#and raccoon computer programmer
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aimlesscomposer · 8 months ago
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i am going to say im eepy tired and you cannot stop me
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vermingeomancer · 1 year ago
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The Crew! (redesigned)
More info below
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Vault
Species: Tiger
Leader of the Zuben Bounty Hunting Agency. Vault is a jack of all trades who handles ship maintenance, taxes, negotiations, and promotion. He is also capable of the most destruction out of the crew thanks to his unique enhancements. While diligent and disciplined from his military days, after completing his tenure, he now enjoys a more laid-back life where he can be as rambunctious as he wants.
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Fissure
Species: Wolf
The sniper and scout of the Zuben Bounty Hunting Agency. Sassy and flamboyant, and a lover of theatrics, he is arguably the most eccentric of the crew. However, despite his flashiness, he is a very capable fighter. So light on his feet, you can't hear him approach from behind you. Despite his inflated ego, his shadowy past led to him craving companionship.
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Lace
Species: Raccoon
The medic of the Zuben Bounty Hunting Agency. Pragmatic and reserved. Lace used to work at one of the largest pharmaceutical companies of the galaxy. However, he left the comforts of the lab after digging up some forbidden knowledge. While his attitude might contrast with the rest of the crew, his narcotic making skills and medical knowledge make him an essential member of the team, and he wears that title with pride and love for his companions.
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Mortar
Species: Bear
The programmer of the Zuben Bounty Hunting Agency. Once a top computer engineers at his old company, Mortar was fired for the leakage and mishandling of information, which he claimed wasn't his fault. Disgraced, he chose to isolate himself, drowning himself in VR games and doujins, before joining the crew. Despite his many complaints and reprimands, he'll still fight for his team and tries to better himself (while still engaging in his vices)
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mayybirds · 4 years ago
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Reading your blog has been such a delight and it makes me excited on where you will take this story and I'm just AHHHHH XD So anyways, a small thing that I adore from RE8 is they hinted that Ethan is more leaning on the artistic side of things, with the piano and sketches. Oh btw, I've read on some place somewhere that CAPCOM may have accidentally added piano genius on Ethan's lore lmao. They pointed out Ethan's ability to play a relatively complicated piece and on a fast temp with 8 FINGERS and zero errors. They also said Ethan most likely had to modify the left hand part ON THE SPOT! Gurl talk about talent XD Anyways, I'm just curious to know what's your take on Ethan's artistic streak and is it going to be a part of your fic? Like, is this one of the things that Ethan had to leave behind, like it's some bitter remainder of his previous life? Plus Ethan and Eveline bonding over playing the piano and drawing makes me melt XD
Also!!! I feel like in the canon, RE8 had really small breadcrumbs on Ethan's background. I wholeheartedly believe that the wedding gift from grandma was specifically from Ethan's grandma. Like Ethan's artistic abilities is something that pass down within the family. I don't know, I just wanna share XD
Thank you!! <3 <3
I also love Ethan's secret artistic side and find it super interesting, especially after RE7 handed us this straight-laced computer programmer in chinos.
I really like the idea (in my fic, at least) that painting/sketching is something Ethan had picked up from his mom--I feel like Chava was both this really straight-laced, no-nonsense woman, but also had this crazy artistic side that culminated in giant weird canvas projects in their living room (am I just projecting from my own Jewish family...maybe so). Ethan loved it as a kid, but kind of abandoned big artistic stuff after Raccoon City because it was part of his old life. I feel like he retained sketching, though, because it felt like a safer way to "record" his life than long journal entries or, god forbid, photographs. He was paranoid as hell in the months and first couple years immediately after Raccoon City, and was very conscious of ways his family could be traced/tracked/ran through databases, etc. Too many photographs were dangerous. Drawings, though...? Well, if he sketched his family or surroundings from time to time...that couldn't be too bad. I like to imagine it's a habit Ethan picks up again after RE7 because he feels that subconscious need to be Off The Radar (either bc canonically he's in a safehouse in the middle of nowhere or because, in Through the Valley, he's running around incognito with Eveline), even if he's...also taking photos. Hey, trauma presents in weird ways! Translate that over to RE8, and, well...he has no idea if he'll make it out of this alive, but it makes sense he'd want to leave some kind of record behind on take two, especially for Rose's sake.
As for piano, I love the idea of Ethan being a good pianist and teaching Eveline. I feel like he'd consider music a "safe" hobby after Raccoon City and just. latch onto it.
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babycakes-rps · 5 years ago
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The 100 characters halloween costume theories/ideas. Favorites are bolded. Please add your own ideas!
- The girls try to be goddesses but Lexa and Raven both want to be Athena because she is goddess of both war and wisdom
- Hogwarts. Bellamy and Clarke are Gryffindor. Raven, Monty, and Lexa are Ravenclaw. Emori, Lincoln, and Harper are Hufflepuff, and Echo, Octavia, and Murphy are Slytherin.
- One year they were all very busy and didn’t think they’d be able to get together, but they worked it out. So last minute they all picked a color shirt and wrote Fanta on it.
- Clarke and Wells went as doctor and nurse when they were kids but Clarke made Wells be the nurse and he was fine with it.
- Bellamy, Octavia, Clarke, Raven, and Monty went as Power Rangers as kids.
- Superheroes. Clarke as Supergirl, Lexa as Wonder Woman, Raven as Batwoman/Batgirl. Octavia as Black Widow. Wells as Black Panther. Murphy as Deadpool. Bellamy as Batman. Lincoln as Thor or The Hulk. Echo as Harley Quinn. Monty as Clark Kent, Harper as Lois Lane. Emori as Captain Marvel.
- Clarke is a lion, Lexa is a raccoon, Raven is a fox, and Octavia is a wolf
- Bellamy and Murphy lose a bet so they have to go as Edward and Jacob from Twilight
- Somebody at some point was Katniss from Hunger Games
- Clarke, Octavia, Raven, Harper, and Emori go as Spice Girls. Clarke is posh spice, Octavia is sporty spice, Raven is ginger spice, Emori is scary spice, and Harper is baby spice.
- They did dream jobs at some point. Raven was a scientist, Monty a computer programmer, Clarke a doctor or artist, Lexa a lawyer or cop, Octavia a boxer, Echo as secret agent, Bellamy a director, Harper an actor or social worker, Madi a soccer player, Jasper a Youtuber, Emori an astronaut, and Murphy is a rock star or emo artist.
- Bellamy and Octavia definitely were Teenage Mutant Ninja Turtles. Jasper and Monty probably joined them
- Clarke dresses as Lexa, Lexa dresses as Clarke. Raven grabs a sword to dress as Octavia, and Octavia grabs a bomb to dress as Raven. Works for canon verse or modern au.
- Jasper is The Joker at some point.
- Abby and Thelonius dressed up Clarke and Wells as Phil and Lil from Rugrats when they were babies
- Clarke and Lexa were Minions in college because one of them finds them ‘oddly cute and satisfying’
- Clarke, Raven, and Octavia dressed as cheerleaders Santana, Quinn, and Brittany (aka the unholy trinity) from Glee. Wells was Finn and Lincoln was Puck.
- Riverdale. Murphy as Jughead, Clarke as Betty, Bellamy as Archie, Raven as Veronica, Octavia as Cheryl, Emori as Josie, Lincoln as Reggie
- Star Wars. Clarke is Anakin/Vader, Lexa is Padme. Harper is R2D2, Monty is C3PO. Emori is Rey, Murphy is Kylo. Bellamy is Luke, Octavia is Leia, and Lincoln is Han. Raven is Mace Windu because she wants a damn purple lightsaber and yes she knows it isn’t sold in stores and yes she’s planning on just making it herself. Gaia is Yoda. Echo is the Stormtrooper general. Jasper is Chewbacca and Maya is an Ewok. Anya is Darth Maul because the makeup is cool and she gets a double-ended lightsaber.
- They all go as Rocky Horror characters
- Harper was Cat in the Hat, Jasper was Thing 1, and Monty was Thing 2.
- Codename: Kids Next Door. Bellamy is Number 1, Raven is Number 2, Clarke is Number 3, Murphy is Number 4, and Octavia is Number 5. That same year Mean Girls was done by remaining friends. Emori was Regina, Harper was Karen, Echo was Gretchen, Maya was Cady, Lexa was Janis, and Jasper was Damien. Madi tagged along last minute as Regina’s mom.
- One year everybody lost bets throughout that year so their costumes were chosen by other people. Clarke and Lexa have to be Elsa and Anna (which means they cant kiss all night bc they’ll be dressed as sisters). Lincoln and Octavia are Mario and Princess Peach. Bellamy is a fucking crayon. Echo is Hannah Montana. Raven is a cowgirl. Emori and Murphy are Barbie and Ken. Anya is a ballerina unicorn. Monty and Harper both are wearing T-Rex suits. Jasper is The Beast, and Maya is Belle because she’s the only one who didn’t lose a bet that involved handing over control of her costume.
- Monty and Jasper are Spongebob and Patrick
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androace-bunny · 6 years ago
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Details About My Fursona!
(May contain some material not suitable for those under 13. Reader discretion is advised.)
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Art: 'RVBShush' on Twitter
Bits of his character arc
Gerry's personality is largely based on his real life counterpart (me! And my name just so happens to be Gerry! XD)
The story between Gerry and and his real life counterpart are both totally different!
His breed is a American Jackrabbit-European Hare mix, as evident by his ears and his hare-like nose. His biological mother is a jackrabbit named Sarah, and his biological father is an Irish emigrant hare named Dermot (hence Gerry's Irish descent).
He's born and partially-raised in a distant part of the North American region, outside of both Bunnyburrow and Zootopia.
