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#bring a goron to gerudo town
thatguylainey · 1 year
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So I’ve been waiting, like everyone else, for tears of the kingdom. So in the meantime, I’ve been messing around in breath of the wild, and in my search for korok seeds, I have found some cool spots!
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My favorites to visit have been the three secret springs in the hebra region! Some other places in these shots may be familiar, some may not. I forget how vast and beautiful botw’s map is. Sure, it can be empty at times but there’s always some cool areas to poke your head into. Maybe you’ll find a korok, or a bear to ride around and terrorize local travelers with! Go out and explore, look around the map and see if any landmarks or forests catch your eye and go explore them! Who knows, you might find something new or you’ll be able to compare and contrast breath of the wilds map with tears of the kingdoms! So go out and explore! Make the wait worth it!
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ashleygraves1 · 5 months
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If I were to make the next Zelda game, what would I change?
Bring back underwater traversal and real Water Temples.
If you were to think about any iconic Zelda item that isn't a weapon, you'd most likely think about the hook/clawshot. I like that we can climb, but I miss the claw/hookshot. Personally, I'd have the Skyward Sword climbing mechanics where you can climb a little bit but not much, but make it so that the hook/clawshot can go on any surface. Even better is a double claw/hookshot so you can swing around like Spider-Man
Linkle. That's right, from the original Hyrule Warriors spin-off game. It would be cool if we got to choose to play as Link or Linkle at the beginning of the game. Make it so that Link can't get into Gerudo Town without a disguise like in Breath of the Wild, but also make it so Linkle can't get into Goron City without a disguise, that way it's even and there's no major advantage.
If Linkle can't be an option, I'd have Link be a different race than Hylian. Tears of the Kingdom already teased us with this concept with the Ancient Hero. Before TotK, the closest we got was Ocarina of Time/Majora's Mask Link who thought he was a Kokiri but found out that he was in fact Hylian and also had ghost masks to shapeshift into other races. (Or you could also add Linkle as this race too. But I think that's a bit much)
20 hearts OR harder enemies. With BotW, Link had 30 hearts. In literally every other Zelda game he had 20. With 30 hearts, it was a decent change in normal mode, but in Master Mode, it made it essential. Enemies did more damage and evolved from their normal mode counterparts. In TotK, Link has 40 hearts and no Master Mode. The enemies do basically the same damage as in BotW's normal mode and sometimes even far less with the decayed-unfused weapons. So I would make the series go back to 20 hearts or have Master Mode as the default difficulty.
A new fast travel system. Look, shrines were a good idea. Especially for a fast travel system, but if we're getting rid of the 10-20 extra hearts how I would do it, we need something else. For this, let's turn to Skyrim for just a second. The fast travel system there is broken because every cave, tower, dungeon, etc. is a fast travel point, but let's look at the towns/cities and important landmarks: they're fast travel points once we discover them. So let's turn those things into fast travel points in this hypothetical Zelda game. Now, what about the less significant parts of the map? Well, a few train stations around the map with a train. I mean, trains are in the Zelda universe. Spirit Tracks literally is about that, so it wouldn't be a big deal. I had this idea back in 2021, and now even fucking Fortnite has a train around a map with a few train stations in random spots.
This one will make a bit more sense if you read my "If I were to make a Zelda game, what would I keep?" post. Heart Pieces/Stamina pieces. You could go the normal route with 4 pieces makes a full thing or go Twilight Princess style with 5 pieces makes a full thing. These would probably be given as quest rewards in quests that are Side Adventures rather than Main Quests or Side Quests. Side quests would give you rupees or a rare item and Main Quests will give you more story progression.
Bring back the "one-and-done" races like the Kokiri, Twili, Minish, Zonai, Lokomo, etc.
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ezlo-x · 1 month
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A theory, based on the Mogma-like statues undeground.
There was a really large Mogma population underground before Rauru. Rauru's "little" crusade to unite all the regions (and want for resources underground) destroyed their civilisation when they refused him.
more of a definitely headcanon: The Mogmas were fairly self-sufficient underground, mainly thriving off the plant and creatures living down there. They can trade ores for things above ground but can do fine without it. Little towns form below rito, gerudo, zora, hylian and goron regions for trade eventually causing some from above to live underground for jobs and such. Also, I like the idea of them taming Frox as mounts for transport and the like.
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TotK once again with its lack of lore!!!!! I would like to say that those are a race that the Ancient Hero armor represents but we BARELY get lore on that end. Bringing back the Mogma would've been so interesting especially the fact that there is a mining facility near the Eldin region.
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gay-jesus-probably · 1 year
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(Feel free to ignore this-! I’m just happy to hear someone’s deep takes on Zelda)
I really love your deep dives and interpretations/discussions on the Gerudo people and their history, influence and life in BOTW/TOTK (I totally agree with all you’ve said)
I just want to ask/Point out (after reading your imperialism post about TOTK) didn’t the Zora for many years like- not want to serve or be a part of the Hylian families army either? Like, even before Mipha’s death, weren’t the Zora very much against conforming to the Hylian’s rules and such? (In every game?) I’m a bit confused on how Hyrule is split up, the Zora’s having their own kingdom(s), the Rito and Goron’s having elder’s/their own leaders but still serving the royal family??
It’s always bothered me how these separate races all still have statues to the Goddess Hylia (Started in BOTW) and not their own deity’s to pray to or follow (Like the Zora praying to Nayru makes sense, or even something like Jabu Jabu to bring back- or the Rito could’ve prayed to Valoo, a great dragon or something.)
It just feels like Nintendo COULD’VE put so much care into all their races stories and histories! But oops no this game will be for Kids(TM) and we can’t put anything too deep or serious. Makes me sad :( I wanted to see them in a deeper context.
Oh yeah, it's very weird that they just put zero effort into explaining some of the worldbuilding. I mean, in BOTW it makes perfect sense to have the races be off doing their own things! It's post apocalypse, Hyrule does not exist anymore, these different communities have no real reason to interact with each other! And I really liked that BOTW outright showed that there was no particular effort for diplomacy, but people still got along as individuals - I liked that we saw different races hanging around each other. I loved that there were Gerudo in Goron Town to trade for their gems, I loved that Goron were allowed into Gerudo Town because they're a race of rock people that legitimately don't have any real need for gender and just use masculine terms by their own choice, and the Gerudo understood that. And I loved the whole Tarrey Town sidequest, because it actually felt really satisfying to build up a new town that had inhabitants from all the races, not for any particular reason, but just because they were people that wanted to live there and work together. They didn't need a big central government to make it a whole Thing; they were just getting by.
And we also saw the less good side of these things, like that one guy in Hateno that greeted you at the gate, and decided Link was trustworthy specifically because he was Hylian, making it clear that xenophobia still existed. I like that Kass was kind of thrown by Link asking if he was a giant bird, and the implication that Link was being kinda insensitive there and Kass was choosing not to be offended. I liked that there was a Hylian couple on their honeymoon in Rito village because the guy genuinely loved the town and its culture, while his new wife looked down on the Rito and hated being around them. And I liked that the older Zora still held a grudge against Hyrule for many things, up to and including the fact that Mipha died defending it, and the older generation would rather risk everyone's wellbeing than accept help from a Hylian that had been involved. And I like that you can run into other Hylian's near Zora's domain that outright tell you Zora have been trying to recruit them to do something important, but they all refused to get involved because they don't think that those weird fish people could have anything serious going on and it all seemed really sketchy.
My point is, BOTW really did feel like it'd been a hundred years since the end of the world, and everyone was just trying to get by and live their lives. You saw people being open minded and accepting other races for no other reason than the fact that they were all people, and you saw people being petty and bigoted just because they didn't trust people that looked and acted differently from them, but for the most part people were all just getting by and doing their own thing. BOTW gave the impression that Hyrule had been an equal alliance between the Hylian's, Zora, Goron, Rito and Gerudo (and with the Sheikah having a considerably less equal role, specifically built on the Sheikah having been forced to submit to cultural genocide to save their own lives, and the Yiga clan being the survivors that fought back instead), with Hyrule acting as sort of the core of the alliance, if only due to literally being in the geographic middle.
I mean fuck, the existence of the Divine Beasts suggests that things are equal! Yeah, Hyrule has a royal family with holy powers due to literally being the descendants of a Goddess, and they're the ones that always get the reincarnation of the Hero that's the only one who can wield the bullshit OP magic sword... but they don't get a Divine Beast (Link's dinky little DLC motorcycle doesn't count). The Divine Beasts were specifically made to be weapons of mass destruction, and they were specifically made for the non-Hylian races. That really does suggest an active effort being taken to balance the scales, that the ancient people saw that only Hylian's were granted divine favour, and so if the gods wouldn't give that power to other races, they'd fucking make it themselves. The existence of the Divine Beasts feels like a promise to keep everyone on equal footing, and say what you will about pre-Calamity Hyrule, but they didn't even question keeping that promise.
...And then in TOTK, all of that's just gone. The Sheikah aren't their own people with a complicated relationship to the throne, now they're just Hylian's with a different aesthetic. The 'alliance' between the races turns out to be built on Hyrule's first King and Queen pointing their stockpile of magical nukes at everyone and asking them politely to become their subjects, and pretending not to notice the implied threat that they'd magically nuke anyone who refused. In BOTW the Sheikah race being sworn servants of the Hylian royal family was acknowledged as a fucked up situation, and that power imbalance being horribly abused in the past was what created the Yiga clan. In TOTK, we're outright told that Rito, Goron, Zora and Gerudo all exist for the sole purpose of serving the Hylian royal family, and that is framed as a good thing and the proper way of the world; the first sign of Ganondorf being evil is that he refuses to submit.
And even putting all that super gross ancient past stuff aside, the present day is equally fucked. Hyrule has been gone for a century. In BOTW, few people even remembered that Zelda had ever existed, and of those people not many of them cared. Nobody was really interested in having a central government, they were all getting by just fine on their own. And again, it was made pretty clear that the pre-calamity situation had been an actively maintained collective alliance between independent nations. There was a reason that people were predicting that Hyrule's monarchy would be abolished in TOTK, and that's because we all saw that there was literally no reason for anyone other than the Sheikah to respect Zelda's authority as a ruler - the Zora were the only other people to still remember her, and they were completely done with the Hylian royal family anyways. If Zelda rolled up declaring herself the Queen of Hyrule anywhere else, she'd be laughed out of town, because that's the standard response to a random teenager showing up and informing you she was actually the highest authority in the land. Zelda had no inherent authority left at the end of BOTW, if she wanted to be in charge, she'd need to earn it. That's the state of the world that we were shown.
Except nope, nevermind, Zelda's the almighty God Princess of the world and literally everyone mindlessly accepts her ultimate authority. She can order people to strip naked and walk into a monster den to die for her amusement, and they would immediately do it without asking any questions (yes I know the underwear thing was a misunderstanding, but the fact that everyone jumped to follow the misheard order without a single question is horrifying). And the imposter Zelda arc just hammers home the point that Zelda is in a completely unearned, lifelong position as dictator of the world, and literally nobody cares if she abuses that power. Zelda brainwashed Yunobo and forced him to ruin his own business and nearly destroy his own people? He's just worried she'll be angry that the mask keeping him brainwashed was destroyed. Zelda summons a giant monster to attack Yunobo and Link then walks away? Oh my god, the giant monster Zelda just summoned to kill us might hurt her, we have to save Zelda from it! Zelda literally openly attacks King Dorephan and tries to murder him? He'd rather go missing in the middle of a crisis and suffer alone in hiding than let anyone know that Zelda just tried to kill him. I don't understand why they bothered with the fake Zelda arc, because literally nothing the fake Zelda does is allowed to have consequences.
