#cryengine
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Sonic Synergy/Sonic Boom Rise of Lyric lore interview
Hey everyone I just wanted to let you all know that @moonbear-from-space and I have secured an interview with John Melchior (the writer for sonic boom rise of lyric).
Check out this Twitter link for more details, and how you can submit your own questions: https://x.com/Alex_Hedgefox2/status/1906430552321736876
#sonic fandom#sonic the hedgehog#sonic boom#sonic boom rise of lyric#Sonic synergy#Project Apollo#Sonic Origins#sonic series#sth#shadow the hedgehog#amy rose#miles tails prower#knuckles the echidna#eggman#lyric#big red button#sega#sega sonic#sticks the badger#sonic au#nintendo#nintendo wii u#wii u#cryengine
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Choosing the Right Game Engine for Your Project
You have a brilliant idea for a game! That’s great, but now you need a game engine to realize your masterpiece. Fortunately, there are plenty of options out there nowadays to make that happen since there are so many game engines to choose from. Free, or paid. The first question you need to ask yourself is which program would be best to create the game just as you have envisioned. I’m not going…
#Cocos Engine#Construct 3#CryEngine#Defold#Game Engine#Game Maker#gamedev#gamedevelopment#Godot#Ren&039;Py#RPG Maker#Unity#Unity3D#Unreal#Unreal Engine
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January 17, 2023
Far Cry (2004)
#far cry#vg#vgs#screenshot#my screens#tropical island#pc gaming#crytek#cry tek#cryengine#childhood nostalgia#video games#video game photography#nostalgia#nostalgic
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youtube
#streamer#hunt#twitch#twitchstreamer#gamer#huntshowdown#games#crytek#art#cryengine#razors_tv#Youtube
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" If at first you succeed, cry, cry again! "
Surge Magazine n04 - Fall, 2004(?).
Not really sure when this specific issue was released, it says 'Fall 2004' right on the cover; but one of my previous posts (Surge Magazine n01) completely contradicts this information… If you have any indication of this issue's original release, please, either send me a message or send it through my fan submissions' tab!
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Crysis was really one of the games of all time.
I played through the remastered release on PS5 and have some thoughts.
The obvious one is the back half of the game stinks.
The first half is great. Tight, controlled experiences with a balanced set of tools. Later Cry games have completely failed to live up to the tension present in Crysis. It works because the open world isn’t really that open, but is just enough to feel like a huge, sprawling island. Not only this, but the enemy encounters are intentional and crafted. These days the game throws together an “outpost” with stupid enemies and alarms and whatever that’s easy as hell to assault because ammunition is everywhere for OP guns. Crysis, though, even with the nanosuit, is really challenging, and requires careful play throughout.
It has the same jank from the original release, like some weird bugs and weird checkpoints, but it remains, I think, the best Cry game at saying “here’s a position, take care of it.”
The North Koreans are pretty smart and hit hard. Even armor mode won’t save the player from poor planning. Modern Cry games are so easy. Every outpost can be cheesed without even trying. There’s just so much extra garbage, too, which isn’t really the subject here because Crysis isn’t an action RPG but I think my point is that this kind of linear design works really well and it falls apart under the weight of “Open World” expectations.
Of course once the aliens show up it becomes a real slog. The player is slow and it’s hard to look up, so suddenly these aliens can hover above the player and just hammer away, and the cloak tool becomes just worthless. The final boss(es) aren’t fun (and I had to restart the entire last level to get the exosuit to spawn and fuuuuuuck it sucks).
In all, I wish linear storytelling in big games would make a comeback, because open world collectathons and “survival crafting” isn’t working.
Will I play Crysis 2 again? It was my favorite of the series (from what I remember). Maybe. But first I’m trying the newest Ratchet and Clank game
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KJ's Island
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This was a senior project that I chose for myself in college. In retrospect, my efforts would have been better spent on a smaller project. The overall scope and ambition was just too much for a game design student who was just starting out in 3D modeling.