A couple of guys on e621.net (where I upload some of my commission pieces) thought I was making him a child to Judy and Nick, when that's not the case at all. He's in a totally different walk-of-life to them. He is however a major fan of the duo, ever since he discovered them on a reality TV show.
It's often expected in fictional media that rabbits (and sometimes hares) would have dozens of offspring/children (as this is sorta true with wild rabbits, as they tend to commonly produce litters, especially in springtime; pet rabbits would probably do so too if given the opportunity...), but that's not the case with Gerry's family. He was the only child born to the rabbit and hare couple of Sarah and Dermot (until a decade later), but he was kidnapped by a deceitful nanny that they unintentionally hired when he was only a year and a quarter old. He was taken to be sold for overseas child labor, but he would then be rescued by the police that busted this crime syndicate, and brought to an adoption centre at Bunnyburrow, but they were unable to track his parents anywhere. Fortunately, he would be adopted by a kind widowed hare lady named Heidi. 7 years later, he would be reunited with his parents, as they were finally able to discover his whereabouts! And not long after, his parents would then have triplets. Two girls named Elizabeth and Virginia, and one boy named Kevin, thus Gerry would become the big older brother of these kids.
His right-side ear got slightly notched as a result of being bullied at school by both a rat named Jake and a raccoon named Kyle, particularly for his emotional drive and rather wimpy attitude during his foster-child school years.
He's not codenamed 'Andro-Ace Bunny' for nothing. He may be a male, but he's one that's quite androgynous. He has some feminine qualities to him, such as taking interest in some female-oriented activities such as yoga, childcare, etc., getting either really giddy or really annoyed easily, doesn't feel comfortable in taking some major risks, and prefering to sit on the toilet in the restroom instead of standing up like a normal guy (though he sometimes would do the latter). Plus, he has little to no sexual desire or attraction, hence the asexual identity. However, he finds non-sexual/romantic attraction towards both male and female of any species, therefore he's bi-romantic!
Character details about Gerry's parents, his younger triplet siblings and his foster mother Heidi will be coming soon!
His likes and dislikes
He’s very fond of video games, culture, drawing, computers, technology, music (particularly film scores, Xmas songs and chart hits from the 80s and 90s), beverages like Coca-Cola, banana juice and milk tea.
But not exactly a fan of carrots (unusual for bunnies! Another stereotype debunked!), coffee (unless it has milk) and heated arguments.
His favourite love songs are "Beauty and the Beast", "Baby Mine" and "Flying Dreams".
He pursues a career as a game programmer and working at Carrot (the 'Zootopia' version of Apple). Though again, he also enjoys drawing as a hobby.
His inspirations
Judy Hopps
Nick Wilde
Judy's parents, Bonnie and Stu Hopps
Oswald the Lucky Rabbit
Peter Rabbit
Brer Rabbit
Jiminy Cricket
Donald Duck (except less short-tempered)
Mickey Mouse
Goofy (mainly his 'George Geef' alter-ego)
Fiver (Watership Down the TV series, especially in his design and colors)
Buttercup (Watership Down TV series, same with Fiver)
The Nesquick Bunny (especially with fur colors)
Porky Pig
Miles 'Tails' Prower
Gonzo and Rizzo
Thumper (Bambi)
Woody (Toy Story)
Lucky Jack (Home on the Range)
Mike Wazowski
Surly, Buddy and Andie (The Nut Job)
and Myself (e.g. my personality, my interests, my overall character, etc.)
Why he’s a rabbit
Just for those wondering...
(The following is a unpopular opinion) Contrast to most Zootopia fans I know, my favourite character in the movie is actually Judy Hopps (with only Nick Wilde as the runner-up, I will add in all fairness). I relate to her the most, and I find her to be a very positive female role model, especially for the next generations to come.
I've been inspired by the fursonas/Zoosonas of @trashasaurusrex, 'CiderBunArt' and @spazziebunnie to make a rabbit fursona of my own. I had a fursona already but this one was a brown dog. So I gave this character a total makeover during autumn of 2016 and changed his species into a rabbit/hare-mix.
According to Zootopia, rabbits are generally very emotionally-driven and effeminate animals. I could practically relate to this with all sincerity. In real life, I find myself to be less masculine than the average Joe where I come from. I don't work out much. I get really excited about something easily. And I have such a very soft spot for babies, pet animals and other cute things. But then there are times where I'm very emotionally unstable and sensititve. I get nervous easily. And whether it be bad luck or a missed opportunity, I tend to get very frustrated or mad at myself.
Ever since the likes of Zootopia and Watership Down, I found myself very fond of rabbits, more than I ever had before.
(Art pieces visually depicting my fursona's story arc will be coming soon and added to this post)
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shipburner · 7 years ago
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Fallout: Atlantis
A Fallout game by somebody who has never played Fallout and is just now reading the wikis
So, I took @tyrantisterror‘s “Your Own Personal Fallout” post way, way too seriously for someone with no connection to the games.
Name and Location of The Wasteland: the Tidewater Expanse (the Chesapeake Bay plus several feet of sea level rise). Distinct from the Capital Wasteland due to the 30 miles and water barrier separating them.
Time Period: the more I try to learn about the Fallout timeline the more my head hurts
Primary Slice of Americana: Kitschy tourist traps, the way some states have urban and rural areas abutting each other so closely (the Tidewater Expanse transitions very quickly from settlement to farmland/waterways/waste), a soupcon of Moby Dick-esque whaling yarns
Central Thematic Conflict: Identity: who are you, in a world of chaos and change? What do you choose to center yourself around? Do you find solace in ideals? In aesthetics? In challenges? People have different answers to that question.
PC’s Title: The Reporter
PC’s Motive for Exploring the Wasteland: You're a newspaper with a staff of one, but by gum are you going to make your paper the best ever! You travel around the Tidewater Expanse looking for people's stories, interviewing them and possibly doing journalistically unethical things by involving yourself in their stories.
Bestiary
Recurring Creatures and Robots: ‘Cause it’s not Fallout without radroaches, Deathclaws, and ghouls
Humanoid:
Ghouls
Super Mutants: Some dipshits tried to keep FEV at the Aberdeen Proving Ground and made super mutants again, proving that we never learn from our fucking mistakes.
Synths
Mammalian:
Brahmins, which curiously have red-and-white or black-and-orange patches
Dogs
Radstags and yao guai, which likewise have the Maryland flag pattern
Reptilian:
Gulpers, which are human-sized, fast, brightly colored, and hide in the undergrowth/under logs and buildings. They're referred to as burners, since some of them can breathe fire.
Lakelurks/mirelurk kings, evolved diamondback terrapins. Referred to as landlurks, they can use tools, have language, and are treated as people in the Tidewater Expanse, often retrieving things from the drowned cities.
Pinkclaws, deathclaws whose shrimp-rich diet has made their keratinous structures bright pink. Their horns have fused into head-crests that vaguely resemble beehive hairdos. They are found exclusively as the battle mounts of the Hons.
Arthropod:
Bloatflies
Bloodbugs
Giant ants
Giant mantises
Mirelurks (referred to as baylurks), since they're canonically blue and horseshoe crabs.
Radroaches
Wanamingos, using @bogleech​'s flea-wanamingo idea.
Robots:
Eyebots
Mr. Handys/Gutsys/Nannys
Assaultrons, protectrons, sentrybots (found at the Aberdeen Proving Ground)
New Creatures and Robots:
Various kinds of giant fish (pumpkinseeds, eels, perch, killifish, and whatnot).
Bagels, shrieking flocks of seagulls which lower your Karma when you kill them as a "Rime of the Ancient Mariner" reference.
Bugbears, giant jumping spiders taken from the Bogleech Fallout bugs article, occupying the same "killer rabbit" role as wig-wigs in the Edge Chronicles.
Chessies, otter-like creatures that are actually Chesapeake Bay Retrievers mutated to live in a watery environment. They mob your boat, although sometimes it's out of affection.
Crabkens, colony organisms made of hundreds of thousands of blue crabs, which wrap tentacles made of crabs around boats and pull them to the bottom of the Bay.
Goblins, hairless raccoons that dig through ruins.
Hugbugs, giant, mutated lovebugs, the corpses of which can be made into goo bombs and the living of which will swarm you and cook you to death like Japanese honeybees.
Iron crabs, aquatic spy robots that look like crabs.
Loxo zombies, humans infected with a mutated version of Loxothylacus panopaei, with larva-bearing barnacles on their guts. Loxo zombies are obsessed with the propagation of their larvae, but often retain their original personalities.
Misties, island-dwelling wild horses with the ability to turn invisible.
Pentecost lice, a mutated version of Cymothoa exigua found in various fish and in some humans. They have human-sounding voices, and some claim they are oracular.
Snakeheads, humanoid snakehead fish who wear human masks and try, buffoonishly, to infiltrate our society.
Snallygosters, vaguely birdlike/dragonlike creatures with one eye, metal beaks, and a fringe of tentacles surrounding their beaks.
  Factions
Faction 1: The Watermen (The Well-Intentioned But Flawed One)
Leader: Captain Cate Claw, a salty-mouthed woman who runs a fishing boat and uses a mirelurk claw as a hook
Goal: To care for the Tidewater Expanse and survive off its bounty
Distinctive Visual and Behavioral Theme: The Watermen all wear stereotypical yellow hats and raincoats, often with some sea-beast trophy. While they make an effort to care for the Tidewater Expanse, there are many who backslide into overfishing.
