#autodesk student
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draco-vs-decoy · 2 months ago
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MY MOVIE IS SO DONE
After a year+ of hard work, overcoming personal hardships, and moving on, I am proud to say my movie is here! I'll throw up some more behind the scenes stuff in time but! I'm so unbelivably excited to show this off. HOORAY!
*temporarily removing the link, as I have been told it is smart to lay off posting the film until I can weasel my way into festivals. If you want the Link, I'll DM it to you! Just ask >:]
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obviousniklr · 7 months ago
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I have two sides as a student, and both these two actually represents it 😂
The studious student and the free-spirited student
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Literally my two lobes when I'm studying/working on homework
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nobodyfearspercy · 5 months ago
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How it feels being able to get into Maya after months of it gate keeping itself from me
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scamber · 2 months ago
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Quadruped Walk Cycle 🐎
Brief 2: Animate a looping walk cycle of a horse using the provided rig.
Animated in Maya
This was beyond complicated, I could not get it to look natural but I guess that's just due to the limitations of this rig. Its knees kept popping if they weren't bent enough, but if you look at horses they're not super bent other than when their feet are actually leaving the ground.
Whatever. 😒
I should've added movement to the ears but eh, I ran out of time. Contrary to the vibe of this post, I really enjoyed this brief, I should've given myself more time though. I should've done more sketchbook work before diving into this brief as well, maybe would've had a better idea of what to do from the get-go instead of wasting time.
Why doesn't he have a mane 😭
I do really enjoy the 3D process, I'm probably gonna specialise in it. It's just interesting beginning to end. And it's easy to fix errors. I think the process just meshes better with my brain.
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lazypalm-pro · 3 months ago
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Continuing to model it up! Also, color palette brainstorming is happening before we texture and rig up in the upcoming week or so!!
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arcsi0 · 5 months ago
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work from my first day of art courses this semester :) already on the grind
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complexedandfruity · 9 months ago
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shoutout to my undergrad for keeping student email accounts active after graduation so i’ll never have to pay for a office 365 subscription 🫶🏻
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cantankerouscatfish · 2 years ago
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back in electronics class, 100 years ago, we had this breadboarding program to draft out our projects. mostly we just made goofball messes of lights or drew pictures with wires.
but I figured out how to adjust the pitch and volume of the piezo buzzers. mapped out a scale. made a breadboard project that played 'Red River Valley' in the worst, most annoying noises possible. teacher hated it. classmates asked how to do it. class full of squeaking and honking computers. :3c
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chellishere · 2 years ago
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Character Modeling...p1
I started working on my characters for my short film for school (technically starting early-- maybe a good thing, maybe not...)
Luckily I get free/cheap licenses for these expensive programs that are required to even function as a 3D artist with my tuition (which is way more expensive than those licenses ever would have been...)
Anyway-- to start, I modeled a character in zbrush. I save a lot of backups, so I can go back and see most of the steps of my process (pics below)
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Then I brought the highres mesh into maya, did a little retop fun where I zoned out for like 3-5 hours as I made my cute little loops and such:
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Then the whole operation was brought back to zbrush for that sweet sweet projection action to then bake maps in substance...(lowres(subdivided a ton but pre-projection) vs highres mesh below)
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So I imported the maya retopologized file into substance, baked my mesh, and got to work painting by hand <3 (base color display on left, material display on right)
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She's beautiful! For my first real attempt at painting textures, I think it looks pretty good, if a bit scary without... hair and eyes and such.
And I'm realizing the retop job I did might not have enough topology, especially since I'm planning on using her for a short film, so I didn't really need to worry about having too many verts or anything, especially since she has soo few that I can see issues around the edges of the geometry where (I'm assuming) the normal maps are adding shadows to where the geometry oversteps the map, for example this black line on her arm:
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But I'm not even sure if I'm going to use the normal maps anyway because I want to experiment with trying to make the renders look painted/flat (rip to all that sculpting work... at least it helped me figure out how to paint details in substance even if I don't end up using the map)
...
