#ctf maps
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CTF-PhaseShift
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journaling some smissmas experiences
#courts art#courts plays tf2#tf2#team fortress 2#generally i've found that i only really play engineer in ctf maps to people watch#and not for like actual gameplay#somehow i get more interesting interactions with people that way
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ff_faithless_a1 a total of 44 screenshots showcasing the map
finally took screenshots worth sharing
overview of the map and exteriors of the towers
Lobby || 1st floor

Nest || 2nd floor
Grate || 3rd floor
Peak || 4th floor
tumblr only allows 30 images per post, so i'll have to continue in a reblog (the post is using 29 images alloted)
#fortress forever#source engine#team fortress#team fortress series#unreal#unreal tournament#unreal series#VALVe#facing worlds#CTF-Face#mapping#hammer#hammer editor#art#my art#artists on tumblr#3D art#space#outer space#asteroid#screenshots
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haven’t gotten to play all the new maps yet (can just one lobby i’m in vote Reckoner please please please) but i’ve gotten a chance to play most of the currently-functional ones, and i definitely already have some favorites :D
Sulfur is quite possibly my favorite of the new maps. it’s just SO cool. Once i figured out that last changes with each point capture, i just spent a whole round hanging around last watching each change happen (and dodging enemies, because I was on BLU for this.) Most of the games I’ve played also had BLU attacking the points in proper order, which is nice (i do NOT enjoy cp_steel.) And of course, it’s a GORGEOUS map! little confusing, but not so bad once I actually started paying attention to the signage lol. (there’s also so much detail??? just take a moment to look at the cubbies with everyone’s stuff)
Phoenix is absolutely gorgeous as well, and although i’ve only played on it once, I think I really like it. There’s some fun flanks for sure! I managed to survive and escape certain death surprisingly well as Scout despite not knowing the map at all, which I think points to a map that flows really well and rewards good movement. (take this with a grain of salt, i’ve only played the map once) Shark Bay is locked in as my final favorite, for obvious reasons. The first round I played, my team was spawncamping the other pretty hard, so I was mostly free to run around and explore. I was surprised by how easily accessible the plank/boardwalk/thing over the point is; even when I played a proper game, I rarely encountered anyone else trying to make use of it. I imagine this will change as people learn the map, but just something I found interesting. The sharks DO bite, 10/10
#tf2 summer update#pelican peak seems fun too although ctf maps always take longer for me to learn for some reason#selbyen is a delight and seems like a really well put-together map#but i'm reserving judgement until i've got my head wrapped a little more firmly around the actual gamemode#and i saw just a bit ago that they've patched the spawn door in cashworks#so hopefully i can play a less-scuffed round on there soon#anyway just wanted to share some of my thoughts lol#SO excited about these maps got damn
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i hate tf2 im never playing it again (just played the worst ctf match imaginable)
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honestly i really wish 2fort was just, bigger
#the frantic meows of a crazy person#i love that map but there's not really much option. nothing to explore. only like one proper flank route#if u wanna set up a nest somewhere. outside of ur own teams base there's only like two options#so engineer gameplay kinda becomes stale after a bit#trying to break from the mold only leads to ur nest being instantly destroyed#i think just about every CTF map is insanely small#which i GUESS makes sense but only if ur playing it how ur meant to#which no-one really does#i just want a CTF map with constant new nooks and cranny's and pathways to explore#places to experiment with nesting in#like anywhere except for the battlements to snipe from#i want an adventure man#i want every game to feel different
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i think we all go to one of these when we die
youtube
i think purgatory is probably a lot like a 24/7 2fort server with all talk and halloween mode enabled
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TEAM FORTRESS 2 CONCEPT ART -> Badlands (cp_badlands)
Badlands is a remake of the Classic CTF Badlands from Team Fortress Classic, and was released in the February 14, 2008 Patch. Much of the map has been changed and the map type has been changed from Capture the Flag to Control Point. The map consists of a base for each team, an open second point for each team located on the top of a hill, and a center point on the bridge. — Official TF2 Wiki
#type: environment#type: concept art#team fortress#tf2#team fortress 2#valve#concept art#videogame concept art#tf2 concept art#videogames#gaming#our post
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Free Resources for Learning Cybersecurity
I created this post for the Studyblr Masterpost Jam, check out the tag for more cool masterposts from folks in the studyblr community!
