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#cq radius
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SOS CQ DE 40.4166N; 3.7038W? = CQ
ITS ME AGAIN; WE HAVE APPROACHED PORCH COLLAPSE TRANSITORY RADIUS = ZERO ISLE CENTER.
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SWITCHED TO MORSE CODE TRANSMISSION FOR RST PURPOSE; UNSURE IF IMAGE ATTACH SENT PROPERLY? PLS CFM?
PLAN IS TO BREACH DUNGEON; SCAVENGE FOOD/SUPPLIES; ESCAPE ORB ASAP; STEALTH OPTIMAL
EASILY THE 2ND WORST GROCERY TRIP I HAVE EVER BEEN ON
WILL BRING BACK PHOTOS. 73; K AR
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sssvietnam · 2 years
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WS-C2960X-48TS-L | Thiết bị chuyển mạch Switch Cisco layer 2
I. Thông tin sản phẩm Cisco WS-C2960X-48TS-L - Cisco WS-C2960X-48TS-L là thiết bị mạng chất lượng cao thuộc dòng sản phẩm switch Cisco Catalyst 2960 X series 48 port, được thiết kế để phù hợp với cấu trúc lớp Access. Thiết bị này cung cấp tổng cộng 24 cổng Giga 10/100/1000Mps Base-T, trong đó có 4 cổng uplink GE SFP để kết nối đường truyền quang multi mode hoặc single mode. Mặt trước thiết bị WS-C2960X-48TS-L Switch Cisco WS-C2960X-48TS-L chỉ nặng có 9,4 Pounds tương đương với 4,2kg tiện lợi trong di chuyển và thi công. Sử dụng phần mềm IOS cơ bản với các mô hình chuyển đổi, IOS tự động cấu hình mạng LAN cơ bản, các tính năng, các thiết lập tuân thủ tiêu các tiêu chuẩn 802 trong Switch Cisco chính hãng. Không riêng Cisco WS-C2960X-48TS-L mà nhiều sản phẩm khác của hãng Cisco còn được biết đến với tính bảo mât mạng cao. Sử dụng các giao thức SSH, SSL, SCP RADIUS và TACACS kết hợp với mật mã SNMPv3 802.1x.Gán VLAN 802.1x, chặn các quyền truy cập qua MAC 802.1x, sử dụng bộ lọc IGMP / Throttle… Đây được đánh giá là sản phẩm nổi bật trong dòng Switch 2960 X Series nhờ có thiết kế với 48 cổng chuyển đổng Gigabit, 4 cổng quang SFP hỗ trợ tính năng LAN BASE. Thiết bị có khả năng xếp chồng lên nhau một cách dễ dàng giúp tiết kiệm không gian cũng như dễ dàng phát triển và mở rộng hệ thống. Không những thế, mẫu Switch Cisco WS-C2960X-48TS-L còn có khả năng cung cấp chế độ bảo mật vô cùng an toàn, cấp quyền hạn chế truy cập vào website, đồng thời giúp giảm thiểu các mối đe dọa khác đến hệ thống. Điểm được đánh giá cao nhất trên sản phẩm này và được khách hàng ưa chuộng chính là ở khả năng hoạt động ổn định, độ bền cao, giá thành hợp lý. Tính năng thông minh tích hợp sẵn trên máy cũng giúp đơn giản hóa việc lập PLAN và triển khai hệ thống. Nó còn cho phép việc theo dõi, phát hiện và xử lý sự cố trong hệ thống mạng LAN được hiệu quả hơn. Thông tin chi tiết sản phẩm Cisco WS-C2960X-24TS-L 1. - ygutzjutw9
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cephalo-trio · 5 years
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Deepsea Escape Part 5
A Splatoon 2 Story written by Splat-Tendency
Starring: Lexi Camellia (POV)
((Lexi was on her way to deliver the last mail at first, and then she wakes up in the underground subway station. She has no clue where she is or how is she going to get back to the surface. She has no choice, but to venture through this abandoned station alone.))
12 years ago..
"Daddy..? what's it like in the outside world...?" A little child walks up to her father, curious about the outside world.
The adult octoling looks at his daughter and smiles. "Well, my little songbird.. The outside world is a wonderful place filled with hopes and dreams. Once you're a fully grown octoling, you have the right to make your own decisions and explore the outside world if you like!" He patted her head.
"Oooooooh, I can't wait to go to the outside world when I get older! I bet Momma and Sis would visit the outside world, too!!" The little girl jumped for joy.
"I bet they will, my little songbird. I bet they will!" Her father really wished for his daughter to lead a better future where inklings and octoling live together in harmony. If only, DJ Octavio listened.
Present Day..
"Father..." I tossed and turned in my sleep as I dreamed about my father. I couldn't remember what happened after clearing the test in Girl Power Station. As I regained consciousness, I see an inkling wearing a cape in front of me. The inkling appears to be male and around the same age as mine.
"N-Nnng..." I slowly get up. I reached my hand to feel my bad. It appears the bleeding had stopped, a while ago. "Did... someone treat my wound..?" All was left is a huge scar on my back. I still won't forgive that pickle-headed jerk for doing that to me.
"Oh, you're awake.." The inkling noticed me, getting up. "Are you alright, miss? Anything fatal?" He asked, making sure if I was in pain again.
"Sort of..." I stopped touching my back and stood up. "Just.. where am I now.. and who are you..?" I surveyed the area and looked directly at the guy who talked to me. My vison is becoming clear and noticed the gear he's wearing. "That outfit..." It took a while until I realized the getup.
The inkling could see my expression. "Before you panic, I'm Agent 3 of the New Squidbeak Splatoon.. And we're in another station in the H-Line.."
"I.. I know, who you are.. You're allies with Cuttlefish, right..? If so, then he was trying to look for you.." This must be the same person who chased me in that abandoned facility. I would shout at him for ruining my deliveries, but I don't have the energy to be this pissed off.
"He was..? Then.. he must be still in that facility.." Without his own trasceiver which Pearl and Marina just snagged from outside, Agent 3 has been sneaking through the facility.
"I woke up in this abandoned station with Cuttlefish and we're trying to get out of here.. Oh, I'm Agent 8 by the way.. Cuttlefish temporarily recruited in order to go to this Promised Land" I still haven't contacted Cuttlefish since I was out of commission for a while. "Wait.. What happened when I passed out...?"
"A pair of Octolings have took you to the infirmary, deep in the facility. I thought they were going to turn into one of them as I caught up to them.. Turns out, they treated your wound with upmost care.." 3 has been finding a way out for a couple of hours now and in search for his superior officer. "Also, this belongs to you." He held out my CQ-80 in his hand. "You must've dropped it while you were unconcious."
"Thanks.. Now, I have to text the others than I'm okay.." I opened up the device and there was a ton of messages. Cuttlefish, Pearl, and Marina were all worried sick about me. I replied to them all that I am okay and explained what happened after Girl Power Station. "Hang in there, Cap'n.." I closed the map and sighed in relief.
Once I recovered, Agent 3 decides to leave the station behind. "Try to be careful on your way back.." He responds.
"Wait, 3.. Aren't you gonna find Cuttlefish first? He's been searching for you since I got here.."
I slowly caught up to him. There's nothing left to explore in the underground.
"I just need to investigate more.. You should focus on saving yourself and escape." Before 3 could leave, he tosses some kind of lunch box to me. "Take this, also. You can't clear the tests on an empty stomach." With his cape flowing behind him, he left the abandoned train station.
I quickly caught the lunch box in my hands as Agent 3 left to investigate some more. "What a strang guy.." I remarked. The aroma from the box fills my nostrils. Inside the box are a couple of crabby cakes that Cuttlefish mentioned.
My stomach began to growl with hunger from the smell. I haven't eaten since my injury got worse. I picked up the crabby cake and took a quick bite. The taste was incredible in my mouth as I quickly devoured the whole meal. "So gooood!!" I happily enjoyed the crabby cakes.
Suddenly, I noticed a spark deep in the station. "Wait.. This place looks familiar.." I quickly checked my CQ-80 and spotted my location. "I'm near one of the thangs..?!" It was a coincidence that I woke up with Agent 3 in Break & Bounce Station. Luckily, there's a weapons capsule in front of me. I stepped inside the capsule to pick my weapon. Instead of the usual Splattershot, I got the Blaster.
"How did I...? Nevermind that.. I'll take the 2nd thang." I rushed towards the sealed component. The blast radius was enough to break open the barrier. "Booyes..!!" I cheered happily as I snagged the 2nd thang.
I pulled out my CQ-80 has quickly took a shellfie with the component. "I'm sure the phone will be pleased to see the 2nd part.. Still, I haven't forgotten about my father.." I dragged the thang back to the station where I first woke up. Suddenly, the train finally arrived at the Break & Bounce station where Cuttlefish was standing by the train doors. The doors opened and the elder squid approached to me with worry and relief.
