#dao devs
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oliverethanrobin · 8 months ago
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Unlocking DAO Potential with Justtry Technologies
In this fast-paced blockchain world, Decentralized Autonomous Organizations are changing the landscape of how a business operates on governance and decision-making. If you've never heard of DAOs or are thinking about bringing them into your business, this blog will break down their potential and how Justtry Technologies can assist you in implementing them effectively.
What's a DAO?
The term DAO itself generally describes a blockchain-based organization ruled by rules that are written into smart contracts. Such smart contracts automate processes like decision-making, voting, and financial transactions without a centralized requirement of control. It is essentially based upon voting conducted by the collective community as well as everything being transparent in nature, hence building trust and increasing efficiency.
Why Does Your Business Need a DAO?
If looking to decentralize your decision-making process, cut your operational costs, and increase transparency, then DAO development will be critical to your business. By eliminating the central authority and using an automated, trustless system, DAOs inject transparency and fairness at the core of your operations. This is especially for startups and large enterprises looking to stay ahead of the game in this fast-paced world of digital.
The Benefits of DAO Development
Decentralized Governance: The organization follows a democratic model where the proposal is put up to vote before all the token holders.
Cost Efficiency: Because smart contracts perform most of the automation, it eliminates the middlemen in most cases and consequently cuts down operation cost
Transparency and Trust : All Decisions on the blockchain platform provide a transparent record for any stakeholder in the system.
Community Empowerment: The chance for the members of the community to have a direct say about the matters in terms of decisions empower the community to be more interactive.
Types of DAOs and Their Applications
Not something that fits all. Based on your business, you may have protocol DAOs for governing blockchain protocols, investment DAOs for making collective investment decisions, service DAOs for offering decentralized services to the community. We, at Justtry Technologies, provide customized DAOS based on your business needs.
Why Choose Justtry Technologies for DAO Development?
Tailored DAO Solutions to ensure you get the specific outcome
Smart Contracts expertise to ensure seamless auto-execution and governance
Future-proof Secure and Scalable Platforms
End-to-end Support from ideation, through development processes into deployment
Working with us ensures your DAO will be innovative yet secure, compliant and robust.
Conclusion
Scaling the Business: It is ensured that the potential of DAOs will change businesses severely, and Justtry Technologies is here to take you through the process. With our in-depth expertise in the development of DAOs, we unlock the hidden potential of decentralized governance for businesses of all scales, whether start-ups or established enterprises. We see to it that your DAO gets set up for ultimate long-term success with us. Are you ready to embrace decentralization? We are Justtry Technologies and will be with you every step of the way in the development of a DAO.
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grumpy-nyks · 8 months ago
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that's the first time I like how I drew him omgggg
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ajastu · 18 hours ago
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sigh...
[puts on my clown hat] alright. i need to say something.
people trying to say that trans/nonbinary representation in veilguard is the worst thing thats happened to the trans community in the last half a year (im exaggerating here but u get my point) need to sit down and ask themselves a couple of questions.
1. Are you nonbinary? If not, do you know someone who is? Have you talked to them about their experiences and what its like to not fit into the strict gender binary that permeates our society on almost every level?
2. Do you think that your experiences are universal?
if you answer no and yes in that order, then i'm going to have to ask you to please put the keyboard aside and go do some self-reflection.
Because frankly. I'm kind of starting to get sick of seeing binary people try to talk about this while completely not understanding the experience and also thinking that their personal perspective is the only true and correct one.
Like, the amount of times ive seen people COMPLETELY misinterpret the scene with Taash and Neve talking in the dining room is ridiculous.
