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#choppa-of-gork
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Question for Kallamar; since you’re a squid that can move on land… do you have bones? Or are all squids like you able to walk on land?
Just me! Shamura and Leshy have internal bones as well, even though the animals they resemble don't. We're built to stand and walk upright.
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If you are capable, I had a FastSnax idea
Bug: Sea Skater
Food: Pocky
Order Up!
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Name: Pokie Okie
Bug: Sea skater
Flavor: healthier than chocolate dipped chips with a surprisingly gooey center.
That's a lotta moving parts, good luck getting it in your mouth!
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orbular-shamura · 1 year
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So, quick question
If you could make a bishop of your own… what would they control/what animal would they be?
(I personally have one who rules over innovation and technology)
i sometomes wish pestilence wasn't canon because i'd have so many cool ideas so i'm just silently geeking out and shoving stuff onto kallamar
im autsitic (whoda thunk) and my special interest is the immune system, and that links pretty closely to disease. i like creating fucked up fictional diseases and their affects on the body. didnt really talk about this before because i didnt have any reason to bring it up but... huehue
i personally cannot really think of other bishop concepts because the apocalypse ideas are so cool but. have to agree with yours about innovation/technology
left unchecked it could create a new type of apocolypse in of itself
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keikoyume · 2 years
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I did not realize those circles by Enoch’s mouth are extensions of his mouth until just now and I can’t unsee it now. Thank you!
Also, I love how you draw characters like the Elsen!
You’re welcome and thank you :3c
Here are some doodles I found in my files-
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papabirdurskeks · 10 days
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Sketch commission for @choppa-of-gork of their concept for Cave Lubraeans!
This was a lot of fun to do! cx Thank you very much for commissioning me!
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milabazal2002 · 1 month
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"I guess I am just born in the low resolution."
-my bf @choppa-of-gork
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theterribletenno · 2 years
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Splinter, the Grey-strain Warframe
Splinter is based on a submission @choppa-of-gork, an infested summoner warframe that uses health & max health as resources for casting his abilities, making him the first ever Warframe to have neither shields nor energy. No shields was not part of the original submission but I decided to tack it on for the spice.
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Health: 625 (2,500 at rank 30) Shields: N/A (N/A at rank 30) Armor: 325 Energy: N/A (N/A at rank 30) Sprint Speed: 1.05
Passive: Splinter has three passive abilities; Biomass Fission, Biomass Fusion, and Biomass Reclamation. Biomass Fission: Some of Splinter's abilities reduce or increase his max health by a percent while active. For these abilities the value of max health used in calculation is based on his "true" max health determined by his base stats & mods and not factoring arcanes, warframe abilities, or other effects which would affect "temporary" max health. Multiple instances of these abilities can be active at once, but Splinter's abilities cannot bring his health below 10% of max. If an ability would have reduced his max health below 10% it will not be cast. When an ability that reduces Splinter's max health is terminated he regains the max health which was expended to cast the ability and is healed for the same amount. Biomass Fusion: While standing near an enemy corpse Splinter can press the interaction key (default keybind X) to consume it, increasing max HP by 5% for 15 seconds and healing for the same amount. Stacks up to 5 times. Biomass Reclamation: When Splinter enters bleedout, all of his currently summoned creatures will rush to him and return their biomass to fill his revive meter. Each Fibrosarcoma fills the meter by 1%, each Chordoma fills the meter by 5%, and each Glioma fills the meter by 10%.
Ability 1: Fibrosarcoma, -10% of max health. Splinter sacrifices a mass of unformed flesh and connective tissues to summon 2 small tentacle creatures based on Deimos Tendril Drones. Each Fibrosarcoma drone has health equal to 5% of Splinter's max health and will stay near him, floating around him until an enemy comes too close. The drones fire acid spines at enemies within 30 meters, dealing 400 times X (where X is equal to the enemy's level divided by 10) corrosive damage with 15% status chance every two seconds. When an enemy comes within 10 meters a drone will fling itself at them, latching onto their head and beginning to deal 200 times X (where X is equal to the enemy's level divided by 10) viral damage with 25% status chance per second. Fibrosarcoma last 15 seconds or until killed.
