#and cheers is playing on every channel on the tv at the start of ep 1 and simon is watching cheers at the start of ep 2
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cultofasparagus · 2 years ago
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???
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asthmark · 5 years ago
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❝ comfortable ❞ l.mk
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synopsis → “oh, i’m mark. mark lee.” he gives her a lop-sided grin, reminding you of a high school boy. the kind you would have a crush on.
word count → 3k
a/n → instead of admitting to the fact that this has been in my drafts since october what if i just said i was watching superm interviews and got inspired.. would anyone believe that??? anyway superm on the ellen show was a fever dream lol
your leg bounces nervously as your makeup artist touches up your look and you stare at the tv screen in anticipation. you were finally making your television debut. you knew you were blessed for the wonderful opportunity, especially for how new you were to the music industry.
you had started like nearly every other artist; posting covers on youtube. these were well received and gained a good amount of views and likes but your career really took off when you began creating original content. every time you would release a single, it would make it on the trending page thanks to your growing fanbase and exposure to the general public, who seemed to like you. soon enough, requests to interview you whether it be on radio, tv, or magazines were high and, thanks to your managers, you found yourself in los angeles, backstage in a studio, waiting for the ellen degeneres to introduce you to her live audience and thousands of viewers at home.
“don’t move so much, miss l/n,” the woman trying to apply your highlighter comments. “you’re smudging your makeup.”
you force yourself to sit still as you apologize. “sorry. pre-show jitters.”
the woman smiles, emphatically. “i understand, sweetheart. i would be nervous too.”
you’re quiet for a moment, debating if you should continue conversing with her. “can i be honest?”
she hums as she dabs a beauty blender into your cheek. “go ahead.”
“i am so nervous that i’ll mess up or say something stupid. the only thing close to an interview i’ve ever done was a q&a on my youtube channel. and at least i could edit stuff out then.” you huff. “if i make some kind of mistake on my tv debut, my career will be over before it even started.”
“well, think of it this way,” she says. “you went from a moderately popular youtube channel to the ellen show. that doesn’t happen for no reason. there are people out there who really admire you.”
you chuckle in disbelief. “it’s crazy to think about people actually wanting to see me. i still can't believe it.”
she giggles, softly. “they know there's something worth seeing.” at seeing your small smile, almost as if you were barely realizing your own star status, she laughs. “you seriously gotta wake up, girl. you’re famous!”
you smile at her, finding humor in her words. “thanks for the wake up call.”
you both direct your attention to the tv placed backstage that broadcasted what was happening on stage. you listen in to ellen’s monologue as she tells jokes and addresses current topics. before long, there’s a knock on the doorframe. you half expect a staff member to let you know that you’ll be on soon but instead you hear a quiet, “hello?”
you and your makeup artist both turn to the boy standing in the doorway. he's wearing a black jacket paired with dark, ripped jeans held up by a belt. he goes to bow, then remembers that korean etiquette does not apply and decides to wave as a greeting instead. you reciprocate the gesture. he stands with only one foot inside the room, almost as if he’s too polite to enter without being given the okay.
“did they send you to get your makeup done?” the woman who had done yours says.
he nods. “they said something about concealer and bb cream, i think?”
she smiles. “yeah, it’s basic stuff. come on in. what’s your name, dear?”
“oh, i’m mark. mark lee.” he gives her a lop-sided grin, reminding you of a high school boy. the kind you would have a crush on.
“well, mark lee, i’m lily. i’ll be doing your makeup, making sure you look pretty for the cameras.” she motions to you. “i'm just about done here so i’ll be right with you.”
“okay, thank you.” he shuffles in, his eyes glued to you and you hold his stare. he nods, a wordless greeting as he settles in next to you. in return, you throw up a peace sign and he smiles at your casual behavior.
“you know what? somebody used all the setting spray. i’ll be right back, i’m just going to steal some from my co-workers.” with that, lily darts out of the room.
it’s pure silence between the two of you until you spark conversation. “i didn't get to introduce myself but i'm y/n.”
“i know,” he responds, quickly. “i'm kind of a fan, actually. i mean, it’s practically impossible to not be. you’re all over the place. especially with the new single you dropped... which is a bop, by the way.”
you smile at his simply-worded praise. it was a nice switch up from the professional reviews you received from critics. “that’s so cute. i’m honored.” you miss the way mark’s ears turn slightly pink at your words. “but enough about me, what do you do, mark?”
“oh, me? i’m in the k-pop scene.”
you hum. “that’s a good genre to be in. which group?”
“right now i’m promoting with superm, it’s kind of like a side project. but originally, i’m in a band called nct.”
you lean forward at hearing the familiar name. “nct? as in, nct 127?”
mark’s eyes light up. “yeah! you know us?”
you nod, enthusiastically. “oh my god, yes! you collabed with ava, right?”
“we sure did. are you guys close?”
“i help her write lyrics sometimes.” you lower your voice down to a whisper for dramatic effect. “i wrote the chorus to ‘sweet but psycho’.”
the way mark’s jaw drops is almost comedic. “no way! that song got her famous, dude!” his lips curve into a playful smirk. “just because of that i’m gonna have to get you in the studio.”
you return the mischievous look. “is that a promise?”
“i’m back!” lily announces, giving mark no time to respond. she gives no warning as she spritzs you with the bottle she had gone to retrieve.
you cough, choking on the mist. “no heads up?”
“sorry, dear. you’re on in two minutes, no time to waste.”
you feel a chill go up your spine. it was finally time.
mark nudges your arm. “you okay?”
“a little nervous.” that proves to be the biggest understatement of all time because in reality your heart is doing somersaults.
“hey.” you stare at him, his brown eyes boring into you. “you’ll be fine. there’s nothing to worry about. you got this!”
you smile at his words of encouragement. he cared about you and you find that your heart is pounding for an entirely different reason now.
“i'll be here to cheer you on while you’re out there and i’ll be back when you’re done to tell you how amazing you did, okay?”
you nod.
“now get out there!”
“well, we have a great show for y’all today,” ellen says, clasping her hands together, having just finished her monologue. “i mean, it’s always great but the exciting thing is we have two musical guests today.”
the audience that cheered wildly is shown on screen. you almost forget about the knot in your stomach when you see some people in the crowd wearing shirts with the cover art and quoted lyrics of your last single.
“i see you guys are ready so, without further ado... let’s get started. our first guest is a soloist who has made quite a big name for herself in such a short period of time. she currently has three singles on the billboard charts, her most recent music video is number one trending on youtube, and she has a new ep coming out soon. here for her television debut, please welcome y/n l/n.”
you walk out from behind the stage, a huge smile on your face. the crowd screams and you wave to them until your hands become too occupied hugging the hostess who greets you with open arms and a proud smile. once the hype dies down and your entrance music fades out, you take a seat, opposite of ellen.
“how have you been y/n?”
“amazing,” you respond, letting your hands fall neatly in your lap.
“and why is that?”
you sigh, wistfully. “everything has been going so well for me lately. i mean, i feel like all these doors are opening up for me all of a sudden. i think i finally made it.”
“you’re just barely realizing that?” ellen exclaims.
you laugh, along with the audience. “kind of, yeah. it just all happened so fast.”
“is there an experience that comes to mind where you finally realized how famous you are?”
you try to think for a few moments before your eyes light up. “okay so, i was at a mcdonald’s like, last month and i went through the drive thru and ordered some nuggets and fries. so, i pull up to the window to pay and it’s around 2 a.m. so the cashier guy is super out of it, like he’s not even paying attention to me. finally, he goes to grab my card and he gets a good look at me and just freezes. like, full on shuts down. so i ask him if he’s okay and he nods so i try to hand him my card again but he goes, ‘no, you’re famous, you don’t have to pay’. and in that moment i just knew.”
“hold on, pause,” ellen announces, dramatically. “you’re telling me that you have been nominated as artist of the year, gained over ten million followers on social media and made your national television debut but the thing that really made you say ‘wow, i’m famous’ was a couple of chicken nuggets?”
“ellen, c’mon,” you begin, seriously. “it was a twenty piece.”
“oh, well, that changes everything,” she says, playing along with you, as the audience erupts into laughter.
the rest of the interview goes smoothly, running on jokes and sarcastic energy. you discuss your young age (thus resulting in some of your baby pictures finally being revealed to the world), millennial culture (the crowd went wild when you explained terms such as netflix and chill to ellen who claimed she didn’t understand yet her sly smirk said otherwise) and your upcoming ep (that you would be giving a sneak peek of later on in the show).
you continue chatting once the commercial break is announced and ellen showers you with praises, commenting how young talent never failed to amaze her, although it did make her feel old. you get to thank the hostess and tell her how much you appreciated her sweet words and the opportunity she had given you before the crew is dragging you backstage so you can prep for your upcoming performance.
you’re greeted by a “that was awesome!” and a high five one you get backstage.
you flash mark a full smile. “couldn’t have done it without my hype man.”
just then lily walks in to touch up your makeup.
“and my hype woman!”
she just rolls her eyes and chuckles as she reapplies gloss to your lips. 
“seriously though, y/n. why did you have to be so perfect? the bar is all the way up here now.” to emphasize his point, mark raises his arm as high as it will go.
“hey, i only tried hard because you’re up next. you’re a hard act to beat, mark lee. i mean, you’re charismatic, charming, witty; basically every talk show host’s dream.”
he scoffs yet you see how he avoids your gaze, your compliments obviously flattering him to the extreme.
a staff member walks by, cutting your conversation short. “y/n, you’re back on in one. superm is on right after.”
you and mark turn back to each other, speaking the same two words at the same time.
“good luck.”
ellen introduces you again, only this time you hold a guitar and stand in front of a microphone once you’re back on the stage. you perform a never before heard song but judging by the roaring applause and standing ovation you receive by the end of it, it’s another successful hit.
you bask in the amazing response and then you’re ushered backstage for the last time. you catch sight of the staff placing more seats on the stage as you exit and you smile eagerly, knowing exactly what’s to come. you search the hallways for your new friend, hoping you can catch him before the show goes back on air. you’re almost about to give up when you hear your name being called.
you lock eyes with mark who stands a couple feet away, barely hidden from the audience’s view. even from where you stand you can tell he has a nervous smile on his face. you jog towards him and to your surprise, he envelops your figure without a second thought. in return, you tentatively wrap your arms around him.
“great job,” he murmurs, breath fanning your ear. “i really did cheer you on.”
“i’ll make sure to do the same.” you hesitantly pull away from his embrace, holding him at an arm’s length away. “go get ‘em.”
he gives you a determined nod and you watch him rush on stage, the audience’s wild cheering increasing. their energy didn’t fade once throughout the interview and just as you had suspected, mark was doing wonderfully. he clearly thrived in interviews; his awkward, boyish nature enchanting everyone in the studio, yourself included.
ellen crosses her legs and clears her throat. “so, i have to ask you something, you know, for the fans.”
the group leaned forward in anticipation, awaiting her next words.
“are any of you dating?”
the crowd released noises of amusement at hearing the very personal question. you can’t help but feel intrigued although you knew ellen has always been quite the invasive person. you watched as the seven boys looked around at each other, unsure what to say but before their silence can become suspiciously long, mark ends up taking the question.
“why are you always so curious about this, though?” he blurts.
the audience absolutely eats up his response, cheering at his bluntness. even you find it humorous, shoulders shaking with a chuckle. that’s definitely gonna become a meme, you think.
“it’s my job!” counters ellen. “why are you so defensive?”
the crowd is very responsive to ellen’s rebuttal, ‘ooh’ing in amusement.
mark’s silence only pushes the hostess to continue teasing him.
“does it maybe have anything to do with y/n?”
your smile drops. had she seen you two? you’re not sure why you feel so exposed; after all, you had just been talking.
ellen’s lips adorn a sly smile at mark’s stunned reaction. “you seemed to be getting very comfortable with each other backstage.”
the black haired male stumbles over his words before he gets a semi-coherent sentence out. “we just, um—we just met.”
“oh really? you two looked like you had known each other forever.”
mark chuckles breathlessly, eyes glued to his lap, obviously at a loss for words. ellen stares at him expectantly so he mutters, “i like making friends.”
ellen, the audience, and even some of the band members laugh at his response.
