#and the whole fate of the rest of the campaign resting pretty much on how one next conversation goes
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Dungeons and Dragons needs to stop making me stressed in real life, I already have real life stressing me out in real life
#dungeons & dragons#dungeons and dragons#dnd#d&d#trying to reason with the other pc and constantly being shot down thus creating a rift but needing to work together#and the whole fate of the rest of the campaign resting pretty much on how one next conversation goes#and having to act like after months of their pc making thoughtless decision after decision that endangered everyone's lives#this one conversation will set things right. and she'll just be okay with this young naive reckless mischief maker who never thinks twice#becoming the captain of the ship they're all on??#like don't get me wrong love my friend but these characters are not at the stage for that reconciliation and they need to be#but she keeps making bad decisions! or purposefully messing with my character any time i try to fix the fact they don't get along#like she's not helping makde it easier!#and it's fine for the game you need some chaos of course but it is stressing both my character and irl me the f out!!#i don't want her to be captain! (but irl yeah i do it makes most sense+mine as quartermaster but also it makes no sense for my pc to agree!)#and i keep panicking and scaring myself out of having conversations i absolutely should've had with certain npcs and aah!#if this next conversation goes poorly it's so over... if it goes well i still hesitate cuz it's gone so poorly so long#ignore me rambling#and then like she has to save her sister she just got back her kidnapped best friend after a changeling working for one of the big bads#took his place. her god keeps leaving her suspicious items through the child in the party somehow. she's being hunted by multiple powerful#people. had an old friend betray her. just got out of several near death experiences caused directly by other pc and is losing her mind#and that's not the half of it! war's also going on on the coast and she has to close the gateway to help eventually end it and so much more!#the one who kidnapped her friend os working with the one who is intent on bringing back this terrifying destructive god and etc etc#and now she's gotta deal with world's most baffling and unqualified crew!!
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Inspired by the prompt Love is the only thing we can take with us by @thefreakandthehair for @steddielovemonth day 24
Only Love
wc: 1646 | rated: E | cw: canon typical violence, blood & blood drinking, talk about death, sexual intercourse with a monster | tags: Kas!Eddie Munson, Monsterlover!Steve Harrington, Sad Love Story, but it is still a love story
minors, this one isn't for you
If someone had told Eddie he would one day go into battle against interdimensional monsters, he’d have laughed and called them insane. Had the same person told him, he’d lose said battle against monstrous bats out of hell, he’d maybe have used the idea for one of his DnD campaigns or maybe wrote a song about it because it sounds kind of cool, pretty badass to think of a character having to fight eyeless, bat-winged creatures with vine-like tails to strangle you with and tiny, sharp teeth that can rip through skin and flesh like a knife through soft butter.
Doesn’t sound so great anymore once you know they’re real. Doesn’t sound very heroic either to tell the tale of almost getting eaten alive by a swarm of angry, flying monsters.
It’s a sad story, really, if you think about how young Eddie was and how little of his life he got to truly enjoy.
But it’s also kind of funny to think that fate chose someone as clumsy and cowardly as Eddie to become something better, something superior. A creature of the dark, a godlike creation forged in the Upside Down to bring horror and harm to a town that, to be honest, would’ve deserved his rage for all they’d done to him.
But lucky for the puny people living in Hawkins, there was one thing Vecna couldn’t take from him when he made him turn from human to monster. And while his heart might not be beating anymore, sitting stone cold in his chest now where it once was the source of life – one thing remained.
The thing that made the monster turn against his master in the midst of a raging war, spilling blood and guts, tearing apart every screeching thing that dared to come too close. One monster against an army of many until he came eye to eye with the One, the evil incarnate, and finished him once and for all to protect the people he loved.
Love was the one thing he took from life to death and beyond.
Love for a girl he couldn’t save but will remember for the rest of his days.
Love for a kid that has more courage in his left foot than Eddie ever had in his whole body.
Love for a group of nerds and losers that made him want to be a better person for them.
Love for him.
Eddie turns his gaze away from the full moon shining through a gap between the treetops when he hears the rustling of leaves in the distance. He doesn’t need to see Steve to know that it’s him, could scent him from miles away, but still he smiles when the other man finally steps out of the shadows and into the faintly lit space where Eddie has been waiting for him.
“Hey baby.”
Steve takes the hand reached out to him, lets Eddie pull him close against his body.
“Hey.” Steve looks up at him through hooded eyes, enthralled by the vision Eddie is.
Still so fascinated by Eddie, his transformed self, the demonic version of what he once was. Tall, much taller than before. With broad shoulders and strong arms. His whole body covered in thick, opal skin. He’s got sharp talons and even sharper fangs. Wings, black and leathery, reminiscent of the creatures that took his old life and gave him a new one.
Eddie leans down to plant a kiss on Steve’s waiting lips, just gentle – for now.
“Missed you so much.” Steve sighs as he crawls deeper into the cradle of Eddie’s arms, would melt right into his skin if he could.
And God, how Eddie missed him too.
They never get enough time together, can never stay as long in each other’s presence as they both would like.
It comes with the curse of being the thing he is now but they both take it as it is because it’s better than not having each other at all.
Just one night every full moon is all they have. All Eddie allows himself to have. Because with Vecna defeated, he is the one now ruling the Upside Down, lonely like the Devil reigning hell, making sure the creatures of this other world stay trapped where they belong.
It’s a price he’s willing to pay to keep his loved ones safe.
To make sure the young man in his arms has the life he deserves – peaceful and quiet, not fighting wars that aren’t his to fight.
“Missed you too, my love. Couldn’t wait to have you in my arms again.”
Eddie pulls him closer, feels his boyfriend’s heartbeat thrumming in his chest, healthy and strong. He can hear the rush of Steve’s blood running through his veins; it’s singing to him, soft and enticing like a siren’s song. He can smell the natural scent of Steve’s warm skin, mixed with the deep fragrance of the forest ground and brittle wood.
It’s intoxicating, mind numbing, addictive.
Steve pulls away, knows what Eddie wants, wants what Eddie needs.
“Take it,” he says. Unafraid and always so ready to share what keeps him alive.
A rush of ecstasy takes hold of Eddie’s senses, makes it seem like the world around them shifts, turns reality into a dreamlike sequence. Moonlight falls on Steve, illuminating his angelic form with a silvery glow, makes him shine like Sirius in the night sky.
“My pretty boy.”
Eddie’s voice is nothing but a growl, deep and dangerous, resonating in his own ears like the sound of a hungry beast.
Steve bares his throat, offers himself to the monster that takes hold of the few remaining pieces of humanity that Eddie has left in him.
Eddie opens his mouth with a hiss, makes way for his teeth to grow, ready to take what he’s being offered so freely. The pointy tips of his fangs pierce easily through Steve’s skin, breaking enough of the protective layer to let blood spill out. It’s like drinking pure light, tastes better than anything else. The world’s most expensive wine couldn’t compete with it, no fruit could be sweeter than Steve. Every drop is a burst of flavour on his tongue, slowly dripping down his esophagus in a warm and steady stream.
He’s greedy for it, sucking the precious liquid into his mouth with fervour until he feels Steve’s body go limp in his arms.
He pops off with a wet sound, licks over the wound to soothe the stinging pain.
“Kiss me, please,” Steve begs, voice weak but demanding.
And Eddie does. Kisses him with blood stained lips, painting Steve’s mouth dark red with it – sharing what he took from him.
“Love me,” Steve whispers into the kiss and Eddie tries hard not to ravish him instantly.
He lifts him up, strong arms wrapped protectively around Steve, and carries him to their favourite spot. Here, where the ground is overgrown with tick layers of moss and clover, he lays Steve down gently.
“Love you so much.”
They fuck on the dewy forest floor, hidden away from the world, covered only by the night as their blanket. Steve is trembling, shaking uncontrollably as Eddie splits him in half, careful not to hurt him anymore than necessary. His new form isn’t made to easily glide into the depths of this frail human body; it’s rough, almost brutal but he knows that Steve wants him like that. Writhing and crying, so perfect and soft, Steve begs him for more:
“Deeper, baby. Go harder. I can take it.”
It’s beautiful, the way Steve’s tears glisten in the moonlight as he loses himself in the harsh rhythm of Eddie’s hips slapping against his skin. Deeper and deeper Eddie thrusts into his hole, fucks him hard and good. He pulls out a beautiful whimper with every push, viscously dragging his inhuman size along Steve’s inner walls, hitting the right spot over and over again. He’s got one hand curled around Steve’s hardness, gliding spit-slicked and in merciful contrast to his otherwise torturous movements up and down the length of it; giving Steve what he needs to find relief.
When Eddie can feel Steve tripping over the edge, he finds his neck again and bites down once more just for fun, just to take in all of Steve. To feel his warm blood on his tongue and his slick release on his fist, fills him up in return as a reward, a thank you, a sign of his undying love – you’re mine, I am yours, we are one in this unholy union.
Steve comes down slowly, held tight in Eddie’s arms with his wings wrapped around them to keep Steve warm against the cool night air.
It’s almost midnight, they’ve got only got a few more hours together. So they do what they always do – stay close, hold each other, kiss. Eddie listens to Steve talk about his life, his work, his friends (‘They miss you. It’s hard not to tell them you’re alive.’ – ‘Well I’m not really, am I? It’s better that way. I’m only here because of you.') Steve cries and Eddie feels his pain tenfold.
“Please stay.”
It’s the same desperate plea every time. And Eddie wants nothing more than to give in, wants to stay with Steve in this beautiful, dark dream but they both know he can’t.
“I’ll come back.”
Before the moon begins to make way for the rising sun, Eddie carries a sleeping Steve back to his home, lays him gently down on his bed and kisses his lips once more.
And like so many times before, the only thing he can take with him into the darkness he made his own prison to keep everyone safe, is the love that keeps him alive.
“I’ll come back,” he promises again, “I’ll always come back to you, Steve.”
#steddielovemonth#love is...#day 24#eddie munson#steve harrington#kas!eddie munson#monsterlover!steve harrington#steddie fic#minors dni
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Top 5 OTPs (Shows, movies, books etc) and why. GO!
OH OKAY UM
The thing is that I rarely ship romantically. Like, at all. There's a small number of ships that I'll always ship (and/or have been for decades) and the rest is tiers of "yeah, that's nice" to "eh, apathetic" to notps. So... I guess?? In vaguely order of current rotation in my brain, kebab-style??
Pike Trickfoot/Scanlan Shorthalt (Critical Role, Vox Machina campaign/The Legend of Vox Machina) My heart, my soul, my liver. I love them with a determination inversely proportional to the small place they seem to have in the fandom. It's a relationship that evolves over time (slow burn? do you slow burn?) because the individuals evolve over time. Character development first, relationship development second! And there's hesitation, and Fucking Up, and so much love and hand-holding/taking before both seriously consider the other as a romantic partner/equal (as opposed to on a pedestal). Also they're pure chaos separately as well as together and I respect that.
Evelyn Carnahan/Rick O'Connell (The Mummy films) Speaking of chaos! And love! And respect and growth! I've loved them since 1999 and even more since 2001's The Mummy Returns gave us battle marrieds who support each other and clearly can't keep their hands off each other. They perfectly complement one another, they build up each other's strength, they have inside jokes, and they love one another so much they constantly annoy their brother(-in-law) and kid. Those films are my comfort food. Also very pretty and nice/fun to draw.
Reginald Jeeves/Bertram Wooster (P. G. Wodehouse's Jeeves short stories/Jeeves & Wooster) We're leaving canon and entering fanon and what a fanon, ladies and gentlefolk. Over 100 years old and in love with rapier wit, art deco, and smart men and their (not quite) idiots. The thing with this ship is that it should be entirely unbalanced: Bertie is Jeeves' employer and above him in social status. Bertie should have all the power, and Jeeves none. But Wodehouse excels at showing us how much that isn't true, because Jeeves is very, very smart, and Bertie, while the smartest of his social circle (...yes, really) and as pure of heart as he is dumb of ass, relies on him 100% (and is basically the Jack Black pointing meme. He loves his manservant SO MUCH). I love a loveable idiot with a dose of self-awareness and self-esteem issues and an unflappable brain going "...ah. yes. unfortunately that is my idiot."
Chel/Tulio/Miguel (The Road to El Dorado) Come on, I HAD to sneak in an OT3 :3 I shipped them before I even really knew what shipping was. I love me an OT3, and this is a perfect example. You start with a dreamer with Determination (all open heart and sunshine) and an insecure flamboyant conman who is very good at lying (especially to himself) who would die for each other a thousand times, and you add a jaded cynic stifled by her environment who sleeps with (and catches feelings for) one and gets on well with the other and BAM, perfect recipe! Because Tulio and Miguel are ride or die for each other and I don't see that changing with Chel in the picture! ANYWAY. Love them and only want good for them.
Scrooge McDuck/"Glittering" Goldie O'Gilt (Carl Barks and Don Rosa Disney Ducks comics) Ooooh them. I have a soft spot for asshole pairings, and they deliver. Reading The Life and Times of Scrooge McDuck (and other comics) really bring into focus all the might have beens and the missed opportunities either by way of fate or one or both of them being dumbasses. They can't live with each other, they are 100% incompatible, but also they carry each other's heart and they will probably never love anyone else That way. Will they get a happy ending? I don't know! Do I want them to? I have no idea!! I just love them in a "Le Tourbillon" (the French song) way: people who find each other, lose sight of each other, find each other again, and the whole cycle starts once more. Sometimes it's not about having, it's about wanting and yearning and reminiscing <3
Thank you for the opportunity to ramble, dear anon 💜
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So funny story with her family: Kasia has Sending. She still has yet to tell her parents Dalenka died. It has been 3 months. (Cue Tom Cardy's "Call your Mother" with "ghost" dalenka haunting Kasia)
OH I NEVER EXPLAINED! Dalenka is a vampire spawn now. Apparently Strahd took her corpse and turned her and now she's in Ravenloft as like... general help. He brought her out for the dinner to try and put Kasia on edge.
Which... didn't work to upset her too much. Kasia believes she received a vision of her sister's soul at peace despite her death/no burial rites. So while it was upsetting to see her sister used like that, she feels "there's no soul in there. that is not my sister"
We haven't interacted with her brothers. I imagine Marek is probably... conflicted about her. Cause ya know... she's kinda charged with domestic terrorism in vallaki... cause of the... you know... assassination and incitement to revolution...
The rest below for spoilers
Kasia is a Cleric of The Morninglord. In fact she is now the defacto Abbess of The Abbey of St Markovia. IN FACT, she is actually THE REINCARNATION OF ST MARKOVIA
So... it is... tricky. As far as she is aware the morninglord is not upset with her for her deal with Yog. She's successfully gotten off divine intervention, her powers are still growing, etc. She has learned how to undo her contract with Yog, but I still don't know if she's gonna yet or not.
See, she does have the majority of her memories as Markovia unlocked. She remembers being stronger, leading a larger army against strahd, AND STILL FAILING. Kasia expects to die in this fight again, but learning to fates of her previous followers/loved ones really fucked her up. Part of WHY she took the deal in the first place was to have the best shot she can against strahd. So like Kasia rn is just playing chicken with Yog, in essence. Like "you can't kill me if i die killing strahd first" which probably wont work.
Also then... it would feel like such a waste of Izek's death to just... give up yog's blessing.
But IDK what the full complications would be with releasing Yog but uhhhhh see our group also uhhhh..... released Zhudun....... which...... is not good. And so the pocket dimension that is barovia is.... unstable now. since Zhudun is fighting for control over Vampyre/Strahd.... so I don't think cage match free for all of the dark powers would be very practical....
The wedding was Strahd's to Vasilka. He didn't even show up!
So kasia's relation to strahd is she fucking hates his guts so much. He is the oppressor, she wants her people free and will do damn near anything to free them. Her whole "she is st markovia reincarnated" plays into this. Markovia opposed strahd strongly, acted in essence as Avatar to the Morninglord and nearly beat strahd. My DM narrated their final battle briefly to me of as she went for killing blow he pulled out a real dirty cheat move and blinded her, then got cheap blows in and ultimately won.
So, again, i love leaning into WEIRD dynamics. and they got some WEIRD IMPLICATIONS.
Our Ireena has been lead out of barovia, freed of the cycle of reincarnation, never to be claimed by strahd. He will NEVER be able to have her. He is unhinged because of this.
Then bam who the fuck is here but the reincarnation of his enemy? Someone who nearly bested him? who beat him so bad he has a LIMP?
WAIT MORE MARKOVIA STUFF I GOTTA OUGH
So in raw I believe Strahd never released her body from ravenloft. In our campaign Markovia had a proper grave at the abbey.
Which is tasty...
Cause who buried her there?
Strahd drove back all her followers. Rounded up all her loved ones. Anyone who spoke kindly of Markovia. And locked them all away in the abbey. Torturing them to madness and starvation. All out of retaliation for her daring to go against him.
*WHO* would have be there to bury her?
Her grave was off to the side of the graveyard. Alone. Under a tree with a pretty view over the cliffs. Her gravestone engraved with the *same flowers* that a monument strahd erected to Marina had on it (another tatyana reincarnation).
My brain pieces all this together to mean that strahd himself returned markovia to her home and buried her there.
SO I JUST.... they;re so weird coded. so "i'm strangling you with the red string of fate binding us together", very "I will find you in every life, every time, I will kill you", very "the red means i love you" very "to my enemies" by saint motel, very "i'm gonna win" by rob cantor
So yeah ALSO Strahd got so mad at Kasia (for trying to use the holy symbol of ravenkind aka his mother's amulet against him) during one fight he pulled out a 9th level spell to kill her with. Beheaded her with blades of disaster. The party took her to the abbot to get revived, now she has a big ol scar around her neck.
So even when she isn't wearing her "devotion" necklace with the lock of Strahd's hair in it, she still wears his mark around her permanently.
She got all dolled up for his wedding to reveal that like a damn cockroach she was back baybeeee. To be dramatic in her home and reveal to him she is markovia. (and to rally the ghosts in the abbey to fucking attack him). AND THEN HE DIDN'T EVEN SHOW
She has in game used sending to send "Fuck You Fuck You Fuck You Fuck You Fuck You Fuck You Fuck You Fuck You Fuck You Fuck You Fuck You Fuck You" directly into his brain before.
Aw shucks!!!! (ꈍᴗꈍ)♡ Okay okay I'll keep sending asks because I'm positive I can't be the only person with questions so that way you can compile em in some way here with all your lovely art! I guess! God okay I guess I should say that the game I played in was SUPER homebrew and my DM changed a lot from the main module, but I have sorta read through the original too. So some of my questions might be a little left-field.
I think, I'd like to hear her backstory first? She's from Vallaki? And also HOW does she get Izek's demon arm??? That's so freakin cOOL!!!
What is great is the demon arm is very recent so in essence I will be explaining a good CHUNK of what has gone on in game. Or at the very least her and Izek's interactions.
Note to others it will contain spoilers. My dm plays cos pretty close to raw. This is going to have spoilers for festival of the blazing sun and the amber temple.
Her backstory: kasia is one of 4 kids from a farming family outside of vallaki. When she was a kid her family found they couldn't afford to feed all the kids so set their eldest 3 up with different positions in vallaki. Her eldest brother got an apprenticeship, and her sister dalenka and kasia got given over to father lucien in the church of St andral. Both girls had shown promise and so were trained up and educated as priestesses. The campaign starts 10 years after this.
Originally I was playing this campaign as dalenka, and kasia was meant to be plot bunny for my dm to use if she wanted. But dalenka died like 3 sessions in. So I asked if I could just reroll stats and still play a cleric cause I never had before and my dm said okay.
Dalenka and kasia were very close so her death absolutely destroyed kasia and she vowed revenge. She joined the party to find the vampire spawn that killed dalenka and ultimately "avenge her death" but not really knowing what that would be. Just very grief fueled.
In terms of her relationship with izek, kasia is a spitfire little shit who wants to fight the world. The horrible condition that is living in barovia has her frustrated. She wants change but has no outlet to change things. So while she's a good girl priestess, she also would be a snarky little shit all the time and there's a history of her picking fights with izek.
This is a combo of her nature and also a weird crush she has on him that she will never admit to, even to herself. I had wanted this little factoid to be like "Well I remember being a teen and getting crushes on guys older than me who were shits and how weird it was" and didn't quite realize how old my dm placed izek as. Like I figured izek to be in late 20s, which is still a large age gap and weird, but then my dm is like "nah he's middle aged" which I don't think my dm knows what middle aged is cause lager she was like "yeah he's in his 30s" so anyway izek is a good twice her age. So yeah. Weird crush times.
Also note my table is not really interested in romancing. Just our table dynamics. As much as I would love to romance izek, I actually have 0 interest in pretend flirting with my dm. Especially when her boyfriend is also at the table. So there was never going to be any relationship pay off for these two, but I like how having feelings can be motivation to do odd things.
Kasia likes that izek doesn't treat her like glass. He doesn't hold back his punches. She can take out her energy and rage at him and it feels like appropriate pay off. There's an adrenaline rush there.
So anyway back to campaign.
We are on the quest to find the bones if st andral/investigate the party's near tpk that got dalenka and others killed. We had gotten an anonymous note to check the sewers. So when heading to town Square we see a bunch of people in the stocks overnight. One has died of exposure. Kasia, grief fueled and numb from a night of crying, decides she is letting them out. Fuck the consequences.
So she has our rogue lockpick the locks and stands by in case guards come.
And low and behold here comes izek and some guards.
Kasia: good morning captain!
Izek: little priestess what are you doing?
Kasia: I'm on official church business. Run along
Izek: I've not gotten any word from the burgomaster about "official church business"?! Who gave you authorization to let criminals loose?
Kasia: I answer to the gods first, not the burgomaster. I am on a holy mission.
(Rolls a successful persuasion check)
Izek leaves to go check with vargas about letting criminals go. Kasia bribes the remaining guards to not look as they continue to break the people out.
After that we go to sewers, have some fun shenanigans, and return to the church with the bones of St andral.
Where izek is throwing a giant tantrum.
So kasia after changing from her sewer soaked clothes gladly greets izek all snarky as shit.
Kasia: good afternoon captain!
Izek: you BITCH! I went to the burgomaster and he said that he never gave any permission to release those criminals!
Kasia: I never said that was my church business
There's a moment where you could hear a pin drop. Lucien off in the corner STARING at the gall of his young ward. Then izek gets so fucking mad he starts breaking pews. Before s fight proper can break out he sees ireena in the corner and goes quiet. He doesn't say anything else and just leaves.
That night he breaks into the girls' room and kidnaps ireena. Kasia and the party try to fight him and he nearly tpks us. The guards arriving to the commotion stabilize the dying and drag us all, minus our druid and wizard, off to jail.
Wizard and druid follow izek to see where he takes ireena then come to the jail to break us out. Kasia suggests the wizard use disguise self to make herself look like izek and just walk us out of jail. The wizard does and successfully rolls intimidation checks on the guards so they believe she is izek, and we are let free. We go rescue ireena, and piss izek off even more. We get out of vallaki for a day to try and cool down the heat.
While visiting the vistani camp and helping them find Arabella, arrigol tells us to visit Fiona wachter to help us take care of izek.
Notably, kasia does not get that "taking care of izek" means killing him and she and the party agree.
Back in town we meet Fiona, who tells us to kill the burgomaster and izek. That with those two gone the people van be free of all the bad shit vargas does and not fear the guards terrorizing them. Our rogue had broken into Fiona's basement while we had lunch and bursts upstairs spooked by what he found and DOES NOT TRUST HER. Kasia doesn't either, and tries to get the rogue to calm the fuck down. Shenanigans later the party leave having agreed to kill vargas and izek.
Kasia is conflicted. She has not intentionally murdered before. She also thinks vargas should be disposed, that he ultimately is the evil leader making bad laws and without him perhaps vallaki people will not be so subjugation. But she doesn't want to kill izek. Not just because of her crush on him! But he is, in essence, following orders. Do they kill every guard then too???
So come the festival day, kasia leaves in disguise to go pick up the wolf pelt her sister had left to get processed with the tanner. While there she visits rictavios wagon and talks to him. She asks if he knows about fionas plot to let his tiger loose in vallaki, and he does not. Fearing that many crimes may be pinned on an innocent (and foreign) man, kasia tells him to take his wagon and leave the city.
Which means she just sabotaged the plan in place for a distraction needed to kill izek.
She returns to the party and tells them what she did and pleads with them to let her try to convince izek to leave vallaki. If he's out of the way they can easily dispose vargas and it will be fine! With no other choice the party agree to give her a chance. They make up a poison to lace on a weapon to paralyze him incase she is unsuccessful. read more here for what happened: https://lemonsdaily-artdump.tumblr.com/post/724030531893886976/kasia-tried-to-warn-him-he-was-gonna-die-izek https://lemonsdaily-artdump.tumblr.com/post/731013697271676928/um-i-totally-didnt-forget-about-strahdtober-so after this the party leaves vallaki. later upon returning Kasia visits the graveyard to pray and pay respect to vargas and izek. she finds izek's grave empty. She learns there was never a body to collect. Something had happened to his corpse and Izek may be out there. Her learning what happened: https://lemonsdaily-artdump.tumblr.com/post/737183783404568576/sitting-out-alone-on-watch-kasia-decides-to-use God this is long. Okay so as the party went to the amber temple we found a bunch of amber sarcophagi containing old gods and dark powers. Thru pure fucking LUCK, Kasia chooses to investigate one that contains Yog the Invincible. A giant man covered in black hair, forever cutting down trees in his own little pocket barovia. He looks at her and is like Yog: Oh, how curious that it would be YOU who finds me. Kasia: Why's that Yog: You killed my last champion. Decades ago, a young Izek strazni, filled with anger and resentment, and lusting for power, made a deal with Yog. It was this park power who gave him his Demon arm, giant stature, and indomitable strength. Yog offers a deal to Kasia. He will gift her some of his power. in return she must Kill Izek. Kasia, knowing she can't put off her rematch with izek forever, takes this as sign from the universe, and agrees. Upon leaving that space, returning to the amber temple, Kasia finds she is covered head to toe in oily black fur. A sign of her deal with Yog. (she also got a permanent 30 hp added on to her total)
