#another garbage update from EA?
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crookedwingsims · 1 year ago
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Me: Maybe I'll play Sims today since I have some free time!
*Opens Tumblr to see all the drama with the new Sims 4 update*
Me: .... Maybe another day...
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c0rpseductor · 11 months ago
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i hate ea so fucking much
last night i tried to play ts4 because i wanted to make the houses of some of my characters in my friends' multifandom rp server and use the new kits or whatever to do it. so i struggled with the dlc crack updater for a bit (user error) and then it worked, but having to update it legit took like, an hour or two iirc bc i hadnt played for months. i had to restart twice, made some sims for the household, and then had to shut the game down bc i wanted to fix something in manage worlds but got stuck in a loading screen for like, 40 minutes.
so i say to myself tonight ok, ive eaten, im a little more emotionally stable, having something to do will be good for me, let's give the house thing a try again! but they released another pack so i have to update the game AGAIN, which has taken like, fucking forever, bc the stupid EA app is garbage. see, like a fool, i tried to just start the game from its shortcut in my games folder, but since it wasn't updated it was just stuck on this Preparing Game popup forever. so i had to shut the EA thingy with task manager like two or three times before realizing the issue, THEN update the game, and i think the update itself has taken like thirty minutes. i started trying to play at like 10pm and it's midnight now. and since the game updated now i'll need to go in, wait twenty years for it to boot up, turn my fucking mods and CC back on, close the game, then open it again, all without a guarantee that it won't like, crash two billion times. why on earth do they have to make this such a chore i just want to build houses genuinely
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pwrbttm4satan · 1 year ago
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I have THOUGHTS on this! It's trash, let's state that outright. It's full garbage. But it's also not new. Ads in the form of product placement have been creeping into games for a while - looking at you Coleman camping equipment in Final Fantasy XV (and Cup Noodle mission but Cup Noodle mission is hilariously terrible so it gets a pass) and HGTV DLC for House Flipper. There's more, and older examples, but these come to top of mind. So why. Part of it is we're seeing the games industry shrink in the exact same way that movies have shrunk. More and more money poured into fewer and fewer games. Bigger budgets on bigger titles, and virtually no mid-range titles being made any more. Everything being sunk into big titles with carbon copy premises because execs want proof it will even sell before they will justify sinking huge budgets into the game at all. As graphical and technical requirements for games increase, so does the time to create them, the size of the team needed to make them, and thus, the money required to even make the games. And you can't raise the price of games TOO much or you risk losing your audience. So. You have a product that is getting more and more expensive to make. And because that product is getting so expensive to make, you can't rake in as much profit. So you need to maximize the profit somewhere, which remember, is the only thing you, corporate executive extraordinaire, care about. But as stated, gamers are already on the fence on if your product is worth the price. So how do you maximize your profits? Squeeze your audience. They've already tried doing this with 'live service' games. Games that are supposedly always going to update, always add new content, why, you'll never need another game to play in your life! The most successful of this model is Fortnite, but if you throw a stone you'll hit 20 other games with bullshit 'live service' elements baked in, most of them not free to play. These stupid 'free' updates are designed to get you and KEEP you hooked into the game and shelling out money for either DLC or cosmetic items.
(please forgive me for all my assassin's creed odyssey paid cosmetics i am a weak man) Anyone who's played any mobile game ever will be familiar with these tactics - limited time in game events with a short window to collect certain items. I know all mobile games do this now, but the game I used to play that did this the most was Tapped Out. In the traditional console/PC gaming space, it's more about keeping you from moving on. Keep your audience hooked, keep them from moving to a new game, and get them to spend more on the game they already paid $90 for (if you live in a country where games cost less, god bless you, but I'm in Canada and new games are disgustingly expensive, and we're not even the worst). But 'live service' games are failing because gamers find it annoying. And it is! You already spent a LOT of money on this and now some content is 'free' but locked away unless you do certain things in a certain window of time? Fuck off. Add in that companies like EA, but not exclusively EA, push for 'always online' games that are also 'live service'. This means that when they die because no one is playing them, they get their servers shut down and are unplayable forever. Anthem is an example of this. If you bought Anthem with the promise that it would always be updating, there will always be something fresh to do, something new to explore, you got grifted. You have nothing. You can't even play what was there. So our first attempt at squeezing failed. What's next? Why, squeeze harder. Squeeze harder in the form of cramming in advertising in games to keep drawing in money from an ever shrinking pool. Will it fail? Of course. You think people are going to sink hundreds of hours into Baldur's Gate 3 if it means there are blaring ads for whatever shitty RGB lighting infested gamer product you've decided we need every ten seconds? Get real. So instead of all this, you could just make an affordable mid-range game that could earn its budget back. Make it smaller, not endlessly giant. A 40 hour game that is maybe not as intense in terms of graphics (Stardew Valley and Hades prove you do not need big huge AAA graphics to be a massively successful game), with a finished ending, and no need to even think about including forced live service or advertising elements. Just revive making smaller mid-range games so that your big budget games don't NEED to endlessly make you money in order to even attempt to break even. But sure. Force ads down everyone's throats instead. I'm sure that will end well. Best of luck.
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katelemonteasims · 3 years ago
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yes, it's over
Overwatch 2 suck. It basically is a balance update + the horrible money grab battle pass BULLSHIT. According to a Reddit post, it will take you 32 WEEKS to get ONE legendary skin if you don't want to grind excessively.
Don't give me this shit, I wanted PvE. And yes, it will eventually come to the game, but all this extra fuckery of ow was not necessary. If PvE wasn't ready for release deadline, so be it, I can wait, rather than this garbage. Bcs I don't want to play a Paladins + Fortnite copy game.
Also, the game looks kinda ugly now imo and the freaking server issues make me rage. But it's expected for a ''new'' game. So fine, I'm not bother by that as much.
Another thing, all my process with ow1 is GONE. I hope it's a bug because I will cry.