Free Online Courses
Linux Foundation Cybersecurity Courses - many of their beginner/introductory courses are free
Professor Messer's Security+ Course - a great intro to cybersecurity, gave me the skills to pass my Security+ exam
Khan Academy Cryptography - solid foundations for understanding the math behind encryption
ISC2's new entry level cert & training CC is free, although for a limited time
Linux Journey - learn Linux, the command line, and basic networking
Free CTFs & Ways to Practice
What is a CTF? - HackTheBox isn't a free platform, but this is a good article explaining what a CTF is and how to approach it
OverTheWire Bandit - practice your Linux skills
PicoCTF - this one already ran this year but their website has plenty of resources
Microcorruption - binary exploitation challenges
Hacker101 - web security CTF
Cryptopals Cryptography Challenges
Nightmare - binary exploitation & reverse engineering challenges
Cybersecurity News: follow what's happening in the industry
KrebsOnSecurity - security & cybercrime news, investigative journalism
SANS StormCast - daily 5-minute security news podcast
SANS Internet Storm Center - security blog posts
Cisco Talos blog - security news, threat intelligence & malware investigations
Schneier on Security - security & society
Black Hills Information Security webcasts
Darknet Diaries podcast
Other Free Resources
Trail of Bits's CTF Field Guide
PicoCTF Resources and Practice
SANS Cheat Sheets - all areas of security & tech
OWASP Cheat Sheets - application security & web attacks
LaurieWired's YouTube channel - high-quality videos on low-level tech
LiveOverflow's YouTube channel - binary exploitation
SANS Webinars
Cybersecurity Certifications Roadmap
Cybersecurity Job Supply and Demand Map (for the U.S.)
EFF's Surveillance Self-Defense - guides for how to protect yourself online
Don't Forget the Library!
If you have access to a public or school library, check out their technical books and see what they have to offer. O'Reilly and No Starch Press are my favorite publishers for technical and cybersecurity books, but be on the lookout for study guides for the Security+ and other certifications - these will give you a good introduction to the basics. I wrote more about cybersecurity books in yesterday's masterpost.
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minecraft 2fort map i made a few years ago. i wanted to share it here as well because i am very proud of it. :))
map download (and a few more pictures) on planetminecraft, if anyone wants to grab it: https://www.planetminecraft.com/project/ctf-2fort-in-minecraft-team-fortress-2/
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CTF-Marrog
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I know TF2 is like, a competitive shooter game really so it kinda cultivates this aura of a toxic gamer fanbase, and I can understand that I definitely thought that and I know there's people on there that are like that from my friends experiences but man.
TF2 is cute. TF2 is fucking adorable. You hop onto a match on tf2 and there are people doing little dances with their teammates and you can do silly emotes and you say cute silly voice lines and you can get cute gear and cosmetics and man. It's just really nice. I've only been playing for like a week and I've had so many just, nice cute game experiences.
While playing CTF I took the enemy intelligence and had a convey of like 6 people following me to protect me (It was community server so it was big). While playing Payload I stayed by the cart while it was back-rolling to protect the area while 2 medics healed me and ubercharged me. I was playing Payload today and I stayed near a corner on the end of the map protecting the last checkpoint and a medic was back and forth healing me and ubercharging me and an engineer came over and built me a dispenser and just. Gwah. TF2 makes you feel like the specialist little guy ever sometimes and it's really nice.
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medic. medic wip.
dear god the new medic cosmetics are,,, are.
i played the game for like. 5-6 hours straight? idk idr. my eyes. my poor eyes i am so so tired but so so happy too. i got to do some medic gaming!! it was so fun!!
i love applejack(ctf map) so much, it's just 2fort 2.0 sdfsdf and i love the lil pootis reference there. it's such a pretty map?? love love LOVE IT
overall the new maps are pretty cool! though, i didn't play on all of them yet, and i dont really like the uh,,, atom smash? map. the layout is confusing to me and it's difficult to keep the team alive as only medic because everyone is everywhere and you just. cannot find them before it's too late
by the way, when i was talking about "new medic cosmetics" i was referring specifically to Tropical Brim (the hat) and Watchmann's Wetsuit (the shirt). ALSO. spy's Tuxedo Royale? absolutely gorgeous. i'm going to draw spy with it sometime soon too
#im so so sleepy i just hope i drew the hand right and not uh reversed?? i promise ill fix my sleep schedule someday but.#that day is not today!! ahah. ha. ha... help.#tf2#team fortress 2#team fortress two#team fortress fanart#tf2 fanart#tf2 medic#medic tf2#painting sky blu art#and just in case. i did not spend any money on the game since like. mid april? when i joined. so i could use chat and voice commands y'know
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HI MOD SWORD IF IT'S YOU [Also hi to the other mods you guys deserve love too <333] I hope this isn't just a ME thing. But I genuinely believe some maps in the game should be reworked.... Like ROBLOX HQ for example. That map is sooooooo fucking bad. Genuinely. It's too small, it's so easy to spawn camp the other team if you manage to get the upper hand, some chars' phinishes [like Rocket's for example] are soooooo fucking finicky to use Like I see the dev team reworking other maps but why not the HQ???? It's a map that REALLY needs to be reworked and touched up so that it'll ACTUALLY be an enjoyable map to play on. - 🎐 anon [I HAVE RETURNED!!!]