It just doesn't make any goddamn sense. Nobody feels real anymore, there's no politics between the races, there's no reason for anything being the way it is now. The entire world of Hyrule has been reduced to just Zelda's Fanclub, and nobody would ever consider doubting her for a second. I don't understand why the fake Zelda arc is in the game, because it's never actually allowed to be part of the story. Nobody actually cares about 'Zelda' tormenting people, and so we're told that there is literally nothing that can possibly happen to make Zelda lose her authority. There's no stakes. We're not supposed to care about anyone who isn't Zelda, we're not given any real reason to care about Zelda herself, and so why the fuck are we still here?
...I've distracted myself a lot here lmaoo, I'm not really sure where I was going with all of this beyond just rambling about shitty writing and bad continuity. The point is, BOTW had some really good writing and worldbuilding. That Hyrule felt like a real place inhabited by actual people, and the different races were their own, independent people. When they worked together, it was a sign of them putting time and effort into reaching out to each other and meet on the same level. Meanwhile TOTK feels like it's made of fucking cardboard most of the time.
(Also for the record I agree that the Goddess statues being Literally Everywhere was kinda fucked, BUT I'm willing to let it slide as a matter of just game design; that's where you go to trade spirit orbs for upgrades, so you want a spot to do that in every major town for player convenience. And using different deities in different areas wouldn't work, because the players are introduced to the mechanic with a goddess statue; they're not gonna naturally assume that the statue of a giant fish can do that too, so most of them would assume the statue is scenery and just ignore it. I thought it was at least a nice touch that the goddess statues had different decorations in some towns, and that some towns put the statues away from the main areas; it gave the impression that while everyone while worshipping Hylia was widespread, everyone was doing it differently, and in some places it wasn't very popular - just look at the Kakariko statue being in the middle of town with a well maintained pond surrounding it and torches to draw more attention to it, then compare that to the Gerudo Town statue being down a side street on the edge of town, away from the main gate, with nothing of any real importance nearby, and nothing to get people's attention. It really works with the Sheikah's culture being built on their devotion to the Goddess, while the Gerudo's history with Hylia and her followers is a lot more complicated, and so their statue's location implies that worship of Hylia is pretty unpopular among the Gerudo.)
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radioactivepeasant · 5 months
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Snippets: Free Day Thursday
Fighting Writer's Block Prompt: Link gets adopted by Hudson and Rhondson but remains oblivious
Link liked Tarrey Town well enough. The brightly colored box houses were a little funny to him sometimes, reminding him of children's blocks, but he didn't judge. (Anything was better than the Shrine of Resurrection.)
He hummed quietly as he nudged Epona along the path into Tarrey Town. There were more flowers than the last time he'd been here. A smile tugged at his cheek as he suddenly recalled the woman at the Hila Rao shrine, and her fervent overprotection of her maze of blossoms.
A familiar face caught his eye, and he swung down from Epona's back. It took surprisingly little time to recover from the feeling of having been on horseback for too many hours. But then, he'd been accustomed to ignoring pain for the sake of duty since he was far, far too young.
Sometimes Link wished he hadn't recovered some of those memories.
Link buried thoughts of hard-faced kings forever comparing him to his late father and finding him lacking. Instead, he turned a light smile to the sturdy figure approaching.
"Heh," he called, waving.
"Link!" Hudson beamed and spread his burly arms wide. "I thought that was you! What brings you back so late? We were starting to worry about you, you know!"
Link rubbed the back of his head sheepishly. He supposed that was one downside of making friends all across the continent. It did take a while to visit everyone, even with the magic of teleportation.
"Sorry about that," he signed, "I've been down in the Plateau, helping Zelda."
Oops. Probably should've said "Princess". I don't think there's a lot of other Zeldas though...
Hudson smiled until his eyes almost vanished behind his cheeks. "Princess Zelda! Moving up in the world, you are! Come, come, you must join us for supper! Rhondson and I want to hear all about your travels!"
Well, far be it from Link to turn down free food.
In the little cul-de-sac that made up Tarrey Town, Rhondson and Grayson were the strongest, bar none. As they came up the path, Link spotted Rhondson carrying six cords of wood to the house as if they weighed no more than a bundle of twigs. Oh, Link would have loved to have that kind of physical strength. But he was a Hylian, not a Zora or a Gerudo or a Goron, and he had to make do with being a slightly scrawny seventeen year old.
One hundred and seventeen, technically, he reminded himself.
Rhondson set the wood down beside a saw horse and plane, then glanced up to see Link and her husband. She put her hands on her hips and laughed.
"Well look who it is!"
Moggs and Monari, their neighbors, peeked over from their front stoop, not recognizing Link. Hudson strolled over to the space between houses and said conversationally, "You remember our boy, Link? He's been helping the princess down in the valley!"
Rhondson raised her brows. "The princess? Sav'otta! She's a beloved sister and friend of Gerudo City, you should be very proud, Link!"
Link squirmed a little. "She's a good friend, I'm proud to know her," he agreed.
The little blush coloring the tips of his ears said more than his hands did.
"Oh, Link! Of course!"
The speed with which Monari agreed suggested that the elderly woman didn't actually remember Link. He wasn't offended.
"He's certainly gotten...tall!"
Link knew for a fact that he had not. The neighbor was definitely thinking of someone else.
Why do Hylians have to be this size? Why can't I be as tall as a Gerudo? Or Sidon!
Dinner was a lively affair, featuring local plants and fish, plus fruits Rhondson had brought from the desert. Link had offered to contribute his own supplies from his traveling, but Hudson had looked into his sack of hot-footed frogs and slightly mushy apples and politely declined.
Link didn't get why everybody had to judge his dietary habits. You ate what you could find! He wasn't picky like everyone else!
"Tch. Doesn't anyone eat in the Plateau?" Rhondson asked as she scooped another helping of fish and peppers onto both her own plate and Link's. "I know Hylians grow differently, but it can't be healthy for vevhi your age to be the same size as a twelve year old Gerudo! We need to build your muscles, Link."
Link puffed out his cheeks and rolled his eyes. "That's the same thing the Gorons tell me."
"Let the boy be," Hudson chided with a smile, "Hylian youngsters don't really hit that last growth spurt until twenty. He'll get there on his own time."
"Actually I'm 117," Link mused, "Does that mean I'm just always going to be this size?"
Hudson and Rhondson looked at each other and then chuckled.
"One hundred and seventeen! That's a good one, kiddo." Hudson elbowed him. "But no, you're not getting my grog."
Drat. He'd guessed exactly where Link was going with that.
I give up. I'm never going to get to try that stuff unless I make it on my own.
It would not occur to him until the following evening when he'd once again settled into the guest room that they insisted was his "whenever he wanted" that there was something kind of familiar about the way they were treating him.
He couldn't quite put his finger on it.
Oh well. If it was important, he'd probably remember it later.
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neverchecking · 11 months
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You know I realized something about aoc zelda. Something that unnerved me. Gave me mixed feelings. She knew. Thanks to terako She knew about the future. She KNEW the champions were most likely going to die. But she NEVER told them. Maybe she did off screen, but it was never hinted that they knew. Never implied they KNEW they were most likely never going to come back alive. If miphas dad knew his daughter was not coming back he would never agree. And zelda probably knew that but didn't tell. And not just the champions. There's a high possibility that the hyrule army didn't know they failed in the future either and were going to die, they would never see their loved ones again, only zelda, the king, impa, purah, and link, were probably the only ones who knew. Link was most likely ordered to keep quite about it by order of the royal family. Could you imagine the guilt link must of felt keeping something like that from people? From his comrades? His family? From MIPHA? It's gotta be agony. I know it was probably to avoid public panic but still! And I don't think even when the war was over the royal family ever told everyone they knew. Could you imagine the betrayal people would feel if they found out the royal family kept something this serious from them? That they sent them like lambs to the slaughter? The champions I don't think would be too upset about dying, cuz they knew there was a chance they weren't going to survive, they were more than WILLING to die for their home. I think they would be upset that they didn't trust them enough to tell them that it was a suicide mission, i think even urbosa would be hurt by zelda for not telling them. That they had no chance of survival. That they never got a chance to get any affairs in order, make sure they didn't leave any regrets, like urbosa making sure she had a replacement so her people wouldn't be without a cheif, or daruk having someone to take care of his family cuz yunobo is his decencent so there's a chance he might of had a kid. I don't really know if revali had any family, but still giving the people he cared about a heads up that he wasn't coming back would of made it a little less painful. And miphas dad and brother, her people, that she loved them. The hyrule family would DEFINITELY lose trust from the other races and even their own people. And not just them but the sheika would probably get some hate too cuz they also kept this secret. Zelda knew, but told NO ONE. Sorry about the rant feel free to ignore
Nah, nah, you guys are always so quick to run off ;-;
You bring up several good points anon, and this is precisely why Aaliyah's backstory is the way that it is. Because, like, there had to have been some corruption in the system somewhere. Like there's no other way. I can't believe otherwise.
I just know the champions would've been disappointed in the very least. Because, like you said, they had other responsibilities. Urbosa had Gerudo town. Daruk had Goron city. Revali led an army. Mipha was the princess to the Zora's domain. They had things to live for.
It's such an interesting topic to me, the politics behind AoC, because there had to be a ton at play that entire time. Especially when things where getting dicey.
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totkdaily · 5 months
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Day 7: Skyview Tower Launch
Purah discards the search for Zelda with dispiriting ease. She wants to investigate the Upheaval. Zelda would approve, but it’s always been her Swordsman's job to moderate her curiosity with practicality. The priority is, must be and has always been the Princess and her safety. 
Purah and Josha have rigged some kind of scanning or navigation system into this tower, built out of old Sheikah technology. It’s a dynamic and colourful echo of the tranquil Sheikah towers I once climbed. It looks like they needed the Purah Pad to make it operational - what was their plan if Zelda - or I - didn’t bring it back? 
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Purah asks me to take it for a test run in exchange for the paraglider returned to me. The design of the tower’s systems is… startling. I hadn’t realised how ingrained it was to feel that thrumming in my veins at the sight of a Guardian’s pincer legs. And the scanning itself is more… adrenaline-inducing than the Sheikah towers used to be.
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But the paraglider is an old friend, and its familiar frame in my grip makes me feel all that more capable. The sensation of the rushing wind matches the thrumming under my skin, and I feel calmer. The landscape is, despite the debris and Purah’s towers, still familiar enough to ease my heart. I must find Zelda. But at least I’m home. 
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Back on the ground, Purah asks me to visit Rito Village, Gerudo Town, Goron City and Zora’s Domain to investigate some strange phenomena - as well as Kakariko Village and its new Ring Ruins. She thinks they might reveal something in the search for the Princess. I wonder if she’s just saying that to invest me in the missions. But I don’t have any better ideas. And Josha says someone saw Zelda at Rito Village recently. I suppose it’s a start. 