Ability 2: Chordoma, -15% of max health. Splitting himself open, Splinter disgorges two half-formed skeletons from within himself, sacrificing a portion of his own muscle to animate them, summoning two infested hound creatures based on Predasites. Each Chordoma Predasite has health equal to 20% of Splinter's max health and will move around him with behavior similar to a standard animal companion, engaging enemies within their effective range automatically. By default the Cordoma will use a melee attack which deals 500 times X (where X is equal to the enemy's level divided by 10) slash damage with 30% status chance once per second, but for enemies which the Chordoma cannot reach they will instead spit poisonous globules which deal 400 times X (where X is equal to the enemy's level divided by 10) toxic damage with 30% status chance every two seconds. Chordoma last 20 seconds or until killed, and release a cloud of toxic spores that deal 100 gas damage with 50% status chance per half-second in a 6 meter radius around the location of their corpse for 6 seconds upon death or expiration.
Ability 3: Glioma, -20% of max health. With great pain, Splinter sacrifices bone, flesh, and even a portion of his vital organs to create a Glioma, a slow-moving creature based on the infested Ancient Healer and Toxic Ancient. The Glioma has health equal to 30% of Splinter's max health and will occupy an area near him while keeping several meters of distance. While active the Glioma will constantly deal 100 times X (where X is equal to the enemy's level divided by 10) gas damage with 20% status chance per half-second to any and all enemies within a 7.5 meter radius of it, and once every 10 seconds the Glioma releases a pulse that heals all allies within 30 meters by 20% of their max health and reduces incoming damage by 25% for the next ten seconds. Glioma also has a harpoon attack which it can use to drag distant enemies to its feet with a 7.5 second cooldown and will perform a melee attack once every two seconds which deals 500 times X (where X is equal to the enemy's level divided by 10) toxic damage with 20% status chance. Glioma lasts for 30 seconds or until killed.
Ability 4: Teratoma, toggled ability, drains 3 health per second. While this ability is active Splinter increases his max health by 25% and wields his exalted weapon: a projection of warped, twisted flesh that extrudes one of three Organs as a weapon, with each organ having a unique behavior. Teratoma is considered a wrist-mounted secondary weapon for mechanical purposes; accepting pistol mods and able to be dual-wielded with a glaive-type melee weapon. Use alt-fire key to alternate between the three firing modes known as Organs. Milledentes Organ: An organ that uses powerful muscular contractions and pressurized fluid to launch shards of bone. Full-auto trigger with very high rate of fire at the cost of low per-shot damage and moderate accuracy. Deals even values of puncture, impact, and slash damage with above average crit & status chance. Leorugiet Organ: An organ that releases shotgun-like blasts of acidic bile propelled by pressurized air. Semi-auto trigger, deals high per-shot damage without sacrificing firing speed at the cost of high recoil and short range. Deals pure corrosive damage. Above average crit & status chance. This organ has a chance to knock down enemies at point-blank range. Iramplaga Organ: An organ that releases self-propelled spore pods which seek and destroy enemy units. Burstfire trigger, fires three slow-moving pods that home in on enemies within a 30 degree angle of their flight path. Deals pure impact damage on hit and even values of gas & viral damage in an area of effect. High damage at the cost of slow firing speed, average crit with high status chance.
Subsumed ability: Fibrosarcoma (summons one drone instead of two, casting cost is changed to 25 energy.)
Signature Weapon Thresher: A heavy greatsword made of infested bone and sinew, with vertical rows of teeth that serve as its blade. With every swing the fangs oscillate like a chainsaw, ripping apart flesh and metal. Extremely high per-hit damage at the cost of slow attack speed and below-average range for a heavy blade. Average crit & status, every hit applies a guaranteed slash status proc in additional to normal status chance. Deals roughly even values of slash, impact, and puncture damage. In Splinter's hands this weapon automatically activates Biomass Fusion on enemies it kills.
Closing Notes: All of Splinter's abilities are named after types of tumors. I do not reccomend looking any of them up. For the organs of Teratoma their names are derived from Latin and mean "thousand teeth," "Lion's roar," and "wrath plague." I wanted to give him the ability to summon a Carnis but I couldn't find the right place for it and I decided that its behavior would be a little too weird. Maybe it can be an augment mod that replaces his summoned ancient healer with a Carnis that loses healing but gains hella damage.