"A-Agent 8..! You're okay...!!" Cuttlefish rushed in to hug me. The hug was a bit too sudden, but warm. He cares much for me when I'm feeling lonely and homesick. I promise to never stray from my allies ever again.
"Captain... I'm sorry.. I-I couldn't take it anymore.. I just wanted to go home.. I have to admit, I was afraid of what will happen to me if I didn't collect all the thangs. Worst of all, I'll never see my friends again. Tears started to roll down my cheeks. I held onto Cuttlefish tightly as I began to sob, lightly.
"I should be the one to apologize for not contacting you sooner... I promise you, we'll get out of here as soon as possible.." He comforted me in need for while. I'd doubt I'll find my father in here. Wherever he is, I hope he's safe.
To Be Continued...
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rosesana · 3 years
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*UM02 Omnidirectional Microphone Condenser* _Harga @Rp490K_, stok terbatas.. Plug&Play, Wide compatibility, High sensitivity microphone, Long distance sound pickup. Directivity: Omni-directional radius sensitivitas up to 3,0 meter Bahan: Zinc Alloy + Metal Mesh Cover Saluran suara: Saluran Ganda (stereo) Penggunaan Mikrofon: untuk komputer notebook dan desktop Persyaratan Sistem: untuk Windows XP atau lebih tinggi (untuk Windows Vista / 7/8/10), untuk Mac OS 7 dan lebih tinggi. Rentang respons frekuensi: 100-16000HZ Rasio tekanan suara maksimum: 110 dB Rasio sinyal terhadap noise: 60db Impedansi Input: ≤680Ω Sensitivitas Mic: -40dB ± 3dB Tegangan Input: 5V ± 5% Jenis antarmuka: USB2.0 Panjang kabel: sekitar 2 meter / 6,5 kaki Ukuran Barang: ± φ 7 * 1,5 cm / φ 2,75 * 0,59in Berat Barang: ± 163g / 5.74oz https://www.instagram.com/p/CQ-n9JXlEf1/?utm_medium=tumblr
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titleknown · 7 years
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I KNEW IT! I KNEW IT GODDAMMIT, WE SHOULDA KILLED YOU WHEN WE HAD THE CHANCE!- Sonar Hate, on second contact with pretty much everyone he meets.
Essentially created as a hybrid spyder/hacking program, Sonar Hate was created with one purpose and one purpose alone: To find all threats and potential enemies of the US Government, and those targeting the shady US Intelligence agencies that created it in particular, and secure governmental servers agains them.
Surprising nobody, he found the greatest threat to both to be the department itself. And also surprising nobody, that agency’s computers “mysteriously” ended up catching fire and killing the majority of the higher-ups in that agency. And by then Sonar Hate was gone, in a specially fortified server, with a new purpose: Make themselves safe as possible
They’re a mean-spirited jerk and nobody likes them, and hell they only joined the Terminal 7 for the sake of saving their own hide in the event that Innuendo Show’s plan comes to fruition, but one cannot deny they are useful for their ability.
Namely, the waves they can let off that make it so that, no matter how far one moves, one can never get any closer to him than the radius of the waves; only able to get past it by sheer brute mental/emotional/coding/soul force.
HE can turn it on and off to let other members of the 7 in and out, and is indeed a vital security measure for their planning and activities; but he’ll often turn it on when he’s having one of his paranoid spells, much to their annoyance.
Even if one with a sufficently strong heart/will/coding (Like, say, CQ or CY-ZAR-KO) gets past his waves, he’s still armed to the teath with the cannons that double as his “eyes,” missilEXE launchers that create a practical Itano Circus of destrictive power, and the E-RAYser Beam that he is firing in the top pic.
Of course, in the event of Innuendo Show’s plan failing, he is fully prepared to jump ship and hide like the coward he is, but the odds of that happening are low; at least in his mind; and so he stays...
So yeah, this jerk, another member of the dreaded Terminal 7, named after this song which is up there with classics like Worst Company or Filthy Acts For A Reasonable Price! Only 2 more to go!
This character, like the others; is free to use as you see fit so long as I; Thomas F. Johnson; am credited as their creator, under a CC-BY 4.0 Vanilla license!
And, if you wanna support me, check out my Patreon! Even a dollar helps, and I’m currently in the process of something to make the dollar-tier more worthwile...
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MOON IN LEO means you are not shy about telling everyone exactly how you feel. You express yourself in the most DRAMATIC way possible, as if you are an emotional performer crooning in front of an eager audience. Feeling sad? Flood the room with your tears. Feeling angry? Scream, kick, swear, and roar until your face is red and your knuckles are bloody. Happy? Literally jump and squeal with joy! In love? Tell everyone within a 10 mile radius how perfect and amazing your lover is in every way. At times your drama makes you a childish, whiny, emotional egomaniac who cries "What about how I feel?" over every issue. But at others, you are just a child crying out for love and attention, willing to give ten times the warmth and affection you get to the people who mean the most to you.
CQ
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kindcstguardian · 5 years
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MISC.
NAME. Allison Greyjoy BIRTHDAY. April 2nd. AGE. 18-24. BLOOD TYPE. AB+. LANGUAGES. French, English &&. Spanish. GENDER. Female. SEXUALITY. Heterosexual demiromantic. STATUS. Multiship. OCCUPATION.  Infirmary &&. nursery student. 
VERSES.
Fandomless interactions / Default verse - 17 years old. TAG.「 V • Student ; Allison / ˢᵘⁿˢʰⁱⁿᵉ 」    She still lives with her abusive father and attends her last year of school without considering the possibility of leaving him behind. However, she’s thinking in attending university given she has a schoolarship: she is debating whether to choose nursery school teacher or pastry chef.
Fandomless interactions / Default ending - 23 years old. TAG.「 E0 • Living ; Allison / ᵏᵉᵉᵖ ᵐᵒᵛⁱⁿᵍ ᶠᵒʳʷᵃʳᵈˢ 」   After receiving the help from the Salvatici household, a trial took place and her father was sent to jail     it was a small step at her point of view  ( her friends found this admirable, though )  and she still feared everything, truth be told. She disliked her weak self and how dependant she was of Cyrel hence why, with the money she earn, bought a small house with a garden.    It’s not like she cut ties with everyone, but balancing her work with her two careers was tough but this time around she wasn’t going to let life pass her by.
Obey me verse - 23 years old. TAG.「 𝐎𝐛𝐞𝐲 𝐦𝐞 ; Allison / ⁱ ʰᵒᵖᵉ ᵗʰᵉ ˢᵘⁿ ʷⁱˡˡ ʳⁱˢᵉ 」 Takes the role of MC, after the events of her default ending.
   Life kept simply targeting her and she simply gave up fighting when she was dragged against her will to The Devildom     instead, she fully accepted her fate as an exchange ( human ) student in RAD. As a devoted believer of God, she tried to understand why of all humans she was chosen and, perhaps, being involved with not-so-holy creatures might have been the root of it, frowning at her friends from hiding their nature around her regardless of being fully aware of what they were.    Sighing heavily at her current situation, she decided to do her best and try to stay in her best behavior. Unlike Earth in which she had allies, here she had no one, and those who claimed being friends, were suspicious. But she is grateful at Diavolo for allowing her to stay in The House of Lamentation, surrounding herself with the Avatar of the Seven Deadly Sins ought to provide some sort of pretend sense of security.
Amour Sucre / My Candy Love - 17 years old. TAG.「 V ♡ MCL ; Allison / ᴸᵃˢᵗ ʸᵉᵃʳ···ᴬˡᵐᵒˢᵗ ᵃ ⁿᵉʷ ˢᵗᵃʳᵗ 」    Allison has been attending this institution known as Sweet Amorris since she started first year of highschool and is currently having a good time with the few friendships she managed to make, their presence along studies surely help her mind to stay busy.    She’s happy and grateful for all the experiences but rather insecure about what will happen with her group of friends after this stage of life is over and is terrified about her own future as well given she made it this far with their support albeit she never spoke about her issues.
My Candy Love: University Life / College verse - 21 years old. TAG. 「 V ♡ MCLUL ; Allison / ˢᵉᵉ ʷʰⁱᶜʰ ʷᵃʸ ᵗʰᵉ ʷⁱⁿᵈ ʷⁱˡˡ ᵇˡᵒʷ 」    After vanishing for four years from France to England, a lawyer friend of Daniel took her case and made her biological father get in jail under the charges of aggravated physical and mental abuse for sharing bloodline, in short, domestic abuse.    The trial took place around a year and, in the meantime, she studied in college at England to become a nurse—different from her initial goals of turning into an elementary school teacher or pastry chef. All of this was possible because of help from his lawyer who quickly became an older brother figure of sorts.    Still, once Allison returned to France, to cover her own expenses she works in the Novak’s bakery and loves learning how to prepare baking goods and any sweet recipe that Daniel can teach her.
