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#aside from some good special effects most of the other movies are pretty forgettable
coconutcows · 2 years
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*Watches Children of the Corn franchise and judges each one based on how much corn there is*
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precuredaily · 5 years
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Precure Bonus Day: “Futari wa" Era Overview
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Across the last year and 4 months, I rewatched all of the Futari wa Precure branded shows that ran from 2004-2007. These three shows form the foundation of the Pretty Cure franchise that currently spans 16 television series, 27 movies, and multiple stage shows. The end of the FW era marks the beginning of a shift away from the franchise’s roots, so before I dive into Yes! Precure 5 and beyond, I want to take the time to reflect and analyze the past three seasons as a whole. What did they have in common? What aspects did they change? Where did each show succeed and fail, and what common threads are there between these successes and failures?
Hopefully it goes without saying that there will be spoilers, but just in case, I will be discussing each of these series in their entireity, including plot twists and details about their finales.
Futari wa Precure (2004)
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Obviously, this is the show that kicked it all off. Toei made this two years after their highly popular Ojamajo Doremi series ended, with the gap year 2003 being filled with a non-magical girl shoujo anime called Ashita no Nadja. I don’t think they meant to start a franchise, and honestly I don’t think they even meant to make it a year-long show. The plot wraps up pretty nicely in episode 26: Nagisa and Honoka have defeated all the henchmen and the main villain and they can return to their normal lives, having become great friends along the way. However, it was popular and the merchandise sold well, so they continued it. At least that’s my theory, maybe it really was meant to be an annual show, but the back half feels extremely stagnant and not particularly connected to the first half. They changed the objective, changed the villains, and the animation quality went down the toilet.
Nonetheless, it established important concepts for this era: most obviously, the two-girl team. It’s in the title: “We Two are Pretty Cure” (there’s a reason you don’t see it translated much, lol) The two girls also come from different walks of life, and would probably not have much reason to interact if it weren’t for being Precure. This first season in particular establishes something of a yin-yang theme with the two. Short hair and long hair, sporty and scientific, middle class and upper class, black and white. While less prominent, this idea of girls from diverse backgrounds coming together will remain a theme well beyond the FW era, to the point where the current (as of this writing) team consists of two space aliens. A key element of the two-girl teams is that they have to transform together. They cannot operate as individuals; they are a pair and they are strongest when they work together. From a writing standpoint, this is an excellent idea that allows for a lot of scenarios that can test and strengthen their partnership.
Another big aspect of FWPC is the supporting cast that flesh out the world. Nagisa and Honoka have friends other than each other, who sometimes have their own story arcs despite not being the main characters. Shiho stands out from this series, as we saw her develop and explore an interest in theater, but possibly the unexpected breakout character was Odajima Yuka. I’m getting ahead of myself, because she didn’t really click with me until her single appearance in Max Heart, but that wouldn’t have been meaningful without her sporadic presence in this show. There are also a half dozen other characters who get a focus episode and then recur in the background throughout the show, and I love the consistency. The girls have love interests and we get to see them wrestle with their feelings. It all makes the girls feel more ordinary, despite their secret lives as superheroes. They have normal lives with normal problems. The girls aren’t the center of the universe, they just happen to be the focus of the show, and there are lots of other people that also inhabit it, going about their lives, whose paths sometimes cross with the main characters’.
FWPC established a bit of a trend for the villain faction: they were fronted by a big, giant monster of literal darkness and each of the subordinate generals has a portion of the macguffin. Each general had a gimmick in how they plotted and attacked, be it brute force, overwrought scheming, subterfuge, or infiltration. The inevitable result of this was that some villains felt more interesting than each other, of course. Pisard and Gekidrago were nothing but archetypes. Poisony had a personality, because she played off of her brother Kiriya, and he had his own arc where he learned to appreciate the good side of humanity. Ilkubo combines aspects of several of them, being extremely powerful and basically the Dark King’s right hand, but for all his gesturing he doesn’t amount to much. The Three Seeds of Darkness from the second half of the show have less going for them. They have personality quirks but they’re not particularly memorable as characters. A lot of their time was spent sitting around saying “We need to find the macguffin.” Their most interesting moment was when they realized that they would be consumed by the Dark King, and tried to betray him (unsuccessfully), otherwise they were just kind of there to pad out the series.
Aside from the down-to-earth nature of the characters and the world, the other biggest element that FW gives us, which the series became famous for, is the fighting. The show’s director, Nishio Daisuke, had recently come off of work on the Dragon Ball series, and he went into Precure with the mindset that “girls like action too.” The combat is physical, the girls kick and punch the monsters rather than fighting with magic wands or special attacks, except for the finisher. This set Precure apart from the crowd and I honestly think it was a big contributor to its early success. It offered little girls something they didn’t often get without branching out into the other Sunday morning offerings, which were targeted at boys. Nishio was good at directing action and he made the fights entertaining to watch.
The major failures of FWPC are some truncated character arcs. Kiriya deserved better than to be forgotten halfway through the series, only to come back as something of a guiding spirit at the end and then die an unsatisfying death. Yumiko (the lacrosse captain) was completely forgettable despite the show trying to make her a notable recurring character. Some of the early guest characters of the week had really lame reasons to exist, like Mayu (the girl who looked like Nagisa). The Seeds of Darkness were utterly lame villains so the second half of the show feels less compelling than the first half. Also, the ending is just kind of strange. Mipple, Mepple, and Porun go to sleep seemingly forever, and Nagisa and Honoka’s graduation feels bittersweet when they think about that and see a boy that looks like Kiriya. I’m still not sure if the ending was so sad because they knew the sequel was coming or despite it, so if it’s the former, it’s a strange choice that only kinda works if they knew that the audience knew that Max Heart would be starting the next week and all the sad stuff would be undone. If it’s the latter, then it’s a bold choice to have a downer ending that was undercut by the show’s own popularity. Either way, I don’t think it was effective given the direction Max Heart took. Without Max Heart I’d consider it strong, but I can’t ignore the effect of the sequel. Art doesn’t exist in a vacuum.
Futari wa Precure Max Heart (2005)
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Max Heart is an interesting animal. As the sequel to a fairly closed-ended series, it has to invent a reason to exist and uh.... it doesn’t do that very well. The Dark King apparently attacked the Queen of Light before his defeat, and now a few months later she dies and splits into her life, heart, and 12 wills, each of which are marketable in their own way. It essentially turns into another Macguffin quest, but the girls aren’t even actively seeking out the Heartiels, they just come to them. And unlike FWPC’s quest which wrapped up in the first half of that show, they stretch this one out for the entire season, so it gets tiring. That’s my big criticism of MH, but it’s not all bad.
