds, I'm happy to get one of those hooks for you, just tell me how to get it to you.
I have a lot of other ideas for possible side gigs, which all will require a lot of work, but will return income. However, I'd just be spitballing, so hit me up if you want to talk shop. You know where to find me. ;P
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destiny-smasher · 9 months
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Stuff From 2023!
List of things of note I experienced in 2023! A few things didn't technically release in 2023, I'm sure, but yea. Will contain my 'Top 10 Games I Played in 2023' as well.
Firstly, something I played a lot of this year in bursts but doesn't quite crack my Top 10 is Vampire Survivors. Very addicting, did some very fun goofy shit that had me laughing and engaged in a lizard brain way. Appreciated the many Castlevania references and jokes, too.
A couple of games I played every weekend for a few hours across many weeks this year were Project Zomboid and Roots of Pacha, both in a group 4. We had lots of fun with those two, and I think they're both great co-op time-sink games. Zomboid is a zombie survival sim that has way more attention to detail than its graphics may imply. It's still in early access but the depth to its is honestly pretty dang impressive. Pacha iterates on the Stardew Valley formula in a ton of small but deliberate, thoughtful ways that make for a nice twist on that Harvest Moon style game.
REMAKES
There were so many great remakes this year, on top of just amazing games in general, I can't fit them all into my Top 10. So here's a segment dedicated to most of the remakes I loved this year.
The remake of Super Mario RPG was such a surprise, and turned out very damn well. That game, turns out, is very near and dear to my heart and I did not fully appreciate that until this remake was revealed. It comes just shy of cracking my Top 10 list and that's honestly only because I finished Mother 3 finally right at the tail end of the year. This game manages to still feel weirdly fresh even today just due to how fucking strange it is, and the remake speeds up the pacing a bit while also adding in some new mechanics and a chunk of new post-game content. Everything was handled so well. This is like the new gold standard of complete one-to-one remakes of sprite-based games imo. I will admit the artstyle is a bit 'off' in some ways but I think it's very clean looking and captures that 90's CGI spirit really well, all things considered. And the music, OOF, so damn good.
The remake of Dead Space I don't have much to talk about, but it's very well produced. It's remade so well, in fact, that it felt like my memories of the original, even though I know it's not an exact recreation. Very well done and still holds up as a great horror action game with these improvements.
The remaster of Metroid Prime is so impressive it feels like a remake, even if the game is identical to the original aside from presentation and some control changes. It's an iconic classic, and yet I have no patience to do the Chozo Artifact stuff, so I actually did not roll credits on this version BUT still thoroughly enjoyed reliving the game with a very nice new coat of paint. It makes me excited to see what Prime 4 will look like on, I expect, more powerful hardware.
SHOWS/MOVIES
The year started strong with a TV adaptation of The Last of Us. While I've come to have conflicted feelings with the franchise at large, mainly due to its leading boss man, I thoroughly enjoyed the first season of this series. Very well done adaptation that picked and chose what to keep and what to change and honestly makes for a better story as a whole if you ask me, while not really replacing the game's tactile interactive tensions. Cannot wait to see what they do with Part 2 tbqh. I loved that game more than the original but also felt it was worse as an overall game/experience/narrative. But a fresh take on that same plot could potentially address a lot of the issues I had with Part 2, while simultaneously not really 'replacing' it, either.
The Bear. If you haven't seen it, it's just. Very good television. Two seasons in and it's sitting up there chasing Mr. Robot and Better Call Saul as one of the best live action series I've ever seen. Season 2 did such a great job of giving us deeper dives on the various characters and building toward an organic and rewarding conclusion that still leaves room for another season to theoretically wrap things up. Nothing too crazy with this show, it's super down to earth, and it owns that very well with editing and pacing that varies per episode, kind of in line with the different character perspectives.
Super Mario Bros.: The Movie had me worried for a while, mainly due to the animation studio and casting. And while I'm still not 100% sold on this celebrity casting, I will admit it didn't weight the experience down -- even if it's still the second weakest element by far. The weakest element is the writing. It's not, like, offense -- it's loyal to the source material and works, it functions. But it's not doing anything beyond pushing us from set piece to set piece. If anything, the movie is a bit too short for all of the stuff it's cramming in. But on the upside, there is a lot of amazingly rendered visuals and music to take in. A real treat for fans of the franchise, and the most loyal gaming adaptation in movie form, I would say.
Across the Spiderverse is in essence the first half of a two part film. That makes it kind of difficult to talk about, especially when it's also a sequel, and the production sounds like it was marred with bad management and crunch. But the results they came up with actually met my hopes and expectations for a sequel, and that is saying something, as I had very high expectations. I completely adore this film's stupendous sense of style, editing, framing, writing, and the way it's making meta-commentary on multiple levels on top of just being an effective narrative on its own. This is animated storytelling running at full capacity in my opinion, and in general just film doing all of the kinds of things film can do. So it's no wonder that there's still a rub -- this is the first half of the story they planned. The editing, animation, framing, effects, acting, action sequences, music, writing, theming, just Farore's sake, this is SUCH a damn banger of a film and one of the best movies I've ever seen, which, again, is kind of insane given the circumstances. I can only hope they don't fuck up the conclusion.
Scott Pilgrim Takes Off was quite the surprise announcement, and as it turns out, quite the surprise adaptation. I won't spoil much but I will say that by the end of the first episode, it becomes very apparent that this series is no mere by-the-books adaptation, and does something unique and edifying, even if it still maintains a certain surface-level depth I wish the franchise would push beyond. Either way, I enjoyed it way more than I expected to going in, and I think it makes for a great companion to the rest of the series. The animation style was super fun, as well, with some great action sequences.
But Blue Eye Samurai sucker-punched me, having released before I'd even known about it. This show is something else, something unlike any other animated show I've seen besides Arcane. And it's not like it's mimicking Arcane, it's just the closest I can think to compare it to: a quality, thoughtfully framed, thoughtfully written, made-for-adults animated series. It tows the line between fantasy and realism in a refreshing way, its protagonist is great, its cast is compelling, its plot goes to some neat places, and things just feel very well thought-out and well-executed. Slap this in second place behind Arcane as the TV series I am the most excited to see more of in the future, just ahead of The Bear.
Something I did near the end of the year was watch The Hunger Games movies, back to back over the course of like, a week. Have not read the books but man, watching these sure made me interested in doing so at some point. I totally get why people were so enamored with this franchise, and honestly, I think its themes and messages are more relevant now than they were when this franchise was at the peak of its popularity. The films certainly have glaring issues for my tastes but yea, I managed to really enjoy them as a whole despite my lack of mainstream sensibilities. Looking forward to reading the books eventually.
Another thing my wife shared with me was 花ざかりの君たちへ (often called 'Hana-Kimi' for short). Specifically, the 2007 version, as, uh, apparently there are multiple adaptations of this. It was a live action Japanese drama about a high schooler who was born female but transfers into an all-boys school, identifying as a boy while she is there. There's more to it than that, and I won't say it handles everything the best (it's from the mid 2000's) or concludes things in quite the way I'd have preferred. Not to mention it's kind of weird seeing many tropes I'm used to seeing in anime rendered by physical, real actors. BUT it was overall a really sweet, adorable, funny, heartfelt, and reached for pro-queer expression in a time and place when that wasn't mainstream yet (and honestly kinda still isn't depending on who you ask).
Good Omens Season 3 also dropped this year. I actually don't have much to say partly because I think a big element of it is just not knowing what to expect going into it! But it was also very good, very fun, pretty damn gay, I really enjoyed it and am crossing my fingers hard they get to wrap it up the way they want.
All right! Onto my personal top 10 GOTYs.
