the blade is your implement. you'll need it if you want to do this right. (04.17.2024-04.20.2024) [18hrs]
happy anniversary to FE13! i was drawn back to this game after getting into another, though completely different game, Slay the Princess. the conflict and shifting forms reminded me a lot of what had stuck out to me in FE13, so i decided to go back and play through it.
i also made a small doodle too of the vessels during the creation of this piece. you can find it below in the read more, as well as a small list of who's who :D
a last thank you to @anoldwishbone for helping me with the glass shards and effects!
from left to right: the beast (it/its), the damsel (she/he), the prisoner (she/her), the spectre (she/her) the witch (bottom, they/them), the tower (top, she/her), the razor (middle, he/him), the adversary (top, she/her), and the nightmare (middle, she/her).
tower, adversary, and nightmare's designs were pretty unclear to me even a day before the deadline, hence why they're pretty loose here.
i ended up giving the tower elice's clothes from fe11/fe12, and the adversary was given a mix of the dread fighter's outfits in fe13 and fe15. the nightmare's clothing is still a big WIP though, since fe13's story is still yikes. would still love to explore swana and central asian fashion for plegian characters.
115 notes
·
View notes
I think they like to play card games sometimes. Often they drag in others to supsrvise for cheating. (it won't stop them from cheating but it means they've gotta work harder to be sneaky about it and that just adds to the fun!) Cheated has a score-count for everybody. for every different game they play. him vs opportunist. him vs cold. the whole group playing. contrarian is often banned for bringing other card games to the table. he also never gets to supervise despite often asking to. Hero volunteers to supervise a lot but often doesn't catch the cheating so he's denied the role. Cheated, skeptic, opportunist and cold are the best. Broken is also surprisingly good sometimes. Even when he has the best hand he worries he'll screw it up somehow, and his downer attitude tends to convince the others he's gonna lose too. erm thats all i think
i just know these two have the potential to end up breaking into a fight over their silly card games. After cold left and the two eventually got tired of their games and went their separate ways opportunist stuck his leg out so cheated could trip over. they push each other down the stairs, maybe.
30 notes
·
View notes
Today on Morph brainrot hours: Hermitcraft FMA AU!
except its kinda only Boatem and also Gem and kind of Skizz because. There's too many hermits I can't accurately au them sorryyyy
So! Role call!
Pearl - Lieutenant Colonel Seyche Pearl, the Shifting Earth Alchemist. She became a State Alchemist before the Ishvalan Civil War and joined eventually joined the war. She was assigned to protect the military doctors. After the war, she was promoted to Lieutenant Colonel and transferred to Central, where she now does field work and assists with the alchemical laboratory research efforts, specifically with Gem.
Gem - Major General Taylor Gemini, the Mending Alchemist. She was one of the top military doctors during the war, not just for her skill in the medical field but also in the literal warzone. Though she wasn't involved in the work with Philosopher Stones, she did hear rumors about it from the other doctors. She started researching bio-alchemy, earned her State Alchemist license, and eventually became head of the 4th Laboratory.
Impulse - Major Stevens Impulse. Impulse transferred from East to Central shortly after the war and came under Pearl's command. Old friends with Grian, Scar, and Skizz back from the military academy and through the war. He frequently accompanies Gem and Pearl, who are...notoriously bad at watching their backs.
Grian - The Windstorm Alchemist, I haven't decided on his real name yet but most people just call him by his title. Became a State Alchemist right before state alchemists were called in to Ishval and Impulse, Skizz, and Scar came under his command. Some time after the war ended, Grian decided to remain a State Alchemist for research opportunities and transferred to Central, coming under Pearl's command. Both of his arms are automail.
Near the end of the Ishvalan Civil War, Skizz died during a skirmish. Impulse did not take this very well and was transferred to Central not long after the war ended. Grian and Scar blamed themselves for Skizz's death because Grian was his CO and Scar's negligence was partially the cause of his death (though Grian would argue otherwise). While Scar was not a state alchemist, he does know alchemy.
So Grian and Scar decide to bring Skizz back to life. With predictable results. The rebound cost Grian's arms and Scar's legs. The two managed to drag themselves to Mumbo's workshop, leaving the poor man to freak out over his two friends who are both missing half their limbs.
Mumbo, with some help from his boss Tango, makes Grian and Scar new automail limbs. Scar decides to resign from the military and chills in Rush Valley with Mumbo, but Grian continues with his research.
After Grian transfers to Central, he, Gem, Pearl, and Impulse make some headway into Gem's investigation about Philosopher Stones, discovering the passageway under Lab 4 leading the Lab 5. Gem and Pearl go in first, discovering a philosopher stone and barely escape with their lives, Grian and Impulse following them to give backup. Grian gets ahold of Marcoh's documents before the Library burns down and him, Gem, and Pearl all have an aneurysm trying to decode it. No one is happy with the results when they're done anyways.
Also this is all happening in tandem to the canon events of FMA. This is about all i have right now lol I just needed to spill these thoughts from my head XD thanks for reading
28 notes
·
View notes
the last 2 days of my life have been me crying over and complaining about my hair while my mom and sister debate getting bangs because of how cute they think it is
4 notes
·
View notes