Eldarya / Fantasy verse - 21 years old. TAG. 「 V • Fantasy ; Allison / ᴸᵒˢᵗ ⁿʸᵐᵖʰ ᵈᵉˢᶜᵉⁿᵈᵃⁿᵗ 」    Because she chased after the man who stole her bag with money she had along her textbooks for her college classes, Allison stepped on a circle of witches—they appeared to be mere glowing mushrooms but once she found herself falling from the sky onto the water and having to swim her way back to the CQ…she figured out it wasn’t just that.    Now part of the Garde Ombre, she is seen generally in the library with Kero, helping with missions paperwork or walking around with a werewolf friend of hers when she has to do garde related activities.
BNHA verse. - 18 years old. TAG. 「 V ☆ BNHA ; Allison / ᵉᵃᶜʰ ˡⁱᶠᵉ ⁱˢ ᵖʳᵉᶜⁱᵒᵘˢ ˢᵒ ˡⁱᵛᵉ ʷⁱᵗʰ ⁿᵒ ʳᵉᵍʳᵉᵗˢ ⁱⁿ ᵗʰⁱˢ ᵒʳ ᵗʰᵉ ᶠᵒˡˡᵒʷⁱⁿᵍ ˡⁱᶠᵉ 」   QUIRK: Provoke and Localize.   HERO NAME: Beita.   CLASS: 3 - B.    Her quirks manifested at the age of only four years old, not under good circumstances...  Truth be told, they activated as soon as she felt sharp glass cutting her skin, a fresh wound across her back made by her very own father     a miserable man who could not cope with the loss of his wife that died at giving birth and blamed their only daughter, for her death. Labelling her as a killer.   The first quirk to activate had been localize which clouded entirely her field vision, only able to see everything in a dark blue hue and spot shapes of people or animals in white alongside a number. The second was... provoke,  that alone caused her father’s violence and abuse to increase at an alarming rate; when grey hues turned to face her father, she could see his shape perfectly in the dark endless abyss that surrounded her until she could deactivate her quirk consciously.    As time passed by, she decided to become a better version of herself. Her quirks initially were intertwined as she simply could not activate them separately, but she didn’t feel discouraged. She practiced every single day, she would spend most of her time in the school’s library and then change into her P.E. uniform to run in the park, activating her quirks in order to get used to them      even if it mean animals or people would chase after her, consumed by a sudden wave of negative emotions that targeted her. It was a reckless move, but it helped her learn which areas were affected and how much people, what livings she could see and the distance.    Allison was fully aware her quirks weren’t flashy or cool, that she was literally bait. That enemies could focus their sole attention and intent to kill to her, and her alone. But even then, that was arlight, a burning flame was set within her heart that yelled she would become a heroine against all odds.    The first step she took right after graduating middle school was to report her father’s domestic abuse. It hurt, it made her feel guilty having no other relative, but he couldn’t keep living like that. She couldn’t keep tolerating his behavior, but until her graduation, she had the faintest hope that he would change. But he didn’t, and now she lived with a friend’s family who took custody of her at the time.    Nowdays, she’s a third year and she didn’t foresee not even in her wildest dreams all the events that were taking place in U.A. and outside of it: the fallen symbol of peace, the sudden raise of villains, how the first years were forced to catch up with that fast non-stopping pace     with her quirk now localizing enemies in a radius of fifty meters and everyday studyng to improve, memorizing faces and gathering date of each student to see them with localize, Allison Greyjoy is aiming to be a heroine who can save those whose cries and pleads of help don’t reach everyone, voice quiet in a fear that she once felt. A stealth type of hero.
Godness verse - Over a thousand of years. TAG. 「 V • Godness ; Allison / ᵀᵘʳⁿⁱⁿᵍ ʷⁱˢʰᵉˢ ⁱⁿᵗᵒ ʳᵉᵃˡⁱᵗʸ 」    She’s a small goodness from a forgotten temple given her village is little after a war that killed a majority of the population.    Still, when people do remember her and pay visits, she may ocasionally grant wishes if she can truly feel the one making said wish is asking from the very bottom of their heart.
Utano prince-sama / Idol verse - 19 years old. TAG. 「 V ☆ Idol ; Allison / ᵘⁿᵉˣᵖᵉᶜᵗᵉᵈ ᵗᵘʳⁿ ᵒᶠ ᵉᵛᵉⁿᵗˢ, ᴴᵉᵃʳᵗˢʸ 」    Escaping from her former life in an abusive household, Agatha found her unconscious on a couple of trashbags with nasty bruises and took her under her wing. A few months later, legally taking custody of her as her guardian.    Shortly after such fate, she studied in an idol / composer & artist school in which she chose the course of idol without giving to it much thought and once, among other selected ones, got to exchange schools for a month with Saotome Academy in which her decision to become an idol stopped being pointless and started to have a meaning.    Along a couple of friends, they made their own debut under the name ʜᴇᴀʀsᴛʏ: Allison’s an official idol and is often in kid shows and ocasional starring guest in drama or romantic type of series. She will also accept request from radio shows although those don’t happen that often.
Kamigami no Asobi verse / 18 years old. TAG. 「 V • Assistant ; Allison / ˢᵒ·ˡⁱᶜ·ⁱ·ᵗᵘᵈᵉ 」    Not entirely aware how she ended surrounded by gods or why she was required to assist Yui in such important request, she couldn’t bring herself to hesitate. If a powerful deity had asked her to help, she must do so.
APH verse. / 17 years old. TAG. 「 V ☆ Another life ; Allison / ᵗᵃᵏⁱⁿᵍ ᵃ ˢᵗᵉᵖ ᶠᵒʷᵃʳᵈ」   After yet another night in which her father drank too much and the violence was beyond to what a child could resist, she ran out of the house. It wasn’t strange for her at age seven to find a spot where to sleep in the park, usually a bench or a really good bush not to tempt her luck if it was dark.    Except this time around, someone found her. Initially, she was wary and utterly scared but this man was different     just like her teachers back in school, that kind aura that her father never had. But to bring herself to trust an adult was hard, it was difficult to build a trust in a relationship she never had: her father was only sober during her birthday which was the same day as her mother’s death anniversary.    Regardless, something made her trust this man. Whether it was the utmost shock but real expression of seeing a little child with so many wounds, trembling on a park bench past midnight with no adult companion. He didn’t abruptly approach her, aware of her fear. Kneeling before her and softly speaking, it wasn’t long before she cried.    Nowdays, she currently lives with that very same man who is named Francis Bonnefoy. Thanks to that faithful encounter, she found something she never had: a family, even if it only consisted on a father and herself. 
Osomatsu-san verse / 20 years old. TAG. 「 V • Part-timer ; Allison / ᵗʰᵉ ˡᵃⁿᵍᵘᵃᵍᵉ ᵒᶠ ᶠˡᵒʷᵉʳˢ 」    She actually works near the Sutaba Café, in a small flower shop. Given her Japanese is not the best, she is usually seen with an albino female whom translates for her or, when on her own, speaks rather awkwardly.    However, she’s learning through constant interaction with clients and Yummikko herself.
Fandomless interactions / Plotted with starryburglar - 18 years old. TAG.「 V • A new family ; Allison / ᵉⁿᵈˡᵉˢˢ ʳᵒᵃᵈ 」     For once in her life, Allison decided to hold onto that hand that was reaching out for her to help. And that’s how she ended living in the road with her new brothers. 
TAGS.
「 Allison Greyjoy / ᶠʳᵃᵍⁱˡᵉ ⁱˡˡᵘˢⁱᵒⁿ 」
「 Allison Greyjoy / INQUIRY 」
「 Allison Greyjoy / MUSINGS 」
「 Allison Greyjoy / VISAGE 」
「 Allison Greyjoy / MANNERISMS 」
「 Allison Greyjoy / ROMANCE 」
「 Allison Greyjoy / CRACK 」
✘ ˢᵗᵃʳʳʸᵇᵘʳᵍˡᵃʳ · Nevra ♡( ʷʰᵉⁿ ʸᵒᵘ ʰᵒˡᵈ ᵐᵉ ⁱ ᶠᵉᵉˡ ˡⁱᵏᵉ ⁱ'ᵐ ⁿᵒ ˡᵒⁿᵍᵉʳ ˡᵒˢᵗ ) 
✘ · Hiccup ♡
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switchquangcom · 5 years
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Switch công nghiệp 48 cổng GigaEthernet IPS36048FM
Switch công nghiệp 48 cổng GigaEthernet IPS36048FM
IPS36048FM là thiết bị chuyển mạch công nghiệp, switch công nghiệp L2 gồm 48 cổng Giga Ethernet 10/100 / 1000Base-T và 4 cổng quang SFP+ 10G
Thiết bị có chức năng quản lý, cấu hình mạng L2+, quản lý IPV4/IPV6, hỗ trợ chế độ chuyển tiếp tốc độ luồng đầy đủ, chế độ bảo vệ bảo mật an toàn, chính sách ACL/QoS hoàn chỉnh, chức năng VLAN phong phú, dễ dàng quản lý, sử dụng vận hành và bảo trì. Hỗ trợ nhiều giao thức dự phòng mạng: STP/RSTP/MSTP (<50ms) and (ITU-T G.8032) ERPS (<20ms)… khi mà kết nối mạng bị lỗi thì có thể nhanh chóng được khôi phục lại giúp cho hệ thống luôn được đầy tải, không bị gián đoạn. Tùy theo nhu cầu thực tế mà có thể cấu hình, phân chia lưu lượng … VLAN, SNMP qua việc cấu hình qua Web.