So onto hair! I wanted dynamic hair so her gorgeous locks could blow in the simulated wind, and I wanted her to have curly hair. When I looked up how to use nHair in maya, I saw people recommend xgen. I have some limited experience in xgen thanks to one class of one course I took last semester, but really I had to relearn it through a YouTube video (thank you J Hill on Youtube! linked at end of post). It seems like I might've gotten rid of the file that had my xgen attempt so I don't have a picture to show, but... my girl was balding, and xgen wasn't letting me create maps because of issues with the file paths that I coudn't resolve despite going through the path and not finding any issues?? so I gave up. I tried to mess around with it for a bit, but really xgen wouldn't have fit the style I was going for anyway. I wanted chunky hair that I could paint textures for. To fix the mess I made, I would've needed time, and though it would've been good practice and a learning experience, I really wanted to focus on finishing my project following the intended aesthetic than branching out and forgetting about my original goal. So, raincheck xgen. We'll meet again on another day. To make up for no xgen pics, heres a screenie from the file I do have where I tried paint effects on my hair curves:
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lol.
I wanted the hair curly anyway, and I didn't really want to use paint effect hair so... onwards:
Then I saw a video on using curve warp deformers for hair (GGP_Animation on Youtube) which was a cool introduction to something in maya I didn't even know existed (plugin wasn't even loaded on my machine) but I realized that if I had the curves and wanted curly hair, I could just make a sweep mesh that followed the curves! So I did, and then followed ANOTHER tutorial (CG MAGUS on Youtube) on how to make dynamic hair to figure out which option in the nHair menu I should choose ^.^ and finally! the curves were moving! --But the sweeps weren't... So I saved the preset I had made for them and applied it to the NEW hair system curves-- and finally, she had beautiful dynamic curls (ignore the eyes--temporary, just a quick 3-color ramp on spheres).
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Just kidding, they're kinda ugly lol :,) but that's hopefully just because it's just a generic aistandardsurface shader with no texture. I'm going to repaint the texture on the scalp so even if it shows through it doesn't look like her hair is thinning. I'm also planning on using flair renderer (linked below), so I have to pay for that and do some testing with it to figure out how I can get the final look I'm going for. Concept portrait design below:
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colorful-academia · 1 year ago
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Okay that wasn’t as bad as I though it would be! Maya you're officially my new BFF, fuck Cinena4D all of my homies hate Cinema4D
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Forced myself to change clothes to make my 3D modelling class at least bearable and aesthetic
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dserpentes · 1 year ago
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Several Notes!
I'm once more promoting my Ko-Fi! As many who follow me know, I'm an animator and since last year I started doing more 3D animation work.
However, my student license expired and I wanted to keep doing more animations! So, a while ago I created a goal on Kofi to see if I could eventually buy the Maya Autodesk Indie license, but the cost is approximately €400 ;u;
All help would be EXTREMELY helpful right now
Now, you may wonder what do I offer on my Ko-Fi?
Newsletter
Get a regular (not mensal atm) updates of what I am working on, current and future projects, store items to come, when commissions are open, and so on
I also will put out polls with questions of what everyone would like to see me working on, which memberships have some exclusivity on
Memberships & One Time donation
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With Memberships and One Time Donations, you'll get to see my work first or even get exclusive access to certain content! One Time Donators will have access to the same things that the first tier, Cafezinho, has!
The Shop
Being able to get updates from the Shop right away, access to FREE content (that soon will there be more). Memberships have a discount and early access to anything that I put in the shop, however.
Soon there will be an update with Physical goods as well such like, Stickers, Prints, Keychains, Buttons and so on.
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And last and not least, access to my commissions
You'll get an instant update when commissions are open, some memberships will have early access to there commissions and discounts, as well!
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relianceacademy · 16 days ago
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Don’t just follow trends—create them with the power of our graphic course in Andheri at Reliance Animation Academy in Andheri
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Reliance Animation Academy in Andheri is more than a training center—it's a launchpad for your creative career. If you're part of Gen Z and looking for a career that matches your passion, creativity, and need for independence, animation is calling you. And right here in Mumbai, our animation course in Andheri is tailored to make your dreams a career reality.
