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#and literally felt so awkward about it that I cut him off in ME3 after the Citadel Coup
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Reading about a cool post about romancing a more diverse set of aliens in the next Mass Effect (yes please), I'm realizing I'd really want more focus on different ways to get close to NPCs that don't necesserily involve smooches or sex scenes. I know that would explode the budget, but... I don't know, I see room for a relationship system that does not 100% rely on the "is romanced" boolean, where cutscenes/missions activate or do not activate depending on the specifics of the relationship you're developing with a given character (with a tag system for example).
That way, there is a conversation where you pour your heart out with a given character that is available whether or not you romance them, but that you *could* miss out on if you decide to romance them but put the focus on the more competitive aspect of your relationship instead of the vulnerability. A sort of web of possible situations that would tailor more closely to who you are as a PC and how you want to engage with the world without betraying the NPC.
That would imply uhhhh budget, and a very strong relationship design system (let me design it bioware wait actually don't I could not handle working on mass effect emotionally I think). But. Would be cool, and would allow me to RP aroace characters without feeling completely alone and adrift in the uncaring void of space. :3
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makoparkingonly · 8 years
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MASS EFFECT ANDROMEDAAAAAAAA
This is gonna be a rambly mess of feelings because I played end game last night and have a lot of thoughts. I’m using a cut but if you’re reading on mobile just scroll really fast past this post.
Okay first of all, I played Sara Shepard, kept the default name (you get to hear it in dialogue!!!!) and default appearance (during the preview I was hesitant to waste even a second of play time on altering my appearance). I romanced Jaal because I really loved his emotional dialogue. I saved the salarian pathfinder instead of the krogan (I thought Drack was gonna kill me). I put colonies on every world, got everything up to 100% viability, and had a planet named after me. I saved Sloane but I couldn’t shoot Reyes in the back.
I got everyone but Peebee loyal because no where on the description box does it tell you how important getting remtech out of the vaults is. By the time I realized I needed it to trigger her mission, I had already cleared the vault and couldn’t go back in. So if you’re reading this and you haven’t cleared all the vaults yet, GET THE REMTECH. 
This is going to be so rambly and out of order but I just found the Jaal sex scene on youtube so let’s start with that. I try really hard not to judge other people’s player creations but this one is . . . not great. Please pay no attention to that. 
youtube
It’s like they tried to recreate Amy Schumer and could only work with what Bioware gave them. It’s uncanny valley for sure. 
I actually really like that the romances are so different??? That it’s not “and here you’ll get a romance scene and of course before endgame you’ll have the sex” and the formula from the first three games. I like that this was just a random date on Aya that ended up being, like, the ultimate romance moment of the game. It’s frickin great. 
I’ve since watched the Suvi romance just for some contrast and because she’s the one I’m least likely to want to romance on my own playthrough. Though Ryder has some HILARIOUSLY awkward dialogue (“I like you you’re pretty I like seeing you on the bridge.” Kallo: “kill. me. now.”) that romance doesn’t do nearly as much for me and lacks any semblance of the scorching alien sex scene you get with Jaal. No one takes their clothes off, for starters, and you definitely don’t get boobs and alien oral sex.  
So anyway: romance in this game is great. I’m pretty sure I could have romanced Vetra as a lady, because she was responsive and didn’t shut me down, and I really want to try that. Obviously Liam. Cora shot me down, and so did Lexi. Kallo and Drack weren’t even options, though I’d only romance Drack for the novelty of it. Gil’s only an option for dudes. 
Okay let’s talk about ENDGAME because I just played it and it’s still fresh in my mind. The endgame of Andromeda is what Mass Effect 3 should have been. YOUR WHOLE SQUAD SHOWS UP. ALL OF THEM ARE THERE IN THE FINAL BATTLE and since you can’t direct anyone it doesn’t matter that you can’t direct them either. As you’re charging through the forest in the Nomad all of the various fleets show up. I literally cried when Sloane showed up to make sure that everyone knew that Kadara had helped. 
SPEAKING OF KADARA let’s talk about open world. I’m really grateful that I spent the week before this playing Dragon Age because the maps in Andromeda are basically identical, only space age. It also employed the same method of highlighting loot (only they call it crates). So it’s nice that in the vaults where you need a path, you get the path of previous Mass Effect missions, but you still get open world exploring. 
THE VAULT PUZZLES lol so many videos on youtube of people bitterly complaining about the vault puzzles, I thought they were going to be murderously hard. One guy spent literally two hours trying to figure out a puzzle that you couldn’t use the vault key on. I finished it in under two minutes. It’s basically sudoku with shapes instead of numbers and oddly shaped boxes but it’s still sudoku. I got that. I did not have nearly as much luck with knowing which console to interact with at which time, but you know whaaaatever.