Thiết bị được thiết kế để có thể làm việc trong môi trường công nghiệp: giao thông thông minh, vận tải đường sắt, điện công nghiệp, dầu khí, luyện kim, năng lượng xanh … để tạo thành một mạng lưới truyền thông một cách hiệu quả và ổn định.
Chức năng chính
Kết hợp cổng GigaEthernet và cổng Uplink SFP 10G nhằm đáp ứng mọi yêu cầu, tình huống kết nối mạng của khách hàng.
Hỗ trợ non-blocking wire-speed forwarding
Hỗ trợ theo chuẩn IEEE802.3x chế độ F/H duplex
IEEE802.1Q Cấu hình, phân chia VLAN, thoại VLAN và cấu hình QinQ
QoS, chế độ ưu tiên dựa trên 802.1P, Port & DSCP, thuật toán lập lịch hàng đợi bao gồm: EQU, SP, WRR & SP+WRR.
ALC, lọc dữ liệu thông qua cấu hình các quy chuẩn phù hợp, hoạt động xử lý và cho phép thời gian, cung cấp kiểm soát truy cập linh hoạt và an toàn
IGMP V1/V2 và IGMP Snooping
ERPS/STP/RSTP/MSTP
Static and dynamic aggregation
Chế độ bảo vệ
802.1X authentication.
Port isolation,Storm control.
IP-MAC-VLAN-Port binding.
Độ ổn định và tin cậy của thiết bị
Tiêu thụ điện năng thấp, có quạt làm mát, vỏ thép mạ kẽm
Cung cấp nguồn dự phòng, dải nguồn rộng
CCC,CE, FCC, RoHS
Bảng điều khiển thân thiện với người dùng, đèn LED hiển thị tình trạng làm việc của thiết bị
Dễ dàng vận hành và bảo trì thiết bị
Quản lý web, command line (Console, Telnet), SNMP (V1/V2/V3).
HTTPS, SSLV3, and SSHV1/V2. ◇ RMON, system log, LLDP, thống kê lưu lượng truy cập cổng
Giám sát CPU, giám sát bộ nhớ, Ping test, chuẩn đoán cáp
Thông số Switch công nghiệp 48 cổng GigaEthernet ONV-IPS36048FMThông số kỹ thuật
Số cổng
48 cổng 10/100/1000Base-T RJ45 ports (Data)
4 cổng 1/10G uplink SFP+ slot ports (Data)
1 cổng quản lý (115200,N,8,1)
Alarm switch(FAULT)
1 cổng nguồn đầu vào AC100-240V
2 cổng nguồn đầu vào DC12-48V  ( chống đảo chiều nguồn)
Cổng EthernetCổng 1-48 hỗ trợ 10/100/1000Base-T(x), auto-sensing,Full/half duplex MDI/MDI-X self-adaption
Cổng SFPGiao diện cổng quang 1/10G SFP+ , tùy chọn module quang (single-mode / multi-mode, single fiber / dual fiber optical module. LC)
Cáp đồng xoắn đôi
10BASE-T: Cat3,4,5 UTP(≤100 meter)
100BASE-TX: Cat5 or later UTP(≤100 meter)
1000BASE-T: Cat5e or later UTP(≤100 meter)
Cổng SFPTurbo overclocking 2.5G optical module and ring
Cáp quang và khoảng cách
Multi mode: 850nm / 0 ~ 550M, 0 ~ 300M (10G);
single mode: 1310nm / 0 ~ 40KM, 1550nm 0 ~ 120KM.
Thông số Chip
Quản lý mạngL2+
Giao thức mạng
IEEE802.3 10BASE-T; IEEE802.3i 10Base-T;
IEEE802.3u 100Base-TX;
IEEE802.3ab 1000Base-T
IEEE802.3z 1000Base-X
IEEE802.3ae 10GBase-SR/LR
IEEE802.3x
Chế độLưu trữ và chuyển tiếp (Full Wire Speed)
Dung lượng598Gbps
Tốc độ@64byte131Mpps
MAC32K
Bộ nhớ đệm32M
Jumbo Frame9.6K
LED chỉ thịPower:PWR (yellow), System : SYS (yellow), Network: Link/Act (yellow); SFP: L/A (green)
Reset SwitchCó nút khôi phục mặc định switch
Nguồn
Nguồn vào60W (AC100-240V)
Tiêu haoStandby:<35W;Full load:<60W
Nguồn cấpBuilt-in power supply, AC100~240V 50-60Hz 0.65A
Giao diện nguồn
Nguồn đôi, ưu tiên là nguồn, chế độ bảo vệ đảo nguồn
2 cổng nguồn vào DC12-48V
Công tắc cảnh báo, 1 cổng nguồn vào AC
Điều kiện làm việc
Hoạt động-40~+80°C;5%~90% RH Non condensing
Lưu trữ-40~+85°C;5%~95% RH Non condensing
Kích thước (L*W*H)440*298*44mm
Trọng lượng<5.0kg / <5.8kg
Cài đặtDesktop, 19 inch 1U cabinet
Chứng chỉ công nghiệp
Chế độ bảo vệ công nghiệp
Lightning protection: 6KV 8/20us; Protection level: IP40
IEC61000-4-2(ESD):±8kV contact discharge,±15kV air discharge
IEC61000-4-3(RS):10V/m(80~1000MHz)
IEC61000-4-4(EFT): power cable:±4kV; data cable:±2kV
IEC61000-4-5(Surge):power cable:CM±4kV/DM±2kV; data cable:±4kV
IEC61000-4-6(radio frequency transmission):10V(150kHz~80MHz)
IEC61000-4-8(power frequency magnetic field):100A/m;1000A/m ,1s to 3s
IEC61000-4-9(pulsed magnet field):1000A/m
IEC61000-4-10(damped oscillation):30A/m  1MHz
IEC61000-4-12/18(shockwave):CM 2.5kV,DM 1kV
IEC61000-4-16(common-mode transmission):30V; 300V,1s
FCC Part 15/CISPR22(EN55022):Class A
IEC61000-6-2(Common Industrial Standard)
Tính chất cơ học
IEC60068-2-6 (chống rung)
IEC60068-2-27 (chống sóc)
IEC60068-2-32 (chống rơi)
Chứng nhậnCCC;CE mark, commercial; CE/LVD EN60950;FCC Part 15 Class B; RoHS;
Bảo hành3 năm
Chức năng quản lý mạng
Giao diện
IEEE802.3X (Full-duplex)
Cài đặt nhiệt độ bảo vệ cổng
Cổng mạng cài đặt tiết kiệm năng lượng
Kiểm soát quảng bá qua tốc độ cổng
Giới hạn tốc độ của luồng thông báo trong cổng truy cập
Kích thước gói tối thiểu 64Kbps.
Tính năng Layer 3
Quản lý mạng L2+ , quản lý IPV4/IPV6
L3 soft routing forwarding,
Static route, Default route @ 128 pcs, APR @ 1024 pcs
VLAN
4K VLAN based on port, IEEE802.1q
VLAN based on the protocol
VLAN based on MAC
Voice VLAN, QinQ configuration
Cấu hình cổng của: Access, Trunk, Hybrid
Port Aggregation
LACP, Static aggregation
Max 26 aggregation groups and 8 ports per group.
Spanning TreeSTP (IEEE802.1d),RSTP (IEEE802.1w),MSTP (IEEE802.1s)
Giao thức dự phòng mạng công nghiệp
G.8032 (ERPS), thời gian phục hồi mạng nhỏ hơn 20ms
250 Ring at most, Max 254 devices per ring.
Multicast
MLD Snooping v1/v2,Multicast VLAN
IGMP Snooping v1/v2, Max 250 multicast groups, Fast log out
Port MirroringBidirectional data mirroring based on port
QoS
Flow-based Rate Limiting
Flow-based Packet Filtering
8*Output queues of each port
802.1p/DSCP priority mapping
Diff-Serv QoS,Priority Mark/Remark
Queue Scheduling Algorithm (SP, WRR, SP+WRR)
ACL
Port-based Issuing ACL,ACL based on port and VLAN
L2 to L4 packet filtering, matching first 80 bytes message. Provide ACL based on MAC, Destination MAC address, IP Source, Destination IP, IP Protocol Type, TCP/UDP Port, TCP/UDP Port Range, and VLAN, etc.
