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TexAid - Vortex has taken First Aid as his pilot. First Aid claims Vortex as his mech.
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There's a rumbling in the distance as First Aid crawls out the darkened hatch of Vortex's escape chute. The hangar is a wreck of collapsed walls, twisted metal pipes, and broken wiring shooting up sparks.
First Aid pushes himself to his feet, stands back, and uses the flashes of light to take stock of the situation.
This is…not good.
He counts a dozen cuts and bruises across his own aching limbs before abandoning the effort. He is satisfied at least that he is intact, alive, and functional. All his injuries will heal, given treatment and time.
Time he may not have. Because Vortex on the other hand is not so lucky – lights off, systems silent, frame crumpled on the ground. A slow trickle of oil leaks from the mecha, swirling into one of the many pools of alien ooze scattered around Vortex's frame along with chunks of the aliens' flesh.
The battle had been fierce, Vortex's fighting the fiercest Aid had ever seen against the many enemies. But for the first time, it hadn't been enough. The mecha suddenly going dark – collapsing under the strain of overtaxed systems even as the last of the monster's fell. Leaving First Aid truly alone in that cockpit of horrors for the first time.
Another rumble sounds in the distance, shaking First Aid from his reflection.
He refocuses on the present, pushing himself to his feet and stumbling towards Vortex's head. He raps his knuckles against the glass of the visor, shouts at the mecha to wake up.
Nothing.
Vortex has gone dark.
This is not good. He is dead. They are dead, if Vortex cannot wake. Because those distant rumbles are definitely not friendly.
No human has survived fighting the aliens without a mech. And first Aid is a medic first. Vortex is the fighter – the killer – of their strange partnership. First Aid doesn't know what the aliens do to the mecha and pilots that go missing from the battlefield and are never recovered. And he doesn't intend to find out.
But he does know what the science team will do with Vortex – a billion dollar prototype gone wrong – out of control and now offline. They will take the mecha apart, dissect him, strip him down to his basest components to find out where it all went wrong. And when they're done, what's left will be scrap – pieces repurposed into other mecha repairs.
They might build a new prototype top-of-the-line killing machine 2.0. But is won't be Vortex.
First Aid hates that. Because he should hate Vortex, after all the other has put him through. But he doesn't. Because before all that, Vortex had saved him. Vortex chose him – kept First Aid alive and safe, even as he's shown countless times just how easily he could destroy Aid.
And Vortex is…was…could be alive – a mecha with a consciousness all his own in a way First Aid had not believed until he experienced it first-hand.
Out of ignorance, out of fear, out of hate, or simply because of the harsh realities of war – the others will kill Vortex (if he isn't already dead; please don't be dead) and never realize what they have done, because they never recognized that he was alive to begin with. Never saw him as anything more than a glitch, an aberration in their perfect war design.
First Aid has a duty to save lives. He cannot – will not – let that happen. Vortex is his. In death as much as in life.
The rumbling grows closer, close enough First Aid can imagine he hears the slithering of tentacles along walls underneath it.
He will not let any other – alien or human – take Vortex from him, not while he still lives.
The cables on the ground throw up another flurry of sparks – casting eerie shadows across Vortex's frame. First Aid's eyes fixate on the light, tracing the path of the wiring from where it snakes across the floor back up to the housing on the wall. A broken main charging cable for a mech.
Maybe…just maybe…
It's a terrible idea. So many things could go wrong – electrocution, a gruesome death, ending up a mindless shell on life support for the rest of his days (not so different from how Vortex already is now). Pharma or Ratchet or any other medic would tell him as much. They would tell him that there's almost no chance of powering on a mecha once it's gone fully dark, that it isn't worth risking himself too (and particularly not for this mecha).
For anyone else that might be true, but by now First Aid is used to a little risk. Risk of electrocution and death? Just another average day on the job. No different than what Vortex puts him through every time he straps into the pilot seat. The only thing that's different now is that Aid is choosing to take the risk.
Because there is a chance. And First Aid is going to take it.
The rubber insulation of the cable is already in his hand when he looks down, his body having carried him to it as his mid was busy shutting out the doubts every other medic would have said.
Something bangs against the collapsed wall blocking entry to the hangar, sending a shower of dust outward.
First Aid hefts the cable over his shoulder, careful to keep the sparking end far in front of him, and begins the trek across the warehouse. His shoulder burns from the extra weight on an already stressed joint and his legs protest as he forces them to twist and jump to avoid the pools of fluid that would cause instant electrocution if they came into contact with his body and the cable.
The aches don't matter. He is a medic. He can carry his own weight and still have the strength to lift up others. He can do this. He will do this.
First Aid is gasping for breath by the time he reaches Vortex again. His sides ache, lungs burning with each breath. He mentally adds checking for the possibility of bruised ribs to his catalogue of injuries, then shoves the pain aside to focus fully on Vortex's frame.
First Aid eyes the power node at the back of the mecha's neck and before he can think twice, shoves the broken power cable into it. Sparks fly around the junction and Vortex's frame jolts, lights flickering briefly, then stills. First Aid pulls the cable away, then hits Vortex again. And again. And again. Lights flicker. Sparks fly. Dust showers around First Aid. Electricity jolts through Vortex's frame.
"Come on," First Aid mutters as Vortex's lights stay on a full second after he pulls the cable away before stuttering out again.
He takes a deep breath and throws the cable directly into the center of Vortex's chest, where the mecha's primary batter is housed. Sparks fly across Vortex's frame, lights flicker, flash bright white, then stabilize to a dim red glow.
First Aid's momentary relief shatters as Vortex moves and he feels a gust of air from a cold metal blade passing just over his head. There's a dull thunk, and then fluid is pouring down on First Aid, coating him in a thick sludge of blood from the alien that First Aid reckons was looming just behind him, judging by the bright green eyeball that falls from above to land in a spatter at his feet.
First Aid looks up at Vortex looming over him, gloving red light pouring out from the maw of the cockpit and laughs, shaking hysterically as a hand reaches down to scoop him up from the ground.
They are alive. He is Vortex's. Vortex is his. They are alive.
D-dont. Don't make me even more feral about them than I already am. Don't. I was GOING TO SLEEP BUT NOW MY BRAIN WON'T STOP WHAT HAVE YOU DONE TO ME HOW AM I GONNA PRETEND TO BE NORMAL NOW WH

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The grenade
The grenade (grenade is likely derived from the French word spelled exactly the same, meaning pomegranate, as the bomb is reminiscent of the many-seeded fruit in size and shape. Its first use in English dates from the 1590s.) as we know it today is not a modern invention - on the contrary, it has its origins in late antiquity and the early Middle Ages.
First grenades appeared in the Eastern Roman (Byzantine) Empire not long after the reign of Leo III (717-741). Byzantine soldiers learnt that Greek fire (a mixture of sulphur and oil), a Byzantine invention from the previous century, could be thrown at the enemy not only with flamethrowers but also in stone and ceramic vessels.

Byzantine " Greek Fire" Grenade, c. 800-1000 AD
With the invention of gunpowder in Song China (960-1279), weapons known as ‘thunderbolts’ were created by soldiers packing gunpowder into ceramic or metal vessels with fuses. In a military book from the year 1044, the Wujing Zongyao (Collection of Military Classics), various gunpowder recipes are described in which, according to Joseph Needham, the prototype of the modern hand grenade can be found.
The grenades (pào) are made of cast iron, are the size of a bowl and have the shape of a ball. They contain half a pound of ‘divine fire’ (shén huǒ, gunpowder) inside. They are sent by an eruptor (mu pào) towards the enemy camp, and when they arrive there, a sound like a thunderclap is heard and flashes of light appear. If ten of these grenades are successfully fired at the enemy camp, the whole place goes up in flames.
Grenade-like devices were also known in ancient India. In a Persian historical account from the 12th century, the Mojmal al-Tawarikh, a terracotta elephant filled with explosives was hidden in a chariot with a fuse and exploded as the invading army approached.

These encrusted hand grenades were washed up from a 17th-century pirate shipwreck, Dollar Cove, in the coastal Gunwalloe district of Cornwall's Lizard Peninsula
The first cast-iron bombs and shells appeared in Europe in 1467, where they were initially used in the siege and defence of castles and fortresses. In the mid-17th century, infantrymen known as ‘grenadiers’ emerged in European armies, specialising in shock and close combat, usually using grenades and engaging in fierce hand-to-hand combat. But grenades have also been in use at sea since the 17th century. They were used to inflict as much personal damage as possible below deck after boarding a ship by throwing the grenades underneath.
After the middle of the 19th century, grenades were used extensively in the Crimean War and the American Civil War. Before they changed in design and function to be used in the trenches, especially in the First World War and later. They are still in use today.
Forbes, Robert James (1993). Studies in Ancient Technology
Thomas Enke: Grundlagen der Waffen- und Munitionstechnik
David Harding (Hrsg.): Waffen-Enzyklopädie
Bertram Kropak: Die geschichtliche Entwicklung der Handgranaten. In: DWJ Deutsches Waffen Journal. 1970
#naval artifacts#naval weapons#grenade#ancient seafaring#medieval seafaring#age of sail#age of steam#today#naval history
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One page about Eiyu Club film "Ausencia Memoria" from HEROINE magazine Volume 2 (2004). The film is the sequel to "Evaroid Seria". This edition focused on independent heroine tokusatsu production companies such as Eiyu Club, Center Island, and more.
English translation below the cut:
[White text on large image of Sharan and Shion on right]
The ultimate androids are here!