I fucking hate blizzard. They are as bad, if not worse, than EA. Because at least I didn't hear any SA scandals from EA. Hope they burn tbh.
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gamesception · 5 years ago
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Sception’s Switch Port Wish List:
Dragon Age, first game only.  Fun game, even on console.  Best of the series easily - the second game’s rushed dev time forced so many cut corners that there’s hardly a game left over, and the third game is so bloated with tedium that every time I try to play it my eyes glass over and I slip into a boredom coma before I can get a quarter of the way into it.  But the first game?  Way better on PC with mods and keyboard/mouse controls, but even so I’d jump at the chance to play it again on switch. Chances of it happening?  Low.  EA doesn’t want to remind people of when Bioware made good games, and they aren’t interested in releasing anything on the switch that isn’t an exploitative microtransaction store.
Mass Effect Trilogy: First game was good, second game was better, and, yeah, ok, the series didn’t finish on the best foot, the third game suffering from tone problems and a final ending that just flat out sucked, but Mass Effect 3 has a several key moments that stand out as among the best in the overall series, and while the ending is kind of bad, at least the series *has* an ending - something Dragon Age fans will probably never get to see. Chances of it happening?  Again, low, for the same reason as Dragon Age.
Arkham Asylum.  Just Asylum, not the rest.  City’s not bad, but the loss of focus costs the experience more than the larger world and better boss encounters can win back, imo.  The rest of the series, though?  Bleh. Chance of it happening?  I don’t know.  Bunch of Warner Bros games on switch, of varying port quality.  Asylum was developed by Rocksteady, not sure if that would introduce rights issues.  Better chance of this than of most other games on this list.
FF6.  Sure, Square has ported over PS and PS2 titles, but what about earlier ones?  FF6 is the best game in the series, imo.  Sure, it’s way too easy, like most JRPGs are, but the engaging story with a huge ensemble cast of likable characters is amazing.  I’ve never seen a game with so many playable characters where I liked all of them this much, and the couple of multi-party dungeons reward you for spending time building up all of them.  You also don’t frequently see this kind of story heavy jrpg game with a real ensemble cast, with no obvious ‘main character’, letting the player engage with whichever characters they like rather than forcing you into the shoes of a Chrono or a Cloud or some other default Hero, characters who are sometimes good but rarely the most interesting or engaging member of their respective games’ playable casts.  So yeah, FF6 is great, but good portable versions aren’t easy to come by.  The GBA version is amazing, but good luck getting your hands on it.  The mobile port is trash.  Phone emulators have to deal with awkward phone controls.  A switch port - whether of the original snes version, or the PS1 port with additional pre-rendered video bits, or the GBA version with it’s not-terrible extra postgame dungeon and bosses, would be great. Chance of it happening?  Frankly, I’m confused why it hasn’t happened already.  Square has ported a bunch of old final fantasy games to switch, I have no idea why they cut those games off at the PS1 era.  I would say the chances should be good that FF6 will come to switch, but it’s such an obvious port that the fact that it hasn’t happened already implies to me that there’s maybe some behind the scenes bullshit ruling it out.  And if it does come over, it might be a port of the ios version, which would be terrible.
FFTactics.  I will buy this on any platform it’s released on.  But if we could get a port of the PSP version, with post game multiplayer dungeons intact?  Maybe with online multiplayer support - the turn based nature of the game letting it bypass some of the lousiness of switch online?  Please. Chance of it happening?  Again, I’m confused why it hasn’t happened already.  FF7, 8, and 9 are ported over, but not Tactics?  As with FF6, it seems like an obvious and very likely port, except that it’s so obvious and so likely that the fact it hasn’t happened already maybe implies that there’s something specifically preventing it from happening.  At least if they do port the ios version it wouldn’t be a tragedy here, though I would still lament the lack of the post game content from the PSP version.
Fallout 3 / New Vegas.  Really Loved 3, and loved New Vegas too, though I never did get around to finishing it.  Would love to see these games on the switch, provided Bethesda didn’t use the opportunity to stuff them full of microtransactions.  New Vegas, despite bugs and some cut corners, remains probably the best 3d fallout game, and 3, despite the not-undeserved hate it gets for its main story, is still probably the most fun I’ve had just randomly exploring a world in a bethesda game. Chance of it happening?  You’d think the chances would be ok, Bethesda’s had a bunch of games ported to switch - Skyrim, Doom, Wolvenstein, etc.  That said, Fallout 3′s reputation among the Fallout fan community has plummeted in the last few years so Bethesda might not think a port would be worthwhile.  And as they’re still trying to push 76, I can’t imagine their eager to remind people that their Fallout games weren’t always the hottest of garbage.  So... better odds here than of Mass Effect or Dragon Age, but I’m not holding my breath.  As for New Vegas, I doubt Bethesda has any interest in reminding people that the best Fallout game to be released since they picked up the license was developed by someone else.
Morrowind - Still probably the greatest Bethesda game, though I understand it was already showing the trend towards streamlining and loss of depth coming off of Daggerfall that would eventually lead us to the likes of 76 and Blades.  But yeah, another classic I never got around to beating, that it would probably take a switch port to get me to try again. Chance of it happening?  Some but not great, largely for similar reasons to Fallout 3.  Skyrim sold quite well on Switch, IIRC, so you’d think other Elder Scrolls ports would have been a natural choice, but years later and nothing but Blades means it probably isn’t going to happen.
Mother Series, especially Earthbound - which like tactics I’ll buy and replay on any platform it’s released on - and Mother 3, which seems fantastic, but the only time I’ve tried it I didn’t make it very far due to the SNES emulator I had at the time ruining the rhythm based combat minigame.  So yeah, an official port would be great. Chance of it happening?  Actually good for once, for the first time on this list.  As with FF6/Tactics I’m kind of surprised that it hasn’t happened already, but Nintendo being Nintendo I’m more inclined to blame that on them either just not getting around to it yet or trying to hold off on a cult classic to use it to spike excitement in a dull release window later down the line.