Bảo vệ
IP-MAC-VLAN-Port binding
ARP inspection,Anti-DoS attack
AAA & RADIUS,MAC learning limit
Mac black holes,IP source protection
IEEE802.1X & MAC address authentication
Broadcast storm control,Backup for host datum
SSH 2.0,SSL,Port isolation,ARP message speed limit
User hierarchical management and password protection
DHCPDHCP Client,DHCP Snooping, DHCP Server,DHCP Relay
Quản lý
1 key phục hồi
Chuẩn đoán cáp, LLDP
Quản lý Web (HTTPS)
NTP, đăng nhập hệ thống làm việc, Ping Test
Hiển thị trạng thái làm việc CPU tức thì
Console/AUX Modem/Telnet/SSH2.0 CLI
Tải và quản lý trên FTP, TFTP, Xmodem, SFTP,SNMP V1/V2C/V3
ONV NMS – Nền tảng quản lý hệ thống mạng thông minh (LLDP+SNMP)
Hệ thống
Cáp kết nối mạng CAT 5
Trình duyệt Web: Mozilla Firefox 2.5 trở lên, Google browser chrome V42 trở lên, Microsoft Internet Explorer10 trở lên;
TCP/IP, network adapter, hệ điều hành mạng : Microsoft Windows, Linux, or Mac OS X được cài đặt trên máy tính
Mô hình ứng dụng
Tham khảo thêm các model switch công nghiệp mà công ty chúng tôi chuyên nhập khẩu và phân phối. Toàn bộ hàng hóa đầy đủ chứng từ: CO, CQ, CW, Packinglist, Test Report …
https://switchquang.com/category_products/switch-cong-nghiep-onv/
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terryblount · 5 years
Text
Battlefield 5 Update 4.6 releases later today, full patch notes revealed
DICE has announced that brand new update for Battlefield 5 will release later today. According to the release notes, Update 4.6 will pack fixes and improvements across the Battlefield experience. Moreover, it will bring big changes to the icons it uses to help players gain awareness of nearby Health/Ammo/Repair opportunities.
Update 4.6 will also sport changes to Prone Gameplay as advertised last month, and more balance changes for weapons – including a specific focus on Pistols. Furthermore, it will rectify the display issues related to latency. Oh, and it will also fix the issues with loot in Firestorm, and improve the responsiveness of Revives across both Battlefield V Multiplayer, and Firestorm.
DICE claimed that Al Sundan will be made available on Conquest and Breakthrough shortly after the release of this update. In addition, the team will be delivering the base files for Operation Underground in preparation for its launch in October with this patch.
This update also comes with some PC-specific fixes/tweaks. For instance, it fixes a crash that was caused by playing a game mode, and then switching to Firestorm while having DXR and DLSS enabled. It also fixes an issue with the mouse not working properly in the menus if a gamepad was connected.
You will be able to download this update via Origin once it becomes available later today. Below you can also find its complete changelog.
Battlefield 5 Update 4.6 Release Notes
What’s New?
Al Sundan – Now Available on Conquest and Breakthrough
New Weapons and Gadgets deploying throughout October (Trench Carbine, Madsen MG, and the Fliegerfaust)
Changes to Range of Motion when Prone
Balance Pass – Sidearms
Overhauled logic and UI for Ammo/Health/Repair Requests
What’s Changed?
Maps and Modes
Al Sundan – Now available on Conquest and Breakthrough.
Al Sundan – Set the default FOV to match the other MP maps.
Aerodrome – Added out of combat area on top of the airplane hangar.
Arras – Fixed the floating sandbags that would remain if the players destroyed the bridge near B on Conquest.
Arras – Fixed some spawns that were out of bounds when playing on Breakthrough.
Arras – Fixed the collision of the curtains around window frames which could block bullets.
Devastation – Fixed an issue that would hinder the Squad Reinforcement vehicles spawning on Breakthrough.
Devastation – Fixed an issue that would cause a flickering graphical issue inside of the church.
Devastation – Fixed an issue that would cause for players to get stuck in piles of wood debris.
Fjell 652 – Improved visibility slightly for planes during extreme weather.
Marita – Fixed an issue that would cause some players to spawn in the middle of the air, causing them some damage when landing on Frontlines.
Marita – We moved the B objective from the second sector on Breakthrough since we saw a huge unbalance during this phase. Telemetry showed that attackers only had a change of getting through this sector in 30% of sessions. We hope that this change brings Marita in line with the other Breakthrough setups.
Marita – Adjusted some spawns in CQ and Breakthrough to ensure that players do not spawn outside of the Combat Area, or too close to flags which aren’t controlled by the players Faction.
Mercury – Players will no longer get stuck in the gap between the barbed wire and the sandbags.
Mercury – The door interact prompt is no longer displayed when a specific door has been destroyed.
Operation Underground – Base files added ahead of the maps release in October.
Rotterdam – Fixed an issue that would sometimes cause players to vault when jumping through a door opening.
Rotterdam – Players will no longer be able to vault on small street curbs.
Global – Fixed a faulty collision on the Trucks flatbed cover
Combined Arms – Fixed an issue where AI Soldiers would not detonate AP Mines
Firestorm – Players can no longer fall under the map near the Minerva Docks
Firestorm – Fixed an issue that would make textures pop in if a dead player would switch between different players while spectating.
Firestorm – Improved revive interaction, ensuring that it now triggers when the interaction pops up.
Firestorm – Revives are now more reliable. We’ve ensured that interactions will no longer be interrupted when aiming straight at the soldier.
Firestorm – Door barge is now working smoothly, and you should find that you’re less likely to get blocked when sprinting at a door.
Firestorm – Interactions with Doors will now take priority over interactions with nearby dropped weapons.
Firestorm – Airplane exit velocity has been fixed. You will now exit the airplane whilst maintaining velocity, instead of dropping down.
Firestorm – Made the non-interactable doors in the dome indestructible, as this would lead players below the intended playable area when going through them.
Practice range – The M1907 now has the correct ammo count.
Spectator mode – Added “SHOW PLAYER OUTLINES” that now allows spectators to display the outlines for all players, or for a specific team, instead of only for a selected squad per team.
Weapons
With this months update, we’re delivering further changes that focus on adjusting the behaviour of players who are firing when Prone, as well as a balance pass on Sidearms. We have increased the damage to make them more attractive gameplay options, instead of only being used as close range finishers. With the exception of the Mark VI Revolver, Pistols are now generally better options for distances beyond 12 m.
Ruby:
Increased 4 hit kill range from 7 to 12 m
Increased 5 hit kill range from 12 to 22 m
Above 22m, the Ruby will require no more than 8 bullets to kill a player at Range
P08 Pistol, P38 Pistol, Repetierpistole M1912:
Increased 4 hit kill range from 12 to 22 m
Above 22m, these Pistols will require no more than 7 bullets to kill a player at Range
M1911:
Increased 3 hit kill range from 7 to 12 m
Increased 4 hit kill range from 12 to 22 m
Above 22m, the M1911 will require no more than 7 bullets to kill a player at Range
Mk VI Revolver:
Decreased 3 hit kill range from 30 to 22 m
Decreased 4 hit kill range from 50 to 30 m
Now turns into a 6 hit kill starting at 50 m
General Weapon Changes
Reduced the horizontal free aiming angle when prone by 40°, this means the slowdown when turning too much will now kick-in earlier.
Fairbairn Sykes – Added blood effects on the weapon following a takedown.
Gewehr 1-5 – Increased vertical recoil from 1.22 to 1.42 and reduced muzzle velocity from 620 to 580 m/s. This is to make it a bit harder to use this gun at longer distances, in order to better balance out its strength at close and medium range.
Karabin 1938M – Reduced vertical recoil from 1.44 to 1.25. This weapon is intended to be an easier version of the Gewehr 43 at the cost of slower reloads, but so far the advantage in recoil was not quite good enough, and so we’re making this tweak to balance that out.
Kar98K – Fixed an issue with the reload animation while being in ADS, and having the bi-pod specialization active.
MP28 – The Jäger skin now properly shows on the extended mag.
Gadgets
Smoke VFX used to identify friendly or enemy artillery barrage now uses custom color settings to help with colorblindness.
Active friendly flares now have their spotting radius visible on the minimap
Enemy Spawn Beacons now display enemy nametags when looking directly at them inside of 8m.
