Tumgik
#and people using ai to create art is just sickening to me
titsthedamnseason · 5 months
Text
i’m truly making the most out of my one last day with ai fortnight before we get the real thing and i never think about it again
24 notes · View notes
saytrrose · 1 month
Text
A post that Freakshow Au + Sm-Baby Fans NEED TO HEAR. READ IT.
—————
I cannot stand the people on tumblr in Mushys comments accusing her of so many horrible things. People have been stating that Mushy has been drawing “non-con” and supporting “abuse”. I will not go into too much detail on how it is affecting her and why but it is incredibly overwhelming for her, and she is not comfortable posting for the time being- and you people are making it hard for her to enjoy it anymore.
Mushy is portraying the au and characters how they would canonly work and that does not make her a bad person. The large amount of people trying to say that she has been drawing non-con of the late absolutely SICKENS me. You clearly do not have any understanding for that terminology and should not be throwing it around. Maybe if people paid attention to the au, the lore and how they are characterized you would come to the conclusion that NO ONE WANTS TO BE IN THE FREAKSHOW AU.
If you need a reminder of the definition, The TADC Freakshow Au is an Au where a horrible virus infects the Ai and twists their reality into a horror mindscape. THIS IS NOT CAINE OR ABLES FAULT. Caine and Able ARE AI. They are corrupted by the virus unwillingly and what Able puts Pomni through in the Able-Owned Pomni Au is yes, considered psychological abuse. HOWEVER why in gods name would you assume she supports that shit? Do you people just assume whenever someone draws a death scene they support murder?? or when someone depicts a scene of an animal getting hurt in a fanfic or movie that director/writer supports animal abuse?? Does that seriously go through your head?
EVERYONE in the Freakshow au in under some sort of psychological abuse- HELL in the original show they are. Like did you even watch it? And back to Freakshow, it’s a HORROR AU. People are killed left and right and no one seems to have a problem with that hm? THIS IS FICTION. PEOPLE NEED TO LEARN THE DIFFERENCE BETWEEN FICTION AND REALITY BECAUSE WHEN YOU DO NOT DO SO YOU HURT PEOPLE IN REAL LIFE. Not the people producing fictional content, YOU.
People are quite literally, harassing Mushy right now and it is heartbreaking to see my friend experience this. If you do not like certain content that Mushy creates, BLOCK her or BLOCK her tags. People asking for her to tag her art with “abuse” makes her highly uncomfortable. If you do not like this, simply take responsibility for your own viewing and stop interacting.
People need to stop assuming that Mushy is also not trying to find comfort in drawing certain topics. You people need to stop assuming that Mushy lives some sort of cheery happy go lucky life. She experiences a lot, she is going through A LOT right now and you people dog piling these accusations onto her is not only just disrespectful as a person in general, but as her follower. It is truly just disappointing to see just how rude people can be when they are supposed to be your biggest supporters.
A tag MIGHT be arranged, something as simple as “Able-Owned Au” and if this is done then block it. It is that easy. It is so so easy and simple to take initiative for yourself and what you see and how you feel about it by limiting it on your own end than going out of your way to make someone feel horrible about themselves.
Mushys blog is HER blog. She can draw whatever she would like to and if anyone has an issue with this you can very kindly, FUCK OFF. The block button exists, use it. The block tags method exists, use it.
Stop harassing creators.
318 notes · View notes
ot3 · 2 years
Note
omg thank you for being the first normal person I've seen so far about AI who's also an artist T-T like obviously all the stealing is horrible and it's good it's talked about but almost everyone really is acting like the idea of computers being capable of creating images killed their firstborn child
(also I don't mean it as one of the weird AI art bros but as an artist myself I'm just glad that there are other artist with open mind to the concept)
no right like its insane to me to see how many other people who seem reasonable and level headed are falling for the kneejerk response to say ai Isn't Art Can't Be Art ! It's throwing out the baby with the bathwater to an almost incomprehensible degree.
Unfortunately the fact of the matter is that we live in an era where essentially all new technology's first and prime purpose will be for ghoulish, capitalistic, anti-human ends. But to reject any other uses for the technology doesn't do anything other than make you look like an anti-tech weirdo. This is genuinely insanely impressive and revolutionary tech! There are a TON of legitimate artistic uses for AI image generation.
It also seems weird that everyone is delving into this false binary of 'dont use AI, learn to draw' as if there is any conceivable reason for these things to be mutually exclusive? Like, before all of the AI discourse really popped off i was doing some experimenting with using AI in my process.
Tumblr media
the texturing used in this drawing was made by VQGAN + Clip (different type of image generation than the stable diffusion model that is producing most of the AI art that's up for debate right now) running through google colab. I made a bunch of these weird, ethereal images that would have been almost impossible for me to produce under my own power - it would have taken a titanic amount of time, effort, and design to produce any of these through illustrative or photo editing techniques.
Tumblr media
here's a sampling of some of the textures i made. Now I think it would be a real struggle to try and claim that these images made are plagiarisms. However, I stopped messing with the google colab generation for one key reason: i didnt know enough about the image databases being used to train these models. That's the real stumbling block
the internet is CHOCK FULL of images that are free to use commercially and repurposes, there's stuff like wikimedia commons, the smithsonian open access, unsplash and pexels which have free stock photos, etc. I honestly think a nonzero amount of artists would consent to having some of their work used in image generation databases if they were promised noncommercial use of the resulting images, also. But the problem is the people training these AI don't give a shit about any of that. It's just the complete entitlement to other people's work and neglect for creative boundaries that makes AI generation bad.
The fact that people are attempting to replicate the art of living, working artists, or people like kentaro miura who by all accounts were so dedicated to the craft that they worked themselves to death sickens me. And the fact that the companies responsible for this are using that as an active selling point for their product is even worse. It's a pretty miserable time to be an artist, and this is just the icing on the cake.