Nagisa and Honoka were enjoyable characters in the first season and I am beyond delighted to get to spend another year with them. This season sees them deepening their friendship as they deal with their new leadership positions in their clubs, offering advice to underclassmen who are struggling with issues they dealt with in the first season, and further exploring Nagisa’s romantic feelings. She finally confesses to Fuji-P at the end of the show, even if he doesn’t actually hear her and consequently nothing comes from it. Season 1 Nagisa would never have gotten that far. Honoka’s development is rather subdued. She learns how to be a good club leader, and in episode 17 she helps push the club out of safe territory for the sake of their passion, but there’s really not much else to be said. She acts as Nagisa’s life coach sometimes when she has anxiety about her future, and helps her confess to Fuji-P, but she really does take a backseat this season next to Hikari. With that said, let’s talk about Hikari!
Hikari is, of course, a new character for this show, and thus her character arc is the most prominent of the trio. She also has more room to grow, since she starts out as basically an empty shell. Even if she is the Queen’s Life, she fully develops into her own person with her own life, friends, interests, and personality. Her overall kindness is probably a side effect of the Queen but she’s still not the Queen. She goes to school, makes friends, gets a job, builds a family, and generally discovers the joy of life. She’s a really enjoyable character to follow, because her journey isn’t just friendship like Nagisa and Honoka’s was, but becoming human. The tragic irony of her character is that the more of an individual person she becomes, the closer the Queen’s resurrection is, which means losing Hikari, and by rights this should form the backbone of the show’s conflict, but they don’t really seem to get this until the last quarter. They raise the question periodically but they don’t give it the discussion it deserves, and that’s a major weakness of the series. They ignore the problem until they can’t anymore. If they had given the audience the sense that this was intentional, that they were actively ignoring the matter, then it could have been interesting. Unfortunately, we never get the sense that Nagisa and Honoka were deliberately ignoring the inevitable question, and it seemed more like they just didn’t care.
As Shiny Luminous, Hikari somewhat changes the team dynamic, but she’s also not just a third fighter like Black and White. She is less combative, except when she has to be, and instead her abilities are more support-oriented. She stays back and activates barriers, slows down the enemy’s movements, and powers up Black and White. Her lack of combat skills means that sometimes Black and White have to protect or save her during fights, which interrupts the flow of battle and can make the fights a bit more drawn out than in the first season. I appreciate what they were trying to do by adding Luminous, and I am not in any way calling her a bad addition to the team, but her particular skills aren’t a very good fit for the style of fights that this show was built on. A lot of times she hides away from fights instead of transforming, making her more vulnerable. It seems like the staff wrote themselves into a corner with that aspect of her, and weren’t sure how to properly utilize her abilities.
The villains in Max Heart are an odd bunch. They’re slightly more memorable than the Seeds of Darkness, but no more competent. Their fights are meaningless, because Baldez is the only one who understands what’s going on with Hikari and Hikaru and the Dark King’s resurrection, and he doesn’t explain anything to the other three, so sometimes they just straight up defy his orders because he hasn’t told them what their objective is. I’m fine with villain infighting but I want there to be a good reason, a clash of ideals or something, not just straight up lack of communication. They have personalities, but that doesn’t play into their fighting styles in any meaningful way. The most interesting thing about them is how they form a family around Hikaru, and try to nurture and protect him while he grows. It brings out the soft side in some of them at home, and causes them to lash out in anger if he comes in contact with the girls somehow. Watching how Hikaru grows and parallels Hikari’s growth was a nice subplot. I’ve never been certain if the audience was supposed to recognize that he was the Dark King’s life before they reveal it in the series, but I really hope they were. Hikaru goes from a carefree kid content with living in the manor to wanting to get out of the house and see more of the world, which leads him into contact with Hikari on a few occasions, spiking each of their innate powers. Since he’s younger, though, he never reaches Hikari’s level of emotional maturity, which actually makes him a little more tragic because he’s just a little kid who unknowingly hosts this great evil. He just wants to do his own thing. Fortunately, in the end he is able to have a life with Hikari and Akane, even after the Dark King is destroyed. Which brings me to.....
Baldez. The final arc where Baldez revives the Dark King and then reveals that he himself now has the power of the Dark King is a neat subversion on expectations. He was always the most mysterious villain of the bunch, he was absent for half of the series and when he was around he played his cards close to his chest. He encouraged Hikaru’s growth by stoking Hikari’s development, and got in the way of Uraganos, Circulas, and Viblis when they tried to defeat her outright. He was a large threat to the girls whenever he did appear, and in a lot of aspects he seems like a precursor to Gohyaan. Ultimately though I can’t say he left a big impression. Most of the time he sat around the mansion saying “They’re developing nicely, the Dark King’s revival is soon....” and rarely set foot on the battlefield. He had no personality to speak of, and didn’t answer to anybody, so he was just flat and boring.
The next thing I want to discuss about Max Heart are some continuing storylines. I discussed the evolution of Nagisa and Honoka’s characters, but their friends get some further development as well. Shiho comes to mind, of course. In the first season she flexed her creative muscles by directing the action version of Romeo and Juliet for the cultural festival. In the sequel she goes a step further, deciding that she wants to be a Hollywood movie director, and chooses to incorporate special effects into their school play. It’s not a lot, but since not a lot of the side characters even get a character arc, it sticks out. However, there’s one character from the first series who didn’t get much to work with who suddenly is a lot more interesting when she recurs in this season, and that is Odajima Yuka, which is especially surprising since she only appeared in one episode, but due to it, all her past appearances suddenly make more sense. This is the episode where she, as a high schooler, joins the middle school science and lacrosse teams on their annual retreat, and ends up challenging Nagisa in a game. She gets out there, works her hardest at a sport she’s never played, and goes toe to toe with the team’s star player. They never outright say this, but what Yuka needed was to be challenged, to compete against somebody at her level. In all of her encounters, Nagisa is the only person who can outrun her. Nagisa may be clumsy at times, but she excels at athletics and gives Yuka the challenge she craves. In fact I think Yuka even envied Nagisa’s laid-back lifestyle. It is remarkable to me that the writers brought her back for Max Heart at all, and saw fit to conclude her story. She was never an important character, but she was memorable, largely because of this season. Later seasons with more main characters tend to sideline their supporting cast, so it’s nice that a minor character gets this kind of focus.