“well, i’m sure there’s a lot of fans out there that wish they were your ‘friend’.” her tone makes it clear she doesn’t buy his excuse but she prods him no further, instead turning to stare into the main camera. “when we get back superm will be performing their title track ‘jopping’. during the commercial break, please feel free to place your bets as to how long mark and y/n will remain ‘friends’.”
the camera pans to mark for a couple seconds; his ears are bright red and his cheeks are dusted light pink, his makeup doing nothing to help hide the blush. his eyes dart around, anxiously and then they cut to commercials.
you shake your head, smiling at the entire situation and just how big of a dork mark was.
you attentively watch superm’s two performances, eyes mostly glued to a certain rapper. you sit patiently in the makeup room, waiting for mark to return backstage so you can congratulate him but he never appears. you try to conceal your disappointment, even when lily enters the room, smiling brightly.
“well, the show’s over, doll.” she removes her makeup stained apron and glances at you as she places it on a nearby rack. “hey, why the long face?”
you stare at your reflection in the mirror, no longer bothering to hide your pout now that your frustration had been made known.
“you did great, if that’s what you’re worried about. just ask mark.”
“he left,” you mumble. “i thought i’d be able to catch him before he left and we could… i don’t know, talk a bit more? i just really—” you trail off.
“like him?” lily suggests, too loudly for your liking.
your head snaps towards her, eyes wide, only confirming your feelings.
“don’t worry, dear, you can say it. i won’t tell ellen,” she jokes.
you sigh and slump down in your seat. “yeah. i like him.”
“well, then, i have good news for you.”
you half-heartedly hum, allowing her to continue.
she waves a piece of crumpled paper in front of your face. you grab it from her, staring at it curiously.
“what’s this?”
she nods her head at it, encouraging you to find out for yourself. “open it and see.”  
you obey, unfolding the tiny item. your eyes struggle to read the words inside but if you squint, they become clearer.
please call, me i would love to become closer ‘friends’.
(xxx) xxx-xxxx
it’s mark btw :)
you can’t contain your smile at the cute little note.
“he’s adorable,” you say, mostly to yourself but lily audibly agrees.
“he ran into me as he was leaving and begged me to deliver that message to you. which reminds me, i’m supposed to let you know that he wishes he could have stuck around but his schedule is ‘crazy tight’ so he had to ‘dip’. his words not mine.”
you nod, grin widening. “thanks, lily.”
“my pleasure. nothing like young love.”
you give her a glare although it’s all but threatening.
she folds her arms, teasingly. “so, are you going to give him a call or what?”
you’re sure she sees the phone in your hand and the way your fingers press the numbers on the keypad, excitedly but nevertheless, you decide to answer.
“i’d be crazy not to.”
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jenomark · 6 years ago
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I also have a another question (last one I promise 😬😂). I’m curious as to what’s your favorite variety show moment of each member (when I say variety it can be a tv show, a vlive, something from their YouTube channel, stuff like that)-🥰
Taeil: I have two for Taeil, and they’re both NCT Life related. The first is when Jaehyun was saying nice things about him, and he cried. Taeil is so loved by everyone, and it shows!!! The second is his Hey Mickey cheer leading dance.  He’s really cute, and honestly, he has the cutest little legs. 
Johnny: Him getting to be back home at his parents house will always be my favorite moment, because it’s the most sentimental. That JCC episode almost made me feel like I was coming back home. Like, the emotions I felt while watching it were very real. Also, it’s made me happy to see that Johnny’s friends are his home away from home.
Taeyong: NCT U: The Story of ‘YESTODAY’. It’s one of his favorite songs to have written for, and it’s a song that’s also really meaningful to me. As an animal lover, the part with him and the birds is my favorite. The fact that he also loves animals makes me feel so warm inside.
Yuta: Before I start, can I just say that his laugh is so sweet. I loved him in the Abnormal Summit program. I only linked a small part of the show, but if you can find the rest, it’s worth a watch just for him. I couldn’t stand the other people on the panel, but Yuta sticking up for people’s rights really tells me how good of a person he is.
Kun: It’s hard just choosing one for him. I love watching everything he’s in because the dynamic always changes. He adapts really well no matter who he’s with, which is the mark of a good leader. I would love just a VLIVE with him and Taeyong alone talking about being leaders, but until then, this is my favorite VLIVE with him in it.  Honorable mentions: Dream Plan, NCT LIFE Seoul Trip.
Doyoung: The VLIVE episode where Doyoung, Jungwoo and Mark are playing the balloon popping game. I’ve mentioned it before, but that sweater he’s wearing kills me. I really love the way Doyoung is around both Jungwoo and Mark, like, their chemistry is amazing. There are so many moments that I love regarding him, but this one stands out because I first saw it when I was falling for Doyoung.
Ten: Literally, every single dance video he has ever done. Watching Ten dance feels like a privilege. My favorite has got to be the ‘Devils’ dance practice. He’s so powerful with the way he moves. Like with the rest of WayV, I think Dream Plan is also worth a watch.
Jaehyun: There is this part in the K-pop Stars React To Try Not To Sing Along Challenge where he loses during a song. Everything about him dancing to that song is so adorable. When he stands up and moves his arms in front of Taeyong and Doyoung, who are trying not to cave, I just get heart eyes for him. 
WinWin: The one NCT Life episode where he’s cooking in the kitchen. He’s wearing a yellow shirt, Jaehyun is wearing an orange shirt, and WinWin tries to say ‘Lemon’ but he pronounces it as ‘Nimon’. It is, without a doubt, the cutest mispronunciation in the whole world. WinWin has come so far with his language skills, like, he tries so hard, and I’m just always so proud of him. 
Jungwoo: The Hit The States episode in Atlanta, with Doyoung at the Aquarium. I’ve watched that video an insane amount of times. At this point, it’s the thing that has given me the most comfort over the last few months. I love seeing them two together. Doyoung hitting his head on the glass, then Jungwoo doing the same a second later is peak comedy. DoWoo both interacting with random children, them singing on the ferris wheel (I had that Boat song stuck in my head for months before I realized what it was from), them revealing their personal bucket lists, all makes me very soft for the boy. Honorable mention: the video where Jungwoo, Taeyong, and Jaehyun went to the elementary school, and the Capilano Suspension bridge video.
Lucas: The yoga VLIVE with Lucas, Jungwoo, Yuta & Doyoung. Lucas is so damn funny in this. I’ve tried following the yoga routine, and I can’t because my stomach hurts from laughing so much. I don’t even think he means to be funny sometimes. Honorable mention: Every Dream Plan episode. He has a really warm personality, and watching him be himself has been such a pleasure.
Mark: It’s Dangerous Outside The Blankets. He laughs with his whole body, and him laughing while that drone was stuck on the ceiling is the sound that greets you when you enter heaven. Also, seeing Mark without make-up (and his lil’ mustache 😤), cooking, playing around and being happy makes me very happy. 
Xiaojun: The behind the scenes video to WayV’s ‘Let Me Love U”. When he smiles, it really feels like everything in my life will turn out good. I really enjoy him playing around with his friends, getting to be a part of something that makes him happy.
Hendery: The SMROOKIES ‘Re-born’ ep.2. It’s special to me because it was my first real introduction to Hendery. I knew he was going to be one of my favorites the first time I watched it. Hendery imitating the sound of a cats belly when it’s purring is the cutest thing!
Renjun: I thought really hard about what I wanted for his. There are a lot of moments that stand out, but the one I’m most proud of is Renjun getting to be a part of his own radio show. I just linked an episode from awhile ago, but honestly, every episode so far has been great. It’s nice to see him getting the recognition he deserves.
Jeno: Jeno’s NCT DREAM challenge video. I think what he did for the challenge was really cool and impressive. This whole video, though it is short, really highlights Jeno’s drive to succeed, and his discipline. He keeps trying and trying until he gets it right, which I find super admirable. Also, see Jaemin’s answer.
Haechan: This may come as a surprise, but he means more to me than any other member. When he was injured last year, I took it kind of hard. Not having him for months made me feel grateful for all of the content we do get. My boy works very hard. I hope one day I’ll get to thank him for all of it. It’s not a video, but a voice VLIVE that I happened to catch live, on Valentine’s Day (in Korea). I was getting ready to shower when it came on, and I just remember laying on my floor with my phone up to my ear trying not to sob.😭
Jaemin: The Best Day with NCT DREAM. This whole documentary-type program really touched me. The reason I put it under Jaemin’s is because I know how he loves to volunteer, and that kind of love he has for other people can really be shown in this program. He’s a special person, and I really hope all of that kindness he dishes it find its way back to him a million times over (Jeno too).
YangYang: In the one Dream Plan episode, Ten did something really sneaky during a game and tricked him. YangYang could have reacted with annoyance-like other members would have- but he reacted with such a genuine innocent naivety, that it actually broke my heart to watch. I think this is the moment when I realized how special YangYang was. He trusted Ten so easily. 
Chenle: His interactions with HRVY in that one NCT Daily. Chenle went out of his way to make their guest comfortable by talking with him in his limited English, trying to include him in group things, and just being so friendly towards him. 😩😭
Jisung: The Dancing High episode where he did the Barcode dance with Jang Yoonjun. You can feel his passion through the screen. I remember seeing that for the first time, and realizing how much he’s grown as a dancer, a performer, and as a young man.
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aestheticrapperblogworld · 5 years ago
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Artist Profile: AlternateChoice
     Texas based Artist/Producer AlternateChoice started making music at a young age with a keyboard he stole from his step sister. He later moved on to playing the guitar and having a passion to create Video Game, Movie, and Tv Show soundtracks, due to the ability for the songs in them to provoke emotion from the audience. He moved through multiple genre’s and started paying more attention to rap when he teamed up with friend and collaborator Hipster Mills (the second half of HMAC). Defining their music as experimental, AlternateChoice feels every song that he makes is something new and helps HMAC earn the title “Alternative Rap”. His production ranges from Punk Rock, Techno and all over the place as he continues to try something different with every creation. With an emotional and spontaneous creative mind AlternateChoice works heavily with emotions. Channeling the emotions from the artist that he is working with, working on HMAC tracks there are times where the creative process would make him angry and help him channel that emotion into the production. With this process he draws and produces differently at night than he does during the day, and usually the art he makes has a lot of tension in it. 
     Not only is he inspired from artist such as Tyler The Creator, MF DOOM, Danny Elfman, Trent Reznor and Toby Fox, he also looks to his day to day life and experiences such as Pain, Happiness, Love, and Hate. crediting his stand out tracks to his work with HMAC, with songs like Pull Up, Talion, HMACBAG and Sandwich, he is a huge fan of one of their newer songs titled Pocket off of HMAC’s EP March. On July 17th 2018 in Dallas Texas, HMAC entered a contest event called The Showcase Tour. Although they did not win the contest, they came home knowing that they would destroy a performance in their home town. The opportunity finally came and they did just that when they performed  at their local festival  “Beware The Locals”. At Beware The Locals they drew a big crowd that asked for encores. Ever since, many people post pictures or videos of them casually listening to their music and they constantly see people in HMAC merch. 
     HMAC has merch that was made out of his garage up until his recent move to Arizona. HMAC has made tons of shirts promoting upcoming projects, they even had the release of their legendary “HMAC” hoodies. AlternateChoice also plans on rolling out his own merch featuring his art to promote some future projects of his. He also doubles as the hype man and in away the second rapper to the group, filling in for Hipster Mills when he can’t breathe. Suffering from stage fright his first few minutes on stage can feel so uncomfortable for him. But as HMAC songs blasts through the PA system, and he sees how his music moves the crowd, influencing their emotions and actions simultaneously. He also takes the time to see his friends and his loving girlfriend cheering him on stage, lastly feeling the presence of his friend and collaborator Hipster Mills on stage beside him. He is reminded that this is where he belongs.
(Photo Credit For Photos 1-4 @thrutanaslens)
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littlepetbee · 5 years ago
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i was tagged by @scottstiles to play this fun game!!! thank you friend!!!
