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#aoko my beloved!!!
yumedoca · 7 months
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Summer Aoko!! ☀
It's about time I drew her! I love Aoko so much, I can't wait to see her again this year!!
Btw, have a bonus chibi Aoko too..!
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(Also, her earrings are supposed to spell out AO-KO.. It's based off a pair of earrings I really like..!)
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kidconsky · 1 year
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kaito saguru and aoko 💙🧡🩷
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intrepid-fictioneer-7 · 9 months
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blueamphibians · 5 months
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in a way I’m glad the dcmk movie 27 went down the way it did because it successfully killed any hyperfixation-motivated-desires to see it. I have exams every day of the week for the rest of April and the first half of May, so yk, divine providence! Maybe!
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arimiadev · 10 months
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why does aniplex want mahoyo to fail
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I love visual novels. being a long time fate/stay night fan and only having heard of mahoyo from hushed whispers about its cinematography, I was super invested when it was announced to be coming to the west and I could finally play an official version of it.
however, a lot of people interested in type-moon works had never heard of mahoyo, let alone it getting an official english translation. but how? aniplex is publishing the game and they're one of the largest anime distributors in the world.
with the console release of mahoyo being almost exactly a year ago and the steam release being just 10 days away, I want to look over some of aniplex USA's bizarre and nonexistent marketing for one of my favorite visual novels.
let's clear up a few things, first.
mahoyo is the shortened form of mahoutsukai no yoru (not to be confused with mahoutsukai no yome, i.e. the ancient magus bride), which has been localized as witch on the holy night. mahoyo was a linear non-eroge visual novel released by type-moon in 2012, being one of the first scripts kinoko nasu (co-founder of type-moon) wrote back in 1996 and adapted into a VN many, many years later.
in April of 2022, a console remaster (switch, playstation 4) was announced with HD assets and voice acting, to be published by aniplex. notably, this console release would contain an english translation and was later confirmed in June to be sold in the west via online retailers. this was huge news, as this meant mahoyo would be the first type-moon visual novel (not including gameplay-oriented titles like fate/extella or fate/grand order) to be officially released in the west, as despite numerous fan translations, their more recognizable visual novels tsukihime and fate/stay night still had not received a localization.
type-moon is the developer behind mahoyo and aniplex is the publisher, meaning that type-moon made the game and aniplex is in charge of distributing (and marketing) the game worldwide.
timeline:
April 11 2022: Mahoyo rerelease announced for consoles (Switch & PlayStation 4), including English translation
July 4 2022: Aniplex confirms Mahoyo will be available to the West, localized under the name Witch on the Holy Night
October 14 2022: 2nd trailer released, more voice actor info announced
November 3 2022: physical pre-orders launched, demo version available
November 18 2022: Aniplex attends Anime NYC with Mahoyo
December 7 2022: Mahoyo released digitally on Switch / PlayStation 4 (Dec 8th in Japan, Dec 7th in America)
December 12 2022: Mahoyo reaches 110k units sold worldwide
January 27 2023: Mahoyo physicals release
July 5 2023: Mahoyo reaches 150k units sold worldwide
September 10 2023: Mahoyo announced for Steam via a now unlisted Aniplex livestream
December 13 2023: Mahoyo will be released on Steam (Dec 14th in Japan, Dec 13th in America)
some of the dates might be a little fuzzy, especially the release dates, as some sources go by japanese time and some go by american timezones, so just be aware of that.
now, let's talk a bit about mahoyo itself.
mahoyo is a masterpiece. it's a niche game not meant for everyone. its cinematography is top notch among visual novels. its writing style can be off-putting to people who want faster-paced stories. it's one of my most beloved visual novels I've ever played, and I've been in this field for almost a decade and have played well over 100 VNs.
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mahoyo is a completely linear visual novel—meaning it has no choices or gameplay—that follows aoko, a high schooler mage trying to balance her perfect school president facade with her secret life as a mage, something she has to keep secret at the risk of death. this is one of the lesser known type-moon works but it's well beloved because of the care put into it.
if you've ever heard someone talk about it, it's almost impossible for them to not mention the visuals. mahoyo is one of the most visually impressive visual novels I've ever seen, with its inspired use of artwork and in-game animations. I cannot recommend this VN enough if you like modern fantasy and don't mind linear VNs.
before we dive into aniplex USA's marketing, I want to clarify a few marketing terms for people who don't market visual novels as a job. marketing is not just advertising—it's everything related to how a product communicates with potential users, including its branding, its packaging, its everything. when marketing a game, you have several different avenues: social media, press & influencers, trailers, store pages, and more.
today I want to show you how, based off what I have researched after a long, manic day, aniplex USA has failed mahoyo on all of these accounts.
so let's go back to its western release.
mahoyo has a few official english channels:
website
twitter
facebook
aniplex also has an official english twitter with almost 500k followers where they shared mahoyo very rarely—only 9 tweets about the game ever.
well, surely their other pages are more maintained right—
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both accounts stopped posting July 10th/11th, with their last post being about mahoyo going on sale on consoles. let's look at their posts prior to this, though, starting with the twitter.
we can see that the twitter account was made in december of 2022. if we scroll down far enough (it's not hard, given they only have 33 tweets), we can see that their first tweet was on december 6th 2022:
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let's go back to our timeline. can you tell me when mahoyo's remaster released digitally?
yes they made both of the english mahoyo social media accounts the day before the game launched
we can very easily add up the entire social media posts for the game thus far:
mahoyo english twitter - 30 tweets and 3 retweets
mahoyo english facebook - 27 posts
aniplex english twitter - 9 tweets
aniplex english facebook - 2 posts
no other english social media accounts were tied to the website, so these are the only ones I looked at. this means in total, there were only 68 social media posts for the console release of mahoyo by the publisher for english audiences.
but what about the steam release? after the game sold over 150k+ units on consoles, surely aniplex was ready to market it a bit more for pc users—
neither account has made a post about the upcoming steam release.
if we look at the twitter, they have 3 tweets since July that do talk about the upcoming steam release- however, these are retweets from the japanese mahoyo account.
we know that this twitter and this facebook account are the official social media for mahoyo as they're linked on the website, so they're definitely meant to be followed for game updates in the west. well, maybe the english aniplex twitter has posted about it—
none of the english aniplex or mahoyo accounts have made a single post about the steam release
that's right, the social media posts I counted above are the only posts for mahoyo on their english accounts, all dating back before the steam release was announced. since then, they have not made a single original post even mentioning the steam release.
meanwhile, the japanese mahoyo twitter has been hustling hard to promote the upcoming steam release—reposting trailers, character bios, and more almost every day with pretty good numbers.