TOP 11 GAMES
(I played and finished in 2023)
11) Mother 3
The one entry on this list that did not actually come out this year -- in fact, it's never technically released outside of Japan. Originally release in 2007 on the Game Boy Advance, this quirky RPG has developed quite the reputation. I started playing the fan translation back in like 2020, and only got around to finally finishing it this year. While that likely did tarnish the experience a bit for me, so does the final third or so -- it kind of drags on a bit, and any old school format RPG that requires grinding to progress can become a bit of a chore.
Thankfully, Mother 3 did earn its hallowed reputation in my eyes now that I have experienced it. I totally get the passion for this game now, and I am a convert. It makes me want to finally finish Mother 2, aka Earthbound. But here's the biggest thing about Mother 3 I weirdly did not expect going in, yet smashed my face in like a hammer by the time I finished it:
without Mother 3, there is no way Undertale/deltarune would exist.
The DNA for Toby Fox's works is achingly obvious in its relation to this game, specifically. I won't spoil anything and I won't go into my long list of evidence like an Ace Attorney case, but trust me, there is ample evidence to make this claim.
And that also means that Mother 3 stands on its own merits as doing things that RPGs just plain were not doing in 2007, and in some ways still aren't today. Aside from some pacing issues further in, the characters in your party aren't as developed as much as I'd like. BUT the overall narrative it tells, especially in those opening chapters, have a rare kind of earnest, human magic to them that most games just don't let themselves fall into. And it concludes in ways I did not expect and yet offered clarity as to why it is so beloved, and how Toby Fox was so inspired to put his own mark on the gaming landscape.
I owe a great deal to Undertale, personally, and as such, I also owe a great deal to Mother 3. You don't need to have played others in the series to enjoy it, you'll just be missing some referential stuff here and there. It's quite playable and unique by today's standards and I strongly recommend it if you want an RPG that is heartfelt, funny, fun mechanically, and has some simple but hard-hitting things to say about the world we live in, and what we are doing to ourselves and that world.
10) Super Mario Bros. Wonder
What can be said that hasn't been said already? Nintendo knocked it out the park with this one. This was everything I've wanted in a 2D Mario for like 15 years. The only thing 'missing' from it is playable Rosalina, but hey, we finally got Daisy in a mainline Mario game, so I'll take it. After a decade or so of dragging their feet with low-effort but enjoyable 2D games, Super Mario Wonder finally, at long last, captures what makes Nintendo games great and with their best foot forward. They haven't done 2D Mario this well since World on the SNES in 1991. And they have never put this level of production into a 2D game since... ever?
This is one of the all-time best 2D platformers out there, and for once it finally feels like 2D Mario is running on all cylinders as a big budget passion project kind of game. You love to see it.
9) Scarlet Hollow
This game isn't technically finished yet, as it is episodic, and its developers wanted to release Slay the Princess in the interim, but that doesn't stop its quality from being good enough to make my list. This game is doing the kinds of things visual novels should be doing, the kinds of things I wish to do in a sense with my own visual novel development.
It's a horror themed experience but balances the high tension with actual real stakes very well against mostly down-to-earth conversations, with lots of great tricks and touches of presentation you don't typically see in indie visual novels, along with a fantastic art style, charming characters (my favorite character has turned out to be the one I immediately disliked at first, and that's rare for me), and meaningful choices.
I can't wait to see how this one wraps up but even as it stands it's one of the best things I experienced in 2023.
8) Xenoblade Chronicles: Future Redeemed
I will admit I skipped Xenoblade Chronicles 2 after giving it an honest go in like, 2019 or so. A few hours in and i couldn't stomach it, the tonal whiplash from Xenoblade 1 (one of the best RPGs I've ever played) was too much for me. But then Xenoblade 3 came out last year, and is also one of the best RPGs I've ever played, even better than the original for my tastes.
But I wasn't prepared for the DLC to drop a whole ass side-game on us, a self-contained prequel to 3 that serves as narrative cohesion to tie the whole trilogy together with a bow on top, complete with perfectly tuned fanservice (and not the sexy kind, although grown-up Rex and Shulk, well, yes) that really respects its fanbase for investing hundreds of hours in this franchise.
Matthew is easily one of my all-time fav RPG main characters, probably the favorite RPG main character when I think of it (as main characters specifically go, anyway), and his game is a fraction of the length of many RPGs out there. But as usual, the entire cast had their charms, the story was nicely paced, the gameplay and overall length was just about damn perfect for what I could want from the genre.
As an expansion to a pre-existing game, this is one of the top 3 best expansions/DLCs I've ever played. When taken as a side story to an overarching trilogy, I'm not even 100% in on the lore and I still enjoyed the hell out of it, it's just the kind of thing that hits a tone of 'damn, video games are a fucking unique medium that we can do specific narrative things with across years of telling a story.'
I don't know where Monolith Soft is going next, though the ending certainly offers some intriguing teasing, but I suspect I will be there day one to see it, and am looking forward to it.
7) Pikmin 4
Given the long wait (10 years!) one might understand fan concern over the state of Pikmin 4. Turns out, that extra time was spent making this game fucking good. It's not the largest, most impressive, most complex, most inspiring, most 'anything' game I played this year, and yet I can't help saying that this is a damned good video game. It really nailed what it set out to do as a sequel, incorporating just the right ideas to spice up the formula while bringing things back to how Pikmin 2 was, and improving on the series in basically every way -- including stuff to do!
This is easily the most Pikmin game... in a Pikmin game. I still haven't 100%'d it. Without giving away any details, I'll just say that when a game rolls credits and you're only like, halfway through its content, and it just keeps going, that's just kind of wild. It would've felt like a great game even then, but the breadth and depth it ends up going to in order to keep giving you ways to engage with its wonderfully detailed world and addictive mechanics, I love it.
I just want more of it. Give me DLC with more Dandori content, the formula and feel just works so well at this point.
6) Sea of Stars
How the hell I forgot to include this one on my list initially is boggling. Easily one of the best indie games I've ever experienced. The writing is nothing to, well, write home about, but it's not bad. And in fact the story has a lot of great things going on, from an interesting world to a very potent arc with the leading support character (who, let's face it, is kind of more the main character than your two main characters).
The game's art and music are phenomenal, capturing the essence of 90's era RPGs but clearly doing things not capable back then. Made even sweeter, the game is a prequel to the studio's prior work, The Messenger, which I also played and adored in tandem, kind of going back and forth between the two once I was partway into Sea of Stars. The way this RPG repurposes songs from Messenger as well as all kinds of seemingly superfluous elements but makes it feel cohesive is pretty great.
The game also trims a lot of the fat you'd find in older RPGs, as well as lets you customize your experience in a modern way using collectibles you can toggle on and off to grant all kinds of effects, like increasing or decreasing the difficulty in various ways.
The homage paid to classics like Chrono Trigger and Super Mario RPG is clear but it's not at all copy-cat-ing, instead wearing those inspirations proudly on its sleeves and forging its own path with its own ideas. A fantastic collection of party members, a wonderful world, amazing presentation, and environments and pacing that help it stand apart from the genre that inspired it. I wish we got to know the leads better, there is a lack of character growth in many ways, but that's me grasping at straws to critique, it's just a fantastic experience and the studio should be very proud of what they've accomplished.
5) Hi-Fi Rush
This is gonna be a running trend from here on out, but on any other year, Hi-Fi Rush would've been my GOTY, easy. From this point on, we're talking measures of inches rather than miles in terms of my love for these games.