Demon’s Souls - Great game.  Sadly my play through was killed by a hacking incident, but yeah, a classic, laid down the souls game fundamentals while pulling of some aspects better than any of the games that followed it.  And a remake has officially been announced for release on PS5, would be a great opportunity to release a port of the original to the Switch market... Chance of it happening?  Unfortunately, Sony owns the rights, so I just don’t see it happening... not unless Sony really plans to abandon the mobile market and instead push interaction with switch.  They did include that “would you be interested in PS4 remote play on other devices - including Switch” question in a survey a while back.  Still doesn’t strike me as likely, though.
Dark Souls 2 - like Fallout 3, Dark Souls 2 has become the black sheep of its series in fandom eyes.  Not entirely without reason, but there’s some interesting and novel design choices that get overlooked and unappreciated as a result.  I’ve never made time to play it myself, despite it sitting in my Steam library never downloaded, but would absolutely play it on the switch. Chance of it happening?  Without the fan crowd clamoring for a re-release, an updated port seems unlikely.
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forexcrypt-blog · 5 years ago
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MT4 Scam EA's update
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I got hold of 700 Commercial EA's from someone to test them and show you the lies from the broker affiliate scammer. I have tested over 150 so far. Metatrader 4 Expert Advisors are just another dimension to the retail forex scam - 99% of them failed within a week. Most are simply copies of others and renamed. Further, MT4 is a toy. It is a static piece of junk. You will never automate anything of worth with it - try me. The broker affiliate scammers are lying to you. It is a martingale - It will always go bang. The fact people invest money on the back of this is shocking. The fact people pay for these "robots" is shocking - they are garbage. I know far more about MT4 than you and the scammers put together - You can either believe the scammers or you can listen to me. Retail Forex Trading is a scam - all of it. Scam EA 1 - Look at the straight line up - Beautiful for marketing purposes huh?
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Scam EA 2 - More straight lines up...
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No I am not going to tell you what these are - stop asking.
Insta-Affiliate Scammer Business
If I can do this - how hard do you think it is for me to setup; Myfxbook with a straight line up.Telegram/Whatsapp/Discord chat rooms with fake screen shots (MT4 demo videos showing massive gains).Social Media channels with the fake MT4 trade reports/screenshots - Linkedin/Facebook/Twitter/Instagram.Website selling signals and trade copy/signals with fake MT4 trade reports/videos. I reckon, less than a weekend to get it all operational and automated. I can set it all up myself. I don't have to pay for much - just a domain and hosting. Benefit is its Zero risk, you don't have to bother trading (trading is a mugs game). You'll never get caught by the FCA, Trading Standards, Action Fraud (Police). You can even get yourself in UK newspapers and UK Television - no one does any diligence or checks you are legitimate. So, there you go, an Insta-affiliate scammer business... You can make hundreds of thousands of pounds scamming without ever having to trade. Retail trading is for mugs. The only people making money in retail trading are scammers/brokers/market makers/publishers/gurus/educators. You can see why they are desperate to find me (they have been asking around for my address) and shut me down. Read the full article
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gamerszone2019-blog · 6 years ago
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Apex Legends Forum Heats Up as Developer Calls Toxic Fans 'A**-hats'
New Post has been published on https://gamerszone.tn/apex-legends-forum-heats-up-as-developer-calls-toxic-fans-a-hats/
Apex Legends Forum Heats Up as Developer Calls Toxic Fans 'A**-hats'
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It’s been a tough week for Apex Legends, and an even tougher week for its development team, following strong player backlash during the game’s Iron Crown special event. After making some significant changes to how players could earn the new (and prohibitively expensive) legendary skins included in the event, Respawn took a moment to apologize for how it structured the event. A part of that process of making good appears to be reaching out to the Apex Legends subreddit, where things quickly heated up into verbal sparring between at least one Respawn developer and players.
The Reddit thread began innocently enough on Saturday, as a detailed description of how Respawn was restructuring the Iron Crown event, as well as future events. A Respawn developer by the username of “dko5” led the charge, saying that Respawn needed to be better about communicating to its community so players aren’t caught off guard by the methods the free-to-play battle royale game makes its money.
Many of the comments from Reddit users inquired about the initial decision-making process to make the Iron Crown event’s loot boxes prohibitively expensive, with some demonstrating no small amount of anger at EA and Respawn.
“Remember to not start s****** their d****, they probably planned this,” wrote one user, referring to Respawn’s reversal on the Iron Crown event’s loot box pricing issue.
“Hell no,” responded dko5. “We’re humans, you know, and we will make mistakes.”
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Things continued to only get more heated from there. Dko5 continued to explain how Respawn strives to not make Apex Legends a game where players can pay more money to earn game-breaking advantages, but balances that with the reality of Respawn needing to make money off of its product.
“We’ve said it before, but we will not engage with temper tantrums, and personal attacks or virtriolic (sic) threads are completely unacceptable,” dko5 said, responding to another user who was reflecting on the vitriolic comments made towards Respawn. “We took a look in the mirror this week (lol – thanks for all the attacks guys) and decided we hadn’t met up obligations and are making changes because we believe in our approach. I’ve been in the industry long enough to remember when players weren’t complete a**-hats to developers and it was pretty neat. I forged a bunch of long lasting relationships from back then. Would be awesome to get back there, and not engaging with toxic people or asking “how high” when a mob screams “jump” is hopefully a start.”
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In one comment, Reddit user daviss2 called Respawn and similar developers “money grabbing f****” and insinuated that charging players for extra in-game content was harmful to customers.
“Hey everyone – found the d*** I was talking about,” dko5 responded. “Guess what, I didn’t even read your comment except for the first sentence and last. This kind of garbage doesn’t warrant a reply – but lucky for you I already made a comment about this earlier. Go find it.”