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in fact, the japanese mahoyo twitter did such a good job at marketing it that the aniplex USA twitter never mentioned the english mahoyo twiter, instead only @ ing the japanese one in tweets (despite the english one being linked on the website).
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why they even bothered making social media accounts and then not running them despite being one of the largest anime distributors in the world I have no clue.
well, maybe they didn't need to rely on social media presence. maybe they were going for the in-person approach and marketing it at conventions.
mahoyo had basically no anime convention presence
the only reference I can find to aniplex notably promoting mahoyo at any western convention is this tweet of them at anime NYC. from someone who was at anime NYC, I've been told that they pushed the game heavily at their booth with TV screens promoting the game.
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however, anime NYC is only one anime convention. you cannot hope to sell a game by just attending one anime convention. mahoyo might have had a presence at other american conventions, but I'm unable to find any images or news about this.
maybe they don't understand type-moon
aniplex is the publisher for fate/grand order, one of the most successful mobile games ever created. they're also the distributor for a majority of type-moon related anime, ranging from fate to garden of sinners to side series. aniplex's marketing team should have lots of experience with type-moon properties.
maybe it was promoted in other aniplex titles
I was also unable to find a news post in fate/grand order related to mahoyo's release, despite news posts for other type-moon series (namely fate but also things like melty blood) getting news posts in fate/grand order. I might've missed the news posts when looking back through FGO but I don't believe there was one.
maybe it sold well in other regions but not western ones
(I'm going to be referring only to the console release for these stats, keep in mind)
mahoyo released December 7th/8th 2022 with an english, japanese, simplified chinese, and traditional chinese translations. at the end of the release week, mahoyo's japanese twitter announced the game had sold 110k copies worldwide and famitsu reported that 66,344 of these units were sold in japan. this means we have around 43k units unaccounted for.
we know the game was available in english, japanese, and chinese languages but we don't know what regions. mainland china has a very large visual novel playerbase (I say this as someone who sells visual novels), which means if it were sold there then it's easy to say that a big chunk of that 43k units could be attributed to them—this also means it would be easy to believe that aniplex saw mahoyo selling worse in western countries and took this as a sign to not promote the game any more there.
but was it ever sold in mainland china? from what I could tell—no.
looking at pricing charts for the nintendo eshop and the playstation store, china is not listed on either. furthermore, searching the game's chinese title on the chinese playstation store does not bring back any results. it looks like the only predominantly chinese-speaking regions that were able to buy it are hong kong, taiwan and possibly singapore (the playstation store page for it doesn't look like it's available for purchase anymore).
so what does this tell us?
without any other numbers it's hard to tell how many of the 43k launch week sales came from english-speaking players, but even if we conservatively say that only around 20k of the 110k launch week units were from western countries, that's still almost a million in revenue (and remember, the physical limited edition of the game was available in english for $60, which is $20 more than the digital base version).
maybe the store page is so good they don't need to market it
here's a little secret: store pages matter a lot more than you'd think. there are entire job positions dedicated to tailoring store pages (like a steam game page) to make it perfect for the game's target audience. there's a science to it that includes the artwork, descriptions, tags, screenshots, and more.
let's see what aniplex did for the steam page of mahoyo.
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A tale told with vivid colors and rich sound in a classic TYPE-MOON visual novel.
I don't know how to describe this short description charitably other than to say it sounds like a person who's never heard of a visual novel has been tasked with describing a visual novel.
this tells me nothing about the game other than it's a visual novel. I hope you know what type-moon is, because if you don't then you've learned nothing else from this. alright, well, let's look at the screenshots—
there's only 1.
currently as of writing this, there's 10 images uploaded as screenshots (no trailers, they keep adding and removing the trailers for some reason). 9 of these images are just the full artworks from the game while 1 is an actual screenshot.
I really hate this, as you're not actually shown what the game looks like unless you look at the very last screenshot. this will absolutely lead to some people not understanding what they're getting into. what's worse is that some of these CGs are spoilers, especially one in particular featuring my wife touko.
why are we spoiling people instead of showing them screenshots? why not show people what mahoyo actually looks like??
there's also absolutely no use of the announcements section on steam. each game on steam can post announcements related to the game, including upcoming releases, new updates, and more. it's customary to post a steam announcement when a game has a release date announcement. mahoyo's steam page has none.
well they probably released the trailers in english for hype
I wish I had that much hope.
on mahoyo's english website, all of the videos listed are from the official type-moon youtube, which is their japanese channel. type-moon went through the effort to translate these videos. aniplex didn't upload these to their own youtube, where they already upload everything related to the fateverse and nasuverse.
searching up witch on the holy night brings up no results for the trailer—aniplex never uploaded the trailer to their channel.
maybe they got influencers to play it
according to steamdb, the max amount of viewers mahoyo streams have had on twitch was 71 viewers.
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furthermore, if we check twitch and look for vods attached to mahoyo, we only find 4 videos total, all of which were posted in the past week. it looks like they didn't even reach out to streamers to play the console release, much less pay them.
over on the press side, it does look like they reached out to at least a few reviewers. for example, on the review by noisy pixel, they clarify that a review copy was provided by the publisher for review purposes. we can add that to the bare minimum of marketing—reaching out to press.
however, they did get for some other influencers to share the game! ...twitter game sale influencers, that is.