(never finished this one) She keeps avoiding the fight with izek, but eventually the party has time, and she's leveled up enough she thinks she is strong enough to fight him. She had always planned to fight him alone, but because she took so long now she is required to by Yog. She goes to fight izek where he is hiding up on mount baratok. She proclaims to him that she is here to reap from him what he owes Yog. That every person, every god, the fates themselves, all have directed that his blood must be spilled. and that she must kill him. Who is she to defy? They fight. No longer is kasia the scrappy teen he could throw around so easily. She is stronger, more tricks up her sleeve, and filled beyond compare with strong magic bestowed by the gods. As the fight progresses and izek surrounds them in demonic fire, the spots she is hit with flame lose their fur. Nearing the end of the battle, as Izek is close to death, he releases one last all encompassing blast of fire to engulf them both, collapsing in the process. Kasia does not recoil from the fire, and instead catches him as he falls. The blast singes off the last of her fur. (shhh about how that works with her clothes still on. don't worry about it) Mirroring his first death, she kneels in the mud, holding him in her arms. But no longer is this the giant beast of a man she has known since her childhood. In her arms is the Izek that was before his deal with Yog. A 17 year old boy, scrawny and tired and scared, looking back up at her. He is breathing his last breaths. Kasia weeps, repeating her words from the start of the fight. Their meaning now laced with the desperate fear and hurt she has felt this whole time. Who is she to defy the gods, the very fates? She seems to be the only one who wants him not to die, and she doesn't know how to save him. She drives her spiritual weapon home, killing him. As he dies, her right arm erupts in firey pain. It morphs and breaks, growing grotesque and blackened. She is ripped into that pocket dimension that Yog resides him. He congratulates his new champion and instructs her to hunt down the remaining people who hold his blessing. To kill them all, and release Yog. Restore him to power. Kasia, fully grief stricken and broken and angry yells her defiance, that no she will not. Yog lays it out for her. If she does not, he will kill her. Set her very blood alight and burn her from the inside out. She is wracked with a fraction of that pain, and sent back to reality. Kasia then, in forever teenage defiance mode, pulls out her diamond she spent all her fucking money on, and tries to revivify izek. She's fulfilled her deal, fuck you. But Izek's soul does not wish to return. (shh, yes this is technically not how revivify works, but shhhhhh) So she performs death rites, and buries him. And that is how Kasia got her demon arm.
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follow up to [post] exploring the crack au if lwj was a girl
〒▽〒 ps im not trying to erase canon lwj representation, not at all, wangxian is mm in all my other fics, this is just stupid fun
in a ceteris paribus situation aka all other things staying equal:
1) Lan Wangji 100% still has a resting bitch face, which probably would get her a couple of “Lan-er-guniang 美若天仙 (beautiful as an immortal/goddess) but would benefit from smiling more” comments but nobody is that desperate to die yet so, she’s spared. But damn... imagine the sheer number of thirsty boys who’d try to secure a marriage with LWJ. None of them is good enough for Wangji as far as Lan Xichen is concerned. Okay - maybe in Lan Xichen’s opinion, Nie Mingjue is good enough, but he couldn’t be less interested. I see her as I see Huaisang, Xichen please.
2) Everything interaction between Lan Wangji and Wei Wuxian in Wei Wuxian’s first life is now 500% more scandalous.
Exhibit A) Their first meeting at the gates; Jiang Cheng immediately felt his spidey senses tingling. —“You’d sooner have immortals flying out of your ass than get with someone like her. The second jade of Gusu? The pearl in old man Lan’s eyes? C’mon.” —“Shut up, A-Cheng.” —“Uh-huh.” —“Also, she’s not that pretty. Her brother Zewu-jun is much better. There’s a reason he’s ranked first.” WWX is still a disaster bi. — “LMAO, you? Zewu-jun? Please.”
Exhibit B) Just because LWJ is a girl does not mean WWX grew more brain cells.
WWX, straight up to Lan Qiren’s face, “Lan-meimei and I - we’re zhiji.” (he means it like we’re kindred spirits, peas of a pod, etc) LWJ: *does not deny* Lan Xichen: ⚆_⚆ Lan Qiren: ಠ╭╮ಠ
Exhibit C) Lan Wangji getting drunk the first time. Wei Wuxian knew he crossed a line the minute he invited Lan-er-guniang for a drink. Really, WWX, even for you, this is inappropriate. When Lan Wangji fell face first onto the table, Wei Wuxian knew, he fucked up. “Hey....hey...Lan....Lan...-er-guniang,” He poked her. “Don’t...don’t sleep here! You can’t sleep here! If your Uncle finds out or if Jiang-shushu finds out...they’ll skin me alive and then...and then they’ll make me marry you! I don’t want to marry you; you don’t talk and I’m too young!”
WWX, being a dipshit, “Hey Lan Zhan, call me Wei-gege.” LWJ, drunk as fuck, “Wei..gege.” WWX *((( heart )))* ???
Exhibit D) The Cold Pond. Okay, so I don’t think Zewu-jun would sabotage his sister’s virtue by sending a stupid teenage boy her way while she’s bathing, but doesn’t mean Su She is above all that. Wei “I didn’t see anything I swear!” Wuxian. Lan “I will gouge out your eyes.” Wangji. Somehow they still end up in the cave. Maybe WWX got in the water after LWJ got out and got sucked into the vortex and LWJ heard the commotion, turned around, saw WWX had disappeared. “Wei Ying?!” A panicked LWJ jumps back into the pond, “Stop fooling around, come out!”
Jiang Cheng and Wen Qing 👀👀 when LWJ and WWX fall out of the cave together. Also the fact that Lan-er-guniang and Wei-gongzi went missing, together, for two days. Who knows what could’ve happened. I mean anything really. I mean... that’s gotta stir the pot a little were it not for the Yin Iron stealing everyone’s attention away from this bit of juicy scandal.
Oh the whole story... so much to work with, so little time.
3) Because Lan Wangji is a girl, now suddenly there’s a high ranking member of the Lan Clan who can host the girls at Cloud Recesses. I mean, Mianmian, Jiang Yanli, Wen Qing, Lan Wangji - SISTERLY FRIENDSHIP. Other than Mianmian, none of the girls are really talkers which suits Lan Wangji perfectly. Even Mianmian’s chatter is endearing.
4) Lan Wangji is absolutely still a powerhouse during the Sunshot Campaign. The inherent aesthetics of fem!lwj telling the Wen goons to “kneel” - no one will deprive me of this. Also she will still cut off your arm if you cross her - Xue Yang and Jin Guangyao ya better watch out still.
I am TORN between two options: Lan Wangji tol and kickass or Lan Wangji smol and kickass. On one hand, the aesthetics of willowy elf-like LWJ, on the other hand, 5′2′’ of whoop ass who can and will throw an unconscious wwx over her shoulder firewoman-style and toll him to safety.
And amongst other things:
A) Lan Wangji still becomes Chief Cultivator, because excuse me who else is left to clean up this mess? Jiang “Short-fuse” Wanyin? Nie “I won’t do what I’m not intended to do” Huaisang? Jin “13 year-old” Ling? Or Sect Leader Yao? Technically, being a woman means that she was never Lan Xichen’s heir, but at the end of it, it’s not like Gusu Lan is left with a lot of choices. Just the poetic justice of Gusu Lan pleading for Lan Wangji to come back when she fully intends to 隐居山野 (retreat into the mountains) with the resurrected WWX.
Lan Wangji being Chief Cultivator would echo Lan Yi’s tenure and rectify the fact that Gusu Lan’s only female head of family “failed”. Lan Yi had to face a mountain of prejudice because she was woman; someone has to say “up yours” to that. A woman as not only the sect master of Gusu Lan but the Chief Cultivator? Love that for Gusu Lans. (⌐■_■) ☞ ☞
B) Because of ~ sexism ~ I wonder if Lan Wangji would get titled “Hanguang” at all even after the Sunshot Campaign. Even Lan Yi, the SL Lan of her time didn’t have a title. Chances are LWJ won’t either. (Note: Violet Spider is not a title, it’s a moniker). So — say after the way Lan Wangji is still just “Lan-er-guniang”, and she does not obtain the title “Han Guang” until after she leaves Cloud Recesses and become rogue. (srsly how did they come up with these titles in canon, did gusu lan just look at 21 year old lwj and be like yah he’s lord light bearer *cue trevor noah stand up joke* why do you call yourself “great” britain? isn’t that a bit presumptuous? shouldn’t you go around doing good things and then let other people come to the conclusion: oh britain look how great you are? same logic with lwj.)
Lan Wangji, a Jade of Gusu or a nameless rogue, still goes where trouble is, helping those who need it. After laying low for a year or two to heal, Lan Wangji began night hunting. Donned neck to ankle in white silk and tulle, and a weimao (wide brimmed veil hat) obscuring her face, she became known to the people as Hanguang Sanren, the lightbearing wanderer. Gusu’s highest power probably has some idea who she is - or at least they can guess - but the vast majority of people don’t.
C) Lan Sizhui raised by rogue Lan Wangji as his mum would be different. Still cultured, respectful, but definitely with an air of keeping others at arm’s length.
For instance, grown-up Sizhui running interference and saving a cohort of gentry disciples on joint hunts.
Jingyi: 这人谁呀?Who is this guy? Zizhen: 多谢兄台搭救之恩,小可看您眼生,敢问兄台尊姓大名,何门何派,改日当登门拜访. Many thanks for saving us. I don’t believe we’ve met, pray tell what is your name and sect, so we may visit at a later time to thank you for tonight. Sizhui: 在下无门无姓 ,单名思追 。举手之劳不足挂齿 ,怎敢劳烦各位名门子弟答谢。My name is Sizhui, belonging to no family and to no sect. As for tonight - I only did what anyone would; it bears no mentioning and requires no thanks. Jin Ling: 你这人,看你工力不凡,想和你交个朋友,可你怎么遮遮掩掩的。Hey you, we see you’re a talented cultivator and want to make your acquaintance. Why are you so dodge-y? Zizhen:金陵 — Jing Ling - Sizhui: 若是有缘,还会相见。告辞。If it’s fated, we will meet again. Farewell.
Later: Jingyi: 思。追。 思追谁?Si. Zhui. To recollect and long for whom? Sizhui: 母亲的一位故人. Someone from Mother’s past. Jingyi: 你父亲?...Your father? Sizhui: 我不知。I don’t know.
I thought about how cute it would be if sizhui and jin ling knew each other but guys...Jiang Cheng literally thinks he killed Sizhui’s biological father. Like he literally thinks he orphaned Sizhui before Sizhui is even born. And Lan Wangji would never accept anything from Jiang Wanyin, not that it would stop Jiang Wanyin from trying.
A package of books here, a new robe for Sizhui there. Lan Wangji doesn’t know how Jiang Cheng keeps finding her. She and Sizhui are nomadic.
D) The inevitable conversation after wwx is revived.
You know what would be funnier than Jiang Cheng thinking Sizhui is a wangxian baby is if Lan Qiren thinks Sizhui is a wangxian baby.
#cql#the untamed#wangxian#lan wangji#wei wuxian#lmao what is this#cql ficlet#corie fics#lwj fic#f!lwj
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Campaign 3 Predictions - Compiled
So, as a fan of compiling statistics, I've been keeping track of race/class predictions for campaign 3 for the past...at least a year, from tumblr, reddit, and twitter. with EXU over, and my spreadsheet hitting 400 (?!), I figured I'd share the fandom's current predictions
Travis
Human (30), Dwarf (29), Elf, Shifter (11), Half-Elf (10)
Cleric (103), Bloodhunter (63), Wizard (50), Fighter (49), Druid (46)
Lycan bloodhunter (41), Forge cleric (26), War cleric (16), Eldritch Knight fighter, Bladesinger wizard (14)
Marisha
Elf (16), Genasi, Tiefling (14), Dwarf (13), Dragonborn (11)
Paladin (112), Rogue (53), Fighter (43), Cleric (40), Warlock (37)
Eldritch Knight fighter, Glory paladin (14), Artillerist and Armorer artificer, Battlemaster Fighter (8)
Liam
Dwarf (25), Halfling (18), Tiefling (13), Elf (12), Warforged (11)
Druid (77), Cleric (72), Bard (71), Fighter (59)
Stars druid (16), Dreams druid (10), Eloquence bard (8), Alchemist artificer, Whispers bard, Twilight cleric (7)
Sam
Dwarf (34), Kobold (24), Goliath (17), Warforged (15), Kenku (13)
Sorcerer (106), Cleric (98), Druid (63), Wizard (47)
Wild Magic sorcerer (61), Wild Soul barbarian (14), Twilight cleric (8), Life and Forge cleric, Wildfire druid, Divination wizard (7)
Laura
Elf (21), Human, Tabaxi (19), Genasi (15), Gnome, Aasimar (10)
Barbarian (75), Sorcerer (74), Bard (64), Warlock (60)
Wild Soul barbarian (14), Wild Magic sorcerer (12), Glamour bard (10), Shadow monk (9)
Taliesin
Warforged (16), Elf, Changeling (14), Gnome, Genasi, Tabaxi (8)
Sorcerer (68), Rogue (65), Warlock (55), Bard (45), Wizard (43)
Aberrant Mind sorcerer (18), Whispers bard, Phantom rogue, Soulknife rogue (11), Mastermind rogue, Clockwork sorcerer (9)
Ashley
Elf (26), Human (18), Tiefling (17), Half-Elf (12), Dwarf (11)
Rogue (95), Bard (91), Monk (43), Ranger (41), Warlock (38)
Swashbuckler rogue (21), Glamour bard (13), Mercy monk (9), Drunken monk, Wild Magic sorcerer (8)
I also (although less consistently) collected continent/setting predictions. Marquet was the top (49), then Issylra (29) and the Shattered Teeth (22). For non-continent settings, some form of Spelljammer was the top (19), followed by the Age of Arcanum (17), and Planescape/Planehopping (15). Underdark, Ravenloft, Blightshore, and a return to Tal'Dorei were also suggested multiple times.
Much longer and rambly discussion (and my own predictions) under the break.
Top predicted races were Dwarf, Elf, and Human (~100). Dwarf and Elf haven't been played before, so that tracks, and I don't think it's out there to assume we'll get at least one human again. Also, post the whole thing with Essek and long rests, people really started jumping on Elves (which, fair). Warforged, Dragonborn, Tabaxi, Genasi, Tieflings, and Changelings all are pretty prominent (~50).
Of the races not yet established as existing in Exandria, Warforged and Changeling were the most popular (Warforged now dubiously canon post-Aeor, and Changelings dubiously canon with the LoVM bartender), followed by Shifters, Leonin, Kalashtar, Fairies, Grung, Ravnica races (Loxodon, Simic Hybrid, Vedalken), Van Richten's Races (Dhampir, Reborn, Hexblood). Locathah and the other Feywild/Strixhaven races are the only officially published races at 0 suggestions. The lowest previously seen race is Gobins at 2, one of which was for Sam again, and the lowest PHB race was Half-Orc at 17.
Class wise, Sorcerer was actually the most predicted class (which kind of tracks, as it's the one that hasn't shown up even as multiclass), followed by Cleric (generally assumed as compulsory), Paladin (only as a multiclass), and Rogue (also assumed as compulsory, but way less so. Not surprisingly, Bloodhunter, Ranger, and Artificer were the lowest.
Wild Magic Sorcerer was far and away the most suggested subclass, the only one to break 50, although it hasn't hit 100 quite yet (I think it will by the time the final characters are announced though). EK Fighter, Lycan Blooodhunter, Forge Cleric, Swashbuckler Rogue, Wild Soul Barbarian, Stars Druid, Glamour Bard, Bladesinger Wizard, Eloquence Bard, and Echo Knight Fighter are the other top subclasses.
Every official subclass has been suggested except for Berserker Barbarian, Grave Cleric, and Transmutation Wizard (previously played), Battlerager Barbarian and Banneret/Purple Dragon Knight (SCAG subclasses, which are widely unpopular), and the dubiously-official Planeshift subclasses. Open Seas Paladin is the only Matt homebrew to not be suggested at least once. For dead UA, Satire Bard, Brute Fighter, Giant Soul and Stone Sorcerer, and Raven Queen Warlock have all been suggested, usually only once, although many of the suggestions were collected while classes were in UA for Tasha's, Van Richten's, and Fizban's which is technically still UA but announced so...
With Travis, the predictions bounce between two main ideas - a melee spellcaster (Forge/War/Tempest cleric, Bladesinger/War wizard), or going back to a melee class (Bloodhunter, Fighter) but with a bit more mechanical interest (Lycan, EK/Echo/Rune/Battlemaster). I think those are both solid predictions, and while I really, really doubt we'll see a Lycan bloodhunter or a Forge cleric, I think the general vibe is probably spot on.
My own prediction is one of the more out there, but still in line with the general thinking - Artillerist Artificer. Travis is definitely a very tactical player, and it would be cool to see him get a turret for the battlefield, plus all the general utility/versatility of the artificer. Alternatively, I really could see a rogue, although more like what Mastermind or Inquisitive is trying for as opposed to how they actually turned out, if that makes sense.
Race wise, the top guesses are fairly plain, outside of shifter (which is mostly tied into the "werewolf" vibe). None of them would shock me, but I don't have any predictions.
I think that everyone's right on the money with Marisha as a paladin. Her next character being high charisma seems spot on, and I think moving to a half-caster also tracks. EK/Echo/Rune/Psi fighters would also fit, although they don't lean towards high charisma, or a warlock, maybe a more melee one.
Rogue seems unlikely purely due to the fact she's played one before, kind of. Matt and Marisha have both talked some, but her first game wasn't Vox Machina, but a previous game Matt had run where she'd played an assassin. You can do non-assassiny rogues, but still.
(Other fun facts about this game because it's wild: apparently the session she sat in on before playing involved half the party getting eaten by ghouls. the party joined up with another half-tpk'd party (marisha and the replacement characters) to get the raven queen to bring their dead friends back, and a fate-touched rogue swore service to the Raven Queen in order to bring the last party member back.)
My prediction for Marisha is also paladin, although I don't have any thoughts on the subclass, with genie warlock as a second because they are fun. No real thoughts on race other than I too would love to see tiefling Marisha.
Most people are going with a support caster for Liam, which I totally buy. Caleb definitely leaned towards support caster, even if he usually did end up played as DPS. Druid has taken the top given the polymorph->wildshape vibe, although it's still very yclose with Bard and Cleric. Suggestions for fighter dropped after EXU, and while Liam does play a lot of fighters, I doubt we'll see it for C3.
Honestly, Liam is the one I have no predictions for outside of 'support caster'. I'd lean away from Cleric and towards Druid or Bard, but it's hard to say. I also think Artificer deserves to be in the running, as it seems like something Liam would really enjoy, but also...might not want to go Int-caster to Int-caster. My only real thought on race is that I want to see whether Marisha and Liam choose the same again.
Top guesses for Sam is, far and away, Wild Magic Sorcerer. This was also the top guess for C2. I do not think Sam will play a Wild Magic Sorcerer. In general, though, the vibe is going back to fullcaster - Sorcerer, Cleric, Druid, Wizard. I think full caster is probably right.
Sam is so hard to predict because it isn't what he'd choose, but what Liam chose for him. I think it's either something really standard or something really out there, and since I can't guess the really out there, I'll go for the standard - Elf Wizard or Dwarf Cleric, leaning towards Dwarf Cleric, due to the support class and the fact that Sam's mentioned never playing a religious character.
The main vibe for Laura is definitely "DPS" which is understandable. I don't know if I agree with it, but I understand it. Aside from Barbarian, the rest of the vibe is spellcaster - and I don't think we'll see a completely no magic character from her either.
Prediction wise...I understand barbarian, but I'd actually go with Ancestor or Beast over Wild Soul. I could actually see a Bloodhunter from her too, although leaning away from Vex vibes. I think I'd want to go with Wizard, though I'm not certain on that. I would bet Tabaxi but idk, I could see her avoiding that for Travis' sake.
Everyone always names Taliesin as the hardest to predict (he had the lowest count at 354, under even Ashley at 365, to everyone else's ~380/400) but I don't think he's harder to predict than Sam. The thing that makes him hard to predict is that he likes to build characters to fit the party, which he (probably) won't be doing, same as with Molly. The other main thing he tends towards is mechanical complexity in a way that suits his characters.
The main driving influence in the top suggestions is Eldritch Weirdness. Aberrant Sorc, Whispers Bard, Phantom Rogue, Warlock in general. I don't disagree with any of the subclasses, but I really don't think he'd go eldritch for eldritch sake, if for at the very least being...he has always been this weird and it's yet to be a driving force behind any of his characters before. Like the Taliesin-is-an-elder-god thing, I think this is mostly people who don't hang out around occultists. Look, I've had multiple people sell me their actual souls, and you don't see all my characters being warlocks.
That being said, I don't think I disagree with the top classes, just the subclasses. I definitely agree with Sorcerer as a good choice for him, although I'd actually go Clockwork, as I think it has a fuck-with-the-DM vibe. Taliesin is the most heavily suggested for dunamancy subclasses, which wouldn't surprise me, but I think he might avoid on the sole point of not wanting something too tied with the last campaign. A lot of people also name the psionic subclasses, which I'd be more likely to second if they had kept the weird mechanic from the UA, but don't disagree with, excepting my issue with Aberrant Mind.
My out there guess is that he's going to choose a multiclass build. He definitely enjoys playing around with weird builds (Owlbear, he did a non-CR oneshot as a monk/stars druid). On the one hand, a lot of these builds work best for oneshots or starting at higher levels, as they can take a bit of time to come online, but with such a large party, I think it will still function.
(my actual prediction for Taliesin is that his character is weirdly reminiscent of either the aasimar echo knight or the elf blood cleric from the exandria game I'm running.)
Ashley is being predicted as a Dex/Cha build, and I'm totally here for it. Pre-Fearne, I was leaning Ranger, especially Fey Wanderer for a fey build, but post-Fearne, I'm going Rogue, especially Swashbuckler. I agree that seeing a high Cha Ashley would be great, especially to let her be more center-focused than Yasha had been, and swashbucklers are just...really fun. Also, the whole Aeor arc really left me wanting to see Ashley as the go-ahead-and-scout character, just to watch her push buttons.
For continents...I understand why people are guessing Marquet, since it's currently the most explored. I think that if they're going to do Marquet, then Matt will sit down with a cultural consultant. I say will over should, because I won't make any value judgements, but I think it's in line with what Matt and CR would do in that situation.
I can't really tell whether this is a prediction or what I'd like to see (the two are distinct but often difficult to untangle) but I'd actually go with Issylra, and specifically playing up the (at least initial) set up of explorers and adventurers heading out into the wilds. I will also place my bets on them having some sort of more steady home base, and my hopes on that they get an airship. My wildest out there guess is that the plot will move towards either planescape/spelljammer in the upper levels, tying into some of the seeds from the end of C2.
I have seen a handful of people predicting table seating order, which is both very minor and also the thing that I may be most interested in. A while back, someone made a post pointing out that the main romantic relationships were all cross-table, while the strongest platonic relationships were same-table or side by side. Because I am the sort of person that I am, I did statistical analysis on ao3 fics....and it's statistically significant. So I am trying to see whether or not, based purely on C3E1, I'll be able to predict what the top ships for the campaign will be.
This rambling has mostly gotten out of hand because I don't have much opportunity to talk about this, but, you know. If you send me predictions I will give you the current odds gambling style, so that you'd know how much you'd win if you'd place a bet, because I did the tables up as a joke for something else and now I kind of want them to be used for something.
#critical role#critical role campaign 3#cr campaign 3#critical role predictions#critcal role meta#cr meta#cr stats
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Restless Rewatch: The Untamed Episode 19, part one
(Masterpost) (Other Canary Stuff) (Previous Post)
Warning: Spoilers for All 50 Episodes!
Chilling in Yiling
We start off with Wei Wuxian hanging out in a busy area of Yiling, which is a really dumb place to pick for a fugitive rendezvous.
He's wearing a fashionably distressed brown robe, and a woven disguise hat, that makes him invisible to his enemies until the moment he takes it off, kinda like the mask he wears in his second life. Unfortunately he is a polite boi so he takes off the disguise hat when he goes indoors to get a bite to eat, and promptly gets smacked down by Wen Zhuliu.
Xiao Zhan's stunt double is really good at this wire-pull+table-smash move; this is the second time Wei Wuxian goes crashing through a table (the first one being when Yu Ziyuan was beating him). This time he clutches his now core-less abdomen, in a move we're going to be seeing a lot of, going forward. Abdominal surgery is a bitch. OP can personally attest to this.
Wen Zhuliu provides some comic relief by looking at his hand in puzzlement; he clearly can tell Wei Wuxian has no golden core, but he isn't going to bother telling Wen Chao that.
Wen Chao gloats and steps on Wei Wuxian's hand while Wei Wuxian stares at his shoe and OP wonders, not for the first time, how they make rubberized zig-zag treads in Ancient Fantasy China.
(more after the cut)
This is all happening in the Yiling Wine house where Wei Wuxian will later share the most important meal of his life, the one in which A-Yuan lays claim to Lan Wangji, ultimately giving LWJ a reason to live long enough for Wei Wuxian to be resurrected. If that doesn’t deserve a good Yelp review, nothing does.
Dream a Little Dream of Me
While Wei Wuxian gets ready for his big whump scene, Jiang Cheng is dreaming, and looking absolutely breathtaking in this deceptively simple robe, that's made of a really complex fabric, that catches the light all over its surface. The lighting here is warm and romantic, giving everything a nostalgic glow.
He looks around the courtyard in his dream, and sees Jiang Yanli and Wei Wuxian come running in the gate carrying kites.
A child fetching a kite was the first casualty of the Wen attack on Lotus Pier, so this image may already be a little fraught for Jiang Cheng. In this initial image of his family, Jiang Cheng isn't present as a child, but then his junior self comes running up, to be warmly greeted by his mother.
Jiang Cheng's reaction to the scene playing out in front of him is not a simple one. We've seen him externally expressing his trauma at the fate of Lotus Pier and his family - his anger and his despair - and this dream shows us his private, interior trauma.
His body has been repaired by Wei Wuxian and the Wens, but his psyche has not.
This family interaction can't possibly be one that ever happened. It's too lively, too affectionate, too comfortable. The family he was part of as a young adult was cold, angry, cracked. Families don't change that much in 10 years, unless there's a major trauma that alters things in a fundamental way.
Even the glimpses we got of his childhood contradict this image. This warm group is not the family of "I sent your dogs away" or "wait in the cold until Jiang Cheng lets you in" or "I won't tell Clan Leader Jiang what happened" or "I'm only 11 but I'm in charge of soup and bedtime already"
Jiang Cheng smiles at the affection he sees enacted in front of him, but quickly moves to grief. When a toxic person dies, you don't just lose the relationship you had with them; you lose the hope for a better relationship. Perhaps Jiang Cheng has always imagined this version of his family; now nothing like it can ever come to be.
The pleasant scene vanishes into nightmare, as his mother starts bleeding from her eyes, ew. This is like Nie Mingjue when he qi deviates, but dream Yu Ziyuan is perfectly chill about it.
Jiang Cheng is not perfectly chill about it.
He turns around to see Lotus Pier burning. When he turns back, his family has been replaced with Wen Zhuliu, who is particularly gleeful as he reaches into Jiang Cheng's chest and melts his core.
Jiang Cheng wakes up on the mountain, alone (as far as he knows), and quickly stands and boots up his new golden core.
It's purple, because of course it is. King. The nightmare is gone and he smiles, maybe for the first time since the attack on the pier.
In a moment that is probably going to feel really embarrassing in hindsight, he kneels and bows toward the mountaintops to thank Baoshan Sanren, who is totally not there.
Wen Ning, on the other hand, is there, although we only see a little bit of his belt and robe as Jiang Cheng walks off to Yiling to meet his brother. This entire plotline walks a very weird line in which the audience is told just enough about what’s really happening to be confused, but not surprised.
Do the Whumpty Whump
After some initial roughing up, Wen Chao has his dudes stand Wei Wuxian up so he can question him without actually getting any information out of him at all. They take turns calling each other dogs, with Wei Wuxian saying that when Wen Chao talks he just hears a dog barking. (Of course if he really heard a dog barking he'd be terrified)
Then he says "isn't that right" to Wang Lingjiao, and Wen Chao gets super pissed; don't disrespect me to my woman.
He has his minions do a Nancy Kerrigan to Wei Wuxian's knee and then kick him for a while.
Then they kick the shit out of the camera operator.