I follow Josha downstairs to find her arguing with Robbie about going to the Depths. She wants to investigate a statue found down there, but Robbie says she’s too young. The compromise is that I go instead. It doesn’t feel like it’ll lead me to Zelda, but the Depths do intrigue me. And Robbie will show me how to use the camera on the Purah Pad in exchange. 
I take a walk around Lookout Landing before I head out. There are some people I know here, some I don’t. Karson is a familiar face - he seems to have split up with Bolson, and is building a mini stable here with old Lester’s aid. There are a few people here on the monster-control crews - it seems Captain Hoz’s team has been reassigned from the search for Zelda to taking down monsters. Just because we’ve seen the Princess, doesn’t mean she’s fine. I shouldn’t have carried that report of her sighting. They should still be looking for her.
Gralens seems to be the point person for these crews - Captain Hoz is in Hyrule Field, and two others - Captain Toren and Captain Flaxel - are at Lake Darman by Death Mountain and at the Menoat River in Faron respectively. Their colleague Atmus says there’s been an increase in unusual monsters since the Upheaval - presumably like those odd bokoblin I met when I landed. 
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I head out and catch a horse to get to the chasm faster, but he’s gorgeous - dark blue-black with a white nose and socks. I gallop him over to Wetland Stable to register Blackberry, and then we race together through the night back to this chasm in Hyrule Field.
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topramenfinds · 1 year
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Major Tears of the Kingdom Story Spoilers!
So I’ve been seeing a lot of comments lately about Link looking kind of dumb when talking to NPCs about Zelda after he’s already found her. The common criticism is “Link knows where Zelda is so why doesn’t he tell people that the person they saw isn’t her?” However, I haven’t really felt this way when playing and I think it’s for the following reasons.
1) Most people are trying to find Zelda because she gave them weird instructions and they want answers. Link can figure out it’s not really Zelda even before actually finding her, and the “goal” of these encounters doesn’t change much even with this knowledge.
Take the gorons, for example. The player can figure out pretty quickly it’s not Zelda talking to Yanobo. But even if you know it’s not her, you still have to try and find this person to figure out who they are and what their end game is. Link isn’t going to be like, “well, that’s not the real Zelda, so why bother?” He’s still going after them. It’s the same for Yanobo. Knowing it’s not Zelda doesn’t change anything. They’re still going after her because there’s still the mystery of who this fake Zelda is. Besides, the person looks like her, so why not call this person Zelda until they figure out who it is?
2) Most of the people looking for her are random NPCs and there’s literally no reason for Link to recount the entire somewhat complicated story of why that’s not Zelda to these people. I mean, most people don’t even recognize Link, so imagine recognizing a celebrity as they come to your horse stable, this celebrity tells you not to go near your well. You are so convinced this person is who they say they are, and that they have your best interests at heart, that you follow their instructions. And then some random twink cryptid comes up and explains a psycho story about how he saw (clearly drug induced) visions of the past, so he knows that the celebrity was sent back to the dawn of civilization and they turned into a dragon so the person you saw isn’t really the person you think they are. Even if the guy has a degree in engineering, you’re probably not going to believe him. Link is not going to explain that to every random person he meets who thinks they saw the princess. At the very least, it’d be too time consuming. I’d argue even people he knows marginally well wouldn’t believe his story, so if he is going to explain it to someone, it has to be someone he really trusts and who really trusts him.
Which brings us to the question of why doesn’t Link tell people he’s close to, like Purah or the sages? Well…
3) The whole thing is traumatizing. When I found the Master Sword, I just sat there, staring at the Light Dragon until she moved out of view. Every time I see her I stop and watch for a few minutes, just out of grief and as a sort of tribute. And that’s because I’m just playing this game. The character, Link, who is probably in love with her, is likely worse off. Whenever I, as a player, meet someone that I, as a player, know and care about, I feel like I don’t want Link to tell them about what happened. Because why am I going to make Link experience that trauma again? And why on Hylia’s good earth would I want to bestow that trauma onto those I care about? These people are full of hope that she’s still out there (and they’re not wrong), and I’m still hoping there’s a way to bring her back (I haven’t finished the game yet so no spoilers please).
I just got to Gerudo Town and talking to Riju is the first time I was a little surprised Link didn’t say anything about Zelda. But, at the same time, Riju doesn’t need to know right now. She’s got all of Gerudo Town to worry about and I still have hope that the real Zelda will be back to visit her someday.
I feel like Link would be the type of person keep his pain to himself, to try and minimize the suffering of others by not putting them through what he’s been through. Even in Breath of the Wild, we saw in the memories how he suffered alone, and that’s why he stopped talking. It’s because of this that Link’s actions in Tears of the Kingdom make sense to me. He’s not refusing to tell people about Zelda because he’s dumb. He’s not telling them because he doesn’t want to burden others with the pain of knowing the truth. He’s traumatized and doesn’t know how to deal with his emotions in a healthy way. Also explains why he keeps building war machines…
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kiitkattie · 2 years
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BOTW! AU: Gerudo Link
A Breath of the Wild AU! where Link is born as the son of Urbosa, rather than a Hylian. There was fear when he was born, as the only known male born to the Gerudo was Ganondorf, the herald of the Calamity. Urbosa, however, refused to accept that her son - no matter whom he would become - would bring destruction to their home. 
Her advisors debated on his name - that it should be Ganondorf as is the way of their ancestors - but Urbosa could feel a soft voice in her ear, so gentle and kind that whispered the name of the chosen hero, and as she looked upon her newborn babe - still so terribly small and fragile - she knew his name. 
Link grew into a formidable but kind warrior - earnest and caring. All of the Gerudo were his family - his sisters, and he would die to protect them. As the son of the Chieftain, he often accompanied his mother on her diplomatic missions to the other domains. He loved the Zora domain, with its shining waters, and its princess, Mipha. Mipha was one of his closest friends outside of his sisters - unafraid to speak her mind, and her healing ability was one of the most amazing things he had ever seen. 
He loved Goron City with its boisterous people even if they were a little rough. He enjoyed being called brother, and felt as if they were as close to brothers as he could get. Daruk was his favorite, however. His Goron sword was given to him by Daruk who taught him how to wield the heavy weapon, and he cherished it. 
Rito Village was too cold for him, but pretty in its own right. He was awed by the Rito’s ability to fly, and their use of the bow was incredible. The Rito’s best flyer was Revali, and despite his sardonic personality, Link considered him a friend. Revali gifted him a bow, and instructed him personally. “He takes to it like a fish out of water,” he had said once, “or like a Gerudo to the desert.” It was the highest compliment Link had ever recieved from him. 
Hyrule was both beautiful and terrifying. Link had grown up knowing that his namesake was the Hylian hero, and the fear that he would become the opposite. The Hylians gazed at him with interested, but fearful eyes. As they traveled to the castle, a few children dared to approach him with wide, curious eyes. They asked him many questions, few that he couldn’t answer. He taught them all the Gerudo games he had grown up playing. He liked the laughter of the children. It warmed his heart the same as his sisters’ laughter.
When he entered the throne room, staring up at the looming King, Link found himself unable to speak. His tongue felt heavy and dry in his mouth, making it impossible to utter a single word. The King’s eyes were intense, calculating, and so very familiar? He caught sight of a young Hylian girl - most likely the Princess - and he immediately felt the kinship snap into place between them. 
On the way home to Gerudo Town, his mother and her entourage stopped to stay the night near a forest. Unable to sleep, Link found himself wandering away from the fire, into the forest where he stumbles upon the Deku Tree and the Master Sword. The Koroks are expressive and full of child-like curiousity that Link immediately adores them, and the Deku Tree is gentle and kind. He tells Link of the heroes past, and confirms what his mother had felt long ago. 
He reaches, and the Master Sword slides free, glowing blue in the hand of the chosen. 
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aikoiya · 1 year
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LoZ: BotW & TotK - Ideas for Future Games in the Wild Series
I've mentioned before how I would've loved to see the Mogma return as people living in the Depths, but I'd also love to see the return of the Twili, Minish, Yeti, Deku Scrubs, & Skullkids.
Maybe expand the number of sages. Mogma of Earth, Minish of Forest, Yeti of Ice, & Twili of Shadow. If not the Twili, then just make Paya the Shiekah Sage of Shadow like in OoT.
Also, put in emeralds & have them related to the wind. Maybe make the gem blade-shaped like Diamonds & Amber to indicate that, when fused to a hilt, it works like the Eightfold Longsword? Also, it adds +15 to attack.
Also, Light Dragon parts & Diamonds provide Light Damage which is more effective against Dark Enemies such as Gloom & Malice enemies. Also undead enemies.
Onyx for Shadow, which would be effective against Light enemies.
And Sandstone for sand, a.k.a. Earth. Which would be very effective against electricity.
Maybe Moonstone for Twilight which is a merging of Light & Shadow. Since it is part Light, it would also be effective against Dark & undead enemies.
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Maybe even learn that there's a different race of Zora living in the Necluda Sea (maybe ones more like the old versions of the Zora) based off the ones from Termina & the River Zora had no idea. I can see Sidon being eager to make them allies.
And a different race of Goron still living in the Depths of Gorondia. Their look would be inspired by the Luminous Stones in the series.
Like this fanart right here:
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Not mine, but it's super cool-looking!
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I'd also love to see the Keaton make a reappearance. If not as a character with riddles or puzzle or side quests, then as just something mentioned in myth & legend. Possibly relating to the Sheikah.
Speaking of myths, it'd be nice to hear about legends regarding diefied characters such as Jabun/Jabu Jabu, Valoo, the Goddess of the Sand, the 3 Golden Goddesses, ect. Also the Minish because they were part of Hyrule's myths too. And a mention about the Kokiri too! Like, again, it doesn't have to be part of the main story, just mentions.
It'd also be cool to see them in environmental storytelling.
I'd also be up for more Ruins of old temples.
Which, BTW, I wish there was more involving the Kakariko Graveyard. In that, I wish there was actually something there. Like, there's nothing! It's so small & I didn't even know that BotW/TotK Kakariko HAD a graveyard until recently when I just sorta stumbled across it in TotK! Like, was it also there in BotW & I just completely missed it??
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Also, just bring back the Helm Splitter, Back Slice, Mortal Draw, & especially the Fatal Blow.
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OOO!! And Darknuts & Iron Knuckles! I think they'd both be great additions to the Wild Series' Beastiary! Especially as enemies with really good ai.
You could even go pretty damn dark with the whole Iron Knuckles possibly being corrupted Gerudo thing.
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Also a footwear slot & accessory slots. Footwear not having any defense, but effecting mobility. Like, you could use it to reintroduce things like the Pegasus Boots as running shoes of sorts, Flippers for swim speed, & Steel Boots for added weight in water. As well as new things like Climbing Boots for climbing. Things like that.
As for accessories, you'd get a crown, earrings, & necklace slot. That way, you can have an Accessory Set Bonus.
Also accessories that increase things like rupee amount. Like a Satori's Blessing Crown, Blupee Earrings, & a Bubbulfrog Necklace which you can get by completing a questchain in Gerudo Town with the Jewelry Lady. Aisha I think?