Rules: pick 5 shows, then answer the following questions, don’t cheat. tag 10 (or however many) people.
wellllll the only tv shows i’ve ever watched are:
teen wolf
psych
avatar: the last airbender
boy meets world 
j.o.n.a.s.
who is your favorite character in 2? i feel like it’s literally blasphemy to choose between shawn and gus so i’m NOT GONNA. they’re both my favs :’)
who is your least favorite character in 1? oh mannnn that’s hard because there’s so many villains akjdhkslfjgh. i guess i’d probably go with gerard, though as evil as he is he doesn’t make me as passionately angry as theo. which probably means it’s actually theo. yeah...we’ll go with theo
what is your favorite episode of 4? ‘chick like me’ (where shawn goes undercover as a girl and discovers how much it sucks) is always a classic. i remember seeing it when i was young and being filled with feminist anger for the first time. plus shawn made one hell of a girl lbr
what is your favorite season of 5? the two seasons are so different it’s hard to compare them but i’ll go with two bc my husband joe jonas had a great haircut and i’m dumb so that’s all it takes
who is your favorite couple in 3? suki and sokka! we love a lady who kicks ass while her boyfriend cheers her on 
who is your favorite couple in 2? SHOULDA BEEN SHAWN/GUS, FEEL FREE TO @ ME. but since tv is full of cowards we get shawn/juliet and they’re cute too
what is your favorite episode of 1? hands-down ‘the dark moon’!!!!!! like there’s no competition. “you brought a wolf into my home?” “we brought an alpha” 
what is your favorite episode of 5? ‘karaoke surprise’ because there’s lines in there that definitely didn’t belong on the disney channel akjhskflhj. i remember watching it and being like “THEY SAID WHAT?” good times good times
what is your favorite season of 2? that’s so HARD they’re all so good! season 8 is the best for sentimentality and season 1 is good for nostalgia and season 6 is great because ‘last night gus’ is perhaps the best ep of all time. IDK!! any and all of them!
how long have you watched 1? i started watching it in 2014 and i only caught up to real time for the last couple eps of s5. then after it ended i’ve done a rewatch every year so it’s been 5 years which is probably a couple years too long lol. 
how did you become interested in 3? my roommate in college used to watch it while i pretended to do homework and i got hooked
who is your favorite actor in 4? i mean everyone loves rider strong lol. idc if he hasn’t done much other acting, he’s cute, he loves books, and he hates trump so i support him.
which do you prefer, 1, 2, or 5? babywolves!!!!! those will always be my kids, man. i’m not sure if there’s a fictional character out there i’d choose over scott mccall tbh
which show have you seen more episodes of, 1 or 3? teen wolf just because there’s more lol
if you could be anyone from 4, who would you be? i’d want to be topanga because i want her hair. plus i’d make cory and shawn sort their crap out and smooch already. it’s okay guys. polyamory is the way forward. obvs angela can come too.
would a crossover between 3 and 4 work? i mean any crossover works if you’re ambitious enough! but that being said crossing atla with anything would probably be a little rough
pair two characters in 1 who would make an unlikely but strangely okay couple? LISTEN. derek and chris! that’s way more age gap-y than i usually get but they’d be so good. they’ve lost and found family to each other! they’re not enemies any more! they’re angry blustery dudes who are actually loving softies beneath it all! let them hold hands!
overall, which show has the better storyline, 3 or 5? i’m not kidding when i say that no piece of media ever created has a better storyline than atla. THE BEST FICTION EVER MADE WAS A NICKELODEON CARTOON FOR KIDS. EVERYONE ELSE GO HOME.
which has the better theme music, 2 or 4? psych theme!!!!! love it!
okay sooo i’m gonna tag: @napoleonrags @reigndownanddestroy @seeinhindsight @nothanksweregood @gloryhalleloujah @sleepymouses no pressure ofc!
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panelshowsource · 6 years ago
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a note about women’s month 💘
thank you to everyone who voted in the fave female panelists poll this year! last year was a blast and this year was even better! we’ve seen more woman on tv this year — and some improved, though grossly insufficient, diversity within that — and i love celebrating that with you everyday!
last year, i wrote this:
the lack of diversity in british comedy is an alarming issue that has only recently become headline news. statistics presented by this study, based on 50 years of panel shows and over 4,700 individual episodes, are beyond disappointing for women (here is an easy-to-read graph by series & by year); similar disappointment stems from the lineups at popular comedy festivals, like edinburgh. in 2014, the head of tv at the bbc promised to end all-male comedy shows, a “step in the right direction” that hasn’t been without fear of tokenism, fair criticism as well as some naysayers. women, people of colour, lgbt peoples, those differently-abled and those all of the above and in between are just as funny as cis-identifying white men and deserve a place on our screens. watch their standup, buy their books, stream their videos, listen to their podcasts, comment on and like their content, follow their social media. this support can directly help women become more visible in british comedy.
in the last year, have you been actively conscious of supporting women in comedy? i’d like to take a moment to talk about some ways you can do that :)
➡ from feminist discourse to tales of humans & their dogs to ghost stories, these women are providing some of the most touching, stimulating, and funny reading coming out of comedy:
How to be Champion: My Autobiography by Sarah Millican
Animal: The Autobiography of a Female Body by Sara Pascoe
The Guilty Feminist: From our noble goals to our worst hypocrisies by Deborah Frances-White
The Actual One: How I Tried, and Failed, to Avoid Adulthood Forever by Isy Suttie
Cheer Up Love: Adventures in Depression with the Crab of Hate by Susan Calman
The More You Ignore Me by Jo Brand
Can't Stand Up for Sitting Down: A Memoir by Jo Brand
Look Back in Hunger: The Autobiography by Jo Brand
Born Lippy: How to Do Female by Jo Brand
Is It Just Me? by Miranda Hart
Peggy & Me by Miranda Hart
Nina Is Not OK by Shappi Khorsandi
A Beginner's Guide to Acting English: A Memoir by Shappi Khorsandi
Spectacles: A Memoir by Sue Perkins
East of Croydon: Blunderings through India and South East Asia by Sue Perkins
Once More, with Feeling: How We Tried to Make the Greatest Porn Film Ever by Victoria Coren Mitchell and Charlie Skelton
For Richer, For Poorer: A Love Affair with Poker by Victoria Coren Mitchell
Dead Funny: Horror Stories by Comedians featuring Sara Pascoe, Katy Brand, and Danielle Ward
...and that’s just to name a handful! my fingers would need a 5 min power nap if i tried typing out all of susie dent’s books 💪
➡ this is a list of a lot relevant active podcasts coming out of britain right now (though it is missing, most notably, off menu). for example, if you liked alice levine on taskmaster, why not listen to her podcast? or watch/listen her on rhlstp? this is such a fun way to get more deeply involved in the comedy of some of your favourite ladies! might i recommend isy suttie’s the things we do for love, anneka harry’s brown bread, or box set go! with nicola stephenson (the newest ep features rebecca front!)? most of these are free, or they can be found/requested at /r/notapanelshow p.s. suzi ruffell, rosie jones, tiff stevenson and more are scheduled to appear on rhlstp this season 😍
➡ here is a list of some radio programmes currently on the air. while it does look stacked with men (because it is), women do feature on so many of these series and absolutely smash it! did you know sandi toksvig hosted the news quiz for almost ten years, and its regular panelists include susan calman, rebecca front, zoe lyons, and more? or that victoria coren mitchell has hosted heresy since 2006 (because there’s nothing she can’t do)? or that sarah millican, jo brand, and sally phillips have each hosted series of the museum of curiosity? these are all on the masterpost! 👏 p.s. you can always search for and/or request more radio shows at /r/panelshow or, if they’re not panel radio shows, /r/notapanelshow :)
➡ social 👏 media 👏 determines 👏 relevancy 👏 do i agree with this system? no. is this the system entertainers are currently slaves to? yes. do you follow your favourite women on twitter, instagram, youtube, etc? one click. one like. one retweet. one reblog. here is a list of some of the comedians i follow on twitter to get you started — all of your faves are on there! when you like something they are on, tweet about it! tag them, the network, the channel, use the hashtags, post pictures! tell channels like dave or people like richard osman who your faves are, who deserves more exposure, who you want to see in the future! we’re already obsessing over how much we like these ladies anyways, so why not make that obsession even more visibile?
➡ we have a really sweet, modest community here of at least 10,000 people. this is not something i’ve ever talked about because i don’t want what i’m going to say to be misconstrued as begging for notes — that is not my concern. but you may have heard people on this site talk about something called the like/reblog ratio. a lot of creators are concerned that, apart from tumblr’s ever-evolving ludicrous algorithms murdering their visibility, people are so obsessed with their blog aesthetics that they’re not actually reblogging everything they like. here’s a couple of my gifset details, one from a nicher post and one from a more popular post:
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while i appreciate any notes, numbers likes these aren’t always encouraging. i’m not here to tell you how to enjoy your spare time and interests, or to criticise people who enjoy aesthetic. i just want to point out that if you want someone to be successful, you play a direct part in promoting them and spreading their art. as the years pass, this becomes more and more true. i know how much you all love these ladies — i get messages about them every single day — but it’s a simple fact that a gifset of james acaster or noel fielding or richard ayoade or david mitchell is going to get more notes than a post about any of the women who placed in the top 5 of this poll. i am not bringing this up to this make anyone feel guilty about what they enjoy; i only hope my mentioning this encourages you to be conscientious when participating on social media, especially when your interest lies in the products of a grossly unjust industry that is taking a lot fucking time to get itself on the right track. more followers on a comedian’s twitter = more work for that comedian, because that’s simply the direction the film & tv industry is going. if your follow yields that much power, why not use it for good?
please support women. if you buy one of their books, please message me and tell me which one! if you think one of them is shining on a radio programme and we’re sleeping on her, please let me know (timestamps appreciated!)! if one starts a gofundme or patreon to start a podcast or a tour, please donate 50p and then send me the link! there is always more we can be doing and we are always underestimating what even smallest amount of support means for their bigger picture. i don’t have all the answers, but i love the feeling i get when i believe society is evolving in the right direction. rose matafeo won the edinburgh comedy award in 2018, and sarah keyworth and kiri pritchard-mclean took the top awards at the 2019 chortle awards. women are here to stay and they’re fucking killing it. because duh ❣️
if you took the time to read this, i appreciate you x
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aion-rsa · 4 years ago
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WandaVision Episode 4 Theories Explained
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This article contains WandaVision spoilers.
“It’s Wanda. It’s all Wanda,” states Monica Rambeau after she’s ejected from Westview for triggering Scarlet Witch’s memories of Ultron and the real world. SWORD’s gal on the ground had tentatively been playing the part of ‘Geraldine’ in the first three episodes of WandaVision’s sitcom reality, but episode 4 gave us a chance to see the real Monica in action as she attempted to help the FBI’s Jimmy Woo unravel the mysteries of Westview prior to being pulled inside.
When her final encounter with Wanda turned ugly, Monica seemed convinced that Scarlet Witch was the one responsible for all the weirdness happening inside the Westview bubble, but is she? Is it really all Wanda? Handing us a House of M-esque ‘Wanda’s just gone bad and manifested a new reality’ solution on a plate around halfway through WandaVision’s run feels a little too convenient, bearing in mind there are still five episodes of Wanda and Vision’s Disney+ journey left to go, at least some of which will include more sitcom homages.
The internet remains conflicted about Captain Rambeau’s message to the outside world, too.
Here are some of the theories swirling after the events of episode 4…
Vulture Is in Westview
Jimmy Woo first discovered the situation in Westview after trying to contact a man under witness protection in the town. It seems unlikely that Woo, in charge of monitoring the high-profile likes of Scott Lang in Ant-Man and the Wasp, would have been keeping tabs on a total rando. So, who was the FBI protecting in Westview, and are they integral to WandaVision’s central plot?
Some fans are wondering if Jimmy’s Westview guy is Michael Keaton’s Spider-Man: Homecoming villain Vulture, aka Adrian Toomes, who was being threatened in prison during that film’s closing stages. It’s unclear how he could be connected to the story here, or how he could have a major impact on the proceedings due to the nature of his portrayal in the MCU so far. Is he anything more than a regular industrious guy without his Exo-Suit?
Pinches of Paprika Out of Ten: 9
Me after every #WandaVision episode pic.twitter.com/NAQXXvFyEU
— Jesús (@jgaitan95) January 29, 2021
Sheer Pandemonium
Could Master Pandemonium ultimately be behind the creation of Westview as a way to summon or restore the iconic Marvel Comics villain Mephisto? A few fans have clung to the theory that Evan Peters’ reported inclusion in WandaVision won’t involve reprising his X-Men role as alt-Pietro Maximoff, but that instead he’ll play Master Pandemonium or Mephisto himself.
The theory posits that Pandemonium has somehow manipulated Wanda into living in this TV sitcom charade so that he can raise Mephisto in exchange for the resurrection of Vision, but if there’s any truth to the theory, there’s likely a high price to pay for the ‘gift’ of Vision’s return – at one point in the comics, Wanda and Vision’s children turn out to be lost fragments of Mephisto’s soul, and he could conceivably snatch them from Wanda or absorb them.