Some things are just not about you. And that's okay <3
#valtalks#dragon age fandom critical#da fandom critical#datv positive#that scene is not about hating women. its just not#no matter how much u try to twist it to fit ur bad-faith take#like. i understood what that scene was saying fucking IMMEDIATELY#its really not that hard to grasp. and yet.#like. its not that deep. its realistic#if you want to bash a dragon age game about misogyny. how about we talk of dao. or da2.#like i love those games to bits but they did not age all that well!#and why are we treating a game published by EA of all companies as like.#something that is supposed to be on par with academic texts about the issues of patriarchy and capitalism#its an AAA game for fucks sake 😭#of course its not gona go into depth on these topics. r you like. serious rn.#what happened to the simple joy of being able to finally play a nonbinary character without having to run a constant de-gendering filter#in your head.#because there arent rly any other AAA games that give that simple joy to people in the way that veilguard does#just letting u choose ur pronouns and then forgetting about that aspect of ur character for the entire game is one thing#which isnt bad necessarily#but letting it be an actual part of your character? that you can bring up when relevant? thats kind of very good#you cant tell me that the devs didnt even try to make the trans rep in this game good#because they clearly did. and they did great#everything can have flaws everything can need improving#especially when we talk about representation of minority groups in AAA games#but why are we shitting on the genuinely good steps forward that are being made#what is this accomplishing?#like genuinely sit down and ask yourself. what is the purpose. what is the goal. what do u hope to accomplish#anyway this fandom makes me insane im going back to drawing shitposts
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brekkie-e · 11 months ago
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It's insane to me how many gamer bros are complaining that Veilgaurd looks "like a generic flashy modern game" and making comments about how it looks like Fallen Order or Hogwarts Legacy. In the same breath saying that "Origins is really dead, I'm out." Type stuff. Like really? Really??? Origins is your hill to die on? You want it to look like Origins????
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This Origins??? I mean I love it. I do. I have played it countless times. But if I could have Origins with Veilgaurd graphics I would TAKE IT IN AN INSTANT. Please wake up it is not 2009 anymore folks.
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lelianasbong · 9 months ago
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Knew i should've stayed off reddit. from under what yonder rocks do these people dwell
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veatomis · 6 months ago
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It’s so refreshing to see someone also sharing the same sentiment that Veilguard really just felt like smth for solavellan’s or even ppl who are huge fans of solas and not for other ppl (especially ppl who romanced Dorian)
Yeah... they gassed up the solas arc so much for this game and then it was. so nothing if again you didn't make the choices the devs obviously wanted you to make. And the game isn't even for huge fans of solas really, i'm personally a big solas fan, I think he was an incredible character and i loved his friendship with my inquisitor but because i wanted to explore choices that it seems trick weekes was just not interested in writing i got fucked over. Like i'm still reeling from the fact that if ROOK. NOT EVEN THE INQUISITOR. decides to not redeem solas the inquistor/solas relationship (whether antagonistic or friendly) just never gets resolved. I wanted a 20 min argument where my inquisitor after 7 long years of turning around that last interaction he had with solas in his mind got to ask him VERY important questions like "did our friendship ever really matter?", "did you ever really stop seeing me as subhuman?" and what i DESPERATELY needed "if the qunari hadn't forced you out of hiding, would you have come to save me from the anchor?" but they stuck varric into the role that should've been the inquisitor's so i got nothing 😐
+ What they did to us dorianmancers was so insulting my blood boils every time i think about it again. The inquisitor is in minrathous. Dorian is in minrathous. We never get a proper reunion with those two and they also have the audacity to dangle that shit in front of our faces with the "yes i know u will be in minrathous" line in dorian's letter. The inquisitor doesn't even MENTION dorian to rook when he's in the city, the city can be overrun with venatori, half of it can be destroyed and we don't even get a voiced concern over the man he loves???????? sick and fucking twisted the way this game actually had me missing dav*d gaid*r's writing but it did.
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vigilskept · 2 months ago
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i apologize, but my repost was suppose to be from another person XP. I am aware of the discourse about how shitty the writing is and how the white writers refuse to notice the racism in their writing or how when fans point it out, they throw a tantrum about it. I think a black fan brought up criticisms to weekes and they got blocked and attacked by other fans
i wish i could say i was surprised that happened................
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exhausted-archivist · 2 years ago
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Comparing and Contrasting Recipes From the Cookbook to Previous Mentions: The Differences, Similarities, and My Thoughts
A full list of recipes that have been previously mentioned in the series, coupled with my thoughts on the cookbooks working recipe in comparison.
I find interest in the fact that the working recipes have little to no grounding in lore as they are often in contradiction to the lore blurbs that accompany them or are in direct contradiction of in game recipes in instances that don't seem apparent as to why they made the ingredient change. Fluffy Mackerel Pudding being the exception to this.
But I broke this into 4 sections:
Previous Dishes Recipes and Their Differences
Drink Recipes
Lore Differences, General Notes
Short Summary of Opinion
Going to put all of this under the cut as it is super long.