Faction 2: The Proven (The Obviously Evil (But Partially Justified?) One)
Leader: Jack Utsumi, a severe-looking and internally tortured scientist
Goal: To utilize the technology of Edgewood (see below) to bring order to the land and possibly restore it to its former glory. Utsumi doesn't want conflict, but many of his henchpeople do.
Distinctive Visual and Behavioral Theme: The Proven are very clean-cut, and enjoy white garb and well-maintained equipment. They incorporate the Brotherhood of Steel's tech thing, but with a less shiny aesthetic than regular Fallout: their tech is black, boxy, and flat, with a somewhat ENIAC switchboard look. The Proven aren't xenophobic, but they do buy heavily into the myth of "make it on your own", ignoring that they're the ones who found all the fancy toys.
Faction 3: The Hons (The Amoral But Not Necessarily Evil One)
Leader: Attila the Hon, a powerful, motherly woman with a scarred face, stilted way of speaking, and flamboyant feathered overcoat
Goal: To make the world a safe space for arts and performance
Distinctive Visual and Behavioral Theme: Think Baltimore "Hon" culture meets old sword-and-sandal films. They employ press-on claw gauntlets, detachable beehive hairdos filled with angry bees, and floral-patterned lorica armor. As previously mentioned, they ride pinkclaws.
Faction 4: The Criers (Actually Interesting Fourth Choice)
Leader: Mr. Raven, a ghoul and former Edgar Allan Poe reenactor, who tries to use "Nevermore" at any opportunity he can get
Goal: To remember history that would otherwise be forgotten
Distinctive Visual and Behavioral Theme: The Criers dress like a mishmash of historical periods, having been cobbled together relics from historical reenactment societies. They research the history of the Tidewater Expanse, both before and after the Great War. Many of them stay permanently in character.
Companions
Male Unaffiliated Companion: Carl Cramer is the smiling-crab-logo-shirted proprietor of the Crab Mart, the convenience store in the Cape (see below). He can be convinced to come adventuring with you to give the Crab Mart a proper mail-order service. He has no fear, but also no sense of self-preservation, and his morality is heavily centered around whether or not people will be able to acquire snacks and household goods with ease and efficiency.
Female Unaffiliated Companion: Ori Paimana, a tall and friendly woman who runs the Cape Marina, and is perhaps overly eager to talk to you about spears, harpoons, and other implements of pointy death. She makes a mean clam chowder. She can be convinced to come adventuring with you to cover any perceived ineptitude with boats or fear of bay monsters.
Robot Companion: Joanna, a synth who wants to leave Kent (see below) behind and find her own way in the world.
Canine Companion: Dwayyo, a loner, a rambler, a rogue, a Captain Ahab with a twinkle in their eye and significantly better intentions than Ahab. Dwayyo is a humanoid dog-thing on the trail of Schnell Geist (see below); think the Kate Beaton "Nemesis" comics.
Third Nonhuman Companion: Dr. Dinky is a landlurk and a skilled science educator. He is also extremely small and frequently falls on his back. It is implied that he is centuries old and can remember his life before the Great War. (There is a real Dinky, a denizen of the education center at the Smithsonian Environmental Research Center in Edgewater, MD.)
Evil Companion: vehicle and weapons dealer Big Bill Hell isn't a bad person, necessarily. However, he is incredibly foul-mouthed, claims that he'll fuck the spouses of people he dislikes, and will cheat you out of every cent you've got. Has a horrifying "Challenge Pissing" attack.
Faction 1 Companion: Barnacle Billie, an ecologist working for the Watermen. She may or may not have deliberately become a loxo zombie in an ill-thought-out if effective attempt to transition.
Faction 2 Companion: Babs Eldridge, a computer programmer with the Proven. She has a mother and a sister to provide for, and wants them to be safe.
Faction 3 Companion: Sweet Sal, a beehive-sporting protectron who talks in a LARGE, HAMMY VOICE about GLORIOUS COMBAT. May harbor a crush on the Reporter.
Faction 4 Companion: Samuel Smythe, a minuteman with the Criers who fights with an oversized town crier's bell, and loves the idea of spreading news to the Tidewater Expanse.
Other NPCs:
Violetta Vaughn, one of the Criers in Naptown, who's trying to build airships to ease travel in the area.
Schnell Geist, a giant albino Snallygoster. Reputedly intelligent, Schnell Geist is the Moby Dick of the area.
Natty Boh, the flamboyant, one-eyed mayor of More, and Domino, his hulking assaultron bodyguard. Mayor Boh is head-over-heels in love with local desalination plant owner Ms. Utz, but is absolutely terrible at words, leaving Domino to play the Cyrano.
Locations:
Starting Town: the Cape (Cape Saint Claire, an Annapolis suburb). The Cape's primary conflict is a Hatfields-and-McCoys-esque conflict between two families whose initial conflict is implied to have been competing soccer moms.
Small Town 1: the Glen (Glen Burnie). Here you'll meet the Proven, accused (in one case rightly) of atrocities by some local Watermen. There's also a collection of Criers trying to focus on exploring the ruins of BWI.
Small Town 2: Kent (Kent Island). Kent is a Stepford Wives-esque community, with synths (some of whom don't know they're synths) turning out cheerful, idyllic trinkets for people using what remains of the island as a stop on the water routes.
The Big City: More (Baltimore). More is the bustling metropolis, and the trade hub and entertainment center of the Tidewater Expanse. It is the headquarters of the Hons, and where you meet Sweet Sal, as well as Big Bill Hell.
The Less Big City: Naptown (Annapolis). Naptown is abuzz with activity from the Criers, looking to recover historic items, and home to some very good crab places. You'll meet Barnacle Billie here.
The Sketchy City: Edgewood (Aberdeen Proving Ground). Edgewood is full of weapons dealers, mercenaries, and folk seeking to plunder the stores of the Aberdeen Proving Ground. You'll meet Babs Eldridge, and the rest of the Proven, here. The Proven look down upon the rabble of Edgewood.
Faction 1 Headquarters: The Academy, formerly the Naval Academy and now repurposed as the largely pacifist and scientific academy of the Watermen.
Faction 2 Headquarters: the Arsenal, a former army compound near Edgewood.
Faction 3 Headquarters: Hon Street, an enclave located within More, patrolled by pinkclaws and actually a nice, if very loud, place to live.
Faction 4 Headquarters: the Historic London Town and Gardens, remarkably well-preserved.
Scary Sidequest Dungeon: Druid Ridge. A drowned catacomb beneath the former cemetery. Something haunts it. Something powerful and monstrous. Something that you'd mistake for the statuary. Something artificial that came back to its namesake's old resting place…
Funny Sidequest Dungeon: The Maryland State House, final goal of a National Treasure-esque mission the Criers send you on. Its puzzles are … pretty dang goofy.
Tedious and Enormous Sidequest Dungeon: Crabcracker Cove. A giant mirelurk nest where you have to collect samples from every single mirelurk you kill. It takes a long-ass while to get them out.
Super Weird Sidequest Dungeon: Long Bridge. A covered bridge in the north that is far bigger, far darker, and takes far longer to cross than by rights it should. Contains the holographic ghosts and ghost people from Dead Money, way too many crying baby noises, and a Goatman.
The Obligatory Vault: Vault 18. Vault 18 was designed to protect the culinary knowledge of the world, and taught its denizens to treat recipes with ritual importance. Its denizens wear yellow metal armor and plague doctor masks filled with 18 sacred herbs and spices.
I fucking hate Old Bay seasoning.
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maine-writes · 7 years ago
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Maine’s Box
It was utter chaos. 
Rune scrambled up from the cafe table, abandoning her early afternoon snack, as a little raccoon chased after her. She recognized the little critter, being her friend Maine, but what he said when he first spotted her enjoying her meal was what spurred her to make a break for it. 
“Rune, wait!” the raccoon yelled as he scampered behind her. “I just need some help with something!”
“And leave me in ancient England?!” the leaf elf yelled back, “No way!” 
The pair ran down a winding, narrow alleyway, passing dumpsters and parked cars tucked in the corners of passageways. Soon enough, Rune found herself cornered in a dead end. She could hear the sound of the raccoon’s little paws against the pavement of the alley echoing down to her. After a moment, she reached into her messenger bag and produced a tight bundle of dark green vines. 
With a snap of the wrist, the green bundle unfurled into a long whip, latching onto a vent on the side of a nearby building. She had climbed halfway up the building when Maine finally caught up to her. 
“We’re not time traveling this time!” he said, looking up to the ascending leaf elf. “It’s about something entirely different! I need your plant expertise!”
At that moment, Rune paused, ignoring the poor office worker watching her from the window. 
“Go on.” she said to the raccoon. 
She carefully hopped back down to ground level as Maine produced a futuristic metallic box from his fluffy tail, one of his many dimensional boxes. Rune always wondered about the boxes; small pocket dimensions contained in simple boxes. Maine had dozens of them, all stored in his time traveling trash can. 
“Okay, what’s in this one?” she asked, hoping that it didn’t contain dangerous wildlife or freak mutants.
But the raccoon simply gave a her a knowing look, his little crittery grin a seemingly ominous sign. 
With a delicate tap of the box, the metallic container began to float, hum, and spin. The 6 sides of the box then separated, revealing a blinding light within, which enveloped the pair. When the light subsided, they found themselves in a completely different world, surrounded by great skyscrapers and shades of green. 
But ths city was unlike any Rune had seen before, the shapes and forms that surrounded her were natural, some spiraling and twisting, others curved and smooth. All around were trees and vines, climbing up the buildings. But there were also buildings and bridges built upon massive mega-trees, amalgamations of natural plants and artifice. Clear, glimmering water poured from the many fountains that dotted the city, fed by great aqueducts. 