Also, the Wild Outfit's Set Bonus should be something like increasing item drops "Wild Bounty" for the initial perks & item drop rarity, "Wild Boon" or something for the actual Set Bonus. Because, as Hero of the Wild, BotW & TotK Link goes item farming A LOT. So, why not lean into that?
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Also, I know that I've said it before, but I just wanna reiterate. I would LOVE to see underwater exploration & an actual in-game explanation that old Zora Armor were better. Then they go on a main quest to find a way to upgrade the Zora Armor by maybe going to Tanagar Canyon (where I think the Zora lived for a while during TP) where you discover the ruins of the TP Zora Domain. And there you find murals describing the Twilight War & the Zora's place in it. As well as a tablet in a room hidden behind the throne that describes how to make, like, a magical Kakashi-style fukumen face mask made from frog skin.
Because frogs use their skin to filter oxygen from water. A euryhaline frog like the Rana cancrivora specifically because it can survive in both fresh & salt water. I think I'd call it the Aquaskin Frog or something. It'd just be like any of the other frogs running around in BotW & TotK, just very rare. Like Tireless Frogs.
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This art actually is mine & I'm very proud of it!
Anyway, this upgrade would make it so just swimming normally doesn't use up stamina, but, like, dash swimming does & even when you run out of stamina in the water, the mask makes it so you don't drown & you just swim normally to recover stamina like when you stop sprinting on land. Also, when dash swimming, instead of it being in short bursts, it works like dashing on land.
Also, it'd have 2 modes. Surface swimming & underwater swimming & they'd function differently. In order to go from surface swimming to underwater swimming, either you dive from above water or you hit the Dive button while swimming on the surface.
Also, being able to use spears & all Zora weapons in water unless Link's wearing something like the Steel Boots. No other weapon types can be freely used in water. But maybe in order to do so, Link has to train with the Zora to learn how first? As such, fighting underwater has very different animations.
I also like the idea of Link getting a sort of Chain of Return attached to a gauntlet device where he hooks a spear weapon to a chain & he can throw the spear in the water then press a button to drag it back to him.
Could be a feature of the Clawshot in fact!
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Also, bring back special magical equipment & a magic meter like in the old games. Specifically the clawshots & instruments that do special magic songs. And not the magitech "magic through a sciency filter" sort of magic like in the last couple games.
Legit full-on magic with spells.
If the power wheel were to return, I'd have the equipment as part of the power wheel, but do it like the Ratchet & Clank games do their weapon wheel & make it so while in the wheel, you can switch between powers & special equipment by flipping the right stick back & forth.
As a matter of fact, some of the equipment that I'd personally put in there would be whichever instrument is featured, clawshots, a hamaxe (hammer/axe), a shovel, a bow, & maybe a bug net & fishing rod.
Like, you can still just walk up to a bug & catch it, same with fish, but using the net or rod to do so gives you more at one time.
Oo! And maybe due to being able to use spears underwater, it could allow for spearfishing!!
Also, to keep the whole changing weapons thing, you have to upgrade your equipment like in Skyward Sword, which would require you to collect drops.
I might even put in a consumables wheel, half being for food & the other half reserved for elixirs & potions. Elixers can be made by Link, but Potions can only be made by alchemists, hearth mages, or herbalists. Because I really wanna make bottles special again!
Anyway, the wheels would act as a sort of quick select thing for when you're in mid-battle.
At the same time, I kinda wish you could fuse things to the bows too.
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I also really liked how Malanya & weapon fusion was done! So, I'd really like to keep them both.
But, I guess that I'd like to expand on it! BotW had this mod called Second Wind where Link could learn some basic metallurgy & even some weaponsmithing! Which, holy crud, I wish was canon!
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I'd also have more recipes. Especially settlement or species or region specific recipes. And more sidequests involving learning said recipes & teaching it to people or just bringing it to them.
Like, I feel like Lurelin & Goponga Village would make Bouillabaisse. But Lurelin uses Porgy while Goponga uses Bass.
Also, sometimes multiple settlements specialize in the same recipe, but use different ingredients.
Like, Tough Pumpkin recipes originated in Kakariko, but Sunny Pumpkin recipes are unique to Hateno.
Maybe have recipe-seeking questchains?
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Oh my gosh! And do you know what I'd freaking love??? I'd love to see the Gerudo with agriculture!
Like, did you know that so long as you have reliable access to water, you absolutely can grow food I the desert!
A bunch even!
Tomatoes, sweet potatoes, beans, corn, wheat, cucumbers, squash, pumpkins, spinach, cabbage, lettuce, figs, dates, grapes, radishes, carrots, sweet peppers. All these things can be grown in the desert so long as water is available!
There's also a planting method that's supposed to help with this. It's called the straw grid method where you create a sort of fence of straw around a crop & it helps to keep the wind & sand off the base of the plant.
It can even be used to begin a sort of de-desertification process, but it'd take a lot of backbreaking work.
Like, obviously, things can grow there! BotW even had a sidequest where a little Vai named Dalia grew some Wildberries in a lot inside Gerudo Town!
So, it's even possible in-game!
I just... I wanna see the Gerudo thrive! Like, fuck all Ganondoofus' excuses about "the wind bringing death."
Egypt was once the greatest empire on earth & they were situated in the desert! And you know why they were able to thrive there?? Because of the Nile River, which brought them water!
So, wtf aren't the Gerudo at least as powerful as Hyrule???
Also, bring back the equestrian archery from OoT!! Bring back those Gerudo Horses & maybe bring in War Boars & Sheep.
I mean, the Sand Seals are cute, but I want more!
Like, what kind of pets do you think the Gerudo would have?
Personally, I hc Sand Cats, which are both their companions & deadly hunting/tracking buddies.
Also, why the absolute fuck are the little girls wearing crop tops?!?!
Put them in feminine thoubs or something!
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Also, Fierce Deity backstory revealing that Zelda is the reincarnation of Hylia, Ganondorf is Demise's hatred, & Link is the Feirce Deity.
And make the Fierce Deity a god of war, protection, heroes, music, the forge, the moon, & death. A fierce, powerful, & vicious god with a heart as pure as gold, but solemn & melancholic due to the weight of responsibility on his shoulders. (Which actually has some canonical evidence suggesting it might be true, as in Japanese, the Fierce Deity is called a Kishin & the lore behind these figures is interesting to say the least. In fact, the Japanese Kishin are evidently inspired by the Buddhist Pāla.) Maybe he was the one who created the Sheikah in the same way that Hylia created the Hylians? This would suggest that his true name might have "Shei" in it.
I remember reading a fic somewhere where this was a thing & Hylia, Fierce, & Demise were all the children of the 3 Golden Goddesses who created Hyrule.
Demise, son of Din was the first given responsibility to care for Hyrule, but he became an evil being. Next came Fierce (not his actual name), who was the son of Farore & had been a kind, sweet, gentle soul, but in order to protect Hyrule from the evil in the hearts of men left behind by Demise, he had to forge himself into an instrument of war & punish those who commited acts of evil.
At his core, he was still the gentle, sweet boy who loved nature & music that he always was, but now much darker, far more traumatized, & more tired than before. Something happened & then Hylia, daughter of Nayru, was made the new patron deity of Hyrule.
Even after that, Fierce continued to dedicate himself to protecting the innocent, Hyrule, & specifically Hylia. In fact, at one point, he & Hylia were married.
Then, Demise returned to conquer Hyrule for himself. Fierce fought & defeated him, placing the seal upon Demise that we remember from Skyward Sword, but Fierce was gravely injured & had given up his godhood in the hopes of using the Triforce to end Demise once & for all before dying & been reborn as Skyward Sword Link as a result.
It was a really good story!
I can't remember who wrote it.
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Now, while I don't consider Ganondorf being the villain as well as a Gerudo to be racist (as someone has to be the villain), I do think that it would be nice if the games had villains/antagonists from the other races as well. Including Hylian. Like Vaati was a Minish & the original Yiga were Sheikah. Those were both interesting twists!
And I even kinda headcanon that Byrne from Spirit Tracks might've actually been Sheikah.
So, it'd be cool to have some more of that variety so that it's made clear that evil is something that can come from any race.
I mean, we get a good deal of antagonism from a few of the elderly Zora in BotW, though not to the extent of being villains, but it felt a bit too short lived. However, that seems to come back again a bit with Muzu & I'm actually kinda pleased with the fact that he reacted almost instinctively in that way in TotK because that just means that this sort of thinking is probably very ingrained. Which is actually how bigotry tends to work irl.
Which indicates that he has some very ingrained racism despite having admitted that he was wrong last game.
Which, while an awful thing, is realistic! Some people are just gonna be racist assholes & you can't change that! XD
Sure, maybe you were proven wrong, but you've still spent years thinking that way. So, obviously, for a good while, you're first instinct is going to be to think that way again, even if it's a knee-jerk reaction.
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Also, if not the upgraded Zora Armor, then the reintroduction of the magical transformation masks from Majora's Mask, but specifically with the Zora Mask turning Link into the old Zora design which would spark curiosity from the other Zora.
Then, add a Rito Mask & make the Korok Mask turn Link into a Korok. Also, the Deku Scrub Mask.
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Also also, water should hurt Fire-Breath Lizalfos just as much as ice does. And Electric Lizalfos should have an elemental weakness.
Maybe the Earthwake Technique is especially effective against electric enemies.
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Also, why THE EFF can't I pet the dogs or play fetch with them Nintendo?!?!
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Also, I'd give Hyrule more of an alcohol culture, especially Gerudo & Lurelin who'd be famous for their cocktails. I've even made up a bunch of drinks & stuff for them. That, plus some extra fruits & stuff.
For the ingredients you don't recognize, please go to my LoZ Wild Masterlist at the bottom of the page & go to the New Ingredients post under Lore.
Hyrule At Large Alcohols:
Courser Mead (Energizing) = Courser Bee Honey. - Hyrule's most common & cheapest alcohol. Despite how cheap it is, its actually pretty good. Made in Hyrule Castle Town, Mabe Village, Hateno Village, & Ordon Village.
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Kakariko Alcohols:
Umeshu (Sneaky 1-2) = Kakariko Plum (Sneaky), Cane Sugar, Hylian Rice, & Silent Shroom. - An alcohol made in Kakariko from plums. Typically drunk during Kakariko's Hanami Festival. The Silent Shroom is meant to act as the koji that the Japanese use to make their alcohols. Koji being a sort of fungal yeast.
Satori Sake (Hasty 1-2 & Hydrating) = Satori Cherry (Hasty & Hydrating), Hylian Rice, & Rushroom. - Made every spring when the Satori Trees bear fruit. The Rushroom is meant to act as the koji that the Japanese use to make their alcohols. Koji being a sort of fungal yeast.
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Hateno Village Alcohols:
Courser Mead . = Courser Bee Honey. - Hyrule's most common & cheapest alcohol. Despite how cheap it is, its actually pretty good. Made in Hyrule Castle Town, Mabe Village, Hateno Village, & Ordon Village.
Satori Mead (Hasty/Energizing) = Satori Cherry (Hasty & Hydrating) & Courser Bee Honey. - A honey wine made from Satori Cherries to be sold at Hanami.
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Terry Town Alcohols:
Satori Liqueur = Satori Cherry (Hasty & Hydrating), Zonai Corn (Mighty), Sugar, & Sundelions. - Made for the Hanami Festival.