Lastly, there was some attempt to develop Akane early on. There was a three episode arc where a man from her old job stopped by and the girls all thought he was trying to pull her back into an office job. In the end, she declined his offer but he was still interested in dating her. She seemed to take to the idea, and there had been some hints that she wanted to get married and have kids someday, but after this arc, her potential suitor was never seen again and nothing more ever came out of it, beyond her effectively adopting Hikari and Hikaru as her children. It would be interesting to see adult romance play out, even in the background. The first season had Ms. Yoshimi getting married but we never saw any of her life outside the classroom, so giving Akane a little bit more spotlight would have been nice. Sadly, this was not the direction the show took.
Max Heart also got the theatrical treatment, and the movies were honestly very good. Famously, it’s the only series to get two movies, because the first film was originally intended to be just a FWPC film. They share a premise of whisking the girls off to a different land to resolve a problem that the locals are having, and they have their friendship tested along the way before coming out as better and stronger friends than before, acquiring exclusive new forms to defeat the villains. These would become signature elements of all Precure movies.
As I said earlier, the ending to FWPC was very finite, and that was strange juxtaposed to the fact that there was an imminent second season. There’s some strange irony, then, that the finale to Max Heart, the final series that will ever follow this cast of characters, feels a lot more open. It ties off loose ends, of course, and Nagisa and Honoka graduate from middle school, but while it’s implied that Mepple and Mipple go to sleep again, and Hikari is gone after reviving the Queen, less than two minutes pass for the viewer before they find out she and Hikaru are living with Akane, and that all their fairies are awake and as energetic as ever. Even though there ultimately weren’t any shows with these characters, there is room for more. Could they have known what the franchise would become? Could they have had any idea that these characters would still be popular 15 years later?
Futari wa Precure Splash Star (2006)
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Splash Star is of course the first full reboot. I don’t know why, maybe they didn’t think they could continue the story of Nagisa and Honoka into high school. Could’ve been neat, but I’ll save the “what ifs” for another time. It rebooted the series, and that set a precedent for shows to follow. It keeps the two girl dynamic of course, and the visual similarities are hard to ignore, but those are fairly superficial, and it manages to find its own identity while improving on the ideas of the prior shows. The theme of the show changes from yin and yang to nature, and that affects everything: the aesthetics of the heroines and villains, the objectives they fight for, and most especially the combat style.
Once again, one girl is athletic while the other has a more academic hobby. Saki has two major friends on the softball team where Nagisa had two major friends on the lacrosse team, but Mai’s companion in the art club is less notable than Yuriko was to Honoka. This time they attend a coed school, and their circle of friends includes a couple of boys, as well as another girl who isn’t a member of either of their teams. Splash Star does the best job at managing its recurring and ensemble cast out of these three seasons. Characters are introduced, have their focus episode, and continue to make notable appearances, often hanging out with the main characters. Kenta even helped Miyasako find a hobby outside of being a class representative. They keep the number of recurring characters lower than FW/MH, use them in better roles, and the result is that they’re better developed and remembered. The romance plots are less fleshed out than in FW, but that’s about the only drawback. Also, Saki and Mai’s relationship with each other is much more immediate. Nagisa and Honoka took a few episodes to warm up to each other and only really cemented their friendship after a big fight, but Saki and Mai are fast friends by the second episode, and all attempts by the villains to introduce discord just backfire because they have absolute trust in each other. 
The villains are also extremely fun and memorable. Whether you like them or not, they leave a distinct impression, much like the generals in the first half of FW. They have unique designs, quirky personalities, and at the end of the series we get to see them interact with each other. Karehaan was fairly straight-laced and I don’t like him much. Moerumba has a spicy personality, his problem is his short-sightedness. Dorodoron gets a laugh from me for being so timid. He might have been boring on his own, but he got to spitball with the Kiryuus, which helped him a lot. Miss Shitataare is powerful and cocky but completely inept. Kintolesky was easily my favorite of the lot, being honorable and straightforward and impeccably muscular. Aside from Karehaan’s overall blandness their biggest problem is not having enough cross talk with each other, with that being saved for their revival arc. Later shows do this a lot more often and better, thankfully.
Speaking of villains, however, Gohyaan stands out. He kind of serves multiple roles as both the comic relief of the villains, like the Zakenna Butlers, and as the right hand to the big bad. He spends most of his time sucking up to Akudaikaan, but occasionally he does go out on the field and demonstrates how powerful he actually is. His memorable personality and the twist where he reveals he’s the mastermind all make him a welcome addition. And just to reiterate, that twist had very minimal foreshadowing! Akudaikaan himself was the opposite, very not memorable, he’s blander than the Dark King, and that’s no easy feat. The most interesting thing about him is his physical design, as rather than being an amorphous blob like the Dark King, he has a defined face and a robe. His head resembles a Samurai helmet and a demon mask, and he has fire in his eyes. It’s a shame this theme didn’t really amount to anything.
Michiru and Kaoru’s redemption arc has to be the highlight of the show. The writers took some cues from Kiriya’s similar storyline in the first show but they gave the sisters a lot more time in the limelight, which allowed their characters to be better fleshed out. Over the course of the second quarter of the show, we get to see these girls go from a faux friendship with Saki and Mai into a legitimate one, because they actually listened and learned about the beauty of the natural world. They start to understand what it means to be cared for, to be appreciated for who you are, and not have your value be dependent on what you can provide for someone else. If more villains would take the time to see things from the perspective of the people they’re trying to defeat, they might also understand this, and truly some of them do. We’ll explore several types of redeemed villains in the shows to come, and I look forward to comparing and contrasting them with this. The biggest problem I have with the Kiryuus is that they were absent between episodes 25 and 41, and barely mentioned. Mai and Saki worried for them, and Miss Shitataare gave them hints that they were still alive, but it was sad to see them shoved aside for half the show with no particular explanation being given about what Gohyaan was doing with them. That’s my only major strike against Splash Star.
The fighting in the series is still punchy, but this time the spirits spice things up. There’s bursts of spirit energy whenever they kick and punch, they can concentrate the spirit power in certain parts of their bodies to jump farther, punch harder, and block attacks. As Bright and Windy they have elemental attacks using the light and wind. It’s an evolution of what the first series started, and I enjoy it. Finally, the victories feel meaningful, because every battle they get the reward of a Miracle Drop. Every seven episodes or so they collect enough drops to revive a fountain, and Princess Filia grows more and more complete. There is constant progress throughout the series, so even the slow parts of the show feel meaningful.
