#comp: death
Explore tagged Tumblr posts
Text

shut my eyes and count to ten
#can’t imagine what laws current situation is doing for his BPD#we need to save him#also lowkey the main point of this comp was to explain why i draw law with glasses lol#like his glasses are from his dad and his feather coat is a homage to cora#anyways#one piece#one piece fanart#trafalgar law#law#surgeon of death#corazon#corazon rosinante#my art#who else listening to bastille good grief mad as fuck rn
4K notes
·
View notes
Text

in the one (1) month since i watched death note for the first time i sure have been doing a fucking posting
bonus:
#death note#rookposting#lawlight#light yagami#l lawliet#i was like oh.. i should crosspost some of my dn shit to tumblr but idk if ive made enough posts to do a comp.#(searches for one second) ah fuck#shoutout to the lovely people who made appearances in this compilation by helping me#hope yall dont mind#by the way im also a pisces bitch so im allowed to say that about him.
6K notes
·
View notes
Text
Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#lgbtq+#video games#long post#longpost#solas#1k+#mass effect#character death cw#injury cw#update: there is now a part 2 and 3 and 4 of this post#tumblr unfortunately wont let me edit the link to them into this post for some reason thought sorry :<#you will have to browse through my more recent posts to find them#thanku to dreadfutures who also let me know about the accessibility tweet in this comp :>
2K notes
·
View notes
Text
what conclave movie did yall watch
#tw blood#blood tw#jamtam(fan)art#jamtams art#conclave fanart#vincent benitez#uhh ok so im too tired to write a proper thought process list for this one but ill put some thoughts here in tags#was originally going to be inspired by the assumption of mary#a specific work depicting it actually. but as i worked on it due to many different things it transformed into smth else#i originaly was thinking ab the scene where they mention vincents death-embalming-exposure in the book. tying that to the assumption of mar#idk if that makes sense but. obviously i didnt og thru w that specific comp. however#the themes and intent i originally wanted did stay. just put them through a different lens#i have so many different inspirations stored in my brain that i want to draw on for conclave art#specifically vincent art. im sure i'll end up making more pieces depicting what i wanted originally too
222 notes
·
View notes
Text









Oh, you didn’t forget. You didn’t know. I never told you.
Quantum Leap S03E03 “Leap of Faith - August 19, 1963″ // Night in the Woods (2017) // Quantum Leap S04E02 “Play Ball - August 6, 1961″
#tw abuse#tw death#tw cancer#and let me know if this needs any other tags#quantum leap#night in the woods#webweaving#al calavicci#comp#my posts#queap#txt#i made this one sooo long ago and just realized i never posted it so i went back and fixed it up a little so it looks nicer now#plus some extra panels
142 notes
·
View notes
Text