Whether Master Pandemonium could manifest here as anything other than a right hand man to Mephisto is up for debate, but if it was just part of the demon’s MCU introduction, it could kinda work?
Pinches of Paprika Out of Ten: 8
Blood of My Blood
During the black and white episodes of WandaVision, Wanda’s neighbor Dottie Jones (Emma Caulfield) got a cut on her hand. Dottie’s blood was red and not black and white, revealing that only the surface of the Westview players (and their memories) had been altered to suit this reality. Underneath, they were quite real, and probably frightened.
But if Westview and its residents are consistently altered on the surface, is Vision’s corpse honestly just another puppet that Wanda happens to be playing magic Weekend at Bernie’s with? Did Wanda see him as he really is (dead as a f****n doornail) after Monica reminded her of the real world tragedies that had befallen her, or was it her mind playing tricks?
Looking back on my theories from episodes 1-3 after the release of episode 4 from WANDAVISION
Pinches of Paprika Out of Ten: 7
The CMBR of Secrets
Darcy detected high levels of CMBR – cosmic microwave background radiation – coming from Westview. The presence of the cosmic energy – a remnant from an early stage of the universe here thought to be ‘the Big Bang’ – could mean that Wanda’s power, which was increased or unlocked by HYDRA’s Mind Stone experiments, is still growing.
Much like Captain Marvel, Wanda’s Infinity Stone-imbued powers give her near-God like abilities, but they haven’t been explored as much as Carol Danvers’ have in the MCU …until now.
Regardless, with Wanda potentially wielding or generating CMBR in Westview, it could open up a big can of worms for the wider cosmic MCU, with some theorizing that Wanda could channel the Power Primordial (energies of the Big Bang that still permeate the universe) or that she is being manipulated by Celestials. Utilizing high levels of CMBR could even theoretically attract the attention of supervillain Galactus, whose origins are often entwined with the Big Bang.
When everyone starts watching #WandaVision for the first time pic.twitter.com/D2wvsFV3d3
— Richard (@Mister_Peacher) January 29, 2021
Pinches of Paprika Out of Ten: 7
Hex Vision
Jimmy Woo, much like the rest of us, wants to know what the deal is with the hexagon theme running through WandaVision. The internet at large is at a loss with this one! It could all just turn out to be a fun Marvel Easter egg about Scarlet Witch’s “hex powers” from the early comics, which she could use to create “hex spheres” – more Under the Dome-style Westview shenanigans – but there might still be links to her powers being rooted in Chaos Magic, too.
Some people are also interested to find out if the hexagons will lead to the reintroduction of the shady AIM organization, last seen in Iron Man 3, which has been known to use a hexagon motif.
Literally all the questions we’ve jotted down since Ep 1. This show is bonkers! from WANDAVISION
Pinches of Paprika Out of Ten: 4
Agnes Among Us
Eagle-eyed viewers will have probably clocked the lack of ID attached to Agnes’ picture on the SWORD board filled with already-identified citizens being manipulated in Wanda’s fantasy bubble, which still makes Katherine Hahn’s nosy neighbor a real question mark. If Wanda didn’t create Westview’s warped reality, or had help doing so, the prevailing theory is that Agnes was almost certainly involved somewhere along the line.
It’s still thought that Hahn is secretly playing iconic sorceress Agatha Harkness – Wanda’s mentor in the comics. Harkness’ origins go back to ancient times, but she was once a prominent member of a colony of Salem witches, and eventually became close with Wanda. It was Agatha who showed Wanda how to make better use of her powers, eventually exposing how dangerous they really were for our world, and reality itself.
Agnes may have helped Wanda with her Westview dreams, but chances are high that Wanda will probably turn on her if she happens to get cold feet. Things often tended to end badly between the pair in the comics, and that’s putting it mildly.
Spoiler for future episodes from WANDAVISION
A screenshot from a WandaVision trailer. Some see Scarlet Witch dragging something; some see Agatha Harkness and a cat emerging from Westview.
Pinches of Paprika Out of Ten: 2
King Ralph
Wanda and Vision’s neighbor Anges mentions her worthless husband Ralph multiple times in the first three episodes. During the magic show, she even jokes that Vision should make Ralph disappear inside the Cabinet of Mysteries – but we’ve never actually seen Ralph. Are these disparaging references to her husband classic throwaway sitcom gags about the tiresome mythical spouse you never see (we’re personally reminded of Norm’s wife from Cheers but there are plenty more examples out there) or something more sinister?
Well, here’s another theory that could tie right into Jimmy Woo’s search for his missing witness! Agnes could have trapped the man Jimmy’s looking for with a spell, orrrrr Ralph could turn out to be someone entirely different who may play a key role in the show later on.
A few people are even wondering if Anges and Wanda have imprisoned Doctor Strange so he can’t interfere with their plans and, to be fair, you’d have thought the good doctor would have been first on the scene with all this mystical and cosmic palaver going on, though he was noted to be “unavailable” during Spider-Man: Far From Home.
Will Ralph turn out to be another red herring? Don’t touch that dial.
Pinches of Paprika Out of Ten: 2
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The post WandaVision Episode 4 Theories Explained appeared first on Den of Geek.
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kidsviral-blog · 7 years ago
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How Fueled By Ramen Has Stayed Relevant For 20 Years
New Post has been published on https://kidsviral.info/how-fueled-by-ramen-has-stayed-relevant-for-20-years/
How Fueled By Ramen Has Stayed Relevant For 20 Years
The label, started in a Florida dorm room in 1996, is still thriving. Here’s why.
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Hayley Williams of Paramore. Frazer Harrison / Getty Images
Fueled by Ramen, like many record labels, started in a dorm room. Somewhere in Gainesville Rock City in 1996, a young John Janick shook hands with Less Than Jake drummer Vinnie Fiorello, and the hottest property in north-central Florida pop-punk was born. Its first clients? Ska-punk dilettantes The Hippos and The Impossibles, bands you’d only know if you, like Janick and Fiorello, were in it for life.
“We were operating out of a 150 square foot room, maybe less, with bunk beds and CDs, just running everything from my desk,” said Janick over the phone from Los Angeles, where he now lives. “I’d go over to Vinnie’s apartment to do mail orders. It was an interesting time, and maybe a little bit naive.”
Fueled by Ramen had its first major success when it issued the 1998 self-titled EP from an upstart group of Arizona kids named Jimmy Eat World. It sold enough for the still-fresh-faced label to buy its first office space in Tampa, and served as a sign of things to come. Eventually this Florida-bred, rude-boy indie label became a tastemaking stalwart. It’s where Fall Out Boy got famous, selling 250,000 copies of Take This to Your Grave over the course of two years. Gym Class Heroes and Panic! At the Disco would soon follow, and they remain signed to this day.
But shouldn’t Fueled by Ramen be dead? We’ve seen this story before. An era-defining label goes rags to riches with some smart business partnerships and a savvy A&R — swallowing up every hot act in the scene until their brand becomes synonymous with the genre itself. Replace the guyliner with MDMA or a couple bodies hung over hotel balconies, and it’s the exact same legacy of powerhouses such as Factory or Death Row. If there’s one thing we learned about iconoclastic, hyper-specific record labels, it’s that the gravy train doesn’t run forever. Suge Knight is bankrupt and locked up; The Haçienda is an apartment complex. By any reasonable estimation, Fueled by Ramen should be floundering, or downsizing, or absorbed — that’s just how these stories are supposed to end.
But that hasn’t happened. Fueled by Ramen continues to thrive. The old mid-2000s guard of Fall Out Boy and The Academy Is… have been cycled out for a younger, hipper, more dynamic generation of acts such as Twenty One Pilots and fun. That’s right, fun. — the band who won a bunch of trophies for Some Nights are signed to Fueled by Ramen. Paramore, the long-standing Hot Topic icons, tasted true, transcendent crossover success with their 2013 self-titled record, propelling their name into nondenominational pop radio, and scoring singer Hayley Williams a guest spot on Zedd’s “Stay the Night.” Gym Class Heroes are still getting on TV, your mom listens to Young the Giant — Fueled by Ramen’s current roster remains an influential modern rock record label.
That’s no small feat in 2015. Fueled by Ramen might never be able to escape its emo-pop peak, but you’d be hard pressed to come up with any imprint that’s been able to stay so relevant for so long. It’s managed it, in part, by becoming a subsidiary of Warner Bros., which earned the until-then indie criticism from punk rock purists. But that, like everything else Janick has built, was a means to an end.
“We wanted to make sure there weren’t any ceilings for our artists, while also keeping our culture independent,” said Janick. “There were other major labels filling artists’ heads with stuff like, ‘Oh you’re being held back by Fueled by Ramen, they don’t have the resources.’ For me it was about being an indie label with major ties, where we can build the foundation with a big company there to take you all the way.”
That environment is what resonated with a 15-year-old girl from Meridian, Mississippi, who was screaming her lungs off in a band called Paramore.
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Fall Out Boy. David J. Bertozzi / BuzzFeed
“I remember meeting with John at a Cheesecake Factory,” said Paramore frontwoman Hayley Williams via email. “I was with our manager Mark, and doing some acoustic shows at Taste of Chaos 2005. We talked about the scene and where I saw Paramore fitting into it. I was so happy to be hanging with a label guy who got it. He didn’t see me as some answer to Avril Lavigne’s success. He just always understood what Paramore was. Who we were. That sort of thing means a lot to a 15- or 16-year-old kid.”
Paramore would carry Fueled by Ramen’s banner for years, through the bloody triptych of All We Know is Falling, Riot!, and Brand New Eyes, three of the best albums mid-decade emo-pop ever produced. But then, around 2010, the bubble burst. Two-thirds of Paramore quit and looked for greener pastures elsewhere; Fall Out Boy, who had left Fueled by Ramen for Island, called it a day; and Panic! At The Disco were well past their crossover, VMAs-headlining peak. As far as era-defining labels go, this was par for the course. Eventually pop-culture fixation moves on, and the sound you’re known for becomes a lot less hip. But Janick adapted. In perhaps the most important signing in Fueled by Ramen history, he inked fun.
“I tried to sign Nate (Reuss) when he was 18 years old and in The Format,” said Janick. “But he went to Elektra instead. That was back when we were in Florida and didn’t have much money. Five years later we had the partnership with Warner and Nate was still in the Warner system through Elektra — I tried to work with him but he went off to do his own thing. But the third time around he had started fun., and we finally managed to get a deal done. He’s one of my closest friends now. They spent a year and a half figuring out what Some Nights is going to be, and it was one of the biggest albums of that year.”
Fueled by Ramen has kept an iron grip on a very specific part of the industry — from Jimmy Eat World to Fall Out Boy to Paramore to fun. — for its entire 20-year run as a company. It has shifted with the generations, while never alienating its core audience. It’s hard to think of a label that’s been more tenacious.
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Nate Reuss of fun. Kevin Winter / Getty Images
But then, at perhaps the height of its powers, in the moment where Fueled by Ramen proved it could keep up with everyone, Janick left. The primary entrepreneurial force of the company, the man who’d become an icon in the scene, who sat down at the Cheesecake Factory to sign Williams, was leaving his baby after perhaps its greatest crossover success yet.
Janick is now the CEO of Interscope, and working with everyone from Kendrick Lamar to Lady Gaga. For the first time in its history, Fueled by Ramen was out of his hands.
“I’m trying to keep the label moving forward, I’m trying to grow the label, but at the same time I’m always thinking about how John has built this amazing brand and all I want to do is not screw it up,” said Mike Easterlin, the current head of Fueled by Ramen. “You try not to freeze up and overthink everything, but sometimes you can’t help yourself.”
Easterlin worked alongside Janick for years, and got the nod to take the reigns of Fueled by Ramen in 2012. He seems appropriately aware of how daunting it is to become the adoptive father of a label with such a distinct legacy, but he also understands the way forward. If fun. proved anything, it’s that Fueled by Ramen is perfectly capable of transcending its kiddy, Warped Tour reputation.
“There was still this perception that FBR was a ‘scene’ label instead of a modern pop brand that’s had dozens of major hits,” said Easterlin. “The first one I encountered was with Young the Giant, who were on Roadrunner, and The Devil Wears Prada, who were on Fueled by Ramen. I thought, ‘Wait a minute, you guys should be switching,’ but I’d be lying to you if I said that Young the Giant didn’t have concerns. They still saw it as a scene label, despite the huge success of Paramore and the huge success of fun. I had to convince them that at this point what I wanted to do was grow the label up.”
