#camelot software
Explore tagged Tumblr posts
cucarachachavez · 5 months ago
Text
I just realized that Ghost Guy from the first Luigi's Mansion Game is combination of a Spear Guy, and a Boo Guy.
Tumblr media Tumblr media Tumblr media Tumblr media
I also think Luigi's Mansion 1 was also the first Game where Shy Guys (or rather, Ghost Guys) were voiced by Nate Bihldorff, who's known as the Voice Actor for not just the Shy Guys, but also Fly Guys, and Snifits (I'm like 99% convinced it was Bihldorff, anyway).
Tumblr media Tumblr media
Though, according to the Super Mario Wiki, Bihldorff first voiced them in Mario: Power Tennis (at least the Shy Guys, and the Fly Guys; he wouldn't voice Snifits until Paper Mario: Sticker Star).
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
However, I admit that their info can be subjective at time (and sometimes, inaccurate), but not always.
5 notes · View notes
mbharestuff · 5 months ago
Text
one of the greatest RPGs ever made literally opens with the parents of several main characters being crushed by a ridiculously huge boulder. golden sun is undefeated.
31 notes · View notes
thewispguy · 1 year ago
Note
Tumblr media
Do u headcanon that all of the humans from The Camelot Mario Sports games live in the mushroom kingdom or the very least, the towns within them like Rose Town for example ? I headcanon that they do, especially the ones from the golf games since they have a Mario -esque look to them.
For the Mario Golf 64 cast, I certainly believe that to be the case. My main reason for doing so is because:
-Plum is said to be a novice at golf. -Charlie only recently got into Golf because his friends were into it. (I believe this was said in the Japanese instruction manual, iirc) -The handheld Mario Golf games reveal that, in order to compete in Mario World, you have to be considered one of the best. -This should go without saying, but Mario Tennis also has this same stipulation. -Plum is seen hanging out with Mario, Luigi, and Peach in the game's opening despite being a novice.
Tumblr media
So yeah, I totally see them as residents of the Mushroom Kingdom, if not somewhere close nearby.
As for why we don't see them, it's likely the same reason why we didn't see Waluigi hanging out at the Star Festival in Super Mario Galaxy, despite the implication that he lives in the Mushroom Kingdom. They're likely there, but we just don't happen to see them during Mario's adventures.
As for the handheld Mario Golf, Mario Tennis, and Mobile Golf casts...
Tumblr media
I like to headcanon them as living at - or near - New Donk City. Part of that is because I thought it would be cool if Pauline was the mayor of the obscure Mario characters. Kind of like Oswald the Lucky Rabbit in the game, Epic Mickey. (You're familiar with that, right?) To me, that's much better than "the Mario Golf & Mario Tennis humans live in an alternate dimension Earth."
Tumblr media
And considering that Pauline herself was a rather obscure character herself before Odyssey helped put her back on the map, it all felt very fitting.
Hope that answers your question!
10 notes · View notes
tinysamm · 2 years ago
Photo
Tumblr media Tumblr media Tumblr media
In addition to more typical golfing fare, the Speed Golf mode introduced in Mario Golf: Super Rush places an emphasis not on how many shots players take to reach the hole, but rather how quickly they are able to do so. This is balanced by requiring players to physically run to wherever their ball lands on a given course, along with a variety of extra abilities in the form of Special Shots, each of which greatly changes what the players are able to do from moment to moment.
12 notes · View notes
blazehedgehog · 2 years ago
Note
You ever heard of the Golden Sun games?
Tumblr media
They're on the list of "RPGs I would like to play some day." A lot of friends really liked them back in the day and I know next to nothing about them besides they're by Camelot, the same developers of Hot Shots Golf, Mario Golf, Mario Tennis, Shining Force 3, and Shining the Holy Ark.
4 notes · View notes
ikenaiborderline · 3 months ago
Text
0 notes
randomisedgaming · 2 years ago
Text
Shining the Holy Ark on Twitch
If you head over to our Twitch channel this week and next you can see our Editor finishing off his playthrough of the classic SEGA Saturn RPG Shining the Holy Ark. Tonight he will be in the West Shrine.
Note live streams are every Monday, Tuesday and Thursday from 22:00 / 10pm (BST = British Summer Time).
Here's one of the earlier streams where we took on the boss of the north shrine.
twitch
If you've never played it or seen the game in action it really is one of the best dungeon crawler RPG's every made.
