Tumgik
#best gaming companies
psykersomatic · 11 months
Text
Tumblr media
10K notes · View notes
slitherpunk · 7 months
Text
going to break into the piracy discourse and argue that it isn't ethical to buy a AAA video game. you shouldn't give them your money. it's only ethical to play if you pirate it.
1K notes · View notes
To design beautiful websites and deliver extraordinarily digital marketing results for our clients.
We take care of your business! You need a website that will build a BRAND and make you MONEY. At our Makersmind web development company, Our website designers focus on design and creativity to create one!  Makersmind soft solutions is an established web design and web development company in Kakinada, turning digital needs into reality. We bring all our experience to create a better user experience. Our team of professionals builds attractive websites, landing pages, and eCommerce sites. , mobile applications, and also offers digital marketing solutions. We have world-class technical experts focused on your needs to create websites that stand out and promote your business online to achieve the
brand equity you need. Over the years we have successfully completed several projects for our customers in various industries.
Every major web development company in Kakinada should work on creating client websites and web applications that attract their target clients for inquiries. Many web design companies are unaware of what it takes to design and build functional websites for their clients. But first, we understand a client's needs, and then our web development team takes responsibility for implementation so that the website increases user engagement and brand awareness. At Makersmind soft solutions, we care about meeting customer expectations and achieving good results through our experienced team. Everything we do with you and your website will achieve your goals and you will get results!
Online engagement is critical to the success of any business today. It's no longer an option... It's a necessity. This need requires you to create a website and engage in digital marketing. And we are experts in both areas.  Web development company in Kakinada, we also respond to the special needs of SMEs and manage your project with the greatest care.
A great business idea plus the creation of an ideal website can even generate billions in revenue. Some web design companies don't know the skills required for your specific project and claim to be experts. When you work with us,  we assign a team of qualified and experienced web designers, developers, and a project manager to your project based on your needs. You will not participate in multiple projects once we have completed your
 project.
1 note · View note
boss-poss · 10 months
Text
See, Lethal Company's real genius is that it somehow marries two normally opposed genres, those being horror and comedy together into something greater. Mechanically it's a multiplayer looter extraction survival type game. It's designed to create stressful and scary situations by forcing you to speedrun mini randomized dungeons while monsters hunt your character to meet a certain quota (our asses are not making quota). That's not the clever part though, no, that's giving the players the ability to fuck themselves over and the hilarity that comes from it.
Anything you say into your mic is said in the game world and can be heard by certain monsters. Many items, similarly, can be used to make noise and you can bet there is little impulse control when a player finds an air horn or gets a walkie talkie. The sound of a distant honk somewhere out of nowhere is not something most players are prepared for while in a pitch black maze. Sound in this game has a doppler effect, which makes it harder to hear the further away the source is, allowing screams to fade into nothing and unintelligible yelling heard for a second before vanishing. You must rely on your senses but those are, by design, limited and regularly tricked.
Because level layouts, monster locations, and item spawns are all random, it's insanely easy to get lost or lose track of thigs, especially in the dark and especially when panicking. Seeing a bracken for the first time will almost certainly send a player running in the opposite direction and get lost, if they even see it all. No one is prepared to have a hand wrap around their face and snap their neck in an instant. It's utterly shocking and will leave you gasping in surprise to first time you experience it.
Certain weather patterns make levels harder, some even nearly impossible (looking at you eclipse), and sometimes your options are avoiding deadly lightning or not being able to see due to fog. High level moons have excessively valuable loot but also feature the worst foes and cost a fee to access, forcing a compromise between greed, ability, and resources.
Dying, likewise incurs a penalties. Your team is fined for dying and not bringing the bodies back but if you all die, all your collected loot goes poof. Gone. A team wipe can and will effectively end the run in an instant if you do something stupid like stick around when you hear "pop goes the weasel" or try to pick up that funny looking roomba. You can almost feel the pressure weighing down on your shoulders when you realize you're the last one left and you need to get back to the ship or miss the quota.
