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#but every other route…
goldensunset · 3 months
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i was previously complaining about not having the fly hm yet but now that i do have it i’m like ehhh whatever it’s more fun to walk and appreciate the scenery and music. i think the primary difference might be that a lot of the routes between cities are straight shots that have little to no tall grass/deep sand/caves/etc that could potentially stop me. like there are definitely some routes i’m never again gonna want to travel through just as thru traffic (*cough* route 7 *cough cough* chargestone cave) but otherwise i’m like yeah i’ll just walk over to driftveil city. yeah route 3 to the daycare is a straight shot. yeah i’ll bike across skyarrow bridge. i’ll go back and forth for fun even. i don’t want to fast travel unless it really would be that much effort otherwise
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artgletic · 7 months
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case study of the self-identified god
#obsessed with the fact that rain world is a game about survival#yet every character we meet has the express goal of trying to optimize killing themselves#every creature in game seems perfectly content fulfilling their role in the ecosystem no matter how many cycles they do the same thing#(rly obvious with gourmand's entire route. guy who lives their life to the fullest without the slightest hint of resentment)#it was really only the ancients who thought they were above it and thought of it as something to escape from#5pebbles is so interesting because the only reason hes “”“godlike”“” is because of his vast knowledge. if he was in any slugcats shoes he#would die instantly which is ironically what hes been trying to do this whole time#this comic was kind of exploring the idea of awareness (divinity) as something that drags down ones enjoyment of life (walking).#if 5p would humble himself down enough to walk around like any other creature#he would a) be much happier in life and b) achieve the ascension he's been gunning for for millennia like all the slugcats did#but he never will.#getting rid of all his work on the problem or even his awareness of it entirely#would just be a trick of convenience that steals away his godhood#and him calling himself godlike is kind of a cope LOL#a cope being faced with a problem he was never meant to solve#a cope being faced with what he did to moon#a cope being faced with the rot inside him#oh well.#anyway fuck 5 pebbles i hate that guy#rain world#rain world fanart#rw five pebbles#rain world five pebbles#rw gourmand#rain world gourmand#five pebbles#rain world void worm#rain world ancients#also JUST KIDDING ilu 5p. you suck but i💛u
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turtleblogatlast · 12 days
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I think a lot about Leo’s tendency to push his way into the spotlight despite clearly being a natural in the shadows. Hell, you could argue that his worst moments are when he’s forcing himself onstage, and his best are when he does things no one notices until it’s already been done.
#rottmnt#rise of the teenage mutant ninja turtles#rottmnt leo#rottmnt headcanons#rise leo#His aptitude with subterfuge sleight of hand stealth and speed really push how being a ninja really comes naturally to him.#it’s arguable that his desperation for the spotlight and validation is an act of subterfuge against himself#note that when he’s offered a job as a mascot he’s fine being unknown#when he and splinter win the battle nexus Leo immediately says ‘they love YOU pops’#idk I think so much about how good a ninja Leo is#and how much his persona is more an actor#Leo as a tot is shown a natural skill at katana too so hear me out-#every Leo is a natural ninja but every Leo’s route in life is directly tied to their splinter so#since rise splinter is an actor Leo too aims for it#and he brings it into his whole life - masking always because a Leo makes what they do who they are#I think that Leo naturally falls more in line with that of a typical ninja#his eccentric performer self is his subterfuge skill just set to an 11 at all times#not that that’s NOT him - like I said it’s still undoubtedly a part of Leo#but? idk I think about little moments like Leo being the only one to choose stealth in bug busters#or Leo being the only one to almost get Gus’s dog tags in The Ninja Art of Hide and Seek (he was so close but luck was against him alas)#like- he’s clearly in his element there and he falls into those skills so easily#it’s like how everyone has skills in so many things but some exceed more in some than others do#like Raph? Raph’s the biggest Hero of the bunch of them let’s be perfectly real here. Raph is THE Hero#All the boys are smart in their own rights but Donnie is THE Genius.#and they all have mystic powers but Mikey is THE Mystic Warrior with immense untapped potential#likewise Leo I feel is THE Ninja#but yeah I love how much Leo goes for the spotlight anyway for better or for worse#he IS a performer again make no mistake! but again the way he does it still lines up with his natural ninja aptitude and I love it#Leo loving magic tricks and magicians so much works doubly well here because like#you’d think he’s focused solely on the performance flair - no it’s ALSO and ESPECIALLY the DECEPTION
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plulp · 8 months
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SYDNEY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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arsenicflame · 11 months
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stede is 'oh this place has something related to my interest i must go in immediately' autistic and izzy is 'if we deviate one inch from my plan for today i will murder someone' autistic
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What can I say? They're my favorite.