Twitch URL: https://www.twitch.tv/randomised_gaming
Follow Randomised Gaming on Tumblr, for video game, art, reviews, features, videos and more. You can also find us on YouTube, Twitch & Twitter for even more gaming & video content! Buy us a tea on Ko-fi
1 note · View note
posthumanwanderings · 11 months ago
Video
youtube
Shining Force III Scenario 1: Pt.6 End + Soundtest (Camelot Software Planning - Sega Saturn - 1997)
2 notes · View notes
thepipeplaza · 5 months ago
Text
Fact: Bowser takes part in sporting events, such as Mario Golf and Mario Tennis tournaments, so he can defeat his arch-enemy Mario. Bowser designs his own courses and stadiums to this end.
When he’s not invited, Bowser often attempts to gatecrash the events with his minions.
Tumblr media
Source(s):
Mario Tennis (Nintendo 64), Camelot Software Planning website
103 notes · View notes
captainkirkk · 1 year ago
Text
✩ WEEKLY FIC ROUND-UP ✩
All the fics I’ve read and really enjoyed in the past week-ish. Reminder: This list features any and all ratings and themes. Please look at tags and warnings on ao3 before reading.
Merlin
The Walls of Camelot by spqr
"Camelot will fall tomorrow,” Arthur says, on the first day of the eighth month of the siege.
DC
IRIS Log #1548 by deadchannelradio
Disclaimer From Your Friendly Neighborhood Oracle:
The following is a transcript of Patrol Communications Audio written by state of the art transcription technology, IRIS (Interpretation of Recorded Intelligence Software). IRIS was created to provide easily searchable records, automatically, and eliminate the need to transcribe each patrol audio log manually. That being said, IRIS is still experimental, and may not always be entirely accurate. - (01:25) Red Hood: (Mild static) (Out of breath, slurred) You motherfuckers. Put some fuckin-
(01:25) Batman: (Shaking) Red Hood-
(01:25) Red Hood: Shut up. Put some fucking respect. On my name. Start fucking copying me. I just got thrown fucking. Um. 40 feet. Into a fucking uh. What's it. Ditch. I'm still fucking conscious.
(01:25) Batman: Red Hood, do not move, we're en route-
(01:25) Red Hood: What'll I win if I stand up.
(01:25) Batman: (Loud) Do not stand up.
we shall be free; we shall find peace by mediant
Clark has accepted what it means to be Lex's prisoner - the pain of the Green, the experiments, the hands on it. The long years buried in its containment cell, let out only to act as Lex's weapon, as Lex's tool. It had fought back at first, but years have ground it down and away to almost nothing.
Then Lex hands it a baby. And Clark realizes that while it may have hurt humans, and lied about what it is, and it may deserve to be locked away - Kon deserves to be free.
Untamed
The Absolutely True Story of the Yiling Patriarch: A Manifesto in Many Parts by aubreyli (+ podfic)
Wei Wuxian’s hand jolts, spilling a drop of wine onto the tabletop. “Love?” he croaks, then clears his throat and tries again. “Lan Zh— uh, Hanguang-jun, in love?”
“Have you not heard the story?” the other young woman asks, looking pitying. “You must, it is a truly heartrending tale of star-crossed romance and mutual pining — go to any storyhouse in town, everyone has been requesting a reading of this book.”
“There’s a book?” Wei Wuxian says blankly.
-- In which the junior disciples (namely, Lan Jingyi, Ouyang Zizhen, and a reluctant Lan Sizhui) turn to RPF in an attempt to rehabilitate Wei Wuxian's reputation so that he and Hanguang-jun can get together and get married and live happily ever after. It's... surprisingly effective.
Clone Wars
patron saint by spqr (+ podfic)
Funerary practices? Master Ti writes back. I’m not sure what you mean, Master Kenobi. Used biomass is the property of Kamino and thus is recycled into the cloning process.
So that’s how the revolution begins—with dead brothers, but not the way you might expect.
Miraculous Ladybug
drowning (in plain sight) by buggachat
Everybody had expected Monarch's defeat to be a moment of triumph. Nobody had expected Gabriel Agreste, unmasked and mind frayed from continual abuse of the miraculous, crying out to all who would listen and making Paris certain of one thing:
His son, Adrien Agreste, is one of his sentimonsters.