Of course, the series got a movie, and it was very similar to the prior two in overall plot: Tension arises between the two, they’re thrust into another world before they can resolve their feelings, the villain takes advantage of their personal conflict to overpower them, they get separated, then they make up with each other and come together stronger to defeat the villain. The closes they get to a movie form in this one is a glowing outline surrounded by the spirits of the zodiac, somewhat bucking the trend, but it’s an excellent movie. That really isn’t something I can say about all of them, so I’m grateful that these early films are so strong.
Splash Star has been described as the perfection of the Futari wa formula, and overall I have to agree. Of the three shows, it is the most consistent in all regards. There’s constant progression, character growth, meaningful supporting characters who you really sympathize with, and a fun and enjoyable cast of both heroes and villains. The first half of FWPC may be more fun, but the second half drags it down. Max Heart as a whole isn’t really sure where it wants to go. Splash Star sets a destination and arrives there at the right time, with some twists and turns along the way. I strongly recommend it to anyone trying to get into the series for the first time.
Unfortunately, despite Splash Star being arguably the best of the three seasons (both Eastern and Western fans ranked it above Max Heart), it tanked in sales after its first quarter, so it was decided that, if the franchise was going to continue, they needed a new look. Thus, they turned to the most enduringly popular magical girl series around for inspiration for their next season. But that’s a story for later.
Analysis
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The most obvious shared elements between the three shows is the two-girl team, which they each used slightly differently. In FWPC, it’s the two of them against the world. That’s it. Max Heart switches things up with a third hero, who is not combative, but supports them, and they have to protect her at times, sidetracking their fights. Splash Star goes as far as to introduce two more fighters whose power stems from the darkness but they use it for good. They help the Cures out and the Cures help them out, but it’s Bloom and Egret at the core. The key aspect of this period of Precure is that the duo are regular girls who can only transform when they’re together, and that their powers become stronger when their feelings are in harmony. The shows each explore the pros and cons of this setup, concluding that their teamwork is the most powerful force in the word, and this is quite possibly the best thing to come out of this period of the series. The thing I especially like, however, is that being Pretty Cures means that the protagonists have an especially close bond with each other, moreso than their other friends. Since they have to transform and work together, they more intimately understand each other, and they share experiences their other friends will never know about. They look out for each other in every aspect of their daily lives, they have absolute trust in each other, and they will go through hell to protect each other. Pretty Cure’s most powerful weapon is friendship.
As far as their individual personalities go, Saki tends to be more optimistic than her counterpart. Nagisa is lovable and relatable as all heck, but she had kind of a pessimistic view of the world at times. It’s evident even in their catchphrases: Nagisa always says “I can’t believe this!” while Saki proclaims she’s “In top form!” Neither of them would ever hesitate to help a friend, and especially their partner, but during the daily grind Nagisa is more likely to be upset at her circumstances. Meanwhile, Honoka and Mai are even more dissimilar to each other. Honoka has a scientific mind, she’s very astute and good at picking up details. She kind of struggles with making friends but she tries to help people out, always, especially when they don’t want to help themselves. She puts up with a lot of crap but she will chew you out in the name of making you a better person. Mai, however, is observant but she tends to hyperfocus on one thing while drawing and space out a lot. She is a little timid but not afraid to express when she’s upset. Both Mai and Honoka serve to temper and balance out their more energetic partner, serving as the voice of reason when they get heated, and in general keeping them grounded. I love how, despite the differences in their friendships, both sets of partners help to round each other out and make each other better people. It’s a testament to what a good friend can do for you, and of course the central motif of the shows.
Consequently, other friendships form a big part of these shows, too. The small cast means that the girls have friends besides each other, and in each series we see how the protagonists influence their friends, their friends influence them, and we even get to see Hikari make new friends of her own. Again, all the shows handle this well, and it’s something that will be missed next season, since the larger team size means their friendships are more insular. Having friends outside the team grounds the shows in relatable situations as the protagonists go about their daily lives, hanging out with their friends who become beloved characters and get story arcs of their own. Shiho, Rina, Yuriko, Nao, Miu, Hitomi, Yuuko, Kenta, Miyasako, and Kayo are all memorable and important pillars of the shows. They encourage the leads when necessary, get into hijinks with them, explore their own interests, hang out, and have fun together. This also allows conflicts to be resolved without the Precure. In most superhero media the central conflict of the episode is between people’s feelings or beliefs rather than a physical altercation, but the fight usually resolves things somehow, while in Precure, since the combatants are often not the ones with a disagreement, it instead helps them figure out how to help their friends resolve their troubles.
Since these are the stories of regular girls dealing with regular adolescent issues, love is not a strange subject. Nagisa and Saki each had crushes on slightly older boys in their shows, and they handle it remarkably similarly. They get flustered, embarrassed, and have trouble even speaking to their partner about it. However, Honoka is shrewd enough to discern Nagisa’s feelings, while Mai never learns that Saki has a crush on her brother. The writers even approach their romances differently. Nagisa tends to be more proactive in exploring her feelings. She makes active efforts to make gifts for Fuji-P and confess her love to him, ultimately culminating in that fateful Max Heart Christmas episode where she yells it for all the world (but him) to hear. Meanwhile, Saki tended to just admire Kazuya from a distance, except when he came to her. She got jealous when it appeared he had a girlfriend, but she never acted on her affections in a direct way. I theorized that Fuji-P might actually suspect Nagisa’s feelings, and possibly share them, but he wants her to be ready to tell him. Meanwhile, as far as we can tell, while Kazuya finds Saki interesting, he doesn’t really see her as anything more than a friend. I like these different representations of young love, they show how much or how little of a priority it can have in someone’s life.
Famously, Honoka also got a brief pseudo-romance with Kiriya. She helped him grow as a person, he challenged some of her overbearing ways, but they clearly respected each other. She was distraught when he was taken back to the Dusk Zone, and that was one of the most heartfelt episodes in the entire series so far. There were echoes of his impact on her in the rest of the first series, but I never felt like they explored that story to its full potential, and he was not even mentioned in Max Heart. Mai never got a corresponding love interest, and Hikari’s love was more familial: for Nagisa and Honoka as her partners, for Akane as her guardian, and for Hikaru as the only person who could possibly understand her existential crisis. She learned about romantic love but never experienced it herself, which is fine. Girl has enough to worry about as it is.
