#camelot software planning
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mbharestuff · 7 months ago
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one of the greatest RPGs ever made literally opens with the parents of several main characters being crushed by a ridiculously huge boulder. golden sun is undefeated.
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posthumanwanderings · 1 year ago
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Shining Force III Scenario 1 (Camelot Software Planning - Sega Saturn - 1997)
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vgprintads · 1 month ago
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'Mario Golf'
[N64] [USA] [VIDEO, COMMERCIAL] [1999]
"While I initially resisted Mario Golf because of its extremely cute presentation, I couldn't put it down once I picked it up. You would think that such a kiddie looking game would be a snap to play, dominate and finish. It was a lesson in humility once I saw that MG had some golfing challenges that would get under the skin of the coolest, most collected gamers. I still have a problem with the way the game looks, but there's really nothing that can be done about that as long as it's going to be a game based in universe of Nintendo's mascot character. The dichotomy of the game's look versus the way it plays may not matter this deep in to the N64's run since we were able to get over it with games like Mario Kart. Mario Golf is fun, plain and simple. It's better than Waialea Country Club hands down, offering a much richer game of golf. While I eventually learned to tune out the cartoon-style characters and focus on the tougher parts of the game, it may be tough to reel-in those 19 year-olds like Nintendo wanted because it just doesn't look like a game they'd enjoy. That's too bad because there's plenty of fun underneath all of those layers. There are better sports games out there to be sure, but right now, Mario Golf should be the golfing game of choice." ~Aaron Boulding, IGN
Source: YouTube; VHS Demos
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thewispguy · 1 year ago
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Do u headcanon that all of the humans from The Camelot Mario Sports games live in the mushroom kingdom or the very least, the towns within them like Rose Town for example ? I headcanon that they do, especially the ones from the golf games since they have a Mario -esque look to them.
For the Mario Golf 64 cast, I certainly believe that to be the case. My main reason for doing so is because:
-Plum is said to be a novice at golf. -Charlie only recently got into Golf because his friends were into it. (I believe this was said in the Japanese instruction manual, iirc) -The handheld Mario Golf games reveal that, in order to compete in Mario World, you have to be considered one of the best. -This should go without saying, but Mario Tennis also has this same stipulation. -Plum is seen hanging out with Mario, Luigi, and Peach in the game's opening despite being a novice.
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So yeah, I totally see them as residents of the Mushroom Kingdom, if not somewhere close nearby.
As for why we don't see them, it's likely the same reason why we didn't see Waluigi hanging out at the Star Festival in Super Mario Galaxy, despite the implication that he lives in the Mushroom Kingdom. They're likely there, but we just don't happen to see them during Mario's adventures.
As for the handheld Mario Golf, Mario Tennis, and Mobile Golf casts...
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I like to headcanon them as living at - or near - New Donk City. Part of that is because I thought it would be cool if Pauline was the mayor of the obscure Mario characters. Kind of like Oswald the Lucky Rabbit in the game, Epic Mickey. (You're familiar with that, right?) To me, that's much better than "the Mario Golf & Mario Tennis humans live in an alternate dimension Earth."
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And considering that Pauline herself was a rather obscure character herself before Odyssey helped put her back on the map, it all felt very fitting.
Hope that answers your question!
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blazehedgehog · 2 years ago
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You ever heard of the Golden Sun games?
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They're on the list of "RPGs I would like to play some day." A lot of friends really liked them back in the day and I know next to nothing about them besides they're by Camelot, the same developers of Hot Shots Golf, Mario Golf, Mario Tennis, Shining Force 3, and Shining the Holy Ark.
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ikenaiborderline · 4 months ago
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thepipeplaza · 6 months ago
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Fact: Bowser takes part in sporting events, such as Mario Golf and Mario Tennis tournaments, so he can defeat his arch-enemy Mario. Bowser designs his own courses and stadiums to this end.