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there's actually a lot more of these types of tweets for mahoyo than I was expecting when I searched it on twitter. as a friend pointed out, just because it says "#ad" doesn't necessarily mean these were paid for by aniplex—a lot of these links look to be referrals, which means they're getting a cut of any purchases.
let's recap
mahoyo released over 110k copies in the launch week for it's worldwide console release despite very, very limited marketing efforts from its publisher aniplex. now that the game has proven it can sell very well despite being a lesser known linear visual novel, aniplex has done no marketing for the steam release- no tweets, no influencer outreach, no localization of trailers, no announcements via steam, nothing.
so why?
why does aniplex want mahoyo to fail?
even after all of this, I still do not know why. to me, it's clear that the marketing team at aniplex were (most likely) given no budget for this game and just couldn't do anything with it, deciding to spend what little money they had on press outreach and an anime NYC booth.
but why? why didn't aniplex give them a budget, even a small one? why was their budget so tiny they couldn't even afford to tweet? to RT more posts from the japanese twitter? to share the already translated trailers to their own accounts?
I've heard a few excuses like "type-moon hates western fans and probably caused it" but this doesn't make any sense either. why would you authorize a translation of your game and allow your publisher to sell the game overseas but specifically make them not market the game (and what publisher would agree to that)? I've even heard excuses like "they just forgot it was coming out", to which I ask "how does an entire marketing team (a company the size of aniplex absolutely has a team(s) for marketing and not a singular person) forget a release for a game that's already sold over 150k copies?". the only excuse I've seen that I somewhat buy is that they did not have much faith in the game and relied almost entirely on fans doing word of mouth marketing for the game.
I don't think we'll ever get an answer. while I do believe the marketing team at aniplex was most likely given no budget for mahoyo, it still begs the question of why. why did someone at aniplex not want to give mahoyo a marketing budget? why are the japanese accounts for mahoyo and type-moon the only ones doing the marketing?
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I hope the information I've provided here is accurate—if it's not, I'll try to update with corrections. I don't want this piece to cast hate towards the staff at aniplex or anyone involved with this projects, I'm just trying to assemble the pieces on what feels like a game being left to word of mouth. I've tried to include as many links to my sources as I could so you could come to your own judgements about what has happened regarding mahoyo's worldwide release.
mahoyo is a visual novel that's dear to me and will absolutely sell well on steam—with an estimated 50-80k wishlists, it's going to have a solid launch despite the zero marketing for its steam release. if you love other type-moon works or want to see an absolutely visually stunning visual novel, please check it out.
— arimia
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faru-itsok · 6 months
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There right there!
I know i know! Everyone is posting about it but
HOW CAN I NOT POST ABOUT AOKO’S POSIBLE MOTHER?!
She is beautiful!!!
Also Jii looks so cute too
BUT IS THAT AOKO’S MOM?!
My beloved Aoko does have a mother! That by the looks of it, and if the heart is of any indication is a KaiAo shipper (so is Ginzo people look at him! Even if he tries to look mad he trust Kaito with his daughter)
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Well that's it
A big Boop for all of you ✨🤗
Wait! Edit with a better looking one
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pinktie · 10 days
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The headcanon that Kaito inherited his father's love of Lupin should be more popular, I like to think of him as partially French and a polygot so he's read the original and the translations. Also Kaito reading detective books to understand the mind of a critic and better deal with his enemies but the teen detectives around them just see another person who gets their references and will listen to them geek out about their favourites fictions with actual discourse from the listener (active listener Kaito for the sake of arguing or comforting/reassurance, my beloved), I love the idea of him accidentally bonding with people that want to befriend him despite his reluctance. Even better if Aoko reads both Lupin and mystery books to help her dad defeat Kid and out of an interest in befriending Hakuba...I feel like Kaito would get involved in things to humour Aoko or understand class trends but end up getting in to them, also he'd start things as they might help his magician or Kid exploits (inspiration! anything involving dexterity for instance he's easily convinced, bet he's very arts and craft proficient and knowledgable about children's stuff) and to improve the quality of his disguises too but always fall into the same trap of actually liking them and not being able to do things by halves. If he ends up being bad or disliking something Aoko will use it to make him suffer, because bullying is their main form of affection and they both like being superior as the teacher/mature figure that doesn't have any problem with x.
I agree
100%
Kaito, Aoko, Hakuba, (and maybe Akako) bond through books is so adorable.
"bullying is their main form of affection." This is so them.
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shirleykarasuma · 2 months
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So! I attended another convention and met up with a cosplay friend.
The were cosplaying as Shinichi and Kaito Kid on different days, but I decided to wear my beloved Aoko cosplay on all 3 convention days.
I was asked beforehand by them what cosplay I would be wearing and I told them it would be Aoko Nakamori, to which they replied "Aoko? Who is that?".
Like, why does no one know Aoko-chan? I mean she is Kaito Kuroba's friend and classmate and also the daughter of the most incompetent police inspector out there!
Please show her some love!
She deserves it! ♡
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Insta~ | TikTok~ | Youtube~ | Threads~
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vampirecatsw · 8 months
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*CLAPS HANDS AND RUBS THEM TOGETHER* NOW THAT I'M FINISHED ANSWERING YOUR ASK, CYN. (BLESS YOU, BLESS YOU!) PLEASE DO THE CHARACTER OPINION BINGO FOR KAITO, AOKO, SHINICHI, AND RAN. PRETTY PLEASE. MAY YOUR DAY BE SPECTACULAR!
Hi! Here's my ask with drawings (of various quality, you can see as I drew more I got more into the swing HAAHHAH. That's what I get for being so rusty - I don't actually draw that often.) The colours I used are ones I associate with the characters!
ft. my very informal writing style, probably like a thousand typos because I'm typing this at 1am, and many shoutouts to amazing dcmk creators 🥰
Also, please check out Anna's ask! https://akai-anna.tumblr.com/post/739521989281234944/hey-there-my-lovely-mutual-3-3-i-love-when-you
Anna, you're so lovely, fr. I hope this makes you giggle and swing your feet, I had such a fun time thinking about them! I added my own flair with my drawings <3
Feel free to ask me to decipher any handwriting
P.s. That character with the hat you'll see is my sona! I'm calling him Sol because that's another online name I seem to take up often. Feel free to call me Sol as well!