In today’s content-driven world, visual storytelling is everything. From Instagram reels to Netflix originals, from gaming to digital advertising—animation is at the core of what people watch, share, and remember. It's no longer a niche; it's a necessity. And at Reliance Animation Academy, we don’t just teach software—we build creators.
The Animation Boom: Why Gen Z Is Fueling the Future
Gen Z doesn’t want the cubicle life. You want to create, design, innovate, and be recognized for your ideas. Animation is the perfect career path for that. It combines the best of art and technology, offering endless opportunities across industries:
Entertainment (films, OTT shows, short-form content)
Gaming (console, mobile, AR/VR)
Advertising and branding
Education and e-learning
Corporate storytelling
The industry is growing globally and in India. With streaming services like Netflix, Amazon Prime, and Disney+ doubling down on animated content, and gaming taking over as the highest-grossing entertainment segment, animation is one of the most future-proof careers available today.
And guess what? You don’t need to be a pro-doodler to get started. All you need is a passion for stories and visuals.
Why Reliance Animation Academy in Andheri Is the Ideal Place to Begin
Reliance Animation Academy is part of the respected Reliance Education Group. That means we're backed by a name that stands for excellence, innovation, and industry relevance. But it’s not just about the name—it’s about how we empower students.
1. Creative Culture, Real-World Training
We understand Gen Z thrives in flexible, expressive environments. Our Andheri campus is designed to reflect that vibe. Think open labs, group projects, creativity hubs, and brainstorming zones. No rigid classrooms. Just an ecosystem where you feel seen and supported.
2. Curriculum That Matches Industry Demand
We constantly update our curriculum to match what’s trending in the job market. Whether it’s 2D, 3D, VFX, gaming, or motion graphics, our course content is approved and designed by real working professionals.
Want to work on films? You’ll learn cinematic storytelling.
Dream of being in gaming? We teach modeling, rigging, and animation workflows used in Unity and Unreal.
Interested in freelancing? You’ll build a portfolio that gets clients.
You also have the option to specialize further in niche fields like:
VFX Course in Andheri
Graphic Course in Andheri
BSc Degree in Animation in Andheri
3. Professional Mentorship, Not Just Lectures
Each batch is mentored by experienced industry professionals—VFX artists, 3D modelers, storyboard designers, and game developers. You’ll get real feedback on your work, guidance on career moves, and insights into how the industry works behind the scenes.
4. Software That Studios Use
We train you on software that’s used by top animation and VFX studios:
Autodesk Maya
Blender
Adobe After Effects
Adobe Premiere Pro
ZBrush
Adobe Photoshop and Illustrator
These aren’t just taught as tools—you use them in live projects and collaborative exercises, just like in a real studio.
Animation Careers Are More Diverse Than You Think
Here’s what your future could look like after completing our animation course in Andheri:
2D/3D Animator: Create moving characters and environments for games and media.
Storyboarding Artist: Visualize scenes and direct visual storytelling.
Motion Graphic Designer: Create ads, trailers, and explainer videos for brands.
Game Designer: Bring interactivity and life to games.
Character Designer: Build unique and memorable characters from scratch.
Compositor/VFX Artist: Add special effects to live-action or animated footage.
Freelance Content Creator: Design YouTube intros, Instagram reels, Twitch overlays, and more.
These careers are not limited by geography or industry. You can work with:
Film studios (domestic and international)
Animation production houses
Advertising agencies
Gaming companies
EdTech and e-learning startups
Content creators and YouTubers
Gen Z Perks: Work-Life Balance + Creative Freedom
Reliance Animation Academy understands that today’s students want more than just a job. You want lifestyle alignment. Here’s what animation gives you:
Remote Opportunities: Many animation jobs are fully remote.
Freelancing Freedom: Pick your clients, work on your schedule.
Global Exposure: Work with clients from the US, Canada, Europe, or UAE.
Creative Control: Build your own animation brand, channel, or studio.
Diverse Roles: From game cutscenes to animated music videos, choose your creative path.
Animation isn’t just a skill—it’s a passport to a flexible, fulfilling career that evolves with your goals.