Still, I learned some very valuable life lessons in the process. This is the reason why I like to keep this project around.
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Game Development Engines: Which One Should You Choose?
Choosing the right game development engine is one of the most crucial decisions a developer can make. The engine you select can shape your game’s performance, flexibility, and even its success. With so many options available today, it can be challenging to know where to begin. This guide breaks down the top game engines and helps you decide which one suits your project best.

Unity
Unity is one of the most popular and beginner-friendly engines available. It supports both 2D and 3D development and has a massive asset store that provides ready-made components to speed up development. Unity uses C# as its primary scripting language and is well-suited for mobile, PC, console, and even VR/AR games. Its active community and extensive tutorials make it a solid choice for newcomers and pros alike.
Best for: Indie developers, mobile games, and VR projects.
Unreal Engine
Unreal Engine is renowned for its high-quality graphics and robust performance. It’s widely used in AAA game development and is powered by C++. Unreal’s Blueprint system allows developers to create complex game logic without writing code, making it accessible to non-programmers too. Its photorealistic rendering and flexible tools make it ideal for projects that demand top-tier visuals.
Best for: High-end PC and console games, cinematic experiences, and VR.
Godot
Godot is an open-source engine that’s rapidly gaining popularity. It supports both 2D and 3D development and has its own scripting language, GDScript, which is easy to learn. One of Godot’s biggest strengths is its lightweight nature and customizable architecture. Plus, being open-source means you can tweak the engine itself if needed.
Best for: Indie developers, 2D games, and those on a tight budget.
GameMaker Studio
GameMaker Studio is known for its simplicity and focus on 2D games. With its drag-and-drop interface and GameMaker Language (GML), it allows rapid development even for those with minimal coding experience. It’s been used to create successful indie titles like Undertale and Hyper Light Drifter.
Best for: 2D indie games and rapid prototyping.
CryEngine
CryEngine is a powerful engine known for stunning visuals and complex environments. Although it has a steeper learning curve, its rendering capabilities are unmatched for developers aiming for photorealistic worlds.
Best for: AAA games, open-world projects, and high-fidelity simulations.
How to Choose?
Your choice of game development engine should depend on:
The type of game (2D vs. 3D)
Your skill level (beginner vs. advanced)
Platform targets (mobile, PC, console, VR)
Budget and resources
Always try building a small prototype in different engines to see which one feels right for your workflow.
#GameDevelopment#GameEngines#Unity3D#UnrealEngine#Godot#CryEngine#GameMaker#IndieDev#GameDesign#ChooseYourEngine
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Crysis Remastered | Mission Two: Recovery | Full Walkthrough & All Secrets Uncovered
Welcome back to Crysis Remastered, where we continue our epic journey through the Lingshan Islands! In Mission 2: Recovery, Nomad must infiltrate enemy-controlled areas, neutralize KPA forces, and uncover the truth behind the alien invasion. This walkthrough provides step-by-step gameplay, all hidden secrets, and pro tips to help you dominate the battlefield!
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💥 Mission Objectives: ✔ Secure the landing zone ✔ Locate and rescue Prophet ✔ Eliminate KPA forces ✔ Discover hidden collectibles and secret areas ✔ Survive intense firefights using stealth and advanced tactics
🎯 Secrets & Collectibles in Mission Two: Recovery: 🔍 Hidden pathways for stealthier combat 🔍 Best weapons & loadouts for the mission 🔍 Secret enemy locations & ambush points 🔍 Alternative strategies for maximum efficiency
🛡 Pro Tips & Strategy: ⚡ Use your NanoSuit abilities for stealth, speed, and strength to gain an advantage. ⚡ Take out enemies silently to avoid raising alarms. ⚡ Use destructible environments to your advantage—blow up barrels, destroy structures, and create chaos! ⚡ Master the KPA AI behavior and use cover effectively to survive tough encounters.