The monsters likewise, are engines of terror that are comically effective killing machines with no cohesive theme to help anticipate them. The already mentioned bracken is one of the scariest things I've seen in a game, and those technically aren't even that bad. They're completely manageable if you keep your head on a swivel and pay attention to your surroundings. Coilheads are these mannequins with bobble heads that will path to and kill you in a microsecond the moment you aren't looking at them, weeping angel style. There's a thing called the ghost girl that I have yet to see but is apparently one of the most terrifying critters in the menagerie. Forest giants. If you know, you know.
All these little mechanics, these choices that are made by and for the player, create a maelstrom of unpredictable chaos that, like a buxom blond transforming into an orgasming pooltoy, turns what would be strictly serious horror into a unique form of dark comedy that layers over it like jelly on peanut butter. You are scared, you are on edge, and it only gets worse when you know what these things are capable of, but the sheer hopelessness is something you all have in common. It's funny how little hope you have. You will die. A monster will wipe your team. There will eventually come a quota you can't beat. You were doomed from the start.
So why not get silly with it? Why not try to fight that bracken with shovel? Fuck him. Why not just run past a turret and try to nab that fat jar of pickles? Why not wander off from the group? You're just as likely to come back with arms loaded and the quota met as you are likely to not come back at all. You're already dead, so take the gamble, do stupid shit, repeat this hell until you can meet its horrors with grim determination and put in the effort to afford that goddamn boombox. Dance. Just press 1 and dance the fear away.
You are all united in your mortality and duty, fragile sacks of flesh working to break even at the behest of perhaps the greatest horror of all: The company you work for. You are so preposterously fucked beyond all belief from every angle there really isn't enough adjectives to describe it. And that's comedy baby, when things are so bad all you can do is laugh.
1K notes · View notes
palecryptid · 28 days
Text
Tumblr media
been watching borderlands video essays again and i kinda miss him
171 notes · View notes
sheetzking · 3 months
Text
Tumblr media
aughhh im so late but i hope everyone has been enjoying pride month! huzzah!! gay people!!!
i had to rush this one out since ive been busy with other things,but i just couldnt miss out on drawing juza this month, since hes such an important character to me, for so many reasons! <3
150 notes · View notes
brazen-art · 6 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
legally obligated favourite beast
388 notes · View notes
lumiereswig · 5 months
Text
I'm still seeing a lot of angry takes in the tags about how excessive Watcher's current costs are and how all fans really want, apparently, is "just shane and ryan sitting in a basement" back again. While I do think Watcher is probably spending over budget and that's a real issue, a lot of the takes I'm seeing show a fundamental misunderstanding of how video production works and where costs actually lie. So a few quick things that I just keep seeing that are bothering me:
It was never just Shane and Ryan in a basement. BFU did a great job selling that conceit and making sure you never saw anyone beyond them and maybe TJ, but they absolutely had other crew members with them on ghost hunts and they didn't do all the work on BFU themselves. This Q&A from Season 2 lists 36 people on staff for Buzzfeed Unsolved. It's fair to make arguments that Watcher may or may not need 25 people, but those arguments should not be coming from a place of "before it was just Shane and Ryan and nobody else."
If you don't know how many people are needed to make a professional video from a TV/film standpoint, you will not have a reasonable grasp of why Watcher wants to keep 25 people on staff. Sure, some YouTubers get by with a ring light and a contracted editor. The Watcher team have stated repeatedly that they do not want to work as just YouTubers and see themselves more as a production studio—so why do people keep referencing the YouTube model to understand their business? This is like asking the local shake shop why it doesn't function like the kids' lemonade stand down the block. The item category is similar but they're not trying for the same products or process.