Wen Chao is really not about fighting his own fights. He also keeps threatening to have Wen Zhuliu melt Wei Wuxian's core, and Wen Zhuliu keeps popping up his hand and then putting it back when Wen Chao changes his mind, which gets more hilarious every time I watch it. Feng Mingjing’s physical embodiment of Wen Zhuliu is endlessly entertaining, even in scenes where he has literally no lines.
I Ain’t Afraid of No Ghost
Wei Wuxian continues to goad Wen Chao, telling him that more torture is good because then he'll die with loads of resentment. He says that after he dies, he will come back as a ferocious ghost, which is...almost exactly what happens, except he stays alive for the ferocious part.
They go back and forth about the feasibility of this whole haunting plan. Wang Lingjiao is the voice of reason, for once, arguing the "ghosts aren't real and anyway fuck this guy" position.
Wen Chao thinks that he can’t haunt them because of cultivator security hardening procedures soul-calming rituals, but Wei Wuxian wasn't born into a gentry family so didn't have the anti-fierce-ghost treatment that other cultivators get.

This is the only time in the whole of the show when Wei Wuxian says, himself, that he's the son of a servant. He's using his reputation as a commoner to bolster his threats.
Wei Wuxian is working hard to put on a scary-guy persona, which works pretty well on Wang Lingjiao but not as much on the rest of the group. Three months from this time, however, he will have become the scary, vengeful creature he's currently spitballing about. He will also become way, way better at torture than the people who are currently mistreating him.

Wang Lingjiao and Wen Chao go through a whole sequence of ideas about what to do with him. For whatever reason Wang Lingjiao doesn't insist on chopping his arm off even though she's been craving it for ages.
She does gleefully burn his burn some more, causing it to bleed directly into the giant obvious bag he has hanging from his belt leaking resentful energy. Which the Wens do not take away or search.
Wen Chao, incidentally, starts calling him Wei Ying during this encounter, which is rude of him. Tch. Finally Wen Chao decides on a plan, which involves sword-flying effects so terrible that no soul can survive them.
Jiang Cheng is looking for Wei Wuxian in town, wearing a woven hat like Wei Wuxian’s. This...is not a disguise. If you want to be inconspicuous, maybe take that giant piece of silver off of your head.
He hears random people talking about the Wens being in town, and then he apparently looks up at the sky and sees the Wen dudes flying on their swords with Wei Wuxian, but it looks so ridiculous that Jiang Cheng's mind cannot process what he is seeing.
While they "fly," Wen Chao delivers a massive brick of exposition about the burial mounds, while Wei Wuxian looks genuinely frightened. The VFX of random, undifferentiated mountaintops and clouds do nothing to sell this menace, but the exposition is actually pretty good, creating a real sense of disturbance and threat.
Then they toss him in, and we go from the terrible VFX of sword flying to a visual effect that they mercifully did really well throughout the show - the black resentment smoke. This time it catches Wei Wuxian and holds him for a few moments, before dropping him the rest of the way to the ground. It also apparently pulls the turtle sword out of his belt bag, but we don't see that part.
They Say That Every Man Must Fall
Having seen Wei Wuxian at his lowest point (so far) and dream Jiang Cheng also in deep distress, we go to the Dafan Wen sibs, who have also reached a breaking point. Because they helped Wei Wuxian and Jiang Cheng, they are traitors to their clan - unquestionably so - and are being punished for it, with Wen Ning having been tortured in addition to being locked up.
I see my light come shining From the west down to the east Any day now, any day now I shall be released
You know how Lan Xichen successfully argued for Wen-Clan-Member Meng Yao's life and status, because Meng Yao betrayed Wen Ruohan to help them? Even though Meng Yao killed a bunch of Nie guys? Wen Ning and Wen Qing also betrayed Wen Ruohan and helped the Sunshot Campaign, without killing a bunch of guys. They should have been treated as allies by the four other clans, but they got diddly.
I’ve Been Dead Once
We return to Wei Wuxian in the burial grounds, where he's lying on the ground surrounded by resentful energy and by strained, desperate voices calling his name. This whole sequence is remarkable, since it effectively communicates the horror he's experiencing, through little more than Xiao Zhan's face and good sound design.
I hang around dying to be tortured You'll never be alone in the bone orchard
The voices call four versions of his name. A variety of voices call him Wei Wuxian, Wei Gongzi, and Shixiong, which (I think) is what the young Jiang disciples would have called him. And in the midst of those voices, Lan Wangji's voice, low and calm, saying "Wei Ying." Upon hearing that Wei Wuxian starts to drag himself up.
For a show with definitely no zombies in it, they sure do use the visual language of zombie films for Wei Wuxian's first motions after hitting the ground. Starting with twitching fingers, then gradually pulling himself halfway up and crawling, lurching across the ground. Wei Wuxian comes slowly back to life, the very first member of his army of the dead.
He makes his way across the ground toward the floating turtle sword. Along the way he accidentally grabs the world's most bowlegged thigh bone; the lack of sunshine in the burial mounds puts the skeletons at risk for rickets. All of the skeletons in the show are exactly what you would expect from the practical effects team that made the demon hand and the animatronic dog.
The turtle sword is roiling with resentful energy, and is talking to Wei Wuxian as he crawls toward it, asking if he wants revenge. And what a coincidence, he DOES want revenge.
He grabs the sword and plunges it into the ground in an explosion of resentful energy. (Ground: why you gotta take it out on me?)
The sequence ends with the most compelling, ominous shot of Wei Wuxian's face...a new man.
Soundtrack: 1. I Shall Be Released by Bob Dylan 2. Beyond Belief by Elvis Costello
Writing Prompt: The Day Wei Wuxian arrived, from the POV of a Burial Mounds ghost.
#fytheuntamed#the untamed#the untamed gifs#the untamed meta#cql#restless rewatch the untamed#canary3d-original#my gifs#wei wuxian#burial mounds#jiang cheng
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MAJOR spoilers for the C2 finale of Critical Role so read at your own risk of you haven’t caught up!
I have so many feelings regarding Caleb and Essek’s intertwining character arcs I needed to explore, so strap in folks, you’re in for a bit of a ride! (But seriously though, this is like 4000 words long, I basically wrote an essay 😂)
At the start of the campaign, Caleb Widogast was dripping in guilt and self loathing and refused to believe he could ever absolve himself of his sins. Essek Thelyss was a cold, aloof individual who betrayed his people for selfish goals, and their differing yet mirrored narratives have been an absolute delight to watch unfold.
In the beginning Caleb truly hated himself. He shot down any attempt at a compliment, described himself as a ‘disgusting person’, outright rejected the idea that he was worthy of love, and never let the blame shift from him for what he’d done. When Beauregard and Veth/Nott pointed out that he was coerced and manipulated into killing his parents, he reacts in an incredibly visceral way, and I’ve seen several comments likening it to a victim of child abuse who was groomed into believing they were as responsible as their abuser, and I think that’s exactly how it was meant to be read. He doesn’t see himself as a victim, only a murderer, and punishes himself for it every day. We see this in the way he presents himself, dirty and unkempt because in his mind he doesn’t deserve to feel good about himself in any way. Other than Nott/Veth and Beau to a certain degree, he purposefully isolates himself from the rest of the group and it’s a long time until he feels relaxed enough in their company to drop his defences a little.
(Speaking from a purely meta point of view, Liam did an absolutely phenomenal job of showing this through body language and I’d love to see someone do a compilation video of it. He starts off very hunched and guarded, leaning his body away from the closest person to him and avoiding eye contact and physical touch; but by the end stands tall and sure of himself.)
Early on there were a few moments where he had the option to do some pretty dark shit, and I’m sure there’s a possible timeline where he gave into his desire for revenge and really lost his way, but I’m glad he stuck it out and worked through his trauma in the way he did. His PTSD and disassociation when casting with fire was tragic, but over time he was able to work through it thanks to the constant love and support of his friends who kept him from going off at the deep end.
Molly’s death was the catalyst for change in a lot of the party, and Caleb is no exception. On the verge of leaving the group prior to his death, the grief they shared, combined with their frantic attempt to rescue the other half of their party put things in perspective and gradually he learned how to be a person again, to care.
Altering time to save his family had been Caleb’s only goal in life, and so when Essek and by extension, dunamancy was introduced, you could see his eyes light up at the possibilities.
A huge turning point for him is aligned so closely with Essek’s redemption arc which feels quite apt I think. When Essek confesses to his crimes, Caleb delivers a beautifully iconic piece of dialogue where he acknowledges their similarities and how much he himself has changed as a person since meeting the Mighty Nein. (Source - CR wiki)
‘You listen to me. I know what you are talking about. I know. And the difference between you and I is thinner than a razor. I know what it means to have other people complicate your desires and wishes. And I was like you. Was. I know what a fool I have been for years. You didn't account for us. Good. That is life. Shit hits you sideways in life and no one is prepared. No one is ready. These people changed me. These people can change you. You were not born with venom in your veins. You learned it. You learned it. You have a rare opportunity here, Thelyss. One chance to save yourself, and we are offering it.’
This is not the same Caleb we met back in the Nestled Nook inn way back in the first episode. While not yet fulfilled or entirely convinced of his own worth, he knows he’s on the right path. That alone is progress enough, but that he uses his own experiences to help another escape those same chains of guilt says such a lot for his development. When he tells Essek that his ‘venom’ was learned, he’s also talking about himself and his own history of being manipulated and gaslit, with the implication being that it can be un-learned just as efficiently.
Caleb Widogast is selfish no more, or at the very least, doesn’t let his goals undermine anyone else’s anymore. Contrary to what he himself might still think, he is in no way a bad person. He loves fiercely and cannot abide seeing those he cares about in pain.
Early game Essek is what Caleb could have been if he’d rejected his friends and focused solely on his own selfish goal to undo his mistakes. Both are impassive at first and see the Mighty Nein as means to an end...until they get to know them and then their fate is sealed. The Power of Friendship wins once again!
At the beginning Caleb said he wanted to ‘bend reality to my will’ (sic) and in the end he does just that, though not in the way he originally intended. Destroying the T-Dock, and by extension the one thing he’d been building towards from the start, the chance to go back and change time, for me personally was the absolute peak of his journey. I rewatched the scene where Caleb revealed the truth about his parents death today, and it was really jarring to see just how far he’d come since then. It made me oddly proud actually.
I always felt like his plan to save his parents was the one thing holding him back from truly accepting their deaths, which is why the final scene of him in the cemetery with the letters for them hit so hard. He never truly gave up hope that they’d be reunited, but ultimately he realised he was merely postponing the inevitable and never allowing himself to live his own life. While time travel shenanigans would have been incredibly interesting to explore in game, choosing to let the past lie and not go back for them finally allows him to grieve and move on, and perhaps most importantly of all, to forgive himself at last.
I know some people were annoyed by Caleb’s decision in the finale to spend the rest of his life teaching rather than continuing to adventure, but I see it as the natural conclusion to his whole arc and his own personal victory.
He looked Trent Ikithon in the eyes, a man who he’d spent years wanting to kill and run from in equal measure, stripped him of his power and his voice (and ultimately his ability to harm anyone else) and finally spared his life so he had to live with the indignity of his defeat for the rest of his miserable existence. You couldn’t have asked for a more damning rejection of everything he’d been brainwashed into believing as a child. His dismissal of Trent’s position in the Assembly played into that as well. He never really wanted power for the sake of it; he had no desire for politics, he just wanted his family back, and while he didn’t get the one he started with, he made a new one for himself in the end.
As Caduceus once very wisely said:
‘Pain doesn’t make people; it's love that makes people. The pain is inconsequential; it's love that saves them.’
Caleb gets to break the cycle of abuse and teach a new generation of mages the way he should have been, with kindness and respect, and I’m pretty sure he’d have introduced a handsome drow as a guest lecturer from time to time. 😉
Speaking of...
Essek described himself as selfish and as a coward, forever putting his own wants and desires first, yet over the course of his journey with the Nein we see his priorities change drastically.
Having friends gives him people to care about, something he’s never had before, and it changes his outlook on life completely. For me, the first time we really see this is when he joins them for dinner in the Xorhaus and stops levitating. It’s a subtle thing, but meaningful. He explains that it had become an expectation of him, a quirk he’s known for, and so to feel comfortable enough around the Nein to drop that pretence is quite bold I think.
Much later, when he chooses to destroy the mini beacon they discover in Aeor in order to give everyone a long rest before the final confrontation with Lucian, he’s essentially giving up everything he betrayed his people for, just to keep his friends safe. The existence and context of that single artefact could have had an earthshattering impact on the Dynasty’s entire culture, forcing them to reevaluate their entire belief system and attitude to the Luxon, something he’d wanted from the start, something he helped start a war for, but he offered it up as a sacrifice without a second thought.
I’d say that’s a pretty big morality shift, and I’m super interested to see if Matt reveals if his alignment changed in the post campaign Q&A. I have a feeling he set him up as a potential BBEG but the party was like ‘no, you can’t have him, he’s ours now’ and that was the end of that. 😂
I think it says so much about the other characters too, that they befriended this person they barely knew, and when he was revealed to have done such terrible things, their first reaction was to give him comfort and an opportunity to atone. Jester held his hand while he confessed, and afterwards, while they didn’t immediately forgive him, they saw the good in him and wanted him to be better, which ultimately feels like what the entire campaign was about, leaving places (and people) better than they found them. It’s obvious that he’s never really had many friends before and has therefore never had the opportunity to be emotionally open with anyone, so seeing him gradually warm up to the Nein and allow himself to soften around them was really lovely to watch.
(Obviously, from a realistic moral perspective, he still fucked up big time. He’s still a godsdamned war criminal and really should have been put on trial for what he did, but I think from a narrative and personal point of view, his redemption arc was far more satisfying, so I’m glad it happened the way it did. (And not to derail but the rest of the gang have done some pretty horrific stuff as well, though perhaps not quite on the same scale)
He has a few moments towards the end that I absolutely love because they show that beneath the guilt and anguish, there’s an incredibly sweet and sensitive soul in there, just wanting acceptance. His dry jokes which often don’t quite hit, (the ‘I will punish the bakery’ line is such an under-appreciated one 😂) his simple joy at learning to garden in the Blooming Grove, and realising that he’d never been asked what his favourite food was before was actually kind of heartbreaking, because it highlighted how lonely his life must have been until that time. There was a moment pretty early on I think when he cast disguise on the party and Jester asked if he could cast it again to change the look of her outfit a bit and while he seemed to find it amusing, he refused, not wanting to waste a spell on such a frivolous request. Cut to their time in Aeor where he burns a fly spell just so he and Caleb can flirtatiously swoop around each other for a couple of minutes, all the while trying to beat Lucian to the city.
His breakdown when Molly’s resurrection failed really cemented to me how much he’d grown as a character. He never met Molly, his only knowledge of him was secondhand, through the eyes of his friends, but seeing it fail just broke him because he knew how much it hurt them to go through it all over again.
His comment to Caleb about not admitting defeat and wishing he could do more did get me wondering at the time if he was going to try and do something crazy, perhaps sacrificing himself via the Temporal Dock to make amends or somehow forcing another reroll, but I’m glad he didn’t. The conversation following that with Fjord was one of my favourites- he shows him acceptance and belief in his potential for the future, something he’s lacked for a long time, and when Caleb bluntly affirms afterwards that he is indeed an official member of the Mighty Nein, it’s the start of the rest of his life, and something he’s exceptionally grateful for.
It all leads to that final moment in Aeor with Caleb, when, presented with the opportunity to alter time and undo everything, he chooses to accept his decisions and carry the weight of his sins for the rest of his long life. That’s...huge.
He’s essentially choosing to live the rest of his existence as a fugitive, forever on the run, with no guaranteed peace or safety. He chooses to spend his life making up for his deeds, rather than looking for an easy way out.
I think that may have had a big impact on why Caleb ultimately made the same decision, as if Essek had been up for altering his timeline I think he’d have struggled to resist it himself. The conversation they had earlier in Aeor about their priorities and resisting temptation really comes to mind as well.
Now, to the relationship.
It was subtle, and not as ‘in your face’ obvious as the other characters, but I’ve been watching and hoping for a long time and I must say, it feels good to be vindicated.
(And if you have any doubt, both Matt and Liam confirmed on Twitter that their post finale relationship was 100% romantic)
I’d been hoping that Shadowgast would be a canon endgame relationship for a while, so the finale, and the aforementioned T-Dock scene in particular had me quite literally shaking with emotion as I watched live. Here you have two men, both damaged and guilt-stricken in their own ways, who find in each other a kindred spirit and a path to redemption.
They’re both very guarded and closed off people, but Essek in particular has a definite shift in the last arc of the campaign especially when it came to his interactions with Caleb. At the start he was quite aloof and stoic, though charming, and they had an instant connection through their shared love of the arcane, (anyone who couldn’t see them making heart eyes at each other when Essek was describing the different types of magic he could teach Caleb was clearly blind) but by the end he was incredibly open to showing his vulnerabilities and that takes a lot, especially for someone whose primary focus was to stay in control of every aspect of his life. The ‘Caleb, I’m scared’ moment during the Trent fight in particular made my heart ache.
No, we didn’t get a dramatic declaration of love or a cinematic mid-battle kiss, but I’d argue that their relationship was just as, if not more intimate than any of the other main characters were. They understood each other in a way the others didn’t, their shared guilt, feelings of inadequacy and their obsession with magic forged a deep connection from the get-go. Neither of them are big fans of PDA I think, though Caleb is tactile as hell (forehead touches and kisses, oh man, I’m so weak for those 😩👌) and some of their most iconic moments have them putting themselves in harm’s way to protect the other. Essek shaking off his forced guilt trip immediately after the now infamous forehead touch in ep140 was beautifully poetic, as was using his fortune’s favour to pull Caleb out of the rubble moments before. Caleb trying to include him in his Sphere of Invulnerability in the finale and Essek staying close to him the whole fight despite being obviously terrified of Trent was the icing on the cake. It’s clear that they care for each other a great deal; whether by the finale they’d consider it love is up for debate, but we know that’s eventually where it ended up and honestly, I love that. I deeply appreciated the fact Matt and Liam both emphasised that they took their time with their relationship, letting each other heal in their own way before they took the next step. All too often in media, and real life too sadly, a romantic relationship is seen as some kind of quick fix, and that a lover will somehow complete you or make all your problems vanish. They knew this wasn’t the case here, and that made it all the better.
While I would have *loved* to have seen them together as a couple right to the very end, the change in their relationship felt right, if bittersweet. I doubt they ever stopped loving each other, and if anything, choosing to shift to a deep and lifelong friendship over a romance that would cause them both so much pain is one of the kindest things you could do for someone you love. After all, friendship isn’t a downgrade, just another way of experiencing that same love, and it wasn’t as though they broke up and never saw each other again, it was pretty strongly implied that they remained a major feature in each other’s lives, they just changed their label slightly. Caleb would hate to have forced Essek to watch him wither away, and although his eventual passing would hurt Essek regardless, incompatible lifespans being what they are, having a period of time to adjust to it, to give them a buffer between the inevitable heartbreak was actually really sweet.
Their romance was no accident, they knew going in that it had a time limit, that it wasn’t going to be forever for one of them, and the fact they did it anyway says so much. They began their adventure wholeheartedly believing that they were both, in their own way incapable of love, only to later find it with each other. Whether their relationship lasted for a couple of years or multiple decades is irrelevant, what matters is that while it did they had a happy and fulfilled life together.
I know some folk wanted Caleb to use the transmogrification spell on himself so he could live on with Essek as another elf, or make him human instead, but that would have been way out of character for both I think. If they could have backwards engineered one of the rejuvenation stations in Aeor and used it to extend Caleb’s life by a hundred years or so, so he’d have a similar lifespan to Veth, now, I could have seen him possibly doing that, so he could spend more time with his best friend too, but nothing further I think. He longed to be reunited with his parents too much to postpone death unnaturally like that.
That both Caleb and Essek ultimately chose to live with their mistakes and make peace with themselves was incredibly cathartic, and I couldn’t imagine it playing out any better.
The fact Matt has explicitly stated Essek is Demi too means so much to me personally because the latter is a label I’ve been identifying with a lot recently, and it’s so rare for aspec relationships to get any representation! It has honestly given me a lot to think about over the last few days, and I really appreciate it.
To conclude, here’s a bit of shameless self promotion. I wrote this after watching the finale and honestly feel like it sums up my feelings on the nature of their relationship pretty well.
‘A casual hand on a shoulder, a waist, a wrist; a gentle kiss placed on a forehead is common between them now, an intimacy born of trust and mutual affection. Over time it grows, like a fire born of seasoned timber; gradual and steady, no spluttering kindling that flares and sparks, but a slow burn, one which lasts.
Their love is embroidered into every aspect of their lives together. Acts of service, of comfort, of understanding.
Sometimes a kiss leads to more than a kiss, sometimes it doesn’t. Either way they are content.‘
So yeah, I love these two wizard boys so very much and I couldn’t be happier with the conclusion of their stories. ❤️
#Critical Role#Critical Role Spoilers#CR Spoilers#shadowgast#Essek thelyss#Caleb Widogast#C2ep141#C2ep141 spoilers#critical role finale
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Fate and Phantasms #150: Merlin
Today on Fate and Phantasms we’re finishing the last build in Observer on Timeless Temple, the man who broke the meta, Merlin! I’ll be honest, I really wasn’t expecting we’d make it this far. Anyway, you’re a Divination Wizard, because no shit. You’re a wizard, you can see the future, you kinda cheat at life, everything else just falls into place. You’re also a Fighter, because you also keep a shortsword stashed in your staff in case of emergencies.
Check out his build breakdown below the cut, or his character sheet over here!
Next up: A dimension-hopping bisexual. That’s not a phrase I ever thought I’d say, but I’m glad I did.
Race and Background
Merlin’s half Incubus, giving him immense magical power. Thankfully we can match that lineage one for one with the Abyssal Tiefling, an old UA that gives you +2 Intelligence, +1 Charisma, Darkvision, Abyssal Fortitude for half your level (rounded down, minimum 1) in extra HP, and Abyssal Arcana. That last one’s a bit complicated, so give us a second.
Each long rest, you randomly get one of six cantrips by rolling a d6 (aside from the one you just had, you have to re-roll if that happens). You can get Dancing Lights, True Strike, Light, Message, Spare the Dying, or Prestidigitation. You can cast that cantrip like you would any other cantrip at your disposal, although awkwardly enough they never mention what ability score you would use to cast it. (I would assume Charisma, but feel free to argue with your DM.) After you finish another long rest, replace the old cantrip with a new one.
Being stranded on the other side of the world makes you the premier Hermit, giving you proficiency with Arcana and Religion.
Ability Scores
You know literally everything, so make your Intelligence as high as possible. You also don’t have much difficulty avoiding the consequences of your actions, so it’s safe to say your Dexterity is pretty good too. You managed to catfish a not insignificant portion of the human race during the Goetia Crisis, so your Charisma is up there as well. Your Constitution isn’t as strong, you’re pretty much unkillable but I’ll be damned if Quetz didn’t try. Your Wisdom is rather low- you thought betraying the second sun was a good idea- but we’re dumping Strength. You are wizard, no big surprise.
Class Levels
1. First level wizards get proficiency in Intelligence and Wisdom saves, as well as History (you were there for quite a bit of it) and Insight (you watch people long enough eventually you notice patterns).
You also learn how to cast Spells using your Intelligence. Like all wizards you get an obscene number of spells, so we’ll just mention the ones that are very important to the character here, though the character sheet has a full list.
Mage Armor, of course is super important for any wizard, as is your caster balls (Magic Missile). I’d also grab Charm Person to make the whole Magi Marie thing a bit easier. You can also get Find Familiar, if you really want Cath Palug that badly.
Lastly, you get an Arcane Recovery, letting you regain spell slots with a total level equal to half your level rounded up on a short rest once per long rest. Not having slots sucks, don’t do that.
2. Second level wizards learn a specialty, and Divination basically lets you cheat at everything thanks to your Portents. At the end of a long rest, you roll two 20s and save those results. At any time before your next long rest, you can use one of those results to replace an attack, save, or ability roll you can see, once per turn. If you roll high, give it to Artoria. If you roll low, still give it to Artoria, it’ll be funny.
You also become a Divination Savant, making it cheaper and easier to copy divination spells.
3. Third level wizards get second level spells, but your Abyssal Arcana also grows stronger, giving you a random first level spell each long rest as well. You cast these spells as if you were using a second level spell slot once per long rest. They are Burning Hands, Charm Person, Magic Missile, Cure Wounds, Tasha’s Hideous Laughter, and Thunderwave. You’re a Grand Caster candidate, so it’s not like there’s a reason you couldn’t cast any of those.
We’re also spending your spells this level to enhance party members, with Enhance Ability and Magic Weapon helping out in and out of combat.
4. I know we just got cure wounds last level, but that’s a one in six chance of using it once per long rest. I’d hardly call that meta breaking. We’ll fix that by using your first Ability Score Improvement to grab the Magic Initiate feat, giving you the spells Light, Minor Illusion, and Cure Wounds more consistently (the last one is still once per long rest though).
5. Fifth level Abyssal Tieflings get one last boost to their Abyssal Arcana, giving them one of six second level spells each long rest. You could get Alter Self, Darkness, Invisibility, Levitate, Mirror Image, or Spider Climb.
You also learn Dispel Magic to break through Tiamat’s Chaos Tide.
6. Sixth level divination wizards have Expert Divination, recharging lower level spell slots after expending another spell slot on a divination spell. The recharged slot also has to be 5th level or lower, but that’s hardly an issue right now. Very useful for someone who’s technically in another plane most of the time.
You also learn Major Image, for stronger illusory power, and Haste to make a chosen warrior more of a hero.
7. We’re now going to bounce over to Fighter real quick, you’re surprisingly quick to pull a sword on someone if you feel like it. The Dueling fighting style adds 2 to your weapon damage with one handed weapons, and Second Wind lets you spend a bonus action to heal yourself.
8. Second level fighters get an Action Surge, letting you add an extra action to your turn once per short rest.
9. For your fourth level spells, Hallucinatory Terrain will give your allies a glimpse of Avalon (healing and NP charge not included).
10. Use this ASI to bump up your Intelligence, and learn Charm Monster to keep Cath Palug from smacking you upside the head for the eight billionth time.
11. With fifth level spells you can finally insert yourself into others’ dreams thanks to the spell Dream. It takes a minute to cast, but afterwards you can enter a trance to hop into a target’s dreams. You can shape the dream to your liking, or just watch the fireworks. You can also turn into a nightmare to deal psychic damage and prevent any benefits from that sleep if the target fails a wisdom save.
12. Tenth level divination wizards can use The Third Eye to gain one special kind of sight each short rest as an action. You can choose form Darkvision, sight into the Ethereal Plane, the ability to Read any Language, or the ability to see invisible objects and creatures.
13. Sixth level spells like Mental Prison make things a lot harder for your enemies, charming one target creature if it fails an intelligence save. If it succeeds, it only takes some psychic damage. If it fails, it takes the damage and it becomes surrounded by an illusionary prison, so it can’t move, see, or hear anything beyond its space. If it’s forcibly moved out, or is attacked/attacks through the illusion, it takes even more psychic damage and the spell ends.
14. If you’re going with the standard array, you’ve probably noticed by now that your intelligence is currently odd. Thankfully we can fix that and make your DM’s life so much harder all at once thanks to the feat Keen Mind, which we’re picking up with this level’s ASI. Your Intelligence goes up by one, you have a great sense of direction and timing, and you have eidetic memory of the last month.
15. Seventh level spells like Mirage Arcane are another bump in power, letting you warp the landscape in a square mile around you. You can even add your fancy looking tower to the illusion now! Still not a lot of healing though.
16. Your last divination goody is the feature Greater Portent, letting your roll three d20s per day instead of two. Yeah, portent’s just kinda busted.
17. Eighth level spells like Illusory Dragon are a massive upgrade, almost as powerful as you usually are. This lets you make a dragon illusion that takes up space, is tangible, and can really breathe fire. I’m not entirely sure how this is an illusion, if I’m being honest.
18. Use this ASI to bump up your Dexterity for less dying and more stabbing. You also learn the spell Demiplane, to create your own Avalon! As long as you don’t mind your Avalon being a 30′ cube room and nothing else. Still, it’s hard to beat that level of security.
19. Seventeenth level wizards get ninth level spells. Seriously, just grab as many as you can. Merlin’s a grand caster, literally nothing is beyond his reach, certainly not anything a D&D character could do.
20. Eighteenth level wizards gain Spell Mastery over a first and second level spell, letting you cast them at their lowest level like cantrips. Silent Image and Magic Weapon are both good for support, I’d pick those. It’s not a huge issue if you change your mind later, too- you can change spells after 8 hours of study. You also learn True Polymorph. Artoria’s gotta father a child somehow.
Pros:
With your maxed out intelligence, plus ways to confuse your enemies and buff your allies, you make for a pretty good support caster. I doubt that comes as a surprise.
Divination wizards are kinda busted? Three portents per long rest can seriously reshape a campaign if you’re smart with them.
Wish is also kinda busted? You know how a lot of builds I mention not getting to ninth level spells as a con? Now you get to find out why.
Cons:
You’re squishy, which also isn’t too surprising. With an AC of 16 and HP barely scratching past one hundred, You probably won’t want to actually use your sword that often.
Despite healing being the big draw of your FGO counterpart, we didn’t really get that much in this build. You get one to two uses of Cure Wounds per day, plus your second wind. Not exactly meta defining.
Most illusions and buff spells use concentration, so good luck holding onto those with a con save of +1. It also means you have to pick and choose what you’re doing at any one time.
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Frisii
This is a rewritten post on the Frisii tribe, my previous post is over a year old so I wanted to update it by adding more information.
The Frisii were a Germanic tribe who lived above the Rhine in areas that are now known as modern day Noord-Holland, Friesland, Groningen, the Wadden islands in the Netherlands and East-Frisia in Germany. They should not be confused with the Frisians, a tribe which settled in the same area at a later time period, The Frisians and Frisii are however not completely foreign to each other, some Frisii stayed behind and were absorbed by the Frisians, the oldest still existing Germanic culture. The Frisii were neighboured by the Cananefates to the south and Chauci to the east, the west and north were part of the north sea.
The meaning of their name is derived from the Proto-Germanic word 'frisaz' which means 'curly'. There is a common misunderstanding that the word Frisii, and the later Frisian, comes from the word freeze/vriezen or freedom but this is not correct although understandably a good possible meaning.
The origins of the Frisii is still a bit unclear but there are viable theories. Unlike other tribes, like the Chatti, Lombards, Batavi, Cananefates etc.. who all migrated southwards and settled in their territories around 100BC, the Frisii are a lot older. In fact we do not know how old exactly they are but there are several theories:
The most likely theory is that the early Frisii, also called Proto-Frisians, migrated southwards from northern Germany and Denmark around 1000BC. Somewhere around 700BC they migrated from modern day Drenthe towards modern day Friesland, Groningen and Noord-Holland. There is however a more controversial theory that suggests the birth of the Frisii started with their patron-mother the Goddess Freya.
According to this theory a line of matriarchal rulers, known as folk mothers, were descendants of Freya herself and responsible for the creation of the Frisii, this would mean that the origin of the tribe is not around 700BC but around 2200BC. Here is a line of Frisii folk mothers starting with the Goddess Freya: Freya - somewhere around 2000BC Fasta, Medea, Thiania, Hellenia, Minna, Rosamond, Hellicht, Frana, Adela and Gosa. Of course if there was a continuous matriarchal line for about 1500 years long, this would include many more names but those are lost in time. This theory is based on the information found in the Oera Linda book, a highly disputed manuscript worthy of its own post so I will write about it in the near future. An altar stone has been found near modern day Xanten however with the following description: "MATRIBUS FRISAVIS PATERNIS" which could refer to these ancient Frisii matriarchs making the Oera Linda book theory possible.
By 100BC the Frisii were quite a large and powerful tribe who had established themselves fully in their current territory. Their first encounter with the Roman empire was around 12BC when Drusus Germanicus, one of Rome's most succesful generals, invaded Germania with the intention to turn the land into a province of Rome.
Drusus Germanicus, not to be confused with the other Roman general called Germanicus, was incredibly succesful with his invasion. He subjugated every Germanic tribe in his path including the Frisii who were forced to be allies of Rome. The Romans also built a fort, their most northern one, at modern day Velsen to keep an eye on the Frisii. It is likely that all of Germania would have become a Roman province if Germanicus didn't die after a fall from his horse in 9BC.
The Frisii delivered auxiliary troops to Rome and they had to pay taxes which led to high tensions between the tribe and Rome. The taxes were incredibly unfair as the Romans demanded large skins of cows which did not even exist in Frisii territory, they only had a small breed of cows. This rising tension eventually led to the Frisii revolting against Rome in 28AD. The Frisii hung Roman tax collectors which infuriated Rome.
Olennius, a Roman centurion in charge of Frisii administration, escaped the lynching party and hid himself at Castellum Flevum, the most northern fort the Romans ever built. The Frisii however marched onwards to this fort but were unable to capture it, archeological research shows traces of heavy fighting at this fort. The Frisii retreated back towards their sacred grove dedicated to their Goddess of war, Baduhenna, luring the Romans with them.
The Romans chased the Frisii right into the sacred grove. This was however a dreadful decision since the Frisii knew their swampy estuary terrain very well and were extra motivated by being in the presence of their battle Goddess. Almost all of the Romans were slaughtered, 900 of them, some according to legends, were captured and sacrificed to Baduhenna right in her grove. Another 400 Roman soldiers killed each other out fear of treachery, the event has been quoted by Tacitus:
"Soon afterwards it was ascertained from deserters that nine hundred Romans had been cut to pieces in a wood called Baduhenna, after prolonging the fight to the next day, and that another body of four hundred, which had taken possession of the house of one Cruptorix, once a soldier in our pay, fearing betrayal, had perished by mutual slaughter." - Tacitus
The Frisii name thus became famous in Germania and Roman emperor Tiberius tried to keep the Roman defeat a secret, not wishing to entrust anyone with the war because of the shame. The Roman fort in modern day Noord-Holland was abandoned after the revolt and the Frisii became free people once again and remained so until the medieval ages.
The earliest known written record that we have about the Frisii comes from a Roman poet Albinovanus Pedo. In one of his poems, he describes a disaster that occured during Germanicus' campaigns to avenge the Teutoburgerwald battle. This disaster took place around the Eems river in Frisii territory around 16AD and involves a storm destroying parts of his fleet:
"For a long time they had left the day and the sunlight behind them, for a long time they looked exiles from the well known part of the world, who had dared to go through forbidden darkness to the boundaries of nature and the furthest coast of the earth.
From here they saw him, the sea, carrying huge monsters under slow waves with rising wild whales and the dogs of the sea on all sides grabbing ships. The fleet was already in the mud, left behind by a rapid storm. They believed that their unfortunate fate was to be torn apart by these wild sea monsters.
The world was robbed, nothing could be distinguished, his breath was taken from him, and thus he spoke from his heart: Where do we end up? The day itself is fleeing and nature closes the rest of the world with eternal darkness. Do we sometimes look for people untouched by wars? The gods call us back, forbid that mortal eyes see the end of everything. Why do we violate a strange and consecrated sea with oars? Why do we disturb the silent dwellings of the gods?" - Albinovadus Pedo
The next written mention is quite an interesting one. It involves a dispute about land on the Roman border area. Two Frisii leaders, Verritus and Malorix decided to travel to Rome in 58AD and defend their case about this piece of land. During their stay in Rome, they amused the Romans greatly by refusing to sit down amongst the common people in a theater exclaiming that: "No people can match the Germanics in loyalty and bravery!" They then proceeded sitting down next to the Roman senators present in the theater. The Roman emperor, Nero, found the whole event quite amusing himself and granted Verritus and Malorix roman citizenship. This account, described by Tacitus, is also the first account of foreign tourists visiting Rome who were mentioned by name.
In 69AD, during a particulary tough year for the Romans, the Batavi revolted against the Roman empire. The Frisii joined this revolt which was initially quite succesful. Unfortunately the revolt was put down by the Romans the following year, resulting in severe trust issues between the Romans and the Batavi and Cananefates.
By 98AD Tacitus published his work 'Germania' and also provices us with a small description on the Frisii. He separated the tribe in two parts, the Frisii Maiores and the Frisii Minores. The Minores lived in what is now Noord-Holland and the Maiores lived in what is now Frisia and Groningen. Here is a description on the Frisii landscape:
"The terrain is fierce, the climate is rough, life and landscape are bleak. You only come here if it's your homeland." - Tacitus
No significant recorded events exist after 98AD, the history on the Frisii between 100AD-300AD is pretty much unknown. We do know that parts of the Frisii joined the Cananefaat pirate/proto-viking Gannascus in his raids on several settlements, mainly in Gaul. These attacks infuriated Rome and led to improved defenses being built by them. Gannascus is eventually assassinated by the Romans under the pretence of a negotiation which caused great outrage amongst the Chauci, Frisii and Cananefates. The Roman emperor of that time, Claudius, feared a violent conflict with these tribes and withdrew Roman forces from the Rhine in order to ease tensions.
Around 300AD the Saxon confederation came into existence and bordered the Frisii directly to the east. The Western Roman empire started to decline rapidly during this time period as well leaving the borders vulnerable for invasions. With the Huns invading Europe, economic hardship, climate change, failed harvests and empty Roman borders, came the great migration. Many Frisii migrated either southwards to become absorbed by the Franks or to the west by invading Britannia together with the Angles, Saxons and Jutes. Only very few Frisii remained in their original homeland, we have archeological evidence that some did indeed stay.
Frisii lands were now almost completely deserted until the arrival of Saxons and Jutes who settled the area together with the few remaining Frisii. These new settlers started to call themselves Frisians, after the ancient Frisii. The Frisians still exist until this day and they have a rich history which deserves a post of its own, which will be coming very soon.
The last thing I want to mention is the auxiliary troops that the Frisii supplied Rome with. The Notitia Dignitatum, a Roman document that describes details of the administrative organisation of the empire, mentions a Frisii cohort stationed at Vindobala, a fort located at Hadrian's wall. This entry 'Tribunes cohortis primae Frixagorum Vindobala' however contains a possible spelling mistake, Frixagorum instead of Frisiavonum. This entry might however also refer to the Frisiavones tribe unrelated to the Frisii.
Here are images of: A map showing the location of the Frisii, A reconstruction of Castellum Flevum, A depiction of the Frisii fighting Romans by an unknown artist, A reconstruction of a Frisii fortification, A small piece of a Roman helmet, bottom left, found at Velsen where once the Castellum Flevum stood which was attacked by the Frisii, A depiction of the Goddess Freyja, the ancestral mother of the Frisii, from 1874,
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@dannybagpipesarecalling replied to your text post:
I didn't realize those were Destiny's diaries either. If you would be so kind, can you explain how Emma knows? Unfortunately I haven't read enough comics to know this backstory.
I am glad you asked about this, because it gives me an excuse to post about it while hopefully not sounding like a conspiracy blog. I've been slightly obsessed with this idea since Emma first turned up in House of X, so I'm rather excited that “maybe Destiny's Diaries still exist” isn't just my weird crack canon any longer.
Emma was, in short, the last person who can be established to have control over the whereabouts of the diaries. And as one of the top five telepaths in the world, who has expressly defended that secret from the likes of Exodus and Mr. Sinister, she is capable of preventing Professor X from just taking the information from her. So barring new retcons, if Moira has the diaries now, they had to have been obtained directly from Emma.
That's not enough to say that she turned them over to Moira specifically. She could have given them to Charles or Er—okay, no, she wouldn't give them to Charles. There could be a circumstance where she'd trust them to Erik though. But in that contingency, I think there's enough context to support Emma knowing why they'd want them and for who. To be clear though, I would be less confident about making that assertion if Emma hadn't just opened the “Dr. Moira MacTaggert Memorial Public Hospital” expressly to freak out Charles and Erik, and if HoxPox hadn't already linked them by showing Moira to be worried about what Emma was up to.
(This got kind of long so I thought it'd be helpful to say the important part up front before spiraling down the continuity rabbit hole)
The origins and resulting chain of custody for Destiny's Diaries are as follows: One January, decades ago, Destiny began recording visions of the future in a series of diaries. Filling one book per month, she continued writing for thirteen months. This process was described as auto-writing, and Destiny herself did not have a complete memory of what she had written, nor did she understand the meaning of much of what she wrote.
Nonetheless, the July diary contained a recording of the events leading up to the defeat of Apocalypse, and another diary contained information on the life of Hope Summers, so they've been very relevant to the events of the modern era. It's not explicit yet that Krakoa's founding is also in the diaries, but because we know Destiny had at least one separate vision of Krakoa, and because Moira is interested in reading them, it seems fairly likely that whatever Moira, Charles, and Erik have been doing behind the scenes is also in there.
In the decades since Destiny authored them, most of these diaries were lost, except for five that Mystique kept hold of, and a sixth that Irene hid away herself. After Mystique killed 'Moira,' she sent her five diaries to Professor X, hoping that the temptation of using them would consume his life and lead him toward a ruinous fate. Destiny meanwhile had entrusted the sixth diary to Shadowcat (who Destiny met in 1936, while she was time traveling and having an affair with Moira's grandfather don't worry about it), who eventually became so freaked out by something she read in it that she vanished on a mission, let her friends believe her dead for weeks, and had herself deleted from Cerebro, while leaving the diary to Rogue for safekeeping while she was away.
(That last chain of events isn't incredibly important, I just think it becomes kind of lol in light of current canon)
Rogue went on to take that diary and the research that had been done on it to Storm. Storm and Rogue then formed a splinter team of X-Men, to journey the world searching for the lost diaries, believing Professor X could not be trusted. Along the way a seventh book turned up with a treasure hunter named Vargas (don't worry about him), and an eighth was found by Gateway and given to Rogue in a dream. Eventually Storm tried to get Phoenix to collect Professor X's diaries for her, but they discovered that they had already been stolen (Shadowcat did it).
The rest of the diary hunt isn't really important, just that Kitty eventually ended up retrieving the full set, before she rejoined the X-Men, which only happened after Xavier had left Scott and Emma to run the school. This timeline is important for establishing that Xavier has never possessed the full set of diaries himself, and was not involved in collecting the lost books at any point, nor was he present at the time the diaries were brought to the school and fell under Emma's protection. This rules out the possibility that the set of diaries we've previously seen were somehow forged by Xavier.
Xavier would not return to the school until after losing his mutant powers, whereupon he departed for space on an adventure to another galaxy. He was unavailable, therefore, to have undertaken any telepathic shenanigans, so what happens next actually happened, and is not a psychic illusion. While Xavier was gone, Mr. Sinister recruited Exodus and Mystique, and began a campaign of hunting down precognitive psychics, time travelers, and any other sources of information on the future. Scott, Emma, and Kitty meanwhile predicted that they were going to be next, and came up with a bananas plan to keep the books safe.