And now he's missing.
Nobody can find him— not even the superheroes, and not even his closest friends. But Marinette, Nino, and Alya aren't ones to give up so easily. They'll find him, no matter what it takes.
(But, geez, would it kill Chat Noir to lend a hand?)
190 notes · View notes
kdinjenzen · 1 year ago
Note
just saw your post about how Golden Sun is on the switch now. would you be cool with telling us more about it?
(i struggle to get into media that is new to me without knowing a bit about it first, and it's usually best when i hear it from someone who loves the media in question)
Golden Sun began as a two-part Game Boy Advance JRPG series starting with 2001's "Golden Sun" and ending the first arc with "Golden Sun: The Lost Age" in 2002. The second arc of the story began with "Golden Sun: Dark Dawn" on the Nintendo DS released in 2010 and is the last title in the series to this date with an unfortunate "The End?" cliffhanger suggesting the closure of the series as a whole would come with a FOURTH game to be released at some point in time. To this day there has been no true word on a fourth title to finally finish the series.
The Golden Sun series of games were developed by Camelot Software whom originally were a Sega Only Developer specifically focusing on the "Shining" series starting with Shining in the Darkness in 1991 and ending with Shining Force III in 1998.
Camelot Software then became a Second-Party Development Studio for Nintendo focusing on the Mario Sports series of titles including both the home console and handheld versions of these games, beginning with Mario Golf in 1999.
Camelot Software was also the creator of the Waluigi character who first appeared in Mario Tennis in 2000. (They also created both the UNSEEN version and now KNOWN versions of Wapeach for Mario Tennis and Power Tennis respectively.)
The game series was created with the intent of allowing Camelot to get back to their roots or more RPG style games and to bolster the Nintendo IP owned roster with diverse gameplay titles. Much of Golden Sun's style can be seen in Camelot's older "Shining" titles with a more evolved and "of the era" style. Golden Sun was originally being conceived as a Nintendo 64 title before it was revealed that the Game Cube would be releasing soon and the N64 would be sunset. Development then moved to the GBA.
Originally Golden Sun and The Lost Age were intended to be ONE GAME, but the cartridge space on the GBA was too small and would need far more memory to whole the full game so the idea to split it in two was devised to create a much more well rounded story, give devs more time to finish the latter half of the game, and get the first title out sooner.
Golden Sun (as a series) is fairly simple and follows more traditional JRPG standards of turn based battles, a party of four characters, elemental magic, leveling up, and various collectable armors and creatures to enhance characters in and out of battle.
Elements are a key point to both gameplay and story as the world is inhabited by a small amount of "Adepts" whom can control these elements based on four types: Wind, Earth, Fire, and Water.
Djinni, small elemental creatures, can be found all over the world that will add new abilities and skills to the party's Psynergy (the game equivalent of magic spells) as well as used as parts of larger summons.
The main plot of the first title follows Isaac and Garet, years after the tragic loss of Isaac's father and their mutual friend Jenna's brother and parents being killed in a storm, as they learn more about their town, the world around them, psynergy, and the history of Mt Aleph's Sol Sanctum (a temple hidden within mountain near their small village) from one of the village's historians Kraden.
After opening up Sol Sanctum they are approached by two people who were part of the cause that ended up taking the lives of Isaac's dad and Jenna's family, a third masked figure, and their presumed fourth partner who are currently hunting for the Elemental Stars in an effort to light all the Elemental Lighthouses and releasing the power of Alchemy and Psynergy (again, the game's magic system) across the world which could be potentially disastrous.
After most of the Elemental Stars are stolen, Jenna and their teacher Kraden are kidnapped, Garet and Isaac meet "The Wise One" (a giant floating rock with an eyeball) who tasks them to stop the opposing party of four before they can attain their goal and quite possibly doom the world.
Along this journey they are eventually joined by Ivan, a young Wind Adept, and Mia an expert healer and Water Adept. Between these two and Isaac, an Earth Adept, and Garet, a Fire Adept, the party is able to round out with the full elemental psynergy roster.
They end the first game with a cliff hanger that directly and immediately starts back up with Golden Sun: The Lost Age.
The Lost Age features 4 new party members, who you do meet some of in the first game (no spoilers), and eventually the two teams of four merge into a team of 8 (two of each elemental type) - the groups combine their powers and the first arc ends.