Hi-Fi Rush finally delivered on something I have waited like 20 years for: a rhythm action adventure where playing the game in sync with the music felt fucking cool and gave me emotional resonance in a way only this medium can. The humor was charmng. The visual aesthetic is almost peak 'my taste.' The music was groovy with a few tracks I did not see coming but loved seeing how they were incorporated. The story was surprisingly fun! The characters were fantastic, I loved the entire main crew in a way I rarely ever do and would jump at the chance to spend more time with (and hey, there's a whole bunch of post-game I have yet to do, so I intend to in 2024).
The only real thing I could reasonably ask for from this game is a way to play as those other party members in post-game content or new-game plus or something. And who knows, maybe we get that some day. Even if we don't, what they came up with here is the next best thing besides. And what we got is one the most video-gamey video games I have ever played, a real classic and one I think will go down as one of my all-time favs. A passion project given meaningful time, budget, and creatives to bring it to life.
Had this game offered multiple playable characters, a bit more development in its story, and maybe a stronger climax, it'd be higher. I still love it to death and want more games like it regardless.
Hi-Fi Rush is exactly what kind of game we could have gotten more of if the Internet hadn't pushed gaming into a 'live service' direction. It is literally the spirit of a PS2/GameCube game given modern form. And either way, we did get it, at least, in that form, and it fucking rocks.
4) Resident Evil 4 (Remake)
This year was big for remakes and remasters, but one stands tall above the rest, if you ask me. The original RE4 has stood as my fav in the franchise, the one that got me into the franchise, the one that got me into M-rated games in the first place. Lots of nostalgia, but it's held up surprisingly well over the years despite some limitations of the time (mainly the controls) and some older-fashioned sensibilities ("with ballistics, too~").
But Capcom fucking nailed it with this reimagining. Like Final Fantasy VII: Remake, this game is not a remaster, or a one-to-one recreation. It is a brand new game, built from the ground up, reimagining the original entirely, complete with new mechanics and story. But unlike with FF7, this is also shockingly authentic and loyal to the original at the same time. It remixes elements from the original game, maintains most of the original's map design, adds in new stuff, removes some of the more goofy shit -- and even 90% of what feels 'removed' is revealed to be repurposed for the Ada side story DLC.
It looks great, it sounds great, the adjustments to characters and story are improvements across the board, (except for Hunnigan, RIP) the gameplay is improved in intensity and feel and action and replayability. And yet despite all of this, it balances that campy tone of the original just enough to still evoke what I loved about the original's tone. And it doesn't outright replace the original game, either. The two are now like different recipes of the same sandwich or something. There's reasons to revisit the original, though for me this has now replaced the remake of RE2 as my fav in the franchise.
I really don't know where they go from here but I will look forward to it, and regardless, they fucking nailed this one.
3) Street Fighter 6
Two Capcom games, back-to-back? They had a fucking good year in my eyes. The interesting thing about this particular entry is that unlike the others on this list, I will be continuing to play this one for hours and hours into 2024, especially with more fighters still planned. And in another year, this would've easily been my GOTY.
After all, Street Fighter 6 is the single-best traditional fighting game I think I've ever played. And while fighting games are my overall personal favorite genre, I'm more of a Smash player who also loves the hell out of Street Fighter and then dabbles in Tekken and whatever else releases. Street Fighter has always been one of my go-to top multiplayer games since I got into the franchise with SF4 in 2010. While I did enjoy SF5 well enough, it just didn't keep me hungry to come back for more like 4 did. SF6 has fixed that problem by way of a multitude of changes.
It has easily the most fun single player mode I've seen any fighting game have. Like, yea, The Subspace Emmisary (and even then, I don't love that mode like other folks do, I kinda think it's... fine?) but tbqh World Tour is just better in most every way. You get to build your own fighter, earn and mix and match different costumes and individual character special moves with each fighter's fight style. You get to just hang out with the SF characters, get to know them as people, their hobbies, their fears, their insecurities, their passions besides just beating the shit out of each other. On top of this, the realistic art style shift (a by-product of the RE Engine) seals the deal on what Street Fighter 6 is aiming to do: humanize its cast.
Is it still wacky as fuck? Is it still comical and weird and goofy? Hell yes, it is. Is the story mode deep in its narrative? Not in the slightest. But it's still stepping confidently in a direction fighting games should be trying to, not being too self-serious, but also being earnest.
And I haven't even touched on the mechanics! The Drive System alone is a brilliant addition that adds a sort of 'stamina' system that works so well to add an extra layer of decision making and tension. The game's not perfectly balance imo but for how much is here it is surprisingly damn well balanced, especially given they have insisted on not pushing out a single balance patch since it launched in June. For most any other competitive game, that would be like suicide for the scene, but the game seems to be thriving and selling extremely well for the franchise. And it's earned it.
I will absolutely be continuing my warrior's journey into 2024 and I can't wait to see what else Capcom has in store for this game.
2) Legend of Zelda: Tears of the Kingdom
Out of every game I played in 2023, Tears of the Kingdom is easily the most technically impressive. From a design standpoint, from a 'how in the hell is the Switch doing all of this without exploding' standpoint. From a 'holy hell how is there this much stuff in a single player game' standpoint. From a 'oh my goddesses that stupid batshit idea I had 100% worked because it actually did make sense' standpoint.
Where Breath of the Wild opened our minds as to what an open world game could be -- fully designed like one giant interconnected 'level' -- Tears of the Kingdom replied in much the way I expected: it pulled a Super Mario Galaxy 2. What I mean by that is that this is a direct sequel, building directly off the foundation of the original. You know. Like video game sequels almost always used to. And which many very successful ones still absolutely do.
But Tears of the Kingdom somehow managed to wow me all over again by adding to that open world's verticality in insane ways -- the Depths alone are probably my favorite 'mechanic' from any Zelda game ever besides the time loop of Majora's Mask (and what that did for the story and gameplay). But beyond the scale of the world basically doubling and then some (floating islands and caves on top of Depths), I was curious how this game could stand tall after Elden Ring, which is easily in my top 10 favorite games of all time at this point. Elden Ring was Fromsoft's reply to BOTW. And yet Tears of the Kingdom still managed to have something new to say in spite of that very strong reply.
Tears of the Kingdom opened the door to let players essentially create their own mechanics. By removing the abilities Link had to engage with the world before, and replacing them with a brand new toolset that includes abilities you just... don't see games give you, because they'd be 'overpowered,' TOTK designs its massive world in ways that invite you to use those 'overpowered' abilities however you see fit.
Being able to interact with the world and objects in this way, being able to fuse them together to create all kinds of effects, or new methods of transportation, even interacting with things not just spacially but in respect to time, it's nuts and fun and I've already poured like 130 hours with still so much I haven't done. And that's the thing: this game wasn't designed to be 100%'d. It was designed to just... be experienced, as much or as little as you want. And games on this level of scale/budget just do not have the guts to let so, so much 'content' be missed out on. And this game does.
It's a technical achievement and while I had my doubts with how strangely little Nintendo had to show, I am very glad that the experience itself manages to breathe new life into one of my all-time favorite games while improving on it in so many ways. It won't convert you if you didn't love the original -- this is a Super Mario Galaxy 2 style sequel, after all. But it's essentially replaced the original in ways I didn't think would be possible.
The story? Oof. Uh, not so much the story, let's ignore that part. That's what Nintendo wants you to usually do, anyway. But everything else, just. Din-damn.
It expands upon the first game's already fairly open-ended nature in an exponential way that I suspect developers will spend years to come trying to pin down, much like how they've spend the past 6 or 7 years trying to replicate BOTW's open world design.
For much of this year, I thought this was personal GOTY. And for many it will be, because it's just an extremely impressive video game.
Number 1...?