Placement Support That Actually Works
We don't just say "100% placement support" because it sounds good. At Reliance Animation Academy, we put that into action:
Demo reel building workshops
Resume writing support
Portfolio presentation mentoring
Mock interviews
Studio collaborations
Our placement team has connections with top recruiters in Mumbai, Pune, Bangalore, and beyond. Whether you want a job, an internship, or a freelance opportunity, we make sure you are seen and selected.
Why Choose Andheri? The Creative Hub of Mumbai
Choosing Reliance Animation Academy in Andheri isn’t just about convenience. Andheri is Mumbai's creative heart. Here’s why that matters:
Proximity to Film City and Major Studios
Networking opportunities with artists, filmmakers, and designers
Access to media and art events, festivals, screenings, and masterclasses
By studying in Andheri, you’re not isolated from the industry—you’re placed right in the middle of it.
How to Enroll in the Animation Course in Andheri
We’ve made the admission process simple and straightforward:
Step 1: Call or WhatsApp Contact us at: +91 9326591557, 7400400795, 9920678816 for free counseling
Step 2: Visit the Academy Address: Unit no 14, 2nd Floor, Shri Alankar CHS Ltd, Nadco Shopping Centre, SV Road, Near Railway Station, Andheri, Mumbai
Step 3: Explore Our Courses Online Visit the course pages to know more:
Animation Course in Andheri
VFX Course in Andheri
Graphic Course in Andheri
BSc Degree in Animation in Andheri
Step 4: Submit Your Admission Form & Join Start your creative career with a course that prioritizes YOU.
Final Words: This Isn’t Just a Course – It’s Your Creative Future
Animation is not just another job option. It’s a lifestyle, a way of expressing yourself, and a global opportunity. And there is no better place to begin than Reliance Animation Academy in Andheri.
Whether you’re straight out of school or in college and looking for your "true path," our animation course in Andheri can unlock doors you never knew existed.
So Gen Z creators, this is your sign. Break the rules. Build new worlds. Design characters. Create emotions. And let your animation career start here.Ready to Animate Your Future? Call Now: +91 9326591557, 7400400795, 9920678816 Visit Us: Unit no 14, 2nd Floor, Shri Alankar CHS Ltd, Nadco Shopping Centre, SV Road, Near Railway Station, Andheri, Mumbai Website: https://relianceacademyandheri.com/
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amarantine-amirite · 3 months ago
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Ice Moves
Things have changed, and only some for the better. Thanks to the invention of electric planes, every single domestic flight in the country has a layover in Silver City, New Mexico. 
It makes sense. Silver City is flat and sunny. They set up a ton of solar panels out here. Electric planes can park and plug right into the solar panels. Because the charging station is so close to where the power is being generated, the planes charge faster and you don't need to generate as much energy to charge them. As a result, Silver City is now Convention Town USA. I mean, you're already there waiting for your plane to charge.
Before the electric planes, Silver City only had about 10000 people living there. Now, you have a 10000 population town trying to accommodate the same amount of tourists that go through NYC on a regular basis. The result? Folks get trapped in long lines just to get onto footpaths, buy a drink, enter a restaurant, or board a train or bus. Anyone in Silver City now waits more than two hours to get into a Dunkin' Donuts. Crowds get backed up crossing bridges, even on weekdays. You can’t remember where you’re going because you’re too busy trying not to faint.
The municipal government of Silver City doesn’t give a shit. They quickly conflated legitimate complaints about overcrowding with being swamped by dirty foreigners who refuse to adapt to our "superior culture.” Of course, tourists don’t have a monopoly on misbehaviour. I don't think the city understands that overtourism is a problem to begin with.
Regardless , we are in Silver City for Anne’s (my Mom’s boss’ sister’s) bachelorette party. Usually, when the parents have a business trip, the kid stays at home. This time, they took me with them. I’m not complaining. In fact, I’m happy I’m here. 