Previous Recipes and Their Differences
Antivan Gnocchi This one was a curious one, as the dish was only recently introduced into Thedas in Tevinter Nights. I enjoyed the lore blurb for this recipe as it really anchored in some food and cultural facts you only hear in the anthology. However, the lore blurb describes the gnocchi as dressed with leeks and cheese sauce but then the working recipe... distinctly lacks any leeks and instead goes for a rather basic pine nut pesto sauce. Which puzzles me why they didn't just simply describe that rather than what is in the lore blurb.
Eggs à la Val Foret Originally mentioned in a note in Trespasser. It is described in the cookbook to have tons of cream and in the original note to have a cream sauce. However, the working recipe does not follow that criteria, using hollandaise sauce and giving this recipe a form of eggs Benedict, leaving the first case for why the recipes in the cookbook are likely not adhering to canon.
Black Lichen Bread This one I almost didn't include as the specification of black lichen has never been mentioned before in canon. However, we do know that in Origins we have mentions in Orzammar of lichen bread and in the lore blurb it specifies "this is lichen bread not bark bread" so I'm running with that. My thoughts on this particular recipe is the fact that instead of using a grain that would give a brown colour and mixing something like black seasame of gel food colouring to achieve the dark colour and instead used activated charcoal. Which shouldn't be anyone's first choice due to the known risks of consuming activated charcoal. Which is a whole post in and of itself that I went into here.
Dwarven Plum Jam The plum jam was first mentioned in Origins and has been remarked on multiple times since. There isn't really anything to contradict here in terms of the lore blurb, the working recipe throws me, because this recipe is not meant for long term storage outside of the refrigerator. Which is arguably not made clear enough as the final step says "The plum jam will keep for up to 6 months sealed in a cool place. Refrigerate after opening." Which contradicts the last line of the previous step "Store the jars in the refrigerator." As minor as they seem, these are pretty big distinctions. A cool place does not necessarily mean you keep it in the fridge, and this has to be kept in the fridge. The recipe doesn't call for any sugar so there is nothing actually preserving this for long term storage outside of it. So, it really isn't stressed at all and the wordage is conflicting. I would have adapted this for a smaller batch because 4-5 - 14oz jars in your fridge of the same thing take up a lot of space if you aren't giving them away. Additionally, I'd use allspice instead of cinnamon and vanilla extract. If you bloom the allspice before putting it in the plum reduction you get a much larger depth of flavor and you get the notes of vanilla and other things with it.
Fish Chowder First mentioned by Zevran in Origins while speaking of Antiva, the lore blurb carries the same theme. Speaking of how it is a dish that will bring you to Antiva city. There isn't much to speak of in terms of pre-established ingredients, however I find that the working recipe is a bit rich for a dish to be served to folks between a tannery and the coast. Which is a theme I have noticed in general with recipes of the poor or lower class. Instead of using them as simple, low-effort, and sort of beginner recipes they seem to evolve into one of the more complex. Which isn't necessarily a bad thing, but I would have preferred they took advantage of more humble recipes from lore as such things and add additional notes of possible things they could include to "elevate" the recipe as it is called.
Fish in Salt Crust This is Avvar in origin and first mentioned in the DLC Jaws of Hakkon. The lore blurb and in-game description say that this is made by wrapping the fish in pungent leaves and cooked on banked coals. However where the in-game description specifies that the fish and leaves are wrapped in clay, the cookbook's lore blurb replaces that with salt. To be honest when I heard it was wrapped in pungent leaves and clay/salt, I was thinking something akin to banana leaves or something of the sort. The working recipe however uses thyme and rosemary, herbs. Which is an understandable and accessible swap, however the conversion of clay to a salt crust confuses me as there are casserole dishes, terracotta dishes, and other cookware means to replicate the "clay" wrapping while cooking in an oven. Especially considering the recipe calls for 4.5-6.5 lbs (2.04-2.95 kg) of salt I think a cookware swap would have been more economical. That said I do love a good salt crusted fish.
Fish Pocket Though referred to as fish wraps by The Iron Bull in DAI, these are the same dish. The lore blurb says that they learned this recipe from the Bull's Chargers. Which would imply the working recipe is roughly the same. However in the game Bull describes it as fish wrapped in thin bread. The working recipe has these more akin to a hand pie or pasty, wrapping the store-bought salmon filet in pizza dough with minimal seasoning of salt, parsley, pepper, shallot, and egg.