HIIII!!!!!! yes its me mod sword hello :3
i agree tbh theres a lot of maps i think need reworks.. underground war is one of them its a very neat concept but i think its not done that well... the secret side tunnels are cool but they literally serve zero purpose in conquer it feels like the map was built for stealth characters when we HAVE NONE... like the caves lead directly to backlines but theres actually no POINT IN THAT bc hypers will snipe from the top of the rocks in the middle and everyone crowds the centre AS THEY SHOULD BC ITS CONQUER. not to mention how massive the underground is for no reason it really strikes me as an annihilate map that was randomly decided to be a conquer map last minute.. they couldve done something much cooler with the holes up top akin to the two paths out of spawn in bowling alley (i.e. have the Large Hole that everyone goes down and then turn the side paths into paths dug INTO THE WALLS for supports or snipers so they can have a perch or safer less direct way to get down to the centre... and it should stay a conquer map but have annihilate as an option bc tbh a rework for it would go SO HARD as annihilate.. or if they ever add capture the flag as a gamemode i think underground war would be such a good ctf map not even joking..... SORRY WOW IK THE ASK WAS ABOUT HQ BUT I NEEDED TO TALK ABT UW
anyways i really love hq because i get to throw my sword into the hallway and kill people :)
#confession#mod sword#🎐 anon#jokes aside i agree hq needs a rework at least to make the hallway a bit larger and to make it harder to spawncamp if they dont wanna alter#the map TOO much... i think the upper floor is a cool idea but tbh using the top is kinda pointless i almost wish hq has a conquer variant#where the point is up there and then at some point the glass “shatters” and the point is moved to the larger hallway#using the top floor more would be so fun bc you could kick people off the side and into the void to fuck with them#and having the glass break could open up more areas for like a hyper to start sniping from instead of being In The Frontlines#with bowling alley they benefit from a larger map bc they can keep spawns walled off but with hq i imagine itd be hard to#properly prevent spawncamping unless they DID make a whole map redesign#which tbh as long as the hallway stays ill be happy ♥ i think the three floors design could potentially go hard but bc everyone defaults to#the middle or the bottom if youre trying to sneak behind everyone the top is kinda useless.. would go hard if they gave all sections of the#map a potential use#SORRY FOR YAPPING THIS SKIPS QUEUE BC I LOOOOOVE MAPS
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i don't know how it is on the us servers but playing capture the flag on tf2 is not playing at all and it rules. if u load into a ctf map chances are you will find both teams chilling or fucking around with people from each team picking up and dropping the intelligence repeatedly for the funnies. genuinely a game ever
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Speaking of getting ganked in trench crusade, here was todays map

New Antioch’s Eisensturm, the headless martyrs trench pilgrims, and the free state of Prussia’s Black knights in the south west corner vs some black grail monstrosities, heretical legionaries, and sultanate assassins n the north east. The game was relic hunt (one flag ctf).
Got off to a slow start just getting into range, the black knights took first blood by killing a bloated fly with an anti tank rifle, which led into a complete slog of trading shots. The forces of Christendom managed to hold the adversary at range, keeping their brutal claws at bay through a withering barrage from an artillery witch. John the black (a shock trooper with the black knights) pushed to take the relic and break the stalemate, but no sooner did he touch it before one of the sultans assassins struck him with an accursed arrow, appeared behind him and cut him down, stealing the relic.
The Eisensturm pushed deep into the enemy line from the left, killing many including the treacherous assassin. The Black Knights held most the heretic forces at the left and almost claimed the relic before another assassin pounced from the shadows and stole it away.
In the end the forces of righteousness were forced to surrender the field but managed to bring with them their wounded to fight another day. It remains to be seen what strange powers the relic may have held.
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