“What is this place?” Rune asked, amazed by the sight. 
“This is my city.” Maine replied, proud of his creation. “Well, my idea of a perfect city. Where nature and artifice exist in harmony.”
“It’s strange.” the elf continued, “It’s empty, but it feels alive.” 
“That’s because it is.” Maine said, “Every building has life on it, every sculpture, even the sewage system is alive; a specialized system of plants, algae, and a type of plankton I devised.” 
“So what’s the problem?” Rune curiously inquired. “Seems to me you have everything under control.” 
“Well, not entirely.” the raccoon admitted. “Follow me.” 
They made their way through the empty streets, passing by one wondrous creation after another before arriving at a great building. Its marble facade was decorated with a fine filigree of steel, it’s general shape was unlike anything else in the city; stoic and cold. 
Inside, Rune found herself in a silent realm, a place devoid of the slightest sound and where the air was still. Their footfalls echoed all around the cold walls, revealing their remoteness. 
“Welcome to the Forum,” Maine said, “Where everything out there begins.” 
They walked through the empty halls, each corner turning to another. They were devoid of decoration, straight and narrow, and seemingly endless. Maine seemed to know these labyrinthine halls and led Rune throughout with an uncharacteristic certainty. 
After what felt like hours, Maine and Rune found themselves in a massive chamber containing a great lattice of brilliant white crystal. Pulsating white light glowed from within this crystalline lattice with an almost living warmth. 
“This is it, the source of the city.” Maine said. “A living computer.” 
“Wait, living?” Rune repeated with surprise. “Like it’s alive?”
“Of course, and really smart.” Maine replied, “It grows buildings, regulate the many systems like power and sewage, and it’s the source of all the smart technology in the city.” 
“Did you say grow?” Rune asked. 
“Yes, grow.” replied the critter, “All the stone and metal are grown. Think like coral polyps.”
“Okay, but I’m not a computer programmer.” Rune said, confused as to why Maine needed her there. 
“You’re good with plants.” Maine explained, “And the lattice is like a massive tree, but instead of bark it has crystal.”
“What’s wrong with it?” Rune asked. 
“No idea. It stopped everything and won’t talk.” 
Rune cautiously approached the glowing lattice of crystal, eyeing its entirety with curiosity. It was cold to the touch, smooth, yet somehow alive. 
“What’s wrong?” she whispered, thinking out loud.
A high pitched pinging sound filled the room, and a formless blue light appeared to manifest before her. Once nothing more than a shifitng blotch of light, it slowly took on a familiar shape; that of a female snow leopard. 
“Well,” Maine commented, “That’s new.”
@leaf-lord
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woozletania · 8 years ago
Text
“It is in regards to your son...” (Rocket/Lylla possible future)
Set some fifty years after GOTG2, and long after Rocket and Lylla met and married.
*****
“Rocket.”
Rocket stirred in the little round bed, curling up into a tighter ball to escape the sound.
“Rocket, wake up.”
“Go 'way.  It's my sleep shift.”
A webbed hand no bigger than his own stroked his tail.  There was only one person in the galaxy he'd permit that familiarity.  “I wouldn't wake you if it weren't important, honey.”
Rocket's whiteless feral eyes popped open, and he gave himself a moment to wake.  He didn't snap to alertness as fast as he once had, and it took him a minute to gather his senses.
He was curled up in his favorite bed.  He had many beds these days, as many as he wanted, but this was the old, patched bed, the one Pete gave him many years ago.  The one Star-Lord bought on Earth, had monogrammed with his name and a Ravager symbol.  It was a round, padded bed, meant for some Earth animal, but Pete hadn't told him that.  He got Rocket the bed because he thought Rocket would like it, and though Rocket knew at once it was meant for a pet, Pete never said a word. He'd thought Rocket was too proud to sleep in a bed made for an animal.  If only he'd known the awful places Rocket slept in the beginning.  In a cage, under a bush in the rain, on a pile of garbage in an alley. Rocket wouldn't turn his nose up at a comfy bed,especially when it was offered by someone he had begun to genuinely considered a friend.
Rocket crawled out of the bed, and Lylla was there to meet him.  She wasn't as young as she'd been either, but anti-aging tech meant for bald bodies had been adaptable to their small, furry forms.  It hadn't been cheap to get it, but there was no shortage of money now. They'd been married for over fifty years, now.
“Mornin', love,” Rocket growled, and she put her head under his chin the way she always did when he hugged her.
“It's not morning, silly,” she said, and her long ottery whiskers twitched with a smile.  “I know you're tired.  We've been so busy lately.  I didn't want to wake you, but a ship's coming in and they want to talk to you personally.”
“Gamora?” Most of the old Guardian crew were retired now, as rich as he was or living in quiet seclusion.  Their galaxy-saving days were over. The one-time Destroyer ran an orphanage on Xandar now, of all things. Except Gamora, who just kept going on adventures, with or without Pete.  “Is it the Sister Act?”
Weird name for a ship, but when they'd been to Terra one time Pete made them watch a bunch of movies.  One of them had that name and when Gamora and Nebula teamed up as freelance troubleshooting agents it'd seemed appropriate. They still stopped by once a year or so, or when they needed repairs.
“No dear, it's the Vengeance.”
Rocket came all the way awake.  “The Vengeance?  They can't possibly expect repairs.”
Lylla giggled. Ah, that sound.  Absolutely, positively worth waking up for. “All the work crews are tied up anyway.  Blackjack's division is working on the Bitterblossom,  Wal's on the Sovereign Citizen and Pyko's teams are all working on those Xandarian covettes that got damaged in that ion storm. And that supercarrier freighter is due in tomorrow.”
“Not to mention we aren't even capable of docking the das't thing!” But he had to respond.  You didn't ignore the Star of Vengeance. He reluctantly squirmed loose from Lylla's hug and pulled on his best tunic, armorweave (old habits die hard) with the fewest chemical stains of anything he habitually wore.  He had a dress jacket somewhere but he hadn't dug that out since he attended Stakar and Aleta's son’s wedding what, three years ago?  It was easy to lose track of time when you ran something as busy as Halfworld II, better known as the Halfworld Independent Shipyard.
“Gotta go honey.”  
“I know dear.” She held up a datapad.  “I'll be in the computer core if you need me.”
Diplomat.  That's what they'd made Lylla to be, those assholes who made the second generation  of Uplifts.  Her built-in linguistics and negotiation skills had somehow translated to her becoming an ace programmer and manager.  It was just as well, since she was not interested in using the other skills they'd given her.  Assassination was not in his wife's nature.
Rocket was the only survivor of the original Halfworld complex.  All the other test subjects had died and he'd killed most of the researchers when he escaped. But records had survived, a new illegal research group sprang up, and that's how he'd met Lylla, Blackjack, Wal and the other second-gens.  And when that one was shut down still others had sprung up.  He'd been very busy for a while fighting the ever-regenerating hydra heads of illegal research teams and the result was an awful lot of freed and now unemployed Uplifts.  
“Your fault, Rocket ol' pal,” he muttered as he paced down the corridor.  He would make better time on all fours but the Vengeance could wait that long.  He had become so well known as a successful Uplift that animal researchers on a dozen worlds had begun trying to duplicate the effort.  He'd been one of the first.  There were thousands now, and about two-thirds of them worked here. He and Lylla had in fact set up Halfworld II mostly to train and employ them.  Almost all of them were cybernetically augmented and programmed with useful skills, and Halfworld II had become of such use to neighboring empires that whole treaties had been hammered out to keep it free of interference. They were strictly neutral and some of the best mechanics in known space, with Rocket at the head of the tech pyramid.  None of the other research complexes had quite managed to capture lightning in a bottle as the original Halfworld had with him, horrific as their methods had been.
That didn't mean the other techs weren't brilliant.  They were, and Rocket was the first one to admit it.  But it was a source of pride that no one could take a box of scraps and turn it into a planet-cracking bomb like ol' Rocket.
A feline Uplift came around the corridor and nodded respectfully.  “I was coming to get you, sir.  There's a Kree superdreadnought....”
“I know, Hanya. Lylla told me.  I'll handle it.”  The feline didn't quite salute (Rocket didn't go for that, but a lot of the Uplifts were built to be military slaves and it was a hard habit for them to break), fell to all fours and trotted off.
Rocket left the living quarters and entered one of the common areas, a stadium-sized park with artificial lighting that'd easily pass for real sunlight and trees, grass, fountains.  Rocket smiled, remembering tinkering with the lighting to get it just so when they welded together the first few segments of what would become the Halfworld Independent Shipyard.
“G'day sir,” said a squirrel uplift curled up in a tree with a datapad.  Furry children were playing on the grass, splashing in the fountains. Rocket punted an errant soccer ball back to one of the older ones, fighting the urge to stop for a few minutes and enjoy the park.
“Good day, Skik. That better be homework.”
“It is, sir.” The squirrel had the good grace to look embarrassed.  “No more cutting classes, I promise.”
That did make Rocket pause.  He lowered his voice so only the squirrel could hear. “I know you're sweet on Dalla.  Cutting class occasionally to see her is okay, all right?  Long as your grades stay up.”
The squirrel smiled and waved. The squirrel's girlfriend was a crewwoman Uplift on a freighter, and only stopped by every few weeks.  Rocket couldn't blame him for wanting to see her.  He hadn't had...anyone to see, really, until he'd met Lylla.  The galaxy wasn't as lonely for Uplifts as it had once been.
“Just watch out for her teeth,” he said, and Skik laughed.  Dalla was something Pete called a marten, and on Terra martens ate squirrels. Not here, though.