Fluffy Mackerel Pudding This recipe first debuted in Origins thanks to Mary Kirby and Sheryl Chee. It is in reference to the original weight watcher recipe and also the secondary example as to why the recipes likely aren't canon outside of the lore blurbs. The recipe in-game and the cookbook lore blurb calls for celery, eggs, mackerel and onion. The in game recipe also calls for Antivan pepper (Thedas replacement for cayenne), green pepper, mustard, salt, mace, cardamom seed and specifies the mackerel is to be poached. The working recipe calls for potatoes, smoked mackerel, butter, eggs, black pepper, and ground nutmeg. An entirely different dish for obvious reasons, as this dish was a play on a weight watchers recipe.
Found Cake First introduced in Origins and described very little aside from how it had likely seen better days as well as having mabari spittle on it. Something the lore blurb of the cookbook references. A new aspect of this cake coming from the cookbook is that it is a chocolate cream variety topped with white frosting and strawberries. Much like the item icon in Origins, though it should be noted the item icon is also shared with the sugar cake. As far as the working recipe, it's simple and sounds delicious.
Goat Custard This one is technically introduced in Inquisition, however it is not a desert custard but a savory one. It's actually not a custard at all but a broiled goat head. So, a very big switch up! I do enjoy this recipe as a whole though, from the wonderful short lore blurb to the rather simple recipe.
The Hanged Man's Mystery Meat Stew Previously only mentioned on a loading screen of DA2, this stew in the lore blurb is kept the same. A mysterious meat stew made every day, but not knowing what exact type of meat you might be eating. Personally, I find the working recipe in the cookbook too elaborate for a tavern that is known for its ill-reputable clientele and is described as smelling of sour ale, vomit, and desperation. The working recipe calls for olive oil, onion, garlic, pancetta, ground pork, tomato paste, dry red wine, kidney beans, diced tomatoes, canned corn, red bell pepper, chili pepper, bay leaves, allspice berries, clove, salt, pepper, paprika, caraway, oregano, sugar, lemon, and parsley for garnish.
Heath Cakes Another recipe that debuted in the World of Thedas Volume 2 under 'The Whole Nug' section on page 295. It also notes that it is traditionally made with halla butter but can be substituted with goat or cow butter, same as in World of Thedas. Hearth cakes are noted to be "common Dalish fare".
Lamb and Pea Stew This was a stew first mentioned in Origins and has been jokingly referred to since, even in the cookbook. Alistair's version of this dish is a uniform grey colour that leaves Leliana unable to discern that there was even lamb in the stew. Though the cookbook calls this King Alistair's Lamb and Pea Stew, it is clear in the lore blurb that Alistair's opinions on Fereldan cooking is incorrect save for throwing it in a large pot. Overall the working recipe is fairly basic; potatoes, oil, onions, ground lamb, tomato paste, beef stock, canned peas and carrots, pepper, paprika, butter, cream, nutmeg, cheese, and thyme. However instead of a stew, this working recipe instructs you in what would better be described as a casserole. Which isn't the first time that the cookbook deviates so strongly from the dish name or even lore description.
Llomerryn red Mentioned in the recipe for Merrill's Blood Soup and is another recipe that debuted in the World of Thedas Volume 2 under 'The Whole Nug' section on page 286.
Nug Pancakes A dish first mentioned in Origins along with the famed nug-gets. A recipe, unfortunately only referenced in the cookbook. Over all the gist of these is the same and the working recipe itself takes on a more developed and savory path than one would expect for something deemed to be a child's favorite. And by that I simply mean it is a high effort meal that I couldn't really see being served regularly outside of Orzammar's upper castes of nobles, royals, and warriors. As in Orzammar such spices as sugar, coriander, cumin, spicy hungarian paprika, chili powder, and the like would all be expensive surface imports.
Peasant Bread Originally shown in the novel Masked Empire as Michel de Chalon watches the Dalish make it for their midday meal and reminds him of his mother making it. Like the novel, the lore in the cookbook keeps the basic ingredients the same, a simple recipe of wheat, salt, and grease. The difference between the novel and cookbook lore is their chosen topping, Michel's mother would top his slice with sugar and the cookbook suggests butter and jam. The working recipe however, calls for an alternative of active dry yeast, flour, sugar, milk, egg yolks, and butter.