#twdg#twdg clouis#clouis#twdg clementine#twdg louis#sometimes they creep back into my mind and i'm like 'ah yes' like a crow admiring a pretty stone they found years ago and kept#also thank you pi for the screenshots. i used to have a whole folder full of them but that was when i was doing themed nights#the source for these is me i just have a random document full of dynamics and ship things i enjoy because.....i dunno i like keeping track#and so many of them apply to clouis but there's also an overlap of with clouis and rose/alistair [my warden from origins and alistair] like#alistair's romance route is like an evolved matured and extended version of clouis sksksks gee i wonder if i have a type#look you present me with a character who deflects with humor and isn't taken seriously by the rest of the group and the longer you know the#the more you realize how high they've built a wall around themselves and how *unwell* they really are and how they're not as sunshine#as they present themselves and also they avoid leadership and responsibility until they grow closer with someone who pushes them#and they end stronger and more balanced as a person while finding the affection they've craved#and also there's the daddy issues#present me with that character as a romantic option and i'm in no questions asked okay i don't want the mean broody one that's meh to me#i want the one that has every reason to be broody but chooses not to be because they have a completely different defense mechanism#and a warped sense of themselves and self-esteem issues they leave unaddressed until forced to face them#i'm just saying i'm aware that i have a type i'm always going to gravitate toward clouis nearly checks all the boxes#also the lack of clouis these days? my crops are thirsty and i have too many ongoing projects to do anything about it other than this sksks#so until i make time to finish my long ass louis/clouis analysis this is the best i can provide for now
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victarin · 3 months
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WHY DO I FIND YOUR VERSION OF SUN ODDLY ATTRACTIVE WHAT IS GOING ON!?!!??!??!??
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Send help
IM CACKLINGGG YOURE SO REAL FOR THIS !!!!!!!
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smol-cryptid · 8 months
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I’m on my 3rd playthrough of Stray Gods already and wow Pan is my fave 💚
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itwoodbeprefect · 4 days
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stoic illiterate unwilling assassin deeply in love with unfailingly kind rich sad gay man almost stabs his crush's brother because the brother cares so much and so genuinely for the gay man that he searched assassin's room out of worry and found knives and a mysterious letter before being interrupted by the assassin who then does not want to show him the letter which seems incredibly suspicious, only for a later scene (after the gay man interrupts them and thus stops any escalation from happening) to quietly reveal that the very sus letter in possession of this illiterate assassin is not in fact a sign he's lying about being illiterate.... it's just two pages of him practicing the gay man's name over and over in neatly spaced lines...... a reveal which he was going to STAB a man over because he doesn't know that the gay man's brother knows the man is gay and loves him with his whole heart and would never ever do anything to hurt him........ i will never get over this, how could i ever get over this, everything else ever is going to be downhill from here
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billdenbrough · 1 year
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i love starmora so much like their gradual shift across gotg vol. 3 absolutely decimated me lol
like. “you know, i’m still not who you want me to be” “oh, i know. but who you are ain’t so bad.” the way she smiles at him??????? followed by (once she’s stepped past him, a moment of hesitation, this inch of themselves they can let be real offerings without having to be completely bare) “i bet we were fun” and his little “like you wouldn’t believe” i am ruined!!!!!!!!