A few months later, Easterlin asked Janick what he thought of the label’s progress. His response? “I’d be doing exactly what you’re doing.”
It’s a philosophy that’s best exemplified in Paramore’s self-titled album, which was the first album Fueled by Ramen released under Easterlin’s authority. Poppy, cheerful, and energetic, it was all the things you loved about the band, but now getting play on Clear Channel. It won a Best Rock Song Grammy over Jack White and the Black Keys, the first of Paramore’s career. After a decade of incubation, Paramore emerged lockstep in Fueled by Ramen’s new, post-Some Nights era.
“I tried to position it that way,” said Janick, reflecting on his last couple years at Fueled by Ramen. “I watched labels that were in a specific scene, and I don’t want to say they died, but they weren’t as relevant anymore because the scene they were tied to wasn’t healthy. For me it wasn’t about being a part of the ska-punk scene or the emo scene or the pop-punk scene, it was about being culturally important and transitioning in a way that felt natural.”
Throughout all this, the shifts in leadership, mission statements, and scene associations, Fueled by Ramen has managed to keep its core group together. Paramore, Panic!, Gym Class Heroes, even never-beens like Cobra Starship. In an industry that relies on turnover, Fueled by Ramen looks out for its own.
“We have a core group of 9 or 10 people who work here, and at the end of this year our artist count will total, like, 14 or 16, and that’s it,” said Easterlin. “We want everyone to feel a part of the family. There’s a band that we’re signing that said, ‘You guys all seem to really like each other.’ We’re brothers and sisters, we want a personal relationship with our bands, and because we’re small, we get to really, really focus on each of them. I’d like to think we have a very unique situation here.”
“There have been plenty of changes, and I know that’s pretty normal in the industry, but we’ve never had a reason to want to leave FBR,” said Williams. “We like the history that’s there. They have always believed in our vision for the future and they also know our roots. It’s having so many people on the team who we grew up with. We like the reminder of where we came from. It’s nice to share stories and say ‘remember when?’ with some of those people. Not to mention FBR actually have put out so many cool punk rock records and they’ve been a part of so many kids’ experience with the scene. Whether it’s someone else’s idea of punk or not, to me, the fact that two punk fans built a label out of their college dorm means something, and I’m proud to be a part of that.”
Read more: http://www.buzzfeed.com/lukewinkie/fueled-by-ramen-feature
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iloveshowpo · 8 years ago
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Ok we’re finished episode 2 and Mr M’s remaining 20 girlfriends are still calling him Matty.
It’s really hurting me.
Just like every other episode in the entire bloody franchise, we begin in the peen prison kitchen where all the girlfriends discuss just how much they like their new boyfriend they’ve just met and how they’d love a date with him. No shit, given he’s your BOYFRIEND.
Osh wanders on in and I become increasingly irate and jealous of his employment given he gets paid to deliver cards to a bunch of woo girls for 2 minutes per week.
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The girls all look fresh-faced and about 20 years younger than the dolled-up versions from the last ep. Seriously tho, how much makeup does channel 10 pack on that lot?
Lara Croft Elora gets the first single date and sweetly smiles to herself while all Mr M’s other girlfriends roll their eyes and get back to whatever the hell they do in peen prison. Namely bitching like a bunch of private school girls who are yet to hit puberty.
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Lara Croft Elora wobbles on down a questionable looking beach in giant wedges and the producer who ‘forgot’ to tell her it was a beach date quietly chuckles in the background. What happens next is one of the most boring encounters I’ve ever suffered on through and if I wasn’t getting paid to commentate on this bullshit I would be playing Crash Bandicoot instead of watching this drivel. She’s super cute though so I power on through a conversation about nothing while they gaze at each other.
Mr M then gets her into a bikini as he wants to make sure her rig is sufficient enough to erect a tent in his trousers.
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Mission successful and they frolick about in the ocean very naturally with 16 cameras pointed at them. Given it’s the first date, I feel very uncomfortable about how cuddly and handsy she is with him. Hell, I’ve boned people without that much touching.
They go to some cabin and talk about boring shit while gazing at each other and then he gives her a rose because tent in trousers.
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“HAHA you got a boner HAHA”
Lara Croft Elora seems to think she’s his only girlfriend and I feel bad for her when she gets back and we see a real glimpse into the completely un-funny behaviour by Hates DRAHMA Jen and Flirt-Fail Lara who both make Regina George look like an angel.
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THESE CONNIVING FACES WILL ONLY BRING EVIL.
Some of the girls woo about leaving the peen prison for a group date and I am about to break my computer attempting to swipe the Mean Girls off screen.
The group date is (SHOCKER) a photo shoot and some of the girls look cute and some of the girls do not.
Tumblr media
I’m actually dead. Evil Kween Hates DRAHMA Jen looks like a dick.
There’s a lot of bitchiness and prancing about in teeny tiny outfits designed to show Mr M that they also have tent in trouser inducing rigs.
3 Blonde Fillers perform a cheer for Mr M and I cry a sorrowful bleat to feminism.
Evil Kween Firl-Fail Leah fails YET AGAIN while trying to be seductive and when she goes in for a kiss with Mr M he recoils so quickly I fall off my chair laughing.
Tumblr media
Babes, you probs need a breath mint.
The next morning Mr M brings the girls muffins and they woo girl so much I can only assume they’re being starved in the peen prison as those muffins look dry as shit.
Mr M whisks off  Clear Contender Lisa to play tennis and they drive for awhile even though I’m pretty sure the peen prison has a tennis court…
Clear Contender Lisa has far superior tennis skills and she is humble and funny and sweet and I have my own boner after looking at that face for a good few minutes.
Tumblr media Tumblr media Tumblr media
Sweaty after a tennis match and she still looks this fresh.
Mr M then gets Clear Contender Lisa into a bikini for obvious reasons and tries to unsuccessfully feed her in the pool. They then start to prattle on about feelings and shit and she obvs gets a rose.
Evil Kween Hates DRAHMA Jen will NOT be happy.
Tumblr media
The second cocktail party of the season commences and all Mr M’s girlfriends ooo and ahh over how beautiful Clear Contender Lisa is. Poor Lara Croft Elora gets picked on by the Mean Girls and the English Blonde Filler (who is growing on me, bless her) leaps to her new besties defence and shit starts to get real but then we cut to the rose ceremony and I curse the TV gods (Osh?) as I really wanted Lara Croft Elora to get all Tomb Raider on these bitches.
The rose ceremony is full of the usual DRAHMA music but we all know someone with no screen time will be going home and we’re really not that invested at this stage. Lo and behold Leah (who forgot to wear makeup as she was too busy being an Evil Kween) got through…
Tumblr media
“CBF with makeup. I have an Evil Kween glow.”
…while Looking For Substantial Semen Laura-Ann doesn’t get one and I hope she finds someone to feed her hungry ovaries soon as that woman is a rare breed, a hot lawyer.
And now we wait with bated breath to see what terrible dates Mr M takes some of his girlfriends on next week and if the Mean Girls last. #PleaseTVGods(Osh?)NO
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Read Ep 1 recap right here! 
Words by Kelly McCarren.
The Bachelor 2017 Ep 2: There Are Mean Girls In The Peen Prison Ok we're finished episode 2 and Mr M's remaining 20 girlfriends are still calling him Matty.
0 notes
symbianosgames · 8 years ago
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more.
So yep - Game Developers Conference is finally done & we're super happy with how it went. Thanks to any of you who made it out to San Francisco, or helped us with the event in ANY way! The good news for those who didn't is that GDC Vault recording was going on en masse, so we'll be rolling out LOTS of good content on our YouTube channel over the next few months. Now - time for a little rest?
Another reminder - if you dig Video Game Deep Cuts, please talk about it on social media and link to the sub page! That's how I get the bulk of my new subscribers, and it's much appreciated.
- Simon, curator.]
-------------------
GDC-Related 
Lessons learned by an 'art-house indie' who joined a F2P game studio (Alex Wawro / Gamasutra) "Veteran game designer Margaret Robertson opened her talk at GDC today on what she’s learned in her journey from a self-described “art-house indie” to someone who works at a free-to-play game studio."
alt.ctrl | Hands-On | GDC 2017 (Jess Conditt / Engadget) "[SIMON'S NOTE: this is the best video overview I've seen of the alternative controller exhibit (masterminded by John Polson & aided by me) that we run at Game Developers Conference every year. So much creativity here.]"
How Prompto's AI-driven selfie system in Final Fantasy XV was built (Alex Wawro / Gamasutra) "Prasert “Sun” Prasertvithyakarn served as lead designer on Final Fantasy XV’s buddy system and AI; at GDC this week he took the stage to talk a bit about how the AI-driven snapshot system was designed and built."
Developing Crashlands while facing a terminal cancer diagnosis (Simon Parkin / Gamasutra) "In 2013, the 23-year-old game artist and developer Samuel Coster hallucinated a dragon made of blood bursting from his chest. The hallucinations continued and soon increased in regularity. “I figured I was struck with a strange virus,” Coster recalled, in a session titled 'The Last Game I Make Before I Die' delivered at the Game Developers Conference this morning."
Writing Mafia 3: 'We had a lot of very uncomfortable conversations' (Alex Wawro / Gamasutra) "Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio pulled it off. Most notably, in the face of some praise for how Mafia 3’s pulpy revenge story effectively treats with themes of racism and discrimination, Harms pushed back against the notion that tackling racism was a core goal of the game’s narrative design."
Train Jam perfectly captures the magic of both traveling and game dev (Katherine Cross / Gamasutra) "Thus it was that Adriel Wallick, doyenne and major domo of the jam for the last four years, settled on “Unexpected Anticipation” as the theme for all of this year’s games. She spoke above the cheers of a 300-strong crowd in the newly refurbished Burlington Room of Chicago’s Union Station, christened by the opening ceremonies for this unique event."
Warren Spector traces Deus Ex's development back to a game of D&D (Alex Wawro / Gamasutra) "Shortly after the game shipped, game director Warren Spector wrote a broad postmortem of the project. Today at GDC, he revisited the subject after 17 years to offer some fresh insight into how the groundbreaking game came to be. 'People always ask me which of my games are my favorite; don’t ever ask a game designer that,' said Spector. 'The closest I ever get to answering is saying that the game I’m most proud of is Deus Ex.'"
For Tim Sweeney, advancing Epic means racing into AR and VR (Alex Wawro / Gamasutra) "What does it feel like to receive an award honoring a lifetime of achievement...before you're 50? "I feel like maybe I'm an old fogey and should be shopping for a cane!" Epic chief Tim Sweeney tells Gamasutra, with a laugh."
Lessons learned from over 15 years of of teaching a VR/AR design course (Chris Baker / Gamasutra) "Virtual reality and augmented reality may seem like new mediums, suddenly made viable by the emergence of the Rift and the Vive and Hololens. But Jesse Schell has watched hundreds of people build immersive VR and AR environments for the last several decades. And he has some general lessons to impart from his experience."
A dev's guide to ensuring studio conflict is healthy and productive (Alex Wawro / Gamasutra) "At GDC today, Finji CEO and cofounder Rebekah Saltsman shared some advice on cultivating the former and avoiding the latter, based on her own experience shipping multiple games at Finji alongside her husband (and Finji cofounder) Adam Saltsman."
[SIMON'S NOTE: There's all kinds of other good GDC 2017 coverage out there. But I mainly stuck to Gamasutra, since we spent a lot of time on detailed talk write-ups, which are all compiled here...]
Non GDC-Related
A Fresh Narrative in Gaming (Justin Porter / New York Times) "A mixed-race man comes home from the Vietnam War to more carnage: His adoptive father, the leader of the black mob, is betrayed and killed by the Italian mafia, the main criminal power in a fictional city based on New Orleans. So the veteran, Lincoln Clay, starts taking retribution, leaving hundreds dead in his wake. That’s the familiar revenge-as-motive storyline of the video game Mafia III, developed by Hangar 13 and published by 2K, but the twist is that Lincoln is also a victim."
Shigeru Miyamoto – 1989 Developer Interview (TV Game / Shmuplations) "This short but insightful interview with Shigeru Miyamoto first appeared in an early seminal book of video game history, “terebi game denshi yuugi taizen” from 1989. The interview captures Miyamoto in the early limelight: not yet the legend he is today, but more of a bright star among other contemporary developers."