I helped Jessie, one of the co-op students Mom works with, set up. The ice pad had just been resurfaced, and we were the only two people here. That's another thing that's changed about Silver City, ice rinks. Hotels have ice rinks attached to them instead of pools. You can thank cheap power and a demand for an activity to stay cool that doesn't require a lot of water for that. No really, you only need four or five inches of water to generate an ice sheet and the water demands from the Zamboni are far less than the water demands to top up a pool.
“Holy crap,” Jessie said as she passed me the decorations, “I never expected Silver City to be so crowded.”
I skated over to the penalty box and put the stuff down there. “Yeah,” I concurred, “I’m happy that the ice rink at least it’s nice and quiet.” A light went off in my head. “I think this is it. We're gonna do this”
Jessie looked at me and asked, “Do what?”
I took the video camera out of the pile of stuff that Jessie had passed me. “I always thought that a music video of me figure skating would be really cool.”
Jessie nodded. “You mean that literally, right?”
“Both literally and figuratively,” I giggled as I passed Jessie the camera. “I hope you don't mind, but here's the camera.”
Jessie beamed. “Cool! I will help you with a music video.”
“Thanks,” I said, “it will certainly be a step up from what we did before”
Jessie tipped her head to one side. “What happened before?” she asked.
I didn't feel like telling Jessie the whole story because I had trouble putting it into words. We created a music video for our band's cover of the song “Heart Shaped Box” by Nirvana. They made the mistake of leaving Mandi and I in charge of filming the video. 
Mandi had asked me to do ink drop simulations in Autodesk Maya, but she didn’t say why. I soon discovered why when we were shown the finished product.
Mandi had made a video that consisted mainly of black and white footage of a dumb boy wearing a helmet made out of a watermelon rind, a gold chain, and a diaper. The diaper began to swell in size until the contents, represented by the ink drops and the only thing in colour, exploded forth.
And that was it. That was the entire video. There wasn’t much of this video and what little there was was just nauseating. Mandi insisted that we were trying to be minimalist, but it didn't work. 
My two bandmates gave Mandi and me a hefty talking-to. As our drummer, Carol, put it, “I don’t know what stinks worse, the premise of the video or the guy's diaper.” 
“Well,” I said, trying not to give too much away, “Let's just say we screwed up badly enough to get nicknamed Fart-Shaped Box. 
“Really?” Jessie chuckled. I nodded. “That’s bad,” she replied.
“Even worse,” I continued, “the girlfriend of the guy in the video, Alison Peric, got bullied a lot because of it.” 
Jessie shook her head. “I've known a handful of people who were bullied because of the actions of their boyfriends,” she said, “It never ended well.”
I explained what happened to Jessie. “Guys think toilet humour is funny.” Girls don’t, and they often define you in terms of your boyfriend. That means if your boyfriend does something immature, you get the worst of it.” As I said that, it occurred to me that I identified the reason why, unlike many of my female friends, I had no interest in dating. You can’t define someone by their boyfriend if there’s no boyfriend to begin with.
“Rough,” Jessie winced, “I hope she’s OK.”
“She is, but only just.” I nodded while warming up, “The prevailing theory is that the only reason she didn’t have a breakdown because of the bullying is because her ankle healed up enough that she could skate again.”
Jessie hit record, and I started skating. I did a two-foot spin that segued into an upright spin where I changed direction halfway through. Then I went backwards and did a spiral that looked more like a golf pickup. I tried to do a double toe loop into a flying camel spin, but it devolved into a weird-looking butterfly.
Then, "Set It All Free" from the movie Sing came on the radio. I put together a free skate off the top of my head. 
I skated forward clapping with my hands above my head. Then I turned around, skated backwards, and did a double lutz followed by a lunge. I turned around again and did something called the galloping peacock. I fell trying to do a flying camel sit spin but turned it into a belly flop with style. 
After leaving the spin, I did a back crossover, turned around, and then went into a double axel. At least, it began as a double axel. Thanks to trying to look around to see who was wolf whistling at me, it ended up becoming a very over-rotated mess where I landed on both feet. 
Once I got my balance back, I finished it off with a couple of awkward-looking forward spirals and a camel spin variation that Jessie nicknamed the “donut on a stick”. 