X-Men volume 2 no. 203 by Mike Carey (Writer), Humberto Ramos (Penciler), Carlos Cuevas (Inker), Studio F’s Edgar Delgado (Colorist), Virtual Calligraphy’s Cory Petit (Letterer), Will Panzo (Assistant Editor), Nick Lowe (Editor), Joe Quesada (Editor in Chief), Dan Buckley (Publisher)
First they hid the diaries somewhere in parts unknown. Emma then altered the minds of “all of us” (everyone who lived at the mansion at that time) to perceive a bunch of decoy books as the real thing. She then erased Kitty's memory, and her own, so that no telepath would be able to extract the information by force, before they gave each other a series of post-hypnotic triggers so they could restore one another's memories if they ever needed the books again. When eventually Exodus attacked the school looking for the books, they restored their memories, and decided to send another team to the hidden location where they'd buried a mystery box. Emma gave this location to Sam and Bobby, who dug up the box, which was never opened, and which was destroyed by Gambit during a firefight with Sinister's forces before anyone could confirm its contents.

This was intended by author Mike Carey to be the end of Destiny's Diaries, a dropped plot from a previous creative run, that was vaguely useful at building up to the Messiah Complex crossover, but was a lot more trouble than it was worth to an author who was writing about the X-Men trying to avert a bad future. But there's a lot of room in the story he wrote for the diaries to have survived after all.
I think it's actually really suspicious that the box was accessible to Bobby and Sam at all. Why not drop it under a mountain? Why not bury it under the ocean? Why not keep it phased in a tree? And it's a big red box with a big red 'X' on it. I know the X-Men love their branding and all, but that's going pretty far.
No one actually opens the box before Gambit blows it up either. It could have contained more decoys, or nothing at all.
And when talking among themselves, Emma and Kitty never actually say that they're sending the X-Men to retrieve the diaries. They say that they know where the diaries are, and then send the X-Men to a place where they've buried something. The intent of the author is clear, but there's room in the dialogue for a later writer to decide that this just was another plan to keep the books hidden.
So for the entire period of time between assembling the complete collection of thirteen diaries, and their seeming destruction, they are never unaccounted for. Only Emma and Kitty knew the full extent of what they did to hide them, and where they were hidden. If fakes were destroyed instead of the real thing, no one would have known.
We could just be in retcon territory, but I don't think so, because it's fine on its own without any direct changes to canon. And really, faking the destruction of the books to cover up their real location makes a lot more sense than believing Emma Frost actually sent Sam to retrieve the incredibly suspicious looking red box that contained the most important object in the world, while half the super villains on the planet were chasing him.
Believing the diaries weren't really destroyed just requires the reader to accept that Emma would lie to the other X-Men, and keep lying to them for years, and that she'd be willing to put Sam and Bobby's lives at risk to protect that lie. Which she was already doing in that story anyway. She was already lying to everyone when she changed everyone's memories. And she—and Scott and Kitty—was already fine with risking everyone's lives when setting up a decoy trap in a school. So that's why I think this works better as a continuation of the existing, known, story of the diaries, and not a direct retcon to what happened.
In conclusion I think Emma knows about Moira because Moira got the diaries from somewhere, and Emma is the person she could have gotten them from. Nothing proves a direct hand-off in, like, a formal standard of proof or anything, but Emma having access to the diaries for so long, and having been wrapped up in this whole weird plot thread—which involves Moira and most of the Quiet Council—is enough to imply the connection in a story sense.
(ETA - For completion’s sake, there is also a weird story I didn’t go into called Chaos War that was published in 2011 where Moira is resurrected and finds a book in the ruins of the Xavier School that may or may not be one of the diaries, and touching it causes her soul to merge with Destiny’s, who then possesses her and guides her through a quest to destroy an evil god. This was an odd story to place in continuity at the time, and has only gotten stranger, given 1. that couldn’t be the real Moira, 2. Destiny is not merged with her soul. If this is in continuity (it’s been suggested that Moira’s golem was the character in this event), and all of the characters are who they say they are, and if the book in question was actually one of the thirteen diaries (and not some other book that Irene also wrote), then it requires Emma to have deliberately left one of the thirteen books behind for “Moira” to find, which if anything only adds to the likelihood that she knows what’s up)
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A bit of Plo Koon
This is for a friend who has fallen into The Clone Wars cartoon and entered the hell of stanning a minor PT-era Jedi. So here’s a little bit of extra Plo Koon content for you.
(And if anyone wants to jump in with canon or fanfic recs for Plo Koon, I thoroughly invite it.)
First of all, I’m sorry to tell you this but a lot of Plo Koon’s most prominent modern content is from The Clone Wars cartoon, in part because Dave Filoni was a huge fan of the character.
And by a “huge fan” I mean that he actually cosplayed Plo Koon to the premiere of ROTS. (Sidenote: That’s Giancarlo Volpe on the right as Kit Fisto who was also a director on TCW, as well as ATLA and GLTAS.)

Dave also apparently campaigned various “Plo Lives” stories to George Lucas:
TFN: Do you have a plan for why Ahsoka doesn’t appear in Revenge of the Sith?
Henry: Hmmm. Are you asking about the ‘theatrical’ version of Revenge of the Sith or the ‘Special Complete Perfect “Plo Doesn’t Die” Edition’ Revenge of the Sith? Psssst... You guys have no idea how powerful Filoni is getting at the Ranch.
Dave: There is some truth to what Henry is saying. I once pitched George the idea that Plo had a parachute and that he bailed out of his fighter before it crashed. Then George said he would only continue the scene and make Plo’s death more painful, I think his parachute was going to catch fire and he falls on something sharp. I even pitched Plo being added at the end of Return of the Jedi as a Blue Ghost but that didn’t go over either. As for Ahsoka’s future... I have ideas, even outlines that answer your question very specifically.
But yeah, multiple people have joked that he’d try to sneak Plo into an episode any time he could.
Actually, returning to the concept of Plo Koon and Kit Fisto working together, that’s actually an established thing that has happened a couple times, and it does show up in TCW as well. (And yes, they are shipped.)

There’s also a tie-in for the 2003 Genndy Tartakovsky series, Clone Wars Adventures, which has a teamup with these two in issue #6 that is about Kit and Plo dealing with a prison riot. The characterization of Plo is a bit more violent and angry than in TCW, with Kit having to talk him into giving one of the prisoners a second chance, but he is pretty badass. (Also, I like the Saesee Tiin story in that volume in particular, to rep another minor Jedi character.)



If you want good, extended TCW Plo and Kit content though, what you really want is the Clone Wars: In Service of the Republic comic, and I can easily say that it’s my #1 recommendation to you as a fan of TCW and Plo Koon since it is a tie-in story to the cartoon.

No, seriously, if you want more TCW!Plo Koon content, you want to read this comic. There’s a running gag about Kit and the clones trying to guess Plo’s age. I feel like I don’t need to say anything else about the story.

However, Kit Fisto is not his only Jedi Bromance.
In Jedi Council: Acts of War we get his friendship with a Jedi named Micah Giiett.

This one may be an odd one for you coming from TCW though because it was released in 2000, which was after TPM but before AOTC/ROTS, and some of what is presented in this comic (as well as some of the other comics from the period which I share) doesn’t quite mesh up with what we see in the rest of the prequels regarding the worldbuilding. I wouldn’t put it as a must-read for the story either, but there are some sweet moments between Plo and Micah and it’s an interesting read to see how they extrapolated the universe out from only what we see in TPM.


Which also leads me to another point, which is that after Micah died, Plo Koon stepped in and helped finish training his padawan-- Bultar Swan. Who is a huge badass herself and I am Forever Haunted by the fact there seems to be no actual content of the two interacting because this fact seems to have been the product of retcons but PLEASE, I NEED IT. (There is exactly one fanfic in the universe about these two grieving Micah and it’s less than 500 words but I owe this author my life just for it existing.)

She’s also listed as his padawan in the most reliable of canon sources: Gurihiru’s illustrations for the Star Wars English-Japanese Dictionary

Now here’s where I admit that my reading of the Republic comics is a bit fuzzy because of having limited access to them and reading the series in bits and parts over the years.
With that said, on the subject of masters and padawans, I don’t think current canon/TCW has established any clear lineage for him but in legends continuity Plo was trained by a wookiee named Tyvokka. Some of that relationship is in the focus of the “Stark Hyperspace War” story in Star Wars (1997) #36-39. (Also, baby Obi-wan and Quinlan is nice too.)

Plo also has a bit of a role in the “Emissaries to Malastare” story in Star Wars (1997) #13-16, in which they give him Special Font to make him really cool and mysterious. (Also, a fun Depa & Mace teamup in that story and A’Sharad Hett, the Tusken Jedi.)
In more modern comics, there’s some nice little appearances in the Clone Wars- Battle Tales, especially issue #2 which has him rescue the Wolfpack.

Beyond this, he absolutely shows up in the background of a lot of things because he’s a cool and recognizable alien, as well as part of the Jedi Council, but he doesn’t really have much of a role beyond exposition.
This is focused on the comics, but that’s the part of the EU (outside of TCW) where he’s gotten the most chance to shine. He hasn’t played any substantial role in any of the PT-era books I’ve read, let alone video games or other media. (Playing as him in Lego Star Wars doesn’t count, although I do appreciate it.)
He does show up in a couple of James Luceno’s books in particular, but not in a particular substantial role. I saw Cloak of Deception mentioned when I was poking around to see if I was wrong about this, but that really does seem to be about it when it comes to his book appearances.
(They also visit his homeworld, Dorin, in the first Fate of the Jedi book: Outcast, and while that’s Post-ROTJ EU and while I can’t recommend the series as a whole, the first book does have some sort of interesting stuff about his species/planet.)
I’m also sadly short on fanfic recs since I don’t regularly read a lot of Star Wars fanfic except for when I’m needing a very specific niche filled and I haven’t really gone looking for a lot of Plo fic. (Outside of the time I scoured the internet for Bultar & Plo content.)
I’ll end by making sure that you know about the existence of the “Plo’s Bro’s” gunship.
As well as the fact he adds the Wolfpack symbol to his gauntlets later in the war.