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Mabe Village Alcohols:
Courser Mead (Energizing) = Courser Bee Honey. - Hyrule's most common & cheapest alcohol. Despite how cheap it is, its actually pretty good. Made in Hyrule Castle Town, Mabe Village, Hateno Village, & Ordon Village.
Mabe Bourbon (Mighty 1) = Tabantha Wheat & Zonai Corn (Mighty). - A rich, smooth, & citrusy alcohol made with at least 51% Zonai Corn.
Satori Bourbon = Satori Cherry (Hasty & Hydrating), Tabantha Wheat, & Zonai Corn (Mighty). - A bourbon made for the Hanami Festival. Hyrule Castle Town often pairs up with Mabe for it's production.
Mabe Village Cocktails:
Chateau Romani = Lon Lon Milk, Mabe Bourbon (Mighty 1), Akkala Cinnamon (Hasty), Cane Sugar, & Chickaloo Tree Nut. - Named after the eldest daughter of the original owner of Mabe Village's Lon Lon Ranch. A reference to Majora's Mask.
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Deya Village Alcohols:
Deya Moscato (Energizing & Hydrating 3) = Deya Peach (Energizing & Hydrating), Cane Sugar, Sweetvine Grape (Hydrating), & Shock Fruit. - A sweet, fizzy Rosé wine made of delicious peaches & Deya's most famous product. Wonderful when paired with deserts.
Satori Moscato (Hasty 1) = Satori Cherry (Hasty), Cane Sugar, Sweetvine Grape (Hydrating), & Shock Fruit. - A sweet, fizzy wine made of Satori Cherries for the Hanami Festival.
Deya Village Cocktails:
Karina's Blessing Daiquiri (Hearty & Amorous) = Deya Peach (Energizing & Hydrating), Lovely Rose (Mighty & Amorous), Valiant Gladiolus (Mighty & Amorous)/Sweetheart Orchid (Hearty & Amorous), Rama Lama, Deya Moscato (Energizing & Hydrating 3), Cane Sugar, & Ice Fruit. - Made with ingredients from all around southern Hyrule. Made in tribute to the Goddess of Love & Passion. Often served during the evening on Bondsday.
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Tabantha Village Alcohols:
Tabanthan Vodka (Hearty/Spicy 1) = Tabantha Wheat & Hearty Radish or Tundra Potato (Spicy). - Can use either Radishes or Potatoes. Either way, it's a very strong alcohol that'll surely warm you up.
Satori Vodka = Satori Cherry (Hasty & Hydrating), Tabantha Wheat & Hearty Radish or Tundra Potato (Spicy). - A type of Vodka made for Hanami. Rito Village often teams up with Tabantha Village for its production. The Gorons & Shadow Hamlet also make their own version of a Satori Vodka & the first time this happened it was like walking into a party where some other chick is wearing the same dress. They were like, "Well, SOMEONE'S gonna have to change," but all parties involved were too stubborn & now it's a full-blown rivalry.
Tabantha Village Cocktails:
Bloody Hilda = Hylian Tomato, Tabanthan Vodka (Hearty/Spicy), Spicy Pepper, Shock Fruit, & Rock Salt. - A reference to Link Between Worlds.
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Goron City & Shadow Hamlet Alcohols:
Dodongo's Blood (Scorching 1) = Warm Safflina, Hearty Radish, Fire Fruit, & Hylian Rice. - A very, very strong, burning sort of vodka made in the Shadow Hamlet.
Satori Vodka = Satori Cherry (Hasty & Hydrating), Warm Safflina, & Hylian Rice. - Shadow Hamlet's version of cherry vodka. Goron City tends to pair up with Shadow Hamlet for its production. The Ritos & Tabantha Village also make their own version of a Satori Vodka & the first time this happened it was like walking into a party where some other chick is wearing the same dress. They were like, "Well, SOMEONE'S gonna have to change," but all parties involved were too stubborn & now it's a full-blown rivalry.
Goron City & Shadow Hamlet Cocktails:
Cinder Ale (Scorching 2-3) = Fire Fruit, Gleaming Ginger (Sunny), & Dodongo's Blood (Scorching 1). - Favored by Gorons & Shadow Hamletans.
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Zora's Domain & Goponga Village Alcohols:
Cascade Wine (Rapid 1 & Hydrating) = Splash Fruit & Swift Violet. - Wine brewed from Splash Fruit. The Swift Violet doesn't nullify the effects of the Splash Fruit due to the 2 having Effect Synergy.
Satori Wine (Hasty & Hydrating 2) = Satori Cherry (Hasty & Hydrating), Cane Sugar, & Splash Fruit. - A wine made of Satori Cherries for the Hanami Festival. Zora's Domain typically aids Goponga in its production.
Zora's Domain & Goponga Village Cocktails:
Aqua Vita (Rapid 2-3) = Cascade Wine (Rapid 1 & Hydrating), Swiftsail Lavender (Rapid), Cane Sugar, & Splash Fruit. - A sangría made from Cascade Wine from Goponga. Zora absolutely love it!
Aqua Vita Frogría (Rapid 3 & Hydrating) = Ice Fruit, Cascade Wine (Rapid 1 & Hydrating), Swiftsail Lavender (Rapid), Cane Sugar, & Splash Fruit. - A frozen Aqua Vita. Zora absolutely love it, especially in summer!
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Ordon Village Alcohols:
Courser Mead (Energizing) = Courser Bee Honey. - Hyrule's most common & cheapest alcohol. Despite how cheap it is, its actually pretty good. Made in Hyrule Castle Town, Mabe Village, Hateno Village, & Ordon Village.
Ordon Moonshine (Mighty 2) = Zonai Corn (Mighty), Mighty Thistle, Valiant Gladiolus (Mighty & Amorous), & Cane Sugar. - Only available in Ordon & only for residents. Has a very complex flavor profile.
Ordon Whiskey (Mighty 1) - Zonai Corn (Mighty) & Tabantha Wheat. - The most common adult beverage in Ordon.
Satori Whiskey = Satori Cherry (Hasty & Hydrating) & Zonai Corn (Mighty). - A whiskey made from Satori Cherries for the Hanami Festival.
Ordon Village Cocktails:
Spiked Apple Cider = Apple, Fall Seasoning, Cane Sugar, Acorn/Chickaloo Tree Nut, & Ordon Whiskey (Mighty 1) - Ordon's favorite fall drink. Beloved & deeply nostalgic. Commonly served at Ordon's Harvest Festival in fall & is a very popular drink all over Hyrule around that time.
Spiked Golden Apple Cider (Mighty 3) =  Golden Apple, Fall Seasoning, Cane Sugar, Farore Hazelnut (Lightningproof), Mighty Thistle/Valiant Gladiolus (Mighty & Amorous), & Ordon Whiskey (Mighty 1). - The best version of Ordon's favorite fall drink. Beloved & deeply nostalgic. Comes in short supply due to how rare Golden Apples are. Commonly served at Ordon's Harvest Festival in fall & is a very popular drink all over Hyrule around that time.
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Gerudo & Ealiyah Town Alcohols:
Ealiyan Spiced Whiskey (Spicy 1) = Tabantha Wheat, Warm Safflina, & Spicy Pepper. -  A warming whiskey made for winter.
Wildberry Wine = Wildberry. - Wine made from the Wildberries of the Gerudo Highlands. A winter drink.
Fudkarràck (Spicy/Chilly/Electric 1) = Any Safflina & Tabantha Wheat. - A Gerudo alcohol brewed from Cool Safflina & Wheat from the Gerudo Highlands.
Màlàkshedeh (Chilly/Icy 1) = Cool Safflina, Desert Queen (Chilly/Icy), & Oasis Honey (Recovery)/Sàbaar Fruit (Recovery). - A very special Gerudo alcohol that is delicious & sweetly spiced. It is inspired by Shedeh, which was the most precious wine in Egypt. Màlàkshedeh was originally only reserved for the Chief's family, but since Riju's decree, other Gerudo are allowed to imbibe it, though only on important holidays. Is very difficult to brew, which was a large contributor to why it was originally so exclusive. While technically any Safflina will work, Cool Safflina is recommended as it doesn't conflict with the Desert Queen.
Sàtrï Shedeh = Satori Cherry (Hasty & Hydrating), Warm/Cool Safflina, Oasis Honey (Recovery)/Sàbaar Fruit (Recovery), & Frostbane Blossom (Spicy)/Desert Queen (Chilly). - A precious, springtime, honey spirit brewed for the Hanami Festival. Gerudo Town typically teams up with Ealiyah Town to produce it. They tend to switch between the 2 recipes they use depending on what's most abundant that year. - Inspired by Shedeh, which was the most precious wine in Egypt.
Ealiyah Town Cocktails: (Ealiyans invented the Daiquiri)
Noble Pursuit (Electro 2-3) = Palm Fruit, Hydromelon, Voltfruit, Rock Salt, & Electro Fudkarràck. - The original recipe. Can technically be made with any Fudkarràck, but Electro Fudkarràck is recommended as it doesn't negate the effects of the Shock Fruit.
Shockonana (Stormy/Charged 2-3) = Shock Fruit, Korok Leaf, Cane Sugar, & Electro Fudkarràck. - A relatively new cocktail only made after the Upheaval. A sweet & sour drink with some serious zing & a nice fizz on the tongue. A favorite among young adults. Can technically be made with any Fudkarrack, but Electro Fudkarrack is recommended as it doesn't negate the effects of the Shock Fruit. (A reference to Limonana which is a Middle Eastern mint lemonade.)
Hot Toddy (Energizing) = Ealiyan Spiced Whiskey, Oasis Honey (Recovery), Shock Fruit, Korok Frond, Fall Seasoning, & Zonai Cofégranos (Energizing). - A good drink to start the day with.
Hydromelon Daiquiri (Chilly 3 & Hydrating) = Ice Fruit, Chilly Fudkarràck, Hydromelon, & Splash Fruit (optional). - Made with Ealiyan Gerudo bartending techniques, who are often hired in Gerudo Town to be bartenders & it's absolutely extremely popular in Gerudo Town, especially in midday when it's hottest. Can technically be made with any Fudkarràck, but Chilly Fudkarràck is recommended. The Splash Fruit is both optional & expensive due to it being an import, but it makes for an even better & more effective drink. Very hydrating which is perfect for desert living. Zora love it too!
Spiced Pineapple Shrug (Spicy 2-3 & Hydrating) = Spicy Pepper, Faron Pineapple (Spicy & Hydrating), Gleam Ginger (Sunny), & Spicy Fudkarràck. - Very popular both in the Highlands & the Desert. However, the fact that they need to import the Feron Pineapples from Lurelin means that the drink tends to be more expensive. Tabanthans & Ritos also tend to greatly enjoy it.
Chieftain's Resolve (Stormy/Charged 2) = Shock Fruit, Desert Queen (Chilly/Icy), Rock Salt, Gleam Ginger (Sunny), & Electro Màlàkshedeh. - A very special occasion sort of cocktail meant only for celebrations. Was made in honor of Chief Riju & Sir Link's success against the Gibdos &, later, the Demon King. Electro Malakshedeh is recommended as it doesn't negate the effects of the Shock Fruit.