Going into this list, I kept telling myself, 'man, on any other year, this would be my GOTY. And if you know me personally you likely have already figured out what my GOTY is by omission. But the more I've thought about it, the more I've realized just how close these top 5 games are, it really is like centimeters instead of inches, and they each -- well, every game I've mentioned here, beyond the Top 10, as well -- offered something edifying that I was very satisfied with.
And no, it's not Baldur's Gate 3. While I have spent hours playing it in co-op and a little bit solo, that game's just not really for me, exactly. Like, I can enjoy it, and I have massive respect for the dev team and what they accomplished with it. But I don't much care for D&D, and the game just didn't do very much for me personally, I lack the motivation to finish it. Remove Karlach from the game and I have next to nothing to really attach myself to, personally. I definitely get why it's many people's favorite game of 2023, though, and I do think it's a bit of a wakeup call for what can be accomplished by just making a GAME instead of struggling to contort it into a service etc.
Street Fighter 6 is fucking fantastic but it could still use some more actual fighters and incentives to keep playing besides monetizing its players in weird ways. I love it, and it will be the game from 2023 I end up playing the most (it already is, I think). But if it ended as it is, I would be very satisfied.
Hi-Fi Rush is oozing with originality and style and I adore it to death, and when I finished it, I was very satisfied.
Resident Evil 4 kept me addicted for over 100 hours, had an amazing DLC expansion, oozes replaybility in the specific ways I like for a single player action game (rogue-likes besides). I am extremely satisfied by it.
Tears of the Kingdom is so massive and fun to just explore that I know I will continue to play more in the months to come. Will I ever revisit it entirely? I'm actually not sure! That massive length does lend some repetition, even if it's the kind I find therapeutic and satisfying.
And that's what made me realize something. My personal GOTY did not just satisfy me. It made me hungry. It filled me up in a way I didn't think was possible and yet I still hunger for more, because I enjoyed it that fucking much. I played through it twice and still hunger for more. I know I will play it a third time eventually, but mainly I just have not been to remove from my brain the particular ways it made me feel, ways that only a video game can. Nothing about it felt like it needed to be overlooked.
SF6 and RE4 had dubious monetization, TOTK had a story I found to be like 90% boring and it still maintains many of the flaws of the original. And Hi-Fi Rush, while amazing, just didn't scratch the particular itch this game did for me.
1) Lies of P
If you told me that Lies of P was a game developed by some sub-division of FromSoft, I'd believe you. Which is to say I would also believe that it was made by people who wanted to break free from some of the shackles of the now infamous 'soulslike' genre.
A narrative that actually makes sense by the end? Opening up options for the player without requiring specific stat levels? Encounters and boss fights that feel ravenously challenging without just feeling like cheap bullshit? Music that crosses borders beyond 'angry chorus, angrier orchestra'?
Lies of P doesn't quite eclipse Elden Ring, but that's an absolutely unfair comparison given the utter scope and scale and variety that game packs. But Lies of P improves at the FromSoft formula in specific ways, while making concessions in others, and as a result it's just an experience that seeped into my brain like no other game this year, not even Tears of the Kingdom, despite that I put half the hours into this one.
I love all of the games I have mentioned here, you could honestly swap around the order of this top 5 and I could mentally meander a way to justify why, no, actually, this one was my favorite game of 2023. In a year so awful for the people who make games, yet so amazing for games themselves, Lies of P is exactly the kind of game I needed. I needed someone to show me that you can make something directly inspired by someone else's work, yet fine tune it in all the right ways to make it stand just as tall in terms of quality and design. Lies of P made me feel things in ways only a handful of games ever do -- and I would actually count Hi-Fi Rush among those in a regard.
But Lies of P also told a story I found compelling. It had mystery, tension, buildup, it started off seeming like it would do the vague FromSoft schtick only to 100% come together, make sense, be rewarding, and offer a 'true ending' that I got on the first playthrough, organically, without looking things up, because it just... felt right. Not only is the game adapting FromSoft's formula into something its own, it's also doing that with the story of Pinocchio. The gameplay and the story congeal together not in the 'perfect' way that it does with games like Celeste or Undertale, but rather in a more... messy way, like a puppet aching to become a real boy.
The game is full of loss, in its world and for you as the player, who will die many times. But unlike much of FromSoft's catalogue, I never once felt like I died because of bullshit. Was I trolled? Sure, the game definitely 'trolls' you in classic FromSoft fashion, lulling you into a sense of security only to sweep you off your feet. But unlike how FromSoft does it, these circumstances can always be avoided if you're cautious. And if you're not? Hey, 'We got you! We gooottt youuu, haha' and you lose a couple minutes of progress, rather than like fifteen minutes and also an entire level's worth of souls because oh right, this section you just got through is kind of bullshit cheap.
Don't get me wrong, I love Dark Souls. But the thing is, Lies of P takes the parts I love about Dark Souls, admits it can't pull off quite the intricate web of level design, but then throws away everything I do not like about Dark Souls, improves on the things I already liked, and then pushes me to meet it on its level.
The satisfaction of being a boss you spend an hour, two hours on, cannot be understated. It's a feeling unlike any other, and one only this medium can provide. And Lies of P kept me motivated, like Sekiro before it, to keep improving, keep growing, keep trying. And unlike Sekiro, it gave me so many more tools to play with, to learn, to balance in an arsenal with intent. Enemies have elemental weaknesses if I so choose to exploit them, the moveset of one weapon's handle can be applied to a completely different blade, my robotic arm can leverage things in a pinch, or be the backbone to dealing with a boss. Mastery is rewarded with practice. A vicious boss that annihilates you in five seconds can be defeated without a single scratch if you practice enough. Mastery, creativity, quick thinking, and reacting are all rewarded here.
I am more than the hands pulling the strings, I am more than a puppet, I am human. And games like this can only be made by humans, who get that specific itch that only video games that challenge us can scratch. It's not an itch everyone has, but that's why it's my GOTY and not yours, innit?
With its unique setting, its wonderful music, its cozy hub area, its narrative that offers just enough to make me care, but not so much that I am bored or feel misled, its amazing boss designs, and its wonderfully tactile and engaging combat, Lies of P is a game I just can't stop feeling something about whenever I am reminded of it.
It epitomizes so much -- not all, but much -- of what I love about what video games can do, what adaptations can do, and much like how Toby Fox was inspired by Mother 3, what people can do when they are inspired by someone else's work.
As far as I can tell, this is developer Round8's debut game, and just. Holy hell, what a way to come out swinging. I haven't seen a debut game hit this hard since, I don't know, Bastion.
Close your eyes. Come to me. Feel all right.
I did, and I do, and given what you teased at the end of this game, I have extremely high hopes of what you come up with next. And in a landscape where things feel more difficult to get excited for with each passing year, much less new IP, it's so damn refreshing to have both Hi-Fi Rush and this game standing out as signals that, hey, some folks are still willing to invest bigger budgets into new games, new ideas.
Again, a battle of centimeters here and at this point I should wrap this up and go to bed.
But yea, Lies of P reminded me of what makes me, specifically, human, in a very particular way that only it has. And I honestly think out of all of single player games of 2023, I think it will actively stand out in my heart the most in the years to come.
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joycrispy · 10 months
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So I've mentioned before that I've had a lot of arts n' crafts small creative projects on the go (and a few not-so-small ones, but that's another post), and I just kinda felt like talking about 3 of them.
SO I WILL.
1. Bookbinding
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This is more of an ongoing learning process than any one particular book I'm binding --but the process is going very well. Pictured here is the latest attempt, and my most ambitious attempt in that it was mostly me going, 'huh, I wonder if that would work' and dicking around until I got some sort of result.
(Example: I dyed that cover black. Did not know if it would work. It...kinda does? Further testing required.)