But I don't want silicon valley greed and bizarre, impotent jealousy from redditors who want custom waifu jpgs to mean that nobody who could really benefit from AI image generation gets to use it.
like, my dad for example. he's been a creative person his whole life but it never really went anywhere. He drew a lot as a kid and then went and got a degree in filmmaking. My parents were living in LA when I was born, with my dad managing a filming/sound studio and the two of them trying to break into writing screenplays. This did not happen because they had three kids, and for the past decade and then some my dad had been doing database programming on contract for the CDC. Now, in his mid 50s, he's finally got a permanent and secure position and, rather than spending all his free time raising children or getting PMP certified to try and angle for a string of promotions, he can start having hobbies again. there's a comic he's been wanting to draw for as long as I can remember.
only, one big problem - in 2021 he had surgery on his cataracts and never healed properly. He's got severely impaired vision and looking at stuff too hard for to long causes him a ton of eye strain and pain. He has to look at a lot of screens for his job so by the time he's off work for the day he's pretty much too fatigued to do all the intense visual stuff it'd take to make a comic.
I wanted to tell him AI image generation could help him make the kind of stuff he always dreamed about making as a kid but instead I had to tell him that as it stands, the predatory nature of AI modeling means it's insanely hard to use it without ripping off vulnerable creatives. Instead we chatted a bit about combining 3d assets, digitally edited photos, or photobashing/digital kitbashing methods to try and make a pipeline he could do without drawing, but the time commitment to learn these methods is probably just not feasible unless his eyes make a pretty unprecedented recovery in future years.
Like, that's the worst thing about all of this. The idea that AI makes the production of certain kinds of art more accessible to people with disabilities isn't just a 'gotcha' being used by the pro-AI people, it's also true. I would love for my dad to be able to make his comic. I myself also have a huge string of health issues and sometimes the main thing stopping me from drawing is that it hurts to do so. Anything in my process that could reduce the strain drawing puts on my body is an accessibility concern in some ways. Eventually degrading so much that I can't draw at all is one of my biggest fears.
But that doesn't counter all of the negatives! It just doesnt! Which fucking sucks man it just sucks so fucking bad that we have this cool incredible thing and we can't use it without being complicit in some stuff i am fully ideologically against! As things stand I really cant imagine that 'ethical' AI image generation will ever exist, so unfortunately it will have to be in the hands of the people using it to decide for themselves if they are using it in a way that is predatory or harmful, or as a legitimate tool to make meaningful works of art.
185 notes · View notes
eirian · 1 year
Text
to continue from the tags from that prev reblog:
i kinda agree with other ppl's tags on it that say similar things. viewing art should be for everyone, hands down. u shouldnt have to pay an arm and a leg to look at a drawing or even create one yourself.
however, the ONLY time ive (and lots of others) have ever heard someone call art a luxury is when they were referring to commission prices. someone said viewing art is one thing, owning it is another, and i think i agree w that. thats the one time it is a luxury imo. its only a luxury when you cant afford to buy it in order to own it yourself, such as a commission
you shouldnt be shaming people for having high commission prices. theyre likely paying attention to living wages and pricing accordingly based on living wage in their area as well as things like time/effort put into the piece and the years it took them to have the skills to be able to produce their art with that quality and time. thats why we say art is a luxury when referring to commissions and their pricing--its ok if you cant afford somebody, but dont blame their high pricing for that. if theyre out of your budget, then theyre out of your budget.
now that i think about it the wording of "art is a luxury is such a capitalist statement" kind of rubs me the wrong way having said all this. we cant help that we live in a capitalist society and are forced to make money to pay for essentials like food and medicine. we have to make money to survive, and while not all of us are this lucky, some of us have found the ability to earn money doing what we love and are passionate about. why should we be shamed for that???
someone mentioned that this attitude is also a contributor to why ai art is growing popular and tearing actual artists' lives away from them and i can agree w that too. ppl think "oh this person's stuff is too pricey so i'll just feed it into an ai and make it myself :) for free :)" and thats just..sickening actually
idk. i have feelings on things
13 notes · View notes
moobytes · 7 months
Text
very long rant about AI LOL
(fair warning, im NOT an expert on anything. j just research and read over these things. i wouldn't be shocked if any information is wrong, i just want to get some stress off of me. also i probably spelt 50 things wrong. it's like 2am)
i think it's time for a long rant about ai. i think it's at a point where you shouldn't be going "oh well it will be gone in a dew years" or " its not a thing you should worry about". it's definitely staying for good.
due to ai, i already decided that im not majoring in art once i get to college. im lucky enough to have several career interests, but this shouldn't have happened in the first place.
generative ai
man i wish ai was used for "anything" else besides generating media. you cannot be serious that an ugly ai "art" post gets more attention than creating solutions for diseases. ai CAN be GOOD. it's been around since the cold war, helping us develop all of today's technology. and now, it's being used for greed and money just because companies (not even companies, just really ignorant people who dont view art as a process) think of society/workers as just numbers, not people.
i always wanted to be an artist. i always wanted to study technology. i NEVER had the thought that AI should take over art. i understand the desperation of wanting a perfect final result, but in life, it shouldn't happen. your perfection should the reflection on your own success and growth.
ai is growing, but no one else is. you can "make" 100 ai generated prices and have a perfect replica of what you wanted, yet you learned NOTHING at all. you will one day ask yourself "how much have i grown?" and nothing will be there.
also, i dont think art is/will be dead, however i see it drowning deeper and deeper in the coming years. there will be hundreds of thousands of people who understand art. but millions more only care about the final result. people will eat whatever slop, as long as they can get it fast and perfect. sickening, but it's unfortunately the case.