When he’s not invited, Bowser often attempts to gatecrash the events with his minions.
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Source(s):
Mario Tennis (Nintendo 64), Camelot Software Planning website
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polysprachig · 1 year ago
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17.03.2024 | lá fhéile Pádraig sona daoibh and some borderline Merlin fanfiction in Irish ☘️🍄
*Currently learning to record and working on my reader voice—without dropping my mixed accent
Sometimes you plan to do something 4 years ago, then 2, and in the end you do it today. How long I thought it would take to improve my writing and translation skills before moving on to creative reading and how long it actually took differed quite drastically. But as I annotate the polyglot journal I started in 2020 (which is not the book pictured above), it's hard to feel like that's a bad thing, since I gave myself an appropriate amount of time to work on each stage of my projects at my current level without feeling the need to rush on to the next thing.
The audio here is cut from a set of blanket test recordings I made to test out some recording software, which is why it gives she-just-picked-up-the-text-and-started-reading-without-prep-time vibes.
Text in Irish and English below.
English translation shares the original sentiment but at a different register—as was my specific intention in this particular project.
Fadó, fadó chuaigh Merlin go Camelot.
Long before the days of yore and once upon a time Merlin went to Camelot.
Bhuel, shiúil sé chuig an gcathair agus teangacha a bhróg ag longadán anonn is anall agus é ar a bhealach ann.
Walked, rather, the tongues of his boots swaying back and forth as he made his way there.
Ní raibh ann ach stócach bocht thart faoin am sin agus ní raibh a fhios aige cén dóigh marcaíocht ar chapall a dhéanamh, agus ní raibh capall aige fiú!
He was only a young lad at that time and hadn’t the faintest idea how to ride a horse, but fortunately for him, he didn’t own one!
Ba bhuachaill deas is cairdiúil é Merlin. Bhí sé ard tanaí agus bhí gruaig dhubh, súile gorma, agus cluasa móra air.
A nice, friendly boy Merlin was, tall and thin with black hair, blue eyes and sizeable ears.
É sin ráite, níor éist sé le daoine eile ar chor ar bith – agus fadhb i gcroí an scéil seo a bheidh inti sin, déanta na fírinne.
Not that he used them to listen to anyone else – a truth which, I dare say, will be the problem at the heart of this story.
Mar sin féin, ní hionann sin ‘s a rá go raibh sé ag déanamh amaidí gach lá.
Be that as it may, he wasn’t one to make a complete fool of himself either.
Thuig sé rudaí praiticiúla, mar shampla: ná bí i do shuí ar do thóin nuair a bhuaileann tú le díbheargaigh sa choill, ná hól uisce as an áit naofa agus rudaí mar sin.
He knew such practical things as not to sit on his arse when he happened on bandits in the forest, not to drink water from a sacred well and things like that.
Cé gur thuig sé é sin, rinne sé a rogha rud freisin.
Still, Merlin was rather prone to do as he pleased.
Tugadh am crua dó, ach b’fhearrde sé é gan dabht. 
It nearly always made his life more difficult, but what great test of character that turned out to be.
Chaith sé éadach glan buanfasach. Éadach donn a bhí i gceist den chuid is mó, ach bhí léine ghorm is scaif dhearg iontach deas aige freisin.
He wore clothes which were clean and durable and mostly brown to my recollection; yet he did have a blue shirt and a wonderfully lovely red scarf as well.
Ní raibh ach mála beag amháin aige chomh maith le pocán fíona, a luasc nuair a ghlac sé gach céim, agus éadach olla áisiúil ar chodail sé air. 
With him he carried only a small rucksack, a wineskin which rocked to and fro as he took each step, and a handy, woollen blanket to sleep on.
Bhí sé an-ghaofar nuair a chuaigh Merlin thar na sléibhte ar an mbóthar gainimh, ach mhothaigh sé an ghrian ar a aghaidh. Bhí sé te go leor.