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The final book is far from perfect, but I'm actually very happy with it. It's like a prototype of the kind of book I've been wanting to make all along, the whole reason I picked up bookbinding. Old fashioned tomes are the goal here.
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More on that in a bit.
2. DnD Character Journals
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At the moment I am in three different ongoing campaigns (including one I'd been playing in for two years before Covid happened, now picked back up again, and another which is a sequel to a previously completed campaign. Exciting stuff. The third is a character I usually reserve for one-shots, but she got a whole campaign this time. Good for her!), and I have completed journals for two out of my three characters.
(If you don't know what a character journal is: it's basically just a Character Sheet, but way more extra and ~Aesthetic. Sort of a functional gaming scrapbook. I also design mine to make the game as accessible as possible to my very ADHD brain. I highly recommend it, as a practice).
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Pictured here is the main stat page for my monk, Wormwood, who just reached level 5.
Speaking of DnD...
3. Campaign Journal
So anyone who has played with me knows that I take EXTREMELY DETAILED NOTES, but this time around I'm taking the notes, immediately converting them into readable prose recountings (as opposed to fast n' easy notetaker's shorthand, which only makes sense to me), and then sharing them as an editable Google document with the group. They can add anything I missed, or flesh out details I skimmed over, add their character's POV of a scene, or whatever they like!
(This also has the neat side-effect of generating material for the DM's World Anvil, which is nice. He's free to pick and choose what he wants, or ask me to write an article for him, etc.)
This makes it very easy for the group to refresh their memories between sessions, but also, when the campaign is finished...there will be a very thorough record of it.
Last year I had the thought that, with the way I take my notes, I could easily print out a campaign journal and bind it as a physical book, and then have that as a memento/give it as a gift to the other players.
That's an exceptional amount of work to do AFTER the fact, but doing it one session at a time, as they happen...that's very doable.
I mean. People bind novel-length fanfiction for their own personal collections. There's no reason I shouldn't bind a novel-length campaign, lol.
And I can personalize each book to each player, as well! No, yeah, this is EXACTLY the kind of thing I love to contribute to a game. The group's excited, I'm excited, lots to look forward to, here.
I have other projects, including two large ones that are each going to take the better part of 2024, which slows all these little ones down...but I'm consistently whittling down the daily to-do list into something more manageable.
And work is nice right now because my main job atm is something I'm really, really good at...
(charity fundraising: my location is 1st in the district and 7th in the country for donations, and almost a third of those donations were made through me. I'm very, very good at this part of my job)
(I tend to be good at things I care about --ADHD, like I say-- and our partner charity benefits local queer and disabled kids who need shelter and support, so, YES, I CARE ABOUT THAT)
...so it makes the days pass quickly and peacefully. I get to come home in a good mood to all my little arts n' crafts. It's been very fun.
I'm glad I have time to be on tumblr again, though.
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lacebird · 3 months
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Are you a librarian for your career? How do you like it/would you recommend it? And did you have to get a masters?
Hi dear anon!
I am working as a librarian and I'm finishing up my degree right now! I think it's such a wonderful career choice for me and I truly couldn't pick a more right path for myself. I love helping people and it's such a great feeling to know that the work you do has a positive impact on people's lives.
As for recommending it, I think it depends on the kind of person you are. A lot of people have a very romanticized image of what a librarian is or does, but today the role of the librarian has changed significantly. You see, for example in academic settings, librarians taking on a more teaching role — some teach classes in how to search for academic journals or about critical thinking for example. In general, the librarian role has grown to have more teaching aspects, so you as a person need to have a good way of explaining things to people. The digital age that we are in has also had an impact in the library field, so there is a need for librarians that develop websites and or librarians that are in charge of marketing events in social media for example. I can't talk about every single type of librarian as this post would end up being super long, but the American Library Association has a great page about becoming a librarian with lots of information about the different types of libraries and reading recommendations. If you're interested in becoming a librarian, start there.
Since librarianship is such a broad field, there is also room for you to apply your own skills and interests to the job. I've met teaching librarians who say that they're not interested in reading at all, and some that are so incredibly passionate about children's literature and promoting reading to that demographic. Think about what you already like to do. Are you really structured and understand computer systems? Maybe being a librarian in charge of library system is for you! Do you have a passion for reading and love talking about books? Maybe you could be a children's or teens librarian. The American Library Association has a list on how your interests can work in the library profession that I recommend reading. I really enjoy graphic design as a hobby, but I've managed to use that hobby in my professional work by creating marketing materials like posters for events and other projects. Sit and think what you like and see how it can be applied to libraries!
As for the training, it depends on where in the world you are as different countries have different requirements. I'm not too sure how reliable this Wikipedia page is, but it has an overview of requirements to become a librarian around the world. I know in the States for example, you need to have a Master's in library and information science from an accredited university in order to become a librarians, but other parts of the world have different requirements. If you're in the US, you can search for programs in this database and filter by state. I can't speak for other countries' requirements, so I would suggest talking to a career or guidance counselor, or contact a university, to help you further.
I hope this helps you out in some way! Feel free to ask if you have more questions! I'm sure other librarians on here can add to this post as well because I feel like I've might've missed some things asfgdhf
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ridiasfangirlings · 2 years
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if you had to introduce someone to k project with the intention of getting them into the series, where would you tell them to start from? im honestly torn between LSW, the side:red novel or MOR
Honestly? The first season of the anime. It’s uneven but it does a good job introducing the world and the main cast, and it’s a good jumping off point to get into the other side materials based on which characters a person is most drawn to. The issue that I think comes up when you start with the side materials is they don’t all do as much to explain the larger ‘world’ of the series because it’s assumed the reader already knows about the basic Slate and Kings thing, most of that is just given a quick ‘as you well know’ nod. Season one can definitely be confusing (I think it holds up much better on second watch when you know what to look for and can see some of the more subtle stuff they’re doing) but it does at least make most of the worldbuilding stuff pretty clear. LSW I think is probably the weakest of the ones you mentioned on this point, it pretty much assumes anyone reading knows what kind of setting this is and mostly just nods at the parts that are relevant for the story, which could be troublesome for a new person going in blind.
MOR has a better sense of worldbuilding but I think still has a general ‘feeling’ of assumed knowledge, to me that one feels very much like a companion series that won’t hold up as well on its own (it also spoils the whole thing with Totsuka’s death in the final chapters, I feel like it works better reading this one after you’ve seen season one so the end scene of episode one with Colorless hits better). I also think MOR doesn’t work as well as a jumping in point because the early chapters are focused almost entirely on minor characters who barely have any lines in the series proper, I think starting with that one would give someone an incorrect idea of what/who the series is about — even DOB would technically be better here because its focus is a bit more narrowed, Awashima gets a chapter early on and Fushimi remains a consistent focus throughout and he’s at least more of a main character than the alphabet squad are. I also feel like the emotional heft of the last couple chapters doesn’t work as well if you aren’t already attached to these characters, I think it’s just stronger when there’s already a base to work from. 
Side Red I think would actually be a good entry point outside of the anime though, the main drawback probably being that as a novel it might be seen as less accessible than the anime. Actually if we were going for ‘best entry point besides the anime’ my pick would probably be read Side Red and then watch the Seven Stories Side Blue. Side Red I think works really well as a prologue to the series, it brings in the worldbuilding elements and hints at future developments without outright spoiling them and gives good characterization to the Homra top three as well as Anna, Yata and Fushimi, all of whom are main characters, and it brings in things like the state of Mikoto’s Sword and the previous S4. Side Blue then makes a good prologue of the ‘other side,’ though I think the anime actually manages to do better than the novel on this one. Side Blue was written very early in the game and I think it shows, I feel like Munakata is written more manipulative and antagonistic than he is in the rest of the series and the novel has the same issue as MOR where it spends a lot of time with Hidaka and co., who then go on to not really matter all that much in the anime proper. The Seven Stories adaptation narrows that focus more around Munakata, smooths out some of the characterization issues without completely softening them, adds some flashbacks for additional world building and hints at the wider picture with the Greens at the end. If we’re not starting with the anime I would probably say start with Side Red and Blue and then go into season one, and then from there choose where to go next based on which characters caught the viewer’s eye the most.