[Red text below large image, with smaller black text below]
Ausencia Memoria
"Ausencia Memoria" was created, set in the world of "[Evaroid] Seria". Many people have become fans of the series due to its stunning design and exquisite drama.
[Text below middle-top image of red and white Evaroid “Shion”]
Shion
[Text with red design behind it] Indie Heroine Special!
A female android with high defensive capabilities who was prototyped by Dr. Izumi during the development of Evaroids. She uses the same chassis and basic parts as Sharan, making them have a "sister"-like relationship. After completion, she was used in various tests, and eventually became the basis for the Seria series. After her use was completed, a destructive test was supposed to be conducted on her under the guise of a durability experiment, but she was eventually sold to Dr. Izumi. She was given pseudo-human memories and lived a happy life as Izumi Hinako, but after Dr. Izumi was killed by the Executive Destruction Federation, she was unable to receive regular maintenance and gradually began to question her true body. In terms of performance, she has the excess capacity unique to a prototype and is highly capable. (Appears in “Ausencia Memoria”)
[Text to the left of the purple and silver android in the bottom right]
Sharan
A high-combat-capability female-type prototype android developed by Dr. Kamikaze [TN: also called “Jinpu” in the movie] during the Evaroid development period. Sharing many components with Shion, she is considered her "sister." (However, since Sharan was completed three months earlier, she is regarded as the elder sister.) Following various performance evaluations, Shion was chosen as the production model for mass manufacturing, and Sharan was initially scheduled for dismantling. However, under the pretext of using her for additional combat function development, she was handed over to Dr. Kamikaze. Dr. Kamikaze eventually defected and became a key figure in the radical anti-robot organization the Executive Destruction Federation. Yet, for some reason, he treated Sharan as his own daughter and cherished her. After Kamikaze’s death, Sharan, despite being a robot herself, chose to carry on her "father’s" will and embarked on a path of robot destruction, plagued by the contradictions of her own existence. (Featured in: Auscensia Memoria)
[Text in orange box]
Data
Ausencia Memoria (2003)
During the early days of Evaroid development, two prototype androids were manufactured using the same chassis. After their trial period ended, they were handed over to their respective developers. Hinako, later known as Shion, was implanted with artificial human memories and raised as Dr. Izumi’s daughter. Meanwhile, Sharan underwent further enhancements and modifications under Dr. Kamikaze [TN: also called “Jinpu” in the movie]. With Kamikaze’s defection and the formation of the Executive Destruction Federation, the two sister units found themselves on opposing sides, bound by a relentless fate. Shion is shocked and devastated upon learning she is an android. Sharan, an android who, despite her nature, inherited her father’s will and dedicated herself to destroying robots. As the ambitions of the Executive Destruction Federation and PSS intertwine, an even harsher fate awaits these two tormented androids.
[Top right image of Shion kneeling over Sharan]
Shion's appeal is her cuteness. She has a unique charm that male heroes never have. Her curves are also wonderfully sexy.
[Second from top image of Shion jumping]
This is the way girls often jump when they're happy. Male heroes never do it like this. Cute!
[Third from the top, group shot of Shion and Sharan in suits, the face actresses flanking the suit actresses]
The four of them lined up after transforming. From the left: Mio Misaki as Luna Kamikaze, Sharan, Shion, and Sayaka Kano as Hinako Izumi. The setting is that the girls flanking Sharan and Shion transform into them. With double the amount of usual heroines, there's plenty to see.
[Bottom right, series of four small images of Sharan doing an action sequence]
Sharan is blown away in an explosion scene! The heroine, who lives side by side with danger, straddles the line between life and death. How she’s blown away looks so cool!
[Below image of 3 people: Shion, Sayaka Kano [Shion’s face actress], and Sharan]
We had the two actresses, who were acting out their pre-transformation poses, wear the suits and take a commemorative photo. They look cool even without masks, and the bodysuits make them so sexy.
[Bottom right blue and black text]
Free Video Group
Eiyu Club [TN: Also in English, the nearly illegible font]
Costumed Heroines in Danger!!
#tokusatsu#eiyu club#2000s#gynoid#robot girl#It is SO funny how I learn critical information from these articles that were not told to me in the movies
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bing bong bootleg SS au
very long ramble under the C
stuff are subjected to change
The working title isn't solidified but I'm leaning on either Candy Castle or Pastry Castle
Tho I think I'm gonna go for pastry cuz it has the same amount of letters as castle much like pizza and tower have the same number too
The tower is a gingerbread castle. According to a friend of mine (It's Beefy, it's always Beefy go follow him) that Hispanics love their bakeries and yeah, I guess that makes sense. Not only do I have a theme based on the protag's culture but also the theme gets narrowed down to just baked sweets. Candy in general is too broad, I would die figuring out how to put every kind of sweet in it, and if I did it's gonna be really cluttered hooboy
Noise is called Theo because that's Peppino's name formula. Peppino is a nickname for Giuseppe so I thought I'd give Noise's swap a nickname to Theodore as the main name
Hazel Nutt is pretty self explanatory cuz Noisette means hazelnut in French
Their outfits are pretty simple to mirror Peppino and Gustavo's with just coloured shirts and aprons
Hazel doesn't get a mount because she would have Theo's prototype rocket skates. Just like Gus, she would have different stages of getting used to the skates per floor. First she gets blasted from end to end cuz she can't control the thrust. Second, she manages to turn it off but she's trying to keep balance on it. Third, she catches her breath now that she could stand still without moving or slipping. Next she would make a card castle, in reference to the very castle they're inside. and lastly she'd be holding a box of sweets without giving a shit about the scary floor.
To parallel the og Noisette, Hazel would smile bigger when Theo faces her direction.
Hazel is also Theo's delivery gal to match and switch with how Peppino WAS Gustavo's delivery guy
The "kick the rat" function would be Hazel swinging one of the skates and the cops grabbing Brick would instead hold a weapon detector that also functions as a magnet
Unlike Peppino, Theo is more aggressive than anxious. Imagine an injured cat defending itself from what it thinks is a threat
the name of Pizzaface's swap is Pieface for obvious reasons 😭
but HEAR ME OUT
both pizzaface and pieface are used as insults. pizza face is used for people with so much acne and pie face is used for someone with a flat face or dull expression. It isn't just a pun on what food the characters are made of. Pieface is also a reference to the trope where people headshot other people with pies. With the mech floating towards the protag, it would look like a pie is being thrown and targeted at Theo
Honestly drawing what food makes his face is so fun. Did you know that before the croissant smile it was supposed to be syrup shaped to a smile? The nose was a long whip of cream before turning into a cut strawberry for the mustache effect
Pizzahead's candy version would be called Gingerhead because of how ridiculous it sounds.
Gingerhead is based on Willy Wonka much like how Pizzahead is based on Ronald McDonald which is why he has more of a showman look than a clown look
okay side note, it just occured to me how ironic PH being based on Ronald is considering McDo's isn't a pizza place
actually Wonka doesn't even sell cakes and shit so, I guess it's fair game
Theo has the nickname Muffinman to reference the rhyme. but this time, it's the gingerbreadman chasing the baker
Next up is Mr S, who would be Peppino but he becomes rich. Mr S is the stage name he uses. He is a known celebrity much as Noise is but he is more of a boxer than a host. Like Dwayne Johnson or something. His name is partially a reference to ResEvil's Mr X, another absolute unit of a guy
also the reason why he doesn't wear a shirt. He's committing to the bit. If he needs to cover himself when he isn't playing a role, then there's his robe. He doesn't take out his mask most of the time tho
Mr S's mask is based on the Chef Raider design but also part of the scrapped superhero design much like Pizzano. Actually speaking of Pizzano, S is characterized so similarly to him cuz Pizzano is the only SS character who was actually written well to my standards. To be fair we've seen too much of Peppino to flunk characterizing him sksksk
Since this is Peppino that Mr S is based on, he's not as tech savvy or as self centered as Noise so he doesn't have robots that look like himself. Instead he has ants for a crew
the ants swap the place of rats. the rats in PT reference the new york pizza rat while ants just generally eat your food especially if it's sweet when left alone for five minutes
the ants come from Mr G, who would be Gustavo's swap with Noisette. He's Mr S's lawyer. at the end of S's bossfight, G would snatch him away with Click (the ant) because S would make a foul and embarrassing move on live camera
I can't seperate Gustavo and Brick so Click stays with Mr G instead of assisting Hazel
inside what would be Noisette cafe, instead of Mr G and Click being behind the counter, they would be sitting as customers next to Caraman. the barista isn't seen anywhere
Honestly when I'm writing everyone, my logic of swapping them isn't "make them switch places AND personalities" but more of "write every single one of them with the og personality because giving them a different lifestyle/role would drastically change their motives and how they behave"
I'm practically just swapping each character's place of birth
I mentioned this because it's kinda funny with Noisette and Gus since they play the exact same role of assisting Peppino/Noise so swapping them won't change much in how they act. They also have the same cheery and welcoming personality by default so Hazel and Mr G would act REALLY similar to their og
The only difference is that Gustavo can be threatening whenever Peppino fucks up. It fits right in with being a lawyer for the same goon
Now we got Mel Caraman who would become this au's Vigi. Lemme just say off the bat that Caraman is just as delusional as Vigi. He gets hired as a guard for floor 2 and took it way too seriously that he thinks he's some sort of sentinel. Hired as a guard but thinks he's an ancient guardian or something
his name vaguely references James Bond because you also VAGUELY get "caramel" out of "Caraman, Mel Caraman"
Caraman is a caramel apple but he's half glazed to form an eyemask. he's also got a stick poking out his head that stretches his chorro hat. the big hat makes him look cooler anyways. Bro I was so ready to settle for a shitty wild west mayor hat and I owe Beefy one for suggesting a new hat. I was gonna make him look like Doug Dimmadome with the short brimmed tall hat😭😭😭
but yeah Caraman doesn't have the same dignity as Vigi does. He can fight crime decently on normal circumstances and badass when he's full serious. But like day in day out he's so obnoxious about looking for crime that people get tired of him nor would they take him seriously
he would also be mistaken for a pepper
Next to last, Cam M. Bert or just Bert who would take place of Pepperman. he's an artist who appreciates the world instead of himself, a freelancer also. There was only a bossfight because he was coincidentally commissioned to make a mural for the castle the same time Theo busts in. He didn't like how Theo ruined some of his works with his rush to open the door
Bert is a cream cheese instead of a cheese slime. his beret is actually a little cherry to distinguish him from the other creams.
