Minor fixes made to his hair (a single brush stroke lol). Study at your leisure, Chiss artists; that 30 second time lapse didn't give much of the final piece. I shall hopefully be back with more later.
Based on one of Furina's voice lines shared by the official Twitter:
"Fontaine's opera house has seen several reforms, and with each reform, opposition was to be expected. french people after all
As I remember, crowds would often gather in the opera house making a ruckus... That one time, it became so loud my ears were ringing. I frightened them by stating, "I forbid anyone from discussing such pointless matters !", I clearly remember Neuvillette tapping his cane on the ground at that precise moment while the whole place immediately fell silent. Sometimes I can't help but inadvertently show my intimidating side... I hope my people understands."
The drawing's messy, even for a shitpost, but I have to sleep before tomorrow morning and pulling for our dear archon! I also have to work but give up on making my brain forget Genshin for two seconds.
Before I start this, I’m just going to say that I attempted to do an in depth version of this part and then stopped and did dot points because it was too overwhelming.
A lot of what’s in here can be applied to different body parts. Some of it may also be applied to traditional art, but most of this is for digital art. This post focuses on faces. Eyes and scars will be another post that'll hopefully follow this one relatively quickly.
Picking colours (and some other tips)
> Experimenting is good!
> There’s blood beneath skin and it’s going to show through at different intensities based on what your lighting is doing. I’m assuming Chiss blood is red, so I usually make any blush on my Chiss purple. (Red + blue = purple. Basic colour mixing thingz, you know?)
> The fairer the Chiss’ skin is, the more vibrant you can be with that purple blush in my opinion.
> Temperature, colour, and intensity of light determines what the skin looks like.
> Having black shadows on a coloured artwork is a good way to flatten the whole piece; when I paint shadows on a Chiss face, I go for a dark blue or purple and blend it with what’s already on the canvas. Playing with layers and their opacity function is also good.
> Laying down a base blue before starting with the rest of the colours is good. You can see that I did that in the speedpaint I’ve attached to the end of this post.
> This website about colour zones will help.
> This website about colour blocking will also help.
References
> I find a face reference of an actor I want to Chiss-ify. Then I have my blue skin reference, which is usually one of the Na’vi from Avatar.
> I use the Na’vi because there’s a lot of images available with variation with temperature of light and quality of light to observe.
> Make note of the colours that appear in their flesh as light interacts with it.
> Warm light will have pink that transitions to purple, then to blue as shadow starts to come back in. I’ve put Ar’alani next to the reference I took inspiration from (link here) for comparison.
> You want to go and paint your reference as it is, except blue. When you get to adding highlights and shadows, look at the Na’vi image and see what colours appear in that light.
I think that’s pretty much all I do when I paint Chiss. Here’s a speedpaint of Thrawn with Lee Pace as a face claim if that helps somewhat :3
(Ignore how I erased his uniform; I could NOT be bothered with that sorry).
Also, Here are some artworks that helped me when I was figuring this out. I’ve done a bit of analysis that might or might not be helpful. Take what you like from it.
In my opinion, Villeneuve’s Thrawn portraits are the best official artworks of him that we have right now. They’re my main go-to for inspiration. The lighting plays across the skin in a way that gives it a fleshy, warm, alive feel. Even the colour zones are present, which gives it that extra bit of depth. If you can’t see them, that’s fine; it takes a bit of time to get used to looking for them.
Rod Reis
The first of Reis’ Alliances cover is also up there with good official Thrawn art we’ve had fairly recently, imo. His style is different to Villeneuve’s, but he follows the same processes with the colour zones and how the skin interacts with the environment around it. The shadows aren’t flat or black; they have colour to them that adds more dimension to the portrait. There’s also that hint of purple-blue blush around his cheeks with more yellowy-blue tones on his forehead and more blue tones around his jaw and chin (again, colour zones are present :3). The light is cooler than Villeneuve’s in the Chaos Rising Portrait, which you can see in the lighter teal hue on the right side of his face. Cool light usually brings out the lighter blue tones in the skin (that’s just what I’ve noticed, though).
And that's it! If anyone has questions, feel free to ask them :3 I'll try and get this eye post out soon <3
two down, two to go ;-; effects are so hard to draw...
abilities under the cut!
Anemo Sword
his normal attack pattern would definitely be similar to kaeya and keqing’s, especially the teleport at the end. also very unsure about whether he would have just his odachi, his dual katanas, or if he’d somehow switch between both 🤔 i did wanna include the dual sword though regardless, cuz i thought it was really fun how they implemented it with alhaitham :)
Elemental Skill: Now You See Me
Leo channels his Anemo energy into his sword, throwing it forward a short distance before turning into an Anemo wisp and teleporting to the sword's location after a short delay. Enemies caught in the attack's path will take Anemo damage on the sword's initial impact as well as a slightly larger amount when Leo teleports. This ability can hold up to 2 charges and generates elemental energy on each use.
Elemental Burst: Hachi Machi
Leo creates an Anemo portal at his location. Sending other party members' abilities through either portal creates a ball of Anemo energy infused with that ability's element that travels between the two points for the portal's duration. This ability deals the elemental damage of the ability within the portal, as well as added Anemo damage. Only Pyro, Electro, Hydro, or Cryo elemental skills or bursts can be sent through the portals.
-
the burst i’m very unsure on how it would work with existing game mechanics, and it def needs a lot of tweaking BUT i like the concept and this AU is just for fun, so i’m keeping it for now 😊