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pollen · 1 year
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ok to not answer but any tips for marketers / designers wanting to get into the industry? thanks!
it might be a bit different for me since i'm in marketing as a writer and manager rather than a designer, but i might be able to offer some general tips:
(1) pick an industry that interests you or that you have existing experience in. i started out in healthcare marketing, which i likely got into because of previous experience as a teaching assistant in a sociology of health and illness class. you won't always have to stay in the industry you start in after you get your foot in the door, but it'll be a lot easier to build upon experience you already have. everyone needs marketers, so you're bound to find something in an area you're familiar with.
(2) build out a portfolio that showcases the type of work you're interested in doing, rather than just the work that you've done. it's kind of like the "needs experience to get experience" thing, but employers will likely be much more keen on offering you a position if you have something you can demonstrate for your experience. you can do work for mock clients, or maybe you have a friend that has a business, event, or product that you could help them promote. any relevant passion projects are good in a portfolio too! include process work — present not just what you make, but show how you think. the thinking is what i've found to be critical in marketing. everyone needs to be a bit of a strategist.
(3) learn how to do a little bit of everything. anyone in marketing will be able to give you an anecdote about how at some point they were expected to wear many hats. definitely stick to your specialty, but get familiar with other responsibilities too — you might have to end up writing a bit of copy someday, or put together a content calendar, or update a website, or give a presentation to a client. having a bit of knowledge of other modes of marketing will improve your work as a designer, too, in understanding how everything works together in concert.
(4) get a bit of agency experience. agencies are great for getting your fingers in a lot of pies very quickly. if you can weather the rapid deadlines and massive workload for a bit, you'll learn a lot. not just about marketing, or your industry, but about the type of marketer and designer you want to be. depending on the scope of work the agency does, you might find yourself creating a brochure, designing logos, putting together a brand style guide, and styling social assets all in the same day. agency experience looks impressive on a resume as well, and you'll see in many job postings that "agency experience is a plus." and they're not all bad! and you might really enjoy the hustle and bustle of an agency, like i did.
(5) expect little praise. everyone is always so busy and worried about their own deadlines that compliments are few and far between. you might not even get a thank you sometimes. this won't mean you're not doing good work — in fact, it means you're doing work so great that no one has to talk to you about changing anything. and when the client or the strategist or manager or whoever is reviewing your work has no notes, that's the best praise you'll get at times.
i hope some of this helped! i know it's nothing concrete or direct, but really many roads lead to rome, and everyone's journey into marketing will look different. mostly you just have to start somewhere, but i'd recommend beginning with a portfolio and relevant industry work to help bridge the gap and get you going!
i can also go into more detail about tools, certifications, entry-level positions, etc., that could be useful to starting out. i'm also happy to review resumes and take a look at any portfolio pieces for proofing/editing/etc :)
feel free to reach out with any other questions!
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homosociallyyours · 6 months
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1, 10, 23 for the writer asks if you please! 😘
Thank you Gilly !!!
1. What is the best compliment you’ve gotten on any of your works? I can't pick out just one-- I have gotten so many amazing, thoughtful, generous comments on fics I've written --but I will say my favorite genres of comments are "i come back to this story bc i love it so much" and "your writing/this story speaks to my life/experience or makes me feel seen." Comments like those? Oh man. I am absolutely awful at responding to anything, basically because I feel like I'd want to respond to every single comment and there's so many I haven't? So if I start now then ??? what about the ones from before?? But I absolutely TREASURE them.
10. answered here
23. Is there a project you want to talk about? Want to? I'm not sure. Need to? Yes maybe so??? In one of the other asks I answered I mentioned the Big Bang fic I've been working on. I was supposed to be finished/published in spring of 2022 (I think??) but that year ended up being kinda rough for me writing-wise and I missed the deadline and. BLEH.
The fic is set in the queer two step community, featuring Harry as a two step newbie dragged into dancing by her best friend Niall, and Louis as the experienced two step dancer who's just returned to town after finishing a grad program on the east coast. There's some flirtation and friendship and miscommunication that resolves itself with a bit of there's only one bed, and...I still have like half a chapter to write. I stalled out at the sex scene for a while, but finally pushed through that and was very sad to realize the fic still wasn't done lol. I had done a really good job convincing myself that was all that was left.
There's beautiful art from @haztobegood that absolutely deserves to be seen, so I WILL get this fic published!!!! I'm still mad I didn't manage to finish it last year :/
Anyway it's very cute imo and I just have to get that last bit done. I want to believe I can!!
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elvenbeard · 1 year
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5 Facts About Me
I was tagged by @gloryride thank you so much!! :D
I live and grew up in rural Germany
Always been here, in a tiny town (less than 1000 residents) and everyday really at this point I'm torn about wanting to leave or wanting to stay XD Job opportunities are scarce, the infrastructure sucks, it's an absolute pain in the ass to be this far out and away from bigger cities with so many more opportunities and services (be it something as silly as being able to order takeout or something as serious as finding queer-friendly medical professionals). On the other hand, it's very peaceful here. I'm surrounded by mountains, forests, lakes, I can see so many stars at night, it's amazing. Something in between would be cool, where I get nature but also a little more convenience (a supermarket in walking distance would be the dream, having to rely less on a car to get somewhere in general), but I haven't found that place yet.
I have a cat
Her name is Luna, and she is a feisty little menace and one of the sweetest and funniest cats I've ever known! She's been with me since late 2019, adopted from a shelter where she was notorious for getting into fights with other cats and staff apparently XD When I picked her up the first time she immediately snuggled up to me and gave me lots of kisses xD Could say it was love at first sight really. Also, I leash-trained her and we go on little outdoor adventures regularly (another reason why I'd like to remain living near a place where we can keep doing that).
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Piercings!!
I have 7, 3 in my face, 4 in my ears altogether. And I want moooore, but I'm paralyzed by all the choices :D One I've wanted for a long time is a nose bridge one, and I think it would suit me, but it would also intensify my resting bitch face by 100% so, I'm a little on the fence still xD I might also be a little obsessed with the one my V has on his cheek, because that's one I'd never really seen on a real life person before. They do exist though, as dermal anchors/implants and I think I've also seen pics where they looked like done "regularly", kinda like eyebrow piercings, so more research and a consultation by a professional are required before I settle on anything XD
I studied Computer Science and Media
I never finished my course though, didn't get a degree, and I beat myself up for it for a long time. I quit in the first place because I was so burnt out and depressed and unhappy with everything to do with uni, it really almost killed my creative drive for good. Not only were we constantly told we'd only have a chance in jobs and fields after graduating that sounded absolutely dreadful to me, the faculty itself seemed to make it as hard as possible for us every step of the way to reach the end of the course (from "killer-exams" to get rid of the students only in it with "the wrong intentions", and a horribly disorganized administration that regularly just lost your grades and scores and tried to blame it on you). I'm someone who loves learning, and I loved learning what I did there. I have many amazing memories of people and projects we got to work on. But it's all overshadowed by the awful strucutures in place around it. I'd still like to study something some day, maybe to do with art or history or film or languages... but currently I'm kinda just happy existing and doing things at my own pace, without too much outside pressure to perform.