The physical fighting pioneered in FWPC set the groundwork for the rest of the series, and you can see it slightly evolve over the course of these three shows. While FW is pure punching and kicking except for finishing moves, Max Heart introduces a character with support spells to help the team, and Splash Star gives the combat a bit of flair and style with the spirit trails and elemental attacks. Each show has carved out its own little niche, and I really think that’s one of the fascinating elements of the series. YPC5 will usher in special weapons, which are a genre staple that the original trilogy avoided. That will become standard for all series going forward, so these three shows with their almost entirely unarmed battles are a true highlight of early Precure to me. They manage to keep the fights interesting, always, it’s not just straightforward sparring. The girls do a lot of jumping around, flipping, fighting in sync with each other or tag-teaming. They always have to find weaknesses in monsters that are designed specifically to be hard to beat. Sometimes they’re fast, other times armored, or they’re heavily offensive, they have special abilities of their own, or the commander is threatening someone else. Always, the heroines find an innovative way to defeat their opponent and save the day in a visually exciting manner.
When it’s not showcasing awesome girls fighting for friendship and love, Precure is about selling toys. Bandai has a long history of designing toys to coincide with Toei’s Sunday morning shows, and they put their experience to work here. Nonetheless, they had some difficulty with the rather nondescript themes of the early shows, so the toys sometimes come across as very out-of-place. The transformation toys are generally cutesy enough to pass, the powerup braces stand out, the mid-season fairy’s compact forms are extremely gaudy (ESPECIALLY the Splash Commune, it’s literally just a computer in a show about nature), and the macguffin storage object of each show (Prism Hopish, Queen Chairect, Fairy Carafe) starts a proud Precure tradition of being a large, expensive toy first and a sacred artifact later. Additionally, there’s at least one object in each show that is Precure-branded merch in the real world which has no combat use and is forced into the plot of one episode before being quickly forgotten. As the years go on, the toys will be more unified with the theme of the show, and we’ll see some new patterns emerge.
One last element I realize that I forgot to bring up before now, but that becomes a franchise trend, is a trademark food and a restaurant of sorts. In FWPC and Max Heart, of course, their food of choice is takoyaki from Akane’s Tako Stand, where Hikari winds up working in Max Heart. Splash Star’s restaurant is Panpaka PAN, the Hyuuga family bakery, and their signature food is chocolate coronets. The restaurant or food stand is always a recurring location, where the girls and their friends often meet to talk and hang out and eat some delicious food. This is certainly not exclusive to Precure, or even the magical girl genre, as having recurring locations saves on the budget, both in animation and live-action, and food is an easy way to get people to congregate. Nonetheless, it’s sort of brought up in Precure All Stars, and there’s some truly great food ahead of us, so I wanted to point out that the trend goes all the way to the start of the series.
Obviously, 2004′s Futari wa Precure wasn’t intended to kick off a franchise, so when it got popular they stuck to what they knew for the second season. I’m not sure why they didn’t take the Doremi approach and keep aging them up a year for more seasons, but perhaps they thought they had exhausted the storytelling potential of the original cast and realized that it had franchise potential if they followed the annual reboot model of other superhero shows. The biggest issues with the first two shows are pacing, which is fixed in Splash Star, and you can see them tweaking and refining the formula in other ways through the three shows as well. If I had to describe this era in a word, relative to the overall franchise, it would be innovative. While the two-girl partnership would take a break for a few years after this, these shows laid the foundation for plot structure, villain organization, toy integration, and combat that would be utilized and enhanced by the rest of the franchise, so it’s cool to trace the roots of many Precure conventions back to their origins. What began as a humble action show for girls meant to sell some toys got popular, and continued past its intended conclusion. It was even referenced in other pop culture of the time.
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Powerpuff Girls Z (2006)
The series had gotten the attention of the masses and was a proven success. We got five memorable and lovable heroines, a bunch of beloved supporting characters, some wonderful villains, and even some welcoming food stands. Of course, there were bumps in the road. The series was still finding its footing during this period, and will continue to do so as we head into Yes 5, but without these three shows laying the groundwork for the franchise, I might not be here talking about it.
That’s my ode to the Futari Wa era of Precure, I hope you enjoyed it, I’m sorry that it took so long to get out. Look forward to Yes! Precure 5 reviews coming your way shortly, and remember:
Your best! My best! Ups and downs! Together We are Pretty Cure!
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buzzdixonwriter · 5 years
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Cowboys And Cavemen
This one’s gonna meander, but it’s about cavemen and cowboys and dinosaurs, so some of you may wanna stick around…
. . .
Recently watched the colorized version of One Million B.C. with Victor mature, Carole Landis, and Lon Chaney Jr.
I remember frequently watching the original black & white version of this as a kid; it popped up on local Early Shows a lot primarily because it could be chopped down to fit an hour’s running time without losing too much of the story (Early Shows were afternoon movies with a local host that typically ran only 90 minutes from 4:30-6pm; with commercials and host segments there wasn’t much room for uncut films and as a result they featured a lot of B-movies with 65 minute running times, or else cut out sequences from longer films not germane to the plot).
The colorized version surprised me in a couple of ways.  
First, I’d forgotten just how well done One Million B.C. is in basic film making terms:  Once past the opening scene, in which an archeologist explains some cave drawings to a group of mountaineers who then imagine themselves in prehistoric times, there’s no recognizable dialog; the film is told in purely visual terms.
Second, the colorization was incredibly sloppy:  There’s a lot of weird blue artifacting going on that lays a strange mist-like quality over several scenes, and in several places the colorists inexplicably either colored the actors’ bare legs blue or else overlooked the mistake in the final color correction.
Third, the sloppy colorization doesn’t matter:  If anything, it adds to the weird dream-like quality of the film.  As an attempt to realistically recreate the prehistoric past, it’s gawdawful; taken as the imaginings of an average contemporary 1940s person with no real knowledge of prehistoric times (viz the prolog), and it’s pretty entertaining.
Technically the movie is a mixed bag.  The special effects are pretty seamless (yeah, you can tell when something is a rear screen shot, but then again rear screen shots in every film of that era were obvious)).  A travelling matte shot of a hapless cavewoman buried under a flood of lava is particularly well done and as amazing today as it was then (though the colorists dropped the ball and didn’t tint it a vivid red or orange in the colorized version).
There’s a lot of monsters, but they range from well done to just plaine…well…
The best are a woolly mammoth (i.e., an elephant in shaggy fur costume) and a baby triceratops (a large pig in costume) that really seem to capture the essence pf those creatures.