Respawn community manager Jay Frechette also took a moment to push back against negative comments.
“So it’s fine for you all to call us liars, full of s***, and other personal attacks when we communicate an apology and update to the event but we’re “immature” when we call people out on it. Got it,” Frechette said, responding to another comment calling Respawn “money hungry.”
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Since then, the Apex Legends subreddit has been flooded with angry posts regarding the developers’ various comments, but one comment from another Respawn developer, identified as RaymeCV on Reddit, has climbed its way to the top.
“Drew and Jay are being honest with you, and they’re good people. I’d suggest engaging with them in good faith in those Q&A threads if you have concerns or questions about all this. I mean; argue and have your opinions for sure, but the conspiracy & personal-attack stuff is disheartening.”
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IGN has reached out to EA for comment on the situation, and will update if we receive a response.
Joseph Knoop is a writer/producer for IGN.
Source : IGN
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flore089gaming-blog · 6 years ago
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How one can (Do) SIMS four Cell In 24 Hours Or Less Without spending a dime
Electronic Arts Posts Powerful Q2 Results On Apex Legends, sims mobile 4, FIFA Ultimate Group
The sims mobile Wiki's Featured Write-up for September 2014. The sims mobile 4 features a revitalized, room-primarily based develop mode Rooms are placed down and then stretched in all directions till they attain the preferred size and shape. Rooms and entire homes can be picked up and moved about the lot, including all objects, floor and wall coverings, doors and windows. The sims mobile four improves upon the blueprint mode of The sims mobile three , permitting players to place down fully-furnished rooms in a variety of styles these rooms can then be resized, moved and adjusted as nicely. Players can also upload their rooms to the Gallery or download rooms from the Gallery to add to homes.
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The sims mobile four had a couple of challenges at launch, but subsequent updates have tremendously improved the game, and it's effectively worth playing as it stands nowadays. Luckily, if you are nevertheless on the fence about trying it - and you have a decent Pc - you can get the base game for no cost via EA's Origin storefront as component of a new restricted-time freebie.
The sims mobile 4 is the highly anticipated life simulation game that lets you play with life like never just before. Manage smarter sims mobile with special appearances, personalities, behaviors, and feelings. Expertise new levels of creativity when you sculpt sims mobile with the potent Make A Sim and design and style stunning residences with tactile, space-based Build Mode. Use The Gallery to browse, share, and download new content material with out ever leaving your game. Control the thoughts, body, and heart of your sims mobile and discover your new gameplay possibilities in vibrant neighborhoods that bring your stories to life.
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Nonetheless, if you don't make an effort to choose up after yourself, the piles of trash will multiply and pretty soon Sulani will resemble more of a garbage heap. The island of Mua Pel'am is unfortunately the most susceptible to sims mobile with negative intentions. Even if you are creating headway on enhancing the island, it can nevertheless attract fish poachers, litterbugs, anti-environmentalists who spread misinformation about your conservation efforts—even seagulls that feed on all the new wildlife.
To be able to clean the home precisely as it is accomplished in the genuine world, to wash the vehicle, motorcycle, bicycle, and so on. Swimming pools and beaches entirely realistic, with effect and reflection, refraction and ripple of water with occurs in actual life and even in other games such as the game Singles Flirt Up Your Life”, a typical competitor of The sims mobile, who even at that time Of The sims mobile 2, and even obtaining a a great deal poorer mechanics, it already had awesome graphics and textures and a significantly extra detailed physics in numerous elements and I know you can do substantially improved for the reason that they have professionals of the highest regular, Due to the fact they have the cash and technologies to do so.
Get ten Minutes to Get going With SIMS four Cell
In order to comply with the story, you have to pick the Strangerville Mystery aspiration. The narrative introduces components we have not noticed before in The sims mobile that are bonkers and a ton of enjoyable thanks to light RPG mechanics and constructing a resistance to fight off an evil threat. With whispers of a government conspiracy and all your neighbors in Strangerville going nuts, the mystery of the town becomes more and far more alluring. Though it really is brief, you accrue a lot of rewards such as cupcakes and fan mail when you total the narrative. The furnishings (such as weeds increasing in a bathtub or mysterious machinery) also gives a lot of bizarre make concepts, giving you the perfect choices for developing a secret laboratory for your sim. The new laptops are a solid addition as effectively.
Most of the cheats in The sims mobile four are activated by typing codes into the cheat console, but there are also a lot of interaction cheats that become accessible as quickly as you turn cheats on. To use these cheats, you need to hold shift when you click on a sim or object to access the specific cheat menu. Clicking any of the selections in the cheat menu will execute the cheat.
The sims mobile franchise is fueled by the passion and creativity of its millions of fans around the world. Their continued devotion to the franchise ignites the fire of creativity of the team at The sims mobile Studio, driving them to continually enhance and innovate on 1 of the world's most effective simulation game that has sold far more than 150 million copies worldwide.
Child sims mobile can now practical experience a 'Monster-Under-The-Bed', appearing as tentacles which young children can either befriend or ask Adults to Spray. Adults cannot see this Monster, nevertheless. A light for warding away the Monster has also been added, which functions an image of the new character 'Coolala'. This character seems in the new Kids Room Stuff as effectively, released June 28, 2016.
The sims mobile four has been quietly toiling away considering that the release of Get Popular and Strangerville , adding no cost content material packs that include new profession alternatives and terrain tools Whilst the expansions are nevertheless locked behind a paywall, fans can claim the base game of The sims mobile four from Electronic Arts, by way of Origin , via May perhaps 28.
But dig a little deeper and you'll obtain some far more subtle, however equally terrifying things that are there just to make your sims mobile miserable on a deep emotional level. Issues like property insurance coverage, environmental duty, and dealing with the each day stresses of neighbors and kids are all points that most of us have all dealt with in our actual lives in a single type or yet another. The sims mobile 4 just tends to make these things a little much more charming in its own sick and twisted way.