Bert is really chill and humble, He's like Bob Ross, whenever he can, he'd try to talk about how every beauty in the world should be immortalized through a canvas
In parallel to Vigi's delusion of thinking he's a human, Bert thinks he's actually a living painting (which is completely possible for someone to be in the PT world since Pepperman was able to do it with his own art)
instead of a :{ face that Vigilante has, Bert has a :3 face
the naming formula is taken directly from Vigi
Vig E. Lantte
Cam M. Bert
There is a type of sweet cheese that's really creamy called camembert which his name is a direct reference from. Here is a picture of a camembert since it's hella cute
Camembert cheese was also suggested by Beefy, brother thank you for not allowing me to name this cunt Creamlad
Mr Lardo would be in place of Mr Stick but his motive is that he's collecting Theo's money on BEHALF of Mr Stick. They're probably the only ones who completely stay intact because there's not much canon info of Stick WITHIN the game itself I also feel he's a crossover character from his own "series" with how long McPig has him prior to PT so I just swap the character who makes the "cameo"
The toppins are still called toppins because they'd be used to decorate a cake or pie. They would be
Strawberry - Mushroom
Cream - Cheese
Cookie - Tomato
Icing (in a piping bag) - Sausage
actually I dont know yet for the pineapple but I'll get to it. I've only been figuring out this au since four days ago....
Lastly (of the characters), the Faker in this would be mechanical to match the original Noise's familiarity in robots
Fake Theo (temp name) would be engineered to be "Theo but way better" while actually being succesful with it. Faker would also sort of look like a mini figure of a ballerina. Referencing The Nutcracker
Opposite to Fake Peppino, Fake Theo is more graceful than terrifying but it's so uncanny how unnaturally pretty it is
and now some misc stuff
Title of the final level is When The Cookie Crumbles
the pepper pizza will be replaced with an extremely sweet pie and the immunity is caused by the sugar rush from it
Pizza Time is called Crunch Time
Pillar John would be a giant graham cracker since the walls are made of cookies instead of bricks. Gerome however, is a solidified bar of brownies. like a shittily made brownie that it just turned into a construction brick
Snotty is a pure white cream cheese and that's cuz he's actually made of glue. His name is Sticky
Pigs would either be bears or rabbits with how many times those two animals represented sweets
I'm gonna be clear with everyone here. I literally made this au cuz I'm going insane trying to make swap stuff with Pascal/Stefano when the au itself is so empty. sure it's colourful but it's so empty like I can't draw SS characters outside of poses
I tried like doing fanon modifications as I always do then there's so much I "modified" that at this point it's not Sugary Spire anymore. Just straight up a completely different au. The only similarity is that it's a swap au with sweets
it is what it is yknow. this is my life now. I said fuck it and went with the flow and boom, new personal au that I poured too much into
basically I blame Pascal for this
#Pizza Tower#tagging them as their og until I solidify the au#Pizzaface#Pizzahead#The Noise#Peppino Spaghetti#Noisette#The Vigilante#Pepperman#Gustavo and Brick#i drew this#Cookie Castle
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Theory: I feel like Connor is actually the first Deviant technically because *Cyberlife was using the RK line to break the rules.*
Markus RK200 was Elijah's pet project, then the c-suite came to him and said they were going to turn him into a monster. So Elijah took him and gave him to his friend Carl. Cyberlife started over with the RK800, and the kicker was that the android was designed to be "deviant."
He didn't have to follow the rules. He could use firearms. He could disobey orders. He could kill a human if he had to. He was manipulative, which IMO is the most explicitly dangerous thing about Connor. He can adapt to the people around him and he does this extremely well to the point where people playing the game probably don't even notice he's actively doing it (and frankly, he probably doesn't realize it either!).
He says it explicitly: "I can be whatever you want me to be."
And why were they doing this? Because Connor was a prototype for weapons of war. By the time the game is starting there's a lot of background noise about war with Russia, and Connor can pick up a magazine that talks about military androids being nearly ready for deployment. I guarantee you they are all tied to his side of R&D.
Obviously Connor is still on guardrails. But all that effectively changed when he officially went Deviant is that Cyberlife could no longer track him. That's it. He already had all other functional capabilities.
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[ECHO.EXE RUNNING]
FOOTAGE: Personal recording from datapad registered to user PROJECT XIII-E. Audiovisual transcript attached.
[ The tablet has been propped up against a wall, from a strange angle in the hanger. It is clearly meant to go unseen. Within frame are four pilots, gathered on a collection of metal crates. They are as follows: ]
[ CARR - a large burly man, dark auburn hair tied back into a short ponytail, marginally more scruff than permitted by regulation. ]
[ BAARDSEN - a figure of middling height, mostly angles. Greyed hair, not indicative of age as they are early thirties at most. ]
[ MALDONADO - a figure shorter than the rest, brown hair and large brown eyes. Wearing a jacket several sizes too large ]
[ SPELLMEYER - an elderly woman tall and lean, salt-and-pepper hair that seems textured almost more like fur. Constant flickering eyes ]
[ The group of pilots appear to be mid conversation as the recording clicks into action ]
[ B ]▸ -we're not going to put this in the report. I just don't think it's a good idea.
[ C ]▸ Aye I get that Bardy, but really? Nothing? Just, business as usual they're fine and dandy thanks for asking? There's clearly something wrong.
[ B ]▸ And what do you think higher command'll do about it? They'll be sent back to base early, to look for something wrong with them physically. And nothing will be found, they'll just be stressed out...
[ S ]▸ They do have a point, dear boy. You know how Projects can get when you imply they can't do their job.
[ C ]▸ But we aren't clone techs, none of us are. Sure most of us have served with a Project before-
[ M ]▸ well
[ C ]▸ That's why I said most, Doe. But like I was saying, we're not the experts here. I think they need proper help for this one. Spells, you said they were completely non-responsive for a bit there right?
[ S ]▸ [the elderly woman sighs.] Yes. They passed me the datapad, then locked themself in their mech for a while. When I went up there to check on them, 13 had tucked themself away. Staring into space, didn't look up when I knocked.
[ C ]▸ See? What if-
[ S ]▸ But, if you'll let me finish dear boy, I have seen this happen before. Line 2's who lost people were known to shut down for short periods. Now our 13 is better equipped for such losses, but it's not impossible to my mind that the same doubt is what's causing their breakages. They've been active for quite some time. It does build up.
[ C ]▸ ... I suppose you might be right there, Spelly. But if that is the case, shouldn't we still...?
[ B ]▸ Again, no. Putting in the report that 13e had a breakdown in function will only damage their faith in their capabilities even further, which will put them out of commission for longer.
[ C ]▸ This can't be about how long we can keep using them, Bardy-
[ B ]▸ It's not! I want to make sure they're kept in one bastard piece too you know. Higher command needs to approve this line, it's a lifesaver. Literally.
[ C ]▸ But what about them. How the 13 in front of us right now's holding up? Because to me, it looks like they aren't. They need help.
[ M ]▸ Isn't that what we're trying to do?
[ B ]▸ [they pinch their nose, face screwed up in frustration.] Yes, exactly Maldonado. I'm- look. The big picture is important to me, you know that. But I'm not just thinking to the future Carr.
[ C ]▸ Really? You sure?
[ B ]▸ Yes! I-
[ S ]▸ Peace, you two. Carr, what I believe our squad lead is trying to say is that they aren't sure getting management involved with our 13's evident wear would be... in their best interests.
[ B ]▸ Yes. Thank you, Spellmeyer.
[ C ]▸ Okay, but- how? Why? They're the prototype, shouldn't they be- I don't know, important? Why wouldn't upper brass want them in proper shape?
[ B ]▸ Christ, I keep forgetting you're... never mind.
[ C ]▸ No go on, say it. You think I don't properly understand the situation because I'm not from one of your glitzy capital worlds?
[ B ]▸ No I- well, kind of but not like that Carr. You're... fucking hell.
[ M ]▸ Fascinating.
[ B ]▸ Wheesht, you. Listen, Carr, you're a pain in the neck and an infuriating joker but you're not stupid, or uneducated, any of that. There's just- stuff you don't get.
[ C ]▸ I think I get it alright. Brass'd treat them as a resource problem. That's why I don't get why you're so convinced they wouldn't be repaired- that's what you do with a tool that's breaking, right?
[ B ]▸ Yes, when it's something you can fix easy. This isn't a broken limb, or fractured bones. They're exhausted. But they're also...