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hecksupremechips · 1 year
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Details that make me FERAL
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inbarfink · 1 year
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Okay, so like, I love Undertale to bits, but it does often rub me the wrong way when people use it in comparison to games like OFF, which condemn the Player’s violent actions without actually offering the option for a Pacifist resolution, like “well, Undertale is Objectively Better because there’s an actual choice to be nonviolent so it can actually condemn the player in a meaningful way”.
Especially with OFF, I think. Cause while many people consider it a predecessor to Undertale, their themes and the way they relate to their “What the Hell, Player” moments are very different, I think. And this attitude of judging them purely on whatever they’re effective at making the player ‘feel bad’ about their actions is really reductive for what both games are trying to do with these kinda moments.
Like, in general it’s super frustrating when video game moments discussing morality and player-player character relationships are evaluated purely in the sense of ‘are these games justified in Making Me Feel Like a Bad Person’. That’s usually a super-reductive way to look at video game morality. And I really don’t think it helps the discussion to frame “What the Hell Player” moments as an actual personal attack or attempt to evaluate your IRL morality.
And specifically with OFF, I feel like it’s actually very thematically important that the game only has one ‘Route’ and that it is the ‘bad’ one. Because OFF, in my reading at least, is a game very much about narrative framing. Like, that’s the whole thing with the Batter not actually transforming as his Special Ending Monster Duckie Form.
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The Batter didn’t change, our point of view did. When we’re controlling the Batter, it is his POV that we’re seeing the world through - and in his POV he’s just an ordinary guy doing the right thing. But if we take the Judge’s side, we’re also taking on his POV. And the Judge, much like any other victim of the Batter, sees him as some sort of monster.
And that’s like a huge theme in the game. While there’s probably no POV that makes the world of OFF like an actually good place to live, it is important to note we are viewing it through the perspective of someone who has already vowed to destroy it. I know a lot of people look at the difference between the Guardians as they are in the Room’s Chapter 4 and the Guardians as the Batter face them as a matter of a personal change between then and now - I think the matter of different perspectives also plays a part.
In the Room we are viewing Dedan, Japhet and Enoch through the eyes of an innocent child that is desperate for companionship and sees them as friends - in the rest of the game we are viewing them through the eyes of a man who sees them as obstacles in his holy mission and upholders of a world that must be destroyed. Neither of them can give a truly unbiased perspective when it comes to the Guardians.
And despite the game making it explicit that the Batter is as a puppet controlled by the Player - although the Player is the one who give the Player Character power - it is the Batter who manipulates the Player into aiding him on his mission by framing it in a way that is more palatable. Despite all the power the player supposedly holds, the Batter holds the power over the narrative framing, and that’s enough to let him take control.
That’s why there’s really no choice in the game but keep helping the Batter along his ‘Holy’ mission - him being able to influence our framing also means being able to influence the options we can see. It is the Batter who wants us to see a world where his violence and destruction is the only possible solution. And the point of the Judge calling out the Player for continuing along the Batter’s set path (rather than stopping the game and turning it off) isn’t just to Make the Player Feel Bad for doing what they need to do to, like, see the whole of this well-crafted story....
It’s to make the Player self-reflect. When did they first had the inkling that the Batter isn’t on the up-and-up? If (‘if’ bring the keyword here) it was all real, when would the point where continuing to aid the Batter would be morally inexcusable? By the point the Batter is beating a defenseless child to death it’s pretty darn clear that We’re the Baddies, but did the Player process any of the hints beforehand? Just how much sway did the Batter’s framing of the world and the narrative hold over the player? And how this is different and similar to how the Player normally engage with other narratives, especially other RPGs?
There is a reason, after all, why the Judge big speech at the end is also about how felt deceived and tricked by the Batter’s words. His feelings are meant to be a reflection of a Player’s on some level.
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And despite ‘calling-out’ the Player, he does make it clear he also sees himself as culpable of aiding the Batter in his henious actions. The Player and the Judge’s situations are somewhat paralleled here. 
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And it feels very notable that the Judge starts out explictly addressing to the Player much more than the ‘Puppet’:
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And by the ending of the game, although he does call-out the Player to, he’s got a lot more to say to the Batter as well.