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plug2game-blog · 6 years ago
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Is the next AAA-games crash impending? - TechSpot
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Why it matters: Video gaming YouTuber TheQuartering published a video recently detailing why he thinks that the Triple-A gaming market is headed for a crash. He makes a lot of assets in his 15-minute tirade, but three factors stuck out for me that lead me to concur that his predictions have benefit: Creativity stagnancy, player backlog, and pressure from investors are all contributing to the toppling stock costs of the biggest firms in the industry.
Creativity is most likely the most vital factor when making a game. Players desire something they either have actually never played prior to or is different enough that it appears brand-new. This selling point is one that business like EA, and even Bethesda with the garbage that is Fallout 76, appear to have forgotten. Huge franchises have become golden goose that studios milk for every single penny before coming out with a brand-new version that is only incrementally various than the last.
TheQuartering likewise mentions that business are using almost the exact very same design template in concerns to design. He utilizes Rage 2, Far Cry: New Dawn, and Fallout 76 as examples. All feature a post-apocalyptic world stylized with a sharp, contrasting scheme accented with intense neon colors.
"While yes is the gameplay is different, it's like they all got the exact same PDF on how to stylize your video game," he said. "To me, they all bleed together stylistically."
The concept reaches beyond these three examples. Even Fortnite more or less falls into this odd design template.
Player stockpile is another thing that is having an extreme result on game sales. TheQuartering pointed out a number of games that he has not even opened yet. It caused me to take inventory myself, and I recognized I too have an extensive stockpile of video games that I have either not played yet or not ended up. Octopath Traveler, Horizon No Dawn, Far Cry 5, and Assassin's Creed Origins are simply a few substantial titles on my backlog, which is unfortunately not even a portion of the video games I own however have reserved.
With so many video games already sitting on the rack, gamers are less anxious to shell out for a brand name brand-new title at full rate, particularly when it's just another stagnant version of the last game in the series. This truth has, in turn, led to early and aggressive discounts on video games that were expecting huge pre-order turnouts.
Owners of the PC version of "Dark Souls Prepare to Die Edition" will have the ability to update to "DARK SOULS REMASTERED" at a discounted rate. Please do not hesitate to benefit from this campaign. pic.twitter.com/A3mEXG2tmi
-- FROMSOFTWARE (@fromsoftware_pr)
Dark Souls: Remastered is probably the most noteworthy example of this, although there are others. Prior to the game was even launched, Bandai Namco slashed the price of the game by half for users who currently owned the Dark Souls: Prepare to Pass Away Edition. FromSoftware tried to play it off as giving back to the fans, however more most likely it was due to unexpectedly low pre-order sales.
"If computer game companies-- I'm talking Triple-A-- were doing that terrific would they be putting Fallout 76 half off? Would they have put Battlefield 5 half off? No. Naturally not. If they could get full cost, they would do it. You're not going to encourage me, 'No, whatever's going great. They're just trying to return to the neighborhood.' Baloney! They aren't fulfilling expectations."
Which brings us to what is probably the most significant contribution to the AAA industry's downfall-- expectations. Where do these expectations come from, players? No, they come from investors. Moreover, what do financiers learn about making video games? Aside from a select couple of, nearly all of them understand next to absolutely nothing.
The only thing a financier in any video game firm appreciates is if the numbers are up. That's a huge issue since no company can go on year after year breaking sales records, yet that's what investors anticipate. Every brand-new video game, be it a brand name new title or an old franchise standard, has to do better than the last or heads will roll.
Since of this consistent pressure to never ever have a loser, video game studios are afraid to take threats. They are scared to put something brand-new out there that has a possibility to fail. They would sooner choose the winning brand name, although they do not have anything brand-new to put into it.
Just ask yourself, "the number of copies of Assassin's Creed Odyssey offered just since it was an Assassin's Creed title?" I might not track down pre-order numbers, however I suspect lots of people bought the video game sight unseen. It ended up being a good game, but you can't say the very same for Fallout 76. Lots of fans pre-ordered Bethesda's grand experiment into a multiplayer Fallout only to be entirely dissatisfied.
All these aspects have actually led to drastic dips in stock assessment for some of the greatest business in video gaming. Activision Blizzard is down 43 percent given that October. Electronic Arts is down 47 percent since its peak of $148 per share last summertime. Take-Two, which consists of studios like Rockstar, Bethesda, and 2K, is down 25 percent considering that October also. If it were not for Red Dead Redemption 2, it would probably be in the very same boat as the rest.
While the declines are less significant year-over-year, TheQuartering believes a crash is coming and has been for a while. These big studios will not fail-- they are simply too big, however layoffs and announcements of reorganizing appear impending. We might begin seeing the impacts potentially as quickly as next year, he predicts.
I'm unsure that I concur with him on this point. I believe the AAA-game industry has not hit the bottom of the barrel just. There is still time for studios to recover from a bad revealing come next year. However, the problems that led here are systemic, and without a total overhaul, a crash is certainly inescapable.
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ironcityimagery · 6 years ago
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Gaming is dying.
So... as badly as I hate to admit this, and trust me, this hurts to say this. It really does. This is something that I never thought would be uttered from my mouth for as long as I live.
I think I may be done with gaming entirely. This is huge for me, because the story and visuals on video games are adventures that you can't obtain in the real world. The exploration aspect of games is what attracts me, things that are... out of reach for this world.
That being said, the player base is ABSOLUTE garbage. We've wound up with a bunch of whining entitled pussies that constantly complain about drop rates and how grindy an RNG based RPG is. They're handed a game with free updates and new content for the extent of the game (which is something that they were previously bitching about) only to turn around and complain that the end game sucks and the loot isn't very good and doesn't drop frequently enough. So in protest to the drop rates, Anthem players have decided to stay logged off from their consoles this week in order to demand higher drop rates. I can only imagine that these idiots are the same ones that want $15/hr for minimum wage, but I digress.