The "gold dusted food" is not the big budget sink you think it is. On most TV shows I've worked on it's normal to partner with businesses that are shown onscreen and work out a deal where the price of the product (in this case the gold food) is reduced or eliminated in exchange for the free publicity. Watcher very likely made a deal with every restaurant it worked with to make the Korea trip affordable for the company. The real budget spends are on things you're probably not seeing but that still matter: camera and lighting equipment is expensive, insurance for that equipment is expensive, business overhead and paying your staff are expensive. So again—it's fine to critique Watcher for the streaming plan and the perceived budgetary issues, but go into this knowing the costs might not be coming from the things you see onscreen.
My source is that I work in TV and film and actually have a clue on how the industry functions. Again, 36 people worked on Unsolved (and those were the people mention in Season 2—who knows how big the team blew up past that in later seasons). Entertainment work is real work, and demands decent equipment, competent staff, and the same types of business and budget problems you'd find in any other business (overhead, staffing, etc.). Feel free to critique Watcher's business model, but first try to understand where that model is coming from and what goals it's attempting to serve.
157 notes · View notes
balamist · 9 months
Text
Tumblr media
284 notes · View notes
Text
Tumblr media
Dakota, my boi!!
366 notes · View notes
saberpastel · 3 months
Text
Tumblr media
Friends, I present to you... blorbo from my dreams
Old Man Sampo isn't something I expected or knew I wanted but boy do I want it now.
92 notes · View notes
cinamun · 2 days
Text
I feel accomplished so I'm documenting this now in case my game breaks into a billion pieces.
Game updated
Mods updated
DX11 batch fix complete (that bitch ran for 3 hours)
TS4 folder currently copying back to where it belongs
Story updates in the drafts for Tuesday & Thursday
Now we load the game and wait.
Tumblr media
64 notes · View notes
Get Website with powerful features at our best web development company in kakinada
Website development is the process of creating and maintaining a website. It is essentially the work of the website that is done in the backend. Web development professionals are responsible for ensuring that a website looks good, runs smoothly and performs well and provides a hassle-free user experience. The following languages ​​are the most likely website development languages: JavaScript, Python, TypeScript, PHP, HTML and CSS. Fluent in multiple programming languages,  in our best  web development company in Kakinada our team of website developers  can guarantee you the website of your dreams with a great interface and user experience. They have experience with the website development projects they have developed so far. At makersmind soft solutions, we offer development on Wordpress, PHP, Angular, Node and React JSA, a website development company in kakinada, we focus on bulletproof code quality  with best practices. available for future scalability.  In our web development company, Our website development practices are 100% responsive and mobile-friendly. We also help to develop from simple front-ends to complex Dev-Ops architectures.
At makersmind soft solutions in  kakinada, a leading web design agency, we create responsive websites. This means our websites load faster  with better user interface design. We test our development on different devices like tablet, mobile, desktop etc. Our SEO friendly websites can easily rank higher or SERP positions in Google, Bing, Yahoo and other search engines, resulting in organic business growth  and  higher conversion for your company leads. In our web development company, Our team of talented  HubSpot and video marketing professionals work tirelessly to help your business grow.
1 note · View note
pocasu · 1 year
Text
IMPORTANT: Regarding the current PMoon/LCB situation, KJH's history of poor employee treatment
(Edit: Please check my reblog for more employee reviews that were posted to the forum within the past few days.)
As of July 27, 2023 (3 PM PDT), the official LCB Twitter account still hasn't posted English or Japanese translations of the message by Project Moon CEO (Kim Jihoon) announcing their decision to fire story CG artist Vellmori.
In the subsequent chaos following her unjust expulsion, I've seen a significant number of the global fanbase pity KJH/PM and assume that firing Vellmori was a poor but well-intentioned response to protect PM employees.
However, PMoon has long been a less than ideal place to work for both outside contractors (see testimonies from the WonderLab and Leviathan artists) as well as their full-time employees.
Below is a workplace review of Project Moon from September 2022 by a current employee, which talks in depth about KJH's regular temper tantrums in the office and subpar treatment of the PMoon team.