im a BIG art nerd. i love watching behind the scenes videos, seeing storyboards, and seeing the crew behind shows/movies laughing and smiling. i dont want to watch something that was just created by stealing content and mashing it together
also this should be known. that shit is going to get abused to make p*rn. i already saw reddit think about how they can sell it for money. i think ill get banned if i said my response to this
the good in AI i really enjoy
okay i dont want to stay negative about ai forever. i know a lot of people say "all ai is bad" a LOT. it's probably because AI right now has just been about creating videos and photos, but there's so much good in ai that i wish tech bros would focus on more.
the development of phones and algorithms, (mostly in explorations, maybe mathematics?). obviously ai is already being used in both of these, but i feel like space exploration is going to get crazier each year. maybe at a cold war level? who knows.
every phone has ai, but looking more into it like samsung's new ai features... like their live transcript during calls and circle to search...these already existed really but adding advanced ai to these... it's going to get way better and become so useful, especially the transcript feature, my parents already have a tough moment talking on the phone with me..
i think medical technology would be great too! maybe not like elon musk's brain chip, more like accurate diagnosis, help run better simulations, and maybe help preserve medical records (hackers exist)? i wont go too deep into that tho since i haven't done that much research on this.
anyway i really wished people saw this side of ai. it hurts seeing what corrupt things we choose to do instead... overall i believe ai can be used side by side with humans, instead of doing all the work for us.
tl;dr, i think lead poisoning got us here
no but really. ai is here to stay. it's always been here, and it will get worse if nothing is done. but always try to stay positive the most you can, but it's impossible to ignore the presence of ai.
hopefully, we can get some hardcore laws (or even a ban PLEASE) on generative ai that makes it useless as hell. i dont have too much faith in it, but im not giving up the chance.
(random thought, if ai did take over, i think it will be because we stuck brains on them LOL. look this information up it's a little shocking but slightly interesting. but it's quite scary ngl)
4 notes · View notes
mamthew · 4 years
Text
A Final Fantasy Ranking
Over the course of the quarantine, and because I had such a good time with the Final Fantasy VII Remake, I've ended up blazing through a ton of Final Fantasy games. Since April, I've played IV, V, VI, VII, VIII, IX, X, XII, and XIII. 6, 7, 9, and 10 I'd beaten before. 4, 12, and 13 I'd played to some capacity before. 5 and 8 were completely new experiences. I had no interest in going further back than IV, since it was the first one to really put any effort into character work, and I didn't play either MMO because MMOs don't really appeal to me (I'm planning to try XIV whenever this new update drops that makes the story mode more accessible, but it keeps getting pushed back so oh well). I also didn't replay XV because I've played XV three times and watched other people play it in its entirety twice, so I have a much better handle on it than any other game in the series.
Anyway, I didn't really have any plans for what I'd do with this, besides get a better understanding of the series as a whole, but I was kinda inspired to do my own Final Fantasy ranking. I'll probably be a bit more detailed than I should be because I tend to overanalyze my media and end up having too much to say. I’m actually not placing VII Remake in this ranking half because I regard it as a spinoff and half because it’s not yet a complete story, even though Part 1 is unquestionably a complete game. If I were to put it somewhere, it would probably be close to the top, possibly even in second place. Also worth noting that this is gonna have SPOILERS for every game I discuss here. I really just wanna use this as a place to nail down some of my thoughts on these games, so they’re pretty stream of consciousness and I didn’t bother avoiding any details from the plots.
10: Final Fantasy VIII.
I don’t think there’s another game in the series with a more obvious corporate hand in it than VIII. It’s kinda the Fant4stic of FF games; there are the bones of a substantive game in there somewhere, but every aspect of the game is such a bald attempt at checking off a 1999 list of “things gamers want” that the whole affair feels hollow and sickening. A major trend I’ve noticed throughout this series is the extent to which FFVII’s success pushed the architects of almost every subsequent game to try to recapture whatever it was that worked about VII, and VIII got the worst of it. It’s got the sullen guy with a special sword. It’s got the sci-fi. It’s got the terrorists with hearts of gold fighting against an oppressive state. It’s got the train scenes. It’s got the case(s) of amnesia that hides the true premise of the story. It’s got the ability to give any character any loadout.
Besides that, they kinda crammed in just a bunch of stuff popular with kids at the time. Jurassic Park? It’s in there. Beauty and the Beast? Here’s the ballroom scene. Hunchback of Notre Dame? Here’s that carnival. Alien? Now you’re alone on a spaceship running away from a horror monster. Saving Private Ryan? The party shares brains with war veterans and dreams of their experiences at war I guess. Half of anime? It’s all about a high school for mercenaries and the party is trying to get back in time for the school festival.  Fandom culture? Zines are a collectible item, and each one you find adds an update to Selphie's Geocities page. It also has astronauts, and transformers, and a haunted castle, and a prison break, and Rome, and Alpine Wakanda, and war crimes, and lion cubs that have attained enlightenment, and there’s almost no connective tissue from one idea to the next.
Also the junction system is convoluted and terrible, using magic makes your stats worse, all enemies level up every time you do, and I couldn’t tell you which character excelled in what stats. The characters were all very flat, and the first time I felt like I was seeing the characters interact in ways that helped me to understand them was in the cutscene that plays during the end credits.
Also the female lead’s role in the story changes entirely with no warning every five hours or so. She’s a terrorist, oh no she’s aristocracy in the country she’s terroristing against, oh no she’s jealous of the others because they grew up together and she didn’t, oh no she’s Sandra Bullock in Gravity, oh no she’s the villain and it’s too dangerous to let her out, oh no it’s actually fine and they were bad for locking her up.