The worst is a guy in an allosaurus suit who kinda just shuffles along like a grandparent going to the bathroom, and in the middle are various lizards dressed up with fins and horns.
The lizards bother me more and more over the years.  At first it was because they were disappointing -- they don’t look like dinosaurs, dammit, but like lizards with fins and horns glued on -- but now it’s because I realize they were goaded by their handlers into fights and reactions shots.
That’s plain ol’ animal cruelty, even if they are reptiles and not mammals.
There’s an armadillo and a koala-like animal that appear thousands of times their normal size.  The koala-like critter (sorry, but I don’t know what it actually is) is passable as a giant cave bear or sloth, but the armadillo is just an armadillo (there was something about armadillos that 1930s audience found creepy; they’re waddling all over the Count’s hiding place in the original Dracula).
One Million B.C. was produced by Hal Roach and Hal Roach Jr.  The senior Roach goes all the way back to the silent era, so this was not a huge stretch for him.  
Originally D.W. Griffith was to direct the film, but while he did a lot of pre-production work including screen and wardrobe tests, he either dropped out or was replaced on the eve of production.  (Reportedly he wanted the cave tribes to speak recognizable English and left when Roach refused.)
The special effects wound up in a ton of movies and TV shows over the ensuing decades; modern audiences are more familiar with the film through 1950s sci-fi than its original version.
All else aside, the picture is carried by stars Victor Mature and Carole Landis.  Ms Landis in particular is a spunky, charming cave gal with a blonde-fro and while Mature would never be an Oscar contender, he at least has the physicality and screen presence to get his character across.
The scene where he thinks Landis has died in a volcanic eruption may be corny, but you can feel his character’s grief.
. . .
A quarter of a century later it was remade as One Million Years B.C. with John Richardson in the Victor mature role and Raquel Welch in the Landis role.  
No disrespect to Welch, who by all accounts is a nice person, but she never showed one iota the acting chops of Carole Landis.  Welch is beautiful, and as a generic pin-up model cast as a film’s “sexy lamp” (look it up), she presented appealing eye-candy.  She appeared in one good sci-fi film (Fantastic Voyage), one campy monster movie (i.e., One Million Years B.C.), two incredibly campy WTF-were-they-thinking movies (The Magic Christian and Myra Breckenridge), and a host of instantly forgettable spy films and Westerns.  The best movies she appeared in were Fuzz, based on the 87th Precinct novels by Ed McBain (a.k.a. Evan Hunter nee Salvatore Lombino), where she did an acceptable supporting turn as a police detective, and Kansas City Bomber, a roller derby movie that many consider her best role.
Landis never enjoyed the same level of fame (or notoriety, depending on your POV) that Welch did, but holy cow, could the gal act.  It’s a pity Hollywood is crowded with talented, beautiful people because she certainly deserved a bigger career capstone than One Million B.C..
Welch’s personal life certainly proved less traumatic than Landis’, however.  When actor Rex Harrison broken off his affair with her rather than divorce his wife, Landis committed suicide.
The scandal exiled Harrison temporarily back to England.  A few years later One Million B.C. and Landis’ other films started playing on television.
Who knows what opportunities may have opened for her in that medium?
. . .
The original One Million B.C.  is vastly superior in all areas but one (well, two -- mustn’t leave out the catfight between Welch and Martine Beswick):  Ray Harryhausen’s stop motion dinosaurs
Mind you, most of the dino scenes in One Million Years B.C. are underwhelming.  To stretch the budget the producers used close ups of spiders and an iguana to simulate giant monsters, a brontosaurus does a walk through in one scene and never appears again, and the first big dino moment has cave gals poking sharp sticks at a big sea turtle.
On the other hand, the remaining trio of dino scenes are the aces and vastly superior to their corresponding scenes in One Million B.C..  The latter film’s allosaur attack is one of the best dino scenes ever animated, and the ceratosaurus vs triceratops battle followed by the pteranodon grabbing Welch are almost as good.
Both versions of the film had an interesting influence on films that followed.  One Million Years B.C. was followed by a host of prehistoric films, most of which existed only to cast voluptuous actresses in fur bikinis although When Dinosaurs Ruled The Earth, a direct follow-up, offered more monsters and a better story.
While One Million B.C. wasn’t the first film to sub real life lizards for dinos, it certainly told budget conscious producers that such substitutions were okay.
The 1959 version of Journey To The Center Of The Earth cast iguanas with glued on fins as dimetrodons, and for once the impersonation proved successful as the two species do bear certain similarities.
Producer Irwin Allen (he of Lost In Space and Towering Inferno fame) hired Willis O;Brien (the animator behind the original King Kong) and his then assistant Ray Harryhausen to do accurate-for-the-era stop motion dinosaurs for The Animal World documentary but apparently frustrated by the time it took to get results opted for lizards in his version of The Lost World (which, ironically, O’Brien worked on in a non-animation capacity despite having done the original silent version of the film with stop motion dinosaurs).
I saw Allen’s Lost World as a little boy and felt grossly disappointed by the obvious lizards, especially since the script identified them as belong to specific dinosaur species when they quite clearly didn’t (had the script said they evolved from such creatures, the way the most recent version of King Kong did, it would have been less egregious).
Allen’s lizards popped up in several TV shows he did, most notably the TV version of Voyage To The Bottom Of The Sea.  That show’s co-star David Hedison played a supporting role in The Lost World so once a season they found some excuse to get him out of his Navy uniform and into a safari jacket in order to match footage with stock shots from the movie.
The Animal World wasn’t the first time O’Brien and Harryhausen worked together, and Harryhausen followed up One Million Years B.C. with The Valley Of Gwangi, an O’Brien project that the older effects artist never got off the ground.
. . .
Let’s back up a bit to discuss “O’Bie” (as his fans refer to him).
O’Brien was a former cowboy-turned-cartoonist around the early 20th century who became interested in animation.
Movies were in their infancy then, and O’Bie shot a short test reel of two clay boxers duking it out.
This got him financing to do a series of short films ala The Flintstones with titles like Rural Delivery, One Million B.C. (the titles were often longer than the films).
These shorts featured cartoony puppets, no actual actors.  O’Bie followed it up with The Ghost Of Slumber Mountain which was the first time dinosaurs were animated in an attempt to make them look real, and that was followed by The Lost World in which O’Bie combined live action with special effects, climaxing the film with a brontosaurus running amok in London.
O’Bie wanted to follow it up with a film called Creation but that got deep sixed.  However, producer Merian C. Cooper saw O’Bie’s test footage for Creation and hired him to do the effects for the legendary King Kong.