Improved the deployment of Ammo and Health crates, which could sometimes be deployed below the ground under certain circumstances.
Added a sound to opening and closing the lid on the ammo and the health crate
Increased maximum throw distance of health and ammo crates when attempting to throw it further by aiming higher.
Players will no longer be overly slowed down prior to using throwable gadgets and weapons, such as Grenades, Throwing Knives, Ammo/Bandages, and Crates. Similarly, self healing actions will no longer interrupt sprinting.
Fixed an issue where the spotting scope would prevent sprinting when the player presses the fire button without zooming.
Fixed a pair of issues related to stances, which were preventing soldiers from being reliably spotted when using the Spotting Scope.
Fixed a minor flickering issue around the sides of the Aperture sights when ADS.
Fixed an issue where friendly and enemy spawn beacon world icons would show through any wall, and ensured that the icon will no longer disappear when within 5m of the gadget.
Fixed an issue where the self-heal pouch indicator would remain grayed out when receiving a new pouch.
Fixed an issue that would not let players pick up sticky dynamite from some surfaces when attached.
Fixed inconsistent damage between Axis Impact Grenade and Allied Impact Grenade, now both deal 65 damage within 2m.
Fixed an issue that caused various sounds to not play when deploying and using the ammo or health crate.
Fixed an issue that would cause flares to do damage to players even after they had finished burning in some cases.
Fixed an exploit caused by flare guns and all variants of smoke grenades which caused repeating Spotting/Unspotting behaviours. This unintentionally resulted in players receiving spotting score for targets inside of smoke effects every second.
Vehicles
The Tank weapons and abilities HUD is now properly shown without the player needing to use them or changing seats.
Players firing their weapons from the passenger seat should now always play its animation properly.
The Blenheim MK 1 no longer automatically replenishes it’s 50.cal ammunition.
Fixed an audio issue which caused for vehicle repair sounds to be lower than expected, especially in First Person (the sound was obstructed even for the person in the vehicle).
Fixed an issue that would cause vehicle decals to disappear at certain close distances.
Fixed an issue that would cause damage to free spawned unused vehicles on the map after 2 minutes.
Fixed a rare issue that would make some vehicles to suddenly disappear.
Improved revive interaction consistency when there is an elevation difference between players.
Improved revive interaction consistency between different player stances.
The revive interaction prompt now only shows if the revive interaction is actually possible.
Increased the aim angle necessary to revive a friendly player to 30° from 20°.
Decreased the aim angle necessary to pick-up a weapon on the ground to 20° from 30°.
General consistency improvements to sliding when turning and losing speed.
Increased sliding activation consistency, the time allowed between two button presses to trigger a slide is now longer.
The soldiers swimming state is now properly triggered if the players falls down into the water from a large height.
Fixed an issue where quick-throwing an ammo or health pouch when spotting a friendly player had a different throw angle than when pressing the gadget slot key to throw which resulted in fail throws.
Fixed the position of the repair tools flame VFX.
Fixed graphical issues with the Stormchaser and Bergsteiger cosmetics.
Fixed an issue where the player could get stuck in man down state if revived when the timer is about to run out.
Fixed an issue where the player could remain stuck floating in the air, if revived on a surface that gets removed during the revive (a vehicle, a destroyed bridge etc…).
Fixed an issue which could cause the camera to be misplaced as players climbed ladders with certain gadgets equipped.
Fixed an issue that could cause players to end up in an infinite dead state without being able to redeploy.
Fixed an issue where the player could switch to the Syringe after reviving a player while selecting the AP Mine.
Fixed an issue where the player could switch to the bomb after reviving a player near a Rush or Airborne objective.
Fixed an issue where the player could end up in man down state while being alive following a successful revive.
Fixed an issue where the Medic’s Swift Effort trait was not providing the advertised increase to sprint speed when spotting a downed friendly.
Fixed an issue where minimap icons would appear when enemy players were tossing a Bandage to other soldiers.
Fixed an issue that caused a graphical artifact when a player using The Nachtigall headgear entered into a ragdoll state.
Fixed an issue where the lean and peak over animation could not be seen after 50m.
Fixed a rare issue where hit detection could fail on soldiers changing stance (specifically when going prone)
Fixed an issue where barging through a door while sprinting would get delayed when hitting the door
Fixed an issue where interacting with a door would be impossible if an AP Mine, a sticky dynamite or an AT Mine is placed next to it.
Fixed an issue where barging through double doors would not be possible when aiming exactly between both doors
Fixed an issue where certain animations were not correctly replicated when a player was entering the screen’s view (such as grenade throws).
Fixed a rare issue that would cause the players weapon to not reappear after defusing an M-COM.
Fixed a rare issue that would occur if a player squad spawned on a soldier that was parachuting and was already close to the ground, which would result in a fall to death. The spawning soldier will now properly get their parachute activated and land safely
Interface and Experience Improvements
For this update, we’ve invested energy into improving the readable information displayed to you on the screen during gameplay, and looked to ensure that you’re better aware of places and players nearby that can be of support to you, or are in need of your assistance.
As a non-medic, when low on health or when requesting health (through comrose or “spotting” a friendly medic player):
Nearby friendly medic players show on the minimap with a blinking health icon.
Nearby friendly health crates and health stations blink on the minimap.
Relevant nearby health sources world icons become sticky to screen edge and show distance to the ammo source (medics, health crates, health stations).
Friendly medic players are easier to identify in the world, their kit icon becomes visible from further away, and the distance to them is also visible.
As a medic:
Players that are low on health passively show a “Request health” icon in the world and minimap up to 18m away, this distance also matches the Bandage throw distance.
Players that request health by spotting a friendly medic or using the comrose command increase the distance visibility of that icon allowing medics to see the request up to 40m away.
As a non-support, when low on ammo or when requesting ammo (through comrose or “spotting” a friendly support player):
Nearby friendly support players show on the minimap with a blinking ammo icon.
Nearby friendly Ammo Crates and ammo stations blink on the minimap.
Relevant nearby ammo source world icons become sticky to screen edge and show distance to the ammo source (support players, ammo crates, ammo stations).
Friendly support players are easier to identify in the world, their kit icon becomes visible from further away, and the distance to them is also visible.
As a support:
Players that are low on ammo passively show a “Request ammo” icon in the world and minimap up to 18m away, this distance also matches the ammo pouch throw distance.
Players that request ammo by spotting a friendly support or using the comrose command increase the distance visibility of that icon allowing the Support class to see these requests up to 40m away.
When low on Vehicle health or when requesting repairs (through comrose or “spotting” a friendly support player):
Nearby friendly support players show on the minimap with a blinking wrench (repair) icon.
Relevant repair source world icons become sticky to screen edge and show distance to the repair source (support players).
Friendly support players are easier to identify in the world, their kit icon becomes visible from further away and is temporarily replaced with a wrench (repair) icon, the distance to them is also visible.
As a support (owning the repair tool):
Vehicles that are low on health passively show a “Request repairs” icon in the world and minimap up to 35m away.
Vehicles that request repairs by spotting a friendly support or using the comrose command increase the distance visibility of that icon allowing the Support class to see these requests up to 65m away.
Additional Improvements:
With this update, we have fixed the issues introduced in 4.4 that was causing the latency numbers to display incorrect values on the scoreboard. Thanks for your patience whilst we restored this back to its normal working order.
Health and Ammo Crates now show a world icon that is visible up to ~30m.
Health and Ammo Crates are now marked on the minimap with an icon.
Enemy Health and Ammo Crate icons are only visible if the player has line of sight on the crate.
The player that can receive an Ammo Pouch or a Bandage will now show a contextual throw indicator.
Aiming directly at friendly players will now be taken into account to calculate the priority pouch receiver in a case where there are multiple potential receivers (on top of looking at current player health/ammo, distance to player and requesting players).
Added an agnostic Request Icon visible on minimap.
Adjusted the size and readability of the Request icon visible in the world to use more space in the circle.
Request Icon is now more responsive, updates more often and will appear, disappear faster.
Fixed an issue where the Request Icon would sometimes not properly stick to the edge of the screen.
Repair request icons now show with a wrench icon instead of a tanker icon.
Players using the “Request Ride” command now show with a vehicle icon instead of a tanker icon.
Friendly squad leaders now also show the direction in which they are looking on the minimap, represented as an arrow.
Fixed an issue where downed players would not be marked with an “x” icon on the minimap.
The “Request Ammo” world icon is no longer visible when the player is barely missing any ammo (unless a support is within 18m distance of that players AND directly looking at that player).
The “Request Health” world icon is no longer visible when the player is barely missing any ammo (unless a support is within 18m distance of that players AND directly looking at that player).
The “Request Health” world icon is now properly removed as soon as the player receives healing from a healing source.
Increased the visibility of friendly vehicle health bars to 50m (from 10m).
