#blender animation tutorial
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simplyanjuta · 8 months ago
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Transferring animations between rigs (e.g. adult to child)
The steps below describe how to transfer an animation from an adult rig to a child rig but the method should be applicable for any transfer between human rigs.
However, I haven't tested other constellations. Let me know if you have any other tips, suggestions, corrections or run into any issues.
Many thanks to thepancake1 for helping figuring out the details that are not obvious at all 💛
I posted this little guide in Creator Musings for someone wondering about it but sharing it here as well.
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Step 1)
Export the adult sim animation you want to transfer (=your source) to Blender.
Open a blend file with a child rig (=your target).
Append the adult rig with the animation to the child rig in Blender (File > Append > Select the blend file > folder "Object" > select rig and mesh there)
Select the animation from the adult rig for the child rig (select the child rig in the Outliner menu > select the scene tab in the properties panel below > in "S4S AnimationTools" select the adult animation as the "active animation")
This will get the job mostly done, but the animation will be offset and jumping around, as you see below. To correct for that you will need to set up several constraints as described in step 2.
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Step 2)
As you see below the height of the ROOT_bind of the adult sim and child sim differ by about a factor of 0,7:
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You can check the exact location in edit mode:
The ROOT_bind of the child rig is located at 0.6920, the ROOT_bind of the adult rig at 1.0112 on the Z axis, which gives a factor of 0.6920/1.0112=0.6843354430379747
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With that information you now need to do the following (see image below for comparison, I also uploaded my blend file with the set up here):
In the Dope Sheet menu, select "Action Editor" and press "New Action" there to make a copy of the selected animation.
In the Dope Sheet Summary uncheck ROOT_bind (thus disabling the animation on the root bind for the child rig). Update/Correction: However, the rotation channels need to stay enabled (this only matters if the ROOT_bind is rotated in an animation). The setting should look like this:
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In the Transform menu type in -0,6920 on the X axis for ROOT_bind (thus resetting its position to 0 in the animation; can't properly explain why X axis is chosen here instead of Y but it has sth to do with how local rotations of a bone are determined according to pancake)
Create a "Copy Location" constraint for ROOT_bind of the child rig targetting it to the ROOT_bind of the adult rig (this is done in the Properties panel > Bone Constraints), set Influence to 0.6843354430379747 (factor calculated above), deselect "Z"
Create a second "Copy Location" constraint for ROOT_bind in the same way but this time deselect "X" and "Y" and instead select "Z" and check "Offset".
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The animation will now play as expected:
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Step 3)
All you need to do now is bake the animation (thus applying all the constraints you set up). Select Pose > Animation > "Bake Action...", then check "Visual Keying" and "Clear Constraints" in the pop up. The animation will now work stand alone and you can delete the adult rig.
Alternatively, if you use Pancakes animation tools, you just need to export the clips, the constraints will be applied automatically.
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jackgoodfellow · 10 months ago
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Anyway, it turns out setting art goals according to what Julia from Drawfee can do is like setting swim goals according to what sea otters can do.
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unibrawn · 5 months ago
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i made a guide on how i got the style of my short 'kick it', and how you can use simple geo nodes for your own art too!
youtube
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yamsgarden · 2 hours ago
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tried to animate a book
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7goodangel · 1 year ago
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Me, several years ago: "I'll never try digital 3D art... just have no interest to learn it. Already have learned other art forms that I barely use anyway... so why add to that ?..."
Me, currently: [Is attempting to model a donut in Blender] "... uh... I can explain..."
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b3ar-d4ddy · 3 months ago
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I love being an artist <3
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Penguino
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Stinky kitties
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The sillys
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BANJO
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Bouncy meower
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Oh no he's hot/j
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i hate ketchup
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Blender scares me but i will persist
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cioror · 1 year ago
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IS THIS THE FIRST TIME THAT YOU'VE EVER SEEN AURORA BOREALIS CRUSH MANKIND!??!! (It’s coming out around late February to early March I think?)
I’ve been doing a few MAP parts as of recent!
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theonekierce · 4 months ago
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made a bunny in blender? i thought it might b handy to reference for wierd angles but mainly it was just fun to mess around w 3D kdsfkh
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savannahxyz · 3 months ago
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how I create music for my animated videos in FL studio 🎵🔮✨🕯️
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mars-ipan · 5 months ago
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hi mars. do you know of a free pc program I can try my hand at animation with. i think it's time
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OKAY . SO . THERE’S A FEW
opentoonz is really good in terms of functionality (made by studio ghibli! they use it in their movies so it is capable of great things) BUT it is not intuitive to learn and it may be overwhelming for a beginner. if you pick this one youtube tutorials will be your friend!
if you want something more beginner-friendly, i think flipaclip has a pc version? i’ve never used it, but the free version works perfectly fine for learning! you’ll have to deal with the watermark on anything you export since Free, but it should work alright.
the program i learned digital art on in general, firealpaca, also supports animation! firealpaca is generally intuitive and i used it for years before csp became my main program :) however, it’s a bit confusing since you use layers as frames instead of a timeline. would also be good to watch some youtube tutorials with this one
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star-seed-animaiton · 7 months ago
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Hey everyone,
We've got some exciting news to share with you! Since 2015, our channel has been called "Lucky Pie," and we've had the pleasure of creating fun and memorable animations for you all. But as our studio has grown and evolved, we're getting ready to launch a wider range of animation projects. So, we've officially decided to change our channel name to Studio Starseed! This new name reflects where we're headed and the exciting content we have in store. If you love animation as much as we do, make sure to give a shout-out to your friends who are into it as well, and join us as we continue to grow and create even more awesome stuff!
Thanks for all your support over the years. We can't wait to share this next chapter with you. Stay tuned!
youtube
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goldenchocobo · 1 year ago
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oh no. I rediscovered Blender and my love for animating.
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wavetapper · 1 year ago
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the difference between blender tutorials and live2d tutorials is so fucking funny bc every blender tutorial assumes you're technologically illiterate and only doing this because you've read somewhere that 3d modelling is a Hot Disruptive Tech Industry Career. and every live2d tutorial assumes you're an arcane virgin who has touched more mechanical keyboards than blades of grass and that your horniness and fervent desire to be a streamergirl somehow gives your brain superpowers that allow you to telepathically link with the software and intuit every single ui element as soon as you see it
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A continuation of an awesome tutorial series for Bayverse-style transformers.
Part One
Part Two (you are here)
Part Three (TBD)
Part Four (TBD)
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patholopsy · 4 months ago
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How I Create 3D Anime Characters.
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I draw the face in Clip Studio Paint. In Blender, I use the drawing as a reference to model the head.
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The head is a mid-poly mesh. The hair, eyes, ears, and mouth are planes with transparent PNG textures. This means the trick is visible when rotating the head, but I use camera constraints to minimize it.
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The skin, shadows, and black hair are painted in Blender. I used a $2 add-on called "PSD Layers" to separate my colors onto different layers. The outline is the only generated effect.
Thank you for reading!
Sincerely yours, Reinhard.
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teotoffee · 2 years ago
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fucking uhhhhhh among us jelly sprinke donut
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