While O’Bie followed that success with the quickie Son Of Kong he never got to work on a dinosaur film of such scope again.
War Eagles (a lost-civilization-with-dinos story) was supposed to have been a big follow up epic, but the Depression and the growing threat of WWII caused it to be cancelled in pre-production.
During the 1940s O’Bie pitched a number of stories to studios involving dinosaurs or other monsters encountering cowboys, one of which was Gwangi (he also pitched King Kong vs Frankenstein which eventually got made as King Kong vs Godzilla using two guys in rubber suits, not his beloved stop motion effects).
Gwangi had cowboys discovering a lost canyon inhabited by dinosaurs, chief of which being Gwangi, an allosaurus.  O’Bie never got Gwangi off the ground but decades later Harryhausen did with Valley Of Gwangi.
. . .
I never cared for Valley Of Gwangi and much preferred One Million Years B.C. over it (and, no, not because of Ms Welch).
Growing up in the 1950s and early 1960s, I enjoyed cowboys as much as dinosaurs.
I’ve posted elsewhere how my interest in dinosaurs led me to dinosaur movies which led to monster movies which led to science fiction movies which led to literary science fiction which led to science fiction fandom which led to my writing career, but my genre of choice before age 10 was Westerns.
As others point out, most Westerns are actually crime stories, what with bandits robbing stagecoaches and banks, rustlers making off with cattle, etc.  The climax usually involves a lawman (or a vigilante who carries the weight of the law) confronting the evil doers and bringing them to justice.
Sometimes these vigilantes wore masks (Zorro and the Lone Ranger).  Sometimes those they pursued wore masks, and sometimes those masked villains pretended to be ghosts or phantoms.
They weren’t, and were invariably exposed as frauds.
Westerns based themselves in a rational world.
Other times a criminal in a Western would be after some invention that could bring either a great boon (say an energy source) or great harm (a death ray) to the world, and wanted it for their own selfish ends.
The story would invariably use the invention as a mcguffin device, maybe letting it figure into the villain’s eventual comeuppance, but never really influencing the outcome of the plot.
Westerns and fantasy genres (including science fiction) don’t mix well, The Wild Wild West not withstanding (and The Wild Wild West was not a Western per se but rather what we would now call a steampunk commentary on James Bond filtered through the lens of traditional American Westerns).
(And don’t bring up Gene Autry And The Phantom Empire, just…don’t…)
Dinosaurs and cowboys don’t really go together.
That didn’t stop O’Bie from trying.
In addition to Gwangi, O’Bie had two other projects that he did get off the ground:  The Brave One and The Beast From Hollow Mountain.
The Beast From Hollow Mountain is a standard Western about mysterious cattle disappearances and quarrels over who might be responsible, only to discover in the end it’s really -- surprise!  surprise! -- a solitary tyrannosaurus that somehow survived since prehistoric times.
The movie is constructed in such a way that had the dinosaur element not panned out, they could have removed it and substituted a more conventional ending.
While O’Bie didn’t work directly on the film after he sold the story, it did feature a variant of stop motion animation known as replacement animation.  Instead of building a realistic looking puppet with rubber skin and posable limbs, the dino in Beast was more solid and featured interchangeable limbs that could stretch and squash in a more realistic manner (rather, the movement looked more realistic, the dino sculpture no so much…).
The Brave One started life as a story about a young Mexican boy who raises a prize bull for the ring, only to have the bull face an allosaurus in the ring instead of a matador.
The producers who bought that idea hired blacklisted screenwriter Dalton Trumbo to turn it into something filmable, and Trumbo sensibly jettisoned the dino to focus the story on the boy and his bull, much to the film’s advantage (it won an Oscar for best story when released, but Trumbo’s heirs had to wait decades before the award could be recognized as due their father).
The Valley Of Gwangi was yet another variant on the same basic idea, more expansive than the other two in terms of dinosaurs, and with at least a nod in the direction of trying to explain them (a “lost canyon” giving them shelter instead of a mountain plateau or remote island).
It never connected with me, despite having more extensive dino sequences than One Million Years B.C..
O’Bie animated stop motion cowboys fighting a giant ape in the original version of Mighty Joe Young but the context proved different.  The cowboys’ presence in Africa is acknowledge in the film itself as a publicity gimmick, and therefore not a true blend of the American West with a fantastic element.
Mr. Joseph Young of Africa himself, a 12-foot tall gorilla, was also presented as an exceptionally large but otherwise natural gorilla, not a throwback to a prehistoric era.
. . .
Before there were action figures, but long after there were tin soldiers, we had plastic play sets.
They came in all eras and varieties, but among the most popular were Wild West sets, Civil War, World War Two, and dinosaurs.
My father took a business trip to Chicago when I was four, and when he came back I remember eagerly crowding around the suitcase with my mother, grandmother, and aunt as he opened it and brought out souvenirs for us.
I forget what they got, but I remember feeling disappointed and forgotten since their stuff was on top.
But, underneath everything else, sat a large cardboard box, and in that box was a Marx Prehistoric Times playset.
It’s hard to adequately describe the joy that filled my heart when I opened it; it was one of the best presents I’ve ever received.
And while I later acquired a Civil War set and a World War Two set and a bag of what we then called cowboy and Indian figures, the dinosaurs remained my most favorite.
I bring this up because I think the Marx playsets explain the origins of two comics books, Turok, Son Of Stone (an on-again / off-again series from 1954 to 1982 from Dell / Gold Key) and The War That Time Forgot (1960-68 from DC).
In both cases, I’m sure somebody from each company saw some kid combing their Wild West or their World War Two playsets with their dinos and realized there was story gold to be found there.
The War That Time Forgot felt much more my speed, a lost island inhabited by dinosaurs and visited by American and Japanese forces during World War Two.
World War Two effectively ended any hope of their being a lost island with prehistoric monsters; pretty much the entire planet was scouted either on foot or by air.
Turok, Son Of Stone didn’t connect with me.  For one thing, it was too much like a Western in concept; for another, Turok and his brother Andar, being pre-Columbian Native Americans, were already from a neolithic culture, and the various cavemen and Neanderthals they encountered in their lost valley seemed more drab and colorless than their tribal background.
The dinosaurs they encountered always came across as large, dangerous, but wholly natural animals, different only from bears and wolves and bison by size and appearance.
Despite my indifference to Turok, I can absolutely understand why others love it and disdain The War That Time Forgot.
