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Week Zero // The Project so Far...
Boom Boom Clap is live interactive performative project that aims to connect Performer and Audience within a live musical setting. It aims to use playful interactive design to enhance this, connection blurring the line between these two groups giving a live performance a unique experience with every show.
It draws from the the principles of play within interaction art, the pleasures of play and, the idea of witting engagement. It also draw inspiration from works in the likeness of, Planets, by Andy Bates and Michael Smith (2014), Soundline, by AEFA@QUT (Ars Electronica Futurelab Academy at the Queensland University of Technology) (2018) and, 7Bit Hero (2012). These are the high tear benchmark projects that Boom-Boom-Clap aims to be like.
The Experience so Far..
For now only sketches have been drawn up of how this experience will take shape, these each use different inspirations so they manifest in different ways. They are; Body Hero, CopyCat, Dancing Hero, and Starry Night. The concepts all revolve around the audience interacting with the visual aspect of the performance as the performer involved wants to safe guard the music within the performance so they can perform their whole song.
Body Hero

Body hero uses the same general idea from Queen’s We Will Rock You using the audience to create percussion sounds using their bodies but adds a visual element. It takes inspiration from Guitar Hero by having the ‘notes’ fall from the top of a screen until it hits the ‘target zone’, this is where the audience will hit the corresponding percussion that the notes symbolize, these being icons in the form of emojis.
Copy Cat

Copy Cat uses the same idea as Just Dance by having the audience follow along to the choreography that is performed by the performer. It uses visuals behind her to help the audience keep up and get the general idea of what move she will be doing next. The moves are represented by a silhouette of that move and the audience will try and copy the general stance of that move. These moves will move from right to left, and when the ‘move’ hits the specified area that is when the move is performed by the performer.
Dancing Rainbow

Dancing Rainbow uses movement mapping/ motion tracking to track the movement of the audience, when it detects enough movement then it will place a random coloured circle in that place. When lots of movement is detected it will do this multiple times and this will then most likely create clumps of colour as the visuals for the performance. The idea that the audience can see that the movement they are doing is affecting the visuals encourages more movement and dance to the performance.
Starry Night