So what will happen when BioWare increases the drop rate on the best loot in the game? People will be bitching in about 3 weeks that they don't have anything to do because they've already found the items they wanted from the game and the end content needs to be longer. Then when BioWare makes another expansion that is longer, people will bitch about it until they reduce the difficulty and increase the drop rate to make it easier, thus making it quicker to complete, and the cycle will simply continue until gaming is dead all together aside from COD. We've already lost Halo, Now the majority of the original Bungie members split from the team a while back in the making of Destiny 2. So Bungie as it was, is no more.
Blizzard is about to fall with Activision, and EA and BioWare are going to fail simply because players are lazy and want something completely unobtainable. What makes this situation even more depressing is that this same attitude stems into life as well. We've gotten into the folds of a norm in society where we blame the instrument and not the individual. Gun deaths? It's the guns fault, not the idiot pulling the trigger. Politics? It's the system's fault, not the corrupt sack of shit that committed the crime. Criminals? It's the fault of the police for shooting that guy, not the dumbass that tried to be a badass and pull a gun. Jobs? It's the companies fault for not paying me a lot of money for a skill that literally anyone can do, not mine for failing to get a better job.
I miss the days of not having OTA updates for games. I really do, because the ability to patch a game through hotfix downloads has absolutely ruined game releases. I haven't touched Anthem, Destiny, or really any other game in nearly 2 1/2 weeks. That's rare for me. I just don't have the drive to pick up a controller anymore because I'm tired of seeing something great ruined just because people don't want to work for it.
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terryblount · 6 years ago
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Here’s All The 29 Game Announcements From February 2019’s Nintendo Direct
A Nintendo Direct just dropped and it’s filled with big game announcements. Here’s a quick rundown on all the game announcements made for the Nintendo Direct released on February 13th, 2019.
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1. Super Mario Maker 2
Before minute one, we got a new game announcement out of the gate. The sequel to Super Mario Maker is coming to the Switch. The map making tool/game will have more tools and items to plop in such as slopes.
Super Mario Maker will be out in June 2019.
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2. Marvel Ultimate Alliance 3
First seen at E3, more details of the action RPG has been shown. The cast of characters playable range from the Avengers, Defenders, Guardians Of The Galaxy and yes, even the X-Men. The presentation makes big highlight on new character Captain Marvel.
The game supports local co-op for up to 4 players on one Switch, or connect 4 Switches locally as well as online. It will be out on sometime this summer exclusively on the Switch.
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3. Boxboy + Boxgirl Coming To Switch
Puzzler Boxboy is coming to Switch with additional new content added up to 270 puzzles, including two-player co-op.
It will be out on April 26th.
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4. Smash Ultimate Version 3.0 Update
An update to Super Smash Bros. Ultimate, Version 3.0, is coming. No details were mentioned (otherwise it’s going to be another Nintendo Direct of length).
But it’s a nice reminder that Joker from Persona 5, the first of several paid DLC characters, will drop together with the update, scheduled for release in spring.
5. Captain Toad: Treasure Tracker Free Update and Paid DLC
Two-player co-op coming as a free update that should be live now. New DLC adds 18 new challenges and 5 new courses.
The Special Episode DLC launches in full on March 14th, and a bundle of the base game plus DLC will also be available.
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6. Bloodstained Ritual Of The Night
The spiritual successor of Castlevania designed by the father of Castlevania will be out sometime this summer.
7. Dragon Quest Builders 2
The sequel to Minecraft-meets-Dragon Quest is coming to the Switch. It features building and crafting mechanics as well as some simple combat. Multiplayer includes local play or online up to 4 players.
It will be available on July 12th.
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8. Dragon Quest XI S Definitive Edition Coming To Switch
The highly acclaimed latest entry to the RPG series, Dragon Quest XI is coming to Switch. While this has been known for some time in Japan, now we got to see it in English.
The release will support dual-audio if you prefer Japanese voice-overs. It will be out in fall.
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9. Disney Tsum Tsum Festival
Multiplayer party game and puzzler with online support.
Available later this year.
10. Starlink: Battle For Atlas Gets More Star Fox Content
Exlusive for Switch, more characters from Star Fox are available to play as in Starlink. The whole crew that is Fox, Falco, Peppy and Slippy has to fight their regular nemesis in the Ubisoft open world galaxy shooter.
The update will arrive in spring.
11. Rune Factory 4 Special
This is a remaster of Rune Factory 4. This RPG includes some hefty amount of side activities, from farming to cooking and even a marriage system. It will launch on the Switch later this year.
12. Rune Factory 5
The sequel to Rune Factory is announced to be in development. All we have is the logo.
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13. Oninaki
New RPG fro Tokyo RPG Factory, developers of I Am Setsuna and Lost Sphear. You control one character, Kagachi, but he has the ability to summon Daemons to fight alongside him, like a JoJo Stand. These Daemons act as different classes found in regular RPGs.
Oninaki Launches in Summer.
14. Yoshi’s Crafted World
More details on the gorgeuous 2D platformer. Demo is available today.
It will be out on March 29th.
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15. Fire Emblem Three Houses
A new trailer showcasing the new Fire Emblem is here. Most of it is setup for the story and word. But it shows off the cool art style it has going.
You play as a professor and are in charge of training of either of the three noble houses of your choosing. Grid-based battles are returning, and the downtime between battles is spent training the students and developing bonds, so they get out there and fight harder.
It will be out on July 26th.
16. Tetris 99
99 Players. 1 winner. This is… Tetris battle royale? Sort of but not really. Imagine your regular multiplayer Tetris where clearing lines will throw garbage. Now add 97 other players. Arika is developing this game.
The game is out now and it’s free.
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17. Dead By Daylight
The asymmetrical multiplayer horror game Dead By Daylight is coming to Switch. It will be out in Fall.