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I think it’s because he also underestimated the power the Batter had as a ‘Puppet’ of the Player, up until he realized how he managed to manipulate both him and the Player (although he still sees both himself and the Player at fault for falling for it and helping the Batter).
I think the main point here is to try and make the Player think more critically about the narratives they engage with. In many ways, the Batter is the concept of the RPG protagonist dilluted to its logical extreme. He was literally brought into existence just moments before the story started, and his only purpose in life is to defeat all the bosses, ‘finish’ all of the areas and then just turn the game OFF. That’s also why siding with the Batter is considered the ‘canon’ ending of the game, in this allegory it is the ending that correspond most to Regular Player Behavior.
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It’s trying to make you think about how different POVs and narrative framing can be used to change the way we view a story. If the Batter can skew the lens we view the story enough so that it makes us side with him… how other forms of media, and in this case espacially other games can convince us that the protagonist’s actions are justified and heroic? Is there some ignored angle in this and that game, some ignored ‘Judge’ of sort, that would totally reframe the supposed morality of the story?
I think that’s the main thing, or at least one of the main things, one is supposed to get from OFF. Not just a blanket sense of guilt for all the made-up pixels you killed in this game or other games, but an invitation to try and examine the stories you play from more angles, and think more of the narrative tricks that can be used to justify morally dubious actions. For this to work, the game has to work in tandem with the Batter and his POV for the most part.  And because of all of this, I believe OFF’s lack of a ‘moral choice’ system does not take away from its central points and actually helps them. The only choice comes when the Judge barges in and offers a counter-narrative to the Batter. 
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Undertale, in contrast, is a lot more about Player Actions and Player Agency. Like, Chara and a Murder-Route Player have essentially a reverse dynamic from the Batter and a Normal Ending Player. With the Player convincing the Player Character (?) into the viewpoint that the world exists just to be drained of Content before turning it Off and moving on to the next one.
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Undertale is more about the Player having power, and not just in the Unkillable Time God sense, in the sense of the power to reframe and change the narrative. Both the Undertale Pacifist and Murder Route has an element of going ‘off script’ of what the game story ‘expects’. Like, the Normal Ending is the only one where the the Player just does what was expected of them and engage with the game world in the same way all the other characters do - that’s just why it only exist to try and convince you to go on one of the other routes.
The Pacifist Route is about the Player using their Aforementioned Unkillable Time God Powers to break away from the world’s general resignation to violence as the answer and proving to everyone a peaceful resolution is possible. The Murder Route is about the Player engaging with the world like… an ordinary RPG basically (as long as you’re heavy on the grinding) and in the process twist the entire narrative into something much darker. The narrative isn’t tricking you into it, if anything, the narrative is subtly nudging you to the Pacifist Ending.
If Undertale comes off as a more effective ‘condemnation’ of the Player than OFF, that’s probably because compared to OFF Undertale is more about what the Player does and the Player’s actions. I still don’t think it’s a very productive to paint it as, like, trying to Shame you. It just makes things far too unnecessarily personal in a really weird way, and it also kinda isolates discussion of the game’s mortality to only how justified it is within the game’s own context - without any acknowledgement of what the game’s trying to say in a larger context when it makes the characters so darn lovable and makes it so heartbreaking when they die.
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Both in context of how we can try and take the game’s ideals into the real world....
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And how it relates to other video games. And I mean, Undertale isn’t just about whatever violence in video game narratives is really necessary - that’s absolutely part of it but also, it’s about how Players engage with video game narratives. And whatever looking at them as just challenges to be one by getting the Big Number....
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or challenges you need to 100% complete and drain every single secret from 
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can take away from what makes a good story actually work.
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There’s a reason why the in-universe ‘morally correct’ to play Undertale is to experience the True Pacifist ending once and never open it again. (I dunno if I’ll say the Message of Undertale is ‘looking up all kinds of different minor options and content mining always ruins the magic of stories’ and if it is it’ll be a very funny case of a game’s fandom disproving its own thesis, but it’s certainly something the game wants you consider.)