He'd made the Vengeance wait as long as he dared.  Making them wait showed they weren't the most important thing in the galaxy, though they probably thought they were.  Best not to push it, though.  Another minute's walk and his office's doors recognized his DNA and whooshed open.
His secretary looked up from a screen.  “Vengeance on line one, sir.”
“Thank you, Alex.”  Alex was one of only a dozen humanoids on the station. Another was waiting in Rocket's office.
“Paul!  They didn't tell me you were in.”  A broad smile curved Rocket's expressive raccoon face as he shook the doctor's hand.  “Anything you need to talk to me about?”
Paul Foster had risen politely when his boss entered, but flopped back into a formless beanbag chair as suited to humans as quadrupeds. “No no, I just had an afternoon without checkups and thought I'd stop by. Something going on?”  Paul Foster was Rocket's oldest humanoid friend, and the only survivor of the original project that made Rocket.  The only researcher there Rocket hadn't personally killed, because unlike most of those two-legged monsters Paul was a good man. Only the moments of human kindness he'd gotten from Paul had kept him alive and sane in the little cage and through the series of horrific operations.
There were things Rocket had done during his escape that he still regretted, fifty-plus years later.  That one security guard hadn't deserved to die, for one thing.  But he didn't regret sparing Paul, and all these years later the doctor was the station's chief medical officer.
“See for yourself, Paul.”  Rocket waved a screen wider until it snapped out to cover the whole ten-meter-wide office wall.  “External view.”
“Oh good lord.” Paul gaped.  He knew the ship he was looking at had to be on the far side of the minefield and orbital forts that protected Halfworld II from the occasional ill-advised pirate raid. It still loomed huge, dwarfing a dozen escort vessels that themselves were at least battlecruiser-class. “Kree?”
“Paul, meet the Star of Vengeance, Kree Home Fleet Flagship.  Vengeance, meet Paul.” He motioned the doctor to silence and touched a blinking light on his desk.  A life-sized holo of a Kree in a beribboned uniform appeared between them and the wall screen.  “Ah, Admiral Dek.  I apologize for the wait, you arrived during my sleep shift.”
The blue-skinned alien's eyes narrowed as he considered whether he was being disrespected. “Director Rocket, I expect a person of your...stature is very busy.  The delay is understandable.”
Veiled insult aside, it was as polite a greeting as he could expect from a Kree. Respect, that's what it was.  Respect, all he'd ever wanted (in hindsight) and which he, and the other Uplifts, now received.  It helped that they were useful.  “Admiral, you know that the Kree-Skrull Accords prevent Halfworld Independent Shipyards from performing maintenance on your vessels.  Even if we could dock something the size of the Vengeance. Which we can't.”  He smiled.
The Kree liked their ships big.  Late unlamented Ronan the Accuser had commanded the Dark Aster, a vessel nearly five kilometers wide. The Vengeance as long as the Aster was wide, far bulkier, and unlike Ronan's carrier the superdreadnought was massively armed. Strongly defended as Halfworld II was Rocket wouldn't want to be the one trying to stop the Vengeance if it came at them through the minefield.  Or it could just stand off and test their point defense.  There were enough antimatter warheads on that boat to glass a planet.
There were only six Vengeance-class ships.  One had come after the Milano once, which Pete had compared to sending an elephant to swat a mosquito.  Rocket even knew what those animals were, now. There was an elephant Uplift working down in parts receiving and he'd swatted mosquitoes on a visit to Terra.
“Well then Admiral, why the visit? Our permits are up to date and there are no outlaw ships currently in dock.” Various treaties allowed even Ravagers to use the shipyard, but you didn't quibble about that with a massive Kree dreadnought fifty kilometers out.
“Someone wishes to speak to you,” the admiral said.  He smirked. “I think you know him.”
The holo disappeared as the vast viewscreen was suddenly filled by something other than a starfield and distant vessels. A great green head, bereft of body, with a mass of tentacle-like protrusions in place of hair.  “Supremor,” Rocket breathed.  
“Director Rocket,” boomed the head, and Rocket winced as the automatic volume controls kicked on to mute it somewhat.  It was a show of power, just as remotely taking over the screen, right through Rocket and Lylla's elaborate hand-engineered hacking defenses had been.  He was speaking to the “head” of the entire Kree Empire, one of the two or three most powerful individuals in the known universe.  The Shi'ar Empress commanded more military might, but not by much, and in a distant third place was the battered remnants of the Skrull, whoever was in charge after their homeworld was destroyed by the Devourer of Worlds.
Once Thanos would be in the mix somewhere, but the Mad Titan was either dead or in hiding.  No one had proof of seeing him in thirty years, but there were always rumors.
“Supremor,” Rocket replied, and in a show of power of his own he sat down behind his desk rather than stay bolt upright like a junior officer confronted by a flag admiral.  “What may Halfworld Independent Shipyards do you today?”
“I would speak to you and your wife together,” the Supreme Intelligence boomed.
“All right,” Rocket said, though he tilted his head to the side. He didn't need to gesture to the monitor panel by the door, he could see Alex on it already making the call.  A good secretary was attentive but not intrusive.
“So, how go things in the Empire,” Rocket said to pass the time.  “I hear you patched things up with Nova Corps after that messy little incident at Centauri.”
“You were offered a unique honor,” the Supreme Intelligence boomed, as though he hadn't spoken at all.  There was an echo of sorts, as though many voices spoke at once.  In a sense they did. The Supremor was a collective intelligence, the result of centuries of adding notable Kree minds to its matrix.  Admirals, politicians, geniuses, poets, engineers.  The Supremor was justifiable proud of itself.  “No non-Kree had ever been offered inclusion into myself before. Your technical skills could live forever in me.”
“And I refused,” Rocket said.  “I still do.  I am content to remain myself.”
The doors whooshed open and Lylla trotted in on all fours.  For a short-legged critter like herself that was simply a faster mode of transit.  Even Rocket did it when he was in a hurry, though he was better suited to bipedal locomotion than his wife.
“Supremor,” she said, her whiskers bristling in a friendly manner.  Always the consummate diplomat, Lylla.  “What can our humble little station do for the mighty Kree Empire?”
“It is in regard to your son,” the Supremor boomed.  
“Rolla?”  It had taken a great deal of money and work from some of the galaxy's greatest doctors to make it possible for she and Rocket to have children at all. Though ultimately they were from the same biological root (for even Rocket had eventually had to admit that just about all known Uplifts could be traced back to Terran species) they could never have had a child without a lot of effort.  And not the pleasurable sort of effort that usually resulted in children. Nothing stopped them from trying, of course, and the two lonely Uplifts tried with great enthusiasm, but it wouldn't have resulted in children without the aforementioned medical work.
Eventually they had three children, the girls, Lita and Gem, both working on the station, and Rolla, who had a rebellious streak wider than he was tall.  Last they'd heard he was on Rigel scandalizing the locals by demonstrating that a four foot tall Rigellian woman and a foot-shorter Ottcoon (Rotter?) were in fact the same height lying down.  It would have been unthinkable in Rocket's early days but Uplifts were common enough now that these things happened, little as the stodgy Rigellians approved.
“Oh dear,” Lylla said to the frowning Supremor, and she and Rocket spoke the next words together.  It was neither the first nor would it be the last time they said them.
“What has he done now?”
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oceangl1tter · 6 years ago
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i didn’t proofread this
i don’t know how to say it it’s hard to explain can you pull up google translate://
It's weird seeing the things you learn manifest themselves into real life. It's like wow, they actually have application in my life rather than being trapped as beginner theoretics learned in isolation. Earlier this morning I hear my cousin and dad yelling at eachother. It's not exactly yelling. Maybe the type of yelling you do as you're trying to explain a baking recipe while someone is using a very loud whisking machine in a very cramped kitchen. Very frustrating. I turn the music up a bit higher and pay no mind to what I would consider a regular morning, and subsequent, afternoon, or night.
My cousin asks me to come look at his screen. It's a pdf of a neural network broken down into "formulas" with purple and red arrows pointing at different sections along with sparse Chinese characters doing the bare minimum in explanatory work. The file is titled AITrader. AITrader brands itself as an "autonomous trading system" that takes in data input and makes financial crypto-decisions based on that data. Cryptocurrency, I understand as digital $$$, from a previous time of sitting in a conversation between two economics majors talking about exchange rates and whatnot. The output would be trading profits. From the first page of Google, I understand it as a trading bot.
During winter break, I talk to J about the stocktrading he always likes to put on his Snapchat story. It seems like devastating work. You stare at this app on your phone that makes squiggly lines up and down based on whether you're gaining money or losing money. The winning strategy seems to be selling when the price is high or waiting out the lows in hopes that it'll shoot up in prices again. Why not automate that system? Even without a predictive system, if you can program something that tracks the price of the specific stock and sells automatically once it detects the market slightly dropping, you would (theoretically) never lose but you wouldn't gain big either—sort of a median range. I don't think I know enough about stocktrading to make this sweeping proposition but it seems a lot better than manually checking the app every few hours and selling on your own but maybe people like that control of their financial actions and its profits (maaaaybe). We both share an interest in machine learning and he talks about the ML startups in Berkeley and the resources they have there. I notice he loses focus as I rattle off a little more than I should about something I'm only theoretically interested in.