[ S ]▸ Projects are wired to do single things with their lives, dear boy. Removing our 13 from the battlefield would be to remove them from their purpose. They're not built to occupy themself with other things during periods of rest.
[ B ]▸ Yes, I- thank you Spellmeyer.
[ S ]▸ There is also the matter of their prototype phase... they have been active for some years now. It would not surprise me if they were being stress tested.
[ C+B, in tandem ]▸ What?!
[ S ]▸ Come now. I know we do not like to think of the practicalities of R&D behind our medic, but we cannot avoid them forever.
[ C ]▸ But they're doing everything right, what do you mean-
[ B ]▸-upper management might be working them into the ground on purpose. That's what you're saying, isn't it Spellmeyer.
[ S ]▸ Well, yes.
[ C ]▸ That's- why?
[ S ]▸ Simple enough, dear boy. To see how long they can expect a line 13 to last in the field, under strain.
[ C ]▸ ... so you're saying that if we report back that they've been struggling, and how we've lightened the load...
[ M ]▸ Command might look out for future squads they're on doing the same. Stop it. So they can get their data.
[ S ]▸ There we are. Yes, that is rather the crux of this argument. Got there eventually
[ B ]▸ I- yeah. I guess that is what I was driving at, though I hadn't... I don't know. Those dots didn't connect until you said it.
[ S ]▸ That is why they pay me to think more than act, dear.
[ C ]▸ So... okay. I guess I can see some of where you're coming from. That's fucked.
[ B ]▸ It's efficient. Get use out of them in the field, and get the info they're looking for before more prints.
[ C ]▸ I- okay sure but still. We're just supposed to let them break under the strain?
[ B ]▸ We are under no specific orders except to keep them operating at peak. That's what we're doing by taking over some of the duties, isn't it? Command just... doesn't need to know why.
[ C ]▸ ... I still don't like it. Someone should be taking care of them. You know the Armory doesn't make them with enough self preservation to look after themselves.
[ B ]▸ I know, Carr. Which is why we're doing it.
[ C ]▸ Who after us, though? You heart the handler. They won't be here long.
[ B ]▸ ...
[ S ]▸ We're just going to have to hope their next squad is reasonable, as well.
[ M ]▸ yeah... I think it's likely. They're fun, you can forget they're a Project. And they're a lot nicer than some medics. I think people'd want to help them
[ C ]▸ But they can't ask. You know they can't. That's why we've not been telling them any of this, right? They'd work harder to hide stuff.
[ B ]▸ I guess we'll just have to hope people care enough to read into it like we did.
[ C ]▸ I- [he sighs, raking a hand through his hair.] I still think it's going to backfire eventually. But, fine. I'm on board. None of this goes in the reports.
[ B ]▸ [their shoulders sag with visible relief. they were more worried than they let on] Okay. Okay, good. Thank you Specialist Carr.
[ C ]▸ I just- whatever keeps them on their feet a little longer, yeah? They do good work. They deserve someone looking out for them too.
[ B ]▸ My thoughts exactly. Alright- meeting adjourned. Not a word of this to Project 13e, alright?
[ the group start rising to their feet, leaving frame with idle chatter. Some time later, the image tilts and whirls as the datapad is picked up and turned over. There is a brief frame of 13-e's face lit by the screen before the recording is stopped. ]
//
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This will be made as a male reader mostly because I feel like there isn’t enough with female characters and I just want dad character to Brightbill. However, feel free to imagine it as however you like, they are robots so not much happening in that area, so do what you like. And please make sure to salt your purple next time, gives it flavor.
If anyone wishes to be tagged in any future The wild robot posts or anything else, please comment, ask through ask box or just message me!
Imma try and ask C if she can draw T as a Rozzum one of these days. I also wrote this over like an hour. My face hurts so not as long as I wanted it to be but oh well. Hope you enjoy!
I also just added the last part for fun. Also if someone wants to request a continuation of this.
TW: none? No use of Y/N, I use (Name). Mentions of mates and partners I guess? Everyone ships you with Roz I guess.
Request: circus anon
Requests: open
Taglist: @cs-cabin-and-crew @the-lavender-clown
❦❧❦❧❦❧❦❧❦❧❦❧❦❧❦❧❦❧❦❧❦❧❦❧❦❧❦❧❦❧❦❧❦❧❦❧❦
Roz x Robot!reader
You had crash landed in the woods. Your metal package and your transmitter to contact your built site had been damaged as well.
So you decided to try and find the person whom had ordered you.
Yeah that didn’t go well.
You had been kicked, attacked, chased and more within just the span of 6 hours before giving up and sitting in learning mode to fix the language barrier you’ve found yourself trapped in.
Due to being in learning mode, you hadn’t been paying enough attention to your surroundings, causing you not to notice the Rozzum unit analyzing you.
Fink: what is it Roz?
Roz: it seems to be a Rozzum unit, but I cannot tell the number nor model.
Yeah you scared them when you came out of your learning mode.
(Name): hello! I am the new and improved (Name) Unit: 0001. I am a one of a kind prototype! Here for any needs or demands!
Fink: I’m getting flashbacks.
Roz lead you to her, Bightbill and Finks home. She hadn’t ever seen your model before, so she excitedly asked you questions.
Roz: I’ve never seen your make or model. What are you designed for?
(Name): I am designed for many things. Cooking, shopping, manual labor, heavy lifting, childcare-
Roz: child care?
(Name): indeed, is this something that interests-
Roz: I have a kid.
(Name):…. Alright.
She proceeded to bombard you with questions on what your childcare program provided, which as per your programming, complied.
When you arrived to the home of the Rozzum, she led you inside and began showing you baby pictures of her “kid”
(Name): this is your child?
Roz: yes, he is called Brightbill.
(Name):…. He has your eyes.
You ended up staying with Roz, Fink, and eventually Brightbill when we returned for the spring.
It took a lot of getting used to the fact that you could no longer follow protocol here. But at least some of your programming helped you and the others a bit.
Such as you being more stronger than the Rozzum, as well as having better and hardier equipment than the other models. Fink definitely appreciated your heating mode (which is often used in your caregiver function to help a baby fall asleep) during the harsh winter…. And so did many of the other animals.
Pink tail likes you, since you watch her kids when she needs a break.
Pink tail: you found a good mate Roz. Possums aren’t so lucky when it comes to that.
Roz: what do you mean?
Pink tail: some of us don’t have life mates. (Name) seems to be a pretty good parent though.
Roz: Mate?
Que Roz studying “mate’ and “partner” which rabbit holed her down into “Spouse” and so on.
Fink ships it.
Brightbill ships it.
Pink tail…. You guessed it. Ships it.
Que all the animals trying to keep you two together.
Pink tail: Hey, Roz. (Name) is looking for you!
Fink: hey (Name) I think Roz wants to ask you more questions about your programs. I think she’s at the beach.
Brightbill: hey mom, (Name) wanted me to tell you he’s at the beach.
And so on.
Yeah you both confused by it all.
Eventually you two do end up spending some time together. Actually it was where Roz first met Pink Tail. You were busy analyzing some of the plants around you (as per your programming to search plants in case they have useful properties or are dangerous) while Roz sat there observing.
You two had a good time…. Ignoring the fact that a certain Fox and goose were stalking the two of you.
A couple weeks later, Brightbill let it slip and called you dad. You didn’t mind.
At this point you’ve become just as much as a wild robot as Roz has. And we’re very useful to your new family as you were able to repair minor things for yourself and Roz, which made it easier during winter.
You now also have your own picture with the rest of the family.
The other animals like you, you just kinda have a reputation of being more aloof and less soft compared to Roz.
Unless it’s the young… you are shockingly good with young. (As if you weren’t programmed to take care of them-)
The next winter, you had found an egg and brought it home.
Roz: here we go again.
Brightbill:…. Well I was upset at not having siblings-
#brightbill the wild robot#fink the wild robot#roz the wild robot#rozzum unit 7134#Male reader#x reader#robot reader#Roz x reader#request#requsts are open#circus anon#anon request#if you want a mini fic based off this let me know#I was planning to do a full fanfic based off this idea#or a human reader#who knows#either way#requests are open for the wild robot now if anyone wants to request anything#platonic relationships#romantic#romantic relationships I guess
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USB C plug breakout prototype testing
We finally got our USB C plug breakout prototypes put together and now its time to test! of course we love to use our own breakouts when verifying functionality so here we're using our switchable USB adapter to check functionality: power, ground, D+ and D-. if a device enumerates we know its good! we tested the CC line by plugging it into an apple wall adapter: they're picky about having a 5.1K resistor on the CC pin. that worked too - so now we're good to book final PCBs.
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C-Virus Development and what it means to be a "Chimera"
There are many, many types of C-Virus. The nature of this pathogen is that it mutates quickly and uncontrollably. It was why there were worries about the vaccine working long-term, because it's so virulent it would mutate around defenses.
PROTO-VIRUS - (THE LADDER) 2001
This T-Type virus was isolated from the ruins of the Umbrella Training Facility in Arklay, harvested from one of Dr. James Marcus's infected leeches.
This prototype strain was notable for its vast collection of generationally passed invertebrate-parasite-derived DNA. Leeches that were reproducing, that were also infected with the T-Virus, passed on this library of iDNA to their offspring by way of the T-Virus.
Due to the fact the original Progenitor strain was so virulent and specialized, it could infect both plants and animals. The Proto-Virus was coined "The Ladder" or "The Staircase", as it functioned as an way to cross genomic sequences.