BACK TO FEELINGS also I had a lot of siblings feelings about Scott, and a ton of feelings about the fact that I, the sister, saved him, the brother. It was like Jill of the Jungle all over again. I want to play as male Ryder but I also don’t want to lose that feeling ever. 
I was playing on easy and the endgame was actually super easy. I mean yeah and architect showed up AND nullifiers AND observers AND whatever the ones that make other ones are called, but honestly with your whole squad there it barely mattered? By the time I figured out what Scott was doing and actually paid attention to the architect they’d already mostly taken it down themselves. 
It was just nice to feel like all of the work I’d put into the galaxy paid off. That all the other pathfinders showed up and had all their moments. That you fought beside salarians and turians and also the angara. 
WHICH ALSO OKAY so when you get to choose a representative to the Nexus you can choose the Moshae??? Love that that’s an option. 
AND back to combat I really miss the power wheel, even though this made combat go a lot faster. I didn’t like that I couldn’t direct my squad powers, so combos largely happened by accident, or I made my own with my powers. I never could figure out the mechanics of the favorite profiles, let alone how to switch on the fly like they showed in the combat video. Nor could I find any guide online. 60 hours of game play and I couldn’t figure it out. So much for that being intuitive, Bioware. BUT, I like that there’s finally a reason that Shepard I mean Ryder has so many extra powers and abilities, and Sara teaching Sam how to be a real boy was really cute. ALSO CUTE: THE SPACE HAMSTER. 
And idk I just started thinking about the throwbacks to ME3, the fact that you meet ex-Cerberus scientists in the wilds of Kadara and Conrad Verner’s sister in the port. That Zaeed Massani’s son is in the desert of Eos. That fallout from the Overlord Project follows you to Andromeda. There are so many interesting easter eggs for those who played the original trilogy but this also was really accessible for anyone who’s never played the originals. 
Not related: I had some HILARIOUS bugs in later stages. My ship wouldn’t load sometimes and I found this out because I went up the stairs to the conference center and literally fell out of the spaceship into space because the floor hadn’t loaded. Related: I like that falling off shit doesn’t get you the dreaded death music, that you just pop back up right next to whatever you fell off. 
I like some of the social issues it touched on. The trans woman you meet in the colony on Eos who came to Andromeda to start her new life as a woman. Gil deciding to have a baby with his friend Jill. 
COLONIZATION BABIES. Y’all I want to read (or write) the fic where plural marriages are a thing, and Sara proposes to everyone (including Drack) on the Tempest to make sure they always get to stay together and also because they’re all pretty conveniently in love with each other in various ways because what they really love and want to keep doing is exploring and pathfinding. I want one of them thinking maybe I want to colonize and farming for a bit and being okay at it but ultimately finding it boring as shit so they come back and they’re given a bit of shit for it but it’s okay. I want Sara having Liam’s baby but sleeping in Jaal’s bed most nights while Liam hangs out in Peebee’s escape pod. I want Cora having Gil’s second baby and letting him name it whatever he wants, which is how she ends up with a child named after a drive coil. I want them having petty fights about who left crumbs on the counter in the galley that Lexi tries to mediate. I want them to go to port thinking they want nothing more than to not see each other for a few days and then to end up back in each others presence in an hour because they had a thought they couldn’t wait to share. This may or may not have been influenced by the latest book in the Expansion series, but that’s a different post. 
Because, finally, I LOVE THIS CREW. I started this game off just so unsure of Cora and her talking about what a poooowerful biotic she is and how she scared everyone in the Milky Way and blah blah blah but by the time I finished her loyalty mission I was literally crying about how much I loved her. Last night after endgame I finally finished all of the piddly requests and requirements to make movie night happen and it honestly was the best fucking thing to end a game on. Next play through I’m waiting to do that the very last thing, because it felt like the end of the party at the Citadel DLC, everyone sitting around on a couch and laughing and just being their perfect selves. 
In conclusion: 
Detractors: no power wheel, no squad powers, actually wonky facial animation, some game glitches (I could never complete a mission on the Nexus because I’d already scanned a thing and it kept telling me I hadn’t.) (previously mentioned falling through the floor of my ship)
Positive: heavy on feelings, so many feelings, all of the feelings, my crew, INTERESTING AS FUCK stories, choices that matter, endgame appearances by everyone, twin feelings, open world exploring
EDITED TO ADD: OMFG THE QUARIANS. WE GONNA GET QUARIANS IN ANDROMEDA 2. 
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