A strong wind blew as Merlin traversed the mountains on the sandy road, but the sun on his face shone warm enough.
Bhí lá breá geallta don lá, rud a rinne radharc an tírdhreacha i bhfad níos áille.
The day was proving, as promised, to be a fine one and that made the view of the landscape even more beautiful.
Bhí féar glas agus rosáin bheaga ag fás taobh le cosán an tsléibhe, crainn ghiúise ina sheasamh ar charraigeacha na n-aillte, sruthanna beaga sneachta ag soilsiú ar cheann an tsléibhe agus néalta geala ag síneadh go bun na spéire.
Green grass and small shrubs grew along the mountain path, fir trees towered on the rocky cliffs, little streams of snow glistened on each mountain peak and bright clouds stretched as far as the eye could see.
Ní fhaca sé Camelot fós agus bhí tinneas cosa air, ach níor chuir sé sin moill air.
He could not yet see Camelot and his feet grew weary, but his pace never slowed.
Le fírinne, bhí an-dúil ag Merlin sa turas mór agus bhí sé sásta, is dócha. 
Truth be told, the journey was quite enjoyable for Merlin and he was generally content to be on it.
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archoneddzs15 · 9 months ago
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Sega Saturn - Shining Force III Premium Disc
Title: Shining Force III Premium Disc / シャイニング・フォース III プレミアムディスク
Developer/Publisher: Sega / Sonic! Software Planning / Camelot Software Planning
Release date: 1 December 1998
Catalogue No.: 610-6979
Genre: Strategy RPG / Fan Disc
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Pretty rare promotion disc for the Shining Force III trilogy. The disc contains the original Japanese TV commercials, artwork, prototype images, and so on. This was given free to customers having purchased all 3 scenarios of Shining Force III, and even has an extra battle mode, which lets you form a team of 12 from any of the characters from the Shining Force 3 scenarios and take them up against some challenging enemies - some of which may seem very familiar.
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postgamecontent · 9 months ago
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Shining Force II (MD Mini 2)
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I've mentioned it before, but for these entries I'm really only spending an hour or so with most of these games. I might swing back later and go deeper on some of the games that could use it, and Shining Force II is on that list. I don't think I've spent enough time writing about this series, and that's something I need to correct. From Shining in the Darkness all the way through to Shining Force 3, the Shining series was one of the quiet heroes of SEGA's line-up. It was also Sonic/Camelot Software Planning at its most reliably great, and Shining Force II is as good an example of that as any.
Shining Force II ditches the chapter-based approach of the first game, leaning into a more continuous world similar to a standard RPG. It features a more epic story, and is a good bit longer. The game also runs better from a technical standpoint. Mainly, it's more Shining Force, a game that many people including myself enjoyed a great deal. There weren't a lot of games like this on consoles in the West at this time, and this sequel felt like a properly big deal. As for how the ball was fumbled from here by SEGA, that's a story for another time.
We generally think of the Super NES as the RPG powerhouse of the 16-bit era, and to be sure if we look at the whole picture it had a lot of the big, enduring hits with plenty to choose from in the periphery. But the Genesis/Mega Drive also had a really nice selection of titles in this genre, and SEGA was generally better about bringing their RPGs to the West than Nintendo was with theirs. I was a little surprised this didn't make the cut for the first Mega Drive Mini, and I'm glad it wasn't left behind for the Mini 2. There is so much good Shining fun to be had on this mini-console, and we haven't even hit the main course yet.
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posthumanwanderings · 1 year ago
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Shining Force III Scenario 1 (Camelot Software Planning - Sega Saturn - 1997)
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doamarierose-honoka · 2 years ago
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Yoshitaka Tamaki, the artist and character designer behind Shining in the Darkness, Shining Force, Landstalker and many other classic titles, passed away earlier this year, it has been revealed.
Tamaki passed away on July 13th following a battle with lung cancer. He was just 55 years old. A private service was held in his memory today.