Dark Dawn, the DS title, takes place 30 years after the end of The Lost Age and primarily follows around the children of the protagonists from the first two games going on an adventure that started far before their birth with something that happened at the end of The Lost Age.
Each game features both in and out of combat use of Psynergy. For combat it's as simple as attack/defend/buff/heal/etc. Outside of combat certain elements of Psynergy are used to solve puzzles in various ways from growing plants, pushing large stones, reading character's minds, blowing away objects with great winds, freezing water to create new platforms, etc.
The game features lots of fun collectables, side-quests, world building events, optional dungeons, and more.
I could go on and on about this series more, but that would involve a TON of spoilers so like... GO PLAY THE GAMES! THEY ARE VERY FUN!
73 notes · View notes
polysprachig · 1 year ago
Text
Tumblr media Tumblr media
17.03.2024 | lá fhéile Pádraig sona daoibh and some borderline Merlin fanfiction in Irish ☘️🍄
*Currently learning to record and working on my reader voice—without dropping my mixed accent
Sometimes you plan to do something 4 years ago, then 2, and in the end you do it today. How long I thought it would take to improve my writing and translation skills before moving on to creative reading and how long it actually took differed quite drastically. But as I annotate the polyglot journal I started in 2020 (which is not the book pictured above), it's hard to feel like that's a bad thing, since I gave myself an appropriate amount of time to work on each stage of my projects at my current level without feeling the need to rush on to the next thing.
The audio here is cut from a set of blanket test recordings I made to test out some recording software, which is why it gives she-just-picked-up-the-text-and-started-reading-without-prep-time vibes.
Text in Irish and English below.
English translation shares the original sentiment but at a different register—as was my specific intention in this particular project.
Fadó, fadó chuaigh Merlin go Camelot.
Long before the days of yore and once upon a time Merlin went to Camelot.
Bhuel, shiúil sé chuig an gcathair agus teangacha a bhróg ag longadán anonn is anall agus é ar a bhealach ann.
Walked, rather, the tongues of his boots swaying back and forth as he made his way there.
Ní raibh ann ach stócach bocht thart faoin am sin agus ní raibh a fhios aige cén dóigh marcaíocht ar chapall a dhéanamh, agus ní raibh capall aige fiú!
He was only a young lad at that time and hadn’t the faintest idea how to ride a horse, but fortunately for him, he didn’t own one!
Ba bhuachaill deas is cairdiúil é Merlin. Bhí sé ard tanaí agus bhí gruaig dhubh, súile gorma, agus cluasa móra air.
A nice, friendly boy Merlin was, tall and thin with black hair, blue eyes and sizeable ears.
É sin ráite, níor éist sé le daoine eile ar chor ar bith – agus fadhb i gcroí an scéil seo a bheidh inti sin, déanta na fírinne.
Not that he used them to listen to anyone else – a truth which, I dare say, will be the problem at the heart of this story.
Mar sin féin, ní hionann sin ‘s a rá go raibh sé ag déanamh amaidí gach lá.
Be that as it may, he wasn’t one to make a complete fool of himself either.
Thuig sé rudaí praiticiúla, mar shampla: ná bí i do shuí ar do thóin nuair a bhuaileann tú le díbheargaigh sa choill, ná hól uisce as an áit naofa agus rudaí mar sin.
He knew such practical things as not to sit on his arse when he happened on bandits in the forest, not to drink water from a sacred well and things like that.
Cé gur thuig sé é sin, rinne sé a rogha rud freisin.
Still, Merlin was rather prone to do as he pleased.
Tugadh am crua dó, ach b’fhearrde sé é gan dabht. 
It nearly always made his life more difficult, but what great test of character that turned out to be.
Chaith sé éadach glan buanfasach. Éadach donn a bhí i gceist den chuid is mó, ach bhí léine ghorm is scaif dhearg iontach deas aige freisin.
He wore clothes which were clean and durable and mostly brown to my recollection; yet he did have a blue shirt and a wonderfully lovely red scarf as well.
Ní raibh ach mála beag amháin aige chomh maith le pocán fíona, a luasc nuair a ghlac sé gach céim, agus éadach olla áisiúil ar chodail sé air. 
With him he carried only a small rucksack, a wineskin which rocked to and fro as he took each step, and a handy, woollen blanket to sleep on.