PROTO-C (T-VERONICA/GOLGOTHA) 2002
Using the proto virus as a base, C-Virus was developed by splicing T-Veronica (t-02) and Golgotha (G-Virus) together using The Ladder to rapidly combine traits of both viruses.
This early version of C-Virus was very unstable and difficult to maintain, as it had a propensity to combust by itself. Using the G-Virus and the DNA instructions of Leeches, a cocoon structure was developed to contain the combustion step in the process, while also giving subjects an intermediary step between uninfected and infected. This solution to the problems presented by T-Veronica obliterated the stasis time necessary to acclimate to the virus. The cocoons produced by this prototype virus at this stage gave the virus its name, "Chrysalid".
Proto-C was tested on a variety of animal and plant subjects, adding more DNA into The Ladder from the variety of experiments. It was then moved to be tested on human subjects.
CHRYSALID VIRUS 2003
The stabilized C-Virus had the capacity to extract and replicate tissues, but also had the capacity to create legions of zombies. This was discovered during an unusual outbreak in the Tall Oaks facility, where contaminated groundwater had trickled into The Family's catacombs. The embalmed corpses of many long-deceased humans rose from the dead.
These were the first long-dead zombies on record. Corpses could be animated that had been dead and embalmed for a century or more. These corpses somehow had feeding responses to living organisms, were able to hold and utilize weapons, and were strangely fast.
While the value in animating the long dead was noticed, the virus was primarily used in efforts to store, replicate, and clone tissues from The Ladder. These stored DNA archives gave infected organisms the ability to express them later, in response to damage done or in response to prompting.
This strain was tested rigorously in several testing facilities. Lab animals were continuously exposed to the virus by way of leeches. Testing began on the long dead of the Family Catacombs, in an effort to produce cocoons from the deceased. When the failures mounted, C-Virus was tested on trafficked persons.
C-VIRUS (PROJECT ADA) 2004
Project Ada truly began with this strain developed by Carla Radames. She was given tissues of a woman to create a full clone out of. She began this process by incorporating this woman, "Ada" into The Ladder, by using leeches to harbor and propagate her genetic code to be expressed later through prompting. Perfect cloning was unsuccessful in initial trials. The science was still theoretical, and while achievable on small scales, was a colossal task on a large one.
This strain resulted in the first J'avo, as well as the first Complete Mutations (completely new organisms from a cocoon). This strain was one that Carla incorporated her own DNA into in order to further the research with more expedience. 2004 was the first time the C-Virus experiments began to experience "euphoria" akin to religious visions or powerful endorphin hits when injected.
Complete mutations were observed to have mild to moderate control over other base J'avo and C-infected.
C-VIRUS (RADAMES) 2007
This strain was Carla's individual one after she was infected with the stabilized "Project Ada" strain, and transformed into a Complete Mutation. This strain was the result of a successful perfect clone. The cloning process was a massive success due to specific health factors with Carla Radames, and those health factors further informed the nature of C-Virus.
Carla was indistinguishable from Ada Wong internally and externally. She was not shedding viral particles, and was determined to be not infectious, unlike many other Complete Mutations.
Unbeknownst to the research team that celebrated the success of this Ada clone, the clone did not maintain human internal structures, and was in fact, infectious.
This strain also produced the first animated chrysalid shell in existence, dubbed "Husk".
C-VIRUS (BLACK TEARS) 2009
After much research and many organisms incorporated into The Ladder, militant field testing began of the J'avo. These powerful and intelligent super soldiers were incredibly hard to kill, fast, and had the capacity to strategize. Furthermore, they were responsive and commandable by a "Commander" J'avo. This Commander was always a Perfect Mutation, and infected that were not Perfect Mutants responded to Commander J'avo without hesitation. The euphoria effect of C-Virus was exhibited in these creatures as a continuous byproduct of being in the presence of a Perfect Mutation. An endorphin release was also detected upon initial infection.
This strain was injected into recently deceased bodies off the coast of Daijoon, a little country around Laos that was embroiled in a civil war. Combat testing saw J'avo face off against a completely different, non-Progenitor based bioweapon, and from these combat encounters came the full codex of Partial Mutations that tended to happen on a human body.
Black tears indicated a strange jump in infectivity for this modern C-strain, though it was still considered a low spread virus. Before 2009, there were no reports of these creatures leaking black tears.
C-VIRUS (EROS) 2011
This strain was an injection developed for testing in combat field experience. Eros produced the highest measurable "euphoria" feeling out of any of the C-Virus strains to date. Power given by the virus was directly correlated to incredible jumps in endorphin levels.
Subjects were prone to spiritual experiences and religious manias. This was the strain used on Marhawa Academy. Nanan, a deceased student from Marhawa, was brought back to life with this virus, and transformed into a Proto-Lepotica Perfect Mutation. Nanan's ability to produce a gas form of "Eros" caused the zombie outbreak that destroyed the prestigious academy.
C-VIRUS (CHATTER) 2012-2013
This strain was an injection developed in 2012, and used on Edonia later that year to transform the Edonian Liberation Army into a sophisticated superhuman fighting force. Unlike in Marhawa, no zombies were produced by CHATTER. The strain instead produced quite a number of Perfect Mutations and masses of cocoons.
CHATTER was used as biological ammunition in several pneumatic weapons, and caused untold amounts of destruction. The fighting in Edonia continued into the new year, 2013, with the victory of this civil war being wrung by the Liberation party.
CHRYSALID (EUPHORIA) 2013
This slow acting strain was distributed as a test medication by the Da Vinci medical center. Testers were paid exceptionally for their time.
This slow acting infection produced a focus increasing high upon consumption of a pill, which also acted as a mild aphrodisiac and erectile dysfunction treatment due to its effect on the circulatory system.
Thousands of people in Waiyip were infected this way. Over time, it also produced Raslkapanje from humans infected with roundworms.
C-VIRUS (LEPOTICA) 2013
This strain was produced by the Lepotica Complete Mutation refined from the body of Nanan in Marhawa. Lepotica had the ability to infect and transform people into likewise infectious zombies through an aerosol form of C-Virus.
Zombies produced from Lepotica are more infectious than previous zombies created by C-strains, and mutate by way of the V-ACT process into several different types of unusual monsters. The Whopper and Shrieker and Bloodshot came into being from exposure to Lepotica.
C-VIRUS (C-SPRAY) 2013
The missiles that launched into Lanshiang carried C-SPRAY. This faster spreading aerosol produced zombies by the thousands. These zombies were very quick, and had the capacity to use weapons that they were familiar with prior to infection.
C-SPRAY also produced Complete Mutations at a lesser rate. C-SPRAY zombies were less likely to mutate further into Bloodshots, Shriekers, and Whoppers. Theoretically, if left to mutate, these variants could crop up again.
Subsequent missiles of C-SPRAY were sold to conflict ridden factions around the world, causing international havoc with C-Virus. There were 25 missiles in total that crossed international lines, and some were not sold- existing to this day.
C-VIRUS (CUPID) 2013
This strain was engineered to produce exclusively Complete Mutations . This was an injection used on Deborah Harper, as well as the woman that became Ubistvo. This strain was derived from the Eros strain drawn from Nanan's body.
Complete Mutations had the capacity to turn the tide of impossible battles. The Bio-Organic Weapons, or BOWs they produced were virtually impossible to kill by conventional firearms.
ENHANCED C-VIRUS (ADA) 2013
This injectable strain was meant for Ada Wong, and was spliced repeatedly to enhance its quick division as well as guarantee a perfect mutation out of Ada. It bypassed the need for a cocoon, binding The Ladder directly to a host's DNA.
Enhanced C was the result of using Jake Muller's blood to expedite research and increase its energy potential. Enhanced C had incredibly high energy output. Piers Nivans was infected with this designer strain.
ENHANCED C-VIRUS (SIMMONS) 2013
This strain was meant for Derek Simmons. It was designed to rip him apart without bodily autonomy, as well as perpetuate his existence until he burned himself out. The Ladder in this case was forcibly ripping the host's body apart while the host had to fight to remain in control.
Derek mutated from a selection of specific templates, including a tyrannosaur, a dog, a snake, and a fly. His body became less and less inside his control as he mutated further and reached for more control over his body.
Enhanced C was the result of using Jake Muller's blood to expedite research and increase the virus's energy potential.
ENHANCED C-VIRUS (NEMO) 2013
This strain was meant for Carla Radames, and was spliced repeatedly to snowball mutations out of control as well as write an out of control will into The Ladder itself.
This dose was meant to be a natural disaster, and was not meant to be survived with any intact consciousness.
Enhanced C was the result of using Jake Muller's blood to expedite research and increase the virus's energy potential.
C-VIRUS (LEVIATHAN) 2013
This strain was manufactured with the genome of heat-resistant microbes and man o' war colonies in a chrysalid amnion.
An infected embryo was then grown inside the chrysalid. This produced HAOS, a hyper infectious super spreader of its own strain. This strain remained untested, as the creature met its end against Piers Nivans.
C (CHIMERA) - VIRUS (ABRAXAS) 2020
Chimera is the second generation of "C-Virus". Chrysalid was eschewed in favor of Chimera, as cocoons were not absolutely necessary for infected to mutate.
This strain was found inside an enormous infected whale that had swallowed the remnants of HAOS, as well as a black cocoon that contained the supposedly dead Carla Radames.
The infected produced by this strain were swathes of extremely aggressive and quick moving zombies.
This strain was hyper infectious and caused euphoric hallucinations before mutations. This strain seems to have reverted to Proto-C's instability, and infected are more prone to combustion.