(Shameless plug: Check out my art blog - cyndraws - if you like my art! Also, it has some au ramblings too ^v^. https://cyndraws.tumblr.com/)
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KAITO
Bingo count: 4 (well, If I ticked only more more box, I could have extra bingos for almost every extra box I ticked haha...)
The art: I gave up at first and just drew him as a stick figure. Then I added clothes to him, that's why he's so proportionally off,,, My beloved blorbo, I feel like I did you so dirty 😭
Fun challenge: Guess what I was inspired by when I drew Kaito's and Aoko's outfits.
I'm literally in love with him no joke. The love is too intense aughhdfk. What kind of love? Yes. I would do anything for him. I'd be so clingy fr.
Headcanons? Sooo many. Not even a joke. They're too integrated into my brain at this point so yeah haha
His HANDS. Slim and very fast and flexible. They have callouses - screw smooth hands. Callouses as a sign of his hard work throughout his entire life.
Fox? He's a fox. So silly, little trickster. https://www.tumblr.com/cyndraws/739418480470851584/look-me-in-the-eyes-and-tell-me-kaito-isnt-a-fox
Let's just link my simping art here too: https://www.tumblr.com/cyndraws/739224275061456896/im-such-a-simp-help-me-kaito-simps-unite-pls Please let me squish his cheeks please...PLEASE
Bonus: Old character opinion bingo for Kaito: https://cyndraws.tumblr.com/post/739190201679757312/everyone-if-im-going-to-expose-myself-as-a-kaito I got over the fear 👍 It's from a while back, like maybe... 2022? idk
I love unhinged Kaito
Gender? Please. I'll take any masc at this point HAHAH
Canon isn't real - Like it's amazing but also like... underwhelming. *Shakes it vigorously* GIVE ME MORE. MORE EKODA GANG. MORE SUPPORT FOR KAITO. LET KAITO CRY. I WANT MORE WORLD BUILDING ON AKAKO AND TO SEE THE KUROBA FAMILY MORE (+ a billion more requests.) PLEASE GOSHO IM BEGGING
(It's ok, I got the fics for these cravings 👍)
~
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2. AOKO
Bingo count: 0
Wow. I realised just how little brain space I dedicate to her... but she's also so silly. I love her so much. She's a great character to pair up with Kaito (for any relationships, I love when they're having fun together.) She doesn't need more suffering <3
I love sm how in MK1412 they added extra scenes of the Ekoda gang! And Aoko looks so cute in it! (everyone else? ... it varies)
youtube
Snowball fight! ^
Now this is a hella hot take but I personally think KaiAo is much more interesting than ShinRan (for me). And fun too, because I've always been drawn to fun and teasing dynamics like these over the more romantic ones (if you get what I mean by more romantic). KaiAo and Shinran both are such wonderful couples though. *Bangs fists on table* THEY'RE BOTH SO UNBEARABLE CUTEEE
Someone told me I have very similar vibes to Aoko and I've been reevaluating myself XDD. No but I can see it. I think we have a similar energy (in my brain at least, I'm much more tired when I go out) and even preferred fashion.
Would give her a kiss anytime. Definitely. Let's go out on a picnic and have a fun hangout. We would be good friends.
Aolele theory by alizardjae: Please check it out!!! https://alizardjae.tumblr.com/post/134111960564/alright-finally-got-around-to-writing-this-thing Basically it's the summary I wrote up there. I whole heartedly believe in it, because it's a fun theory and I've done it before myself (...ehem annoying relatives) - so it's definitely believable. And I love the idea of Aoko Holmes being carried over from Nonchalant Lupin (<- Prototype of Magic Kaito. It's a fun read!)
~
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3. SHINICHI/CONAN
Bingo count: 4
Drawing was inspired by that scene where Conan gets suspicious of Hanzawa-san (from The Culprit Hanzawa, a spinoff of dcmk.)
Ok, so the thing is, I have a very strange relationship with him.
He's so silly, right? He so fun, he's adorable, so caring and well meaning, but I'm scared of him. I wouldn't want to meet him. I'm terrified even though he's so nice 😭. So I'd rather observe from a distance (hence the drawing ^ but I'd definitely set off his senses a lot.)
(What does it say about me that I'm scared of Shin/Cone but not Kaito? I'm working on overcoming my fear of Conan/Shin, I promise *on my hands and knees* I REALLY AM)
(My irl friend understands why I'm so terrified, I've explained the crazy stunts he's done and his very illegal spy equipment to them... they actually got a nightmare about Conan that night. He's such a law breaking little gremlin (affectionate)) So...no kisses for you, detective... only because I'm too intimidated 😭 But I'll gladly make content dedicated to you and fawn over you <3
If it's not already obvious, Kai > Shin/Cone for me. But he's definitely a close second.
Shin's/Cone's aesthetic? So peak. His detective work and general vibes with the series is so banging. That clean formal attire - I love wearing more formal stuff out. Being judged for it? At this point I don't really care hahaha. His mismatching outfits are so endearing, but I don't really vibe with them.
Canon is kinda frustrating for me. Well, as usual, I love to pick out the pieces I love and keep them dear to my heart. Ugh I want more identity issues and character relationship focuses. And more Shinran, this is literally ridiculous for slowburn lol.
~
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4. RAN
Bingo count: 0
I drew a masterpiece for her. As she deserves 🥰. (Fun fact, this is the first time I've drawn her properly.)
Drawing inspirations:
Sakura Class! It was so adorable. I loved seeing the povs of both Shin and Ran. The Sakura couple,,, 🥺🥺 why are they so cute
LavenderTowne! Her art is amazing and her art tips are always so helpful: https://www.youtube.com/channel/UCD4XIm3ZFhT72WjqhIXMN9w
In particular, I used these two tutorials: Easy Background: https://www.youtube.com/shorts/Zw5oB-ir5R0 Easy Lighting: https://www.youtube.com/shorts/shWoTarp_Vk
*ehem* Back to our ask now
Ran is so lovely! Such a queen, so adorable, such an icon! Have you seen her puff out her cheeks in chapter 1120? (+ many other instances of her being cute of course.)