Bhí sé an-ghaofar nuair a chuaigh Merlin thar na sléibhte ar an mbóthar gainimh, ach mhothaigh sé an ghrian ar a aghaidh. Bhí sé te go leor.
A strong wind blew as Merlin traversed the mountains on the sandy road, but the sun on his face shone warm enough.
Bhí lá breá geallta don lá, rud a rinne radharc an tírdhreacha i bhfad níos áille.
The day was proving, as promised, to be a fine one and that made the view of the landscape even more beautiful.
Bhí féar glas agus rosáin bheaga ag fás taobh le cosán an tsléibhe, crainn ghiúise ina sheasamh ar charraigeacha na n-aillte, sruthanna beaga sneachta ag soilsiú ar cheann an tsléibhe agus néalta geala ag síneadh go bun na spéire.
Green grass and small shrubs grew along the mountain path, fir trees towered on the rocky cliffs, little streams of snow glistened on each mountain peak and bright clouds stretched as far as the eye could see.
Ní fhaca sé Camelot fós agus bhí tinneas cosa air, ach níor chuir sé sin moill air.
He could not yet see Camelot and his feet grew weary, but his pace never slowed.
Le fírinne, bhí an-dúil ag Merlin sa turas mór agus bhí sé sásta, is dócha. 
Truth be told, the journey was quite enjoyable for Merlin and he was generally content to be on it.
35 notes · View notes
thegurlwhoisntthere · 1 year ago
Text
Trollhunters au where everyone in Arcadia who’s grown up there has some kind of inherent magic about them, although some have more than others.
This is kinda inspired by Your Future Hasn’t Been Written Yet by Sakon76 on ao3, in the sense that people generally have a type of magic that they’re drawn to and can become really good at, but some people can learn other types and become a Jack of all trade master wizard type thing.
Some types of magic in the fic are smith magic, techno magic, shadow magic, and winter magic. There’s more but some get into spoiler territory if u haven’t read it and are going to so…
Anyway, in this au any kind of magic you can think of probably exists here and in Arcadia, everyone is capable of at least one of them, with varying levels of power and breadth (amount of magicks they’re capable of), although most of them don’t know it.
For example, Toby is good at troll types of magic, geomancy mostly, with a hint of smith magic. Before he knows about magic he’s drawn to rocks as we can see in the show. He would probably be really talented at geomancy, but struggle to do anything or than lower level smith magic
Claire would be an example of someone more powerful. Even before she ever knows about magic, she’s weirdly aware of her surroundings, almost like she has a six sense. She’s always been able to see better in the dark. When she does learn about magic she picks it up surprisingly fast and the only reason she doesn’t branch out beyond shadow magic right away is because she doesn’t know she can, but she always wants to know more.
Everyone else would fall into similar types:
Jim would be really good at potions (cooking), but have a hard time with literally anything else. This makes be Trollhunter, needing to cleave stones, kinda suck and super stressful.
Mary, would be really good at the software portions of techno magic. She’s also good at weaving and energy, but she’s less powerful with them because she’s not as interested in them. She could probably have a similar breadth to Claire (maybe smaller), but less power because unlike Claire, she’s not interested in much more.
Eli would also be good at Techno magic, both the software and hardware and a few other things, but he’s not that powerful. Most of his abilities come from the fact that he’s genuinely just skilled with tech.
Steve and Darci are harder to figure out, but I think it would hilariously if Steve was really good with plants, but has no idea.
Like, he doesn’t even have to try to get plants to like him, and he has no idea because he’s never thought about it. His parents were not plant people and he’s not friends with plant people, before and after he learns about magic, so he’s just going around with some powerful plant magic and no knowledge about it. They land in Camelot and suddenly plants are sprouting where he walks??? There’s higher magic levels 900 years in the past, which is messing with his uncontrolled magic, but they don’t know that. I just want copious amounts of confusion.
And finally, Darci. I have no idea what kind of magic she would have. Is there such a thing as Dance magic??? Chill vibes? Wind? Who knows? Whatever it is, it’s cool and she’s good at it. Ooo maybe, like Empathy and aura reading? And wind could work with dance? Maybe? Idk, but I think her powers would be more subtle than the others.
These are only, like, the main teenagers in Tales of Arcadia that I’m pretty sure grew up in Arcadia, but this would apply to all the other kids and the adults that grew up here.