BUT ANYWAYS. WELCOME TO MINOR JEDI FANDOM HELL.
#plo koon#clone wars#I appreciate Plo Koon#sorry it took so long I had some things to take care of#and I kept getting distracted reading star wars comics
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A Look Back At...The Last Generation (2013-2020)

I’d like to start this off by thanking those who encouraged me to write this article, my friends and family who encouraged me to rekindle this project despite my own trepidation. I hope its quality lives up to those lofty expectations.
Say what you will about the hobby, gaming is in many ways the gift that keeps on giving. Every year there are hundreds, if not thousands of new offerings for every brand of player out there. And wouldn't you know it, there's a fairly significant portion of that library that are actually pretty good. Now, people will argue ad infinitum about what games are the best, or what consoles, or even which generation trumps the rest. This diversity of opinion is what has allowed gaming discussion to thrive just as potently as the medium which it encapsulates. Like any opinion, all of this is especially subjective; great games have been coming out pretty much every year since gaming began, a trend that seems like it will continue as long as gaming itself continues to thrive. While some may argue, I would say the latest generation thrived especially well. Ignoring the Wii-U, since I never owned one, and skirting around handhelds, the latest generation spanned the life of the Xbox One, the PlayStation 4, and technically, the Nintendo Switch. And through their seven-year life [switch notwithstanding], we saw the release of some truly excellent games - from top budget AAA titles to humble indie offerings. Now, in 2020, while we as a community are taking our first steps into the new generation of gaming, I think it fair to take pause, gaze back, and remember some of the games that made the latest generation so memorable for so many.
2013
2013 marked the start of the last-gen, with the release of both the Xbox One and the PlayStation 4. Both consoles were built to shepherd out their predecessors, marking leaps in visual fidelity and infrastructure that would empower them to become the monoliths of gaming that they hoped to be. I won't say that both consoles had an equally vibrant launch, but they both tried to put their best foot forward. While the Xbox was busy desperately trying to become the multimedia center for your living room, Sony kicked off the next generation in style, releasing a whole seven days earlier than its competitor. With the Xbox not far behind, both consoles brought a suite of new, shiny games to play. Well, in theory, anyway. I'm not here to speak of the quality of the launch lineups of either console, but what I can do is list off the game that stood out, and why it made it onto my list.
-Assassin's Creed Black Flag Black Flag actually saw its initial release on the PS3 and Xbox 360 almost a month prior to the soon to be current generation, but with both new consoles came a second release, one that came equipped with all the bells and whistles you'd expect from what was then a next-gen game. It doesn't look good for my list to start things off on a technicality, but this game is worth it. Black Flag remains one of my top three Assassin's Creed Games, which is saying a lot considering the sheer scale of the franchise. Fresh off the love it or hate it Assassin's Creed III, Black Flag looked to take a revitalized approach to the franchise formula, playing off of fan feedback, expanding upon what fans loved from AC3, and adding in new activities and a broader, fresher open world to explore. In it, you play as Edward Kenway, a charming rogue of a pirate who kicks the game off by stealing the identity of a defected Assassin. Expecting nothing more than riches and glory, his masquerade instead goes quickly sour, thrusting Edward into the conspiracy filled, secretive world of the Assassin and Templar conflict. What makes this story stand out is how different Edward was as a protagonist, seeing him acting largely indifferent to the traditional formula the assassin's creed games had followed thus far. The game's setting also helped it immensely; the game plays more like a pirate simulator, seeing players sail the Caribbean searching out treasures and fame, gathering a sturdy ship and a hearty crew, engaging in thrilling naval battles, and basking in the warm glow of the sun-drenched sands that define the game's many islands. Along the way, you interact with a bevy of historical or mythical figures, such as Blackbeard, Captain Kidd, Calico Jack, and many more. All of this came together to create an immensely satisfying game, a standout amidst its peers and predecessors, and an experience that still stands the test of time despite the numerous sequels it has received.
2014
2014 was the year the new generation really started to pick up. The consoles had begun to get their footing, truly ushering in the next wave of quality games and proving their value to the players. Several critically acclaimed games got their start here or saw revitalized releases on the current generation of consoles. However, there were a few strays, games that elected to release on the prior consoles first and foremost, games that wouldn't see new-gen ports for some time, and others that never did, but still merited recognition and praise. But how many will make it onto my list? Well, you'll just have to read on.
-Titanfall Titanfall was, for me, the first game on the Xbox One that truly cemented it as a worthy purchase. It was a melting pot of ideas and innovation that I immediately fell in love with. Built with an always-online principle, Titanfall sees players engaging in a pseudo-campaign of multiple, looping competitive matches. On the surface, you could easily glance Titanfall's way and see nothing remarkable. Another first-person shooter in a sea of competitors, all of whom had far more clout at the time. But what set Titanfall apart from the start was its dedication to movement, satisfying and fast-paced gunplay, and especially, robots. See, Titanfall's whole gimmick is this; players take on the role of Pilots, better than average soldiers of the far future who are deployed in times of conflict as superior ground troops, but more importantly, heavy artillery. As pilots perform well on the battlefield, they can call in the titular Titanfall, summoning their respective Titan to the fray. Titans are large, deadly mechs that can be piloted by the player to give them a distinct advantage in battle. What this translates to in gameplay is simple; as players make their way through matches, they build up a meter which when filled allows them to call down a massive robot to wreak havoc. Every player can do this, usually multiple times a match if they're good enough. Titans are fast, tough, and lethal, and fun as hell to control. But what kept the game balanced was the fact that titans weren't invincible. All players came equipped with anti-titan weaponry, alongside their usual loadout of rifles or handguns. This meant that anyone could take a titan down if they were savvy. The titans, coupled with the frantic movement and satisfying shooting, made Titanfall a one of a kind game. It's fitting, then, that the inevitable sequel would go on to improve on it in virtually every way, but that'll have to wait for later.
-Diablo 3 I will admit to not having played this in its initial release window, in fact, some years would pass before I finally picked it up on console during a sale. And though my time with it was quite belated, I would still consider it to be a genuinely fun game, one worthy of being on this list. In Diablo 3, players choose between seven classes; Wizard, Monk, Necromancer, Witch Doctor, Demon Hunter, Barbarian, or Crusader. From there, they are thrust into the demon-plagued land of Sanctuary, beginning their adventure in the town of New Tristram. Each class has a different backstory and a slightly different narrative throughout, but the core throughline is thus; you are sent to the village to investigate reports of a falling star, only to be swept up in a fight against hell and heaven itself for the fate of the world. In terms of game difficulty, the game sports an impressive twenty difficulty tiers; easy, normal, hard, master, and then sixteen levels of torment. Should players want an even greater challenge, there's also hardcore mode, which starts you off with permadeath: you get one life, no exceptions. Die, and the character is gone for good. Overall, I would say that Diablo's biggest strength is in its gameplay loop; Diablo plays like a top-down, hack and slash role-playing game, with players exploring the various levels in search of loot all the while battling hordes of enemies and leveling up, earning new abilities and skills that players can swap out to create their ideal builds. The core gameplay loop, while simple, is wildly addictive, with a massive loot pool to chase in an effort to grow ever stronger. Each class plays differently, but all of them are easy to learn. Diablo also supports local and online multiplayer, making it a great game to play with friends or family.
-Sunset Overdrive Sunset Overdrive is a game I've previously covered on this blog before. In fact, I'd say I did such a good job that if you want to read about it, go read that article. But if you'd rather not click away, let me give you the TL;DR. Sunset overdrive is a satirical open world game made by Insomniac in which you play as a cocky and comedic hero out to save their city from a bogus energy drink that caused a pseudo-zombie outbreak. It's built around movement, with the player grinding on rails and running on walls and doing everything they can to stay mobile while gunning down the mutated enemies and exploring the environment. It's funny and feels great to play while being hampered by an underwhelming character creator and suite of customization options, but still manages to come out on top as an immensely satisfying game.
-Destiny Destiny is the brainchild of one Bungie studios, the original creators of Halo, the next game on this list. Fresh off their amicable split from Microsoft, Bungie did what they did best; develop a truly great FPS. But this time, they added a twist; Destiny is equal parts Shooter, Looter, and MMO. It took these three core ingredients and mixed them together with gusto, delivering an immensely entertaining game that felt incredible to play both alone or with your friends. The story of destiny is a long one, but can be summarized simply; Some years in the future, Humanity met and allied with an alien being known as the Traveller, an alliance that heralded massive technological and social leaps, ushering in the new Golden Age of humanity. Unfortunately, the Traveller's natural enemies, The Darkness, attacked the solar system, destroying much, and whittling down the last survivors to a single safe city. In response, the Traveller created Guardians, reanimated protectors infused with the Traveller's power, tasked with defending the earth and all its colonies from the encroaching forces of evil that threaten this dwindling peace. Resurrected by a ghost, an emissary of the Traveller, you play as one of these Guardians; taking on the role of either the agile Hunter, the cosmically magical Warlock, or the strong and stalwart Titan. From there, you could either progress alone or join up with friends to take on the challenges of the solar system, pushing back the forces of darkness. Although lacking in longevity in its first outing, destiny was quickly expanded and iterated upon, turning it from an already impressive game to a true powerhouse and pillar of its genre.
-Halo: The Master Chief Collection I won't pretend this started off as a flawless, perfect compilation of prior Halo games. But I love Halo, and I loved playing these games again, so it makes the list. Especially after all of the improvements and subsequent additions 343 made to the collection post-launch. On release, it featured Halo CE, Halo 2, Halo 3, and Halo 4, but has since gone on to include Halo 3: ODST and Halo Reach as well. If you're unfamiliar, Halo is a staple franchise in the Xbox lineup, and the master chief collection sought to unify all of the prior releases under one umbrella for the newest console. Halo is a sci-fi FPS franchise, largely following the saga of the titular Master Chief Petty Officer, John-117. John, or Master Chief as he is more commonly called, is a Spartan; a supersoldier of the future, who fights to protect humanity from an alien collective dubbed The Covenant. In the first game, Master Chief crash lands on an alien ringworld known as Halo, which later turns out to be an ancient superweapon created to exterminate all sentient life in the galaxy. Subsequent games only build the stakes from there, seeing John stave off one intergalactic threat after another in a franchise that continues to satisfy time and again. What the Master Chief Collection does is bundle everything up in one convenient package, while simultaneously offering tweaks and improvements to complement the technological advancements of the new consoles. It offers local and online multiplayer, both for its story and its competitive modes. Overall, even with the flawed beginnings, I would consider The master chief collection a must-have for Xbox players.
-Grand Theft Auto V Ah yes, GTAV, the game that refuses to die. Technically, this game released on the Xbox 360 and ps3, but it's been put on the PS4/XBO and now even the PS5 and the latest Xboxes too. I won't be surprised if this game gets ported to the consoles that come after that, too, in seven or so years. This game just won't quit. But that's also a testament to the dedication of its player base and the overall quality of the game itself. GTAV is an irreverent, biting joy of a game, replete with humor and charisma. It was, and remains, the latest in Rockstar's open-world crime franchise, in which players take on the role of not one, but three separate characters trying to make their way through life in Los Santos California; Michael, a retired crook stuck in the witness protection system, Michael's former, quite deranged partner Trevor, and rounding out the cast is Franklin, a street-savvy up and comer. Together they go about committing numerous heists, shady deals, and more than a few moments of mayhem in their quest for glory. Its secondary selling point was a robust and open-ended online mode, where players could create their own character and participate in myriad activities with and against their friends and strangers for fame, money, and clout. This is the mode that has kept GTA going in the years since its release, and it is the mode that has seen the most improvements and updates as well. I spent a not inconsiderable amount of time in it myself, but it was always the story of Michael, Trevor, and Franklin that drew me in overall.
-Tales from the Borderlands Tales from the Borderlands is the only Telltale game I'm putting in this whole list. Not for lack of quality on the other games' parts, but simply because this one has to be my favorite. For those unfamiliar, Borderlands is a series of FPS games that take place far in the future on the fringes of space; the titular Borderlands. It follows a revolving door of ragtag Vault Hunters, people who go in search of mythical, alien "vaults" that are rumored to contain vast amounts of treasure. They are incredibly popular, addicting looter shooters that match satisfying gunplay with beautiful cell-shaded graphics, topped off with charming and funny characters and not too shabby storytelling. Telltale games, on the other hand, are traditional point and click adventure games, released in episodic formats and usually broken down into seasons. They focus on storytelling first and foremost, showcasing incredibly compelling narratives influenced by player choice. You'd think, then, that these two dichotomous formats wouldn't pair well together at all, but Tales from the Borderlands proves that sentiment is wildly false. Tales from the borderlands took what was great about previous telltale games, and matched it perfectly to an original tale set in the Borderlands universe. It weaves an incredibly compelling narrative, filled with equal parts humor and feeling, and manages to tell one of the best Borderlands stories to date.
2015
I don't have a lot to say about 2015. The new generation was still going strong and saw some truly excellent games grace its shelves, many of whom are going to appear below.
-Bloodborne 2015 kicked off incredibly strong with Bloodborne, the latest instant classic from the studio behind the equally popular Dark Souls franchise. Bloodborne melds the skill-oriented, punishing combat and exploration heavy maps of the Souls games with an eldritch, psychological atmosphere, a match so perfect it went together like peanut butter and chocolate. To espouse the story of Bloodborne would be an effort in itself, but I shall do my best to summarize it; Shirking the more medieval settings of the Souls games before it, Bloodborne sees players navigating the victorian gothic town of Yarnham, a city plagued by beasts and monsters. It is these monsters you are tasked with dispatching, taking on the role of a Hunter of Beasts, sent to cleanse the town of that which ails it. But not is all as it seems, and the beasts may not be the only monsters Yarnham has to offer. Outside of its interpretive yet incredibly strong narrative, Bloodborne offered equally polished gameplay, iterating on the previously mentioned combat from prior dark souls games to create a punishing yet wildly satisfying gameplay loop that was easy to learn yet hard to master. Bloodborne forced players to always be on their guard but gave them no shield or barrier with which to do so, believing that offense was the greatest defense, making success hinge on your willingness to fight and your skill in surviving the nightmares that Yarnham had to offer. A melding of horror, action, and exploration, Bloodborne was a true success, cementing itself for years to come as a top tier action-RPG, and saw countless fans that remain dedicated to it to this day.
-The Witcher 3: Wild Hunt I'm going to be blunt; This is one of my favorite games of the last generation. It is a top tier RPG, made up of an incredibly charming cast of characters, a beautiful open world, and a thrilling, fantastical narrative that all come together to make one of the best games to release in the last seven years. Though a sequel to not only two prior games, but also a long line of books, The Witcher 3 was surprisingly friendly to newcomers, of which I was one at the time. Despite its pedigree, I felt right at home in the world of the Witcher, quickly picking up on what I had missed in its long and storied life. The Witcher 3 puts players in the role of Geralt of Rivia, the titular Witcher, a magically enhanced human tasked with routing out monsters that threaten the world of man. This time around, Geralt is searching for his ward, Ciri, as he navigates a world fraught with monsters and men in equal measure. what starts as a simple search for a missing friend quickly blossoms into an adventure for the fate of the world itself. Though a fantasy RPG at its heart, the witcher manages to tell some particularly grounded and human stories, and this game is no exception. One moment will see you stalking a beast out in the wild, the next will see you navigating political intrigue in the courts of royalty. But it all flows together to create one of the best RPGs I've ever played, and one that earned a not inconsiderable amount of well-deserved praise when it first debuted back in 2015.
-Assassin's Creed Syndicate Hot off the heels of the muddied AC Unity, Syndicate was the last proper Assassin's Creed game before the franchise would experience a massive genre and gameplay shift in its next entry. Where Unity saw too much focus on graphics and not enough care anywhere else, Syndicate finely balances all of its parts to create an impressive experience overall. This time around, players get to visit London, at the tail end of its industrial revolution. Out goes flintlocks and swords, in came steam and steel. This entry sees players in the role of both Evie and Jacob Frye, siblings fresh off their induction into the Assassin Brotherhood, tasked with dispatching justice on their Templar foes across London. The setting isn't the only big change for this game, as Syndicate saw an overhaul in both visual quality, scale, and gameplay. London feels lived large and lived in, with plenty of ground to explore and streets filled with people going about their day-to-day. Missions are split between Jacob and Evie both, with some allowing you to pick and choose and others forcing you into the shoes of one or the other as they work together to clean up the city. It innovated on the traditional gameplay loop, with this game having you going from borough to borough, toppling its templar leaders and expanding your sphere of influence with the aid of historical figures like Charles Darwin, Karl Marx, and Nikola Tesla. These famous faces are not the only people lending the Fryes their helping hand, as Syndicate also put the Fryes in charge of their own street gang, a ragtag group of brawlers and scouts that would come to their aid at the press of a button. Most times, conquering a borough involved you and your gang scrapping it out with those of the templar order, dusting knuckles to see who got the final say in the control of the area. This may seem at odds with the traditionally stealth-oriented approach prior games focused on, but that side of the game was not neglected either. Assassination missions saw fine-tuning and innovation as well, with players able to plan out and partake in uniquely tailored kills that matched the locale and personality of their target, from disguising yourself as a scientific cadaver to kill a corrupt doctor to allying with a guard and feigning capture to infiltrate and kill a target in the Tower of London. The game saw improvements out of combat as well, with Syndicate receiving a large overhaul in its parkour movement and general navigation. The Frye twins come equipped with a grappling hook that allows for speedy travel across London's many rooftops, while ground travel was made all the more expedient with the inclusion of horse-drawn carriages. The general parkour itself was also tuned, allowing for freer player movement and tighter directional control. All of this to say, Syndicate saw some truly welcomed improvements, iterating on the legacy and creating a lasting impression that stands up as one of the better games of the franchise.
-Star Wars Battlefront While I've spoken of a Battlefront on this blog before, this is not that same game. Rather, this is Battlefront 2015, a soft reboot to the previous Battlefront line of games for the new generation of consoles. This Star Wars Battlefront was helmed and developed by Dice, famed for the Battlefield franchise, a line of competent and entertaining military-focused first-person shooters. They were known for solid campaigns, but more importantly, massive scale competitive multiplayer modes. This pedigree is shown heavily in Battlefront, with the game sporting 64 players competitive multiplayer, with teams taking on the roles of either the empire or the rebellion as they fight their way through maps taken straight from the star wars universe, from the snowy plains of Hoth to the immense forests of Endor and everywhere in between. The game was replete with game modes and had the ability to be played in either first or third person. Players were given access to a modest selection of in-universe weaponry, and could even take the role of recognizable star wars heroes on occasion. Visually, the game was stunning, with incredibly faithful and detailed recreations from everything to weapons to the maps themselves. It felt like a genuine passion project, built from the ground up by competent developers and made for fans and first-timers alike. Battlefront, much like many games on this list, has since been usurped by a sequel but remains an incredibly competent shooter and a genuinely fun game to play.
2016
While 2015 saw the release of some truly impressive games, 2016 was a genuine powerhouse of a year. It saw the rise to prominence of Virtual Reality, through the oculus rift and the PlayStation VR. 2016 also saw the first re-released console of the current generation, in the form of the Playstation 4 Pro, a trend that Xbox would follow as well, seeing the release of 2016's Xbox One S, and in 2017, the Xbox One X. These were touted as faster, better performing, better-looking consoles than their base model predecessors, offering several enhancements to graphical fidelity and console performance, running games even better than they already did. And with these new consoles came an all-star suite of excellent games, a multitude of instant classics from big-name studios and fresh indie developers alike. Many of the games that released this year are ones I've individually covered before, but they still deserve their spot in this article. So without further ado, here are some of the most noteworthy games of 2016.
-Oxenfree Where Bloodborne was the standout hit that kicked off 2015, Oxenfree did the exact same thing for 2016. Developed by the California based indie team at Night School Studios, Oxenfree is a supernaturally infused, slice of life adventure game that follows Alex, a witty, rebellious, soon to be high school graduate as she makes her way to the fictional Edwards Island, accompanied by her best friend Ren and new stepbrother Jonah. This small group of friends is meeting up with what they assume will be a large group to have a weekend bash, But what was supposed to be a boisterous weekend party turns out to just be two extra guests; Clarissa, a fellow student who has ties to Alex, and Nona, a mild-mannered girl who just so happens to be Ren's current crush. Their modest get together quickly goes south when Alex uses a small handheld radio to tune into a weird signal emanating from the island, unleashing the spirits of a sunken military submarine, long since lost at sea. These wayward souls possess one of the kids and scatter the rest across the island, forcing Alex to uncover the mystery of their death and find a way to save her friends and escape the island. The game wears its inspirations on its sleeve, taking queues from classic ghost stories as much as it does retro coming of age stories, but it adapts these ideas masterfully. As for how it plays, Oxenfree is a side scrolling point and click adventure game, built around exploration and dialogue rather than complex game mechanics. It explores the interpersonal relationships between all the characters as much as it explores the haunted nature of the island itself. It easily shifts between these disparate tones, with a story filled with as many supernatural spooks as sarcastic teenage banter, seamlessly integrating player choice into the mix to create a truly excellent narrative. Oxenfree also features a high amount of replayability, with player choice going on to influence which of the game's many endings, as well as touting a new game plus mode that adds an extra smattering of content for your subsequent playthroughs. Oxenfree was a gift that kept on giving, more than earning its spot on this list.
-Firewatch Firewatch is the first of several 2016 games I've previously written about, and while my opinion of it may have not been the highest initially, ruminating on it since has led me to a new appreciation of the time I spent with it. I would recommend reading my original review, but the short summary is thus; you play as Henry, a man on the run from his troubles who takes a job in the Shoshone national forest, keeping an eye on the wildlife and ensuring nothing is amiss. Your companion through the game is Delilah, a voice through your walkie talkie, somebody else who has taken the same job as you over in one of the adjacent watchtowers. Throughout the game you explore the forest, keeping the area safe while exploring the mysteries of the area you now inhabit, all the while developing a friendly relationship with Delilah as you go. It's a simple, but satisfying first-person adventure game, with an emotionally charged but comedic narrative about one man's journey to get lost and find himself.
-Stardew Valley Stardew Valley is a retro-inspired simulator game about a down and out office worker who inherits their grandfather's farm in the titular Stardew Valley. They leave their mundane life behind and embark on a new journey in rural life, building up the farm from a rundown, untamed field into a bustling agricultural powerhouse, all the while making friends and forming bonds with the locals that you meet along the way. Stardew plays like a dream and features a stunning pixellated art style that complements its easygoing nature. Stardew is a game you can get lost in with ease, featuring an incredibly satisfying gameplay loop; It's a charmingly simple sim, one that encourages players to make their own way and their own choices, with a multitude of different ways to spend each in-game day. You're encouraged to play the game at your own pace, experiencing its range of content as it comes, rather than being railroaded into any one path for progression. It's a game that encourages exploration, diversity, and freedom, one that never really ends. Stardew made waves when it first came out for being such an open-ended, friendly experience, and it has since gone on to be heavily expanded upon by its developer, seeing releases on even more platforms and accruing even more fans along the way. It's a game that's easy to love and hard to put down, a comfort food game that makes you want to revisit it time and again.
-Titanfall 2 Where the original Titanfall was an excellent Xbox exclusive, Titanfall 2 bloomed the franchise into a multiplatform powerhouse. While it kept the excellent multiplayer modes, Titanfall 2's biggest change was the inclusion of a proper single-player story, and it's this inclusion that sees Titanfall 2 earn a place on my list. Titanfall 2's campaign is short, but sweet, seeing players take on the role of Jack Cooper, a pilot in training under the mentorship of an experienced soldier named Lastimosa. Unfortunately, on their first field mission, Lastimosa is killed, forcing Jack to embrace his future role as Pilot in an effort to survive and keep Lastimosa's experimental Titan out of enemy hands. This Titan, given the codename BT, is unique among Titans in that it can freely equip the various titan weapons and abilities, while simultaneously having an expanded AI that allows it to perform better in combat than its contemporaries. Together, Jack and BT make their way through the Frontier, coming into conflict with the varied enemy forces that they were originally sent in to stop. The campaign is brief, but what it lacks in lengths it makes up for in entertainment; the banter between Jack and BT makes for some great dialogue, and the campaign is perfectly built around the shooting and movement tech that made the first Titanfall so distinct, creating a series of levels that are just as built around gunfights as they are around precise first-person platforming. The game's environments are also beautiful to look at, varying from gritty industrial complexes to lush jungle environments that are as nice to look at as they are to maneuver through. Accompanying the stellar story mode is the recurring suite of multiplayer offerings, all of which have been upgraded and improved upon to complement the innovations of the sequel. Where Titanfall was good, Titanfall 2 is great, and it's a continual shame the series hasn't been given more time to shine.
-The Elder Scrolls V: Skyrim - Special Edition This is another game that I've previously covered on my blog, and it's also another technicality. See, Skyrim technically released back in 2011 but saw so many re-releases in the years afterward that at this point the only device that doesn't natively play it are phones. With this particular re-release, Bethesda sought to give console players the same quality of life changes that PC players had been seeing for years, namely graphical improvements, stability patches, and most importantly, player-created content. Skyrim had developed a bustling and dedicated community of creators in its years since release, all of whom had made countless mods for the game that ranged anywhere from simple tweaks to full-on expansion sized stories, and the special edition release marked the first time Xbox and Playstation fans could get their hands on this library of unique content. It created a situation where the already hefty game could be made all the more robust with fan contributions. Don't like the music? Download one of the unique music packs somebody put together. Want any number of pop culture-inspired items? Looking for some new quests to spice up this five-year-old game? It's all there and more.
-Watch Dogs 2 You might be wondering why I've put Watch Dogs 2 on this list while its predecessor is nowhere to be found. While the first Watch Dogs was a middling revenge story that happened to incorporate some neat hacking based features, Watch Dogs 2 is where the franchise really found itself. It follows the story of one Marcus Holloway, a bright and witty young man who's been framed for a crime he didn't commit by a faulty surveillance network that monitors the city of Los Angeles in a pseudo-dystopic future not so removed from our own. So Marcus does what he does best, hacks into the network and removes himself from it entirely, embarking on a campaign to take the whole system down with the help of white hat hacker collective Deadsec. What sets this game apart from its predecessor is the charisma of its cast and the far more varied ways in which you can use the game's technology to your advantage. Hijack cameras, remote control vehicles, manipulate streetlights, the world of Watch Dogs 2 is yours to manipulate all at the press of a button. And if hacking doesn't get you where you need to be, Marcus has some skills of his own; he's particularly skilled at parkour and quite handy at non-lethally dispatching foes with a weapon of his own design, a billiard ball attached to a bungee cord. And if playing non-lethally isn't your thing, you can also accumulate quite the arsenal of homemade weaponry, all 3D printed from the base of your hacker collective. Watch Dogs 2 is a game about a group of people trying to take down a corrupt system using whatever means they can. It's a witty, satirical, but surprisingly grounded story told across a beautiful open-world recreation of Los Angeles, one that drew me in far more than its predecessor ever managed to do.