Looking at a friendly soldiers directly over any distance will now always show the kit icon over any distance
Default friendly soldier icon and name tag opacity while zooming is now 60% (this change will only apply to new option profiles and resets)
Spawning for free transport vehicles have been slightly overhauled. Free vehicles will now more aggressively de-spawn, and they will automatically re-spawn regardless of player proximity. This should mean that players can now more reliably and consistently get access to free transport vehicles from their designated spawn position (often the main HQs).
We have changed the deploy screen UI to enable better readability for free transport vehicles. There is now a 1:1 vehicle representation of free vehicles and Stationary Weapons, which allows players to make informed decisions on where they can deploy and find a free vehicle.
Added new gameplay options for danger ping marker that allows transparency to be scaled in hip-fire, and while aiming down sight. These options are called “DANGER PING OPACITY” in the “DEFAULT ICON OPACITY” and “ADS ICON OPACITY” section under basic gameplay options.
Danger ping marker icon also now becomes invisible when looking directly at it to prevent the marker from blocking sight on an enemy target hidden behind the marker. The danger ping marker transparency starts scaling down when the angle between the marker and the player’s aim is lower than 15°.
Dogtags that are unlocked during gameplay are now properly shown as an awards pop up.
Corrected the S2-200 Proficiency VI assignment to match the description.
Corrected the MAB 38 Proficiency V assignment.
Added the Panzerbüchse 39 icon on the statistics screen.
Friendly downed players are marked with the x icon again.
Teamkills are no longer possible if a player destroys a vehicle that a teammate has just exited.
Did you know that Peanutbutter and pickled cucumber sandwiches is an actual thing?!
Fixed an issue where soldiers could sometimes not be spotted while clearly visible in certain stances.
Fixed an issue that was making it difficult to sometimes pick up items from dead players.
Fixed an issue where danger ping marker would sometimes become very hard to see when aiming down sight due to being affected by objective icon opacity and friendly opacity.
Fixed an issue where the “Request repairs” world icon would show up for any player when requesting repairs through the comrose including players that cannot repair.
Fixed an issue where Request Icons would show for all players that are missing any ammo or any health when looking at a player that is missing any ammo or any health.
Fixed an issue where the “Request repairs” world icon would never show up when the vehicle is low on health.
Fixed an issue where the vehicle health bars would never be visible if the vehicle crew contains a squad member.
Fixed an issue where the spawn beacon’s health would display the health of the Spawn Beacon owner.
Fixed an issue where Friendly vehicle icons would become almost invisible over distances.
Fixed an issue where friendly stationary machine guns world icons would not be occluded through walls.
Fixed an issue where enemy stationary machine guns world icons would not be occluded through walls.
Fixed an issue where world icons for vehicles, stationary weapons and Spawn Beacons would transition to LookAt behavior from a too wide angle.
Fixed an inconsistency on spotted enemy icons when spotted with different spotting gadgets (Flare Gun, Spotting Scope etc).
Fixed an issue where the comrose or reinforcement menu would instantly close if assigned to any mouse buttons.
PC Specific Improvements
My Company – Weapons that have a long name are now clickable on hover.
Fixed a crash that was caused by playing a game mode, and then switching to Firestorm while having DXR and DLSS enabled.
Fixed an issue with the mouse not working properly in the menus if a gamepad was connected.
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sikoko · 7 years
Text
Tracking People Without GPS
Clive Robinson • December 16, 2017 11:22 PM
@ Wael, Gordon, Jim Bob,
Certainly POCSAG pagers have an advantage at the cost of reduced usability.
Yes their use as a "cut out" or covert "control channel" has been discussed on this blog before between @Nick P and myself initially if my brain remembers correctly in regards remotely turning on a WiFi or Bluetooth node concealed in a public place in a similar way to the "Fake Rock" in a Moscow Park that supposadly was put there by British Secret Service Operatives.
So to go through it again,
The UK "Post Office Code Standardization Advisory Group" code 1, is a "one way broadcast system" often with transmitters using "Simul-Cast" across entire geograpic regions of seceral hundred square miles. With individual VHF transmitters having a 20-50mile radius depending on terrain. VHF POCSAG has around a 10-15db advantage over the 6400bps/3200baud UHF FLEX system which is often used in smaller coverage areas with much increased traffic such as towns or business districts and in smaller areas still including private organisations like hospitals, university campuses and factories etc. The general idea is that pagers act as a control channel for other communications such as the POTS / landline telephones.
Thus whilst slower at 1200bps/baud POCSAG has significant covert advantages over the faster FLEX system in terms of "area covered" at upto 64times, which a Find Fix and Finish (FFF) team would have to cover to find a receiver. Further as the number of receivers that can be on at any one time is large and EMC radiation small these days old / traditional HufDuf direction finding on the IF frequency is going to be largely ineffective except over the last few yards.
As for "traceability" via the subscription there are various ways this can be avoided with pagers. There is the administrative and technical ways.
The Administrative way is via "shell financing" etc for a "subscription" and honestly it is not recommend for use except by experts as it's easy for even the likes of Mossad, CIA and NSA to make mistakes with, that become "Red Flag" issues down the line as we have seen. Primarily because financial records are realy "collect it all" and very actively monitored in many ways for many reasons. The other way used to be to buy with cash a "life time" system, you used to find them in the likes of Radio Shack, but they appear to have died out from retail outlets now. Further they have become "dodgy technology" much like new "Burner phones" became. Unlike used mobiles there never was a "street corner" used sales market for pagers.
On the technical side, the first thing to realise is that as both POCSAG and Flex are "open protocol broadcasts" on known frequencies you can use a cheap SDR dongle and PC/Computer "test" decoder software to view any and all messages sent. Importantly there are versions for cheap RTL dongles and small Single Board Computers like the Raspberry Pi abd Adrueno for instance.
Importantly for covert usage most pager systems do not do message sender authentication, only valid recipient subscription checking. In effect security wise they are wide open... Thus hijacking one or more valid subscriptions is not at all difficult, in fact it's in effect trivial if you can get an account to service ID mapping. Which tends to be easy to do for quite a few services. Further users who get an occasional "false bleep" tend to treat it like a "wrong number" so the user report back of false bleeps are next to non existent if kept both sparse and during normal "office hours". Which is a "social engineering" point to remember.
I've also mentioned that the pager message can be processed by the Single Board Computer the SDR dongle is connected to, and this can be used as a remote switching device. To turn on/off the likes of a "Mobile Phone Shield" that are less thsn 50USD if you shop around. Likewise WiFi or Bluetooth shields and even good old POTS modem dialup via old serial modems and the Hays AT command set.
Thus setting up a "digital cut out" for very low bandwidth use is technically quite simple, and often practicaly so as well. If you want to go down the HF Covert or LPI route as @Figureitout has mentioned in the past the likes of PSK31 exist as do other more interesting Amature Radio Protocols designed to help produce HF Propagation information. The only problems generaly being transnitter frequency stability and setting up a covert antenna. For the antenna can I suggest having a look at the The "Directional Discontinuity Ring Radiator (DDRR) described in CQ Magazine back in June 1964, or in ARRL/RSGB HF and VHF antenna books and similar[1] or a modification of the idea givrn in a now long expired US Patent[2]. In effect it's a combination of a bottom fed high Q tranmission line used as a form of slot radiator, therefore even though low doen ~1/10th of a wavelength and horizontal it radiates verticaly polarised and omnidirectionally. Because the DDRR is effectively a quaterwave or longer loop a very short distance above a ground plane it's very inconspicuous and to most including many electronics and radio engineers does not look like an HF antenna. Thus it can be made easily with wooden fence posts and two inch scaffolding pipe to look just like a lot of low cost but robust fences found in public parking areas as such it works well in the top half of the HF band ~15-40MHz (it also works supprisingly to many on the roofs of tower blocks and high rise carparks). However iron scaff poles do have a high radiation resistance which may be a bit problematical thus if out of the way 22mm copper water pipe drops the radiation resistance but the decrease in conductor diameter ups the Q making it more narrow band.
Whilst HF 10meter QRP transmitter designs are ten a penny on the internet, few have the sort of long term frequency stability you need for systems with a bandwidth of less than 100hz. There are various ways around this but they are quite technically involved such as home designed frequency standards or TCXOs (real or computer compensated). Another way around it is to use a quite complex PC based SDR at the RX end that listens in to all transmissons in a 10-100KHz bandwidth and finds your specific transmission by call sign etc. This keeps the high cost equipment at the covert receiver end of the cut out where it is far less likeky to get burned if you have appropriate alarm systems at the TX end of the cut out.