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(^ well, now you've seen it)
I love her with sass! It's so funny and fitting for her. And paired with her badassness? Wow. She's amazing. She has such a big heart too <3
I can see how Shinichi fell for her at first sight, she really is so pretty and cute. Her smile was such a direct hit to his heart XD
Obligatory shoutouts!:
Amazing Shinran analysis by rabbitsrants: https://www.tumblr.com/rabbitsrants/737479648281329664?source=share
Really REALLY cute Shinran art by detshin: https://www.tumblr.com/detshin/734222664310358016?source=share https://www.tumblr.com/detshin/734913462286909440?source=share Their blog also has really cute Shinran content!
For some reason, I associate the english localised names to the more sarcastic and witty characterisations in the funimation dub. That's why I wrote Rachel.
Maybe it's because of halfpenny_jones's amazing characterisation: https://archiveofourown.org/users/halfpenny_jones/pseuds/halfpenny_jones/works?fandom_id=964594 Please check out their works too!
~
That's the end~ Thanks so much for asking! It was so enjoyable to ponder and draw. And I'll always take opportunities to talk about them.
Feel free to chat again whenever you feel like it <3 And also, feel free to ask about many other things too, like more character bingos or aus if you find them interesting. I hope you also enjoy them if you go through them.
See you next illusion~
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kawarikisaki · 1 year
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Maybe the Ekoda gang could do a Wizard of Oz group costume with Akako as the wicked witch of the west , Hakuba as the tin woodsman, Kaito as the titular wizard , Aoko as Glenda and Keiko idk the scarecrow. That way Akako can dress as a more traditional witch.
Okay so I love this and am maybe thinking way too hard about it because my brain has decided to just run wild with the idea of the Ekoda gang putting on the Wizard of Oz as a class play....
And if you needed any evidence for how much I've latched on to this:
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I love excuses to play dress up but anyway....
They're doing this for the school festival and there's a prize for the class that gets the most votes of being the best, and I can't decide what the prize is, but whatever it is our beloved Ekoda gang has decided they must win. (like really funny if it's just a pizza party or something, but maybe there's a trophy that has a gem in it and Aoko wants to have it so she can protect it from Kid and the others are along for the ride).
So Aoko is playing Glenda, but she feels like she's been miscast, because 'isn't this character supposed to be super pretty? Wouldn't Akako be better for this?'. But everyone is reassuring her and Akako is really happy in her evil witch role- she's even practicing her evil cackle, really living her best life.
Kaito is playing the wizard, but let's face it, Kaito is as extra about things as he can be at any given time. So he's also the make-up artist for the whole production, and also in charge of all special effects (the class knows he's a magician, they know how good he is when he's just having fun, they're going to enjoy having his chaos as a weapon in their arsenal to win at school festival-ing.)
Saguru definitely bummed at least one of their classmates out a little bit casually mentioning how the Tin man in the classic movie had gotten very sick because of make-up made with a lead based paint, it's how he ended up in that role. Saguru is pretty sure Kaito doesn't dislike him enough to try to make him sick.... but he has noticed that Kaito is being very intentional about making sure that he can't see the label on the silver make-up he's using....
Anyway I'm gonna stop before this becomes a whole fanfiction (though it is getting added to my list of story ideas...)
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waffliesinyoface · 9 months
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Games I Done Played in 2023
Putting this under a readmore because it is Long.
-Scarlet/Violet - on the cusp of 2022/2023 but it sort of counts? Especially with the DLC only just coming out this year. Anyways. its good. Professor Sada my beloved evil milf. RIP to violet players who got Turo instead.
-Atelier Ryza 1 - went in knowing nothing about it! And then i went feral because its a really fucking good game with themes and good characters and a lively town full of people that you care about. One of my favorite moments is when Agatha, head of the town guard, looks at Ryza and goes "geez, where did that knucklehead kid who was always messing around go? you've really grown up, huh Ryza?" ITS SO GOOD. Also Ryza is the ADHD fucking icon we deserve. Cannot focus on things she doesn't care about. Perpetually messy room. Kind of an airhead. Finds one (1) thing that she actually likes (alchemy) and then hyperfocuses on it exclusively.
-Atelier Ryza 2 - this game has the mass effect 2 problem where it's coming off the heels of a really great first story but then very early on you realize the main plot is actually a bit shit. Ryza 1 is a story about the inherent destructive nature of colonialism and how that will come back to bite you in the ass. Ryza 2 is about having a sick cat. They try to do something interesting with the optional backstory for each of the areas but then they don't tie it to the main quest at all? THAT SAID: while the main plot is shit, it does the other thing that ME2 does, in that all of the character sidequests are incredible. Klaudia in Ryza 1 is just like. The kind of casual fanservice gay that pops up in slice-of-life anime, so I brushed it off. Klaudia in Ryza 2 is having sad tearful confessions in the rain. I got fucking yuri brainworms from this game. Her arc culminates in Ryza making her a ""friendship"" necklace made from extremely precious metals. It's basically solid gold and has a heart design. Its beautiful. #JustHeterosexualThingsToDoWithYourBestie
-Atelier Ryza 3 - okay i will be honest i still have not finished this. You know how it is. I like that its more open world but also I dont know that it needed to be open world. The writing seems to be better than 2 but not quite as good as 1. I DO like that the beginning lets you see Ryza in her home town, and she's gone from the local troublemaker to Someone In Authority. She's an important and respected member of the community and a schoolteacher now, and now she can argue with the council that they're being a bunch of dickheads with their heads in the ground and people actually listen to her instead of telling her to shut up. Thats such good character development, I'm so proud of her.
-Fire Emblem Engage: went in expecting it to be awakening, to the point that I explicitly bought a physical copy for the purposes of being able to return it if it was shit. Then after playing for a bit i was like "wait a minute, is this just awakening again but actually good?" and THEN i was like "oh no this game fucking rips ass actually, hell yeah". One of, if not THE best fire emblem game. It would be an excellent choice for new players but it's also an anniversary game and so most of the cool callbacks and stuff kinda fall flat if you're not ALREADY a fan.