How SteamWorld Heist brought skill into turn-based tactics (Alex Wiltshire / RockPaperShotgun) "SteamWorld Heist is a tactics game about boarding procedural spaceships with a squad of desperado robots and grabbing all the swag you can before they’re turned to scrap. It’s also a cross-genre oddity, a turn-based platformer, with presentation and polish that comes across a bit like a Nintendo fan fell in love with XCOM."
Rediscovering Mystery (feat. Jonathan Blow / Derek Yu / Jim Crawford) (Noclip / YouTube) "In this special feature about video game mysteries, we talk to Jonathan Blow (The Witness / Braid), Derek Yu (Spelunky) and Jim Crawford (Frog Fractions) about the games that inspired wonder in us as children."
What the game industry thinks of Nintendo’s Switch (Matt Leone / Polygon) "Yet more than most consoles, Switch remains a bit of a mystery at launch. Are motion controls going to be a big part of it? What type of player will Switch developers cater to? In an attempt to wrap our heads around it, we recently reached out to a group of developers and industry veterans to get a sense of where those in the game business see it going."
Eleven Essential Books that will help shape your Game City (Konstantinos Dimopoulos / Medium) "Designing an imaginary city is not an easy thing to do. Even less so when it’s a videogame city, the construction of which will also have to take a myriad of technical and cost constraints into consideration."
toco toco ep.47, Katsura Hashino, Game Creator (toco toco TV / YouTube) "In this episode, we follow Katsura Hashino, director of various RPG games including episodes of the world-renown Persona series, he will introduce us to philosophy and his work. Starting from Shibuya’s Center Gai, we will hop on the Den-en-Toshi line over to Sangenjaya, which was the inspiration to create the city of Yongenjaya, a key area in Hashino’s latest title: Persona 5."
Frog Fractions: inside the mind behind the world's strangest video game (Chris Priestman / The Guardian) "Jim Crawford is a self-confessed dilettante who moves from project to project in the blink of an eye. How did he create the most anarchic video game ever made?"
BIOHAZARD 7 INSIDE REPORT File 01: The Meaning of A Moment of Silence (Toru Shiwasu / Alex Aniel) "BIOHAZARD 7 resident evil INSIDE REPORT was included in the COMPLETE EDITION of the Japanese version of Resident Evil 7 Biohazard. It is only available officially in Japanese, and no official English translation has been announced. [SIMON'S NOTE: There's multiple parts to this translation on Alex's blog, and it's all excellent stuff.]"
A Torch in the Dark: Using Creative Direction to Light The Darkest Dungeon (Chris Bourassa / GDC / YouTube) "In this 2016 talk, Red Hook Studios' Chris Bourassa breaks down the creative philosophy of Darkest Dungeon - one that is characterized by a steadfast commitment to a clearly articulated, externalized creative core."
Populists Stage A Coup In Space (Alex Barron / Simon Parkin / New Yorker Radio Hour) "EVE Online is a massive multiplayer online videogame set in outer space, with tens of thousands of people playing at any given time. A few years ago, a faction of upstarts within the game’s community, who thumbed their nose at the rules, went to war against the alliance of skilled players they regarded as corrupt, elitist insiders. They won, in a shocking coup precipitated by espionage. Sound familiar?"
-------------------
[REMINDER: you can sign up to receive this newsletter every weekend at http://ift.tt/2dUXrva we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra, so you may sometimes see links from those entities in his picks. Or not!]
0 notes
symbianosgames · 8 years ago
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more.
So yep - Game Developers Conference is finally done & we're super happy with how it went. Thanks to any of you who made it out to San Francisco, or helped us with the event in ANY way! The good news for those who didn't is that GDC Vault recording was going on en masse, so we'll be rolling out LOTS of good content on our YouTube channel over the next few months. Now - time for a little rest?
Another reminder - if you dig Video Game Deep Cuts, please talk about it on social media and link to the sub page! That's how I get the bulk of my new subscribers, and it's much appreciated.
- Simon, curator.]
-------------------
GDC-Related 
Lessons learned by an 'art-house indie' who joined a F2P game studio (Alex Wawro / Gamasutra) "Veteran game designer Margaret Robertson opened her talk at GDC today on what she’s learned in her journey from a self-described “art-house indie” to someone who works at a free-to-play game studio."
alt.ctrl | Hands-On | GDC 2017 (Jess Conditt / Engadget) "[SIMON'S NOTE: this is the best video overview I've seen of the alternative controller exhibit (masterminded by John Polson & aided by me) that we run at Game Developers Conference every year. So much creativity here.]"
How Prompto's AI-driven selfie system in Final Fantasy XV was built (Alex Wawro / Gamasutra) "Prasert “Sun” Prasertvithyakarn served as lead designer on Final Fantasy XV’s buddy system and AI; at GDC this week he took the stage to talk a bit about how the AI-driven snapshot system was designed and built."
Developing Crashlands while facing a terminal cancer diagnosis (Simon Parkin / Gamasutra) "In 2013, the 23-year-old game artist and developer Samuel Coster hallucinated a dragon made of blood bursting from his chest. The hallucinations continued and soon increased in regularity. “I figured I was struck with a strange virus,” Coster recalled, in a session titled 'The Last Game I Make Before I Die' delivered at the Game Developers Conference this morning."
Writing Mafia 3: 'We had a lot of very uncomfortable conversations' (Alex Wawro / Gamasutra) "Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio pulled it off. Most notably, in the face of some praise for how Mafia 3’s pulpy revenge story effectively treats with themes of racism and discrimination, Harms pushed back against the notion that tackling racism was a core goal of the game’s narrative design."
Train Jam perfectly captures the magic of both traveling and game dev (Katherine Cross / Gamasutra) "Thus it was that Adriel Wallick, doyenne and major domo of the jam for the last four years, settled on “Unexpected Anticipation” as the theme for all of this year’s games. She spoke above the cheers of a 300-strong crowd in the newly refurbished Burlington Room of Chicago’s Union Station, christened by the opening ceremonies for this unique event."
Warren Spector traces Deus Ex's development back to a game of D&D (Alex Wawro / Gamasutra) "Shortly after the game shipped, game director Warren Spector wrote a broad postmortem of the project. Today at GDC, he revisited the subject after 17 years to offer some fresh insight into how the groundbreaking game came to be. 'People always ask me which of my games are my favorite; don’t ever ask a game designer that,' said Spector. 'The closest I ever get to answering is saying that the game I’m most proud of is Deus Ex.'"
For Tim Sweeney, advancing Epic means racing into AR and VR (Alex Wawro / Gamasutra) "What does it feel like to receive an award honoring a lifetime of achievement...before you're 50? "I feel like maybe I'm an old fogey and should be shopping for a cane!" Epic chief Tim Sweeney tells Gamasutra, with a laugh."
Lessons learned from over 15 years of of teaching a VR/AR design course (Chris Baker / Gamasutra) "Virtual reality and augmented reality may seem like new mediums, suddenly made viable by the emergence of the Rift and the Vive and Hololens. But Jesse Schell has watched hundreds of people build immersive VR and AR environments for the last several decades. And he has some general lessons to impart from his experience."
A dev's guide to ensuring studio conflict is healthy and productive (Alex Wawro / Gamasutra) "At GDC today, Finji CEO and cofounder Rebekah Saltsman shared some advice on cultivating the former and avoiding the latter, based on her own experience shipping multiple games at Finji alongside her husband (and Finji cofounder) Adam Saltsman."
[SIMON'S NOTE: There's all kinds of other good GDC 2017 coverage out there. But I mainly stuck to Gamasutra, since we spent a lot of time on detailed talk write-ups, which are all compiled here...]
Non GDC-Related
A Fresh Narrative in Gaming (Justin Porter / New York Times) "A mixed-race man comes home from the Vietnam War to more carnage: His adoptive father, the leader of the black mob, is betrayed and killed by the Italian mafia, the main criminal power in a fictional city based on New Orleans. So the veteran, Lincoln Clay, starts taking retribution, leaving hundreds dead in his wake. That’s the familiar revenge-as-motive storyline of the video game Mafia III, developed by Hangar 13 and published by 2K, but the twist is that Lincoln is also a victim."
Shigeru Miyamoto – 1989 Developer Interview (TV Game / Shmuplations) "This short but insightful interview with Shigeru Miyamoto first appeared in an early seminal book of video game history, “terebi game denshi yuugi taizen” from 1989. The interview captures Miyamoto in the early limelight: not yet the legend he is today, but more of a bright star among other contemporary developers."
How SteamWorld Heist brought skill into turn-based tactics (Alex Wiltshire / RockPaperShotgun) "SteamWorld Heist is a tactics game about boarding procedural spaceships with a squad of desperado robots and grabbing all the swag you can before they’re turned to scrap. It’s also a cross-genre oddity, a turn-based platformer, with presentation and polish that comes across a bit like a Nintendo fan fell in love with XCOM."
Rediscovering Mystery (feat. Jonathan Blow / Derek Yu / Jim Crawford) (Noclip / YouTube) "In this special feature about video game mysteries, we talk to Jonathan Blow (The Witness / Braid), Derek Yu (Spelunky) and Jim Crawford (Frog Fractions) about the games that inspired wonder in us as children."
What the game industry thinks of Nintendo’s Switch (Matt Leone / Polygon) "Yet more than most consoles, Switch remains a bit of a mystery at launch. Are motion controls going to be a big part of it? What type of player will Switch developers cater to? In an attempt to wrap our heads around it, we recently reached out to a group of developers and industry veterans to get a sense of where those in the game business see it going."
Eleven Essential Books that will help shape your Game City (Konstantinos Dimopoulos / Medium) "Designing an imaginary city is not an easy thing to do. Even less so when it’s a videogame city, the construction of which will also have to take a myriad of technical and cost constraints into consideration."
toco toco ep.47, Katsura Hashino, Game Creator (toco toco TV / YouTube) "In this episode, we follow Katsura Hashino, director of various RPG games including episodes of the world-renown Persona series, he will introduce us to philosophy and his work. Starting from Shibuya’s Center Gai, we will hop on the Den-en-Toshi line over to Sangenjaya, which was the inspiration to create the city of Yongenjaya, a key area in Hashino’s latest title: Persona 5."
Frog Fractions: inside the mind behind the world's strangest video game (Chris Priestman / The Guardian) "Jim Crawford is a self-confessed dilettante who moves from project to project in the blink of an eye. How did he create the most anarchic video game ever made?"
BIOHAZARD 7 INSIDE REPORT File 01: The Meaning of A Moment of Silence (Toru Shiwasu / Alex Aniel) "BIOHAZARD 7 resident evil INSIDE REPORT was included in the COMPLETE EDITION of the Japanese version of Resident Evil 7 Biohazard. It is only available officially in Japanese, and no official English translation has been announced. [SIMON'S NOTE: There's multiple parts to this translation on Alex's blog, and it's all excellent stuff.]"
A Torch in the Dark: Using Creative Direction to Light The Darkest Dungeon (Chris Bourassa / GDC / YouTube) "In this 2016 talk, Red Hook Studios' Chris Bourassa breaks down the creative philosophy of Darkest Dungeon - one that is characterized by a steadfast commitment to a clearly articulated, externalized creative core."
Populists Stage A Coup In Space (Alex Barron / Simon Parkin / New Yorker Radio Hour) "EVE Online is a massive multiplayer online videogame set in outer space, with tens of thousands of people playing at any given time. A few years ago, a faction of upstarts within the game’s community, who thumbed their nose at the rules, went to war against the alliance of skilled players they regarded as corrupt, elitist insiders. They won, in a shocking coup precipitated by espionage. Sound familiar?"
-------------------
[REMINDER: you can sign up to receive this newsletter every weekend at http://ift.tt/2dUXrva we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra, so you may sometimes see links from those entities in his picks. Or not!]
0 notes
symbianosgames · 8 years ago
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more.
So yep - Game Developers Conference is finally done & we're super happy with how it went. Thanks to any of you who made it out to San Francisco, or helped us with the event in ANY way! The good news for those who didn't is that GDC Vault recording was going on en masse, so we'll be rolling out LOTS of good content on our YouTube channel over the next few months. Now - time for a little rest?
Another reminder - if you dig Video Game Deep Cuts, please talk about it on social media and link to the sub page! That's how I get the bulk of my new subscribers, and it's much appreciated.