“Wow, that was impressive,” Jessie said as she stopped recording. She gave the camera back to me.
“Thanks, there were a lot of load screens, but it felt awesome.”
Given how ridiculous it looked, it's hard to appreciate how much skill it took. I made the whole thing up as I went along. Improvisation is a hard skill and I should be rewarded for making up a routine off the top of my head as smoothly as I did.
We finished with about 3 minutes and 30 seconds of footage of me ice skating. I don't plan to use all of it, and we could always loop parts or play them in reverse or slow motion.
We had the Zamboni go over the ice sheet a second time to remove the tracks I made on the ice. Anne had her bachelorette party, and we went back home. 
Mandi and I now had a better idea of what we wanted the new video to look like. Besides the footage of me ice-skating, we had little animations of shifting camouflage patterns and a pair of scissors eating little geometric shapes that look like confetti as it traces a self-avoiding walk across a night sky.
It wasn’t until Mandi and I were putting the video together that we noticed something unusual about the ice-skating footage. That over-rotated double axel I managed to do was a quad. 
The video went live a week later. Seeing my quad axel in a music video did not please Alison Peric. 
“I thought you learnt your lesson after seeing how badly bullied I got because of you.”
I looked at her. “You mean how you got bullied because your boyfriend was in a music video where he shit himself wearing only a diaper, a gold chain, and a watermelon rind?” I responded. What happened to Allison was far more complicated than she got bullied because of something I did.
Alison folded her arms and glowered at me. “You don’t understand, do you?” she huffed, “I've been training my whole life to be the first female figure skater to uncork a quad axel, and some loser who looks like Will Ferrell with boobs beat me to it!”
“I can see how that'd be disheartening,” I nodded, “but they only count attempts completed in competition. We were shooting a music video while setting up for a bachelorette party, so I don't think it'll count.”
“That's even worse!” Alison screamed. She grabbed both sides of her ponytail and pulled. “You’re not even a real figure skater, Beryl, you're a musician! What the hell do you know about figure skating?”
“A lot more than your average figure skater knows about music,” I said with a grin.
The teacher escorted both of us to the principal's office. The principal made us delete the video while a teacher watched. I have now been tracked out of arts and into math.
I'm glad we got the quad axel on video because I don't think I can do that again!
@ghostly-prompts
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cookietastic · 11 months ago
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So Maya was 3k up front. You coulda got a student version for free (if you had the right code through the school you used) or you could have gotten Maya Lite for 700ish. Now, the weird thing with the guy is they had a maintenance fee (which WAS likely standard for all Autodesk stuff), and it was reasonable to start considering what it was: 3k up front for the seat, then 300 (or 400?) a year for updates, upgrades, maintenance, support, and whatever bologna was involved with file transfers and other services. Again though, perpetual license, and with Unreal and Blender being way behind back then, it was like, "okay, no, this is kind of the only reasonable horse, I'll take it."
And then they got greedy. 1800 a year for subscription, phased out the maintenance FORCEFULLY by raising the fee each year (was like 1200 in 2019 or 20 from what I understand), saying they just wanted to be competitive (besties with landlords, likely) and then eventually just said, "EH, no, not enough, EVERYONE ON SUB."
And everyone said, "fuck you," including older hats, and Blender got more attention in defiance, got super polished and refined, and now it (and Unreal Engine) are competing as industry standard, because fuck corporate greed.
I'm learning today
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scamber · 2 months ago
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Character Design 💁✏️
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Brief 3: Design a different humanoid character each in a research group and produce 5 character sheets.
Created in Autodesk Sketchbook
I think I put more time and effort into this project than I thought.
I hope you can kinda discern what type of person she is just by looking at her. I wanted her to be very kind and caring, but she has a bit of a bite - she won't tolerate any nonsense. Think of Katara from ATLA. I was aiming for her to be about 15/16 but I fear she does not read as 15/16. Maybe the slut strands age her?