I work at a supermarket and am a registered freelance artist
I have a stable, permanent, part-time job at a supermarket (the wine and liquors department is all mine to manage basically, and I don't even drink XD but it's a lot of fun there really. Unless when something breaks...)
Money-wise, this job's just enough to not worry too much about life atm, but I wouldn't mind more xD It being part-time gives me a lot of free time I wouldn't have at most "regular" jobs, but rarely having a weekend sucks big time, especially when most of your friends work "regular" jobs.
I'm also registered as a freelance illustrator, and I'd love to get back into the swing of offering commissions again at some point, or building a small creative business somehow that would make the supermarket job obsolete in the end (just havent quite figured out what and how to pull that off, all attempts so far semi-successful XD). But yeh, that's like, the ultimate dream, really. Just making art and living off of it, and still having the time to follow my hobbies and go on adventures with my cat xD Don't need fame or riches, just want a comfortable, happy life bringing joy to others with what I do. And that joy-part, and feeling useful is what's lacking at my current dayjob. It's a job, it pays the bills, it can be fun and leaves a little bit of creativity here and there even... but it's not as fulfilling as I'd wish it to be.
I've seen a lot of people do this already, so I'm just gonna say: if you read this far and want to share some fun facts, consider yourself tagged to make your own 5 facts post! XD
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bloodstonegoth · 1 year
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How to become a Game Designer
source: 7+ years of experience, four projects, three studios
Here's some advice I'd tell myself before I started this whole mess. Be advised that almost every studio does things a little bit differently, so many things can depend on your location only. It's also worth noting that the resources that are available now are way more accessible than 10-15 years ago.
Should You?
This is a question I have discussed with a few people that also have a few years of experience in this field. What really does a "game designer" do? The answer varies from place to place and it might not be what you imagine it is, leaving you somewhat disappointed. Certain, more specific designers - such as "system designers", "level designers", "monetization designers", etc. - have a very clear job description and skillset. But the usage of "general designers", "game designers", "gameplay designers" etc can vary a lot from place to place. It is not the game designers that decide which games are going to get made, even if they have the knowledge of the subject and the market. This is usually decided by a "director", who's idea is probably heavily shaped by exec or investors. If your goal is to make the games you want, you might want to keep game designer as a solo hobby (or stumble upon a huge pile of money). Regardless, the rest of this article might be helpful anyway, because it touches on general game designer skills, that are useful both in personal projects and in a studio.
Make Games
The answer that I usually hear designers give, over and over again, to the question "how to get into design" is "make games!". While this is technically true, I am annoyed by how unhelpful and downright confusing it is to someone just starting out. So lets break this down.
The idea they're trying to convey is - "there is no real tutorial to being a good designer, you must make a lot of games and learn something new with every single one". It's the same principle that applies to theory vs practice - your education doesn't matter as much as the experience you gain while actually doing the job.
Okay, that might sound logical, but how do you actually "make a game"?
How to Make a Game
I will try to explain the absolute basics here. Almost every game is based on an "engine". The general public has became much more aware of what an "engine" is in the last few years, but it's still a somewhat enigmatic term. In short, it's a collection of modules that do basic (but actually very advanced, code-wise) things, like displaying graphics, managing physics, setting up game controls and many other things. You probably know a few, like Unreal Engine, Unity, GODOT or even RPG Maker. If you want to go pro, knowledge of one of these engines is very helpful, but it's also good to know them either way, because writing your own engine is probably not in your scope of interest. So do some basic research, pick an engine that best corresponds the project in your head and watch some tutorials on Youtube to get started.
Okay, but what do I make?
One of the most important jobs of a director (yes, you are a director now) is picking a project that can be finished with the skillset of the team executing it. This can go wrong even at the biggest of studios. Currently your team is 1 person and your skills - lets just assume here - are zero. This means you must choose a project that lets you learn the basics, and try not to go too far. It should probably be a single mechanic. One of the first project's I've done was an archery game, where the player defended a castle from an onslaught of NPCs. It used relatively simple elements and wasn't at all original - and you surely don't want to try to be original so early on. Sometimes even replicating an existing game is a good idea.
So, how do you learn the skills to execute your idea?
Skills - code vs art?
This is probably the biggest question I wanted to answer here - is a designer someone who's more skilled in art, or in code? The answer is very mundanely "both", but if you are, lets say, relatively young and want to decide whether to spend your time on learning art or code, I do have an answer for you.
ART art art for #*$^&@# SAKE ART
Art is something that takes years to master and you can always get better at it. You can learn the basics of code in less than a month. If you look online, you'll see hundreds of simple games from people that clearly can do very good art - art that probably took them a decade to get good at - with gameplay that is extremely basic to code. Sure, as a competent coder you can write very elaborate systems and make your game very unique - but that's a skill that's probably more suited for going pro, than solo. If your game doesn't have graphics and you don't have anyone that would help you with graphics, your game is not going to get far. I'm not saying that code doesn't have a skill curve - it absolutely does, but picking up code is a relatively trivial manner that's accessible to anyone. Ideally you should have both, but when it comes to honing a skill over a long period of time - if you want to go solo, it's definitely art.
Getting your foot in the door
This might be what you've been waiting for. If you want to go pro, how do you land your first job? This is going to vary greatly and might be luck-dependent (many people I've talked with about this topic had luck play some part of their story), but here are a few guidelines.
As stated above, I would focus on "making games" and building your portfolio. More and more I am seeing studios asking for "portfolios" when applying for a game design position. Itch.io is a great place to publish your indie games and make them accessible to anyone that would like to see them.
Many people's first design job was in a small studio, or on a brand new project. These studios are usually not a very secure place to work at, and might not even be the nicest places to work at. This has been the case for me as well. It sucks to go through it, but the competition is immense - there is a lot of people out there that want to be professional designers. If you don't have professional experience, at least make sure you have private experience and you can show it.
Learn what studios are in your town or area and try to apply. Just as you've toned down your first game idea to match your skills, try to choose a small studio that matches your skills as well. Hell, finding a medium-sized studio where you'll feel like home is a much better outcome than going to some of these massive studios and entering The Meatgrinder.
Summary
Some of this information might seem trivial, or amount to "look it up and watch tutorials", but it is the information I would find helpful circa 2006, when I had no idea how to even start or what any of this is. I just knew I'd like to make games, I had ideas and I used whichever tools have fallen into my hands. There was no way to get a free Unreal Engine, or even Visual Studio. This really is the best time to Just Make Game.
If you have any questions, hit me up.
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i-am-beckyu · 1 year
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MORE ASKS YOU SAY???? i can do that >:)
2, do you read/reread your own fics?
5, what's a fic idea you've had but will never write?
8, what project(s) are you currently working on?
11, do you have specific playlists for writing fics?
14, if you could see one of your fics adapted into a visual medium, such as comic or film, which fan fic would you pick?
16, at what point in the process do you come up with titles?
23, how do you choose where to end a chapter?
27, is there a fic you were nervous to post/share? why?
30, what's your favorite word?
THANK YOU!!!!!!!!!!!! QWQ I LOVE YOU SO MUCH BRICK!!!!!!!!!!!!!!❤️❤️❤️❤️❤️❤️❤️
2, do you read/reread your own fics?
Sometimes. Mostly Jornos to get back into it again but its rare. And when I do, I realise that they're waaaaaaay better than I thought lol. Treat spiders the way you want to be treated was actually a surprise to me. I didn't think it was very good but was pleasantly surprised.
5, what's a fic idea you've had but will never write?
Okay. So this is kind of a fic idea for a fic that's not mine.