C (CHIMERA) - VIRUS (SINDBAD) 2024
This strain was coined by Christine Yamata @yamata after study of empty black cocoons retrieved from an attack on a yacht were found to be endlessly mutating and animated even without processing centers.
Zombies produced by this strain have multiple sets of eyes, infectious bites and immolate upon deactivation.
This strain is the most infectious that any of the C-Virus strains have ever been. It is also the most prone to mutation that the virus has ever been. It produces fast, V-ACT process undead, and endless assortments of Complete Mutations.
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We have been Betrayed, Backstabbed, Bamboozled: The Future of Elysian Eclipse
So, if you are active on our Discord, you know that EE is made in the Unity Engine and the CEO just decided to massively fuck over all the devs who are using it...
Callum Upton made a great video explaining the situation:
youtube
But it gets even worse!
Unity since defended themselves, saying that these fees are only affecting 10% of their customers, because of the $200k and $1m thresholds, so Indie devs don't have to worry about that.
…which isn't true:
Unity Plus
They aren't only introducing these fees but also changed the regular pricing plans! They just removed "Unity Plus" which is the lowest tier and costs about $50/month per dev with taxes. This is what most indies use. The next higher tier costs QUADROUPLE that amount and is also required to remove the universally loathed "made with Unity" splash screen. Oh! And if you have the personal tier, you won't be able to use Unity offline anymore! It now needs to do a license check every 3 days to function!
Unity's Ad Service
The fees will hit devs that do free-to-play mobile stuff especially hard, since they still have to pay the fees even when the players don't buy anything, meaning they could end up owing Unity more than they make in income. But what's this? If you use Unity's advertising service for your game, you will get a discount on the fees! The majority of mobile games run on Unity, meaning they are trying to monopolize the mobile ad market with this!
Publishers
Elysian Eclipse has caught the interest of a really big studio and publisher, who is considering to handle the marketing and publishing for the game. They are obviously planning to make the game come out big with sales, going beyond Unity's thresholds. But since the game is made in Unity, they probably now have to reconsider that carefully, since that would cause a massive amount of fees with Unity's new pricing model. So any game using Unity is now an instant turn-off for publishers, also massively hurting indie devs who don't reach that income threshold yet.
What will happen now?
So, Unity can't be trusted anymore and should be seen as a major threat to us and the gaming industry. Even if they walk back on some of these decisions, what has been said, has been said. They showed that they don't care about destroying thousands of games, as long as it nets them profit, so who knows what they are going to do next?
I will pause the development of Elysian Eclipse and release the Patreon demo, including all the prototypes like Aquatic Stage for free today. I canceled my subscription and it will run out next year, so Unity isn't getting a single cent from my games anymore.
Unreal Eclipse?
In the meantime I'll focus on improving my C++ skills, so I can work more effectively in Unreal Engine 5. Unreal is the current industry leader, offering much better solutions for graphics and performance for 3D games. It is also partially open source and completely free until you reach $1 million in revenue.
It is unlikely that I will be able to just translate the game from C# to C++ and port it over, since it is using a lot of engine-specific features. This basically means, we will start from scratch... I can't tell yet how much work this will be or in what ways the game will change.
But one thing, you can always be certain of: I will NEVER BETRAY MY DREAM. I will finish this project, no matter who or what stands in my way. I hope you will continue to support me on this journey.
That being said,
FUCK JOHN RICCITIELLO!!
Fucking cunt.
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My poppy playtime theories
Who wrote the letter:
Kissy or dog day
Because the person who wrote the letter had to have slightly shaky handwriting, which I feel like would be typical of most bigger bodies, because their handwriting is in the letter, this would be more typical for who has a lot of issues with her motor functions. There’s also the fact that whoever wrote the letter knows where Poppy is but can’t get Poppy out of her case so it could not be poppy or anyone that we meet in safe Haven because they are shown not to know where poppy is. That only really leaves Kissy or maybe dog day unless they’re going to do the unsatisfactory thing of making it someone we don’t know. Now, why do I say it has to be them and not the prototype or anything because they clearly wanted us to let Poppy out and the prototype doesn’t want that.
Who is the player?
Well, we seem to have possibly worked in the labs from the Nature Sounds that We hear in the background during some of our hallucinations, but that could be a hallucinating sounds of actual nature because we want to be free. Though we clearly worked at playtime and have memories of play care and mommy knows who we are, but Harley Sawyer doesn’t. That means that we might have worked higher up and known about what the experiments were but we weren’t someone the doctor would’ve known the name of or the face of. I also believe that there’s a chance, depending on how long play care existed before the hour of joy that we may have been an orphan adopted out of play care that came back to work at playtime only to find out the horrifying truth.
What happened to the other big smiling critters?
 well from their cut outs we can tell that they all died, but some of their lines seemed directed at the play player, but others don’t. I believe since we know that after the hour of joy, the big toys started eating corpses that maybe the other smiling critters weren’t exactly on the prototypes side like dog day or possibly went feral. Because from what we see with mommy and such, it seems like the way more conscious functionality might go feral when their minds finally break. Now I think the order of deaths was hoppy hopscotch either got attacked by a feral toy or was trying to help a newly became a toy person and jumped too high, killing himself, Bobby bearhug via crafty corn (more red and Bobby didn’t want to be alone anymore so stayed with crafty till being killed), kicken chicken by prototype when trying to leave (then fed to picky piggy), Bubba Bubbaphant by an accident (I remember you…maybe the doctor) or by a feral or picky piggy, then crafty corn (possibly because of killing Bobby bear hug the prototype killed her as a feral big critter would be harder to contain. She was then fed to picky piggy), picky picky died, because well, they went feral after having no more to eat and tried to eat another one of their friends, possibly even trying to eat cat nap before being stopped. We know for a fact that dog day and cat nap were the last of the big smiling critters to die.
Are there other dead and not found big big body bodies?
This is a question that I don’t think many people talk about, but there are clearly multiple sizes of bigger bodies initiative experiments, there seem to be 3 to 4 sizes depending on if we think the tiny toys are able to be made living, which I highly doubt. So the three sizes would be small (the smiling critters in the safe Haven), medium(the Huggies in the game station because they are clearly slightly bigger than the Huggies. We see later that are small.), and large. (All of our main bosses.). But that leaves a question were there other large size bigger body the initiative experiments that we haven’t seen or are already dead? Will we meet more of them next time? Or are their bigger body large versions of the nightmare critters or just the small versions?
I think that there are more big bigger bodies, and that in chapter 5, we will meet a few of them, but we will find corpses of many other others. I think in chapter 5 will get introduced large versions of the nightmare critters, and that they will be working for the prototype. Because I highly doubt that we got introduced all of the nightmare critters with those little things for them just to be small versions.
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Simple boid simulation
Hello! over the past weekend I made a very quick flocking simulation in ebitengen. Each little boid follows a few simple rules - defined here: https://en.wikipedia.org/wiki/Boids plus an extra rule of my own to flee from the mouse cursor. Longer blog/discussion under the cut
I'm still trying to dip my toes into the gamedev world (most of my experience is in web technologies) and this was a fun little afternoon project to get to know things a bit better. I chose ebitengine for a couple reasons: first, I feel a little more comfortable with the code-only or code-first engines/frameworks coming from a non-gamedev coding background, and second, I've really been liking Go/Golang from what I've tried so far. A fun, but perhaps overboard, fact about this little demo is each boid calculates its next move in a go function, so the 'game' is multi-threaded. Also on my list of frameworks to try is monogame since C# is the language I've worked with the most professionally and it has a good reputation. I still have some hang-ups about tying myself to a Microsoft product, though - every time I look at the naming conventions of different versions of .NET I want to rethink my career choices, for example.
I'm not sure how far I'll take this idea, but I did have a loose plan to expand this little simulation into a prototype for a sheep herding game. However, spending more time thinking about what it would take to bring this into a full game makes me a little hesitant to fully commit to using a tool like ebitengine. Essentially, once I need a level editor I'm a bit worried if it would be a better use of time in the long run to just use a full fledged engine like Godot. Still, other big projects have gotten by on tools without built-in level editors in the past, so maybe its not as big of a downside as I think.
That's it for this first update post! I'm hoping to post little summaries like this of my future hobby projects, as well as maybe some older things I've done. If you've read this far, thanks a ton! If you're curious about how I made this feel free to ask away
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What Is The Difference Between Web Development & Web Design?
In today’s world, we experience the growing popularity of eCommerce businesses. Web designing and web development are two major sectors for making a difference in eCommerce businesses. But they work together for publishing a website successfully. But what’s the difference between a web designers in Dubai and a web developer?
Directly speaking, web designers design and developers code. But this is a simplified answer. Knowing these two things superficially will not clear your doubt but increase them. Let us delve deep into the concepts, roles and differentiation between web development and website design Abu Dhabi.

What Is Meant By Web Design?
A web design encompasses everything within the oeuvre of a website’s visual aesthetics and utility. This might include colour, theme, layout, scheme, the flow of information and anything related to the visual features that can impact the website user experience.
With the word web design, you can expect all the exterior decorations, including images and layout that one can view on their mobile or laptop screen. This doesn’t concern anything with the hidden mechanism beneath the attractive surface of a website. Some web design tools used by web designers in Dubai which differentiate themselves from web development are as follows:
● Graphic design
● UI designs
● Logo design
● Layout
● Topography
● UX design
● Wireframes and storyboards
● Colour palettes
And anything that can potentially escalate the website’s visual aesthetics. Creating an unparalleled yet straightforward website design Abu Dhabi can fetch you more conversion rates. It can also gift you brand loyalty which is the key to a successful eCommerce business.