💀 Enemies You'll Face: 🔹 KPA Soldiers 🔹 KPA Tanks & APCs 🔹 Helicopter Reinforcements
🚀 Watch till the end for an epic boss encounter and major plot developments!
🔗 Follow Me for More Gaming Content! 👉 YouTube: @Ravager82 👉 Facebook: facebook.com/gaming/ravager82 👉 Instagram: @ravager_82 👉 Threads: @ravager_82 👉 Twitter/X: @Ravager82 👉 Quora: Ravager-82 👉 Pinterest: ravager82 👉 Tumblr: ravager82
#Crysis Remastered#Crysis Walkthrough#Crysis Remastered Gameplay#Crysis Remastered Mission 2#Crysis Recovery Walkthrough#Crysis All Secrets#Crysis Full Walkthrough#FPS Shooter#Crysis Tips and Tricks#Best FPS Games#PC Gaming#CryEngine#Crysis KPA Soldiers#Crysis Stealth Tips#Crysis NanoSuit#Crysis Graphics Comparison#Crysis PC Ultra Settings#Ravager82 Crysis#Youtube
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Experience the Thrilling Story of Kingdom Come: Deliverance II

Kingdom Come: Deliverance II the story-driven action RPG game launches on Steam Deck and Linux via Windows PC. All credit to the brilliant minds at Warhorse Studios for this adventure. Which you can now find on Steam with 93% Positive reviews. Seven years after the first story-driven action RPG made headlines, Kingdom Come: Deliverance II is here, and yes, you can play it on Steam Deck and Linux via Proton with Windows PC. Warhorse Studios and Deep Silver are back, bringing Henry’s story into a bigger, deeper, and even more engaging medieval world.
A New Journey Begins
Henry, the blacksmith turned warrior, is back, and his path through 1403 Bohemia is anything but easy. War, betrayal, and personal choices are due to shape his destiny. With improved combat, richer storytelling, and an insanely detailed world, Kingdom Come: Deliverance II drops you right into the chaos of medieval life. Will you be the hero people need, or will you carve your own path, no matter the cost?
What’s New in Kingdom Come: Deliverance II?
A Living, Breathing World – Every town, castle, and village feels real, filled with NPCs who also have their own lives, stories, and problems.
Your Choices Matter – Every decision affects the world around you, while leading to different outcomes and shaping Henry’s journey.
Intense Combat – Master the brutal swordplay, ranged combat, and tactical fighting that made the first release so good — now with even more depth.
A Stunning Experience – Next-gen visuals, historical accuracy, and a powerful orchestral soundtrack bring Bohemia to life like never before.
Kingdom Come: Deliverance II Official Launch Trailer
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Expanding the Adventure
The title is out now on Steam, but it’s also coming to GOG in the spring and supports GeForce Now, giving players more ways to dive into the medieval action. And if you’re into gaming soundtracks, you’ll like this one — composed by Jan Valta, it’s already on Steam and heading to Spotify soon.
More to Come in 2025
Kingdom Come: Deliverance II is just the beginning. Warhorse Studios has confirmed tons of free and paid content throughout 2025. Expect horse racing, Hardcore Mode, new blacksmithing mechanics, and fresh quests and adventures. Plus, quality-of-life updates will keep the experience smooth and engaging.
Pick Your Edition
You can grab Kingdom Come: Deliverance II in three versions:
Standard Edition – The full game, ready to go. Pre-order for the Lion’s Crest bonus items.
Gold Edition – Includes the base game, Expansion Pass, and Gallant Huntsman Kit with exclusive hunting gear.
Collector’s Edition – Everything in the Gold Edition plus a Henry and Pebbles statue, a cloth map, enamel pins, a Letter of Hope, and collectible cards.