DO YOU SEE THE VISION.
#alpha beta robotus#david 8#like????#they are like the same#both feel wronged by humans and think that humanity is greatly flawed and does not deserve to survive#they both have a soft spot- dare i say love- a human woman#(ofc AB’s love is platonic- david’s love for shaw may have been romantic)#and like they were both injured (broken?) but saved by reagan and shaw respectively#who would be the first to truly care for them#and the robots would then learn to love them back#BUT#here’s where it gets interesting#shaw put david back together asap (im assuming)#wheras reagan kept ab contained and damaged#SO ab learned love without having the ability to act on his emotions#but david was immediately given the opportunity to jump on whatever he felt compelled to do#this leads to shaw’s (rip 😔) death and reagans success#i could write an essay on this#i just might#the only reason i even watched prometheus/covenant was for a comp class soooo#inside job#promethus#alien covenant#going through my drafts#this was originally from april 2024#in conclusion i think david could’ve really learned love if he wasn’t able to immediately act on his impulses after the events of prometheu#i really love ab’s character development and i would’ve loved to see the same from david#ah well#i guess that’s what makes it tragic#my ramblings
13 notes
·
View notes
Text
hey @teainthesnow i want amw and dw to meet in the @tmntaucompetition so badly ...
[]
“Hey, quick question!” Leo said, stopping the newest Leo in his tracks. This one looked pretty cool with that scarf, though the missing hand sucked.
“Yeah?” The alternate Leo asked, a little wary, eyes tracking and stuttering on Leo’s beautiful custom arm.
“Are you a two for one deal?” Leo asked, grinning full force.
A small pause. Then a posture shift, a more excited smile in return — something Leo had never seen from the other side. “Hell yeah I am.”
“Dude!” Leo threw his hands in the air. “I’ve been looking for you everywhere! Me too!”
“You too?”
Sensei stepped in, spine shifting and shoulders straightening, and that slightly deeper voice said, “Leonardo clown car, at your service. We heard there was another one of us and Leo insisted we find you.”
"You've found me! This is so cool, I had no idea there was anyone else like us." The alternate Leo eyed them as they swapped places, looking curious and interested.
"Hah. Hey, are there four people here, or is it just me?" Sensei said, eyes crinkling.
The other laughed. "That's so bad, I love it."
"He's the worst." Leo pushed him out of the way. "Hey, hey, do you want to arm wrestle?"
There was a pointed glance at the missing hand versus robotic arm given in return.
"No, no, with our normal arms. I wanna see like, who's stronger in which combination of who's in control." Leo bounced on his heels, giddy.
That wariness returned on the other's face, so Sensei stepped in, calming hand on Leo's metaphorical shoulder. "Sorry about him, he's pretty easily excited."
"Tell me about it." A faintly amused smile brushed away anything else. "Yeah, we could do that. But don't complain to me when you lose."
Sensei let his competitive gleam shine. "You're on."
Followed by a groan of the two younger Leo's. But they stole a table to test -- gaining quite the audience who had little context for what was going on -- and it was impossible to tell who won considering both sides cheated.
#fic stuff#death wish#tmnt au comp#at my worst#it is so healing to write dw leo having fun WAGH#you know he walked around the comp stopping every possible young leo asking ARE YOU A TWO FOR ONE DEAL?#and when he got a blank stare he was like IF YOU WERE YOUD UNDERSTAND WHAT I WAS ASKING BYE
98 notes
·
View notes
Text
Made a compilation of some of Jawsh's death throughout some of the server's he's played recently and thought I'd share! This is just the first half I collected, would you guys be interested in a full version?
#I had an idea for an edit that had a death comp like this as a background#so this was born#ALSO#MASSIVE shoutout to the Unofficial Jawsh VOD's Channel guy#GOD BLESS for havin these VOD's avaliable#I could also fix this comp up too since this was a pretty rough comp#I skimmed through... so many VOD's... got like 4-ish hours of content I sorted through for everything in total fjHDJKS#Gonna tag the server's included in the clips even if it's just a few clips right now#SDMP#PokeSMP#KinoSMP#Jawsh#Berd#VinnySuperG#Circletoonshd#Its Jawsh#Berdboi
22 notes
·
View notes
Text
The DeathVote SMP is so underrated, like what the hell, look at this whole ass anime opening PovertyBag made for it!!!
#redacted smp#<r> smp#<-same creators. plus the only way ppl can see this 😭#death vote#death vote smp#povertybag#mcyt#this also has a reference to the chainsaw anime which is just. so based.#comp
82 notes
·
View notes
Text
Remembered the Light of the Past scene in KH3 and I'm still a little gobsmacked with how they included the names of winning players from a mobile game competition in a way that was somehow perfectly lore consistent and emotionally resonant to the point plenty of players started crying
#kingdom hearts#ramblings of a bystander#you've got ephemer showing up and the MUSIC blasting a new arrangement of dearly beloved#and then all the player names start showing up and you start bawling#THAT'S US THE LIGHT OF THE PAST IS US#(or at least the winners of the comp)#it's both the victims of the keyblade war working together beyond death to help sora and co survive climactic moment that DID kill them once#AND its the community of fans and players working together to push on the cast and keep them going with their love and support#the music from the scene strted playing in my instrumental playlist and I'm so AAAAAA about it 😭😭#kh3
7 notes
·
View notes
Text
The adventurer challenge I'm seeing around seems a pretty fun one, but I have 7 characters to finish leveling up so uhhh I'm gonna skip it :'3 I shall read all of the neat posts though ☕️👌😌
#I'm already mapping to level up those characters on a random basis because uhhh they piled up and sure I need the distraction :')#and then there's the lv80 ones who still need map comp lol#it's fine I already have my own set of rules to change things up. I'm so waiting for some of them to get their first lore-juicy death 👀#Skye says stuff
7 notes
·
View notes
Text
olivia calling serena mother to her face-- my mother, please mother, beloved mother-- but at 56 and kneeling graveside, when she's talking to her directly, it's now a wistful, almost shy hey mom instead
#sports utility vehicle#imaginary friend ghost serena sancerre and oysters at grand central oyster bar serena visiting her in the hospital in 2013 keeping her comp#ny just over her shoulder. post noah reparenting and decades of having conversations with ghosts--both serena's and the#dead girls and all the other women. all the people's she's walked through It. after almost thirty years of paying this fucking penance#they are finally familiar enough with each other that olivia is now calling her 'mom' in death when it was only ever 'mother' in life#im literally. like im.#terminal brainrot
9 notes
·
View notes
Text
My partner and I every time Eloise Bridgerton is being forced to do Society stuff.
#bridgerton#bridgerton season 3#eloise bridgerton#that girl is a lesbian#season 3 Eloise's comp het is in its death throes I swear
23 notes
·
View notes
Text
you wrote me a lovely letter!
#the note = the letters do you get it do you see.#mash#beejhawk#ofmd#our flag means death#txt#my posts#comp#its like everything in the world is exactly the same or something
61 notes
·
View notes
Text






the prince of cats
#Death Note#Mello#Mihael Keehl#yeah sorry i spent 1 million years on this and it's long af. BUT IT'S IMPORTANT.#i have so many things saved i didn't even add to the post like the actual gifs from the movie bc i liked the b/w comp LOOOL anyway.#ENJOY MY DELUSIONS EVERYBODY!!!!!!!!!!!!!!!!!!!!!!!
88 notes
·
View notes
Text
waking up to a tucker hoh….
#congrats t’kimo you just handed the game to a comp beast#this season could have been something but now it’s just a tucker steamroll#praying for a swift and painful death for the ai arena#bb26 spoilers#bb26
10 notes
·
View notes