Sàtrï Slush (Hasty 1) = Ice Fruit, Sàtrï Shedeh, & Satori Cherry (Hasty & Hydrating). - Not very popular in Ealiyah itself, but Ealiyan Gerudo are often hired in Gerudo Town to be bartenders & it's absolutely extremely popular there, especially in midday when it's hottest. Only available during spring.
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Lurelin Alcohols:
Rama Lama = Any Milk & Cane Sugar. - A sort of rich cream rum.
Rama Hua Pāma (Hydrating) = Palm Fruit & Cane Sugar. - A rum made with palm fruit.
Rama Alani (Enduring & Hydrating) = Lurelin Orange (Enduring & Hydrating) & Cane Sugar. - A rum made with oranges.
Rama Paina (Spicy & Hydrating) = Faron Pineapple (Spicy & Hydrating) & Cane Sugar. - A rum made with pineapples.
Rama Satori (Hasty & Hydrating) = Satori Cherry (Hasty & Hydrating) & Cane Sugar. - A rum made of Satori Cherries to be drunk at Hanami.
Lurelin Cocktails:
Dirty Banana = Mighty Banana, Rama Lama, & Zonai Chocolate (Spicy & Amorous). - A cocktail made with Mighty Bananas, & Zonai Chocolate powder steeped in a Cream Rum.
Kalima ʻAlani (Enduring - Half○ & Hydrating 2) = Lurelin Orange (Enduring & Hydrating), any Milk, Rama Alani (Enduring & Hydrating), & Rama Lama. - Sort of an orange cream cocktail. Fantastic just before a hard day's work.
Kalima ʻAlani Daiquiri (Enduring - Full○ & Hydrating) = Ice Fruit, Lurelin Orange (Enduring & Hydrating), any Milk, Rama Alani (Enduring & Hydrating), & Rama Lama. - A frozen Kalima ʻAlani. Fantastic just before a hard day's work. The Ice Fruit are imported from the Gerudo Highlands & Tabantha regions.
Lurelin Sunset (Hydrating 3) = Faron Pineapple (Spicy & Hydrating), Lurelin Orange (Enduring & Hydrating), & Rama Hua Pāma (Hydrating). - Named after the most beautiful view in Hyrule & inspired by a Miami Sunset cocktail.
Paina Colada (Spicy 3 & Hydrating 3) = Palm Fruit, Faron Pineapple (Spicy & Hydrating), Shock Fruit, Ice Fruit, & Rama Hua Pāma/Rama Paina (Spicy & Hydrating). - Just a Piña Colada, but Paina instead because Paina is Hawaiian for pineapple.
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I have the idea that the Shiekah holiday of the Hanami Festival is sort of a Hyrule-wide undertaking. Like, it originated in Kakariko, but it has spread to be a Hyrule-recognized holiday. As such, each village harvests the nearby Satori Tree at the beginning of spring in order to make their own version of a Satori Spirit for the Hanami Festival which takes place over the last 3 days of spring. The best yield is offered up to Satori as thanks for allowing them to use his trees' cherries.
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Also, I'd make it so when at home, you can cook in bulk & have access to more complicates cooking methods. Such as the making of 2nd Tier Ingredients. Meaning ingredients made from other ingredients.
Quite a few 2nd Tier Ingredients would allow you to condense recipes by replacing multiple ingredients with a single one. Thus allowing you more room to work with.
I'd also make it so that the more you cook, the more experienced you become at cooking, thus the more ingredients you can use. Therefore increasing the number of ingredients from 5 to 6, then 7, & eventually 10.
LoZ Wild Masterlist
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afriendlygoblin · 1 year
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my thoughts on TOTK because i need to ramble about it somewhere and my friend hasn't finished it yet
SPOILERS
i'm gonna go through the main quests/parts as i completed them
1) the opening, Great Sky Island, Temple of Time and landing in Hyrule
it made me really really really happy to see that Link and Zelda were still around each other like this, exploring stuff together and all. the awakening cutscene gave me chills and really all i could think about was finding Zelda.
discovering the Great Sky Island was fun, though i was used to my comfort in BOTW so it was quite a shock to not have the paraglider and get one-shot by literally anything. but i guess that's normal
then i really liked meeting Rauru though i missed having at least a clue of what was going on. like in BOTW, the king tells you "alright, the world is shit because this happened, Zelda is over there waiting for you, now u do u". there i had this feeling of being absolutely clueless for the first few hours of gameplay and it was frustrating at times.
Lookout Landing was a heartwarming sight, seeing people rebuild and stuff genuinely made me smile. i did feel a pinch in my heart when i recognized that it was built on the very ground where Link swore his oath as Zelda's appointed knight. but overall it was great and i loved the concept of the new towers.
2) the Temples and Sages
i started with Rito Village and the Wind temple. i love Tulin with all my heart and i have to say i use his ability the most. the temple was a pain to access and the cold was annoying but i had a blast with the boss battle. didn't really use Tulin's help there because it was really easy to do on my own but i enjoyed having a supporter during the fight.
i was favorably surprised when i found out that Tulin's clone would accompany me forever. BOTW was a pretty lonely game. peaceful and beautiful but lonely nonetheless. also seeing Teba give his son the Great Eagle Bow made me emotional i admit. i wish there were more references to Revali (and the Champions in general) but eh at least he has a Landing named after him. also where did the Flight Range go?
next i went to Goron City. it felt strange to not instantly catch on fire but well, i was happy with no more elixirs and ugly outfits (not a fan of the fireproof set). the battle against the 3 headed monster in Death Mountain was awesome and it reminded me of how fun it was to yeet Yunobo around. speaking of which i was so relieved when i got him back to normal because that rock boi is precious and seeing him being mean was not cool.
the Temple was a bit annoying tbh, i got lost in the rail system so i just went and monkeyed around climbing everything and flying everywhere. the boss fight was also quite forgettable though i liked using Yunobo's ability more. again, there was zero mention of Daruk (that i remember) and Daruk's Protection has been entirely forgotten. i know the goal isn't to live in the past but i find it sad to see it pretty much forgotten about in some areas.
after that i went to Zora's Domain and had fun yeeting splash fruit at the sludge. i almost had a heart attack when i saw that the Mipha statue had been replaced but i was so thrilled to see it relocated to where the Lynel used to be. they really built her a splendid memorial and she can really watch over her people from there.
i had missed Sidon and his smile, and helping Yona bringing him back to his true optimistic charming self was really great. i liked that since the Zora live long lives, everyone remembered me (Link) more than in other parts of Hyrule. oh and Sidon's coronation had me smiling ear to ear because i was so proud of my fish brother.
i had so much fun in the temple and its weird gravity, sometimes i go back just to jump around and dive in slow motion. the boss fight was correct, though it was annoying to go so slow through sludge.
finally, i made my way to Gerudo Town. the gibdos surprised me but by pure luck i had a fire lizalfos horn weapon equipped so i was never in any real danger. i loved organizing the defenses of Gerudo Town and fighting alongside Riju's warriors.
i loved seeing how Riju had grown since we last saw her, she and Tulin were like my young niblings and seeing them grow made me so proud. again i don't remember any tribute to Urbosa but seeing Riju's dual Scimitars of the Seven was a nice touch so i didn't say anything.
the temple was really cool and the boss fight made me rage quit once or twice so i consider it to be awesome. i thought i was gonna throw my Switch against the wall but then i remembered Zelda needed me so i took a breath and went back to the fight.
overall i really liked this part of the game, seeing my old new friends was very heartwarming and having their clones follow me in my daily life made the game so much less lonely than BOTW was.
3) Tears of the Dragon
no. i am still sobbing, throwing up, rolling on the floor. no. seeing Zelda finding not one but 2 loving parental figures only to lose them 20 min later, Ganondorf's ascension, Rauru's sacrifice, ZELDA'S SACRIFICE ABZBZBFKGNDKDLS I WAS NOT READY. i didn't find the memories in chronological order so when i found the one that hinted what was going to happen to Zelda i rushed them all and stayed up until like 4 am to see them all. the final one tore me apart and i basically cried myself to sleep (not really but almost). i actually had to go spoil myself online just to put my mind at ease because like what if we could never get her back???
after that and the Master Sword quest, whenever i saw Zelda not too far from a tower i'd go see her and rest on her head for a little while while imagining Link talking to her.
i was at a point where i didn't really know what to do with myself, i still had Gerudo Town to visit but eh i was a bit sick of boss battles at the moment. seeing the memories remotivated me and pushed me to finish the main quests as fast as possible to get Zelda back.
4) the Master Sword
as eager as i was to just go and beat up Ganondorf, i couldn't imagine doing it without my trursty blade, and also the reason why Zelda sacrificed herself. so i decided to go see the Great Deku Tree so seek counsel. after a quick in and out trip to the depth, i found a dying tree in no shape to answer my questions.
Phantom Ganon handed my ass to me a few times but once i got his attack patterns right, it all went smooth like a baby's butt cheek.
getting the Master Sword from Zelda's head made me so emotional, i had just seen a fanart of that scene where Link let himself fall while crying and clutching the sword against his heart. that was how i felt it really.
5) the Depths and Fifth Sage
so after crying my eyes, heart, lungs and intestines out, i had to continue investigating to know where the hell Ganondorf was. that led me to the Depth, searching for all the abandonned mines and everything. on the way i had fun in the battles against Kohga, i had missed his ridiculous... him.
i'm not the biggest fan of the Depths but hey, you can find pretty awesome stuff down there so i do spend a lot of time farming Zonaite and throwing Brightbloom seeds around.
finding and assembling Mineru's construct felt a bit ehh. the shrine like puzzles to get the limbs were thankfully not too long but really all i wanted was to get over with it. funny enough i was fully prepared for a big twist like Mineru revealing that she was with Ganondorf and having to fight the construct i had just built myself.
what i got was even better. like mech fight??? hello?? that was awesome though it took me some time to get the controls down. but ah as a kid who grew up playing Solatorobo, riding the construct was just cbfkdkd SO COOL.
6) the Final Fight
i'll just focus on the battles because the way to get to the Gloom's Lair or whatever was just like yeah sure go off i guess. chasing Zelda through the Castle was just a delay of what i knew would happen underground and then i mostly dodged the monsters except the Lynel because come on who has time for that.
the. EPIC. BATTLE. AGAINST. AN ENTIRE. ARMY. my Goddess fighting hordes and hordes of monsters alongside my friends with the most epic music was just so euphoric and cathartic and just fullfilling ahhhhgg. when i saw the temple bossed coming back to life i was gully prepared to take them on with my friends but nope, the game had other plans for me.
and what plans oh bloody hell this FIGHT? THAT is what i call a boss battle. in BOTW, Ganon wasn't hard to kill. like it had taken me less than 5 tries i think, 3 of them being just to learn the fight's mechanics. but here? the first part i got quickly, after all it was just a one on one against a (large) human sized villain. the pace was slow, there was no music, in a word : a warmup.
then he activates his secret stone and turns into a human emo LED. alright sure. and then his health bar replenishes. AND KEEPS GOING. i was expecting it to just go beyond the screen border at this point. and oh the clones, how many times did i accidentally get killed by one of them. having my friends fight them for me was cool but too many times i ended up ignoring them and taking a lost bullet becayse of that.
then comes the real 1v1 againt the Demon King. THAT was the fight i'd been waiting for. the final confrontation between the Hero and Evil, the final battle that would- he can Flurry Rush? what do you mean he can Flurry Rush?? alright then, i'll just be careful, good thing i have a good shield haha HE CAN FLURRY RUSH MY FLURRY RUSH?????? HOW WHAT WHY WTF ah at least i can Flurry Rush his Flurry Rush that he Flurry Rushed from my Flurry Rush. McFlurry.
after at least 20 tries, tears and a break because my left index was sore from keeping my shield up, i finally got to deal a final strike. and then oh my GODDESS THIS PART
Zelda rushes to my aid and together we face that giant Demon Dragon. she soars, allowing me to dive and land right next to one of the Demon's weak point. i attack it, then bet blown off. Zelda gets me back and we repeat the maneuver 3 times. finally, i dive one last time to the Demon's head and shatter the Secret Stone.
no more Demon, no more Ganondorf, it really is over this time.