My cousin then asks me how I would calculate a line—a straight line. I'm not sure how calculating a straight line would be able to transfer to creating a deep learning machine but I tell him the Emexplusb shindig. Apparently they had been arguing over my dad's very insistent stance. This is what I understand from my 5th grade knowledge of Cantonese, years of watching my father tap away at an excel sheet, and my small tiny chip of PHI10 2x speeding lecture videos:
A neural network works very much like the neural network in our brain. I'm not much of a biology/neuroscience nut but it mimics much of the neuron firing process including: excitatory/inhibitory signals, those signals that determine whether the cell has reached a threshold, the threshold for an action potential to fire pchoooo through the axon to um I'm assuming release a bunch of neurotransmitters, and those neurotransmitters then consisting of either excitatory/inhibitory signals to repeat the process. There hasn't been any other physical manifestation of a neural network besides our brain but "theoretically" you could make one as long as you have these three ingredients: nodes, weights, and layers (connections between the nodes). What we have so far are simulations of a neural network as a program. This program is no exception to the all-or-nothing credo as the nodes act as the neurons and the weights as activation levels (what it takes to reach a threshold) that either fire or don't/ advance to another node or don't. Advancement to the final layer leads to output—the desired goal.
Basic neural networks, the diagrams we glimpsed at in class, are feed-forward. This means that what happens in one layer does not affect the previous layers. This is where things get interesting but before that, I forgot to include what a neural network actually does. So far, the structure of the neural network discussed (feed forward—advancing forward through a layer and its nodes) handles input and creates output. The programmer has a target output and if the neural net is successful, it should output with 100% accuracy.
Neural networks are generally used to detect objects in a picture—very much like the Captchas we do, painstakingly, to prove we aren't robots. Funnily enough, the data that's collected from the Captchas we do to prove WE aren't robots is the same data used to make robots more like humans. An example I'm making up is detection of a raccoon in a picture. What the programmer does is feed their neural nets a training set of inputs—in my case, it would be pictures upon pictures of raccoons in their natural habitat. To mix up the batch, the programmer would also include pictures of celebrities with smudged makeup after an emotional breakdown in front of TMZ. Both categories have some resemblances to eachother but aren't completely indistinguishable. On the back of these pictures, we metaphorically label them "raccoon" and "human'. The target output is for the neural net to detect when the picture consists of a raccoon or when it does not(imagine that meme with the man holding his hand up asking "is this a butterfly", but replace butterfly with raccoon).
This training set is then used to train the neural net the correct inputs and output—improving their accuracy. It's like training wheels for small kids that want to bike their little tooshes away. The programmer feeds the photos in. Because we know the desired output (and we can use our eyes to see when it's an animal or a human), the programmer can manually go in and change the WEIGHTS of the neural net every time it makes a mistake in its detection. The programmer would then run another trial from the beginning.
Once the net is able to reach 100% accuracy (in that its able to get to the desired outputs from the answer sheet we fed it, it then moves onto another training set and even more trials. This has implications for so many fields. A relevant one would be detection systems for tumors in x-ray scans, facial recognition systems, security systems, e.t.c. Finally, the goal is for the neural net to get to the right outputs with a completely new set of data it has not seen before. What I'm assuming is behind AITrader is that we give the neural net inputs we don't know the outputs to but the machine is able to figure it out.
I could go on about neural networks and case studies that have been done but back to where things get interesting and how I'm going to wrap up this convoluted explanation of neural nets with even more convoluted explanations of neural nets. What is super fascinating about these machines no matter how boring they were when I read (aka skimmed) about them in the assigned readings is that there is this thing called the backpropagation method—neural networks that are NOT feed forward and layers CAN affect layers before it.
The backpropagation method is almost like a blanket-all formula. It has no specific task and has been used in various applications doing vastly different things. Like our brains, the neural net is adaptive so over time it begins to notice patterns and similarities in the photos that contain a raccoon rather than a distressed celebrity. A neural net continues to improve its accuracy by self-changing its weights/activation levels and "firing" when correct. What is infinitely scary is that how these machines come to make these self-changing decisions becomes increasingly unknown to the programmer. The programmer feeds input they do not know the output to. How the machine gets to the outputs and how those outputs become correct (aka they're predictive) are out of the programmer's realm of expertise. That is truly fucking scary and cool. The implications for this are even more far-reaching, which I will save for another day. Did any of that make sense? I probably simplified a lot of complex things beyond effective simplification--aka to the point of being incorrect, but from what little I learned in lecture and read, it is still pretty darn cool.
My dad has sheets upon sheets of numbers highlighted and labeled in different colors. Apparently he has a formula for "artificial intelligence". The argument between them this morning had to do with their differing ways of approaching this program they are supposedly brainstorming and making. My dad does not know how to program. He does not know how the computer will track each cell of his excel sheet when really every input/output could just be labeled x^1, x^2 e.t.c. They could also make matrices but that's the extent of my ECS32A knowledge. Anyway, I'm not sure how they're going to go about doing this without even knowing the formula to a straight line. My cousin asks me several questions. If I know log, e, f(x)' and other diagrams I've seen in a math textbook. I’m wondering if it's really worth switching over to the B.A. If I stay in the B.S. track I'll know at least that I have a background to what I say and I won't feel like what I tell him are shots in the dark. Like I want to be a part of this!! It's sort of interesting to see the boring things taught in class apply to something that could become so powerful.
Or maybe all of this is just illusive.
It's strange to see how these paths intersect. My (now faded/squashed) career interests in AI came before I knew my dad's aspirations in detail. I read a single page about the Actual Contents of neural nets and my brain twisted itself into a German pretzel. There's actually no way I would be able to grind through all that math without wanting to tear my eyeballs out. I just want to design programs that can detect whether a picture contains raccoons or celebrities with smudged makeup--gosh is that so hard?
My sister tells him that my cousin seems to care for my dad a lot even though he has to listen to my dad drone on for hours. Like when we go out to eat he'll ask if my dad will be okay or if he needs food when we really just leave him to his own devices. She says my dad acts sort of like a father figure to him. In my head I think: it could've been me.
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linuxgamenews · 6 years ago
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Save Your Nuts now on Early Access, looks at Linux too
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Save Your Nuts a new competitive multiplayer is looking at Linux beside the games Windows PC support. Thanks to the works of developer Triple Scale Games. Who just released the games on Early Access. And as the title suggest, it's wacky. The physics based (and often hilarious) competitive multiplayer game. Save Your Nuts now on Steam Early Access. So get ready for aggressive soccer inspired action. Unlike anything you have played before. Developed by French Canadian studio Triple Scale Games. Save Your Nuts is an impossibly silly and endlessly enjoyable multiplayer game. Playable for up to 8 players on the same screen. Also online or against the computer. No players around? No problem! Save Your Nuts also includes robust AI controlled opponents. And an online multiplayer. A thinly disguised “forest sport” featuring intense gameplay. Also interactive levels and a range of crazy animals. Save Your Nuts is going to give you a few laugh. So whether they win or lose, it's fun.
Save Your Nuts Linux Support:
"We are using Unreal Engine 4 and we are considering doing a port on Linux. Because the community seems to ask for it. Not sure yet when that will happen."
Can you handle in your face, physics driven soccer. Which also includes over eager squirrels. Crafty felines, rowdy raccoons and armored armadillos. Plus clueless doggos. Are you ready to make daring plays alongside your teammates? Grab food power-ups. While you tackle opponents to steal their nuts. Don't worry, they are acorns. Save Your Nuts is the multiplayer to do some damage. Or simply score some points. Thanks to intuitive controls and a gradual learning curve. Which also includes solid controller support.
Save Your Nuts Release Trailer (Windows, no Linux yet)
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Gameplay Modes
Capture the Nut Collect nuts one by one before time’s up. Since you only have 5 minutes to collect 5 nuts. Once the buzzer sounds. The team with the most nuts wins the match. If the score is tied in Save Your Nuts. The game also goes into overtime!
Thieves Steal nuts from the other team’s safe house. While fighting for more than one nut at a time. Do you love chaos? Because chaos is what you get with this gameplay mode.
Battle Take out the opposition and be the last one standing to win.
“Living in Montréal, I often see dogs running after squirrels in parks. It’s always fun to watch the action. Because dogs can basically never catch the squirrels. Which just love to taunt the poor dogs!” says Frédéric Bohn, founder and programmer at Triple Scale Games. “After five years working on AAA games as a programmer. I started having more fun working on personal Unreal Engine projects. Such as Save Your Nuts. Inspired by the squirrels in the park. Than on my day job’s high profile titles. I was bitten by the indie development bug ... and I’ve never looked back.”
Features
Couch Party: Buddy up with your friends in Couch Party mode. Which also supports 1-8 players. And challenging AI-controlled opponents.
Creative Destruction: Invent new strategies on the fly. While challenge friends to unleash creative combos.
Online Multiplayer: Test your nut saving mettle against others across the globe.
Customization: Customize squirrels, dogs and other animals. Since they have fun cosmetic hats. As well as costumes and skins. And then flaunt your fashion sense on the battlefield.
Steady Progression: Unlock new characters and weapons – and experiment with wild power-ups and level hazards to gain an edge over your opponents.
Pricing and Availability
Save Your Nuts competitive multiplayer is available on Steam. Priced at only $11.99 USD. Which also includes a 20% discount until May 1st. Available for Windows. But coming to Linux, at some point.
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demonfox38 · 7 years ago
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Post Game Evaluation - Nano Breaker
Cue “The Gambler.”
So, have you ever heard about people bitching about how Let’s Players are ruining the video game industry? The argument usually goes that these individuals are more or less buying one cow and giving the milk away for free to hundreds of thousands of potential buyers. My experience with “Nano Breaker” is proof positive that, at least for me, this is not the case.