-Mahoyo: technically a VN, not a game. Also technically I did not finish. Need to get back to it. Aoko Aozaki is my blorbo and I love her. If you like Nasuverse stuff you owe it to yourself to get it.
-SAO Hollow Realization - its an SAO game so it is bad but it is far less bad than i thought it would be. Relationship mechanic is skeevy and I dislike that you need to do it to upgrade party equipment. I killed a hard boss early on and got a sword that immediately broke the difficulty curve which honestly fits how SAO rolls lmao. The fact that you can customize your character but they're still actually kirito is. weird. Buuut it meant I could make Kirito into a girl, which she deserves, the fucking egg. Also Argo's outfit is a travesty, and I will hunt the character designer for sport.
-Tears of the Kingdom - better than BotW plot wise, but didn't fix enough of the core issues. Please can we have a Ganondorf who even approaches the heights attained by Wind Waker. The character designers put so much work into him and making him imposing yet kingly, and then the writers went "uh, he's evil because he's evil? stop overthinking it, dummies." The bossfights are all peak though. Yes even the stupid octopus who is weak to roombas. Lightning Temple was my favorite because I love ancient egyptian iconography and light puzzles. Also the boss is actually challenging if you go there early.
-Armored Core VI - i literally decided to pre-order it like 5 minutes before it came out. And then I came to the realization that actually giant robots fuck hardcore. This is responsible for me getting really into Gundam. I have like 16 gunpla built with 4 more still in boxes and 3 more preordered for 2024. Yes, it infected me that bad. Also Cinder Carla IS my mom and I love her. Burning the planet and solar system is the good ending because she says so.
-Disgaea 7 - disgaea is BACK babey. ...okay I haven't finished this one either but after the travesty that was 6 im giving this a gold star. I love that the protagonist is an idiot weeb catgirl, and i love that the antagonist is literally just Demon Commodore Perry. Nippon Ichi please bring back the kitsune class from 5 please and thankyou.
-Mice Tea - i literally just got this so i've only done one ending but its fun, and good. Drink tea, become a mouse. Get horny about it. Happens to the best of us.
-Touhou 19 - i THINK the full english translation is done now, so thats good. Ran Yakumo is playable and im so happy. It's a shame the netplay is uh. Um. Non-existent. Because coding netplay is hard.
-Lunar Silver Star Story - once again, i still need to finish this. It's a really really good JRPG!! "What if we used the PS1 disc size to have anime cutscenes for important moments and character introductions" fucking genius and i love you. Listen to Wind's Nocturne right now.
-PARANORMASIGHT: The Seven Mysteries of Honjo - do you like VNs? Do you like mystery novels with horror elements? Do you like creepy things like curses and ghosts? Do you like really fucking good music? If you answered yes to any of those questions, please get this game. There's like one or two puzzles that were really obtuse on release but i think the game's been updated to provide better hints, so that's nice.
-Story of Seasons: A Wonderful Life - my favorite harvest moon game as a child with a fresh coat of paint, some really nice QoL updates, and its gay now. You can be gay. I can finally get lesbian married to Nami and we can have an adorable precious daughter who turns me into Maes Hughes whenever Im in the same room as her. I named her Ruby because A: red hair, B: Nami loves cool shit you find in the digsite like precious minerals, and C: Lou (the innkeeper) was named Ruby in the original version of A Wonderful Life, and she's BASICALLY Nami's mom. Wait this review turned into me gushing about my adorable daughter again...
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heat--end · 1 year
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i have finally found a character i like in AACC. F aoko my beloved
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abigailzimmer · 2 years
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Favorite Reads of 2022
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With how many books I loved this year (lots of poetry, speculative fiction, and writers reading other writers!), it’s interesting to see what really lingers with me. Some books, like Rebecca Lindenburg‘s are quiet but I always think of her list-poem of clouds when I look up at the sky. Fathoms wasn’t exactly a page turner and the long passages of statistics in Invisible Women made my eyes glaze over at times, yet I go on thinking about and sharing what I’ve learned from them. Olivia Cronk and m. forajter are friends and encountering their voices again on the page was the most special kind of reading experience. The first six books on this list were particularly unexpected and inventive in how they played with form. Here’s a little more of why I loved each of them:
1. I simply adored Dear Sal, a poem/play/poem/epistolary by Jeremy Radin (published by Not a Cult) about love, longing, and home. With its backdrop of war and the Jewish diaspora, theatrical feel, and love story, plus a fabulist cast of characters, Dear Sal reminds me of Ilya Kaminsky’s Deaf Republic in all the best ways. Abacus, “the letter-composing klutz,” writes to Sal, “the stubborn beloved,” a year after their brief affair, and the others chime in—in sympathy, distraction, or encouragement that he once again find “stars and the beginning of your darlingsong” (my favorite line, right up there with “the animal of my solitude.”) The letters to Sal are my favorite parts but also delightful are the distinct voices of each of the personae poems, as in this one from his pants:
“But o you bleary
and bumbling thing!
O you brimming
and bumbling marvel!
What is all this [he indicates my bumbling]
but proof
that all this [he indicates the mysteries]
is working?”
2. In the Dream House by Carmen Maria Machado is a tough and exquisitely told story. A memoir of a psychologically and emotionally abusive queer relationship, told at a slant, through the tropes and genres of other stories—spy thrillers, creature features, stories of wrong lessons, omens, natural disasters, and deja vu. Through her story, she also explores the general disbelief of abuse in queer relationships, the desire to “put our best foot forward” in the community, and the subsequent need for marginalized communities to be accepted in all their humanity—acknowledging the good and the bad. Again, it’s a tough read, but also incredibly moving and I loved the path she found to write about the unspeakable.
3. Interrogating the Eye by m. forajter (Schism Press) is a journey in understanding what images represent—a witness, an annunciation, a leakage, a thinking of the future, the self (“boring!”). Under the influence of Kurt Cobain, roses gifted by Bhanu Kapil, and medieval art, forajter writes with and on depression in a world that is polluted, sick, and full of passion. How do you return to making art when your relationship to yourself has changed, and where is “a steady hand … to no longer think in pieces”? Forajter looks and looks, and her looking grows into a kind of ownership and replenishing desire. It’s a heartfelt and exciting read.