7) the End
is it? the sky is peaceful, as i, behind my screen, thank the princess for her help and tell her that we succeded, i start floating off of her head. Rauru and Sonia appear and somehow channel their magic through my arm.
and there she is. my princess. my Zelda. the one i travelled through Sky, Land and Depth to find. the one i've been chasing for (in game) months (days irl).
and she's falling. shit. so i dive as fast as i can, i extend my freshly restored arm and.... i got her! a perfect echo to the opening, an exquisite parallel, i took so many screenshots of this scene and i will cherish them forever.
then i watched the last cutscenes, my Zelink heart that was already screaming exploded when i saw Link gently put Zelda down on the grass. she wakes up, sees Link, looks around and... "you really did it" no princess, we did it together. "Oh Link... i'm home" AAAAAHAHBBFNDKDBBF I SCREAMED i really screamed and thank the Goddess that i live alone because it was again 4am and had i been at my parent's place, Zelda's smile would have been the last thing i'd seen before certain death (not that i would have minded). i wish i could hug my princess in that moment. yes, you're home. i promised i'd get you back when i saw your memories so here you are. and you're never leaving me again.
end credits, i use that time to process what i just lived. then i watch the post credit cutscene, shed a tear watching Mineru rest in peace and the new Sages swear their oath. everything's good now.
and then i'm transported back to Castle Chasm. yay.
Additional 1) the Gameplay
as an engineering student, i had been waiting for this game for so long (only could play it a month after release because of finals) and it didn't disappoint. well to be honest i was used to BOTW's controls and though they were similar here, i missed using the cross' top arrow to pick a rune. minor stuff like that. BUT WHO CARE WHEN YOU CAN BUILD CARS, PLANES, ROCKETS AND TORTURE DEVICES
i fully started enjoying vehicle building when i expanded my battery. from then on i was unstoppable, roaming around Hyrule on my Turbo Deadly Flying Tricycle that shoots fire and laser beams.
also i'm a pretty peaceful being but i have to admit that nailing a Korok to a cross and pulling it around with your horse like "do you have time for our Lord and Savior Korok Christ?" is really really fun.
Additional 2) the World
also i loved the additions they made to the stables like the Pony Points system. and ah finally i don't have to talk to this random girl to change my saddle.
i'm a sucker for fantasy sky island so i was so happy to see some in Hyrule sky. though i wish there were a bit more or at least some bigger ones. Great Sky Island was nice but then in other regions, aside from a shrine here and a dispenser there i didn't spend a lot of time up tthere.
Hyrule was at the same time the good old same and a totally new and foreign place. cities and villages were in the same place but they were so different. Tarrey Town had grown so much (btw fuck you Rail Car guy i built this place you should pay ME). Kakariko had its new Ring Ruins, Hateno had developped a mushroom frenzy... AND ZELDA HAS STOLEN MY HOUSE??? HAY PRINCESS YOU HAVE A CASTLE AT LEAST LET ME HAVE THIS oh? is that my hair tie? and... you're writing about me in your diary? oh so we live together... alright then all good! also seeing the photo from Champion's Ballad exactly where i hung it in BOTW brought a tear to my eye. no, our omd friends aren't forgotten. and they will always be home.
i'll stop there because i'm hungry and i've been rambling for an hour and a half but this game is just so so so good. the story touched me a bit less than that of BOTW for some reason but it did make me emotional af. i wish we had a postgame which solely consists of completing the secondary adventures and like... farming in Hateno Village with Zelda but eh, be grateful for what you have i told myself. i think i will go have a cutscene marathon starting with Age of Calamity now.
Additional 3) the Side Quests
while i ignored most of them (will get to them eventually no worry about that), i particularly appreciated the Monster Control ones and the Lurelin line. these quests really made me feel how important community and cooperation are in this game. because you have your own community of heroes with the Sages and also the researchers, people who are in the heart of the story but there you get to see other communities. the losers with a valiant heart, fighting silver moblins with mops and buckets as helmets, the exiled fishermen who lost their town but with your help get to rebuild their home etc. this makes this game whole because it reminds you that yeah, there are always epic tales of legendary heroes, dramatic tragedies and heroic sacrifices but there are also smaller, equally as important stories. there's the story of how anyone can rise up and fight monsters and there's the story of how to rebuild your home after it was totally destroyed. and you get to be a part of all these stories, big or small. and that's beautiful.
also i liked stealing Zelda's horse again. you took my house i take your horse, fair is fair.
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karaloza · 1 year
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Legend of Zelda Theme Park: Overview and Layout
One of the benefits of the theme park format of location-based entertainment is that the themes provide a guiding logic for grouping and arranging rides and attractions. Unlike a more traditional amusement park, where things get placed wherever there is room for them, a theme park organizes them according to...well, theme. And for The Legend of Zelda, the selection of themes is obvious—since the park represents the kingdom of Hyrule, the themed areas are based on recurring locations and environment types in the game series.
I started with the basics: the Lost Woods, Death Mountain, and Zora’s Domain for the traditional forest/fire/water combo, plus a Castle Town in the middle with Hyrule Castle itself as the backdrop (like I said previously, I learned most of my theme park sensibilities at Disneyland). I also wanted to have a ranch area to bring Epona into the mix (because everyone loves Epona), and I thought there should be a land dedicated to Ganon and the monsters. I sketched out the first iteration of my park map and started developing concepts for attractions, shops, and eateries to go in each area.
But something was missing. The map felt weirdly off-balance to me and I wasn’t sure why. I also felt like there were more themed areas that deserved to be included—the Gerudo Desert and a place for various sky- and flight-related concepts from the LoZ series. I wasn’t able to come up with enough satisfactory attraction ideas for the desert and tabled that idea, but I did pull together material for an area that I decided to call the Skyward Realm and squeezed that into the map. But something was still off…
Finally it hit me: I should be using the Triforce as the basis for my map. No wonder things felt off-balance—I wasn’t using the perfectly symmetrical emblem of the franchise as my design guide! I went back to the drawing board more-or-less literally and came up with what I think is the definitive layout for my park.
At least until I come up with something better...or I finally figure out how to include the Gerudo Desert.
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The Welcome Plaza is immediately past the park entrance. Theming here is relatively light so people can orient themselves before getting thrown into the immersive environments. Most of the park’s major amenities are located here—the information counter, storage lockers, stroller and wheelchair rentals, and a first-aid station.
Castle Town is effectively the hub area, with walkways leading to (nearly) all of the adjacent areas. Hyrule Castle itself is the backdrop and contains several points of interest, but the bulk of the land is Market Square, containing numerous shops, food stalls, and carnival games…“minigames,” if you like. The other areas surround it like the petals of a flower:
The Lost Woods is an enchanted fairy forest, well shaded by the sprawling foliage of the Great Deku Tree and inhabited by Koroks, Deku Scrubs, and other woodsy creatures.
Epona Ranch is a cozy country homestead where guests can interact with live animals, including the Best Horse Ever(TM), Epona herself.
Death Mountain is a rugged volcanic area with many gems and crystals, home to the friendly, boisterous Gorons.
The Skyward Realm is built on a significantly higher elevation than the rest of the park to fulfill its theme as a land in the sky, home to the proud Rito.
Zora’s Domain is an area of open waterways and peaceful natural caverns, where aquatic wildlife is plentiful and the graceful Zoras safeguard the pure waters.
Finally, the Dark World wraps across the back of the park, serving as a place where Ganon(dorf) and his monster minions hold sway, along with other famous LoZ villains.
The thinner line enclosing the central areas of the park is the route taken by one of the rides: the Spirit Train, a handy way to travel around (while seeing some unique sights along the way). The thin rectangles along that line are the stations, serving Castle Town, the Lost Woods/Epona Ranch, Dark World, Death Mountain, and Zora’s Domain.
As for all those other unlabeled rectangles and circles and wedges...don’t worry about it. We’ll get to those later. :)
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bugcatcherwill · 8 months
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Wonder how Zayl will react to seeing Sidon and co again.
Feel like the zora elder that joined them will be telling it how it was one of the few that voted with Sidon to help towards the monsters cause and is appalled on how the king and the others mistreated Zayl and used their grief of losing mipha as the reason they couldn’t send help.
Like out of all the races so far the zora were the most ruthless with having Zayl kill its own kind to prove it was free from the malice
But the gorons and rito they were happy and willing instantly with not as bad tests for their monsters to prove their worth
Also seems the gorons and rito aren’t still griefing over the lost of their champions yes mipha was a princess but urbosa was chief but the gerudo seemed to not hold anything against link (because urbosa told him to dress up as a girl to follow Zelda into the town when she used it to try and avoid him) for what happen 100 years ago
Yet the elder zora do but I’m worried about the gerudo and Rezek.
We saw in age of calamity how they champions fought hard before their demise (if it wasn’t for Sidon and co getting summoned from the future to save them) meaning urbosa died a gerudo warrior death fighting for her people and hyrule.
Mipha did too but seems the zora are still taking her death so hard 100 years later…
Maybe that’s what that elder came with sidon felt, he accepted mipha’s death and willing to help stop calamity ganon like mipha would want but seems the zora are so worried of losing their prince that they don’t realize that will be lost if sidon and co don’t help and that’s something mipha wont want.
I was unsure if I wanted to include Zayl's reaction to seeing Sidon again last week or just as a small recap sometime. Because I think it's apparent Zayl would be thrilled to see Sidon again with how he went to bat for it back in Zora's Domain.
As painful as it was to write, I do love the stark contrast I made with how the monsters were treated in the Domain compared to Goron City and Rito Village. Zora's Domain arguably feels the scars from the Calamity the hardest - due to most of them old enough to live through it as either children or young adults.
But I also did it as a way to explore the themes of how older systems refuse to let go of their past. Many of the Zora Elders are still clinging to those Pre-Calamity days, as evidenced by how they see Mipha as this tragic "crown jewel" of the Zora's that was taken away from them. They've grown bitter, and close-hearted, refusing to change for the better. Dento and a few others had a change of heart, but only because they paid attention to the past and learned for it rather than view it with rose-tinted glasses. And the younger Zoras like Sidon are actively fighting against these stubborn systems that refuse to change. Because unlike the Elders they have little attachment to that old past that barely made up a fraction of their life.
And similar to this, that's how I reflected that in the other races of Hyrule. They're nowhere nearly as attached to the Hyrule of old because not even their parents remembered The Calamity. The fallen champions were legendary, but the attachment that the Zora have to Mipha just isn't there.