- Simon, curator.]
-------------------
GDC-Related 
Lessons learned by an 'art-house indie' who joined a F2P game studio (Alex Wawro / Gamasutra) "Veteran game designer Margaret Robertson opened her talk at GDC today on what she’s learned in her journey from a self-described “art-house indie” to someone who works at a free-to-play game studio."
alt.ctrl | Hands-On | GDC 2017 (Jess Conditt / Engadget) "[SIMON'S NOTE: this is the best video overview I've seen of the alternative controller exhibit (masterminded by John Polson & aided by me) that we run at Game Developers Conference every year. So much creativity here.]"
How Prompto's AI-driven selfie system in Final Fantasy XV was built (Alex Wawro / Gamasutra) "Prasert “Sun” Prasertvithyakarn served as lead designer on Final Fantasy XV’s buddy system and AI; at GDC this week he took the stage to talk a bit about how the AI-driven snapshot system was designed and built."
Developing Crashlands while facing a terminal cancer diagnosis (Simon Parkin / Gamasutra) "In 2013, the 23-year-old game artist and developer Samuel Coster hallucinated a dragon made of blood bursting from his chest. The hallucinations continued and soon increased in regularity. “I figured I was struck with a strange virus,” Coster recalled, in a session titled 'The Last Game I Make Before I Die' delivered at the Game Developers Conference this morning."
Writing Mafia 3: 'We had a lot of very uncomfortable conversations' (Alex Wawro / Gamasutra) "Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio pulled it off. Most notably, in the face of some praise for how Mafia 3’s pulpy revenge story effectively treats with themes of racism and discrimination, Harms pushed back against the notion that tackling racism was a core goal of the game’s narrative design."
Train Jam perfectly captures the magic of both traveling and game dev (Katherine Cross / Gamasutra) "Thus it was that Adriel Wallick, doyenne and major domo of the jam for the last four years, settled on “Unexpected Anticipation” as the theme for all of this year’s games. She spoke above the cheers of a 300-strong crowd in the newly refurbished Burlington Room of Chicago’s Union Station, christened by the opening ceremonies for this unique event."
Warren Spector traces Deus Ex's development back to a game of D&D (Alex Wawro / Gamasutra) "Shortly after the game shipped, game director Warren Spector wrote a broad postmortem of the project. Today at GDC, he revisited the subject after 17 years to offer some fresh insight into how the groundbreaking game came to be. 'People always ask me which of my games are my favorite; don’t ever ask a game designer that,' said Spector. 'The closest I ever get to answering is saying that the game I’m most proud of is Deus Ex.'"
For Tim Sweeney, advancing Epic means racing into AR and VR (Alex Wawro / Gamasutra) "What does it feel like to receive an award honoring a lifetime of achievement...before you're 50? "I feel like maybe I'm an old fogey and should be shopping for a cane!" Epic chief Tim Sweeney tells Gamasutra, with a laugh."
Lessons learned from over 15 years of of teaching a VR/AR design course (Chris Baker / Gamasutra) "Virtual reality and augmented reality may seem like new mediums, suddenly made viable by the emergence of the Rift and the Vive and Hololens. But Jesse Schell has watched hundreds of people build immersive VR and AR environments for the last several decades. And he has some general lessons to impart from his experience."
A dev's guide to ensuring studio conflict is healthy and productive (Alex Wawro / Gamasutra) "At GDC today, Finji CEO and cofounder Rebekah Saltsman shared some advice on cultivating the former and avoiding the latter, based on her own experience shipping multiple games at Finji alongside her husband (and Finji cofounder) Adam Saltsman."
[SIMON'S NOTE: There's all kinds of other good GDC 2017 coverage out there. But I mainly stuck to Gamasutra, since we spent a lot of time on detailed talk write-ups, which are all compiled here...]
Non GDC-Related
A Fresh Narrative in Gaming (Justin Porter / New York Times) "A mixed-race man comes home from the Vietnam War to more carnage: His adoptive father, the leader of the black mob, is betrayed and killed by the Italian mafia, the main criminal power in a fictional city based on New Orleans. So the veteran, Lincoln Clay, starts taking retribution, leaving hundreds dead in his wake. That’s the familiar revenge-as-motive storyline of the video game Mafia III, developed by Hangar 13 and published by 2K, but the twist is that Lincoln is also a victim."
Shigeru Miyamoto – 1989 Developer Interview (TV Game / Shmuplations) "This short but insightful interview with Shigeru Miyamoto first appeared in an early seminal book of video game history, “terebi game denshi yuugi taizen” from 1989. The interview captures Miyamoto in the early limelight: not yet the legend he is today, but more of a bright star among other contemporary developers."
How SteamWorld Heist brought skill into turn-based tactics (Alex Wiltshire / RockPaperShotgun) "SteamWorld Heist is a tactics game about boarding procedural spaceships with a squad of desperado robots and grabbing all the swag you can before they’re turned to scrap. It’s also a cross-genre oddity, a turn-based platformer, with presentation and polish that comes across a bit like a Nintendo fan fell in love with XCOM."
Rediscovering Mystery (feat. Jonathan Blow / Derek Yu / Jim Crawford) (Noclip / YouTube) "In this special feature about video game mysteries, we talk to Jonathan Blow (The Witness / Braid), Derek Yu (Spelunky) and Jim Crawford (Frog Fractions) about the games that inspired wonder in us as children."
What the game industry thinks of Nintendo’s Switch (Matt Leone / Polygon) "Yet more than most consoles, Switch remains a bit of a mystery at launch. Are motion controls going to be a big part of it? What type of player will Switch developers cater to? In an attempt to wrap our heads around it, we recently reached out to a group of developers and industry veterans to get a sense of where those in the game business see it going."
Eleven Essential Books that will help shape your Game City (Konstantinos Dimopoulos / Medium) "Designing an imaginary city is not an easy thing to do. Even less so when it’s a videogame city, the construction of which will also have to take a myriad of technical and cost constraints into consideration."
toco toco ep.47, Katsura Hashino, Game Creator (toco toco TV / YouTube) "In this episode, we follow Katsura Hashino, director of various RPG games including episodes of the world-renown Persona series, he will introduce us to philosophy and his work. Starting from Shibuya’s Center Gai, we will hop on the Den-en-Toshi line over to Sangenjaya, which was the inspiration to create the city of Yongenjaya, a key area in Hashino’s latest title: Persona 5."
Frog Fractions: inside the mind behind the world's strangest video game (Chris Priestman / The Guardian) "Jim Crawford is a self-confessed dilettante who moves from project to project in the blink of an eye. How did he create the most anarchic video game ever made?"
BIOHAZARD 7 INSIDE REPORT File 01: The Meaning of A Moment of Silence (Toru Shiwasu / Alex Aniel) "BIOHAZARD 7 resident evil INSIDE REPORT was included in the COMPLETE EDITION of the Japanese version of Resident Evil 7 Biohazard. It is only available officially in Japanese, and no official English translation has been announced. [SIMON'S NOTE: There's multiple parts to this translation on Alex's blog, and it's all excellent stuff.]"
A Torch in the Dark: Using Creative Direction to Light The Darkest Dungeon (Chris Bourassa / GDC / YouTube) "In this 2016 talk, Red Hook Studios' Chris Bourassa breaks down the creative philosophy of Darkest Dungeon - one that is characterized by a steadfast commitment to a clearly articulated, externalized creative core."
Populists Stage A Coup In Space (Alex Barron / Simon Parkin / New Yorker Radio Hour) "EVE Online is a massive multiplayer online videogame set in outer space, with tens of thousands of people playing at any given time. A few years ago, a faction of upstarts within the game’s community, who thumbed their nose at the rules, went to war against the alliance of skilled players they regarded as corrupt, elitist insiders. They won, in a shocking coup precipitated by espionage. Sound familiar?"
-------------------
[REMINDER: you can sign up to receive this newsletter every weekend at http://ift.tt/2dUXrva we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra, so you may sometimes see links from those entities in his picks. Or not!]
0 notes
symbianosgames · 8 years ago
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more.
So yep - Game Developers Conference is finally done & we're super happy with how it went. Thanks to any of you who made it out to San Francisco, or helped us with the event in ANY way! The good news for those who didn't is that GDC Vault recording was going on en masse, so we'll be rolling out LOTS of good content on our YouTube channel over the next few months. Now - time for a little rest?
Another reminder - if you dig Video Game Deep Cuts, please talk about it on social media and link to the sub page! That's how I get the bulk of my new subscribers, and it's much appreciated.
- Simon, curator.]
-------------------
GDC-Related 
Lessons learned by an 'art-house indie' who joined a F2P game studio (Alex Wawro / Gamasutra) "Veteran game designer Margaret Robertson opened her talk at GDC today on what she’s learned in her journey from a self-described “art-house indie” to someone who works at a free-to-play game studio."
alt.ctrl | Hands-On | GDC 2017 (Jess Conditt / Engadget) "[SIMON'S NOTE: this is the best video overview I've seen of the alternative controller exhibit (masterminded by John Polson & aided by me) that we run at Game Developers Conference every year. So much creativity here.]"
How Prompto's AI-driven selfie system in Final Fantasy XV was built (Alex Wawro / Gamasutra) "Prasert “Sun” Prasertvithyakarn served as lead designer on Final Fantasy XV’s buddy system and AI; at GDC this week he took the stage to talk a bit about how the AI-driven snapshot system was designed and built."
Developing Crashlands while facing a terminal cancer diagnosis (Simon Parkin / Gamasutra) "In 2013, the 23-year-old game artist and developer Samuel Coster hallucinated a dragon made of blood bursting from his chest. The hallucinations continued and soon increased in regularity. “I figured I was struck with a strange virus,” Coster recalled, in a session titled 'The Last Game I Make Before I Die' delivered at the Game Developers Conference this morning."
Writing Mafia 3: 'We had a lot of very uncomfortable conversations' (Alex Wawro / Gamasutra) "Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio pulled it off. Most notably, in the face of some praise for how Mafia 3’s pulpy revenge story effectively treats with themes of racism and discrimination, Harms pushed back against the notion that tackling racism was a core goal of the game’s narrative design."
Train Jam perfectly captures the magic of both traveling and game dev (Katherine Cross / Gamasutra) "Thus it was that Adriel Wallick, doyenne and major domo of the jam for the last four years, settled on “Unexpected Anticipation” as the theme for all of this year’s games. She spoke above the cheers of a 300-strong crowd in the newly refurbished Burlington Room of Chicago’s Union Station, christened by the opening ceremonies for this unique event."
Warren Spector traces Deus Ex's development back to a game of D&D (Alex Wawro / Gamasutra) "Shortly after the game shipped, game director Warren Spector wrote a broad postmortem of the project. Today at GDC, he revisited the subject after 17 years to offer some fresh insight into how the groundbreaking game came to be. 'People always ask me which of my games are my favorite; don’t ever ask a game designer that,' said Spector. 'The closest I ever get to answering is saying that the game I’m most proud of is Deus Ex.'"
For Tim Sweeney, advancing Epic means racing into AR and VR (Alex Wawro / Gamasutra) "What does it feel like to receive an award honoring a lifetime of achievement...before you're 50? "I feel like maybe I'm an old fogey and should be shopping for a cane!" Epic chief Tim Sweeney tells Gamasutra, with a laugh."
Lessons learned from over 15 years of of teaching a VR/AR design course (Chris Baker / Gamasutra) "Virtual reality and augmented reality may seem like new mediums, suddenly made viable by the emergence of the Rift and the Vive and Hololens. But Jesse Schell has watched hundreds of people build immersive VR and AR environments for the last several decades. And he has some general lessons to impart from his experience."
A dev's guide to ensuring studio conflict is healthy and productive (Alex Wawro / Gamasutra) "At GDC today, Finji CEO and cofounder Rebekah Saltsman shared some advice on cultivating the former and avoiding the latter, based on her own experience shipping multiple games at Finji alongside her husband (and Finji cofounder) Adam Saltsman."
[SIMON'S NOTE: There's all kinds of other good GDC 2017 coverage out there. But I mainly stuck to Gamasutra, since we spent a lot of time on detailed talk write-ups, which are all compiled here...]
Non GDC-Related
A Fresh Narrative in Gaming (Justin Porter / New York Times) "A mixed-race man comes home from the Vietnam War to more carnage: His adoptive father, the leader of the black mob, is betrayed and killed by the Italian mafia, the main criminal power in a fictional city based on New Orleans. So the veteran, Lincoln Clay, starts taking retribution, leaving hundreds dead in his wake. That’s the familiar revenge-as-motive storyline of the video game Mafia III, developed by Hangar 13 and published by 2K, but the twist is that Lincoln is also a victim."