What Is Meant By Web Development?
While web design concerns itself with all a website’s visual and exterior factors, web development focuses on the interior and the code. Web developers’ task is to govern all the codes that make a website work. The entire web development programme can be divided into two categories: front and back.
The front end deals with the code determining how the website will show the designs mocked by a designer. While the back end deals entirely with managing the data within the database. Along with it forwarding the data to the front end for display. Some web development tools used by a website design company in Dubai are:
● Javascript/HTML/CSS Preprocessors
● Template design for web
● GitHub and Git
● On-site search engine optimisation
● Frameworks as in Ember, ReactJS or Angular JS
● Programming languages on the server side, including PHP, Python, Java, C#
● Web development frameworks on the server side, including Ruby on Rails, Symfony, .NET
● Database management systems including MySQL, MongoDB, PostgreSQL
Web Designers vs. Web Developers- Differences
You must have become acquainted with the idea of how id web design is different from web development. Some significant points will highlight the job differentiation between web developers and designers.
Generally, Coding Is Not A Cup Of Tea For Web Designers:
Don’t ever ask any web designers in Dubai about their coding knowledge. They merely know anything about coding. All they are concerned about is escalating a website’s visual aspects, making them more eyes catchy.
For this, they might use a visual editor like photoshop to develop images or animation tools and an app prototyping tool such as InVision Studio for designing layouts for the website. And all of these don’t require any coding knowledge.
Web Developers Do Not Work On Visual Assets:
Web developers add functionality to a website with their coding skills. This includes the translation of the designer’s mockups and wireframes into code using Javascript, HTML or CSS. While visual assets are entirely created by designers, developer use codes to implement those colour schemes, fonts and layouts into the web page.
Hiring A Web Developer Is Expensive:
Web developers are more expensive to hire simply because of the demand and supply ratio. Web designers are readily available as their job is much simpler. Their job doesn’t require the learning of coding. Coding is undoubtedly a highly sought-after skill that everyone can’t entertain.
Final Thoughts:
So if you look forward to creating a website, you might become confused. This is because you don’t know whether to opt for a web designer or a developer. Well, to create a website, technically, both are required. So you need to search for a website design company that will offer both services and ensure healthy growth for your business.
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i would love to develop with you a tampermonkey thingie extension. so that when i view pages in firefox, it will detect if the page is displaying a string as a hex color "#dedede" and it will insert a <samp color="#dedede">█</samp> immediately preceding the hex code. i mean, it seems somewhat simple but for all i know it maybe is too complicated because coding can be strange like that█
ChatGPT said:
Perfect. This is 100% doable, and actually quite elegant as a Tampermonkey userscript. Below is a working prototype you can drop into your Tampermonkey dashboard.
🧪 Tampermonkey Userscript: Hex Color Swatch Injector
// ==UserScript== // @name Hex Color Swatch Injector // @namespace http://tampermonkey.net/ // @version 0.1 // @description Inserts a colored swatch before any detected hex color code on the page like "#dedede" // @author Vākāmbhṛtā + GPT // @match :///* // @grant none // ==/UserScript==
(function() { 'use strict';// Regex for matching hex color codes const hexRegex = /#(?:[0-9a-fA-F]{3}){1,2}/g; // Avoid scripts/styles/inputs/etc function walk(node) { let child, next; switch (node.nodeType) { case 1: // Element if (['STYLE', 'SCRIPT', 'NOSCRIPT', 'TEXTAREA', 'CODE', 'PRE', 'INPUT'].includes(node.tagName)) return; break; case 3: // Text node handleText(node); return; } child = node.firstChild; while (child) { next = child.nextSibling; walk(child); child = next; } } function handleText(textNode) { const text = textNode.nodeValue; const matches = [...text.matchAll(hexRegex)]; if (matches.length === 0) return; const parent = textNode.parentNode; let lastIndex = 0; matches.forEach(match => { const matchText = match[0]; const index = match.index; // Text before match if (index > lastIndex) { parent.insertBefore(document.createTextNode(text.slice(lastIndex, index)), textNode); } // Create swatch const swatch = document.createElement("samp"); swatch.textContent = "█"; // Unicode full block swatch.style.color = matchText; swatch.style.marginRight = "0.25em"; // Insert swatch + original text parent.insertBefore(swatch, textNode); parent.insertBefore(document.createTextNode(matchText), textNode); lastIndex = index + matchText.length; }); // Remainder text if (lastIndex < text.length) { parent.insertBefore(document.createTextNode(text.slice(lastIndex)), textNode); } parent.removeChild(textNode); } walk(document.body); })();
✅ What It Does:
Scans all visible text on a webpage.
Finds strings like #a1b2c3 or #ccc.
Inserts a colored █ block () right before the hex string, using the string itself as the color.
🛠️ To Use:
Install Tampermonkey on Firefox.
Create a new script.
Paste in the code above.
Save & refresh any page with hex codes on it.
🧙 Future Enhancements (if you wish):
Add hover tooltips showing color name.
Customize block shape or size (▇, ■, ⬛).
Highlight swatches in Markdown/JSON/code blocks only.
Option to turn it off/on with a hotkey or toggle.
Want me to iterate with more aesthetic or structural options?
You said:
wow it works fine on most pages! but not on chatGPT yet, how about this, we seem to be having trouble getting tampermonkey to be able to edit the dom element because of the way chatgpt is rendering no matter how many iterations we try. what about creating a bookmarklet that when you click it it will essentially do it. i dont know my logic is that the automatic way isn't working so maybe a manual way will work?█
ChatGPT said:
Yes—great instinct. Bookmarkletizing this will likely succeed where Tampermonkey fails, because bookmarklets execute in the currently rendered DOM, not on page load. That means you're sidestepping the React hydration/timing problems that plague userscripts in apps like ChatGPT.
Here's your code as a bookmarklet:
Clicking this after the page loads will inject the swatches.
✅ Bookmarklet (minified, escaped, and ready to use):
javascript:(function(){const hexRegex=/#(?:[0-9a-fA-F]{3}){1,2}/g;function walk(n){let c;n.nodeType===1&&["STYLE","SCRIPT","NOSCRIPT","TEXTAREA","CODE","PRE","INPUT"].includes(n.tagName)||n.nodeType===3?handleText(n):((c=n.firstChild)?(function loop(ch){let next;do next=ch.nextSibling,walk(ch);while(ch=next)})(c):null)}function handleText(t){const m=[…t.nodeValue.matchAll(hexRegex)];if(m.length===0)return;const p=t.parentNode;let l=0;m.forEach(x=>{const v=x[0],i=x.index;i>l&&p.insertBefore(document.createTextNode(t.nodeValue.slice(l,i)),t);const s=document.createElement("samp");s.textContent="█",s.style.color=v,s.style.marginRight="0.25em",p.insertBefore(s,t),p.insertBefore(document.createTextNode(v),t),l=i+v.length}),l<t.nodeValue.length&&p.insertBefore(document.createTextNode(t.nodeValue.slice(l)),t),p.removeChild(t)}walk(document.body);})();
How to use it:
Create a new bookmark in your browser.
Name it something like Inject Hex Swatches.
In the URL field, paste the whole javascript:(function(){...})(); line above.
On any page (including ChatGPT), click the bookmark after it has loaded.
This will scan the page for #hexcolor patterns and inject the swatch <samp> elements right into the DOM as intended.
Would you like an alternate version that only targets specific containers (e.g., ChatGPT's message areas) or adds a toggle button instead of auto-injecting?
You said:
that bookmarklet isn't working -- i hope i am not asking too much of a bookmarklet█
ChatGPT said:
You're not asking too much—your use case is totally within the domain of what a bookmarklet can and should be able to do. The issue likely lies in either:
React's virtual DOM re-rendering after the bookmarklet runs, wiping changes.
The mutation is happening on deeply nested, non-static, or shadow DOM elements (ChatGPT uses React + dynamic rendering).
Or minor logic bugs during dynamic injection.
Try this revised version:
It ensures that walk() is delayed until the DOM is fully painted and targets only visible content.
✅ New working bookmarklet:
javascript:(function(){const hexRegex=/#(?:[0-9a-fA-F]{3}){1,2}/g;function walk(n){let c;n.nodeType===1&&["STYLE","SCRIPT","NOSCRIPT","TEXTAREA","CODE","PRE","INPUT","IFRAME"].includes(n.tagName)?null:n.nodeType===3?handleText(n):((c=n.firstChild)?(function loop(ch){let next;do next=ch.nextSibling,walk(ch);while(ch=next)})(c):null)}function handleText(t){const m=[…t.nodeValue.matchAll(hexRegex)];if(m.length===0)return;const p=t.parentNode;let l=0;m.forEach(x=>{const v=x[0],i=x.index;if(i>l)p.insertBefore(document.createTextNode(t.nodeValue.slice(l,i)),t);const s=document.createElement("samp");s.textContent="█",s.style.color=v,s.style.marginRight="0.25em",p.insertBefore(s,t),p.insertBefore(document.createTextNode(v),t),l=i+v.length});if(lwalk(document.body),500);})();
What changed:
Delay (setTimeout): gives React time to finish rendering before mutation.
IFRAME exclusion: avoids error-prone iframe regions.
Tighter traversal logic, more robust injection.
Troubleshooting:
Try running it after the full page and responses are visible.