“tuned towards the void/tuned towards myself // and yet, the sneakiness of vision. the sun that touches. the multiplicity of light. this is a vision made velvet.”
4. Where the Wild Ladies Are by Aoko Matsuda, translated by Polly Barton is a special kind of ghost story collection. Inspired by Japanese folktales, Matsuda’s stories feature a woman’s lover who, fished out of a river, appears every night in need of a bath; a son grieves his mother too much and to her annoyance; two saleswomen are eerily successful in getting people to buy their lanterns; and a ghost who died counting plates counts them again in her new form. These stories feature clever and thoughtful women with expanding ambitions and selves, exercising their very special talents alongside the living. This was so unexpected in style and voice and utterly delightful!
5. In two long poems, Olivia Cronk takes us into a wild, performative space in Womonster (Tarpaulin Sky). Scenes are blocked for the stage, our characters lounge on beds paging through magazines, and the narrative is frequently interrupted by a interrogator asking the speaker if they know what they’re doing. Through a deep attention to childhood and adult desires, fashion (“I understand the game is played in costume”), and the emotions we “parade in language,” she examines the many selves we carry from one era of our lives to another and one space to another:
“everything leaks / from home / and like it’s coming right into my purse like I packed it in the morning with my lunch”
The theater of home life is re-created on the page as both a control space to practice living in the speaker’s preferred conditions (“I cannot bear / domestic re-order”) and a purely play space rejecting convention and seeing everything anew (“the impossibility of the stairs meeting us is like a play”). It’s a thrilling, soap opera of a read, one to keep you on your toes and full of possibilities that only Olivia can create.
6. In The Trees Witness Everything, Victoria Chang (Copper Canyon Press) herself two very interesting constraints: a response to a poem title by W.S. Merwin and the form of a Japanese syllabic poem. The short poems (on memory and time, how we move through the day, how we look up and the birds we see when we do, and sadness, meditations which always seem to move together) are simple and powerful, giving so much space to sit with in the hard moments and delight in the small moments. I like that Chang writes mostly from a realist perspective, slipping occasionally into the surreal. And among the moon. Poets and their moons and the birds—I’ll never tire.
“There is a bird and a stone
in your body.
Your job is not
to kill the bird with the stone.”
7. The Undocumented Americans by Karla Cornejo Villavicencio is a moving picture of both the large and everyday challenges that undocumented people face. Through interviews and her personal experience, Karla raises the issues of what being undocumented means for access to health care—the networks of healers and solutions that spring up in its absence and the challenge in caring for aging parents, which particularly struck home. She writes how because of the need for work, undocumented people are often the first responders in crises and natural disasters, as in the case of 9/11 clean up efforts, but do so with a high risk of exploitation (to their health and to getting paid) and few means of advocacy. And she shares stories of people living in sanctuary, its indefinite state and challenges and its affects on families. In her introduction, she writes that she approached the interviews not with a journalistic focus but in the spirit of translation, particularly of poetry, to convey her subjects with the warmth, humor, wit, weirdness, and annoying traits they had, to make them more than workers or legal terms, to make them human. A necessary read and so much to think about what and how we can change our systems. One heartbreaking passage that has stuck with me is of the long-term effects of generations of kids being separated from their families:
“Researchers have shown that the flooding of stress hormones resulting from a traumatic separation from your parents at a young age kills off many dendrites and neurons in the brain that results in permanent psychological and physical changes. One psychiatrist I went to told me my brain looked like a tree without branches. So I just think about all of the children who have been separated from their parents, and there’s a lot of us, past and present, and some under more traumatic circumstances than others—like those who are in internment camps right now—and I just imagine us as an army of mutants. We’ve all been touched by this monster, and our brains are forever changed, and we all have trees without branches in there, and what will happen to us? Who will we become? Who will take care of us?”
8. Invisible Bias: Data Bias in a World Designed for Men is a book that is somehow both obvious and illuminating and also vindicating and incredibly frustrating for women to read. Caroline Criado Perez explores the places where we lack gender-specific data for everything from the unexpected planning of snow plow routes to creating clean-energy stoves to filing joint taxes. Some of this women just know intuitively: office spaces are too cold, seat belts are uncomfortable, iPhones rarely fit in pockets or hands, and gosh we do lots of unpaid labor. But it’s fascinating and affirming to see how these standards come about and how they might easily change once we gather the appropriate data and include people in the communities that a product/medicine/service serves to be part of the planning and feedback processes.
9. This year I read two collections by Rebecca Lindenburg, whose work is quiet and yet has loomed large in my mind. The Logan Notebooks (Center for Literary Publishing) in particular is a listy kind of book, in the spirit of Sei Shōnagon’s Pillow Book, a consideration of what makes a poetic subject. Lindenberg’s poems are gatherings on the topics of trees, mountains, insects, winds. On things that matter and things that have lost their power. Set in many kinds of wests, but mostly Utah, Lindenberg chronicles dailyness, the beautiful and impossible things that happen and also the things that are simply there. It’s an easy, meditative book to fall into, and one that grows in loveliness the longer you sit with it.
10. And finally, Rebecca Giggs' Fathoms: The World in a Whale was a dense and slow read and at times a little boring and yet these reasons are part of why it’s stuck with me for so long. The book focuses broadly on humans’ history with and impact on whales, partly in how our trash affects them (one whale was found with a whole greenhouse in its stomach), but also our noise, our tourism, our exploration and excavation of the world, our attitudes toward experiencing nature. She writes that because of her research, “my entire definition of pollution demanded revision." Griggs advocates for a philosophy of conservation that goes beyond "saving the whales" to retaining the "possible contexts in which they can continue their unique behaviors." She writes:"How to care for unmet things would seem to be a key question of this political moment."