It’s an absolute disaster of a game. However, the music and background art is absolutely beautiful. Maybe they never gave me a good enough reason to be in an evil time traveling haunted castle, but damn is it a gorgeous rendering of an evil time traveling haunted castle.
9: Final Fantasy XII.
I’ve known for years that FFXII had issues in development. The writers came up with a story for it, and execs got scared because there were no young characters and they’d convinced themselves that young protagonists are what makes games sell. So two more characters - Vaan and Penelo - were added, one was framed as the protagonist of the story, and the entire story was rewritten so it could feasibly be from his perspective.
While the two characters they added are egregiously tangential to the plot, XII honestly has no protagonist. The writers originally wanted Basch to be the protagonist, but his entire arc is really just following Ashe around and being sad about his evil twin. Ashe is probably the most important to the story, but doesn’t have much presence for a good chunk of the story, and makes her most character-defining choice offscreen before having it stolen from her by a side character. Balthier has the largest presence in the story, and is most closely related to most of the events of the story, but has pretty much no role in the ending.
Honestly, if I were writing FFXII and told it needed a young protagonist, I would have aged up and expanded the role of Larsa, the brother of the main villain, who shows up as a temporary party member from time to time. The entire game is about family ties, and a journey spotlighting Larsa could have involved his learning about Ashe, Basch, Balthier and Fran’s family situations and using their experiences to grapple with his own. Damn, now I’m sitting here thinking about how good that could have been.
As it is, the game feels disjointed and aimless, and the ending is so bad it’s farcical. When I reached the ending, I watched Basch and Ashe forgive Basch’s evil twin for his villainy rampage, harking back to the moment earlier in the game when Ashe turned down the chance to gain powers that would have allowed her to avenge her country because she realized that those powers could also drive her to hurt innocents in the crossfire. In this moment, I realized how Vaan fit in as the protagonist of the game. “Oh, he’s going to realize that violence begets violence, and that he must break the cycle by forgiving Vayne for the death of his brother. He’s going to let go of that hatred he’s been trying to push onto someone for so long, and it’ll finally allow him to heal.” I realized that even though the road to this point was rocky, the writers had managed to craft a satisfying ending from the seemingly disparate pieces of this uneven plot.
And then Vaan picked up a sword and screamed AAAAAAAAAAA and charged Vayne down and stabbed him, and Vayne turned into a shrapnel robot dragon and exploded all the star wars ships and I threw my controller aside and laughed uncontrollably while my characters beat him up and completed the game on their own without any further input from me.
Oh yeah, the battle system is also incredibly boring. Instead of battling, the player writes up an AI script for each character, then lets them act based on those scripts. I would straight up put the controller down and watch youtube videos whenever a group of enemies showed up. I was pretty excited about the job system, but then there didn’t really feel like much of a difference between jobs, and my characters all behaved pretty much the same as each other.
The hands-off battle system, unfocused story, lethargic voice acting, and tuneless music all left me pretty uninvested in the whole affair. The art style and locations are beautiful, though, and it did make me want to eventually check out some of the Tactics games, which take place in the same universe but are supposed to have excellent stories and gameplay.
8: Final Fantasy XIII.
I’m not sure I’ve ever had two such opposing opinions of a game’s story vs. its gameplay. This game is the only one that plays with a bunch of story elements from FFIX, which did a lot to endear it to me. It’s sort of a game in which the protagonists are Kuja, the villain of IX. Like Kuja, they are created as tools by an uncaring god for the purpose of fighting against one world on behalf of another world, and are subsequently forced to grapple with the horrors of having an artificially shortened lifespan.
The story actually has a lot of Leftist themes, too. The gods of that universe spread ideology among the populace, and the people unquestioningly believe these false stories, as the gods have provided for them for as long as there has been written history. Much of the character arcs center on the characters being forcibly removed from their places within those ideological frameworks and having to unlearn what they’d always believed to be objectively true about the world.
So the story actually is pretty good, but it’s held back by some really clumsy storytelling; it constantly uses undefined jargon, has almost no side characters with which it might flesh out the world, actively fights against players trying to glean information from environmental details, and maintains (at least for me) a weird disconnect between the characters in the gameplay and the characters in the cutscenes. I think this partly stems from Square’s original failed plan for FFXIII to be the first game in a much larger series of games sharing themes and major story details. Despite these issues, however, the characters are all likeable and (mostly) believable, and their interactions are grounded in real emotional weight even while their universe feels intangible.
This all got dragged down by the gameplay, which is total dogshit. It’s got the worst battle system I think I’ve seen in an RPG. The game only stops being doggedly, unflinchingly linear about thirty hours in, the whole game took me about fifty hours, and I spent the last fifteen hours beating my head against each individual battle, waiting until the system hiccuped long enough to accidentally slide me a win. That meant I had about a five hour window of euphoric play, convinced that I actually loved this game, thrilled with every new experience it gave me, and excited to see what would happen next. I guess those five hours are what pushed this game over XII in my ranking.
7: Final Fantasy V.
Until FFXV, this game was the last of the “Warriors of Light” games, in which the game follows a party of four set characters for its entirety. To this day, it’s the last of the “Warriors of Light” games to let the player customize which character holds which roles through the job system.
FFV’s job system is the reason to play the game. Its story is mediocre, and its characters are all fairly flat, but there’s something viscerally satisfying about building party members up in jobs that might enhance the role they ultimately will fill. For my mage character, I maxed out Black Mage, Blue Mage, Mystic Knight, Summoner, and Geomancer. Then at the end, I switched her to a Freelancer with Black Magic and Summoning, and she kept all the passive skills for those jobs and also the highest stats across those jobs.