Shigeru Miyamoto – 1989 Developer Interview (TV Game / Shmuplations) "This short but insightful interview with Shigeru Miyamoto first appeared in an early seminal book of video game history, “terebi game denshi yuugi taizen” from 1989. The interview captures Miyamoto in the early limelight: not yet the legend he is today, but more of a bright star among other contemporary developers."
How SteamWorld Heist brought skill into turn-based tactics (Alex Wiltshire / RockPaperShotgun) "SteamWorld Heist is a tactics game about boarding procedural spaceships with a squad of desperado robots and grabbing all the swag you can before they’re turned to scrap. It’s also a cross-genre oddity, a turn-based platformer, with presentation and polish that comes across a bit like a Nintendo fan fell in love with XCOM."
Rediscovering Mystery (feat. Jonathan Blow / Derek Yu / Jim Crawford) (Noclip / YouTube) "In this special feature about video game mysteries, we talk to Jonathan Blow (The Witness / Braid), Derek Yu (Spelunky) and Jim Crawford (Frog Fractions) about the games that inspired wonder in us as children."
What the game industry thinks of Nintendo’s Switch (Matt Leone / Polygon) "Yet more than most consoles, Switch remains a bit of a mystery at launch. Are motion controls going to be a big part of it? What type of player will Switch developers cater to? In an attempt to wrap our heads around it, we recently reached out to a group of developers and industry veterans to get a sense of where those in the game business see it going."
Eleven Essential Books that will help shape your Game City (Konstantinos Dimopoulos / Medium) "Designing an imaginary city is not an easy thing to do. Even less so when it’s a videogame city, the construction of which will also have to take a myriad of technical and cost constraints into consideration."
toco toco ep.47, Katsura Hashino, Game Creator (toco toco TV / YouTube) "In this episode, we follow Katsura Hashino, director of various RPG games including episodes of the world-renown Persona series, he will introduce us to philosophy and his work. Starting from Shibuya’s Center Gai, we will hop on the Den-en-Toshi line over to Sangenjaya, which was the inspiration to create the city of Yongenjaya, a key area in Hashino’s latest title: Persona 5."
Frog Fractions: inside the mind behind the world's strangest video game (Chris Priestman / The Guardian) "Jim Crawford is a self-confessed dilettante who moves from project to project in the blink of an eye. How did he create the most anarchic video game ever made?"
BIOHAZARD 7 INSIDE REPORT File 01: The Meaning of A Moment of Silence (Toru Shiwasu / Alex Aniel) "BIOHAZARD 7 resident evil INSIDE REPORT was included in the COMPLETE EDITION of the Japanese version of Resident Evil 7 Biohazard. It is only available officially in Japanese, and no official English translation has been announced. [SIMON'S NOTE: There's multiple parts to this translation on Alex's blog, and it's all excellent stuff.]"
A Torch in the Dark: Using Creative Direction to Light The Darkest Dungeon (Chris Bourassa / GDC / YouTube) "In this 2016 talk, Red Hook Studios' Chris Bourassa breaks down the creative philosophy of Darkest Dungeon - one that is characterized by a steadfast commitment to a clearly articulated, externalized creative core."
Populists Stage A Coup In Space (Alex Barron / Simon Parkin / New Yorker Radio Hour) "EVE Online is a massive multiplayer online videogame set in outer space, with tens of thousands of people playing at any given time. A few years ago, a faction of upstarts within the game’s community, who thumbed their nose at the rules, went to war against the alliance of skilled players they regarded as corrupt, elitist insiders. They won, in a shocking coup precipitated by espionage. Sound familiar?"
-------------------
[REMINDER: you can sign up to receive this newsletter every weekend at http://ift.tt/2dUXrva we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra, so you may sometimes see links from those entities in his picks. Or not!]
0 notes
symbianosgames · 8 years ago
Link
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more.
So yep - Game Developers Conference is finally done & we're super happy with how it went. Thanks to any of you who made it out to San Francisco, or helped us with the event in ANY way! The good news for those who didn't is that GDC Vault recording was going on en masse, so we'll be rolling out LOTS of good content on our YouTube channel over the next few months. Now - time for a little rest?
Another reminder - if you dig Video Game Deep Cuts, please talk about it on social media and link to the sub page! That's how I get the bulk of my new subscribers, and it's much appreciated.
- Simon, curator.]
-------------------
GDC-Related 
Lessons learned by an 'art-house indie' who joined a F2P game studio (Alex Wawro / Gamasutra) "Veteran game designer Margaret Robertson opened her talk at GDC today on what she’s learned in her journey from a self-described “art-house indie” to someone who works at a free-to-play game studio."
alt.ctrl | Hands-On | GDC 2017 (Jess Conditt / Engadget) "[SIMON'S NOTE: this is the best video overview I've seen of the alternative controller exhibit (masterminded by John Polson & aided by me) that we run at Game Developers Conference every year. So much creativity here.]"
How Prompto's AI-driven selfie system in Final Fantasy XV was built (Alex Wawro / Gamasutra) "Prasert “Sun” Prasertvithyakarn served as lead designer on Final Fantasy XV’s buddy system and AI; at GDC this week he took the stage to talk a bit about how the AI-driven snapshot system was designed and built."
Developing Crashlands while facing a terminal cancer diagnosis (Simon Parkin / Gamasutra) "In 2013, the 23-year-old game artist and developer Samuel Coster hallucinated a dragon made of blood bursting from his chest. The hallucinations continued and soon increased in regularity. “I figured I was struck with a strange virus,” Coster recalled, in a session titled 'The Last Game I Make Before I Die' delivered at the Game Developers Conference this morning."
Writing Mafia 3: 'We had a lot of very uncomfortable conversations' (Alex Wawro / Gamasutra) "Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio pulled it off. Most notably, in the face of some praise for how Mafia 3’s pulpy revenge story effectively treats with themes of racism and discrimination, Harms pushed back against the notion that tackling racism was a core goal of the game’s narrative design."
Train Jam perfectly captures the magic of both traveling and game dev (Katherine Cross / Gamasutra) "Thus it was that Adriel Wallick, doyenne and major domo of the jam for the last four years, settled on “Unexpected Anticipation” as the theme for all of this year’s games. She spoke above the cheers of a 300-strong crowd in the newly refurbished Burlington Room of Chicago’s Union Station, christened by the opening ceremonies for this unique event."
Warren Spector traces Deus Ex's development back to a game of D&D (Alex Wawro / Gamasutra) "Shortly after the game shipped, game director Warren Spector wrote a broad postmortem of the project. Today at GDC, he revisited the subject after 17 years to offer some fresh insight into how the groundbreaking game came to be. 'People always ask me which of my games are my favorite; don’t ever ask a game designer that,' said Spector. 'The closest I ever get to answering is saying that the game I’m most proud of is Deus Ex.'"
For Tim Sweeney, advancing Epic means racing into AR and VR (Alex Wawro / Gamasutra) "What does it feel like to receive an award honoring a lifetime of achievement...before you're 50? "I feel like maybe I'm an old fogey and should be shopping for a cane!" Epic chief Tim Sweeney tells Gamasutra, with a laugh."
Lessons learned from over 15 years of of teaching a VR/AR design course (Chris Baker / Gamasutra) "Virtual reality and augmented reality may seem like new mediums, suddenly made viable by the emergence of the Rift and the Vive and Hololens. But Jesse Schell has watched hundreds of people build immersive VR and AR environments for the last several decades. And he has some general lessons to impart from his experience."
A dev's guide to ensuring studio conflict is healthy and productive (Alex Wawro / Gamasutra) "At GDC today, Finji CEO and cofounder Rebekah Saltsman shared some advice on cultivating the former and avoiding the latter, based on her own experience shipping multiple games at Finji alongside her husband (and Finji cofounder) Adam Saltsman."
[SIMON'S NOTE: There's all kinds of other good GDC 2017 coverage out there. But I mainly stuck to Gamasutra, since we spent a lot of time on detailed talk write-ups, which are all compiled here...]
Non GDC-Related
A Fresh Narrative in Gaming (Justin Porter / New York Times) "A mixed-race man comes home from the Vietnam War to more carnage: His adoptive father, the leader of the black mob, is betrayed and killed by the Italian mafia, the main criminal power in a fictional city based on New Orleans. So the veteran, Lincoln Clay, starts taking retribution, leaving hundreds dead in his wake. That’s the familiar revenge-as-motive storyline of the video game Mafia III, developed by Hangar 13 and published by 2K, but the twist is that Lincoln is also a victim."
Shigeru Miyamoto – 1989 Developer Interview (TV Game / Shmuplations) "This short but insightful interview with Shigeru Miyamoto first appeared in an early seminal book of video game history, “terebi game denshi yuugi taizen” from 1989. The interview captures Miyamoto in the early limelight: not yet the legend he is today, but more of a bright star among other contemporary developers."
How SteamWorld Heist brought skill into turn-based tactics (Alex Wiltshire / RockPaperShotgun) "SteamWorld Heist is a tactics game about boarding procedural spaceships with a squad of desperado robots and grabbing all the swag you can before they’re turned to scrap. It’s also a cross-genre oddity, a turn-based platformer, with presentation and polish that comes across a bit like a Nintendo fan fell in love with XCOM."
Rediscovering Mystery (feat. Jonathan Blow / Derek Yu / Jim Crawford) (Noclip / YouTube) "In this special feature about video game mysteries, we talk to Jonathan Blow (The Witness / Braid), Derek Yu (Spelunky) and Jim Crawford (Frog Fractions) about the games that inspired wonder in us as children."
What the game industry thinks of Nintendo’s Switch (Matt Leone / Polygon) "Yet more than most consoles, Switch remains a bit of a mystery at launch. Are motion controls going to be a big part of it? What type of player will Switch developers cater to? In an attempt to wrap our heads around it, we recently reached out to a group of developers and industry veterans to get a sense of where those in the game business see it going."
Eleven Essential Books that will help shape your Game City (Konstantinos Dimopoulos / Medium) "Designing an imaginary city is not an easy thing to do. Even less so when it’s a videogame city, the construction of which will also have to take a myriad of technical and cost constraints into consideration."
toco toco ep.47, Katsura Hashino, Game Creator (toco toco TV / YouTube) "In this episode, we follow Katsura Hashino, director of various RPG games including episodes of the world-renown Persona series, he will introduce us to philosophy and his work. Starting from Shibuya’s Center Gai, we will hop on the Den-en-Toshi line over to Sangenjaya, which was the inspiration to create the city of Yongenjaya, a key area in Hashino’s latest title: Persona 5."
Frog Fractions: inside the mind behind the world's strangest video game (Chris Priestman / The Guardian) "Jim Crawford is a self-confessed dilettante who moves from project to project in the blink of an eye. How did he create the most anarchic video game ever made?"
BIOHAZARD 7 INSIDE REPORT File 01: The Meaning of A Moment of Silence (Toru Shiwasu / Alex Aniel) "BIOHAZARD 7 resident evil INSIDE REPORT was included in the COMPLETE EDITION of the Japanese version of Resident Evil 7 Biohazard. It is only available officially in Japanese, and no official English translation has been announced. [SIMON'S NOTE: There's multiple parts to this translation on Alex's blog, and it's all excellent stuff.]"
A Torch in the Dark: Using Creative Direction to Light The Darkest Dungeon (Chris Bourassa / GDC / YouTube) "In this 2016 talk, Red Hook Studios' Chris Bourassa breaks down the creative philosophy of Darkest Dungeon - one that is characterized by a steadfast commitment to a clearly articulated, externalized creative core."
Populists Stage A Coup In Space (Alex Barron / Simon Parkin / New Yorker Radio Hour) "EVE Online is a massive multiplayer online videogame set in outer space, with tens of thousands of people playing at any given time. A few years ago, a faction of upstarts within the game’s community, who thumbed their nose at the rules, went to war against the alliance of skilled players they regarded as corrupt, elitist insiders. They won, in a shocking coup precipitated by espionage. Sound familiar?"
-------------------
[REMINDER: you can sign up to receive this newsletter every weekend at http://ift.tt/2dUXrva we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra, so you may sometimes see links from those entities in his picks. Or not!]
0 notes