We were thrown into groups and randomly assigned a setting and two genres - we ended up with skate park horror/adventure. We definitely could've developed the plot more cause I think our final outcomes are probably all a bit different, but literally only 3 of us out of 6 contributed consistently and 2 sent one single message to the chat each :/
We had the vague idea that our cast is a friend group of monsters that meet at a '90s/2000s skate park at night and get up to whacky shenanigans and they're also human haters. But like,,, my character doesn't really look like a monster - maybe I could've given her pointy ears or a more monstery face?
I didn't choose a character immediately, we thought up character types and sketched them out to work out which characters we're drawn to.
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I really, really wish I stuck with the werewolf jock I drew, I thought the idea was so fun. I also liked drawing this druid stoner guy but someone else in my group was more attached to the concept, so I didn't design them.
When I was drawing the witch, I originally had the Hex Girls from Scooby Doo in mind, edgy quirky girl.
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We also looked into fashion trends for the time period, everyone knows y2k fashion and all that. We also looked into style and decided on Jamie Hewlett's style for Gorillaz.
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^^^I drew out my group's characters to work out the style.
I DRAGGED my feet creating these character sheets. I created a turnaround but it was just poor, her positions didn't match up between angles.
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She looks a little cheeky with her tiny skirt here.
Call me crazy, but I was quite proud of her 3 stripes from her choker, bag and belt. I also wanted to maximise her stripiness and I later gave her socks with stripes like Winnie the Witch. (I also was gonna say the witch from Room on the Broom but I just realised she doesn't actually have stripey socks :o).
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I wanted her to have a fringe like Sapphire's from Steven Universe, fluffy and round? I over-complicated it too much though and realised I could make her fringe compliment her hat!
SPEAKING OF HER HAT !!! I could not get that cunt to look right. It started as a rigid bandana and then my advisor and friends told me to make it a beanie but I wasn't sure how to draw it for ages.
(I swear I'm almost finished ranting)
I also thought about drawing a star on her top but we were told these designs had to be easy to animate and I can't draw stars.
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When I was deciding on her colour scheme, I knew I wanted her to wear blue but she was a very warm character - and I am terrible with colour theory. I think it looked pretty good in the end though! I originally envisioned her being blonde but I wanted to differentiate her from another character in the group so I made her ginger. I really like the low contrast between her face and hair, call me crazy.
Do we like how she skates on a broom with wheels guys?! I can't upload anymore images but it's in my final gesture sheet. I really tried to make sure all her poses were nice and rounded to communicate her sweet personality.
We actually DON'T talk about the construction sheet.
How do you make a construction sheet? We had to animate these designs so I drew this sheet up after animating her and I still didn't know what to say.
Anyway, sorry, this is really long. Again, I thought longer and harder about this process than I realised and I wish I got this in-depth with my submission video but I forgot to mention half of this and there's still thoughts I have that I've not written down here 😭
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quantum-ultima · 1 month ago
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Creative marketing with the help of 3D Template Design
What Is 3D Template Design?
A 3D template is a pre-designed 3D model or layout that can be customized for branding, product presentation, or promotional content. These templates can be used in videos, interactive web elements, social media, AR.
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GET FREE DESIGNING TOOLS (FOR STUDENT ONLY) 👈.
This is the process of creating the 3D geometry of your object, character, or environment. Polygonal Modeling: Creating objects using polygons (vertices, edges, and faces). This is the most common method for hard surface objects and characters. Spline Modeling: Creating shapes based on curves and then defining their thickness or depth. NURBS (Non-Uniform Rational B-Splines): For smoother surfaces, often used in automotive and industrial design. Sculpting: Involves pushing and pulling digital clay, commonly used in organic models like characters, creatures, or detailed objects.
IMPORTANT TOOLS AND SOFTWARE FOR DESIGN
Blender: Free, open-source software known for its versatility in modeling, animation, and rendering.
Autodesk Maya: Used widely in animation and visual effects. It excels at polygonal modeling, rigging, and animation.
3ds Max: Similar to Maya but often preferred for architectural visualization and game asset creation.
ZBrush: Specialized in digital sculpting, ideal for creating highly detailed organic models like characters.
Cinema 4D: Great for motion graphics and 3D modeling with a user-friendly interface.
SketchUp: Simple tool used mainly for architectural modeling.
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