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fungusry · 3 years
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Happy Birfday, Fungis!
AHH THANK YOU!! 😊❤️💕
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Headcanon:
Ford can teleport via his psychic powers, and has at one point clipped into a piece of the terrain, which was jarring as he basically got stuck and glitched out like a Garry’s Mod ragdoll.
Some were worried, but after Ford reassured them he was fine, a few people laughed their butts off before Bob and Helmut pulled him out.
Ford had this happen multiple times in mental landscapes especially when he was first figuring out the whole teleportation business in the first place
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hallucinationelias · 2 years
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How do I like a reply
@choppa-of-gork
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kalopses-sonderes · 2 years
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Thank you all for the support!😭
@spiritwolf551 @just-an-existing-person @choppa-of-gork @snowflake4275
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Question for Kallamar: since you’re a squid, do you have a tentacle beard? And if so, may I sacrifice a tithe of burnt bones and blood to see it?
Well I suppose that's what you can call it. I always just thought of it as part of myself. But no, I will not let you see it.
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fastsnax-drive-thru · 2 years
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May I see… a blister beetle mixed with a fondue pot, please?
If not, that’s fine!
Of course its gine! It's your party you can snax if you want to.
ORDER UP
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Name: Burstabeetle (bursting with face melting cheesy goodness)
Bug: Blister Beetle
Flavour: Do you even need to dip anything in this? Grab a spoon!
Enjoy your fastsnax fancy edition plastic cheese sauce!
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Ork Setting
As part of a project along with others I’ve begun working on my own setting for a group of Orks and also repurposing it to use as a setting in general for demonstrations or ideas concerning Orkish-focused RPGs, something of a demonstration that a 40k RPG doesn’t *have* to be set on an Imperial planet or context for it to be fun, that’s just a self-imposed limitation.
Rough Overview: 
Existing within an area of space known, to the Imperium, as the Stahl Sector, the massive Asteroid belt known as [Name to be determined] has in relatively recent decades come to be a den of Orkish activity. Within the belt the Orkish horde known as the Grimm Fleet has established for itself a base of operations on the dwarf planet, converted into a massive Rok, known as Badrokk.
From Badrokk the Blood Axe Warboss, formerly a Freebooter, known as Gartog Hardbiter (metallic, augment, jaws) has crafted a pirate kingdom for himself within the sector, drawing the attention of other Orkish warbands, human renegades, mutants and Xenos mercenaries. The entire belt is a hub of trade for illegal goods, Loot, Skrap and more, as the Grimm Fleet strikes out from it to raid, pillage and maraud at will, returning home with their ill-gotten gains.
Although Gartog is the nominal Warlord of the Fleet, as with any Orkish enterprise of this size, control is relaxed and decentralized, with different warbands often operating independently until such a time as the Warlord personally comes down to crack skulls and mobilize forces. 
Within this loose affiliation of Orks exist:
The Powers That Be:
There is no formal or official term for the, so-to-speak, inner circle of the Grimm Fleet. Instead what follows bellow is merely a summation of those figures powerful/or useful enough that they currently can bully their way into Gartog’s meetings and decision making processes, and thus are recognized as the chief Bosses of the belt.
Gartog Hardbiter: The Kommodore of the Grimm Fleet himself, Gartog was originally a Blood Axe Ork serving under his own Warboss, until his uppity nature lead to an assassination gone wrong, forcing him to flee or face reprisal from his boss. He eventually found himself as a Freebooter, in the crew of Kapin’ Trug Cloddfist, a jovial and rambunctious Ork, who came to rely on Gartog’s kunnin’ and predilection for actually planning ahead. Gartog solidified for himself a position of power within Trug’s crew, rising to be First Mate, and gaining status and physical power. However, in a lean decade, where pickings were slim and the crew had few successful ventures, Gartog led a mutiny, claiming that the crew needed to settle down, create a center from which to operate, be less at the whims of where the Warp took them. Buoyed by Trug’s recent loss of face for failing to deliver on any good fights, Gartog swayed the crew to his side, defeated his old Kapin’, and set course for the asteroid belt that now serves as his headquarters. From here he would begin to absorb the Orkish pirates lurking within the belt, whilst his successes in pillaging the surrounding area drew more Orks to him, the Grimm Fleet slowly taking form as a Piratical Orkish Empire within the sector. Gartog’s most obvious mechanism of control in the belt, and also the most common cause of most intercine conflict, is the ‘Loot Tax’, which forces all Orks that berth, dock or stop at the belt to give up a certain percentage of loot or tax to the Grimm Fleet, or be blasted out of the void.