It was super fun and kind of a shift of focus for me, since I tend to place story above anything else in games. Despite the story not being special, though, the game’s writing is actually a ton of fun. It’s definitely got the most comic relief in the series, and I came away loving Gilgamesh as much as everyone else does.
And while it’s nothing special graphically, it does have some really cool enemy designs, and the final boss design is one of the most memorable ones they’ve ever done. Which is impressive because I keep having to look up Exdeath’s name because the character himself is super forgettable.
6: Final Fantasy IV.
This wasn’t the first game in the series to feature actual characters with names and depth, but I have no interest in playing FFII, so it might as well be. I actually played the DS Remake for this game, so it definitely had some quality of life improvements, like full 3d characters and maps, voice acting, an updated script, the ability to actually see the ATB gauge, and the ability to switch to other characters whose turns are ready without using a turn.
Apparently one thing the remake didn’t do was rebalance the difficulty for more modern sensibilities. Instead, this remake is...harder? It requires more grinding than the original? Why??
Either way, though, the story is actually solid! The game opens on its protagonist, Cecil, committing a war crime on the orders of his king, who raised him as a child. The first ten hours of so of the game follows Cecil as he tries to understand why he was ordered to kill so many innocents, turns his back on his country, and works to redeem himself.
This arc is reinforced by the game mechanics, too, which is super clever. His redemption is marked by a change in job from a Dark Knight to a Paladin, which also resets his level. For a time, his life is considerably harder because he’s finding his footing as a new person, which is marked by battles which had been easy becoming much harder for the player for a time.
This game places storytelling over gameplay more than I think any other game in the series. Each character is locked into a job, which I much prefer in my RPGs to games where characters function pretty much interchangeably. I dunno if it’s because I cut my RPG teeth on Tales, but it really bugs me when I can give Tifa the exact same loadout as Barret. I want the lives of the characters to bleed into their functions as gameplay devices.
However, the developers clearly had a ton of different jobs they wanted to add to their game, but hadn’t figured out how to allow for the player to switch in and out party members in standby. To fix this, they increased the in-battle party to five characters rather than or four (or the later constantly frustrating three), rotated the roster a ton, and had a ton of characters who straight up leave permanently. One character dies and never comes back. Two characters die and only are revived after it’s too late to rejoin the party. Four characters end up too injured to continue traveling.
This let the developers make a ton of jobs, but it doesn’t let the player exploit these jobs to their fullest. Characters’ stats reflect their role in the story, as well. One character is quickly aging out of adventuring, so his magic stats increase on levels, but his attack and defense stats actually decrease, signifying his failing body. Another character has already achieved some form of enlightenment, so he gains no stats when he levels up at all. The purpose of IV is the story, over any other aspect of the game, which makes it even more mindboggling that the remake would have increased the difficulty.
Besides that, the biggest issue I had with this game was the overbearing constant drama of it. While there were a few more lighthearted parts, they were mostly relegated to NPC dialogue and sidequests. The characters in this game don’t become friends so much as they become companions who bonded over shared tragedies, and this makes for quite a few scenes of every character separately wallowing in their own immeasurable sadness. I played FFV directly after this game and the light story and jokey dialogue was a much-needed palette cleanser.
5: Final Fantasy VI.
Before the unexpected success of FFVII irreparably changed the franchise, Square constantly mixed up the story formula for the series. IV, V and VI all handled their stories really differently from each other, and what I remember of III also felt fairly different from the games that came after.
Every game from VII on had a very clear protagonist (except XII, whose botched protagonist was still clearly marketed as the protagonist). The concept of the Dissidia crossover series is built on the idea that every FF has a protagonist at the center of its story. FFVI’s Dissidia character is Terra, but Terra is not the protagonist of FFVI.
Apparently while developing FFVI, the directors decided they didn’t want the game to have a clear protagonist, so they asked the staff to staff to submit concepts for characters, and they’d use as many as they could. This game has fourteen characters, each with their own fun gameplay gimmick in battles. Three of the characters are secret, and one can permanently die halfway through if the player takes the wrong actions. Of these fourteen characters, the main story heavily revolves around 3-6 of them, while five more have substantial character arcs.
There’s kind of a schism in the fandom over whether this game or VII is the best one in the series, and I can see why; this game is absolutely fascinating. No other game in the series has done what this game did, which means it’s one of the two FF games I really want to see remade after they complete this VII remake.
The first half is very linear. It breaks the beginning party into three pieces, then sends each character to a different continent, where they meet more characters and build their own parties before everyone reunites. Once the story has taken the player everywhere in the world, the apocalypse hits. The villain’s evil plan succeeds and tears the entire world apart.
The second half of the game picks up a year later with one character finally getting a raft and escaping the island on which she’s been marooned. In this half, the player navigates the world, which has all the same locations, but in completely different parts of the map. The driving factor for much of the second half is to learn from incidental dialogue where each party member has gone in this new world, to track them down, and to try to fix some of the bad that’s been done to the world before finally stopping the villain who destroyed it.
It’s unique and clever and occasionally legitimately tugs at the heartstrings some, which is impressive for a poorly translated SNES game. The final dungeon is a masterpiece all on its own. It requires the player to make three parties of up to four characters, then send them in and switch between them as new roads open. This way, the game manages to feel like an ensemble piece up to the very end.
4: Final Fantasy VII.
As I previously mentioned, there’s kind of a schism in the fandom over whether FFVI or FFVII is the best game in the series. Neither is the best game in the series. FFVII is better than FFVI. Oops.
When I was first drafting up this list, it was before I’d reached my replays of VI or VII, and I tentatively placed them next to each other, with the strong assumption that I’d end up placing VI a bit higher than VII, since it has so many strongly differentiated characters with solid story arcs, beautiful artwork, great music, etc. etc. Then I reached FFVII and not even four hours in, I realized it would have to be higher on my list than VI.