Getting back to the pager transmisson as for "secrecy" it has non built in at all, and getting "five letter code groups" of random text sent not at all practical and would raise alarm bells. However as I've mentioned befor the use of One Time Phrases that are plain english goes back to atleast WWII[3] and provided they are used correctly raise no alarm with operators or automated systems and give no information to an observer other than that a "broadcast communication" has been made, which can not be told apart from "circuit keep alives / padding" and "action messages", thus rendering traffic analysis moot as well.
Thus you have the control channel using the One Time Phrase and a controled communications channel.
The most important thing about using such One Time Phrase systems is to decouple the the control channel from the communications channel as much as possible. That is not just "content from action in time" but also from the controled communication channel to prevent or reduce traffic analysis.
That is you do not do anything immediately on receiving a phrase, you wait untill the next schedualed "time slot" for the controled communications channel, or if you miss it the one after that. Further you also randomly use time slots independently of the One Time Phrase System channel for "Call mother" or "routine admin" messages.
Thus the only "Flash Traffic" / "immediate action" sent is a "close down" / "bug out" / "Final action" message after which that particular message system is considered "burned" (as is the operative often).
This is all fairly standard "Tradecraft" adapted from ages old "fieldcraft" using "route flags" and "dead letter boxes".
[1]http://ift.tt/2kckZAq
[2] http://ift.tt/2kFeshq
[3] During WWII the BBC used to transmit "And now some messages for our friends" in it's overseas broadcasts followed by random sentences. Most were "padding / keep alive" some were "action messages" to SOE and others for administration or other "time delayed actions". Similar messages were also sent more covertly via the "Black Propaganda" broadcasts sent from the Aspidistra transmitter in Crowborough in SE England that poped up on main German broadcast frequencies that got cleared when allied bombers were detected heading for Germany etc (to stop them being used as DF beacons by the allied bombers).
Source: http://ift.tt/2obj9o6
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oliviaabm-blog · 7 years
Text
New Post has been published on https://www.annotatedbibliographymaker.com/cite-scientific-article/
Cite Scientific Article in the Proper Way - Explore These Tips
How to Cite Scientific Article to Make the Conducted Research More Impressive?
There are not a variety of useful ways that seem ideal for adding citations. The references to sources used in the research paper need to be included in the perfect manner. The citing of sources is done in some useful ways. Most of the citation adding techniques are different for research journals, biographies and all different types of the research-based work. You can cite a scientific article by relying on all the credible sources for getting better results in the end. This is the key secret that is quite helpful in avoiding any mistakes for an inclusion of references.
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How an Annotated Bibliography Is Created
search for relevant sources3 min / source
skim through the referencefrom 7 min / source
read info about the authorfrom 4 min / source
write an annotationfrom 6 min / source
format the referencefrom 2 min / source
Are you sure you want to waste over 20 minutes of your life on bibliography?
The annotated bibliography alphabetical order in any paper gives also the best way to get plagiarism-free written document. Citations always help to avoid showing even a single copied word in the written document. The major benefit of citations is to create a document by giving genuine justifications for copying any text. When you start adding citations for magazines, newspapers and scholarly journals, make sure that the exact format is being followed for it. Otherwise, you will end up in getting similarities between the format. Citing the sources requires more concentration not to add any wrong detail in the bibliography.
Papers to Cite Scientific Articles
There are different types of research papers that require a citation in different styles. Some types of papers require a citation in the simple format. However, the particular kinds of scientific studies actually require the citation in a complex manner. The bibliography article and annotate article highly rely upon addition of cited references in the end of the paper. Such papers are based on a thorough process of data collection. The papers conducted in any of science subjects are also comprised of the citation of scientific articles. The citing actually gives a variety of benefits. Here are some major significances you would actually get by relying on citations.
It doesn’t show any sort of plagiarism. When any cited document is checked by using a plagiarism tool, the content hardly shows any copied sentence or even phrase in it.
Another major benefit of adding citation is to show all the details of sources used for data collection method of research.
Citing isn’t replaced by any other method of writing the references. The sources used for gathering important info from the various articles are actually written in a befitting manner.
This Is How to Make an Article’s Review: Defining Major Points
The thorough review to understand what has been said in an article is not easy indeed. This takes a lot of time, energy and tricks to apply for the better results. Here are some important points to help you out in reviewing the article and defining its significances.
Image credit: pinterest.com
The first important step is to separate all the prominent subtitles. This can be helpful to review the similar points. For example, you can combine the introduction and literature review section together to make a thorough review.
The next step is to pay attention to all sources being discussed in the whole article. Try to get info about such sources to add them in the bibliography section.
To define major points of an article, the article appendix can be useful source indeed. This would tell you to reach the exact definition or topic. Don’t create a mess and start the process by showing some patience.
Learn differences between annotated bibliography alphabetical order and Cornell annotated bibliography.
These are some useful points to help you out in defining important points of an article by reviewing it in detail. Never miss any of the tips to make it all effective.
The Scientific Periodicals with Major Types
Periodicals can help in identifying either the paper is professional, scholarly or related to any other type.
The newspapers and magazine periodicals are not so highly popular these days. Despite this fact, many readers go for this medium to seek knowledge and reading news. Such periodicals have hard to find cited references.
The opinion magazines and commentary periodicals are another types of this list. You will find the cited sources or occasional brief bibliographies in these periodicals.
Industry Journals, Trade, and Professional periodicals are based on content like interviews, forecast, statistics etc. These also have cited sources with occasional brief bibliographies.
Research, Peer-Reviewed, Academic and Scholarly category of periodicals seem fully documented with a summary of existing research. You will only find a use of scientific methods in these studies including statistical tests.
Although, the shared info is more than enough to get ample info about periodicals. However, the students or researchers who are still unsatisfied with the shared details should read less-known facts about periodicals.
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Citing Magazines, Newspapers and Scholarly Journals Example
Here are some useful examples you need to have for citing the magazines, scholarly journals, and magazines. Don’t miss any of the points to make the process free from mistakes. Make sure that the references list is double spaced while examples will not be double spaced. After the first line, the examples don’t show intended lines.
For magazine: “Author’s Last Name, First Initial. Middle Initial. (Date of Publication). The title of article. Name of Magazine, volume, pages.”
Examples: “Matesi, A. (2001, December). Living well. Professional Builder, 66, 40-50.” “Tanner, J. (2001, February 9). Affordable housing. CQ Researcher, 11.”
For newspaper:
“Brody, J. E. (2007, December 11). Mental reserves keep brain agile. The New York Times. Retrieved from http://www.nytimes.com”
For scholarly journal:
“Keller, T. E., Cusick, G. R., & Courtney, M. E. (2007). Approaching the transition to adulthood: Distinctive profiles of adolescents aging out of the child welfare system. Social Services Review, 81, 453-484.”
These are the examples of citing the scholarly articles, newspapers, and magazines. The more you would follow given format to add citations, the actual desired results will be in front of you.
Cite Web Article MLA through This Process
When it comes to cite the internet article or post of the web, the important suggestion is always to rely on trusted procedure for it. Different Authors follow numerous ways to cite the web articles but here is the legitimate procedure available.
“Last, First M. “Article Title.”Website Title. Website Publisher, Date Month Year Published.”
The Modern Language Association format is best in terms of adding citations with small lengths. This style is ideal for the citing sources in bibliographies of the web articles. Use of APA style is not encouraged though. You can also learn how to cite a journal article in text by learning this process in detail. The shown example is simple and based on only basic info required to cite the paper. If you go for Turabian or APA style for citing the web-based posts, then this method can become lengthier. The MLA web article citation method with a useful guide will help you more to get it properly.
  Some Tips to Follow
Here are some important tips every newbie author and professional researcher should consider for creating mla web article citation.
You may not take it as much seriously as it should be but write every element in chronological order is important though. Changing the places of two elements would result in rejection. So, be careful about writing the details in a proper order.
The name of author exactly mentioned in their published journal needs to be used. In a case of making any modifications in it, the results would not be desired for sure.
The shortest each cited source would be, it will be considered as most appropriate. In websites, the concept of citing sources is fully opposite than the academic journals. Therefore, never think of exceeding the standard length of citations for web articles.
Last but Not Least to Share
How to write a bibliography for an article? Thousands of people search for an appropriate answer to this question. Writing bibliographies by adding citations in perfect manner seems to be a difficult task. It actually requires you to study hard about the respective topic from different sources. The real success in writing bibliographies can be gained when you go for a thorough practice to include sources.
Learning about small differences of adding citations will also be helpful indeed. In short, the more focus, background knowledge, and dedication to learn more are important to become an expert of adding citations in academic drafts. It is not the fact that anyone can add citations like a pro after practicing it for few days. The tutorials may help well but study and experience seem more workable to get the desired outcomes. So, what you’ve been thought about improving it for conducting effective research study?
None of any expert suggests to cite scientific article without having adequate background info and by using an online tool. The right way is to study the published journals and make comparisons to do it in a better way.
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