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18. Deltarune on Switch
Deltarune, the sort-of sequel to Undertale, and GM’s Best Game Given Way For Free 2018, is coming to Switch. This is the first chapter of more to come. And just like the PC release, the first chapter is free. Though additional chapters will not.
Deltarune is now available on the Nintendo eShop.
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19. Daemon X Machina Demo
Action mech game that is essentially Armored Core, Daemon X Machina now has a demo available. It will be out this summer.
20. GRID Autosport
As announced earlier this year, Codemasters’ GRID Autosport is coming to Switch. All DLCs are included and it will have local two-player split-screen (cool!) as well as online racing.
It will be out in Summer.
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21. Hellblade: Senua’s Sacrifice Coming To Switch
Ninja Theory’s critically acclaimed take on action game will also be gracing th Switch.
It will be sometime in spring this year.
22. Mortal Kombat 11
A reminder that gory fighter MK 11 is coming to Switch. We reported earlier that a different studio is handling the Switch port.
23. Unravel Too
The little indie game sequel funded by EA is getting released on Switch. It too has a co-op feature where two players have to solve puzzles in this 2D platformer.
It will be out on March 22nd.
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24. Assassin’s Creed III Remastered
Assassin’s Creed III gets remastered on Switch. This will include all the DLC and also Assassin’s Creed Liberation Remastered, the PS Vita game that was released around the same time.
It will also add some enhancements such as motion control aiming, HD rumble support and touch screen supported UI.
It will be out on May 21st.
25. Final Fantasy VII
As part of three Final Fantasy related announcements, Final Fantasy VII is coming to the Switch on March 26th.
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26. Chocobo’s Mystery Dungeon EVERY BUDDY!
The interesting dungeon crawler spin-off featuring Final Fantasy’s lovely bird species, will be out on March 20th on Switch.
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27. Final Fantasy IX
The last of the Final Fantasy announcements, the seminal ninth entry and throwback to classic, pre-PS1 era Final Fantasy games, is now out on Switch.
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28. Astral Chain
An all-new character action game by PlatinumGames. Supervised by Hideki Kamiya, this looks like a sci-fi action game about cyber-cops with Stand powers.
You play as a police special force that has the ability to command a “humanoid special weapon” dubbed Legion. Some sick combos are displayed in the announce trailer.
Astral Chain will be out exclusively for Switch on August 30th.
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29. The Legend Of Zelda Link’s Awakening Remake
This is a “re-imagining” of the 25-year-old game first released on the Game Boy. And now it’s coming to Switch sometime in 2019.
The full 36-minutes of Nintendo Direct can be found here.
Here’s All The 29 Game Announcements From February 2019’s Nintendo Direct published first on https://touchgen.tumblr.com/
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webittech · 7 years ago
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Star Wars: Battlefront II changes its plunder box designs… yet is it enough?
Most exceedingly awful harm is settled, yet is this still excessively Dark Side in a Star Wars amusement?
In front of Star Wars: Battlefront II's dispatch in half a month, its distributer EA posted a declaration on Tuesday. "We've tuned in to your criticism," the post starts, and whatever remains of the refresh about this online multiplayer diversion centers around one issue uncovered amid the amusement's October beta test: plunder boxes.
"The beta gave us an appreciated opportunity to test the greater part of our frameworks in real life and tune things up for better adjust," the post states. "Half a month back, we said we would look again at how the movement framework functions."
The subsequent changes and changes, all over, resemble a positive advance far from the most noxious parts of plunder boxes, especially in paid retail amusements. Be that as it may, what do the progressions extremely mean for the diversion, and has EA sufficiently fixed plunder box harm with this declaration?
Changed the arrangement further
Over the previous month, I've composed finally about the quick plunder boxening of the diversions business, a training that has in fact been a piece of PC and versatile recreations far longer than this year. The training heats an arbitrary thing giveaway trick into computer games. You can acquire these irregular in-amusement things through typical gameplay, yet usually, diversions deliberately make this a moderate pound that—wouldn'tcha know—can be accelerated with a glimmer of certifiable money.
This is now an unpleasant practice with regards to "insignificant" things like outfits, "spray painting labels," and other "non-gameplay" accessories, particularly since this transforms a space machine-like endorphin hit into a default gameplay impetus. In any case, 2017 saw distributers make the alarming stride of connecting hard gameplay modifiers to plunder boxes. Forza Motorsport 7 and Middle-earth: Shadow of War both fixing gameplay-changing components to the haphazardly produced substance of their plunder boxes, which means in specific cases, you could just play parts of the amusement a specific way in the event that you lucked into the proper thing inside a plunder box (or would, you be able to know, continue purchasing plunder boxes until the point that you got that correct modifier or fighter).
Star Wars: Battlefront II seemed to change the arrangement further. The amusement's beta test uncovered a plunder box framework, named "cases," which, at the time, looked truly awful. Each extra SWBF2 weapon and capacity—which means, each in-amusement expansion to your standard control suite—was bolted behind a "star card" framework, and you could just get star cards out of cartons. To be reasonable, default cartons were given out for each first time you played a specific class, which implied that players as of now had that stuff (and were basically given a "doesn't that vibe great?" bother of opening a SWBF2 container, which is somewhat grody).
Something else, that left basically the majority of the diversion's updates bolted behind cartons, including those that apply to the amusement's four trooper classes, three spaceship classes, and every one of extra livens for the amusement's expensive, capital-letter Hero and Villain characters (Darth Maul, Han Solo, and so on.). That says nothing for the way that extra star cards are required to step up every one of these classes' different perspectives from bronze to silver and gold levels. Should your carton opening procedure prompt garbage (and it unavoidably will, on account of restorative and copy stuff arriving in similar boxes), your option is to separate existing star cards into "scrap" and spend that on things you really need to update. In the beta, piece seemed, by all accounts, to be ease back to aggregate.