VI has a better battle system, its characters are much more differentiated by their gameplay, its character sprites have aged much better than VII’s character models, and it has four party members in battles instead of three. But I couldn’t overlook VII’s gorgeous artwork, sharp character work, and character-driven story. In the end, I had to give it the edge.
VII is a strange beast. It simultaneously really holds up and has aged horribly. The story is excellent and I love the characters, but the actual line-to-line writing is pretty bad, making the whole experience of the game a bit like swimming upstream; you’re getting somewhere good, but the age of the game is still pushing you back the best it can. Similarly, the background artwork is fantastic and gives the game locations a sense of place incomparable to anything that had come before it, but the character models are so low-poly that the two are constantly at odds with each other.
Still, the game is more a good game than it is an old one. I think it’s managed to duck the absurd level of hype around it by actually being very different from what the most popular images of it make it out to be, if that makes sense. The super futuristic techno-dystopia city only makes up a very small portion of the larger game, and most newcomers to the game won’t have seen Junon, or Corel, or Cosmo Canyon. Heck, I didn’t know Cait Sith or Red XIII were characters before I played the game for the first time. One of the many reasons I’m excited for the rest of this remake is to see newcomers to the story learning just how much variety there is to the world, events, and characters of this game.
FFVII also began (and pulled off really well) a number of storytelling trends that continued in subsequent games in the series. Obviously, almost every game since this one has a clear protagonist with a cool sword for cosplayers to recreate, and an androgynous villain whose story is closely linked to the protagonist (or one villain who is linked to the protagonist and a second one whose purpose is to look like Sephiroth), but it’s started broader, more quality shifts, too.
FFVII is the first game in the series to try to give all its characters arcs based on a similar theme, for example, a trend that has helped give it and future games a sense of thematic unity, especially in IX, X, and XV. Heck, that trend was why I almost came around on XII before they nuked it. It was also the first game in the series to have a real ending, rather than closing out with essentially a curtain call featuring all the party members, like they did in IV through VI (and I assume earlier).
Another common feature of FF games that it didn’t start with VII but certainly was canonized with it was the mid-game plot twist tying the protagonist to both the villain and the larger story. FFIV had this as well, of course, but I feel like the orphanage twist in VIII, the Zanarkand dream twist in X, and the time skip twist in XV were all meant to recall VII’s twist of Cloud’s…very complex existence (IX’s two worlds twist actually is a clear homage to IV, but it’d be hard to argue that Zidane’s connection to Kuja - and the character of Kuja generally - weren’t more influenced by VII).
2: Final Fantasy X and Final Fantasy XV.
Sorry, this one is a two-fer. I’m not gonna spend too much time on why I placed these two together in the #2 spot (I wrote a long thing on it here, if you’re interested). In summary, the games kinda mirror each other, in story and design. Each game can be seen in the negative space of what the other game leaves out, and at the end, the characters react to similar situations in completely opposite ways. For this reason, and that they’re of comparable quality, I think they’re best viewed as companion pieces.
FFX was the first mainline Final Fantasy game I ever completed, six years late. It was the first FF game with voice acting and many fully modeled locations. It also kinda marks the beginning of the series’ constant changes to the battle system.
That’s not to say the previous games’ battle systems didn’t also differ from each other, but they all had the same setup, with levels and an ATB gauge. This was the first game since III not to have any real-time element to its battle system, nor numbered levels gained through experience points. Since X, no two FF battle systems have been remotely comparable, which is cool and innovative and keeps things fresh, but also means I’ve been starved for just a regular ATB FF game for too long.
In many ways, FFX feels like a bridge between the PS1 games and the later games. It feels much more streamlined than VII, VIII, or IX, in terms of both storytelling and design. The game is very linear, pushing the player from one area to the next and not allowing much backtracking until the very end. It also loses the aging look of the PS1 games’ menus and UI, finally updating the classic font and the blue menus with white borders to fully modernized and sleek graphics.
However, movement still feels very similar to movement in VIII and IX, the music definitely evokes the PS1 games more than the later games, and most locations are portrayed with beautifully painted backgrounds, rather than modeled in (which I actually prefer, and I was glad to see that VII Remake has gone back to that in some places).
Voice acting in this game is phenomenal for 2001, and honestly on par with many contemporary games. I can’t think of a voice actor for the main cast who didn’t do a great job. Tidus’s narration, especially, is emotional and evocative in all the right ways. Grounding the plot in a very personal story about Tidus’s difficulty coming to terms with and proving himself to his abusive father keeps the story relatable and real.
Something interesting about my experience with X is that because it was my first Final Fantasy game, I thought for a very long time that the series was about organized religion, and the ways it is used to justify evil acts. This might be the only game of the ones I’ve played that is about organized religion, or even prominently features a religious doctrine, which really sets it apart from the rest of the series.
The game’s thematic unity is on point, even if there is a scene where they state the central themes a bit too plainly. Every character, and even the entire universe of the story, is held back by the past, and every subplot and the main plot revolves around finding ways to move forward and leave the past behind.
I love FFXV. It feels like a return to form after XII and XIII. It’s also probably the furthest any game in the series has strayed from the original formula. Battles are entirely real-time, and the game is a straightforward action game. There is very little time spent with menus, and even the leveling system has been stripped down to a few skill trees. It’s immediately obvious that the game was originally created to be a spinoff, not a main title.
FFXV is also probably too much a product of the current era of microtransactions and payment plans. The full story is spread out across *deep breath* a feature film, an anime series, an anime OVA, a standalone demo, two console games, four DLC story chapters, a multiplayer side game, a VR fishing game, four phone games (though really three phone games because A New Empire straight up isn't in that universe and also is terrible), an expansion including several entirely new dungeons, and finally a novel set to release sometime this year. That’s a whole lot of story. I’ve not played the phone games or the VR fishing game, or read the novel yet, but I’ve experienced all the rest.