Starry Night takes more inspiration from the likes of 7Bit Hero and its use of a backchannel to interact with the visuals. The idea is to have the audience tap on their phone to the beat of the song then that is relayed to the visuals. The audience would then see a circle pulse to their tapping, with each person having a different circle. The hope is that everyone’s circle pulses to beat of the music with room for some people to be offbeat showing that they are the ones in control of the circles, encouraging further tapping.
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Portrait of Aoife with her art piece Sun III, exhibited at RWA in Bristol, as part of Fire: Flashes to Ashes in British Art 1692-2019. Open until 1 September. ‘Sun III is a relic left behind after one of Linden Tol’s contemplative performances in which flames converged to create a jet of fire that leapt out at the audience. A trained Pyrotechnician, Linden Tol’s work uses fire and explosives with which to her interest in nature, cosmological phenomenon, chemistry and physics. This has led her to explore how concepts of time, density and matter are bound to deep human emotions and motivations. Fusing art and science she has undertaken artist residencies at the European Space Agency and Ars Electronica Futurelab.’ #portrait #art #explosives #performance #relic #copper #artist #show #exhibition #rwa #bristol #sun #science #scienceart #cosmos #fire #firestarters #explosiveart #explosiveartist #immersiveart #contemporaryart #aoifevanlindentol #wildandserene #serene #chemistry #meditation (at Royal West of England Academy) https://www.instagram.com/p/ByvFmUOHof8/?igshid=8ovb0zrtqtal
#portrait#art#explosives#performance#relic#copper#artist#show#exhibition#rwa#bristol#sun#science#scienceart#cosmos#fire#firestarters#explosiveart#explosiveartist#immersiveart#contemporaryart#aoifevanlindentol#wildandserene#serene#chemistry#meditation
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unibaさんのARSOMORO (アルス・エレクトロニカおもろーの会) 2018にいってメモっってきた。
11年間Ars Electronicaにつづけて訪問されてい��「さわれるインターネット」の会社unibaさんが、アルス・エレクトロニカ フェスティバルに行ってみた人が面白かったものを話す会を��催されてました。同じチームのエンジニアも登壇させていただくことになったので、これは行かねばと参加し、ARSには行ったことがないので必死にメモってきました。あとでメモを見返してもまったく意味がわからなかったので、復習しながら参考URLなどつけてまとめてみました。
会の概要
ARSOMORO (アルス・エレクトロニカおもろーの会) 2018 アルス・エレクトロニカ フェスティバルに行ってみた人が面白かった話をする会 日時:2018/9/28(金) 場所:SHIBUYA CAST./渋谷キャスト SPACE 出演:田所 淳さん、菊地 玄摩さん、瀬長 孝久さん
菊池さん
youtube
参考URL
CBCNET 歴史を読み解き、未来へのヴィジョンを発信していく アルスエレクトロニカ・フューチャーラボ 小川秀明 インタビュー 前編
ユニバ株式会社 UNIBA INC.
ERROR – The Art of Imperfection – Academy of ERROR / Hiroshi Ishii (US/JP)
Ars Electronica
o g a l o g Hideaki Ogawa blog / 小川秀明ブログ
vimeo
参考URL
ZEITGUISED
foam
James Paterson – Presstube
NORMAN
youtube
参考URL
The Big Concert Night
瀬長さん
参考URL
DEFOOOOOOOOOOOOOOOOOOREST / Joana Moll
the Great URL Stone 1.jpg
Kiss or Dual Monitors / Exonemo
the weight of light / Martin Hesselmeier, Andreas Muxel
πTon / Cod.Act
WAVES / Memo Akten
Singing Sand / Tadej Droljc
The Other in You / Richi Owaki
Rediscovery of anima / Akinori Goto
ELECTRONICOS FANTASTICOS! IN “ARS ELECTRONICA ’18
vimeo
youtube
田所さん
参考URL
yoppa.org
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Tonight presentation at Ars Electronica Deep Space 8K.
Atsushi Tadokoroさん(@tadokoroatsushi)がシェアした投稿 – 2017年 9月月10日午後1時57分PDT
参考URL
Futurelab – Ars Electronica
人工知能、機械学習、ライブコーディング – yoppa org
Disenchantment Space
School for Poetic Computation: SFPC
unibaさんのARSOMORO (アルス・エレクトロニカおもろーの会) 2018にいってメモっってきた。 was originally published on Web屋が広告業界にきてみた
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Hey.
So I guess I thought it would be a good idea to start writing online, seeing as I write so much in a journal, I think I’m starting to go crazy only speaking to myself.
I shall start with why I’m doing this, and who I am. My name is Quinty and I am an Australian, female, aged 23, short, blonde, happy-go-lucky, Libran, that cares too much for other people than herself, creative producer, studying a Masters in Philosophy surround Creative Practice and the role of a creative producer from a female perspective in a transdisciplinary context. If that makes sense...
I am attempting to make it my goal to document each day, what I do, how I feel, what went right, what went wrong, where I currently am, and what I’m currently doing. So here’s my day:
Wednesday, 16th May, 2018.
I woke up at 10:40AM, or around that time, later than I wanted. I have extreme difficulties waking up at my desired alarm time of 6AM every day, and I guilt trip myself because of it. And for that reason, I missed a meeting with my supervisor, which would have been critical for the progress of my stage two document and writing over the next week to have it finalised and submitted. Another fault in the wrong direction that spun me into a whirlpool of guilt and unnecessary annoyance towards myself.
So I met with Carly (one of the team members from Vast Yonder, which is a company I work for as the Project Coordinator, managing a team of 20 and currently 4 events and festivals that run throughout the year - Brisbane Street Art Festival, Australian Virtual Reality Film Festival, Jungle Love Music and Arts Festival, and The QUBE Effect), to give her the keys to the office because she needed to meet artists for art pick ups, and then made my way to QUT (Queensland University of Technology). I sat down in a cafe and spent a couple of ours going over the feedback from my draft proposal, and have not been able to full submerge myself in the copious amounts of research that I am not looking forward to for the next two days - something I should be doing right now but instead I am writing this. I guess it’s not procrastinating or wasting time, this is going to frame my methodology for reflective practice, as I will be writing each day and when I get back to my exegesis, I will be able to read through and pick out the greatest parts of my documentation.
After that we had the Ars Electronica Futurelab Academy workshop, this runs each week on a Wednesday from 5-8PM, and is the platform I am able to practice being a creative producer. There are currently 5 projects in fruition, still at prototyping phase, but are starting to come together really well. I am nervous that the teams won't be able to present their works to Horst (The Director of the Ars Electronica Futurlab in Linz, Austria) to the standard that the others are expecting. However, I intend to work closely with them throughout next week to really zone in and make sure that the aesthetic of the projects is expressed even if it only involves a change of lighting or sound and the room it’ll be presented in.
Anyway, I am now sitting on my couch, listening to the faint cars crossing the story bridge (I just realised I don’t have any music on which is bizarre), and I am quite hungry as I haven’t eaten all day, but I may just end up going to bed and hoping that I wake to my alarm tomorrow so I can make a start to the research I have ahead.
Wish me luck, I’ll write again tomorrow.
Q
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Co-Lab update: We now have fantastic looking cardboard prototypes of the project's interface panels. Can't wait to see them finalised in aluminum!
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