Badredd da Great ‘an Powerful: Perhaps the single least liked Warboss within the belt, Badredd is a famously ostentatious Red Sunz git who is often whispered by his detractors (people who meet him) to secretly be a Bad Moon for his ridiculously glitzy armour. Despite his unpopularity, Badredd has maintained control of a highly mechanized and extensive warband, with prospective challengers to his rule suffering a bizarrely odd tendency to die when their Trukks, Bikez, Buggies or Battlewagons suddenly explode on them. Badredd has a large core of Meks in his employ, and enjoys styling himself as the second-in-command to Warlord Gartog himself, no matter how many times Gartog disputes this.
Skorg Kutta: Skorg is the newest, and perhaps most frightening, of the belt’s power players. A Goff Ork who lead his warband to the belt only a decade or so ago, Skorg soon cemented a place of power by eating two other form Kapin’s, and leading brutal conquests of nearby worlds. Typically seen as a blood mad psychopath, sporting only a single eye, the truth is far worse: Skorg is as cunning as he is brutal, a dangerous combination often underestimated by his foes who assume he will be easy to manipulate and fool. At current there is no doubt Gartog considers the relative newcomer as the greatest potential threat to his rule.
Gullba Deffist: Gullba is a Snakebites Chieftan of great stature and a sour, surly, demeanour. Taciturn but dependable, Gartog counts on Gullba as one of his most reliable subordinates, one he foresees little challenge from. Gullba is perhaps most well-known within the belt for his intense faith in Gork (or Mork!) and declaring himself to be in direct communication with them. This is not so easy to doubt, however, after witnessing strange, green, light shielding him from harm on the battlefield, or watching his roar seem to magnify till it can liquefy brains, leading many to whisper that Gullba is, in fact, a Weirdboy who hasn’t realized it yet!
Drokka: A Deathskullz Warboss who has ingratiated himself to Gartog, Drokka plays the part of a sycophant more than any other of the Powers that Be, often being little more than a yes-Ork for the Warlord, but in truth this is simply because he has decided to chart his path to the top through cunning rather than brute strength, and believes it will be easier to eliminate Gartog, and the rest, by gaining their trust and then stabbing them in the back. Drokka is the most patient of the Orkish Bosses in the region (which means little in truth) and his tendency to use Dakka over Choppa means that Skorg is already counting the days till he tries to leap across the meeting chambers and prove that old maxim “Ya can’t pull a trigger if ya ain’t got a head!” true.
Princess Vilandez Starfiend: Without a doubt the strangest member of the Powers That Be is the Anhrathe Princess Vilandez, known to the Orks typically simply as Starfiend, as that is a much better sounding name than Vilandez. The Belt is replete with Xenos mercenaries; Sslyth, Loxoatl, Chuffians and some human pirates, though more likely they are Mutants and Abhumans fleeing persecution. There are few, if any, Anhrathe, with the exception of Vilandez’ own Host. Why the Princess has decided to entertain herself by surviving among a collection of Ork bosses and bartering with them as equals is, perhaps, purely due to the Aeldari need for new sensations and experiences the Anhrathe struggle with and, perhaps, simply to prove she can. 
This is not the full group but the ones I have so far! More will follow in time. 
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keikoyume · 3 years
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How flexible is the Doctor? We see him bending pretty far backwards when he’s on the ceiling, but how flexible is he when he’s not hanging upside down?
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As flexible as a cat!
We don’t notice it at first sight but Doc is very agile!
I theorize that he controls his own gravity, explaining how he can easily climb on the ceiling.
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papabirdurskeks · 3 days
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Another sketch commission done for @choppa-of-gork of their Cave Lubraeans!
I had a lot of fun doing this! Really enjoying the horror sketchiness aspect of it all! c:
Thank you again for the support!
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