2017
2017 might not have had the same pedigree of games as its predecessor, but it did see the belated release of the latest current-gen console; The Nintendo Switch. A revolutionary step up from the Wii and Wii U, The Switch took the gaming world by storm thanks to its ability to seamlessly transition from a home console playing on your TV to a handheld console able to go with you anywhere. The Switch remains a staple of the console market to this day, easily standing tall next to the Playstation and Xbox consoles both new and old. Aside from the Switch, there was still a healthy collection of games for people to enjoy, some of which will be highlighted below.
-Night in the Woods Night in the Woods marks yet another game I've personally reviewed, and also stands proud as one of my absolute favorites of this generation. A humble offering from indie studio Infinite Fall, it was a gorgeously animated sidescroller of an adventure game that followed college dropout Mae Borowski as she returns to her small home town of Possum Springs to rekindle old friendships and reconnect with her family. Despite its anthropomorphic cast, it tells a genuinely human story, one that perfectly reflected what it feels like to revisit old haunts; how things can be so familiar yet change so much, seamlessly blending an emotionally charged narrative with a dark, suspenseful hometown mystery. Night in the Woods remains an absolutely incredible game to experience, showcasing themes like mental illness, sexuality, and identity through the lens of youthful wit and clever, dry sarcasm. I haven't played many truly perfect games, but Night in the Woods came damned close to being one.
-Kingdom Hearts 1.5/2.5 Ah yes, another collection of re-releases. Kingdom Hearts technically started back on the PS2, with the release of Kingdom Hearts 1. From there it blossomed into an incredibly diverse and lengthy franchise that saw releases on consoles and handhelds alike, from the PS2 to the Gameboy Advance. What these re-releases did was bundle all of the Kingdom Hearts games into one complete package, and tossed them all onto the PlayStation 4. It created a cohesive collection for this storied saga and presented it all in an easy to follow order that anyone could pick up and work through. Both games also offered the previously exclusive Final Mix content to the west for the first time, expanding on the already hefty games with more difficulty options, more enemies, more story content, and more challenges to keep the fun going and going. But what is Kingdom Hearts, I hear some people ask. Kingdom hearts is a series of action RPGs that follow the adventures of heroes known as Keyblade Wielders as they fight against the forces of darkness that threaten the worlds beyond. They play great, feature an especially enjoyable cast of characters, and tells a heartwarming story of good and evil. A joint project between Square Enix and Disney, Kingdom Hearts features an abundance of Disney characters and worlds, crossing over with various Square Enix properties in this epic struggle against light and dark. That's the easiest summary of the story by far, as delving any deeper would almost certainly confuse the casual reader, but let me say this; The Kingdom Hearts games are fantastic, well worth the time, and with these remastered collections, more approachable than ever.
-Nier Automata Nier Automata is a tough game to talk about in-depth, on account of just how easy it is to spoil for people who haven't experienced it. But it was also one of my favorite games of 2017, so I'll do my best to give it its due. Nier Automata is somewhat of a hybrid game; it blends so many genres together but somehow manages to do each one of them justice. Equal parts open world, action RPG, Bullet Hell, and more, Nier Automata takes place in the far, far future, in the ruins of earth. Humanity has long since abandoned the planet and sought shelter on the moon, entrusting a group of humanoid androids to defend the planet from an encroaching alien threat. The story follows several of these androids; 2B, 9S, and A2, as they wander the ruins of humanity and fight back against the robot foes that the aliens use as soldiers. It tells an amazing story that all but demands subsequent replays to get the full breadth of its narrative weight across, with each subsequent playthrough seen through the eyes of one of the other characters. Equal parts sci-fi story and humanist breakdown, Nier Automata is a deconstructive, philosophical pondering wrapped in the guise of an anime action game. That's not to say it doesn't wear the disguise well; Nier Automata plays like a dream, with stylish combat and an accompanying score that makes for easy listening both in and out of the game. It's another must-play, especially with the remake/remaster of its predecessor soon to release in 2021.
-Persona 5/Persona 5 Royal Persona 5 is an absolute joy of an RPG. It's slick, stylish, has a superb soundtrack, and tells a top tier story to boot. You take the role of a down-and-out high school kid who's been forced to transfer from his hometown in the countryside to Tokyo, thanks to a bogus police incident. Labeled a criminal and looked down on by the adults of his new school, the protagonist goes about bettering himself, raising his grades, and making the most of his new life in a new city. He forms bonds and relationships with the people around him, making fast friends with many of his classmates and even some chill adults along the way. Oh, he can also use a supernatural phone app to dive into the corrupted hearts of society, utilizing a special power to battle the evils that lie within and force them to change their ways and confess their deeds. Herein lies the dichotomy of the Persona 5; Much like the other Persona games that preceded it, the story it tells is a hybrid of supernatural mystery and coming of age drama, blending mundane highschool life with a fantasy adventure. It is equal parts life simulator and stylish role-playing game, as you and your friends do their best to repair a broken system using the fantastical powers they've been imbued with. These powers are the titular Persona, powerful creatures that embody the sides of ourselves we keep hidden behind the masks of society. These personas allow one to do battle with the shadows that lurk within these corrupted hearts, creatures that take on myriad forms inspired by religion and myth. Wielding this power, they embark on a journey of social reform, fighting a revolving door of less than scrupulous individuals that all culminating in a battle to change society itself. In spite of its overtly fantastical elements, the story it tells is decidedly grounded and surprisingly relatable; at its core, Persona 5 is about a collective of disenfranchised individuals trying their best to make it through life and change things for the better, a story that was and remains especially poignant and a welcomed escapist fantasy to fall into time and again.
-Slime Rancher Slime Rancher is an adorable simulator game and one I've praised before on my blog. It blends first-person shooter elements with the farming simulator genre, tasking players to manage and explore a planet on the fringes of space that's almost entirely populated by a race of creatures known as Slime. Slimes come in a varied selection of types and sizes, but all of them have one universal similarity; they all produce a resource known as a Plort that you can trade to an intergalactic trade center for currency, which in turn allows you to upgrade your slime farm and expand into new territories. The gameplay loop is nothing but fun, with each new expansion bringing in new species of slime that you can wrangle and combine to make hybrids that in turn create more valuable plorts. As you make your way through the planet, you start uncovering logs left behind by your farm's prior owner, that weave a narrative of love and loss, a story that drives you forward in your quest if only to see how it concludes. You're not alone in this quest, though, as you have your slimes for company as well as several long-distance conversations via the computer in your home between friends and fellow farmers alike. Subsequent game updates have only expanded upon the experience, seeing new opportunities for trade, daily activities, and more, making an already invigorating and enjoyable game all the more so.
-Destiny 2 It's no secret that Destiny 2 had a complicated launch window. Many fans felt that Destiny 2 left too much of what made its predecessor great on the cutting room floor, electing instead to reset the player base back to zero and tell a brand new story. While I missed some of what Destiny 2 left behind, I was still somebody who found a lot of joy in Destiny 2, as evidenced by the thousand-plus hour count it tells me I've poured into it since its 2017 release. The game has also seen countless improvements and additions in the years since its release, adopting a new seasonal model and even going free to play after a point. Most recently, Destiny 2 saw the release of Beyond Light, the first in a new trilogy of expansions that hopes to continue the game forward over the next few years. So, while it might have had a rough start, it still remains destiny at its core, making it one of the best shooters on the market, coupled with a satisfying loot hunt and a rewarding structure that continues to keep its fans coming back for more. That alone lands it in my list of games for 2017, and the generation as a whole.
-The Sims 4 Though this game technically saw the light of day back in 2014, I didn't end up playing it until its console release here in 2017. Thus, I place it here. There isn't a lot of complication with Sims 4. If you're at all familiar with its predecessors, you know exactly what to expect. An engaging simulator game, in which you craft an individual or family and set them on the path of life, influencing them as they go or leaving them to their own fates so as to see what happens. You tailor their looks, personality, aesthetic...it's a premier example of micromanagement as entertainment. This installment shirked some of the advancements made by its predecessor but still manages to be a robust and enjoyable game all on its own, made all the better by continued additional content releases in the years since its premiere. It's a game that keeps on giving and seems primed to continue doing so for some time yet.
2018
2018 saw the release of some genuinely top-shelf games, with the Switch continuing to establish itself against its contemporaries, while the Playstation continued to add excellent exclusives to its lineup.
-Far Cry 5 The Far Cry games have always been known for being competent shooters with large open worlds, and this one is no exception. Shirking the usual foreign locales, Far Cry 5 takes place a lot closer to home, seeing players cleaning up the rural backwoods of Montana, taking place in the fictional Hope County. In it, you play as a rookie cop sent in to apprehend an evangelical doomsday cultist; John Seed, The Father. This arrest quickly goes south, leaving you as the last lawman willing to stand up to the Seed family and free Hope County from their grasp. To do so, you systematically break the hold of his lieutenants, dismantling their bases of operations and taking down his associates in a slow climb to face him once more. Along the way you make friends and allies out of the locals, people with a similar drive to rise up and clean up their county. As far as the gameplay, Far Cry 5 is a mix of FPS and RPG elements, with a rudimentary character customization system and plenty of powerful guns to acquire. You level up and earn skills that augment your preferred style of play, be it stealthy or over the top, all in your pursuit of justice. Augmenting this quest is the world it takes place in, with players exploring lush forests, vibrant fields, and the general detritus of rural America. Hope county feels real, with looks to match, despite its farcical tone and over the top gameplay. All of this came together to make a Far Cry that felt fresh and fun, a genuine step forward for the franchise.
-God of War Prior games in the God of War series were not known for subtlety, nuance, or humanity. Rather, they were violent hack and slash games that featured the titular God of War, Kratos, seeking and exacting bloody revenge on the greek pantheon for their slights against him and his family. They were by no means bad games, but they weren't what I would consider masterpieces either. Then, we were given God of War (2017). This soft reboot/Sequel for the franchise saw Kratos embarking on a distinctly more grounded story than its predecessors, navigating the perils of fatherhood while on a journey to deliver his late wife's ashes in the world of the Norse Pantheon. He is joined by his son, Atreus, a bright but rebellious young boy who seeks only to prove his worth to the gruff and distant Kratos. This more human story is accompanied by a more grounded approach to combat and gameplay; while it retains the emphasis on action, it feels more deliberate than prior entries, shifting the combat style from the hack and slash nature to a more measured approach, with players needing to conserve stamina and plan their attacks lest they get easily overwhelmed. The game also incorporates a more open world structure than its predecessors, seeing Kratos and his son freely traversing their environment, unlocking shortcuts, and finding means to double back on past areas in a level progression that feels more like a Souls game than the God of Wars of old. All of this came together to make a game that felt genuinely innovative, a fresh new direction for a pre-established franchise that was as welcoming to newcomers as it was to prior fans.
-Donut County Donut County is a silly, short indie puzzle game in which you play as a mischievous raccoon delivering "donuts" to the unsuspecting populous around him. These donuts are, in fact, large sinkholes that expand as they eat different objects, eventually growing to swallow the entirety of the lot they were sent to. The core gameplay lies in this concept, with you controlling the various sinkholes from level to level, figuring out the order in which to consume the various objects on each map in order to grow in size. As the game progresses you unlock various upgrades to these sinkholes, like the ability to spit things out of them, adding new layers to the simple puzzles the game encapsulates. It isn't a terribly long game, as already said, only taking an hour or two to finish, but it cemented itself as a charming indie game amidst a sea of big-name titles.
-Marvel's Spider-Man Developed by Insomniac, previously mentioned in the Sunset Overdrive excerpt, Marvel's Spider-Man is a rare example of a genuinely amazing superhero game. In it, players take on the role of Peter Parker, a Spider-Man who has already established himself as the hero we know and love, but one that still has room to grow and learn. What starts off as a triumphant takedown of one Wilson Fisk, the Kingpin, soon blossoms into a complicated web that involves a shady group known as the Demons that Spider-Man must stop from wreaking havoc on the city. But the game isn't just about the Heroics of Spider-Man; The Game showcases the best aspects of Peter's character, splitting the game equally between his time as Spider-Man and his normal life as Peter Parker, a scientist working under the apprenticeship of one Otto Octavius, while simultaneously working with his Aunt May at the local Homeless Shelter and trying to rekindle his forlorn relationship with Mary Jane. All of this unfurls simultaneously, weaving a web that melds incredible movement with fast and stylish combat, stellar characters, and a heartwarming tale, cementing itself not only as a great game but also as one of the best Spider-Man stories out there.
-The Missing: JJ Macfield and the Island of Memories The Missing is a heartfelt, down to earth story told through the lens of a grisly but goofy premise. In it, you play as the titular JJ Macfield, a young girl who goes on a trip with her close friend Emily to a remote island off the coast of Maine. What is supposed to be a fun excursion takes a turn for the worse, as Emily goes missing, leaving JJ to track her down. Unfortunately, this quest quickly leads JJ to her death...but not for long. Resurrected by a bolt of lightning, JJ gains the ability to remove various parts of her body, as the island quickly goes from an idyllic wonderland to a psychedelic nightmare. Undeterred, JJ uses her newfound ability to traverse the island, ever searching for her lost friend. The Missing might sound like a horror game on paper, but it uses these macabre themes to tell a distinctly grounded story about dealing with personal identity and navigating a hostile and unfamiliar world, culminating in a heartbreakingly bittersweet twist that I won't spoil here. This is all to say; the Missing is an excellent game. It's a joy to play, despite its harrowing content, and it manages to convey its themes in a way that feels genuine and meaningful, telling a story that's still relevant to this day.
-Super Smash Brothers Ultimate Smash games have always been good, and Ultimate more than earns its moniker. This is the Ultimate Smash game; iterating on its predecessors without changing anything for the worst, Ultimate is an unabashed love letter to the series as a whole, incorporating every character and every map from every prior game all in one upgraded package. If you don't know what Smash is, let me explain; Nintendo is known for a lot of fantastic first-party titles, from Mario to Kirby to Metroid, and countless others. Smash takes all of these well-loved characters, throws them in an arena, and has them fight for supremacy. Debuting on the Nintendo 64, Smash has seen one major game release for every Nintendo console since, culminating in Smash Ultimate on the Nintendo Switch. As earlier stated, it features an absolutely enormous roster of playable characters, featuring every fighter from the previous games and several new additions for good measure. This roster was only further expanded with the release of the fighter passes, seeing an additional eleven fighters across the two that have thus far been released, ranging from surprise hits like Persona 5's Joker to fan favorites like Banjo and Kazooie. While not featuring a traditional story mode, Ultimate makes good use of its characters in a suite of different game modes that can be played both alone or with friends, online or locally. It's a fantastic party game and an equally praiseworthy fighter, rewarding skilled play but catering to casual players and newcomers alike.
2019
2019 marked the slowdown for the current generation, shadowed by the whispers of a new age of consoles. This made for a simple year for games, but one no less stacked with noteworthy games and worthwhile experiences.
-Kingdom Hearts 3 After years of waiting, 2019 finally saw the release of Kingdom Hearts 3. The wait might have been long, but the game delivered on the hype, simultaneously closing out the narrative arc that had begun so long ago with Kingdom Hearts 1 and beginning a new chapter for fans to look forward to. In service of this goal, Kingdom Hearts 3 wrapped up the majority of dangling storylines from all the previous games, while still leaving a handful of mysteries to chase into the future of the franchise. It featured a new suite of Disney worlds to explore, and incorporated Pixar properties for the first time in franchise history. The new content accompanied refined and polished gameplay mechanics and a complete visual overhaul, while still retaining the heart and soul that defined the games thus far. It all came together well enough but was later expanded upon through the release of Re: Mind, the game's beefy expansion that rebalanced gameplay and added in hours of new story content to better cap off the story. All told, Kingdom Hearts 3 was another great game, building on a legacy that seems like it will continue well into the future.
-Devil May Cry 5 For those not in the know, Devil May Cry is a series of games that follow the life of Dante, a half-demon sword for hire as he does his best to kill monsters and eat pizza. It's a franchise known for skillful, precise, stylish combat mixed with goofy, over the top stories, usually involving Dante and his associates contending with the fallout of his family, the demon king Sparda and his brother Vergil. While not a flawless franchise, it saw several excellent releases over the years, but then went depressingly dormant. Devil May Cry 5 was the perpetual waiting game, but 2019 saw it finally come out, accompanied by mass acclaim and praise. it really seemed like all the years of waiting were well rewarded. DMCV features three playable characters; Nero, a fellow demon hunter first introduced in Devil May Cry 4, Dante, the series' staple protagonist, and lastly the mysterious V, a newly introduced character for this game. Together the three were tasked with working together to take down the demonic Qliphoth and its master, Urizen, an immensely powerful demon lord. The game looks gorgeous, marking the first time the games have looked truly next-gen. Accompanying this boost in visual fidelity is the franchise's staple; combat was finely tuned to be more stylish than ever, with each character having a variety of tricks at their disposal to dispatch the demon hoard that stood between them and Urizen. Devil May Cry was back, and it was better than ever.
-Bloodstained: Ritual of the Night Bloodstained is the spiritual successor to the Castlevania series, helmed by its most prominent contributor Koji Igarashi. Starting its life as nothing more than a simple Kickstarter, it blew through its funding goal and a few years later saw its release on the current generation of consoles. It's not a particularly complicated game, but it is particularly fun, with it adapting many of the staples that made Castlevania so great. As a spiritual successor to Castlevania, the games play very similarly; both are side scrolling hack and slash games that take place in fantastical gothic castles, and both see protagonists with varied combat and magical aptitude on their quest to take down the castle's owner. In the case of Castlevania, that owner is Dracula, but in the case of Bloodstained, players are tasked with defeating Gebel, an alchemically modified human known as a Shardbinder. You play as another one of these Shardbinders, Miriam. Miriam and Gebel are the lone survivors of an alchemical experiment that gave them the ability to wield a power called shards, crystalline embodiments of demonic essence. The narrative is simple, but the gameplay is where it shines; as players progress through Gebel's castle, you can accumulate more and more shards, all of which give Miriam access to new abilities, abilities that go on to aid her in her continued exploration. This creates a very satisfying loop; explore the castle, collect shards, unlock more of the castle to explore. Augmenting her shards are a suite of craftable and upgradeable weaponry, a selection of melee and firearms that allows players to diversify their preferred playstyle and experiment with what works best in any given situation. Subsequent content additions have added even more to the game, in the form of new modes, difficulties, and playable characters, adding to the replayability and longevity of what was already an excellent experience. Despite starting from simple roots, Bloodstained rose up and became something all on its own, paying homage to its inspirations while cementing a name for itself as a new staple of the genre.
-Catherine Full Body While originally releasing in 2011, 2019 saw an expanded re-release complete with new characters, new stages, and hours of extra story content. At its core, Catherine and its Full Body re-release are unique gems in the gaming world. One part puzzle game, one part dating simulator, it blends the complicated world of relationships with macabre block puzzles, all the while weaving a beautiful tapestry about one man's quest for love. In it, you take the role of Vincent Brooks, an unambitious 30-something simply going through the motions of life. He has a steady relationship and a stable job, a group of colorful and enthusiastic friends, but it's clear from the start just how much he's stagnated. His current girlfriend, Katherine, is starting to ask the big questions; marriage, children, their future. Unable to parse these ideas, he loses himself in his time at the local bar with his pals, shooting the shit and getting sloshed. That is, until, a new flame suddenly appears; the seductive temptress Catherine. One thing leads to another, and it comes to pass that they spend the night together...maybe. This is where the game's narrative really kicks off, with Vincent having to navigate the day to day, attempting to reconcile his long-time love with his possible new fling. This story is juxtaposed against the game's core gameplay loop, which sees Vincent forced to climb the deadly tower of babel each night in his dreams. To do this, players must stack blocks and avoid the perils and traps that each stage presents, making a mad dash to the top of the tower before the bottom collapses in on itself and Vincent plummets to his doom. For you see, this isn't an ordinary dream; if you die on the tower, you die in real life, making this desperate ascent a race for his very life. Each stage of the tower represents the game's various core themes, and each gets more and more complicated as the game progresses. In the interim of these climbs, players are set about answering multiple-choice inquiries that influence the direction of Vincent's relationships, with each answer adjusting a conspicuous morality meter that eventually comes to determine which of the 8 endings you could attain. With Full Body, this number was increased to 13, to adjust for the inclusion of a new paramour; Rin, a mysterious piano player that sets up shop in Vincent's favorite bar. Both Catherine and its Full Body re-release are excellent games, but I was especially smitten with the layers of extra content and story that Full Body brought to the table, additions that made Full Body one of my favorite games of 2019.
-Untitled Goose Game Untitled goose game is a simple premise on paper; players take on the role of an ornery, mischievous goose as it wreaks havoc through a small English town. Equal parts puzzle and stealth game, the goose has a laundry list of tasks it seeks to complete, from stealing hats off people's heads to infiltrating the local pub. It's not a long game by any means, but it has a ton of replayability in the form of additional tasks and challenges that only present themselves after your first playthrough. These range from time-based completions to additional bouts of mischief and all of them are incredibly satisfying to chase down. Untitled Goose Game has a quaint, painterly art style that compliments the charming simplicity of the game's premise, accompanied by a dynamic, classically-toned score that rises and falls in prominence as you go about your goosely business. All said Untitled Goose Game is a genuine treat, a brief but whimsical game that's just about having fun and goofing around.
2020
It's no secret that 2020 has been a rough year for a lot of folks. Between a pandemic, political controversy, and general drudgery, it's a year that feels like it can't end soon enough. But in spite of it all, 2020 was also a fantastic year for games. Serving as the last hurrah for the Xbox One and Playstation 4, we saw the release of some truly excellent stories that kept players going through the long months of an otherwise mediocre year.
-Animal Crossing: New Horizons Releasing right at the start of widespread quarantine, New Horizons supplied people with something they couldn't easily do in their own lives; escape. Animal Crossing New Horizons is the perfect escapist fantasy for the year it released in, seeing players partaking in an island getaway in the hopes of colonizing and forming an idyllic town on an untamed paradise. At their core, the animal crossing games are simple simulators. You create your character by selecting a few presets; hair, eyes, skin color, and then you're let free to explore your new locale. With this latest release, that locale is the aforementioned island, a small paradise in the sea dotted by trees and rivers, accented by flowers and weeds. You start your life on this new Island with a handful of other residents; the Nook Family, the proprietors of this island venture, and two random villagers who are looking to make a life on this island the same as you. Things start small, with everyone working together to set up tents and create a bonfire and find some food for a welcome party. Afterward, the game synchronizes itself to your console's date and time and sets you off on your way. Unlike other simulators on this list, Animal Crossing is a unique breed, running concurrently to the real world, continuously progressing in real-time. Flowers grow, trees produce fruit, and each day is a new adventure. It follows the general turn of the seasons for your respective hemisphere, celebrating holidays and alternating available activities with each passing day. As for what you can do yourself, the opportunities are legion; you can catch bugs, go fishing, search for fossils, chat up your villagers, visit other islands, and much more. As you progress, more ventures open their doors to you; catch enough bugs and fish, and you can elect to have a museum built to showcase your finds. Collect enough resources, and you can build new furniture and create plots of land that encourage more villagers to come and move to your island. Everything you do is in service of continued growth, but also serves just as simple fun, a charming, easygoing distraction from the concerns of the day-to-day.
-Final Fantasy VII Remake The Final Fantasy franchise is a long and storied one, replete with highs and lows. One such high was 1997's Final Fantasy 7, a game that quickly cemented itself as a fan favorite and an absolute classic. Now, in 2020, FF7 is back...sort of. See, FF7 Remake is the first in a line of games that will eventually go on to tell the entirety of the original FF7's story, which means that this release is only the first portion of a much larger narrative. Adapting what was originally the first few hours of the original game, FF7 Remake expands upon the opening section of its predecessor, simultaneously remaking the old content for modern audiences and adding in new aspects for old fans. FF7 Remake improves upon the original in practically every way, serving as a genuine remake that still manages to retain what made that original game so memorable and important to fans. The game might be new, but the heart is the same; FF7 Remake follows the story of Cloud Strife, an ex SOLDIER turned mercenary hired by an eclectic group known as Avalanche to dismantle a local power plant that's poisoning the planet. What starts as a well-intentioned but extreme case of eco-terrorism quickly explodes (pun intended) into a much larger story that sees Cloud and Avalanche bringing the fight straight to the corrupt Shinra Corporation and beyond, culminating in a battle against fate itself. Because this remake only covers a portion of what will go on to be a much larger narrative, it only scratches the surface of what makes the original FF7 so great, but it does so with gusto; the game plays and looks better than ever, bringing with it a heartfelt and compelling narrative that keeps you hooked the whole way through.
-Minecraft Dungeons Minecraft Dungeons takes the charming, voxel visuals and world of Minecraft and melds them seamlessly with a charming, easygoing dungeon crawler that's approachable for casual and experienced gamers alike. Where Minecraft is an open-ended sandbox game about building and exploring a blocky world, Minecraft Dungeons sees a collective of heroes on a quest to defeat the evil Illager, a powerful sorcerer whose armies have been sweeping the land leaving destruction in their wake. It's not a very complicated story about good and evil, but it doesn't have to be; Minecraft Dungeons prioritizes it's simple and easy to master gameplay first and foremost. You collect loot, battle recognizable Minecraft enemies, and progress through a litany of stages on your way to fight the big bad. It's not very long but encourages you to play it time and again, collecting better gear and trying your hand at the many difficulty levels for additional challenges. It's not the best looking or the best playing game that released this year, but it had heart and made for a short and entertaining way to pass the time.