Kingdom Come: Deliverance II isn’t just a story-driven action RPG sequel — it’s an experience. Whether you’re a longtime fan or a newcomer, Henry’s journey will pull you in and keep you hooked. So, ready your sword, make your choices, and step into Bohemia like never before on Steam. With a base price of $59.99 USD / £49.99 / 59,99€. While offering support for Steam Deck and Linux via Proton with Windows PC.
#kingdom come deliverance ii#story-driven#action rpg#linux#gaming news#warhorse studios#ubuntu#steam deck#windows#pc#cryengine#Youtube
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كيف جعلت Crytek لعبة Crysis معيارًا تقنيًا لا يُنسى؟ في مقابلة حديثة مع المدير التنفيذي لفريق التطوير Crytek، Cervat Yerli، تم التطرق إلى كواليس تطوير محرّك CryEngine المستخدم في لعبة Crysis، وكيف أن الفريق لم يدّخر أي جهد أو نفقات في تقديم تجربة تقنية غير مسبوقة. ركّز المطورون على أدق التفاصيل، بما في ذلك التفاعلات الفيزيائية للأشجار والتربة القابلة للتدمير، ما جعل اللعبة معيارًا تقنيًا للألعاب الأخرى لسنوات
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Crysis 3 https://twitch.tv/qbren

Wandering around in the muck of New York, Nanosuit equipped, Ceph attacking is what these streets are made of. Hack the invading hivemind!
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youtube
#streamer#hunt#twitch#twitchstreamer#gamer#huntshowdown#games#crytek#art#cryengine#razors_tv#Youtube
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Hunt: Showdown 1896 debuta en consolas y PC
Saltando cronológicamente hacia adelante y dirigiéndose hacia el oeste del pantano, Hunt: Showdown 1896 trae consigo el poder de Cryengine 5.11, que incluye una muy esperada actualización de las imágenes, el diseño de audio, el rendimiento de renderizado y más. Los jugadores serán bienvenidos de nuevo al pantano después del lanzamiento con los mapas originales revisados y restaurados y con un…
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Check out my review of the awesome first person shooter game, CRYSIS 2 here.
#crysis2 #review #firstpersonshooter #fps #stealth #videogames #gaming #crytek #playstation3 #xbox360 #xbox
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grabbing rise of lyric with my fangs. like sure whatever it was probably for the better for sega to intervene with some aspects of the development like having the characters' designs be less stylized and wacky and stick a bit closer to their original looks, but the micromanaging and insistence on a more typical sonic experience is what kills me bad. ignoring the fact the game came out on a console that wasn't designed to run shit made with that particular version of the cryengine (if it could run any cryengine games for that matter) which was ultimately why rol ended up like that, it presented a wonderful opportunity to innovate on sonic games and introduce Something New to the mix that hadn't been done in the big releases since unleashed. had boom been successful and become the funny side franchise sega decided they wanted it to be, they could have had games that did not Need to stick to the boost formula or whatever the Thing in the mainline games has to be. they could have had games that people who typically don't go for fast-paced action platformers (like me!) would be more willing to pick up as their first sonic game, which could later lead them to try some of the other games as well. instead they insist that a game that was conceptualized as a 4-player co-op experience and built around this idea needs more speed sections which feels like something that inherently clashes with the idea of co-op play with multiple people anyway and might not be the part that anyone would remember most fondly about such experience. and then they put it on the wii u. and then they make it a franchise thing and give the reigns of it to some cartoon writers who know nothing but the basics about the game they're supposed to make a cartoon about.
laying down in a puddle cradling rise of lyric in my arms and falsely trying to assure it that everything's okay when it very much isn't and the world did my darling so fucking dirty
#soda offers you a can#i mean imagine a huge game franchise innovating and taking any kind of risks in lords year of 2024 when they couldn't do that in early 2010#edit: i said RoL was made in unreal but it was actually cryengine#i don't know enough abt game engines to say whether that's better or worse for the wii u than unreal hee hoo
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