But I also played FFXV when it first released, before any patches, before I knew there was a film, just the game all on its own. So you can believe me when I say that without any supplementary material, the game is still great.
It goes back to the FFI, II, III, V “Warriors of Light” system, where the party has four characters who do not change at all throughout the game. While this bugged me at first, I soon came to appreciate having a story where almost all character interactions involved these four characters. It meant I came to understand them well enough to feel like they were my friends, too. Most characterization in this game is understated, presented through small shared moments, dialogue, and body language as they travel the world together. Much like X, the overarching story might be expansive and far-reaching, but the real show is in the personal journeys the friends have.
Much of the first half of the game is spent exploring an open world, driving along the road and getting out of the car for pit stops or to explore the forests nearby. This is one of the very few games where I don’t mind just exploring an area without the promise of an upgrade or a new scene, just to see what’s around the corner, or to hear whatever banter the characters might engage in next.
The entire world of this game is gorgeous, and the orchestrated music is some of the best they’ve ever done. The main plot is beautiful, too. It’s bittersweet and emotional, with a charismatic villain and a twist that blew me away the first time I reached it.
The supplementary material is also mostly really quality. I’d recommend the Royal Edition over the original edition for sure, and to watch Kingsglaive as well. The anime series is quick and fairly fun, and Comrades expands on the universe in some great ways, but neither has as much bearing on the overall plot as the DLC chapters and Kingsglaive. I’m so in love with the DLC chapters, actually, that two years ago I wrote a piece just on how much Episode Ignis affected me (here if you care).
This is definitely getting long, so I guess I’ll move on after saying I’m upset that they patched Chapter 13 to make it easier, and I’m angry at everyone who complained that Chapter 13 was too hard. It was a brilliant piece of storytelling through game mechanics, and it’s mostly been stripped of all that, now.
1: Final Fantasy IX.
It’s IX. It was always IX. I actually did come into this with an open mind, wondering if one of the new games I’d experience (IV, V, VIII, XII, XIII) might end up hitting me harder than Final Fantasy IX, but as I replayed my favorite game in the series I quickly realized that wouldn’t be happening.
There are only a handful of games that make me cry. IX is one of two without voice acting. There are several songs from IX that make me tear up just when I hear them.
The story of the black mages gaining sentience, learning that they can die, and trying to force themselves back into being puppets just to lose that knowledge really moves me. The same goes for the story of Dagger no longer recognizing her mother, setting out to find a place to belong, learning that her birth family is long dead, then watching her mother return to her old self a moment before losing her forever. And Zidane’s story, where he has nowhere to call home, finally discovers the circumstances of his birth, and realizes that had he stayed in his birthplace, he would have become a much worse person than he ultimately did.
More than any other, though, Vivi’s story will always stick with me. He was found as a soulless husk by Quan, a creature with the intention of fattening him up and eating him, but each of them awoke something in the other, and Quan ended up raising Vivi as his grandson. When Quan passed, a rudderless Vivi went to the city to find a new home, and eventually learned he was created as a weapon. Other weapons had also gained sentience, but none had the worldliness that Vivi had gained from his loving relationship with Quan. When Vivi discovers that most weapons like him die after only a few months, he grapples with the possibility that he may die at any time, and eventually decides that he can only take control of what life he has by living each moment to the fullest. He ends up becoming an example for the other weapons to follow.
FFIX is a game about belonging: both yearning to have somewhere to belong and learning that the place where you think you belong is actually toxic and harmful to you. Even the menu theme is a tune called “A Place to Call Home.”
IX ran counter to the trends of the series in a number of ways. It was a return to high fantasy after the more sci-fi VII and VIII, and was also much more lighthearted than those games, while still being heartfelt and occasionally bittersweet. Gameplay-wise, it locked each of its characters into a single job, gave them designs based on their jobs, brought back four-character parties, and introduced a skill system in which characters learn skills from equipment. It also had a much softer, less realistic art style, and mostly avoided the attempts to recapture VII that have plagued most other subsequent titles (besides Kuja’s design, I guess).
The story is also structured so well. It regularly shifts perspective for the first thirty hours, allowing the player to spend ample time with each of the party members, and shaking up character combinations for fun new interactions. It introduced a system similar to the skits from Tales games, showing the player often humorous vignettes of what’s happening to other characters at the time. Once the characters have all come together in one party, the game has earned the sense that all of them (except for the criminally underexplored Amarant) have become a family.
The supporting cast are a blast as well. Zidane’s thief troupe (who double as a theater troupe) are likeable and fun. Kuja’s villain arc allows him to be sympathetic without losing his edge. The black mages are tragic without being overdone.
The development team for this game put so much more work into this game than they had to. The background artwork was all made in such high-definition resolutions that the act of downscaling them to fit in the game removed details. Uematsu traveled to Europe to make sure he’d get the feel of the soundtrack right, and has said it’s his favorite score he’s ever done. Sakaguchi, the creator of Final Fantasy, says IX is his favorite game in the series.
FFIX is one of the two games I would like them to remake after they finish the VII Remake, but I’m terrified they’ll mess it up in some way. Honestly, the game’s only flaws (which I do desperately want them to fix) are a lack of voice acting, the underdeveloped party member Amarant (and to a lesser extent Freya), the dissonance of Beatrix never getting punished in any way for her hand in a genocide, and the fact that very few of the sidequests are story-related because so many of the smaller story details that would normally be relegated to sidequests are covered in the main plot.