Now, while I enjoy Koji Igarashi’s “Castlevania” games, I am not a feverous follower of his. In fact, it was not until I saw a demo of “Bloodstained: Ritual of the Night” on the YouTube channel for the Let’s Playing group known as either “Two Best Friends Play” or “Super Best Friends Play” that I was even remotely interested in it, never the less persuaded enough to put down money on its Kickstarter campaign. In the course of watching their videos, “Nano Breaker” was once brought up (I think by Liam?) as another of Igarashi’s games.
I paused the video, looked up what it was on Wikipedia, cringed at its score, and—despite my better judgment—put twenty bucks down on a complete copy on eBay.
“Nano Breaker”, in a single phrase, is what “Metal Gear Rising” would have been a decade earlier. I was taken aback by how fucking “Metal Gear Rising” this game is. It’s almost like Koji Igarashi and Hideo Kojima got drunk and stoned together (Igarashi drinking and Kojima toking), then made a GDD. There are literally segments of this game that “Metal Gear Rising” straight-up not only does again, but does better. I even made checks on MobyGames’ website to see if they had any overlapping staff because SHIT. How was there not even an intern shared between these two games?
Like, the plot is literally a white-haired cyborg man cutting robots into tiny pieces while (eventually) trying to stop a corrupt United States government authority figure from weaponizing their technology while fighting off a conspicuously similar cyborg. And people say “nanomachines” a lot. Which game am I talking about? Yes.
A fair amount of this game’s tone could be compared to “Resident Evil 2” as well, particularly in some of the gruesome FMVs involving the fall of Nano Island (this game’s Raccoon City.) Like, three minutes into this game, and you’ll see a robot exploding out of a mom from the inside out while she cradles her child in front of a military barricade. And then, the kid does the same (off camera.) Only three people come out of this game alive. And, if we’re being honestly, only two of them have any competence.
All I’m saying is that a gas mask, an oxygen tank, and an EMP would have solved most of the problems in this game.
Your player character is Jake Warren, a cyborg unit deployed by the United States military in the hopes of getting both the island under control and protecting an infiltrating scientist. Prior to this game, Jake had been in cryostasis for seven years regarding accusations of killing both civilians and enemy combatants alike (literally, with the designation of being a “Genocide Hero.”) So, yeah. A bit hard to empathize with. At the risk of mild spoilers, he ends up being like a cross between Robocop and Billy Coen. You probably will end up liking him as a character, but that’s not saying much when you compare him to the rest of the cast.
Especially fucking Michelle Baker.
Like, holy shit. Michelle Baker has the makings to be a decent character, but ends up being one of the most incompetent women I have seen in a goddamn video game. Like, the only other female character I hate more than this woman is Fidget from “Dust: An Elysian Tail.” You know how hard it is for me to hate a woman in a video game? It goes against 25 years of programming! See lady, help lady! See pretty lady, extra help pretty lady! See bad lady, feel bad she is not good lady! BROKE THEM ALL.
So, this woman is a computer programmer trying to stop a tide of nanomachines from rendering the meaty planet into a bunch of robots. Good. The bad thing is that she is less self-sufficient than a literal Barbie doll. This woman shows up in a warzone in business casual clothing (i.e., a pencil skirt and high heels), leaves life-saving medicine rattling loose in a fanny pack (that instantly breaks and spills said contents), and doesn’t protect herself from the nanomachines in the air with so much as a disposable mask. Everything you do in this game is in trying to keep this woman alive, from getting power turned back on to getting her nanomachine repellant medicine to protecting her from hordes, culminating with having to rescue her from being kidnapped like a goddamn stereotypical princess! How could someone be so allegedly intelligent/helpful and dumb/useless at the same time?!
Okay. Rant over. Returning to Jake talk.
Jake’s neato battle power is that he uses his sword to morph in combos, letting it shift between swords, axes, hammers, spears, scythes (lol, IGA), and boomerangs (if you really want to.) These combos are made available through the placement of chips in one of four button combination grids. Your strikes types come in four flavors: vertical slashing (triangle), horizontal slashing (square), piercing (R1 + square), and juggles (R1+triangle.) While some of the longer strings are impressive in terms of damage, you may want to stick to a few dedicated three-to-four button combos. Some of the longer ones can be cumbersome (especially with the R1 shifting needed in there), and for how fast and numerous your enemies are, you’ll want to be responsive over being technical.
In addition to Jake’s hack-and-slash routine are two critical options: capturing and boosters. By pressing the circle button, Jake can capture an enemy and yank it to his position. If the player is quick, they can use this yank in conjunction with a vertical or horizontal slash to instantly kill a jobber robot. With boosters, Jake can augment his defenses further, allowing him to capture and kill enemies more quickly, soak up more damage, shield him with rotating orbs, run faster, deflect lasers, or even punish crowds with group attacks. It does require energy to use, but you can usually get that by comboing enemies and soaking up their blood.
Hey. It’s Igarashi. Someone’s gonna be making use of blood somewhere.
Beating this game absolutely requires the mastery of both boosters and capture-killing enemies. Listen to me on this one. You will not get outside of your first escort mission with Michelle without getting capture-killing nailed. Additionally, grinding up the powers of your boosters grants them more strength. Because I neglected my boosters, I got into a terrible situation where I did not have enough physical stamina to plow my way through the final three bosses. Bare minimum, level up your Capture Critical, Status Boost, and Plasma Orbs. Status Boost at Level 3 in particular is a life saver on bosses with cheap shots, so focus on that one, even if it seems dull as hell.
“Nano Breaker” is built around testing the extent of your mastery of Jake’s physics and controls. There are several platforming sections that require you to know exactly how far Jake can jump, as well as a neat roadblock where you have to have enemies get stuck under a crusher to clear your path. Bosses are built to punish the player for playing at an incorrect distance as well. You’d best learn quickly how far an enemy’s weapon can reach, as well as your own. Generally speaking, you never want to be further than your blade’s length in or out of your enemies. Jake’s rival Keith particularly will harass players at a distance with rockets and a cheapass bridge cutting beam saber that will take somewhere between a third to a half of a player’s life bar on contact.
My tip on fighting Keith: circle strafe to his left (your right on the control stick). Wait for him to finish combos, then go in and punish. Tries launching rockets? Get in and punish. When he tries that beam saber shit, keep in his face and circle strafe. He’ll probably miss you just on virtue of your motion alone, but you can try combat rolling (R1+X) for extra clearance. Stay up his ass.  
One of the cruelest aspects of this game is its health management. You do not have dedicated health regeneration. There are some items you can pick up like pizzas in a “Teenage Mutant Ninja Turtle” game, as well as the occasional regeneration of health during combat or enemies dropping health. None of your boosters restore health. The save points do not heal you. If you are low on health, you might as well just fight until you die or the game takes mercy on you (usually around 2,000 gallons of blood shed or so, but even that’s a random reward.) Treat every hit like they’re taking it out of your last life because they kind of are. The only true mercy the game gives in this department is a full heal after every boss fight.
Fuck. Even “Dark Souls” gives you the mercy of Estus Flasks and bonfires.
Save point distribution is also a nightmare, especially compared to Igarashi’s “Castlevania” games. A save point can be as far away as seven rooms from a boss fight. In his “Castlevania” games, it’s usually one to two rooms. Considering that these are usually big rooms with masses of enemies or platforming puzzles to get through, this becomes especially grueling. The worst part about these damn save points is that they can blend into the background. Metal on metal in a gray environment is a nightmare. Hell, I even overlooked the save point in the Nanomachine Tower at one point because I couldn’t fucking see the damn thing over all the twisted metal bullshit! (Okay, so a shiny light was distracting me, too. Sometimes, I don’t have the best of focus.)
Aesthetically, this game is about as interesting as dryer lint. The “Castlevania: Lament of Innocence” engine was not built to render cityscapes. You’re going to be dealing with a lot of “Silent Hill” like fog, but none of the intrigue to it. (You can also be attacked by enemies outside of the draw distance, as well as capture them from that length. Fun!) There were a whopping two areas in game that I thought were engaging—the ruined bridge platforming section, and the part of the “Nanomachine Tower” where it starts looking like the box art for “System Shock 2.” Otherwise, you aren’t going to be looking at much.
Other than the blood you spill everywhere, anyway. In most any color you want, too! Not white, though. Can’t be too filthy.
There’s about two enemy designs that I thought were interesting as well. One is a giant tank that you cut to pieces, only to reveal a 1960s-style “War of the Worlds” alien beneath. The other was the main computer for Nano Island, which looks like an upside-down skull held in place by snake-like cables. That was really, really, cool! Like an incarnation of Death that Julius or Soma could have fought in their respective “Castlevania” outings. Otherwise, it’s pretty much humans, dogs, fat humans, insect like things, etc.
Double bummer is that the FMV renderings of the human-like robots are more sinister than what’s in game. Like, I know the triangle count can’t be so high, but something a little more complex than clamps for hands and rust for skin would have been nice.
In terms of audio, the only thing this game has going is Crispin Freeman. Like, it’s pretty much either him doing barks or speaking in FMVs, but any appearance by Crispin Freeman is welcome in my house. (Considering how closely this game was released to “Castlevania: Curse of Darkness” and his lead as Hector in that, I have to wonder if they approached him first for that role, then gave him a little bonus check for this project as well.) Other than that, you could probably turn your TV down and crank up the “Metal Gear Rising” soundtrack. The only thing keeping me from recommending a full mute is—again—Crispin Freeman and maybe avoiding some enemies coming up from behind you.
Crispin Freeman is a goddamned gift to this planet.
Before I come down too hard on this game in the conclusion, I wanna say this: video games are a fucking miracle. It’s a program intended to run for hours on end that combines mathematics, object rendering, audio syncing, and artificial intelligence to draw the player into a world that they may never get to otherwise experience. To even get a game in your hands requires anywhere between months to decades of work. Yes, there are games that are bad. Yes, there are games that make people miserable. Yes, this game put me in an incredible amount of emotional and physical distress.  But, keeping in mind the intentions behind this game’s creation—well, that and hope in my ability to adapt and overcome—kept me from snapping the disc for this game in half.