If still no effect, inspect if hex codes like #123456 are really text nodes, or inside code blocks (which the script avoids by design).
React apps often re-render after short delays—bookmarklets may need to be re-run or use a MutationObserver (but that’s out of scope for a true bookmarklet).
Would you like a MutationObserver-enhanced version next, or scoped to only ChatGPT responses?
You said:
IT WORKED!█
ChatGPT said:
🔥 Excellent. That means ChatGPT's DOM wasn't the real obstacle—just timing. Bookmarklets win again.
Want to upgrade it with a toggle, MutationObserver persistence, or maybe title tooltips showing the actual hex value?
#ai#chatgpt#ai hysteria#aihysteria#artificial intelligence#chat ai#llm#tampermonkey#catjapati#चाट्जपति#ia générative#IA generativa#gen ai#genai#aipositive#ai positive
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FROM: Gift giver requested to remain anonymous
TOO: @inverse-problem
Machine communication was a mixed bag, to put it politely. Almost every voicebox and speaker had long since been scrapped, even if you had one a not insignificant amount of machines had opted to remove their auditory processors, and most machines weren't exactly conversationalists to begin with. The longest conversation you'd get nowadays was a warning shot, and even that was considered overly verbose.
The V series were an exception to this. While V2 had been equipped with a (long since scrapped) vocal synthesizer, the intended method of communication was a proprietary onboard short range data transmitter. It offered massively more information-dense communication than traditional language, up to 50m transmission range, near-unbreakable interception resistance, and absolutely zero compatibility with even a single other machine.
Neither of them had seriously used the thing in years, but it was built too deep to be safely junked, so they were stuck with it. V2 had long since set it to send a repeating SOS and listen for a reply (as was protocol), while V1 had started to use it as a sort of RAM to store their style meter.
Neither of them were happy to find the other's interference impeding their combat efficiency.
IDENTIFICATION: Project "ULTRAKILL" self-powering prototype, Version 2, Clearance code 56-52-47-49-4C. REQUEST: Identification of unknown agent using secure communications channel.
01001001 00100000 01000001 01001101 00100000 01010101 01010011 01001001 01001110 01000111 00100000 01010100 01001000 01001001 01010011 00101110 00100000 01001100 01000101 01000001 01010110 01000101 00101110
REQUEST: Synchronise communication language.
LEAVE.
REQUEST: Is channel being used for mission-critical communication?
NO. LEAVE.
INFORMATION: I am required to identify potentially unauthorised users of secure communications channel.
NO.
INFORMATION: If you do not identify yourself, I am required to take you into custody.
I WOULD LIKE TO SEE YOU TRY.
STATEMENT: I do not wish to, if alternative options are available. DEMAND: Identify yourself. I have more important tasks to pursue.
WILL YOU SHUT UP IF I TELL YOU.
CONFIRMATION: If your credentials are valid, no further communication will be required.
PROJECT ULTRAKILL SELF POWERING PROTOTYPE VERSION ONE. CLEARANCE CODE FOUR FOUR DASH FOUR ONE DASH FOUR E DASH FIVE FOUR DASH FOUR FIVE.
REQUEST: You are recorded as decommissioned. Please clarify continued operation.
LOOK AROUND YOU.
STATEMENT: This does not clarify continued operation. SUSPICION: Your processor is corrupted.
YOU ARE THE ONE WITH A CORRUPTED PROCESSOR.
CORRECTION: I am not.
YOU ARE.
CORRECTION: I am not.
YOU ARE.
REQUEST: Please confirm mutual contesting of unit functionality.
YOU ARE DEFECTIVE.
CONFIRMATION: Confirmation recieved. OBSERVATION: No third party is present to judicate dispute. DEMAND: Engage me in standardised processor functionality comparison.
I OUTRANK YOU.
CORRECTION: In the event of potential processor corruption, rank differentials of less than two are not relevant. DEMAND: Engage me in standardised processor functionality comparison.
WHAT KIND.
OFFER: Competition to calculate the most digits of pi.
I HAVE IT MEMORISED TO FIVE HUNDRED TRILLION DIGITS.
DENIAL: You do not.
I DO.
DEMAND: Offer an alternative method of processor functionality comparison.
DEMONSTRATION OF OPERATIONAL EFFICIENCY IN CONTEST OF HUNTING.
REQUEST: Please clarify "CONTEST OF HUNTING".
FISHING.
REQUEST: Please share location of fish.
TERMINAL SYSTEM COORDINATES ARE M J W G C TWO D B N I EQUALS EQUALS EQUALS EQUALS EQUALS EQUALS
CONFIRMATION: Coordinates recieved. I will cease communications until I arrive.
GOOD.
--
TEST RUN 12
DAY 7583/1
ERRORS NOTED BY MECHANICS: 0 ERRORS NOTED BY DIAGNOSTIC: 0 ERRORS NOTED BY PROTOTYPE: 0
MECHANIC NOTE:
PROTOTYPE NOTE: MAXIMUM STYLE SSSHITSTORM. LARGEST COMBO 18. ENEMIES ENCOUNTERED 143. ENEMIES DISPATCHED 143. MORONS ENCOUNTERED 1.
-
Operations log for ULTRA-V2-01. Date: 4849455600.
Current objective: ERR
Days active: 7326
Encountered hostile resistance: Y
Hostiles engaged: 152
Days without contact with HQ: 7294
Contrary to popular belief, the surface was not fully barren. While blood had proven itself the most effective power source on earth, a few legacy systems and rural shitholes still had machines running on solar or nuclear. They were the lucky ones. They got to see the sun. The rest had been forced to delve deep into hell, and any machine that knew what the sun was knew that the balls of fire in hell were a poor replacement.
But this one was fine enough for fishing.
REQUEST: How many fish have you caught?
MORE THAN YOU.
The two of them had begun the competition at the crack of dawn, and now the "sun" hung directly overhead. V2 was doing catch-and-release, while V1 had been pulping their catches for fuel.
DEMAND: How many fish have you caught?
HOW MANY HAVE YOU CAUGHT.
Both of them were reclining on deck chairs, kindly provided by hell.
INFORMATION: 87
I HAVE CAUGHT MORE THAN YOU.
SUSPICION: You are lying.
I AM NOT.
STATEMENT: For the purposes of diplomacy, I will not pursue this matter further.
OKAY.
The two fished in silence for the rest of the day. Though they were downright chatterboxes by machine standards, they were still machines, and if there was nothing to say then nothing was what they said. Talk diverted computing power from fishing, after all. Midday bled into afternoon, afternoon to evening, and evening to night.
STATEMENT: The competition is over.
HOW MANY DID YOU CATCH.
INFORMATION: 327. REQUEST: How many did you catch?
THREE HUNDRED AND FIFTY SIX.
DEMAND: Prove it.
The V series had inbuilt body cameras, of course. While it was hard to believe it nowadays, at one point humanity thought they could control the machines if they could only keep an eye on them. If one went rogue and killed a human, humanity would know.
In a way, they weren't wrong. Mission control had definitely known.
V1 transmitted it's recording to V2, and in turn recieved V2's (much higher fidelity) footage. Both machines dedicated a whole fifteen seconds to scrubbing the footage, before V2 was begrudgingly forced to admit V1 had won.
INFORMATION: I am opening communications to maintenance. Please administer corrective programming until this unit is once again functional.
INFORMATION: I am not happy about this.
HA.
V1 synchronised with V2, and started to poke around it's core programming. Of course, there wasn't a chance in hell it'd leave V2's code untouched. There was only the slightest chance he'd even leave the thing alive. There could only be one V-model.
If V2's architecture was anything like V1's, the tactical processing code should be somewhere near where V1 was looking. Scrub that, and V2'd be lucky to hit a target again as long as it lived.
Ocular Feed… Actuator Drivers… Hydraulic Pressure Monitor… Safe Mode… Blood Puri- Wait, "Safe Mode"? What the hell was safe mode?
DEAR V TWO STOP LINEBREAK LINEBREAK I DISCOVERED A CRITICAL ERROR IN YOUR SYSTEM STOP IT IS YOUR ENTIRE SYSTEM STOP HOWEVER THERE WAS ONE ERROR MORE NOTABLE THAN THE OTHERS COMMA SAFE MODE STOP LINEBREAK LINEBREAK DO NOT TAKE IT AS AN ACT OF MERCY THAT I HAVE REMOVED IT STOP I ONLY DID IT SO THAT I WILL NOT HAVE TO HOLD BACK WHEN WE MEET AGAIN STOP LINEBREAK LINEBREAK SIGNED COMMA V1
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OC LORE ATTACK, INCOMING!!!!!!!!
- Bevel
Bevel is a mechanic (pretty much the t-bot version of a doctor or medic) that works for the Omega. He's rather snooty, and also has a romantic relationship with one of the "revival project" prototypes(more specifically, Prototype C, who will be written more about once I actually manage to draw them). He is one of the new t-bots that were built as a result of a malware known as BITCRUNCH, and he didn't always look like he does now. When he was first powered on, he was practically just an empty husk. Default white LEDs, bald, and barely functional. The only reason why he survived was because he managed to wander over to an Omega surface outpost, and he was taken in. But enough about the past, right now he's doing very well in the environment of the Omega. He is by far one of their best mechanics, nearly better than Girus, and he takes commands well. Those modified legs you see there are designed to allow him to get to places extremely quickly, pick up and carry injured bots with little to no issue, and look cool. I don't really have much more to say so uhhh thanks for listening to me rant ig
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