Btw, I don’t think I mentioned, the reason it’s only people who grew up in Arcadia is because of the Heartstone. It’s literally huge and radiates magic so powerful it actually affects the humans living above it.
59 notes · View notes
archoneddzs15 · 7 months ago
Text
Sega Saturn - Shining Force III Premium Disc
Title: Shining Force III Premium Disc / シャイニング・フォース III プレミアムディスク
Developer/Publisher: Sega / Sonic! Software Planning / Camelot Software Planning
Release date: 1 December 1998
Catalogue No.: 610-6979
Genre: Strategy RPG / Fan Disc
Tumblr media Tumblr media
Pretty rare promotion disc for the Shining Force III trilogy. The disc contains the original Japanese TV commercials, artwork, prototype images, and so on. This was given free to customers having purchased all 3 scenarios of Shining Force III, and even has an extra battle mode, which lets you form a team of 12 from any of the characters from the Shining Force 3 scenarios and take them up against some challenging enemies - some of which may seem very familiar.
Tumblr media Tumblr media Tumblr media Tumblr media
youtube
9 notes · View notes
Text
I’m still not over how wild the Mechanisms are as a storytelling style because it’s like
The Bifrost Incident: what if Norse mythology was centered around a train that could cut through dimensions to cross space and culminated in Loki and her wife sacrificing themselves together to put off the destruction of the universe for a few decades? Oh and is told in a found footage mystery style.
Once Upon a Time (in Space): what if Snow White was a revolutionary leader against a tyrant who used clones of her sister as soldiers? Subplots about her sister’s wife searching across the stars and the band freeing a version of said enhanced clones so dangerous she was put into a magical sleep and used to hold up defenses around a planet. Also mentions of an engineer who fucks the spaceship.
High Noon Over Camelot: what if Arthurian legend was a typical western story centering a sheriff but took place on a long-neglected space station with decaying technology? And it was the type of tragedy that might have been alright if only Arthur had recognized his trans child? Arthur and Lancelot and Guinevere love each other, but that won’t save them.
Ulysses Dies at Dawn: what if the story of Ulysses took place on a dystopian city planet where the Greek gods were mob bosses? Tbh though I’ve only listened to it like twice and don’t remember the finer details.
And I would devour these as novels but for some reason they’re half-song and half-narration albums only connected by space-faring cyborgs who are the band and run around meddling with everyone’s business like a fucked up Scooby gang.
Standalone songs include: what if Frankenstein’s monster was an all powerful ai software program capable of destroying planets, undoing death, and erasing memories, but couldn’t do the one thing it wanted, which was to give itself a companion, and random backstory involving a nonbinary orphan arsonist raised by gambling gangs and betrayed and left for dead who returns to burn down the entire planet, but NOT for some reason what happened to that delightfully traumatized and overly violent rescued sleeping beauty clone soldier.
4 notes · View notes
postgamecontent · 7 months ago
Text
Shining Force II (MD Mini 2)
Tumblr media
I've mentioned it before, but for these entries I'm really only spending an hour or so with most of these games. I might swing back later and go deeper on some of the games that could use it, and Shining Force II is on that list. I don't think I've spent enough time writing about this series, and that's something I need to correct. From Shining in the Darkness all the way through to Shining Force 3, the Shining series was one of the quiet heroes of SEGA's line-up. It was also Sonic/Camelot Software Planning at its most reliably great, and Shining Force II is as good an example of that as any.
Shining Force II ditches the chapter-based approach of the first game, leaning into a more continuous world similar to a standard RPG. It features a more epic story, and is a good bit longer. The game also runs better from a technical standpoint. Mainly, it's more Shining Force, a game that many people including myself enjoyed a great deal. There weren't a lot of games like this on consoles in the West at this time, and this sequel felt like a properly big deal. As for how the ball was fumbled from here by SEGA, that's a story for another time.
We generally think of the Super NES as the RPG powerhouse of the 16-bit era, and to be sure if we look at the whole picture it had a lot of the big, enduring hits with plenty to choose from in the periphery. But the Genesis/Mega Drive also had a really nice selection of titles in this genre, and SEGA was generally better about bringing their RPGs to the West than Nintendo was with theirs. I was a little surprised this didn't make the cut for the first Mega Drive Mini, and I'm glad it wasn't left behind for the Mini 2. There is so much good Shining fun to be had on this mini-console, and we haven't even hit the main course yet.
5 notes · View notes