If you feel the need to experience this game for yourself, do yourself a favor. Find a way to emulate it. Make save states. Hell, use cheat codes to restore your health, if you are so inclined. Don’t make yourself miserable like I did. There’s a lot you can learn and hone here, but it’s for a dead end. Maybe sharpen your saw on a “Devil May Cry” game or “Metal Gear Rising,” then go to this game.
And, if for some dumb reason you want to know this, here is a list of the following games that I have purchased after they were mentioned or featured on “Two Best Friends Play” / “Super Best Friends Play”:
Alien Soldier
Bloodstained: Ritual of the Night (kickstarted for $100)
Metal Gear Rising
Nano Breaker
Resident Evil 2
Resident Evil 4
Shadows of the Damned
Undertale
Guess which one I’ve got scheduled for September?
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naradreamscape · 7 years ago
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it's weird how the early raccoons specials focused a lot of schaeffer and broo, while later on in the series there's a lot of focus on bentley. too much focus on the latter character, i think.
I think with Schaffer and Broo, they initially got so much time because they were the midway point between the human and animal subplots. With Bentley, I wonder if one of the writers was bored with Bert and wanted a younger protagonist, which would explain why he shot up to primary main character level so fast in season 5. (Even in times when he wouldn’t fit as a main character…the episode where Cyril hires a literal kid as a computer programmer was really out there.)
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kickstarter-promotion · 8 years ago
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Another Amazing Kickstarter (the first connected display that draws with a pen. by Those —Kickstarter) has been published on http://crowdmonsters.com/new-kickstarters/the-first-connected-display-that-draws-with-a-pen-by-those-kickstarter/
A NEW KICKSTARTER IS LAUNCHED:
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  The first connected display that draws with a pen. It is designed to be hung on your wall like a picture frame. Joto is not another screen, quite the opposite, it turns pictures and words from your screen into pen and ink drawings.
As soon as you send something to it, Joto’s pen starts to move. It has an eraser and a dock too, so the pen doesn’t dry out and when you are ready for something new, it refreshes the surface and prepares itself for your next Jot.
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  People say there’s something about the way Joto jots live. There’s something that mesmerises, excites and inspires. It seems some things in life are just better off screen! 
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  Using the Joto app, on a computer or mobile device, you can discover, create and share jots. These are some ways you can turn images and text into beautiful ink drawings and make the most of Joto.
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  Joto takes requests, sketching everything from works of art to love notes, to-do lists to puzzles. We believe Joto is as versatile as its users are creative. Here are some of our favourite uses:
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A sketch of Hockney for when you’re hosting a summer BBQ. Klimt’s The Kiss for romancing. And Dogs Playing Poker for a boys’ night in. Obviously. 
Waking up to a new piece of art every day now is possible. To celebrate the launch of Joto we’re releasing something special: 365 days of Art. Like the sound of it? Find out more below!  
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  Hang Joto in the kitchen and it’s a family to-do-list. Pop it up in a cafe and it’s an updatable menu. Or use it in the workplace and it’s a nifty noticeboard. Joto is also easy to update, so you can schedule different content throughout the day to suits your needs. 
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  Quotations, tweets, headlines, happy birthdays and “Hello, how are you?”s. Joto can handle them all. Jot-to-Jot Messaging is even enabled, allowing you to scribble on your friend’s wall from anywhere in the world.  
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     An ever-growing community of design enthusiasts, artists, illustrators, makers and hackers are excited to see how Joto will change the way we communicate and display the things we love. 
We’re concentrating on getting the hardware right first, so we can build a community of users that love Joto.
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We’ve made sure that Joto’s software has been built so it can integrate with your favourite apps like Twitter, Spotify and Slack.
For all you makers and tinkerers, the accompanying Joto app has also been designed to allow further integrations and connections. We’ll be releasing a public API and also making key parts of the software available and open so that you can experiment outside our cloud platform. We want you to be free to come up with as many amazing and crazy ways to use Joto as possible. We’ve even got it up and running with Node-RED!
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    It turns out people love Joto. We were over the moon when Joto was announced as Winner of the Beazley Design of the Year Public Vote at the Design Museum in February. 
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Joto was the public’s favourite over social and visitors to the museum, now we can’t wait for you all to be part of the Joto movement and see what would you jot! 
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  Joto is made up of a pen, an eraser, a board and some sleek robotics: the key parts are a perfect balance of form and function; the surface is lightweight and wipe-clean, and the pen and eraser attachment is held and manoeuvred via a mechanical arm. The whole thing is controlled via the Joto app. 
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      To celebrate the launch of Joto on Kickstarter, we’re excited to announce something we call 365 days of Art. You can get your Joto with 365 unique pieces art, each created by a top illustrator. That’s a brand new, inspirational image on your wall, every day, for a year.  
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We’re honoured to have artists from around the world excited about being part of 365 Days of Art. Just some of the illustrators that will be producing artwork for Joto include Anthony Burrill, Supermundane, Ben the Illustrator, Will Scobie, Mr. Bingo, Jon Burgerman, Quibe, Kaloian Toshev, Jordan Metcalf, JARD Design, Salventius, Sneaky Raccoon, Ben Johnston and Thomas Hedger.
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        We have spent a year at the Central Research Laboratory in London. One of the UK’s first hardware incubators. They have helped us develop both the hardware and our business with a programme of mentorship and learning.
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We knew Joto had to be special and look beautiful enough to hang on your wall. We didn’t want complicated robotics scaring away your guests. We’ve gone through many design iterations and prototypes to get our close to prototype working. 
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We’ve been working closely with our manufacturers in Shenzhen, ironing out any issues we may face in manufacturing so that when we push the green button everything will run as smoothly as possible.
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Our first prototype was part of the Beazley Designs of the Year exhibition at the Design Museum of London, and it ended up being one of the winners voted by the public.
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We’ve prototyped, prototyped and prototyped some more and we can’t wait to start manufacturing Joto so people can get their hands on it. 
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   We’ve taken all the learning and expertise we’ve developed over the last 3 years and put it into creating Joto. 
It’s been an amazing journey to bring this product all the way till here and see the Joto community growing. Kickstarter is a milestone to validate the product and fund its production.
To make all this a reality, we need your help. We are confident that with a successful Kickstarter we can bring this product to life. 
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             Joto is the next generation drawing machine out of Those’s studio. One of the very first prototypes Barney ever made using chopsticks, string and anything else he could find lying around the home.
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The Woodpecker – Proof of concept.
The first product was called Woodpecker and was designed to bring retail windows and public spaces to life. It caught everyone’s attention, even the labs at the advertising agency Ogilvy described it as “the year’s most innovative retail product”. 
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Buy this unique lightweight drawing frame for your shop, exhibition or foyer. 
This is the only time we’ve sold our Woodpecker drawing machine. Customised to fit your space – up to 2m x 2m.
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          We are a London-based Design Studio called Those. We are on a mission to connect the digital world to the real world, not through a screen, but through pen and ink. We’re big pen fans.
Jim Rhodes is a technologist with a background in web development, graphic design & engineering, that has worked for clients including WeFarm, Dior, Universal Music and the Maker Library Network. He founded Those in order to explore the use of new technologies in design.
Barney Mason is a product desginer that has worked on projects for Lego, Tomy, Hasbro and Vivid Imaginations. He has developed a unique knowledge of 3D printing for product design and has worked alongside Faberdashery showcasing their amazing 3D printing materials.
Carmen Domingo is Joto’s communications lead, looking to create great content and community around this innovative product. Previously, she worked in PR agencies, developing strategic communication for a global client list. Her experience in bringing creativity to traditional approaches helped further her passion for visual communication, and more specifically, graphic design.
We’ve had some amazing people work with us along the way and we’ve built a team of consultants and advisors that have helped us bring Joto to life. 
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  We wanted to take this opportunity to thank everyone that has helped us along the way. In particular Fred Deakin for the music used in the video, Tristan Mackay for his help with the sound recording, and these guys for helping with all the amazing imagery…
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  We are aiming to be shipping the first batch of Jotos by Christmas this year, with the rest following in early 2018. 
We’ve been working hard with our manufacturers to make sure everything is in place ready to go after our Kickstarter campaign.
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      Risks and challenges
We have been working with drawing machines for over 4 years. Originally the intended launch for Joto was in November, we decided to postpone to make sure we had firm pricing back from the manufacturers and our prototypes were working well. We’re confident we can deliver on our spec and also our pricing.
We have spent the last year on a hardware incubator and have built an incredible support team around our studio. These include experts in manufacturing, electronic and product design, as well as business and even sustainability. It would not have been possible without them, but we also intend to continue to work with them to make sure we deliver as expected.
Our selected factory is one of the top 10 listed in China, so we are confident they have the capacity to deliver this product. We have worked closely with them to ensure they have approved all aspects of our design for manufacture.
We are still finalising details of some of the consumables, not just because we want to source the most reliable components and materials, but because we want to make sure they are delivered in a sustainable way. We’re keen to avoid any inkjet cartridge consumable business models!
We want to make sure we ship Joto at the highest standard possible, so shipment times will vary depending upon how many units are sold on Kickstarter. We are fully committed to shipping the first batch by the end of the year, so get in early to ensure this.
This is about getting Joto onto your walls at the highest quality possible ASAP. So please scroll to the top of this page and pledge now!
Learn about accountability on Kickstarter
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