This will come to a head later on in the story, too, so I feel like it's important to bring this up :)
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balladetto · 8 months
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there is a time, as a child, where stones or sticks or a pot over fire are warm not just for the flames, but for the way it is about learning how to look after yourself. and how to look after others, in turn! do the kokiri cook? i believe, yes. does link cook? i believe even more, yes. nature gives — lushly — and the children of the forest take — reverently. the act of hunting is that of respect. the act of feeding is that of love. the act of cooking is that of trust.
when link cooks, even by the bare definition of it as a meat-over-fire sort of thing, it's so easy to do in the face of words he can't seem to find. he doesn't need to use his voice for this care at all, and the words will be conveyed anyway. in a place like kokiri forest, where everyone always knows when the fruits are just ripe enough, home tastes like the earth: like chestnuts still warm from the fire, berries with a tart aftertaste, lemongrass on game meat.
castle town brings with it new foods and textures — he likes sticky rice the best. over the course of his journey, he looks to street foods and inn/home-cooked meals. lon lon ranch brings with it lon lon milk, and i imagine creamy soups. zora's domain is where the fish are really juicy, and there are things like shellfish, molluscs, hard things that can be cracked open the way forest nuts are. he can't eat rock sirloin or roasts on death mountain, but goron spice is a kick he enjoys for its newness. the riches and dishes of the desert, all eaten with whatever sense of camaraderie the gerudo are willing to build with him — he enjoys these, too.
i think he's someone who likes eating when his head is in the right place for it, or when he's with the right company. he tends to just go through the motions after everything.
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doodlesbf · 10 months
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Headcanon on Time,Sky and Legend with their reader, who's a naga
[••••••••••••••••••••••••••••••••••••••••••]
Time:
He seen many things and experience through out his life, met different races gerudo, zoras, gorons, rutos.....but not this...
He curious, careful but respectful yet back to curious again
Time ask many questions and wonder were reader came from since he's been everywhere in hyrule so naga reader is the most rare being he ever seen.
Naga reader sign to see link have to leave the ranch again and slither behind time.
Reader: must you leave pretty boy?
Time: zelda wants to *see* you but I don't want too. People of hyrule will panic and think of you as a monster.
Reader: hmmm. People fear what they don't understand time, I've seen it all..you know deep down your princess will figure it out about me or someone will eventually see me...
Time let out a low sign and turn go face reader and lift his hand to grab reader hand to hold it and see that reader hand is bit bigger than his to show the clear difference.
Time: I know....but I don't want to show you to anyone...your important to me...
Reader lean down to gently bump heads with time and look in his eyes.
Reader: and you are important to me as well time but it'll be best to go together and show this. Maybe it'll happen or not but it's best to face it now then later of angry town people with pitchforks.
Time sign but close his eyes and accept their decision but time will defend reader to and from since this will be a long day for him.
Sky:
Curious boyo, overly excited to met a new person til he see their lower half
Faint on the spot though this wasn't the first time he doesn't this to reader since sky is a airhead but will work himself to unconscious himself so reader will protect him from danger
Naga reader confused by the boy strange reaction but keep him under the shade and wait for him to wake up
Reader questions if he's awake or not since he's hugging their tail
Naga reader lives on the surface lands since it have the best coverage for them to hide in and find food easily. They leave the Kiki and others like it alone since their interesting yet aren't food til they see link (sky) and this awkward meeting. Which leads to them now.
Reader: are you alive?....you need to um get up.-
Sky whine in his sleep and hug the naga tail more that reader sign and look down the boy.
Reader: I could eat you here and now, you know.
Sky: you won't eat me *snore* your too handsome/pretty..
Reader blink like what as sky continues to sleeptalk while sleeping and reader look back up to look around in case of danger but see nothing and sign.
Reader: so tell me then skyloftian,why say those words?
Sky sleeptalk to naga reader as reader listening to him yet petting his hair and nod along to the stranger boy conversation even told them of his almost embarrassing close to death fall with groose.
Legend: (bonus with Ravio)
Thinks naga reader is a cursed being, reader explain that their a naga
Panic attacks to straight to question them then back to panicking
Naga reader will have to clam him down and bring legend back to ravio which leads to ravio screaming/panic,reader confused on why the two behaviors so pet their heads gently
Naga reader likes rabbits but scared to accidentally hurt one due to their claws or appearance so rabbits tends to run a way from reader
Legend hates to be in his rabbit body but seeing reader down in the dumps for not being able to interact with people or simply animals due to their appearance or race, legend makes the *prideful * sacrifice and is a rabbit but force ravio to help out.
Reader: ravio? Are you sure about?-
Ravio: it's fine reader plus this rabbit is used to snakes so no need to worry.
Reader: but....what if it get scare of-
Ravio smile to reader to show that it'll be okay and walk closer while he hold rabbit legend in his arms til he place the rabbit on reader tail/lap.
Reader curious on why the rabbit didn't ran or freeze up but carefully raise their hand to gently touch the rabbit.
Reader smile to be able to touch a rabbit and legend felt happy and more prideful to help them and nuzzle reader hand.
Reader: this rabbit is cute ravio, to bad legend isn't here.
Ravio: yeah he of met zelda-
Zelda appears and this caught ravio,reader attention and ravio sweat up as reader confused to see zelda but no legend with her. Legend rabbit himself is swearing in his head on how the plan backfire so quickly.
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fatefulfaerie · 2 years
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The Origin Of Trust
A happy belated birthday to @dwandlozfan !!! Sorry it took so long. It kind of got out of hand!
It was like no time had passed.
Link stood near the exit of Impa’s abode with not a single freckle to blemish his stoic expression. He stood like a statue, eyes glazed over yet focused and determined at the same time. This was not the man who, just a month ago, was outside burning bokoblin guts with the Sheikah youth Koko.
Zelda spoke, but Impa’s ears were bored of listening. Though she was grateful to see her long-lost friend not only safe but rested, Zelda’s visit was formal, and the way she treated her knight attendant of a hundred years ago was even more so.
“I would like to unify Hyrule stronger than…”
Pleasantries. Formalities. Impa pretended to listen out of respect. Zelda was repeating herself, saying the same things over and over but with different words. Impa got the gist. Zelda wanted to bring Hyrule together without a kingdom, but with more democratic things such as committees that talk and ambassadors that listen, not the other way around. It all sounded great but Impa couldn’t help but wonder as she looked at this teenager - this life of politics Zelda all but ran away from a hundred years ago, would it truly make her happy now? Is she doing this out of obligation, out of necessity? Has she gotten enough rest?
“…full confidence that we’ll see significant improvements within the year,” Zelda finished, coming to a natural stopping point.
“All that sounds fantastic, Zelda,” Impa said, swallowing her doubts. Inquiring after Zelda’s true life goals may come off as disbelief in her abilities. Perhaps this is what Zelda truly wants. Surely Link told her she doesn’t have to step into a such a role, so she chose this herself? Right?
“How can I help?” Impa said. Her gaze had drifted to Link, so it quite accidentally looked like she asked him. He didn’t notice, as his gaze was straightforward. Zelda didn’t seem to mind as she replied.
“I would like to start by inquiring after your opinion on potential Sheikah involvement.” This girl was ridiculous. She needn’t be so formal! Impa remembered a time where they would prank soldiers by putting live frogs in their helmets. 
But Impa carried on nodding and discussing nonetheless, despite her misgivings. 
The committee was formed within the next few weeks, with a representative from each Hyrulean race meeting up at the Sacred Ground Ruins. From Gerudo Town came a tall woman with red hair that Link remembered as Captain Teake, who said Riju was far too busy managing Gerudo Town to be burdened with such a responsibility. It was decided Teake would come in her stead, make any Gerudo issues known and report in full back to the young chief. From Zora’s Domain came Sidon and, similarly, the Gorons sent Yunobo, who timidly approached but seemed to relax when Link came into view.
The Hero of Hyrule arrived just behind the only living governing body, none other than the former princess of Hyrule herself. Soon, Teba also arrived, as well as Paya to represent the Sheikah. Yet, Paya didn’t linger idly like the others, bravely going straight to Zelda and saying:
“May I have a word with you before we start?”
Zelda nodded.
“My grandmother is concerned for you,” Paya said once they were out of earshot.
Zelda’s expression twitched in confusion.
“Concerned?” Zelda repeated. “Does she not think I can do this?”
“Of course she believes in you,” Paya said. “It’s just the manner in which you are doing it. There’s no heart in it. We can tell you care but...there’s something in your demeanor that’s cold and...unrelenting. She knows you are more than that. If this is driving away your personality, then maybe it’s not the right fit. Somethings not working.”
Zelda’s eyes wavered, shook as if she was growing in anger. Yet, she just as soon sighed.
“I want to be taken seriously,” Zelda admitted, her head downcast.
“The Hyrule you’ve stepped into is not the Hyrule of a hundred years ago. Back then, everyone was waiting for you to fail, picking at every fault, however small it was. Now, you have made yourself to be Hyrule’s hope and everyone is cheering on you to succeed. They don’t care if you have...”
Paya stopped herself. She didn’t want to assume.
“They want you to be you, not a shell of royalty that once was.”
Zelda was quiet. Paya almost breathed to apologize. Perhaps she was too stern. These were her grandmother’s words, after all, and she wasn’t accustomed to bringing about the brutal honesty in which her grandmother tended toward.
“I want to bring Hyrule together,” Zelda finally said, submittedly. “I thought I needed to be perfect to do that, so they would trust me.”
Paya smiled at how simple it was in the end.
“Trust comes from truth,” she said, in words that were all her own.
Zelda’s eyes lifted. Her eyes stayed on Paya until the young Sheikah nodded. Zelda’s false air of confidence dissipated, and she looked scared, but she walked back into the Sacred Ground Ruins nonetheless, Paya trailing behind her.
The four attendees moved to stand in a circle, all conversations stalling and all backs straight. Four attentive gazes looked to Zelda, who took a place in the circle between Link and Paya.
“I haven’t been honest with you all,” Zelda said. “I’ve told you of my intentions and my strategies. I’ve talked of democracy and unity and led you to believe that I wish to pursue these things only out of an obligation to my father, to my mother, and to all the mothers that bore a goddess-bleeding daughter before her. I assure you this is all true, however there is yet another motivation I’ve only concealed, a motivation I thought would be a reason for dissent in your confidence in me. You see I...”
Zelda faltered, only to take Link’s hand.
“Zelda,” Link objected under his breath. “What are you doing?”
Zelda looked over and into his eyes. 
“What I should have done from the start,” she said, before leaning inwards. Although surprised by her desire for such a public display, Link relented and kissed her as if they were alone, his eyes closed and his heart excited. They heard murmurs, but nothing too shocked. Zelda withdrew to see Link smiling all the way up to his eyes, blue marbles adoring green.
“We love each other,” Zelda explained. “And we want a future in a safe Hyrule.”
Zelda looked out at her guests to see them smiling as well.
“That’s why I’m here,” she continued, still holding Link’s hand. She spoke for the first time from her heart, not her mind “That’s why we’re all here, for our loved ones, for those we lost and those who are still with us. Link and I are going to need help creating a Hyrule where everyone feels safe and strong, but we can’t do it alone. Hyrule needs to be unified, and it all starts with us.”
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