It's actually this idea for awesome-slime-lover we're family au where Tommy is a borrower adopted by royal sbi that don't really want him. And they have actually written a part 2 but I had this idea where it could time skip and basically sbi have come to accept tinies finally, unknowingly though because they take all their hate out on Tommy. And Tommy just tries to push through and be the perfect child, despite knowing he'll never be accepted. And basically something happens were sbi are called away and Tommy manages to be put in charge of the harvest, which has been terrible for years and actually improves it, yeilding the best crops in decades. Of course when sbi return they don't know it was tommy and wanna know who did such an amazing job, and when Tommy tries to tell them, they basically laugh in his face and ya know, put him down etc etc. And it continues on with guilty sbi, tommy getting kidnapped by the enemy as a revenge act or something and sbi saving him. I have literally imagined full blown scenes in my head but will never write it purely because its not my fic
8, what project(s) are you currently working on?
Mood board for the fic I'm working on here <3 I'll let it do the talikng ^v^
11, do you have specific playlists for writing fics?
Yes and no. I have a general playlist for writing which is my playlist for like everything, but when I'm writing something with a certain mood, I look up random playlists for that mood. (your serenity playlist has been played whilst writing jornos a many a times lol)
14, if you could see one of your fics adapted into a visual medium, such as comic or film, which fan fic would you pick?
OooO thats a hard one. Hmmmmmmm Either My monster to slay or that fic I haven't posted yet (the very first one I started writing). I think either of those would be really cool to see as a movie!
16, at what point in the process do you come up with titles?
already answered this one <3
23, how do you choose where to end a chapter?
Mmmmm I kinda just look at how long the chapter is, where a scene is and where the next scene starts and usually have a scene change a signal to the end of a chapter with a heavy hitting line. I love it when the last line hits hard. Sticks in the mind better :3
27, is there a fic you were nervous to post/share? why?
Probably that first fic. It's the first fic I tried writing after 5 years of no writing so I feel I've improved a lot since getting back into it, and I really really love it! Yet I don't wanna change it if I have to ya know? It's kind of my baby now lol.
30, what's your favorite word?
Meraki. It's a word I actually thought I'd made up as a kid but as google told me it actually means this:
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It has since become my favourite word <3
THANK YOU THANK YOU BRICKKKKKKKKKK! Really means a lot!!! <3
Ask game here :3
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Text
Kobayashi Maru by Michael A Martin and Andy Mangels
I love the Kobayashi Maru as a concept in the Star Trek universe. I am interested to see how that idea is fleshed out in the novel. Just a general disclaimer, I read this novel over a few months and picked it up on and off so I feel like my thoughts are more scattered than they usually are.
The Summary
This story is again like the last one is told in multiple POVs. You have Trip's on Romulus, Archer and T'Pol's on the Enterprise, occasionally you have the Romulan POV, the crew aboard the Kobayashi Maru, and the members of the Coalition of planets. Trip's job is to discover some new and secret Romulan technology that will let them reach warp 7. He tries to accomplish this by pretending to be the student of the scientist who is working on the project who is a little addled. Of course lots of things go wrong, and Trip ends up under the scrutiny of Valdore, the Romulan head honcho. While this is going on ships and world allied to the Coalition keep getting attacked by "friendlies". That seems really fishy to Archer and he urges the Coalition that all is not what it seems. He is right, the Romulans have a remote piloting technology that they are using.
As Trip gets into deeper and deeper shit, T'Pol's spidey senses go off and she and Reed go on a rescue mission to try and make sure Trip is safe. Once rescued he heads back into Romulan space despite the danger. Trip gets caught up with the Vulcan/Romulan operative Sopek who knows T'Pol, and is convinced he is actually working for Romulus. Sopek and Trip end up going out to meet up with the Kobayashi Maru, but it is clear that the ship was only a distraction to get the Enterprise into remote control range. Trip manages to tip off Archer and crash the Romulan ship he is on into an asteroid. The novel ends with a declaration of war.
My Thoughts
I think this novel had less emotional oomph than the last one. I missed those emotional scenes between T'Pol and Trip. It felt much more plot focused than character focus. I think these two writers still have a fairly flowery writing style for my taste. Also who the fuck thought it was a good idea to send Trip in there with like 0 spy skills. The man is lovely, but a horrible spy. He had nowhere near enough intel for it to be a successful mission and like 0 ability to improvise. We did get some fun back story on T'Pol and her previous life as a Vulcan intelligence operative though which I did enjoy.
I think ultimately not a lot about this novel stands out sadly. That may be because I read it over such a long period of time, or it may be that it took me so long to read because it never captured my attention fully.
I give this one a 5/10. The next one is about the war that they just started: The Romulan War: Beneath the Raptor's Wing. This one is just by Martin so let's see how he reads solo!
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lao-huangs-bitch · 2 years
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AIGHT ITS MY TURN W THE X HIGHSCHOOL BRAINROT!!!
[Achievement Unlocked: How Did We Get Here?]
I had these designs since like, 2016 bc I was Projecting my Student Years onto my Current Hyperfixation
Imma Copy Wiff n do some Explaining bc Why Not I feel like Infodumping
I actually did Mine based on American schools bc like I said, I mostly made this while Projecting
Lao:
Age 18, Senior
The Campus Bad Boy with absolutely No Respect for Anyone, not even Himself. Spends more time Oversleeping, Smoking out by the Bleachers, and getting Stoned in the Bathroom than actually attending class. Despite never being present, either Physically Skipping, or Mentally Sleeping, he still somehow manages to answer questions correctly. The only thing keeping him somewhat in check is Douglas, who pesters him to get to Class and do his Assignments. It doesn't always work, though. He's also a Bully and spends time picking on Gwin, but Douglas is the one to pull Lao Away from the poor kid. It was in these moments of Douglas pulling Lao away from whatever Freshman he was spitting on this time that the two met, and grew into unlikely friends.
He lives with his Mother, but his Father is barely in the picture due to being In and Out of Jail. No Siblings, and finds himself Alone at home a lot due to his mother working Two Jobs. He's on the road to being a Full Junkie, and sometimes gets Caught up in really Dangerous activities. Lately though, he's been trying a little harder to behave himself if he ever wants to talk to the cute girl in English Class....
Etc Things:
- Hates Elma w a Burning Passion... for Obvious reasons.
- has a Car. His license isn't exactly Valid, but he absolutely cares about that /s
- He has your typical Teenage Boy Blackhole Stomach and won't stop Snaking. This could also be from the Weed.
Douglas:
Age 17, Senior
Hailed as the High School Quarterback, he's the only guy Big Enough to put even Lao in his place. All of his free time and passion goes into Sports because he needs an Athletic Scholarship if he ever hopes to get into College. While he does his best to be a Good Student, it's very stressful to balance Sports, Class, and a Part Time Job all at the same time, and can get involved in Laos Shinanigans like Smoking or Skipping Class when life gets him down. He's generally very Loved and Respected, but his teenager hormones can get the best of him and make him aggressive if provoked, and Lao seems to be the best at pushing his buttons. But it's the occasional acts of Rebellion that earns him Laos Respect.
He lives with his Mother and 3 Younger Brothers after his Father passed away. His brothers are 9, 10, and 12 years old, so it's hard for him to make any connections with them. His mother takes advantage of Douglas a lot, all while Babying his brothers, so he's come to resent his family a lot. He works a part time job at a Fast Food joint to try and help make ends meet.
Etc Things:
- His Voice is always Cracking from all the growth spurts, and his pants are always just a little Too Short. His mom has no idea when this boy is going to Stop Growing.
- He's not the Brightest but it's mostly because his brain is so Cluttered. His Demeanor and Attentiveness/Engagement are mostly what help him scrape by.
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