My favorite fact: Cow farts release carbon dioxide, but whale poop helps absorb it. Because of ocean pressure, they rise to shallower levels to poop—and the current of their poop stirs up organic matter, bringing it closer to the surface so that it photosynthesizes, accelerating plankton growth and absorbing CO 2. The last 200 years of whaling has significantly depleted whale populations, altering the air and earth's atmosphere. So restoring populations would mitigate climate change—as significantly as trees. (!!!)
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Note
Hey so we've met Kaito and Aoko's kid, but what about my- I mean our beloved blonde tantei-san? Does he have any kids?
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Amaya: Actually he has a daughter in a similar age as Yuzuha-Chan and Ryouhei-Kun. But since they live in England we have only seen her in photographs my mother got from Hakuba-San. According to his stories she seems to be really a small lady. Her name is Irene.
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pomgach · 2 years
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HAPPY BIRTHDAY TO MY BELOVED GREAT DETECTIVE!! ♠️🍀💕 I hope you like the lemon pie I (technically i had Ran and Aoko help me) baked!! I love you so much!! 😘🥺😤🥰
05.04.2022
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arimiadev · 9 months
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recommendations of visual novels on sale for the steam winter sale 2023
steam's winter sale just started and will run for the next two weeks, so if you're looking for a new visual novel to try (or want to get into them), here's a lot that I've played that are on sale on steam.
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umineko when they cry
the ushiromiya family returns to the family head's home on an isolated island for their annual conference with the intention of settling how his vast amount of wealth is divided. instead, though, a letter is left from someone claiming to be a "witch". with the ushiromiyas dropping left and right, the mystery behind everything remains to be solved.
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I can't make a recommendation list without mentioning umineko. it's life changing. it might even trans your gender. it's hard to describe umineko, but just know that it's absolutely deserving of the "cult classic" tag.
notes:
kinetic/linear - no choices
VERY long
divided into two games on steam - Questions Arcs is the first 4 episodes and Answers Arcs is the last 4 episodes (8 episodes in total, play Questions Arcs first)
created by Ryukishi07, creator of Higurashi
fantasy mystery
ace attorney
follow phoenix wright as he embarks on his career as a lawyer to help people. meet a variety of clients and prove their innocence by collecting evidence, interviewing witnesses, and exposing lies in court.
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ace attorney is one of the classic mystery visual novels, being a blend of point-and-click elements via investigations and visual novel storytelling. the steam port is a massive collection, combining the first 3 games (the original phoenix wright trilogy) as 1 game.
notes:
investigative gameplay segments, a good chunk of the story is point-and-click parts
VERY long for the whole trilogy- each game is around 20 hours long and the steam edition is 3 games
modern mystery with supernatural elements
ai: the somnium files
play as detective kaname date as he hunts down a serial killer using a cutting-edge technology which allows him to "psync" with a person, diving into the memories of others to solve crimes in a limited amount of time with the help of his AI assistant/eyeball Aiba.
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aitsf is a lot. it's probably the raunchiest non-eroge game I've ever played and despite my low tolerance for dirty jokes I found most of it to be laughable and a fun experience, though I did play this with friends. if it's a miss for you, it's gonna miss you by a wide margin, but if it's a hit for you, you're going to be recommending it nonstop. either way you'll want to hit kaname date with a car.
notes:
long, around 25-35 hours
this game heavily relies on going back to prior choices via their branching menu to try other options in order to get the full story (and true ending). there are several endings to this game but you're meant to play through them all, not just one or two.
a lot of gameplay and interactive segments
sci-fi mystery
english voice acting
witch on the holy night
aoko aozaki is a highschooler who has to balance her class president, perfect grades life with her secret afterschool life of being a mage—a secret she has to keep at the risk of death. keeping this balance already isn’t easy but one day she gets a wrench thrown into it with the introduction of a transfer student, soujuurou shizuki, a country boy so out of touch that he’s never seen electricity before.
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I love witch on the holy night so, so much. it's one of the most beautifully directed visual novels ever made with so much love and care put into each frame. the cast is wonderful (touko my beloved) and it's a must-read for anyone who likes modern-ish fantasy.
notes:
kinetic / linear - no choices
long, around 25-30 hours
originally written by kinoko nasu, one of the co-founders of type-moon and creators of fate/stay night. has some relation to tsukihime and garden of sinners but you don't need any knowledge of those going in
modern-ish (1980s) fantasy with lots of talking about magic
ghostpia
a snowy town filled with "ghosts" is where the young woman sayako finds herself trapped, feeling like she doesn't belong and wants to leave this town where no one dies.
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it's hard to describe ghostpia. it's a surreal-ish story about "ghosts" where every character is quirkier than the last but every part is made with so much heart behind it. you never really know where the story is going, but unfortunately only 1 season is currently out on steam.
notes:
medium length, around 10 hours
very innovative and unique use of visuals and paneling
surreal-ish (sometimes violent) fantasy
please be happy
as a shapeshifting fox called a "gumiho", miho has traveled the world in search for a traveler who showed her kindness many years ago. afraid of sticking around in one place for too long, miho has never stayed anywhere for more than a few nights- but all of that changes when she arrives in wellington, new zealand and meets the barista/writer aspen and the vampire archivist juliet.
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okay okay I had to recommend at least one visual novel I worked on. please be happy was a labor of love for our team that took over 3 years to make and is a slice of life story about love, trust, and what it means to be human.
notes:
medium to long, about 20 hours
2 romanceable ladies, aspen and juliet, and a plethora of side characters to meet via a map system
modern slice of life fantasy
english voice acting
WE KNOW THE DEVIL
find yourself back at summer camp with all the queer religious horror of it.
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WE KNOW THE DEVIL is a short, atmospheric and slightly surreal story about 3 teens at a religious summer camp waiting for the devil. if you want something that feels familiar and otherworldly at the same time, this is right up your alley.
notes:
very short, about 2 hours
3 endings and 1 true ending
isolation, psychological horror
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this is just a handful of recommendations of visual novels I've played and enjoyed that are on sale right now on steam.
some of these titles, like please be happy and WE KNOW THE DEVIL, are also available on itch.io which is a website for indie games! they're also currently having a winter sale so a lot of indie visual novels are on sale over there too, if you want DRM-free versions of games while also giving a better revenue split to devs.
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