-Ghost of Tsushima Ghost of Tsushima isn't a game to scoff at. One of the best looking games of the generation, this PS4 exclusive is one part historical timepiece, one part action-adventure, and one part stealth game. It follows the story of Jin Sakai, a samurai and one of the last survivors of the Mongol invasion of his home island of Tsushima, Japan. Left to die, he is found and nursed back to health by a wayward thief who teaches Jin the art of stealth and subterfuge, seeing him off on his quest for bloody revenge on the Mongol invaders that have encroached upon his homeland. To do this, he must first build up a fighting force of equal minded, skilled warriors, all while dismantling the various camps and operations the Mongols have set up in the absence of the defeated Samurai army. Jin can approach this in one of two ways; relying on his prowess as a formidable Samurai, Jin can challenge the many enemies in the game to flashy yet precise sword combat, or he can utilize the recently learned skills of stealth, infiltrating their encampments and silently picking the Mongols off one by one. There's no wrong answer to how you choose to play, although it takes some time for Jin to accept his new roles as both Samurai and assassin. Both methods of play feel equally as stellar, too; Combat in this game is incredibly polished, finely tuned swordplay that focuses on timing and well-planned strikes to dispatch your foes with ease, while the stealth feels tense and requires a distinctly tactical approach, planning your routes and cleverly dispatching foes so as to not raise suspicion. But the game isn't just about taking out your enemies. Ghost of Tsushima boasts one of the most beautiful open worlds I've ever experienced, a vibrant and gorgeous landscape dotted with myriad activities and side quests for you to explore and enjoy. One moment, you could be doing battle with a wayward group of Mongols or bandits, while the next could see you tracking a friendly fox to a shrine, composing a haiku in the shadow of a large tree, or recuperating your strength at a small hot spring while you ruminate on your adventures thus far. Ghost of Tsushima is an incredibly varied game, alternating between intense highs and calming lows, all coming together to become one of the best games of the last generation.
-Spiritfarer While I have not finished this game, it more than deserves recognition on this list. In it, you play as Stella, a young girl who takes over as the ferryman for the River Styx once Charon retires to the afterlife, tasked with providing for the wayward souls who live on the river as you ferry them to their final rest. To do this, Stella must collect various resources and build up her ship, outfitting it with living spaces and various commodities tailored to her current passengers. These aforementioned passengers will, in turn, begin to open up to Stella, tasking her with making certain foods or visiting different locales, all in an effort to give these wayward souls a proper farewell on their trip to the afterlife. Spiritfarer is a simple simulator game about resource management and exploration that showcases a lovely, genuinely heartfelt story about love and loss, one that will put a smile on your face as easily as it brings a tear to your eye.
And with that, I close out this hefty list, closing out the last generation. This compendium hardly scratches the surface of the last seven years' library, but hopefully, I did a good enough job remembering some of the games that made this last generation so great. There are a lot of games that I've still yet to play, resting in wait in my backlog for the time they get pulled out and given their due, but for now, this concludes my walk down memory lane. The last generation saw some excellent additions to the vast and ever-expanding library of video game history. Here's hoping the next several years can say the same. The start of the new consoles is off to a very promising start; in the last month or so alone we've seen excellent releases from both indie and big-name developers, fresh takes on old franchises, and new IPs alike. So, here's to the Last Generation, here's to the Next Generation, and here's to gaming overall; may it continue to thrive for years to come.
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Far From Home pt. 2
Vox Machina & Child!Reader
Might not completely follow canon but I kept it as close as I could and I apologize in advance if the characters aren’t accurate either as I’m not fully familiar with campaign 1, but anyways… PART 2 HAS FINALLY ARRIVED!!! If you haven’t yet, find part 1 here
Hold onto your hats, this is a long one
Salda rushes towards the opening but keeps herself back enough to avoid the rain that you could now see pouring in.
"Whoever you are, leave! Run away or I-I swear I’ll kill you!" Her voice wavered slightly, but she held her ground holding out her blade threateningly. You hear a bit of murmuring before one of the voices from above speaks just loud enough for you to hear from your position.
"Sherri it’s us!" There’s a few other voices but they were softer and harder to make out the words of, Salda then looks over her shoulder.
"Sherri?"she calls for the half-elf, who cautiously makes her way over looking up once she's close enough.
"My god. Come in quick, please." Sherri starts ushering in the new arrivals who all made their way into this little bunker. What a colourful bunch they were, these must’ve been the friends Gilmore had mentioned to you while searching through the city. It seemed the other kids knew who they were as their faces lit up in both hope and recognition to this group. You decided to stay quiet and as out of sight as possible for now not wanting to draw attention to yourself as you were still grappling with your whole being lost in time problem.
"I don’t believe my husband made it… But we're alive." You still listen in on the conversation to try and distract yourself though.
"Did you see him fall?" The male half-elf, dressed in all black asks.
"No," Salda pauses a second, "he-he saved us." You did feel a little left out since you had helped too but then again you were a stranger to these people and still didn’t feel the need to involve yourself in the conversation. They all look over to where Gilmore was laying and the male half-elf immediately rushes to him placing a hand under his chin and quickly inspecting the wounded area.
"Pike! Pike, Keyleth come over here!" He says with urgency. A gnome with white hair quickly steps forward, you could only assume this was Pike since Keyleth was a more elvish name. The other two half-elves in the group also step in quickly helping to patch up the wound, you weren’t sure which of those two was supposed to Keyleth but honestly that wasn’t the biggest concern right now. Pike places her hands on her holy symbol and you watch as light emits from it before gently placing her hands on Gilmore the light transferring from her hands into his body. The room is illuminated as the magic heals the nasty wound on Gilmore, you take a quick look around and see the half-orc that's with the party now staring at you. There’s a small thud that draws your attention back to Gilmore as the magic had finished its job, he curls over a little before the male half-elf carefully places him on his lap.
"Is he alright?! Is he alright?" Sherri asks, looking over and placing on her glasses.
"I think so." The male half-elf responds softly, Sherri then notices that half-orc with them.
"Who's this one? What’s he doing here?" She questions with a threatening tone. The others mumble over there words a bit until the male gnome gives a proper responce.
"He’s a friend, he fought with us. He’s… he's not corrupted by the dragons influence."
"If I could know your name orcish sir."
"It’s really cool." The gnome quickly adds.
"I’m Garthok." The half-orc gives a bow.
"Keep your distance, I don’t trust you yet." She gives him a weary side look.
"Of course," he then turns to Salda as Sherri directs her attention back onto Gilmore. "If I may ask you, I don’t recall you having four children." You raise your head up seeing now that all eyes have turned to you making you feel a little uneasy as you try to press yourself into the wall more.
"They're not mine. But they helped in our rescue too." Salda comments. There’s more chatter amongst the group as the white haired gnome now walks over to you.
"Hello there." Her voice is gentle and sweet, easing away some of the fear and tension that you’ve built up. You give a soft greeting back and wait for her to speak again. "My name's Pike, what’s your name?"
"I’m (y/n), it’s nice to meet you Pike." You hold your hand out for her to shake making her notice the concerning burns and bruises on you.
"Oh, you poor child. Here let me help." She takes your hand and once again you see a soft light emit from her, though defiantly not as strong as what she used to heal Gilmore. The small light travels from her hand into yours making its way up your arm and to the rest of your body, you instantly feel a lot better and a little more energized as the burns and bruises slowly disappear. Pike then helps you to your feet and you both scuffle back over towards everyone else. You sit yourself down again and try to get a better look at the still unconscious Gilmore quickly noticing the stares from the male half-elf.
"We were told you were the one who ran back in to save him. Is this true?" He questions, gaining your full attention. He had a bit of an intimidating look to himself but you were used to people like that, having travelled around with Beau and Yasha so much.
"I mean he saved me from being crushed so I owed him… I guess? But mostly he was in a lot of trouble, someone had to help." You scratch the back of your head sheepishly, not sure how to explain yourself pausing in your actions and redirecting your attention when you feel his hand on your shoulder.
"Thank you." He gives you a small but genuine smile of gratitiude, you return the gesture with your own small smile.
"What’s your name mister?" You suddenly ask, now realizing you never got it. He gives a soft, feathery laugh at your newfound curiosity.
"Call me Vax."
"Hi Vax, I’m (y/n)." If you paid close attention you could see his smile rise slightly. There’s a cough and the attention was switched back to Gilmore as he slowly regained consciousness. His head lulls back and you can see him smile a little as his eyes train onto Vax's.
"Ah… it's always what I’d assume I’d see in my last moments." He give a soft chuckle mixed with light coughing.
"Bad day, huh."
"Strangely enough I’m pretty sure I’ve had worse." You catch yourself giggle a little at his comment.
"No offence darling but you look like shit." The one who spoke looked a lot like Vax, you could easily conclude they were siblings, probably twins if you really had to guess.
"We can’t have that can we." He then raises his hand, attempting to conjure some magic but a fit of coughs causes it to sputter away. He pauses a second to regain his breath. "Sooo, either we're all dead or all alive… I’d like an answer."
"Alive." The female Vax answers, you were really curious what her name was now mostly so you wouldn’t have to keep thinking of her as female Vax.
"Good, I was hoping you’d say that." Gilmore let’s out a halfhearted laugh before continuing. You zoned out a little since the conversation wasn’t really directed at you and looked at the different members of this group. You already knew who Pike and Vax were as well as the half-orc Garthok, then there was Vax's twin, next to her was the other half-elf who looked like some sorta forest princess to you, then there was the big goliath and the fanciful gnome you could tell was defiantly a bard, and finally the nicely dressed man with glasses and silver hair. You wondered if they could help you get back to your time, but then again was it really a good idea to tell them you were actually from the future? They might think you’re crazy, plus they already had a lot on their plate with these dragons now roaming around so you decided it was best to keep your mouth shut for now. You notice the other kids had tears screaming down their faces, from what you picked up in the background it could only be because of their fathers fate. You scoot over towards them and tap Illiya's shoulder, she looks at you with red puffy eyes.
"I’m sorry that happened." She nods a little and you end up giving her a hug, the other two joining in to gain some form of ground and comfort.
"After finding this little one here, I went to the dragon just in case you’d been your usual foolish selves and run into hell itself." You chimed back into the conversation when you hear this, seeing Gilmore turn to look at you. "Suppose I do have you to thank as well, for me still being here."
"Well… I couldn’t just leave you there, and you saved me too. It was only fair." You weren’t used to getting so much credit for something since it was always someone else from the Nein who'd end up coming in clutch for the rest of the team, it felt nice for sure but you also couldn’t help feel a little embarrassed too.
"This kid's got guts, I like 'em." The goliath says, they went on to ask questions to things you weren’t familiar with, also trying not to remember the many burnt and dead bodies you’d encountered when they asked Gilmore about other survivors. Going back to your own thoughts you battled with the idea of telling these strangers about your situation and if they could in any way help or simple wait it out and hope that when or if the spell wears off you’ll be sent back home no problem. After all it’s only been a day some spells last much longer then that, still though the sooner you could get home the better.
There's some movement as everyone starts to get up, you quickly follow along with everyone and start making your way up top. You follow the group soon noticing that Vax, his sister, the male gnome, and Garthok head off in one direction while everyone else head in another. The walk starts silent as you trudge through the muddy streets, rain pouring down on you. It would've been fine but you’d been sitting in silence all day and was getting tired of having your thoughts keep you down, plus you were curious about this group of adventurers you were with. With a deep breath and a feeling of courage you walk up to the half-elf.
"Are you a princess?" You let your curiosity break the ice, the woman stalls her movements slightly then looks down at you.
"S-sorry?" She seemed surprised, you ask your question again and she blinks a few times, processing your words. "I suppose I am, in a way. Why do you ask?"
"It’s just you look so pretty and you have this look of like a leader to you." She blushes at your comment and smiles, actually this may be the first time you’ve seen her smile since you met her.
"Well thank you. I’m Keyleth." She holds her hand out for you to shake. So this was the Keyleth mentioned earlier, that was good to know.
"It’s very nice to meet you, I’m (y/n)." You accept the handshake, already feeling a sense of comfort around her you walk along side her. "So who are your other friends?"
"You mean you don’t know?" She looked at you confused.
"Well," you pause a second and make sure what you say doesn’t reveal too much information yet. "I’m not from around here, so I don’t know that much." You say satisfied with your answer, it wasn’t like you were lying after all.
"Oh! Umm… well let’s see… you already know who Pike is I’m sure." You nod.
"And Vax." You quickly pipe in.
"And Vax," she repeats with confirmation, "then there’s his twin Vex."
"There names sound the same, that must be confusing."
"It can be sometimes. Now Vex has a pet bear named Trinket."
"She owns that cool bear!" You have to stop yourself from shouting with excitement while pointing at the armoured bear that’s been traveling with you, earning a small giggle from Keyleth.
"Yes, she does, he’s very friendly if you want to pet him later." You can hardly contain your smile, having something to look forward to after this conversation. Keyleth clears her throat a little to regain your attention. "Then there’s Scanlan, he’s the other gnome in our group and he’s really good at making up songs." You nod and let her continue. "Next is Percy over there," she points to the man with the silvery hair. "He’s had a lot to deal with recently so don’t mind him if he seems a little stand off-ish with you. There’s myself of course, and finally there’s Grog, he’s not the sharpest tool but he is the heaviest. Together we are Vox Machina." She finishes her explanation with a proud look on her face.
"That’s a really cool name, my friends have a cool name for our adventure group too." You stop realizing it may not have been wise to have said that last part aloud.
"You’re with another group? What do they call themselves?" She looks at you with genuine curiosity. Before you answer her a small group of individuals step out, armed with various blades.
"Hey! Drop your stuff! Give us what you’ve got." One starts, to which Keyleth leaves your side and socks them in the jaw. You hold back a laugh, that looked like something Beau would do. Sherri pulls out her wand and unleashes a bolt of lightning, blasting off a piece of nearby wall making it crumble to the ground. Gilmore supports his own weight for a moment and slowly raises his arm, bolts of arcane energy whipped around him making him look really cool and powerful.
"Do you gentlemen seriously wish to start this ruckus?" He says with a threatening tone, the men pause and share a look.
"No." They all sheath their weapons and scurry off again.
"Yeah you better run!" Keyleth shouts at the retreating forms.
"Yeah, you tell 'em Kiki." Grog compliments.
"Thank you. I’m trying to get better at it." She smiles at him. You were just glad you could avoid any conflicts, not wanting to deal with any at this time. You traverse through the streets some more seeing folks working to dig mass graves for the ones who perished, you avert your eyes from the sight having already seen enough death for one day. You walk over to the bear, Trinket if you remember correctly and he immediately gives you a sniff, puffing air into your face making you brighten up a little and pet him on the muzzle.
"Did you say secret passage!?" You hear a very excited Gren say eagerly, you perk up more at the idea of a secret passage too.
"I did! I did!" Keyleth replies with a smile at the boys excitement. "Did you want to go see it?" You get closer and start a little chant.
"Secret passage secret passage." Gren quickly joining in, even his sisters joined your little chant making Salda smile for the first time since you’d met her.
"We can't dissappoint the children." Keyleth looks to Grog expectantly.
"Fine. Secret passage it is." He says in a half-joking kinda way. You all make your way down through the secret passage, which wasn't as exciting as you thought I’d be but it did it’s job and you safely make it to the party's base. As you start making your way up and out of the passageway you see some attendants, who looked worked to the bone, come over and greet the party before turning to you and the other kids.
"Oh, and children. You’ve got children have ya." One kneels down, you shrink back a bit unable to hide behind someone for protection like the other three. You all walk into the next room where hundreds of others were already settled and the panic you’ve been setting aside this whole time crept in again. You didn’t know anyone here, what were you supposed to do now? It had already taken a lot of your courage to put blind trust in the people who brought you here but now they could easily walk away and you’d be left with no one. Not to mention you still had no idea how to get back to your own time. You could feel the tears pricking at the edges of your eyes and a few spill over.
"Hey, kid." You quickly wipe your eyes and look over to see that Percy had called your attention. "I have a few questions I’d like to ask you." You give a nod and follow him as he leads you away from the large group of people, well the entire place was crowded but you managed to find a less populated area. You shuffle in place a bit as you wait for him to speak again. "Alright first off, where did you come from?"
"Wh-what do you mean?" You give him a confused look, he sighs and rubs the bridge of his nose.
"I overheard you talking to Keyleth, you said you weren’t from around here. So where are you from?" You could tell he was trying to be patient with you, which you appreciated since you were sure he probably had other things he wanted to do.
"Oh! Ummm, well I’m from Wildemount."
"From Wildemount? How could child from Wildemount be here all alone, where are parents?" He gives you almost a suspicious look making you knaw at your lip, not sure if now was a good time to fess up about everything or not.
"Well that’s a long and, ummm… crazy story. You probably wouldn’t believe me if I told you."
"Kid-"
"My name's (y/n)." You weren’t sure if that came off as rude but you figured he might as well know your name since you knew his.
"Right, (y/n) then, I have seen and done countless things in my life. So whatever it is you’re hiding may not be as crazy as you think." You take a deep breath and try to think of a good way to explain this.
"Ok, well my friend Caleb was working on a spell that I think shifts space and time or something but it went wrong and I wasn’t looking so I got hit with it and then I wake up in a place I never been in before and then dragons came out of nowhere so I ran then I met that nice man Gilmore and then I met you guys and I don’t know how to get home." You suck in some air after blurting it out in one breath, your well thought out explaination broken the second you opened your mouth the words just tumbling out. Percy just stares at you for a moment, maybe you spoke too fast for him to catch everything so you quickly add a shortened version to your story. "What I’m saying is I’m… from the future."
"Well you were right, I do find this crazy and I'm having a very hard time believing your story."
"It’s true though." You pout a little, you figured he wouldn’t believe you but he was the one to coax the story out of you in the first place.
"Percy! There you are." Vex ran over and embraces Percy, leaving you to stand there awkwardly. When she lets go of him she notices your presents. "Hello there darling." She gives you a kind smile.
"Hi, you’re Vex right?" You wanted to make sure you said the right name, she gives you a nod.
"Indeed I am, and you are?"
"I’m (y/n). I really like your bear." She laughs a little at your comment.
"He’s pretty great isn’t he," she then looks back to Percy. "What are you doing here with them, if I may ask."
"Well, (y/n) here says they're from Wildemount, which I can believe. What I don’t believe is their claim of being from the future." Percy explains.
"But it’s true, I’ve read stories that have mentioned a Gren, Illiya and Odessa Tal’Dorei but they’re much older in those stories then they are here." Even with your attempt at an explanation neither looked like they really believed you.
"Well, truth or not I have question of my own for you." You look at Vex and wait for her to continue. "You were with Gilmore when he went to face the Cinder King, what I’d like to know is if you saw anything that may have been odd or different about about this dragon. I know it’s a lot to ask you but anything will do if you saw something." You dig though your thoughts trying to think if there was anything at all, then you remeber something you did catch before the dragon was out of view.
"Uhhh, there was his weird belly scales."
"What about them would you say was weird?" Vex crouches down to your height and gives you a patient look, you try really hard to rummage with your thoughts to figure out why they looked weird to you not wanting to let these people down for some reason.
"Oh! I think it was because they didn’t look like real scales, they looked more like armour trying to protect something… I mean, I think so anyways. Sorry, I know it’s not a lot."
"No no darling, you’re doing fine." She gives you a calming smile. "So you think he’s wearing armour that look like scales in order to protect something, is that right?" You nod and she gives you a gentle pat on the head. "Good to know, that could be very helpful in the future."
"Speaking of future, I need to find a way back home." They both look to you and Percy gives a sigh.
"This again-" he’s cut off by Vex lightly smacking him in the gut.
"Percy," she gives him a look, "the least we can do is help this poor child reunite with their family." He looks between you and her for a second then nods.
"You’re right. Maybe Pike can help if magic is indeed involved." The two of them then lead you to a sorta chapel area where some people were bowed in deep prayer while others seemed to just be using the space to sleep for the night. You find Pike in front of a statue of a feminine figure you'd never seen before, you were positive they were some sort of goddess though. She turns to face you upon hearing your approach.
"Hi guys, what can I do for you?" She greets the three of you. Percy gives a quick summery of what you'd told him to her and she places a hand under her chin in thought. "You know, actually that could explain the strange magical aura I felt around them when I touched their hand."
"Really?!" You, Vex and Percy all say at once, yours was more in excitement while theirs was in shock.
"Do you think you could reverse it and send me home?" You happily ask, bouncing on the balls of your feet. Pike turns to you and gives you a faint smile.
"I could, but you’re gonna have to wait until tomorrow. I already used a lot of my divine magic today." You deflate a little with a sigh but nod in understanding, Pike places a hand gently on your shoulder. "It’ll be ok, I promise you’ll be back where you belong before you know it." She reassures and a small smile returns to you with those words. As the evening draws to a close you decide to stay in the little chapel for the night, it’s a bit of a struggle but you do eventually drift off to sleep.
Sunshine peeking through the windows cause you to wince as you awaken with a yawn and stretch out your limbs. Taking a look around you were still in the chapel, others there still waking themselves up, were already awake or bowed in prayer. The doors open and you bring your attention to the group you’d met yesterday walking in.
"I’m just saying if this child really is from the future, like you said, then they must know what 'appens." You hear the goliath say.
"Here’s the thing Grog, they’re from Wildemount they most likely don’t know Tal'Doren (don’t know if that’s the correct term) history, and what purpose would we have going there?" Percy argues, you slowly get up off the bench you’d been sleeping on and approach them.
"Good morning," Keyleth addresses you, "you ready to finally go home." You respond by eagerly nodding.
"Wait! Before anything else, I have to know… am I known worldwide in the future?" You blink a few times at the male gnomes question.
"I’m sorry, what was your name again?" This gets a few laughs from the other members as he gives a sigh of defeat but quickly brightening up again.
"I am the great Scanlan Shorthalt, ring any bells now?" You try to think if you’ve heard or seen that name anywhere before.
"You know I think I have seen your name on a book before. But I never got to read it, my friends were busy and we couldn’t stay in the shop long but I’m sure I saw a book with your name on it." This seemed to brighten him up more before he’s pulled away by Vax and Pike steps forward.
"Ready to go?" She asks sweetly. Once again you nod eagerly. "Okay, here goes." She starts casting a spell and you feel your body start to tingle a little, your arms starting to shimmer. The light around you glows brighter and brighter.
"If you have time, you should come and visit some time in the future!" You weren’t able to tell who said that as your vision goes white………
When your able to open your eyes again your back in the Xhorhaus, you pick yourself up off the floor and hear a loud squee as your tackled into a hug.
"Oh my gosh, (y/n) your back! We were soooo worried about you!" It was so reliving to hear Jesters bubbly voice again. Her shouts of joy alert the rest of the Nein as they rush to your location and instantly start bombarding you questions, they quickly die down noticing your lack of responce. You feeling overwhelmed with relief and joy just start bawling your eyes out, no longer containing all the tears you’d been holding back. They quickly realize now wasn’t the time for questions and settle with bringing you into a comforting group hug which you return. You were so happy to finally be home, but you couldn’t help but wonder about that other adventuring group you’d met, Vox Machina is what they’d called themselves right? You wondered what happened to them, sure for you it’s maybe been a minute but it’s been maybe over 20 years since they’d met you. Did they even remeber you? Maybe one day you’ll get a chance to find out, but right now you savoured in the moment of being home.
#critical role#vox machina#vax'ildan#vex'ahlia#cr grog#pike trickfoot#scanlan shorthalt#percy de rolo#keyleth#mighty nein#the mighty nein#caduceus clay#caleb widogast#jester lavorre#fjord#fjord stone#nott the brave#yasha nydoorin#beauregard lionett#mollymauk tealeaf#nothing romantic here#vox machina & reader#critical role & reader#mighty nein & reader
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Movies of 2021 - My Pre-Summer Favourites (Part 2)
The Top Ten:
10. ZACK SNYDER’S JUSTICE LEAGUE – one of the undisputable highlights of the Winter-Spring period has to be the long-awaited, much vaunted redressing of a balance that’s been a particular thorn in the side of DC cinematic fans for over three years now – the completion and restoration of the true, unadulterated original director’s cut of the painfully abortive DCEU team-up movie that was absolutely butchered when Joss Whedon took over from original director Zack Snyder and then heavily rewrote and largely reshot the whole thing. It was a somewhat painful experience to view in cinemas back in 2017 – sure, there were bits that worked, but most of it didn’t and it wasn’t like the underrated Batman Vs Superman: Dawn of Justice, which improves immensely on subsequent viewings (especially in the three hour-long director’s cut). No, Whedon’s film was a MESS. Needless to say fans were up in arms, and once word got out that the finished film was not at all what Snyder originally intended, a vocal, forceful online campaign began to restore what quickly became known as the Snyder Cut. Thank the gods that Warner Bros listened to them, ultimately taking advantage of the intriguing alternative possibilities provided by their streaming service HBO Max to allow Snyder to present his fully reinstated creation in its entirety. The only remaining question, of course, is simply … is it actually any good? Well it’s certainly much more like BVS:DOG than Whedon’s film ever was, and there’s no denying that, much like the rest of Snyder’s oeuvre, this is a proper marmite movie – there are gonna people who hate it no matter what, but the faithful, the fans, or simply those who are willing to open their minds are going to find much to enjoy here. The damage has been thoroughly patched, most of the elements that didn’t work in the theatrical release having been swapped out or reworked so that now they pay off BEAUTIFULLY. This time the quest of Bruce Wayne/Batman (Ben Affleck) and Diana Prince/Wonder Woman (Gal Gadot) to bring the first iteration of the Justice League together – half-Atlantean superhuman Arthur Curry/the Aquaman (Jason Momoa), lightning-powered speedster Barry Allan/the Flash (Fantastic Beasts’ Ezra Miller) and cybernetically-rebuilt genius Victor Stone/Cyborg (relative newcomer Ray Fisher) – not only feels organic, but NECESSARY, as does their desperate scheme to use one of the three alien Mother Boxes (no longer just shiny McGuffins but now genuinely well-realised technological forces that threaten cataclysm as much as they provide opportunity for miracles) to bring Clark Kent/Superman (Henry Cavill) back from the dead, especially given the far more compelling threat of this version’s collection of villains. Ciaran Hinds’ mocapped monstrosity Steppenwolf is a far more palpable and interesting big bad this time round, given a more intricate backstory that also ties in a far greater ultimate mega-villain that would have become the DCEU’s Thanos had Snyder had his way to begin with – Darkseid (Ray Porter), tyrannical ruler of Apokolips and one of the most powerful and hated beings in the Universe, who could have ushered the DCEU’s now aborted New Gods storyline to the big screen. The newer members of the League receive far more screen-time and vastly improved backstory too, Miller’s Flash getting a far more pro-active role in the storyline AND the action which also thankfully cuts away a lot of the clumsiness the character had in the Whedon version without sacrificing any of the nerdy sass that nonetheless made him such a joy, while the connective tissue that ties Momoa’s Aquaman into his own subsequent standalone movie feels much stronger here, and his connection with his fellow League members feels less perfunctory too, but it’s Fisher’s Cyborg who TRULY reaps the benefits here, regaining a whole new key subplot and storyline that ties into a genuinely powerful tragic origin story, as well as a far more complicated and ultimately rewarding relationship with his scientist father, Silas Stone (the great Joe Morton). It’s also really nice to see Superman handled with the kind of skill we’d expect from the same director who did such a great job (fight me if you disagree) of bringing the character to life in two previous big screen instalments, as well as erasing the memory of that godawful digital moustache removal … similarly, it’s nice to see the new and returning supporting cast get more to do this time, from Morton and the ever-excellent J.K. Simmonds as fan favourite Gotham PD Commissioner Jim Gordon to Connie Nielsen as Diana’s mother, Queen Hippolyta of Themyscira and another unapologetic scene-stealing turn from Jeremy Irons as Batman’s faithful butler Alfred Pennyworth. Sure, it’s not a perfect movie – the unusual visual ratio takes some getting used to, while there’s A LOT of story to unpack here, and at a gargantuan FOUR HOURS there are times when the pacing somewhat lags, not to mention an overabundance of drawn-out endings (including a flash-forward to a potential apocalyptic future that, while evocative, smacks somewhat of overeager fan-service) that would put Lord of the Rings’ The Return of the King to shame, but original writer Chris Terrio’s reconstituted script is rich enough that there’s plenty to reward the more committed viewer, and the storytelling and character development is a powerful thing, while the action sequences are robust and thrilling (even if Snyder does keep falling back on his over-reliance on slow motion that seems to alienate some viewers), and the new score from Tom Holkenborg (who co-composed on BVS:DOJ) feels a far more natural successor than Danny Elfman’s theatrical compositions. The end result is no more likely to win fresh converts than Man of Steel or Batman Vs Superman, but it certainly stands up far better to a critical eye this time round, and feels like a far more natural progression for the saga too. Ultimately it’s more of an interesting tangential adventure given that Warner Bros seem to be stubbornly sticking to their original plans for the ongoing DCEU, but I can’t help hoping that they might have a change of heart in the future given just how much better the final product is than any of us had any right to expect …