Changes since the beta?
EA's declaration says that some of this is evolving. Most importantly, the diversion's "epic" star cards will never again be earned haphazardly by means of containers. rather, you can either make them, get them as a matter of course in "starter packs," or, holy cow, get them out and out by means of pre-arrange and exclusive packs. (We don't yet know the correct breakdown of which epic star cards will be consigned specifically packs.) Additionally, that creating alternative won't be accessible until the point that players have achieved a specific level in the diversion, which implies players can't simply bounce in and instantly purchase their way into making those epic cards (however once you've achieved a sufficiently high level, you clearly can spend your way to those epic cards).
Significantly, the greater part of the amusement's weapons have been expelled from the carton open frameworks, however precisely what number of will remain case selective is hazy. (No less than a couple, from what EA said on Tuesday.) Class-particular weapons will be bolted behind each class' turning points—which means, in the event that you need a specific Specialist firearm, continue playing as the Specialist class to gain it. (That is the manner by which weapon-open movement works in most present day online shooters.)
Furthermore, the last change is somewhat obscure, proposing that the diversion will dole out extra cases in view of class-particular execution. "As you advance through your most loved class, you'll hit points of reference allowing you class-particular cartons," EA's blog entry peruses. "These will incorporate a blend of star cards and making parts to profit your class' improvement."
What remains altogether obscure is the means by which the making economy will work practically speaking. This for the most part comes down to the measure of genuine gameplay time it will take to win boxes, star cards, "fight focuses" (which are just earned by means of gameplay), and some other economies and how that identifies with the in-amusement cost of different redesigns.
Conceding a predisposition
Had EA left the framework precisely as it looked in the beta, I would have contended that the diversion would be completely unplayable. The way that EA and engineer DICE needed to go to the lengths recorded above as a "response" to criticism as of now makes me uneasy about the organization's impression of its player group.
It's a begin, and we may come to discover that the speed of opens through typical gameplay is swift to the point that this plunder box framework is rendered disputable. Be that as it may, EA could have gone toward another path, obviously, and evacuated gameplay-related plunder boxes.
EA's refresh clarifies that gameplay-affecting plunder boxes will in any case figure in the last involvement. Indeed, even as changed over, the average "overhaul a class by playing as that class" way has at any rate been reestablished, however in this refreshed express, it's as yet a sparkling commercial for the plunder boxes that round out whatever remains of the experience. "Incredible occupation as a Heavy!" the amusement will metaphorically shout as it flashes a couple of overlong, sparkly blasts of arbitrary plunder when you hit a Heavy-particular point of reference. "You're so near rounding out your Heavy list of weapons, apparatus, and advantages. Continue popping these boxes open to complete the activity! Who knows to what extent that'll take?"
I as of now spoke finally regarding why I think plunder boxes aggravate computer games from a plan point of view. (In short: if an amusement isn't sufficiently fun all alone, including the endorphin-chase part of plunder boxes isn't an appropriate fix.) I shouldn't need to state more—and I think the ESRB ought to be denounced for not venturing up and tending to the toxic development of plunder confines retail-evaluated recreations. (Interesting how industry self-direction slows down out when it's maybe required the most.)
Be that as it may, on account of Star Wars: Battlefront II, enable me to concede an extra predisposition.
I know some youthful Star Wars monstrosities who are verging on that brilliant age in which shooting lasers either at AI adversaries or different children on the Internet turns into a parent-endorsed action. I consider what it resembled to be a Star Wars fan when I was a high schooler and the amount I craved to chase down each Jedi Knight mystery and each shadow of the Empire challenge point. There's no half-assing such an excursion when the Rebellion is hanging in the balance.
I think it is wretched to go after youthful, effectively controlled being a fan with virtual plunder boxes that are expected to open the maximum capacity of, say, Boba Fett or Chewbacca. This doesn't involve amusing outfits. Insofar as an amusement makes any gameplay-affecting substance play out like a space machine, instead of a self-evident "diligent work is your exclusive way to authority" parade, EA and DICE are authoritatively applying some Dark Side powers—especially the brilliance and assumed fun of opening machines and betting—to kids' Star Wars gaming merriment.
Guardians share Star Wars with their children since it's a righteous story of good versus shrewdness and ethics over the simple, dim way. EA, don't let your most recent attack to a world far, far away take that away.
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Skylines Offers An Evident Winner.
simcity buildit hacked apk
The botched launch of SimCity will drop in COMPUTER gaming history as one of the most awful ever before. Yet the horrible web server issues that justifiably infuriated followers are already fading into simply that: background. Just what's behind that now-infamous login screen, when you in fact play SimCity, is a magnificent and also extremely complicated game unlike anything I've ever before seen. Yet while it constantly does some amazing points with its thoroughly thorough simulation, it never functions fairly in addition to I expect it to. Widespread bugs as well as some awkward style decisions, including an obligatory always-online link, make the long-awaited return of this most renowned of city building contractors rather much less compared to victorious. Components in SimCity are attachable structures that could add performance to existing user-placeable buildings. One instance is the extra garage for fire stations, which can give additional fire engine for increased defense insurance coverage 22 23 Another instance is the Department of Safety for the Town hall, which unlocks more advanced medical, cops as well as fire division structures. Given that the initial launch, Maxis has distributed patches to the video game through the in-game patching energy that automatically runs when the video game is released on a user's computer. These patches have actually resolved, though not completely dealt with, among several various other things, concerns such as web traffic knowledge, game-save rollbacks, and emergency lorry routing. Maxis has continued to update the game to boost gameplay high quality and remove bugs. The app has a shop allowing players to acquire in-app plans of items for real-life cash. These consist of a 250 SimCash for $6.49, 550 SimCash for $12.99, 1300 SimCash for $24.99, 2625 SimCash for $43.99, 4000 SimCash for $64.99, and 8500 SimCash for $129.99.
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