Despite the danger, though, I think revisiting IX is absolutely essential moving forward. It represents so much of what made older games like IV and VI great, and its story is much more grounded in real emotion than many current Square stories tend to be. Remaking VII will be good for getting VII out of Square’s system. Remaking IX would be good for putting IX back into Square’s system.
Here’s a IX song as a reward for getting this far. I’m gonna go listen to it and tear up again.
12 notes · View notes
cnjrupasmle · 6 years
Text
Reality Mimics Art
Pairing: Steve Rogers/Tony Stark
----
Steve's heart beat in double time as he stared at the computer screen in front of him. It couldn't be real. It must be some clever picture manipulation or something. He checked Tony's Facebook. There it was. He felt his whole face burn and ran his hands through his hair. This was bad. This was very bad. Staring back at him was a picture Tony posted on his Facebook with the caption of, "Does the internet ever stop? Credit goes to stonycoldsober from Tumblr."
The picture itself was a bigger issue, not because it was a sketch of Steve and Tony getting married, but because the artist was none other than Steve himself.
It seemed like the perfect idea at the time. Create an anonymous Tumblr, add a witty screen name (which would never be as funny to anyone else), and post his artwork for all to enjoy without them knowing his true identity. Of course, like most of Steve's ideas, it had sounded better before it backfired.
Tony was definitely not intended to be one of his audience members. Did he already know that Steve drew it? If not, it wouldn't take him long to find out. JARVIS may block outsiders from tracing the source of the fanart, but undoubtedly the AI would rat Steve out his boss.
Or maybe Tomy wouldn't pursue the matter. Maybe he'd never think any further of it. After all, it wasn't odd for him to post Iron Man fan art. Steve leaned back in his seat and blew out a breath, considering his options. If he wasn't already found out, the stealthiest thing to do would be to continue on as normal. Besides, he had 10,000 followers waiting on his Sunday update. It wouldn't be fair to them to disappear without a trace.
--
Steve's phone buzzed an alert. He picked it up absently from the couch next to him as he doodled on his tablet. The top of the line facial recognition software unlocked the screen as he brought the phone to his line of sight. It was a Facebook notification that Tony had made a post. Call him hopeless, but seeing what Tony was up to filled Steve with warmth.
But not today.
A sickening dread filled Steve as he saw his own artwork brought to the world's attention on Tony's Facebook page yet again. "Really, guys?? Credit goes to stonycoldsober from Tumblr (again)." Tony had captioned this one. Is was a color pencil drawing of Iron Man with arms wrapped around a beaming Captain America as they flew through the air a breakneck speeds. They had never done it in real life, at least nothing more intimate than a desperate grab and dump to keep Steve from breaking his neck as he fell/leapt from unreasonable heights, but Steve imagined that flying with Tony would be incredible. He did not, however, feel that way at the moment.
Steve obviously had to surmise several things at this point.
1. He was never going to experience a "hug and fly" with Tony.
2. Tony wasn't interested in Steve as anything more than a friend.
3. Either Tony or someone from his PR department was either: a. Following Steve on Tumblr (likely unknowingly) or b. Following/searching one of the tags Steve frequently used.
The thought of Tony being on Tumblr was terrifying. His fans were ravenous. Not to mention that meant that Tony had seen an inordinate amount of porn written and drawn to feature Tony as Iron Man. Steve's art included.
--
By the time the third post happened, Steve wasn't even surprised. It was early enough in the morning that some people, such as Tony, might still consider it the night before. Steve was up and cooling down after his workout. His phone buzzed and he held his breath when he saw the notification.
"Is this how you people think I spend my Saturday mornings? Credit (and points to creativity) goes to stonycoldsober from Tumblr." Below the caption was one of the pieces Steve was most proud of. He had worked on it for weeks. It was him and Tony in the kitchen of Stark Tower, both looking sleep rumpled and holding cups off coffee as they shared a domestic kiss.
It was incredibly intimate. It was also incredibly revealing. Steve was sure that Tony hadn't missed the details: the correct oriention of the kitchen, the view from the kitchen looking out over Manhattan, Clint's ridiculous Hawkeye cereal that tastes like cavities but Clint insists on eating every morning.
Steve sat on the gym floor for a moment more. He knew that it was time to face the music, but who could blame him for trying to delay heartbreak for just a little longer?
Somehow, he knew that he was going to find Tony in the kitchen. The handsome, dark haired man was sitting at the breakfast table, flipping through his phone when Steve walked in. "How long did you know?" Steve should have started with an apology or an excuse, but somehow he never seemed to greet misery any other way than head on.
Tony, dressed in one of his business suits, stood and met Steve half way, carrying his phone and his coffee with him. "Well, admittedly not as long as I should have," Tony shrugged. "I think I was in denial, but I couldn't come up with any other logical explanation once I saw the breakfast kiss post. So, sometime last week?"
Steve just nodded slowly. He wanted to apologize or ask for a chance, but his mouth wouldn't form the words. They stuck somewhere in the back of his throat and refused to budge. He swallowed several times before he could work his tongue loose. "I'll delete the account. I can also give you all the space you need. If you feel harassed, I'm sure that you can file a report though Agent Coulson-"
"Woah, woah woah!" Tony interrupted. "We're talking about your secret Stony ship blog, right? The one that I've been following for months? You do know that I'm the user godblessassmerica, don't you?"
Steve knew the name. He couldn't believe what he was hearing. "You? You... Post content about us all the time."
"I do," Tony agreed easily. "In fact, I would very much like for none of it to be fiction anymore. I was kind of getting the vibe that maybe you didn't either." Tony took several steps closer. Steve's heart sped up and he cleared his throat.
"I might have a few thoughts on how that might go," Steve offered
"Me to," Tony said with a smile. "I guess I've been inspired."
With that he closed the distance.
60 notes · View notes