Translation by me, a native Korean speaker. (source here)
Tumblr media Tumblr media
This review was posted to a forum that can ONLY be accessed if you have a verified and active employee email address to a game company. While the forum is anonymous, it requires you to reveal your place of employment, which lends credence to its validity.
This, combined with other testimonies, has led people to believe that KJH will not recant his decision, as there's credible evidence that documents his temperamental outbursts, one-sided contract cancellations, and continued refusal to provide a healthy work environment.
TL;DR—Do not pity Kim Jihoon. This situation is shocking, yes—but it is no excuse to coddle a man who refused to protect an innocent employee of his company (knowing it could very well mean death of her future career) just to appease violent misogynists.
401 notes · View notes
ganondoodle · 13 days
Text
(while i am crumbling into pieces from cramp pain)
back when they announced the totk masterworks book i said i wasnt happy about it bc it would either
prove they thought all this was good from the start and everything went as planned
show us that they had unbelievable better ideas and plans but for some unknow reason scrapped it all
as it stands now with the concepts i have seen ... they somehow did both, some things seemed to have been planned fro mthe start (the whole focus on sonau/zonai stuff for example, which i personally just dont like bc i liked them better as an unkown mystery you never get to meet) and other stuff (like ganondorfs concepts, or the infinitely cooler castle in the sky esque concepts for the sky islands, instead of some nonsensical, meaningless little stone crumbs) was much, much more interesting initially (together with the interviews that said they initially planned to have the battery be a magic meter and make the sonau more magic than tech- but then decided to build their stuff around modern electrical devices just so players would immediately know what it was an what it would do -why????? thats so boring?? and unecessary ?? and they still give you tutorials for it anyway, multiple times??!!- for some ungodly reason)
it makes me more and more sure that this game, that took 6 years to make with most assets already being there (the same time that botw took to make?????????), went through a similar development hell as that one final fantasy game did where the director decided to make it an entirely different game every few weeks bc he saw something cool in another game-
its the only thing that makes sense to me, why else would it be so weirdly ... unfinished, its full of grand ideas badly executed, or like i said in a previous post, like an alpha build (weird! did someone in charge also see cool stuff every few months and decide they wanted it in there too no matter what so everyone had to scramble to try and put it in making the whole jenga tower fall over and over??), just to test how far you can push things, with placeholders everywhere, the same cutscene pasted in where another should be and a placeholder reason to get players to go soemwhere (fake zelda) and rough ideas for puzzles etc, that was never finished, jsut highly polished (in looks, sounds and presentation) in hopes of it being 'good enough' or players not noticing (like, take the underground for example, the idea itself is fantastic and cool as fuck, but its feels like an idea that was never finished and just barely fileld with some things to try and cover up the fact that it was never done, like a statue that wasnt done being carved but ran out of time so they painted it anyway- take the base map and invert it, put some easily accessible points of jumping down into it in random spots to test if the game can handle it- no time left to actually get that idea anywhere more specific and well thought out/put together, so its left like that, put the same texture everywhere, barely modified copies of the same enemies, and some little reward spots that make no sense, modelling three types of trees and an enemy camp is way quicker to do than actually making an entire new map (they didnt have to make it the same size btw, just make it big but unique caves, put the gravity effect down there in enclosed spaces! makes it less weird to have randomly happen in the sky! etc) but its there!! its in the game and if they are lucky most players wont go down there enough to notice how meaningless and unfinished it all is)
knowing they would most likely never admit to it though, probably bc of their reputation, is just addign to the frustrations i have with it :I
(i just hate to not know the reason for things, if the devs, who are usually the ones being worked to the bone for things they know arent good, where put through that bc some executive big shot threw their tables around every so often or neglected their project bc they wanted to focus on something else first ... id like to know, i dont enjoy making up these conspiracy (?) theories .......... but i cant shake this feeling, its jsut makes no sense)
51 notes · View notes
adelarsims · 7 months
Text
Tumblr media Tumblr media
anyway we came to distract master jeweler and not let them work in peace
102 notes · View notes