Having initially worked as a freelance artist for Enix, Tamaki would join Hiroyuki Takahashi at the newly-formed Climax Entertainment to create Shining in the Darkness on the Sega Genesis / Mega Drive. While he is most famous for the art and character designs he produced, Tamaki would also contribute to story and scenario writing on several titles he worked on.
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As well as working on the Shining series and the seminal action adventure Landstalker, Tamaki would also work on FEDA: The Emblem of Justice (Super Famicom), Lady Stalker (Super Famicom), FEDA Remake!: The Emblem of Justice (Saturn), Alundra (Playstation), Time Stalkers (Dreamcast), Shining Soul (GBA), Shining Soul II (GBA) and Shining Force Neo (PS2). He is also credited on Shining Force: Resurrection Of The Dark Dragon, a GBA remake of the original game.
Back in 2018, fellow Climax / Camelot Software Planning artist Hiroshi Kajiyama, who also worked on the Shining series, passed away.
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randomisedgaming · 2 years ago
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Dungeon crawler RPGs don't really get much better than this and Shining the Holy Ark really is one of the best in the genre. It's such a shame few people ever got to play this follow up to Shining in the Darkness. Ark took the core gameplay of it and completely refreshed the design improving on it in ever way. It would also lay the ground work for Camelot's Software Planning later game Golden Sun. After Sonic Software Planning was merged into it.
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easternmind · 2 months ago
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Bāgā: Burger Burger - Rythmics - 1997 Bōru: Smash Court - NAMCO - 1996 Koniro: Gunbird 2 - Psikyo - 2000 Bibiru: GeGeGe no Kitarō: Gentō Kaikitan - Tose Co., Ltd. - 1996 Bakudan: Shingata Kururin Pa! - Sky Think System - 1996 Ase: Tondemo Crisis! - Polygon Magic, Inc. - 1999 Kyoichi: Minna No Golf - Camelot Software Planning - 1997 Warau Ushi: Bokujou Monogatari Harvest Moon - Victor Entertainment - 1999 Kiwotsukete!: Bomberman Land - Hudson Soft - 2000
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Visual narratives in Japanese game packaging: before and after.
Ramen: Ore no Ryouri - Argent, 1999 Bento: Hanjuku Eiyuu 4: 7-Nin no Hanjuku Eiyuu - Square Enix, 2005 Kincho: Ka 2 Rettsugō Hawai - Zoom, 2003 Shashin: Cardcaptor Sakura: Tomoyo no Video Daisakusen - SEGA, 2000 Eirian: UFO: A Day in the Life - Love-de-Lic, 1999
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humor-y-videojuegos · 22 days ago
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Mario Golf: World Tour 🏢 Camelot Software Planning 📅 2014 🖥 3DS #videogames
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dyssebeiawashere · 1 month ago
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Initially planned to be one single game on the N64, Golden Sun would eventually be redeveloped into a GBA title. It was even shown at Space World! A familiar story to be sure. Golden Sun was ultimately split into two separate but complimentary games that could be linked together. The first game (Released in 2001) put players in the shoes of the protagonists, while the second continued the story but from the perspective of their rivals. Magic could be used both in combat and to solve puzzles outside of combat, and various different paths existed across the two titles to allow players some freedom of choice in how they would complete the story. It was a rather ambitious concept but it paid off and earned it a respectable position within the RPG's of it's era. Camelot Software Planning had previously developed the Shining Force series upon which they drew some inspiration for Golden Sun. They were also the developers of Mario Tennis. Yes, they unleashed Waluigi upon an unsuspecting world. As one might imagine the Mario Sports games were a much more reliable and frequent source of work and it's no surprise we didn't get a third Golden Sun title until 2010. This song was fun to work on. I'm always happy to put some new paint on an older game, particularly GBA titles as they often suffered from the sound chip on that system being a little fuzzy.
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