Despite the obvious influence OFF had on Undertale and especially on it’s Murder Route, I actually think it might be more useful to compare it to Deltarune, at least once we see more of it and where it’s going. With both of these games exploring a very complicated power dynamic between player and player character and the player being robbed of moral choice and possibly forced to do bad things to advance the narrative - it might be actually a more interesting comparison.
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MC: Please, Dazai, after everything we’ve been through together. You can’t do this. Dazai: I’m sorry MC. MC: I’m begging you. Don’t do it. Dazai: It has to be done. MC: Dazai: MC: Dazai: *Places +4* Uno.
#ikevamp#ikemen vampire#ikevamp incorrect quotes#ikevamp dazai#ikevamp mc#okay but rereading dazai's route in english has been a hell of a ride#i love how the game is like 'be warned if you try to date one of the other jpn guys. they will meme.'#and tbh? i think that's fking brilliant good show everyone#like on the one hand yes i think its very sweet they care about her comfort so far away from home#and how they bond over having a similar homeland#but then they just straight up get so chaotic at points and i wheeze laugh#i will never forget doing one of sebas' bday stories and mc is like#'take those clothes off'#vital context: mc didnt want him to wear work clothes on their bday date--she wanted him to wear 'we're on a date clothes'#but sebas just replies 'but i don't wanna go to work naked 😔'#and she's just like 'AKIHIKO I S2G'#and to this day every single time i remember i become monsieur de wahaha actually#i find it hysterically funny how pissy sebas gets about dazai's silly goose antics#meanwhile gilligan's cut to sebas being absolutely out of pocket when left unsupervised#the duality of man that these two manage to carry#you know it just occurred to me that perhaps sebas gets mad bc dazai is so averse to letting anyone help or care about him in return#and that's really sweet if that's the case (although I suspect it is also partially that he makes more work for him kalhdgkhsfsjhk)#godspeed dazai doors are the oppressor windows are freedom#don't let the establishment fool you
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stergeon · 4 months
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at some point i will figure out how to write the post-canon, post-empire edelgard autonomy fic of my dreams. it just feels like a very big task and maybe like with playing the dane, i’m simply not old and traumatized enough to manage it yet.
but my vision is thus: it’s set years (realistically, decades) after the end of crimson flower, when everything has gone as right as it can possibly go. fódlan is thriving. the social reforms have taken effect. the nobility system is nearly eliminated, if not entirely so, with titles made merely symbolic. social mobility, welfare, and prosperity are high. there’s an explosion in arts and culture and technology. brigid and duscur have gained independence; relations with sreng and almyra are much improved; heck, maybe they've even figured it out with dagda. in my most idealistic version, leicester and faerghus would eventually be ceded back to become autonomous regions, essentially disbanding the adrestian empire. rule is no longer hereditary, but merit-based. there's a roadmap for the future, and everything is on track—and more than that, people at all points on the power spectrum have already seen it bear fruit. with or without edelgard, it will be pursued. there's buy-in. they believe.
of course, it's not perfect—nothing can be—but edelgard's vision has been fulfilled. the people are empowered. humanity is free. fódlan has healed.
and somehow, she's had enough time to resolve her goals outside of politics, too. those who slither in the dark have been eradicated. edelgard and lysithea's second crests have been successfully removed, allowing them to live if not full lives, then substantially longer ones than they would have with their twin crests intact. who knows—maybe she finally gets around to having that wedding.
point for point, every item listed in edelgard's manifesto has been checked off. the ghosts of her past have been laid to rest. she can finally take off her crown. she can finally pursue the quiet, humble life she's wanted for so long. she can finally breathe.