9. SYNCHRONIC – writer-director duo Justin Benson and Aaron Moorhead are something of a creative phenomenon in the science-fiction and fantasy indie cinema scene, crafting films that ensnare the senses and engage the brain like few others. Subtly insidious conspiracy horror debut Resolution is a sneaky little chiller, while deeply original body horror Spring (the film that first got me into them) is weird, unsettling and surprisingly touching, but it was breakthrough sleeper hit The Endless, a nightmarish time-looping cosmic horror that thoroughly screws with your head, that really put them on the map. Needless to say it’s led them to greater opportunities heading into the future, and this is their first film to really reap the benefits, particularly by snaring a couple of genuine stars for its lead roles. Steve (Anthony Mackie) and Dennis (Jamie Dornan) are paramedics working the night shift in New Orleans, which puts them on the frontlines when a new drug hits the streets, a dangerous concoction known as Synchronic that causes its users to experience weird localised fractures in time that frequently lead to some pretty outlandish deaths in adults, while teenage users often disappear entirely. As the situation worsens, the pair’s professional and personal relationships become increasingly strained, compounded by the fact that Steve is concealing his recent diagnosis of terminal cancer, before things come to a head when Dennis’ teenage daughter Brianna (Into the Badlands’ Ally Ioannides) vanishes under suspicious circumstances, and it becomes clear to Steve that she’s become unstuck in time … this is as mind-bendingly off-the-wall and spectacularly inventive as we’ve come to expect from Benson and Moorhead, another fantastically original slice of weirdness that benefits enormously from their exquisitely obsessive attention to detail and characteristically unsettling atmosphere of building dread, while their character development is second to none, benefitting their top-notch cast no end. Mackie is typically excellent, bringing compelling vulnerability to the role that makes it easy to root for him as he gets further out of his depth in this twisted temporal labyrinth, while Dornan invests Dennis with a painfully human fallibility, and Ioannides does a lot with very little real screen time in her key role as ill-fated Brianna. The time-bending sequences are suitably disorienting and disturbing, utilising pleasingly subtle use of visual effects to further mess with your head, and the overall mechanics of the drug and its effects are fiendishly crafted, while the directors tighten the screw of slowburn tension throughout, building to a suitably offbeat ending that’s as devastating as anything we’ve seen from them so far. Altogether this is another winning slice of genre-busting weirdness from a filmmaking duo who deserve continued success in the future, and I for one will be watching eagerly.
8. WITHOUT REMORSE – I’m a big fan of Tom Clancy, to me he was one of the ultimate escapist thriller writers, and whenever a new adaptation of one of his novels comes along I’m always front of the line to check it out. The Hunt For Red October is one of my favourite screen thrillers OF ALL TIME, while my very favourite Clancy adaptation EVER, the Jack Ryan TV series, is, in my opinion, one of the very best Original shows that Amazon have ever done. But up until now my VERY FAVOURITE Clancy creation, John Clark, has always remained in the background or simply absent entirely, putting in an appearance as a supporting character in only two of the movies, tantalising me with his presence but never more than a teaser. Well that’s all over now – after languishing in development hell since the mid-90s, the long-awaited adaptation of my favourite Clancy novel, the origin story of the top CIA black ops operative, has finally arrived, as well as a direct spin-off from distributor Amazon’s own Jack Ryan series. Michael B. Jordan plays John Kelly (basically Clark before he gained his more famous cover identity), a lethally efficient, highly decorated Navy SEAL whose life is turned upside down when a highly classified operation experiences deadly blowback as half of his team is assassinated in retaliation, while Kelly barely survives an attack in which his heavily pregnant wife is killed. With the higher-ups unwilling the muddy the waters while scrambling to control the damage, Kelly, driven by rage and grief, takes matters into his own hands, embarking on a violent personal crusade against the Russian operatives responsible, but as he digs deeper with the help of his former commanding officer, Lt. Commander Karen Greer (Queen & Slim’s Jodie Turner-Smith), and mid-level CIA hotshot Robert Ritter (Jamie Bell), it becomes clear that there’s a far more insidious conspiracy at work here … in the past the Clancy adaptations we’ve seen tend to be pretty tightly reined-in affairs, going for a PG-13 polish that maintains the intellectual fireworks but still tries to keep the violence clean and relatively family-friendly, but this was never going to be the case here – Clark has always been Jack Ryan’s dark shadow, Clancy’s righteous man without the moral restraint, and a PG-13 take never would have worked, so going for an unfettered R-rating is the right choice. Jordan’s Kelly/Clark is a blood-soaked force of nature, a feral dog let off the leash, bringing a brutal ferocity to the action that does the literary source proud, tempered by a wounded vulnerability that helps us to sympathise with the broken but still very human man behind the killer; Turner-Smith, meanwhile, regularly matches him in the physical stakes, jumping into the action with enthusiasm and looking damn fine doing it, but she also brings tight control and an air of pragmatic military professionalism that makes it easy to believe in her not only as an accomplished leader of fighting men but also as the daughter of Admiral Jim Greer, while Bell is arrogant and abrasive but ultimately still a good man as Ritter; Guy Pearce, meanwhile, brings his usual gravitas and quietly measured charisma to proceedings as US Secretary of Defence Thomas Clay, and Lauren London makes a suitably strong impression during her brief screen time to make her absence keenly felt as Kelly’s wife Pam. The action is intense, explosive and spectacularly executed, culminating in a particularly impressive drawn-out battle through a Russian apartment complex, while the labyrinthine plot is intricately crafted and unfolds with taut precision, but then the screenplay was co-written by Taylor Sheridan, who here reteams with Sicario 2 director Stefano Sollida, who’s also already proven to be a seasoned hand at this kind of thing, and the result is a tense, knuckle-whitening suspense thriller that pays magnificent tribute to the most compelling creation of one of the best authors in the genre. Amazon have signed up for more with already greenlit sequel Rainbow Six, and with this directly tied in with the Jack Ryan TV series too I can’t help holding out hope we just might get to see Jordan’s Clark backing John Krasinski’s Ryan up in the future …
7. RAYA & THE LAST DRAGON – with UK cinemas still closed I’ve had to live with seeing ALL the big stuff on my frustratingly small screen at home, but at least there’s been plenty of choice with so many of the big studios electing to either sell some of their languishing big projects to online vendors or simply release on their own streaming services. Thank the gods, then, for the House of Mouse following Warner Bros’ example and releasing their big stuff on Disney+ at the same time in those theatres that have reopened – this was one movie I was PARTICULARLY looking forward to, and if I’d had to wait and hope for the scheduled UK reopening to occur in mid-May I might have gone a little crazy watching everyone else lose it over something I still hadn’t seen. That said, it WOULD HAVE been worth the wait – coming across sort-of a bit like Disney’s long overdue response to Dreamworks’ AWESOME Kung Fu Panda franchise, this is a spellbinding adventure in a beautifully thought-out fantasy world heavily inspired by Southeast Asia and its rich, diverse cultures, bursting with red hot martial arts action and exotic Eastern mysticism and brought to life by a uniformly strong voice cast dominated by actors of Asian descent. It’s got a cracking premise, too – 500 years ago, the land of Kumandra was torn apart when a terrible supernatural force known as the Druun very nearly wiped out all life, only stopped by the sacrifice of the last dragons, who poured all their power and lifeforce into a mystical gem. But when the gem is broken and the pieces divided between the warring nations of Fang, Heart, Spine, Tail and Talon, the Druun return, prompting Raya (Star Wars’ Kelly Marie Tran), the fugitive princess of Heart, to embark on a quest to reunite the gem pieces and revive the legendary dragon Sisu in a desperate bid to vanquish the Druun once and for all. Moana director Don Hall teams up with Blindspotting helmer Carlos Lopez Estrada (making his debut in the big chair for Disney after helping develop Frozen), bringing to life a thoroughly inspired screenplay co-written by Crazy Rich Asians’ Adele Kim which is full to bursting with magnificent world-building, beautifully crafted characters and thrilling action, as well as the Disney prerequisites of playful humour and tons of heart and soul. Tran makes Raya an feisty and engaging heroine, tough, stubborn and a seriously kickass fighter, but with true warmth and compassion too, while Gemma Chan is icy cool but deep down ultimately kind of sweet as her bitter rival, Fang princess Namaari, and there’s strong support from Benedict Wong and Good Boys’ Izaac Wang as hard-but-soft Spine warrior Tong and youthful but charismatic Tail shrimp-boat captain Boun, two of the warm-hearted found family that Raya gathers on her travels. The true scene-stealer, however, is the always entertaining Awkwafina, bringing Sisu to life in wholly unexpected but thoroughly charming and utterly adorable fashion, a goofy, sassy and sweet-natured bundle of fun who grabs all the best laughs but also unswervingly champions the film’s core messages of peace, unity and acceptance in all things, something which Raya needs a lot of convincing to take to heart. Visually stunning, endlessly inventive, consistently thrilling and frequently laugh-out-loud funny, this is another solid gold winner once again proving that Disney can do this kind of stuff in their sleep, but it’s always most interesting when they really make the effort to create something truly special, and that’s just what they’ve done here. As far as I’m concerned, this is one of the studio’s finest animated features in a good long while, and thoroughly deserving of your praise and attention …
6. THE MITCHELLS VS THE MACHINES – so what piece of animation, you might be asking, could POSSIBLY have won over Raya as my animated feature of the year so far? After all, it would have to be something TRULY special … but then, remember Spider-Man: Into the Spider-Verse? Back in 2018, that blew me away SO MUCH that it very nearly became my top animated feature of THE PAST DECADE (only JUST losing out, ultimately, to Dreamworks’ unstoppable How to Train Your Dragon trilogy). When I heard its creators, the irrepressible double act of Phil Lord and Christopher Miller (The Lego Movie, Cloudy With a Chance of Meatballs), were going to be following that up with this anarchic screwball comedy adventure, I was VERY EXCITED INDEED, a fervour which was barely blunted when its release was, inevitably, indefinitely delayed thanks to the global pandemic, so when it finally released at the tail end of the Winter-Spring season I POUNCED. Thankfully my faith was thoroughly rewarded – this is an absolute riot from start to finish, a genuine cinematic gem I look forward to going back to for repeated viewings in the near future, just to soak up the awesomeness – it’s hilarious to a precision-crafted degree, brilliantly thought-out and SPECTACULARLY well-written by acclaimed Gravity Falls writer-director Mike Rianda (who also helms here), injecting the whole film with a gleefully unpredictable, irrepressibly irreverent streak of pure chaotic genius that makes it a affectionately endearing and utterly irresistible joyride from bonkers start to adorable finish. The central premise is pretty much as simple as the title suggests, the utterly dysfunctional family in question – father Rick (Danny McBride), born outdoorsman and utter technophobe, mother Linda (Maya Rudolph), much put-upon but unflappable even in the face of Armageddon, daughter Katie (Broad City co-creator Abbi Jacobson), tech-obsessed and growing increasingly estranged from her dad, and son Aaron (Rianda himself), a thoroughly ODD dinosaur nerd – become the world’s only hope after naïve tech mogul Mark Bowman (Eric Andre), founder of PAL Labs, inadvertently sets off a robot uprising. Cue a wild ride comedy of errors of EPIC proportions … this is just about the most fun I’ve had with a movie so far this year, an absolute riot throughout, but there’s far more to it than just a pile of big belly laughs, with the Mitchells all proving to be a lovable bunch of misfits who inspire just as much deep, heartfelt affection as they learn from their mistakes and finally overcome their differences, becoming a better, more loving family in the process, McBride and Jacobson particularly shining as they make our hearts swell and put a big lump in our throat even while they make us titter and guffaw, while the film has a fantastic larger than (virtual) life villain in PAL (Olivia Colman), the virtual assistant turned megalomaniacal machine intelligence spearheading this technological revolution. Much like its Spider-Man-shaped predecessor, this is also an absolutely STUNNING film, visually arresting and spectacularly inventive and bursting with neat ideas and some truly beautiful stylistic flair, frequently becoming a genuine work of cinematic art that’s as much a feast for the eyes as it is the intellect and, of course, the soul. Altogether then, this is definitely the year’s most downright GORGEOUS film so far, as well as UNDENIABLY its most FUN. Lord and Miller really have done it again.
5. P.G. PSYCHO GOREMAN – the year’s current undeniable top guilty pleasure has to be this fantastic weird, thoroughly over-the-top and completely OUT THERE black comedy cosmic horror that doesn’t so much riff on the works of HP Lovecraft as throw them in a blender, douse them with maple syrup and cayenne pepper and then hurl the sloppy results to the four winds. On paper it sounds like a family-friendly cutesy comedy take on Call of Cthulu et al, but trust me, this sure ain’t one for the kids – the latest indie horror offering from Steven Kostanski, co-creator of the likes of Manborg, Father’s Day and The Void, this is one of the weirdest movies I’ve seen in years, but it’s also one of the most gleefully funny, playing itself entirely for yucks (frequently LITERALLY). Mimi (Nita Josee-Hanna) and Luke (Owen Myre) are a two small-town Canadian kids who dig a big hole of their backyard, accidentally releasing the Arch-Duke of Nightmares (Matthew Ninaber and the voice of Steven Vlahos), an ancient, god-tier alien killing machine who’s been imprisoned for aeons in order to protect the universe from his brutal crusade of death and destruction. To their parents’ dismay, Mimi decides to keep him, renaming him Psycho Goreman (or “P.G.” for short) and attempting to curb his superpowered murderous impulses so she can have a new playmate. But the monster’s original captors, the Templars of the Planetary Alliance, have learned of his escape, sending their most powerful warrior, Pandora (Kristen McCulloch), to destroy him once and for all. Yup, this movie is just as loony tunes as it sounds – Kostanski injects the film with copious amounts of his own outlandish, OTT splatterpunk extremity, bringing us a riotous cavalcade of bizarrely twisted creatures and mutations (brought to life through some deliciously disgusting prosthetic effects work) and a series of wonderfully off-kilter (not to mention frequently off-COLOUR) darkly comic skits and escapades, while the sense of humour is pretty bonkers but also generously littered with nuggets of genuine sharply observed genius. The cast, although made up almost entirely of unknowns, is thoroughly game, and the kids particularly impress, especially Josee-Hanna, who plays Mimi like a flamboyant, mercurial miniature psychopath whose zinger-delivery is clipped, precise and downright hilarious throughout. There are messages of love conquering all and the power of family, both born and made, buried somewhere in there too, but ultimately this is just 90 minutes of wonderful weirdness that’s sure to melt your brain but still leave you with a big dumb green when it’s all over. Which is all we really want from a movie like this, right?
4. SPACE SWEEPERS – all throughout the pandemic and the interminable lockdowns, Netflix have been a consistent blessing to those of us who’ve been craving the kind of big budget blockbusters we have (largely) been unable to get at the cinema. Some of my top movies of 2020 were Netflix Originals, and they’ve continued the trend into 2021, having dropped some choice cuts on us over the past four months, with some REALLY impressive offerings still to come as we head into the summer season (roll on, Zack Snyder’s Army of the Dead!). In the meantime, my current Netflix favourite of the year so far is this phenomenal milestone of Korean cinema, lauded as the country’s first space blockbuster, which certainly went big instead of going home. Writer-director Jo Sung-hee (A Werewolf Boy, Phantom Detective) delivers big budget thrills and spills with a bombastic science-fiction adventure cast in the classic Star Wars mould, where action, emotion and fun characters count for more than an admittedly simplistic but still admirably archetypical and evocative plot – it’s 2092, and the Earth has become a toxic wasteland ruined by overpopulation and pollution, leading the wealthy to move into palatial orbital habitats in preparation for the impending colonisation of Mars, while the poor and downtrodden are packed into rotting ghetto satellites facing an uncertain future left behind to fend for themselves, and the UTS Corporation jealously guard the borders between rich and poor, presided over by seemingly benevolent but ultimately cruel sociopathic genius CEO James Sullivan (Richard Armitage). Eking out a living in-between are the space sweepers, freelance spaceship crews who risk life and limb by cleaning up dangerous space debris to prevent it from damaging satellites and orbital structures. The film focuses on the crew of sweeper vessel Victory, a ragtag quartet clearly inspired by the “heroes” of Cowboy Bebop – Captain Jang (The Handmaiden’s Kim Tae-ri), a hard-drinking ex-pirate with a mean streak and a dark past, ace pilot Kim Tae-ho (The Battleship Island’s Song Joong-ki), a former child-soldier with a particularly tragic backstory, mechanic Tiger Park (The Outlaws’ Jin Seon-Kyu), a gangster from Earth living in exile in orbit, and Bubs (a genuinely flawless mocapped performance from A Taxi Driver’s Yoo Hae-jin), a surplus military robot slumming it as a harpooner so she can earn enough for gender confirmation. They’re a fascinating bunch, a mercenary band who never think past their next paycheque, but there’s enough good in them that when redemption comes knocking – in the form of Kang Kot-nim (newcomer Park Ye-rin), a revolutionary prototype android in the form of a little girl who may hold the key to bio-technological ecological salvation – they find themselves answering the call in spite of their misgivings. The four leads are exceptional (as is their young charge), while Armitage makes for a cracking villain, delivering subtle, restrained menace by the bucketload every time he’s onscreen, and there’s excellent support from a fascinating multinational cast who perform in a refreshingly broad variety of languages. Jo delivers spectacularly on the action front, wrangling a blistering series of adrenaline-fuelled and explosive set-pieces that rival anything George Lucas or JJ Abrams have sprung on us this century, while the visual effects are nothing short of astounding, bringing this colourful, eclectic and dangerous universe to vibrant, terrifying life; indeed, the world-building here is exceptional, creating an environment you’ll feel sorely tempted to live in despite the pitfalls. Best of all, though, there’s tons of heart and soul, the fantastic found family dynamic at the story’s heart winning us over at every turn. Ultimately, while you might come for the thrills and spectacle, you’ll stay for these wonderful, adorable characters and their compelling tale. An undeniable triumph.
3. JUDAS & THE BLACK MESSIAH – I’m a little fascinated by the Black Panther Party, I find them to be one of the most intriguing elements of Black History in America, but outside of documentaries I’ve never really seen a feature film that’s truly done the movement justice, at least until now. It’s become a major talking point of the Awards Season, and it’s easy to see why – director Shaka King is a protégé of Spike Lee, and together with up-and-coming co-screenwriter Wil Berson he’s captured the fire and fervour of the Party and their firebrand struggle for racial liberation through force of arms, as well as a compelling portrait of one of their most important figures, Fred Hampton, the Chairman of the Illinois Chapter of the BPP and a powerful political activist who could have become the next Martin Luther King or Malcolm X. Get Out’s Daniel Kaluuya is magnificent in the role, effortlessly holding your attention in every scene with his laconic ease and deceptively friendly manner, barely hinting at the zealous fire blazing beneath the surface, but the film’s true focus is the man who brought him down, William O’Neal, a fellow Panther and FBI informant placed in the Chapter to infiltrate the movement and find a way for the US Government to bring down what they believed to be one of the country’s greatest internal threats. Lakeith Stanfield (Sorry to Bother You, Knives Out) delivers a suitably complex performance as O’Neal, perfectly embodying a very clever but also very desperate man walking a constant tightrope to maintain his cover in some decidedly wary company, but there’s never any real sense that he’s playing the villain, Stanfield largely garnering sympathy from the viewer as we’re shamelessly made to root for him, especially once he starts falling for the very ideals he’s trying to subvert – it’s a true star-making performance, and he even holds his own playing opposite Kaluuya himself. The rest of the cast are equally impressive, Dominique Fishback (Project Power, The Deuce) particularly holding our attention as Hampton’s fiancée and fellow Panther Akua Njeri, as does Jesse Plemmons as O’Neal’s idealistic but sympathetic FBI handler Roy Mitchell, while Martin Sheen is the film’s nominal villain in a chillingly potent turn as J. Edgar Hoover. This is an intense and thrilling film, powered by a tense atmosphere of pregnant urgency and righteous fury, but while there are a few grittily realistic set pieces, the majority of the fireworks on display are performance based, the cast giving their all and King wrestling a potent and emotionally resonant, inescapably timely history lesson that informs without ever slipping into preachy exposition, leaving an unshakable impression long after the credits have rolled. This doesn’t just earn all the award-winning kudos it gained, it deserved A LOT MORE recognition that it got, and if this were a purely critical rundown list I’d have to put it in the top spot. As it is I’m monumentally enamoured of this film, and I can’t sing its praises enough …
2. RUN, HIDE, FIGHT – the biggest surprise hit for me so far this year was this wicked little indie suspense thriller from writer-director Kyle Rankin (Night of the Living Deb), which snuck in under the radar but is garnering an impressive reputation as a future cult sleeper hit. Critics have been less kind, but the subject matter is a pretty thorny issue, and if handled the wrong way it could have been in very poor taste indeed. Thankfully Rankin has crafted a corker here, initially taking time to set the scene and welcome the players before throwing us headfirst into an unbelievably tense but also unsettlingly believable situation – a small town American high school becomes the setting for a fraught siege when a quartet of disturbed students take several of their classmates hostage at gunpoint, creating a social media storm in the process as they encourage the capture of the crisis on phone cameras. While the local police gather outside, the shooters discover another threat from within the school throwing spanners in the works – Zoe Hull (Alexa & Katie’s Isabel May), a seemingly nondescript girl who happens to be the daughter of former marine scout sniper Todd (Thomas Jane). She’s wound pretty tight after the harrowing death of her mother to cancer, fuelled by grief and conditioned by her father’s training, so she’s determined to get her friends and classmates out of this nightmare, no matter what. Okay, so the premise reads like Die Hard in a school, but this is a very different beast, played for gritty realism and shot with unshowy cinema-verité simplicity, Rankin cranking up the tension beautifully but refusing to play to his audience any more than strictly necessary, drip-feeding the thrills to maximum effect but delivering some harrowing action nonetheless. The cast are top-notch too, Jane delivering a typically subtle, nuanced turn while Treat Williams is likeably stoic as world-weary but dependable local Sherriff Tarsey, Rhada Mitchell intrigues as the matter-of-fact phantom of Zoe’s mum, Jennifer, that she’s concocted to help her through her mourning, Olly Sholotan is sweetly geeky as her best friend Lewis, and Eli Brown raises genuine goosebumps as an all-too-real teen psychopath in the role of terrorist ringleader Tristan Voy. The real beating heart and driving force of the film, though, is May, intense, barely restrained and all but vibrating with wounded fury, perfectly believable as the diminutive high school John McClane who defies expectations to become a genuine force to be reckoned with, as far as I’m concerned one of this year’s TOP female protagonists. Altogether this is a cracking little thriller, a precision-crafted little action gem that nonetheless raises some troubling questions and treats its subject matter with utmost care and respect, a film that’s destined for major cult classic status, and I can’t recommend it enough.
1. NOBODY – do you love the John Wick movies but you just wish they took themselves a bit less seriously? Well fear not, because Derek Kolstad has delivered fantastically on that score, the JW screenwriter mashing his original idea up with the basic premise of the Taken movies (former government spook/assassin turned unassuming family man is forced out of retirement and shit gets seriously trashed as a result) and injecting a big dollop of gallows humour. This time he’s teamed up with Ilya Naishuller, the stone-cold lunatic who directed the deliriously insane but also thoroughly brilliant Hardcore Henry, and the results are absolutely unbeatable, a pitch perfect jet black action comedy bursting with neat ideas, wonderfully offbeat characters and ingenious plot twists. Better Call Saul’s Bob Odenkirk is perfect casting as Hutch Mansell, the aforementioned ex-“Auditor”, a CIA hitman who grew weary of the lifestyle and quit to find some semblance of normality with his wife Becca (Connie Nielsen), with whom he’s had two kids. Ultimately, he seems to have “overcompensated”, and his life has stagnated, Hutch following a autopiloted day-to-day routine that’s left him increasingly unfulfilled … then fate intervenes and a series of impulsive choices see him falling back on his old ways while defending a young woman from drunken thugs on a late night bus ride. Problem is, said lowlifes work for the Russian Mob, specifically Yulian Kuznetsov (Leviathan’s Aleksei Serebryakov), a Bratva boss charged with guarding the Obshak, who must exact brutal vengeance in order to save face. Cue much bloody violence and entertaining chaos … Kolstad can do this sort of thing in his sleep, but his writing married with Naishuller’s singularly BONKERS vision means that the anarchy is dialled right up to eleven, while the gleefully dark sense of humour shot through makes the occasional surreality and bitingly satirical observation on offer all the more exquisite. Odenkirk is a low-key joy throughout, initially emasculated and pathetic but becoming more comfortable in his skin as he reconnects with his old self, while Serebryakov hams things up spectacularly, chewing the scenery with aplomb; Nielsen, meanwhile, brings her characteristic restrained classiness to proceedings, Christopher Lloyd and the RZA are clearly having the time of their lives as, respectively, Hutch’s retired FBI agent father David and fellow ex-spook half-brother Harry, and there’s a wonderfully game cameo from the incomparable Colin Salmon as Hutch’s former handler, the Barber. Altogether then, this is the perfect marriage of two fantastic worlds – an action-packed thrill ride as explosively impressive as John Wick, but also a wickedly subversive laugh riot every bit as blissfully inventive as Hardcore Henry, and undeniably THE BEST MOVIE I’ve seen so far this year. Sure, there’s some pretty heavyweight stuff set to (FINALLY) come out later this year, but this really will take some beating …
#movies 2021#zack snyder's justice league#synchronic#synchronic movie#without remorse#raya and the last dragon#the mitchells vs the machines#pg psycho goreman#psycho goreman#space sweepers#judas and the black messiah#run hide fight#nobody#nobody movie
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I am excited to hear your thoughts on ep 92
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what the fuck
what the FUCK
this was old news before ep 92 but honestly? I HATE that elias is like. omniscient or whatever the fuck. I Dislike That.
good on him for pulling one over on daisy though
elias telling john (over the tape at the end of the statement) that he would never have any real friends is just. an asshole move. like, fuck you, man, some people know how to have positive interpersonal relationships
I thought it was a very bold move on elias’s part to gather everyone up and just admit to murder(s)
like he clearly stated that he did not have to do that
this episode presented me with my perfect, #1 preferred scenario: daisy kills elias, then gets arrested and put away and/or murdered by some other sectioned officer. I have never been angrier than when elias opened his stupid fucking mouth and informed me that I Don’t Want Him to Die, Actually
I genuinely laughed out loud when martin said “that’s the police you’re talking about!! they wouldn’t!!”
tim “yep, that sounds about right” is just so resigned to his fate. he’s just vibing with it all at this point. honestly I wish I could have the same attitude as him about like, anything
elias talks to jon like he’s a parent who won’t do his math homework for him instead of like. an evil dude witholding the secret to stopping the end of the world.
“I’ll send you a return to work form” shut the fuck up!! mr. “I love bureaucracy” you have the most boring personality in the world!!
I don’t know very much about how the whole “everyone is connected to the institute” thing yet and I’m pretty sure it’s just the archival staff probably but can you imagine if everyone that worked there was in the same boat?? can someone in HR quit?? in accounting?? is some poor accountant just stuck in their little cubicle for the rest of their life going “HOW much money does the archives want to spend on fucking fire extinguishers????”
also, random thought, but if elias gets like. removed from his position as the head of the institute, what happens then?? could they launch a company wide campaign of complaints with HR to get elias fired and beat him at his own bureaucratic game
#tma#the magnus archives#racheal is listening to tma#look I don’t know what the general consensus on daisy is but#I just really genuinely dislike her#I don’t know if I’d actually like for her to be murdered but I would like for her to go to jail#if y’all want my thoughts on other specific eps let me know#currently on 96#it’s kind of slow going right now because we have a shorter semester because of covid and all of my professors have started trying to cram#like ten weeks of classes into the next six#so I have a lot of school stuff going on and don’t have a ton of time to listen
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