Different strokes for different folks.
. . .
We can’t close this without taking a look at The Flintstones, and we can’t consider The Flintstones without first examining Tex Avery’s The First Bad Man in order to bring this post full circle.
There’s a long history (har!) of contemporary satire using a prehistoric lens.  The Flintstones started life as a knockoff of Jackie Gleason’s The Honeymooners told in a prehistoric setting; the series made no attempt to present itself as realistic in any shape, fashion, or form.
Among the many cartoons and short subjects that preceded it (including Chuck Jones’ Daffy Duck And The Dinosaur) is The First Bad Man by Tex Avery, an MGM theatrical cartoon.
Tex told the story of Dinosaur Dan, the world’s first outlaw, using Western tropes told through a prehistoric lens.
It works, because it’s a parody of the Western form, not a sincere effort to blend it with the caveman genre.  It works because it’s a jarring clash of genres, not despite it.
The caveman genre itself has fallen on fallow times.  Despite films like The Quest For Fire and Clan Of The Cave Bear attempting to do realistic takes on the topic, most people seem to prefer more fanciful approaches, best exemplified by the movie Caveman which sent up the entire genre while not skimping on the stop motion dinos.
With sword & sorcery / Tolkienesque fantasies finally acceptable to mass audiences and thus providing a venue for humans to directly fight giant monsters, there doesn’t seem to be a huge demand for a return to the glories of One Million B.C.
  © Buzz Dixon
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nixonsmoviereviews · 6 years
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"Lawnmower Man 2"- A few competent scenes and a whole lotta unintentional laughs make it a fun one-time watch for fans of trashy b-movies. All else need not apply.
Pretty much a permanent fixture on IMDb's Bottom 100 list, 1996's "Lawnmower Man 2: Beyond Cyberspace" is not only widely considered one of the worst sequels ever made... it's widely considered one of the worst films ever made period. While the second claim might be somewhat debatable in retrospect (oh, it's bad... it's really bad, but maybe not "worst of all time bad"), the former is most certainly a given. The original film is a wildly dated but mostly harmless sci-fi thriller about a mentally-challenged man who is granted superhuman intelligence and abilities through the power of virtual reality, sending him spiraling on a path towards an evil plot for world domination. It's forgettable save for its cheesy early-CG effects and a few decent performances by future star Pierce Brosnan and the titular Lawnmower Man Jobe played by Jeff Fahey. It's a mediocre film, but it hit it fairly big at the box office, so a sequel was pretty much guaranteed. What people couldn't have predicted, however, is just how incredibly insane the follow-up would be. "Lawnmower Man 2" is frankly bizarre, and never anything less than over-the-top from scene to scene. Story goes the studio-suits behind this mess were hoping to spin the series off into a teen-aimed superhero movie franchise set in cyberspace (a far cry from the more deliberate and slow-burn thriller the original was), and this film would be sort-of a stepping stone in that direction. Add to that woeful miscasting of pretty much every lead character, a lot of nonsensical ret-con work that frequently butchers the storyline of the first film and post-production problems including the director being locked out of the editing room... and you pretty much have a recipe for disaster. Six years after the events of the first film in a now post- apocalyptic world right out of "Blade Runner" (I guess?), Jobe (now played by Max Headroom himself, Matt Frewer) has been discovered and brought back from the brink of death by an evil megalomaniacal VR tycoon, who needs him to perfect the film's MacGuffin- the "Chiron Chip"... the most powerful computer chip ever conceived. After re-discovering his old friend Peter Parkette (Austin O'Brien) in virtual reality, Jobe goes on a quest to track down the creator of VR, Dr. Trace (Patrick Bergin), who has key information that will assist in Jobe taking control of the Chiron Chip... or something stupid like that. Blah, blah, blah... Jobe goes power-crazy yet again and tries to take over the world with the Chiron Chip. Chiron Chip, Chiron Chip... Chiron Chip. You'll be sick of that combination of words by the time the film's over. They say it constantly. Basically, the film is a weird mixed-drink from Satan's tavern... one part "Blade Runner", one part "Super Mario Bros. The Movie", one part "Tron", one-half part the original "Lawnmower Man"... topped off with five parts "Highlander 2: The Quickening." Garnish with overacting. Serve over ice from Flint, Michigan. Everything is a fundamental mess. The storyline is nonsensical and completely unclear, with the main focus being on delivering constant techno-babble as often as possible while punctuating every few scenes with an explosion or bizarro murder-sequence as Jobe picks off various targets, though sanitized for a PG-13 rating. As mentioned above, the film's MacGuffin of choice is the "Chiron Chip", though the Chip itself is poorly established and doesn't seem to amount to all that much in the story. There's also some genuinely laughable mis-judgments on the part of the filmmakers to try and gear the film towards children as per studio request... so you get uproarious scenes where the "Information Superhighway" is personified as an actual highway in cyberspace that our heroes get into a car-chase on. I could not stop laughing. Everyone in the cast mugs for the camera in such a way that you cringe so much that you can't help but giggle, with special props going to Frewer, who turns the quiet and sinister Jobe from the first-film into a cackling Jim Carrey wannabe who spouts one- liners at the top of his lungs in every scene. The editing is an absolute mess, with not a single moment given more than an instance of breathing room before it rockets to the next scene... probably because producers oh-so-needed it to appeal to the kids with their "Mtv's and their Nintendo's and whatever kids these days like." And the effects sucked, plain and simple. Not only were they poor in comparison to other films released around the time... they're somehow objectively worse than the effects in the original four years earlier! Yet... I don't totally hate the film, and I even do have a mild recommendation for it. It's awful. Dreadful. But also kinda entertaining. Fans of trashy B-movies and bad cinema will probably get a kick out of it, much as I did. It's worth watching once for those crowds. I know I couldn't stop laughing at it. It's just so baffling and mind-numbing, that even as you feel your braincells depleting... you might get some serious chuckles thanks to it. Also, I can't help but comment... there is an occasional hint at brilliance here and there. You get the feeling that director/co- writer Farhad Mann was really trying his hardest, and there are a few scenes that are competently filmed and directed. I think there's a significantly better film somewhere beneath the surface that you glean the occasional look at here. Not a good film... but a better film. It'd be interesting to see what his original vision was. But really, aside from bad-movie buffs, I cannot in good conscience recommend "Lawnmower Man 2" to anyone. It's terrible. Strange. And wildly confusing. And it is easily and indisputably one of the worst sequels ever made, earning a much-deserved 1 out of 10 for me.
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