... but can she?
edelgard is nothing if not driven. her intelligence, vision, and sheer willpower allowed her to plan and execute a revolution against two countries and the most powerful institution on the continent, all while she was still a teenager. as royalty, her life was never truly hers even before she became heir to the adrestian throne, with all the additional baggage of survivor's guilt and the desire for vengeance and her need to ensure nothing that happened to her can ever happen to anyone else, ever again.
so what happens when that drive has no outlet? what happens when someone who has been constantly in motion, constantly working and planning and preparing every spare second of every day since she was fourteen years old, suddenly has to stand still? what happens when someone whose hands have been bound for so long—first literally in the dungeons of enbarr, then by the weight and responsibilities of her crown—is set free?
being edelgard, she would step away from the throne, no matter how hard it was for her to give up control. she's always been focused on the endgame, and she knows that if she doesn't let go, she'll be setting the wrong tone for fódlan's future. she's too devoted to that endgame to cling to power much longer than she needs to, though i could see her making some excuses and trying to iron out just a few more things to buy herself some more time to mentally prepare before she's done for good.
but who would she be then? who is the woman without the crown? what becomes of a machine once it is no longer needed, when it has made itself obsolete? what about when that machine is a person with legs and arms and an innate unwillingness to gather dust on a shelf?
what happens when you get everything you want? what happens when all your wanting has been for others to thrive, and now you have to want only for yourself? how do you discover who you are when you've spent decades being everything for everyone else? how do you find meaning again? how do you find purpose?
after a lifetime of devotion and passion and movement, how do you learn to sit with yourself, and be quiet, and be still?
gosh, i would love to meet her. i would love to pick her brain. but boy, i do not envy the work that girl has to do.
#sterge.rtf#fire emblem#fe3h#edelgard von hresvelg#realistically edelgard is not getting all of this done in her lifetime. but that wouldn't keep her from stepping away anyway#'cause a funny thing happened to edelgard during the crimson flower route: she learned to have faith again.#so even if she couldn't check every box and fix every societal ill she'd still be able to pass the crown to the next ruler.#maybe not without fear. but with confidence. with optimism. with the belief that she's leaving the world better than she found it.#she'd have faith in her people. faith in the future. faith in the groundwork she's laid. faith in the systems she's put in place.#faith that her vision will be carried out with or without her.#and that faith would allow her to eventually let go.#i so love edelgard pulling a george washington and saying nah i'm good on power. peace#though unfortunately i could also see her pulling a teddy roosevelt#and saying nah i'm good on power. peace. wait what are you doing. you're ruining it. you're bungling everything. i can't believe this#and making several (failed and increasingly insane) attempts to get back into politics#who is the taft to edelgard's ted tho. i don't want to do ferdinand the disservice of saying it's him even though i think it's very funny.#it's literally the opposite of his character as taft notoriously sniffed roosevelt's farts for a long time#until he finally pulled his head out of the guy's ass and realized there are other smells. such as the sewer. and garbage.#smells which he pursued quite happily much to ol ted's chagrin#meanwhile ferdinand does not think anything of edelgard's ass except that his is definitely better-looking than hers#(he's wrong on so many levels but you try telling the guy that)#in fact ferdinand has always taken great joy in pointing out all the things that smell better than edelgard does#which gives him an instant up on mr Take-Advice-From-Theodore#all this to say i think ferdinand von aegir would have been a much better president than william howard taft. that's just my opinion.#i'm getting off the rails in these tags idk what's wrong with me#sorry for equating your blorbos to long-dead american politicians everyone. i know this is a cardinal sin#also please don't take this to mean i think positively of washington or roosevelt or taft or whatever.#i hate all dead old white guys who ever held a modicum of power#i just had a hyperfixation on american presidents when i was in grade school and unfortunately now my brain works like this
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romanticvampiric · 3 months
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In my opinion, I think there is nothing more «fake fan» than telling someone a fake fan just because they doesn't have as many years in the fandom, they doesn't know absolutely everything about the franchise or has less official merchandise than you.
I have been in the DL community for many yearsㅤ( I'm so happy for that ) and this problem is always quite annoying for me. I don't understand why some people fight so much over who knows more than the other, like... relax. It's okay. /gen 🧍🏻
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wistfulwatcher · 1 year
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Leverage Redemption | 2.13 "The Crowning Achievement Job"
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