#composer art
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composer-robin · 8 months ago
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Turns out, confessing your feelings wasn't as hard as stopping the apocalypse!
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bunelgaaa · 9 months ago
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Composer yaoi were getting real
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cardo-de-comer · 4 months ago
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inspired by this post
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tenmastrousers · 16 days ago
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i imagine the helmet convo went something like this
pt 1
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scribeofmorpheus · 5 months ago
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Why Dragon Age Veilguard isn't a "Cathedral"
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Concept art by Matt Rhodes
"To disinherit the storylines of past games goes directly against the notion of building cathedrals."
What is inherent with Veilguard that keeps bothering me is the fact that the world's choices truly didn't matter--and it doesn't simply bother me from a player perspective, it's not simply a grievance borne of frustration to what I (as a longtime fan) have lost. It's about the very culture of the arts under capitalism's new media habituation cycle [x][x].
Yes, I spent hours of my life playing and replaying each instalment of Dragon Age. Yes, I painstakingly curated a 'canon' world state by replaying what came before in preparation for Veilguard. Yes, I am even more unsatisfied with the end product--time hasn't helped, it's just widened the divide. But, and I can't stress this enough, these very personal gripes aren't what hit home the most. It's the inherent disregard of legacy. A legacy that the previous writers and game developers were building towards.
In the DAV artbook, "cathedral" is the word used to describe the process of making a game. Matt Rhodes' exact words are: "One artist can make a painting, but it takes a team to build a cathedral." Cathedrals took centuries to build. The architect who drafted the first blueprints would likely never see his work realised, he had to rely on those who came after him, like-minded and passionate, to see it through--for the culture, for the future, for legacy. Painters took on several apprentices for this reason too--giant frescoes were not completed by one man's hand, even if it is one man's name that immortalises them. Similarly, if you weave a narrative around choice, what good does it do to take it away at the final act if not to fall to caricature?
To disinherit the storylines of past games goes directly against the notion of building cathedrals.
Late-stage capitalism and profit-margin-obsessed game producers forcing developers to churn out meager content, to make a known brand into something it's not, to chase a fad or a popular trend... o, how reductive and cliche you've been forced to become Bioware. We have lost the cultural thought patterns relative to Cathedrals. We know only of barn-raised churches--done in a day but unlikely to last the turn of the seasons.
And don't even get me started on the music of Veilguard either. From Origins to World of Warcraft to Everquest to Baldur's Gate to Dungeon Siege, you can hear the intricate interconnected weave of sounds inspired by the Dungeons and Dragons-esque fantasy genre. You hear it in the repeated use of certain instruments, in the harmonic weeping notes of a bard-like singer or the foreboding echoes of drums as if of war. In tavern songs. But then, rather than hire someone who loves these worlds and this genre, who is a hungry artist looking to make a name, a legacy if you will, for themselves with a spectacular score, you hire any already sated composer, one well-into the encroaching years of career fatigue, whose notes repeat in countless projects, who feels less concise and more uninterested with each new project. One who has long since cemented his legacy. Someone in it for a paycheck and nothing else! And, to top it off, you let him compose something so minimalist? I am offended actually.
Cathedrals! We should have witnessed the final tile being placed on the Dragon Age cathedral. Instead, some architects walked up, tore down the interior and installed IKEA furniture and called it authentic before having to call the previous architects to come and fix the "load-bearing issues", forcing them to rush and add a coat of varnish and a few 'aged' details for authenticity.
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nightwonder7 · 6 months ago
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Help him touch some grass
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iatnen · 4 months ago
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Uncle Sebastian
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I felt guilty making him and Daniel suffer in my head so here’s Seb being happy with his little nephew
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jinglebunns · 2 months ago
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happy 3 yr anniversary to Kirby and the Forgor Land!! this game rewired my brain and cracked my life like a glowstick and i love it dearly
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alieune · 1 month ago
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some more lwj sketches bc i didn't like the last one :/
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dr-rato · 10 days ago
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officialmiintee · 9 months ago
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oh to be loved and accepted for the first time
Day 3 : firsts for @windbreakerweek !
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zhezhezha · 10 months ago
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Drew the moment when they just added vc in duo and that one composer gave me a whole lecture about deers to stay alive
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nemnums · 10 months ago
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ULTRAMIKU WHAT ARE YOU DOING HERE
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daftpatience · 5 months ago
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teehee
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mothceg · 4 months ago
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tbh his cane is so underrated
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nightwonder7 · 7 months ago
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I like the idea that identity characters will sometimes slip out of their hunter mindset even if they're still hunters
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