Pickled Eggs Another recipe that debuted in the World of Thedas Volume 2 under 'The Whole Nug' section on page 285. It is also noted to be a popular Fereldan tavern food and cure all. The difference in tone between the two recipes is 'The Whole Nug' is written by an Orlesian and views the recipe with distaste, and the cookbook's narrator is Fereldan and speaks with a fondness. The recipe itself differs in that the World of Thedas calls for sugar, salt, vinegar, water, and boiled and peeled eggs while the cookbook - which notes it is providing a base recipe that you can customize - lists onion, bay leaf, allspice berries, cloves, mustard seed, peppercorns, dried chili pepper, caraway, water, sugar, salt, white wine vinegar, and eggs. It also suggest alternative herbs and spices such as rosemary, tarragon, dill, thyme, and curry or to include aromatics like beets, bell peppers, squash, and garlic. Overall, this is one of my favorite working recipes for how its formatted and how it encourages more openly with trying different seasonings. Though, I think the World of Thedas recipe is better as a "base" to build from. So if you do want to experiment, I think reducing to those basic 5 ingredients and building from there is the best way to go about it.
Roasted Cave Beetles Previously mentioned in the Dragon Age Tabletop RPG (TTRPG) in the Buried Pasts adventure, the dwarves eat the beetles in the shell after roasting them.
Roasted Wyvern This is an Orlesian and Avvar favored meal item, mentioned in Da2 and in World of Thedas Vol. 2. There really wasn't much description on the method of roasting, seasoning or anything. So there really was a lot of room to play with this. One thing I found curious was that they use turkey legs in the working recipe for wyvern meat. It is an interesting choice and one likely made due to the size of a turkey leg, as you can't necessarily make turkey steaks like the wyvern steak mentioned in the Rusted Horn.
Sera's Yummy Corn Another recipe that debuted in the World of Thedas Volume 2 under 'The Whole Nug' section on page 295. It was written in her hand and displayed as if it was slipped in. Like in the lore burb of the cookbook, it is specified that the corn used has to be yellow and "not that weirdly checkered stuff". That it needed to be "cake-hot, not forge-hot" and it required no pot or wrap, simply "steal-heat-peel". However, in contrast to both of those, the working recipe of the cookbook makes what would be a humble and delicious snack a little more. Introducing herb butter composed of parsley, chives, clove, red onion, butter, ground mustard, and has you boil the corn (it suggests pre-cooked?) in milk and sugar, before you grill or broil it and top it with chili pepper rings.
Smoked Ham from the Anderfels There really isn't much to say about this famous gag in Dragon Age. First mentioned in the dlc Mark of the Assassin, we get the first idea of what exactly is on this ham in the cookbook lore book. It comes with different glazes, Devon's favorite being a glaze composed of apples and apricots.
Starkhaven Fish and Egg Pie Originally mentioned in Dragon Age 2 and later in Dragon Age Inquisition, this dish is spoken to be both Sebastain Vael and Samson's favorite dish. It is a recipe that appeared in the World of Thedas Volume 2 under 'The Whole Nug' section on page 283. The working recipe in the cookbook vs The Whole Nug differs a fair bit. To start, the amount of ingredients between the two, the cookbook having 23 and The Whole Nug having 15. I couldn't really compare the two in which I would prefer, but I do have a leaning towards The Whole Nug due to it being more adaptable as well as being intentionally anchored in-world.
Stuffed Vine Leaves These were first depicted in the comic Deception, where they are in a tavern in Tevinter and in the background you see someone eating what looks like dolmas or stuffed grape leaves.
Sugar Cake Another Origins item, this cake is described as being a simple pound cake dressed in strawberries and sugar-cream icing. However, the lore blurb and the working recipe directly contradict this. The lore blurb describes it as a humble mixture of butter, sugar, and almonds. Then, directly references a line from the origins item description about how it is "the perfect pick-me-up after a long day of travel." They seemed to have given the cream icing and the strawberries to the aforementioned found cake and turned this into a simple pound cake with almond topping. Which works well enough, however I think if they swapped the names on the two recipes they would make more sense. The working recipe calls for such little sugar, I didn't quite get as much sweetness as one would expect from such a cake.
Turnip and Mutton Pie Previously mentioned in Inquisition on the Rusted Horn's menu in Crestwood, this is another recipe with more play for the cookbook as the game only offers the detail that such a dish is worth 3 coppers. The lore blurb in the cookbook makes it sound like a humble and filling dish as well as describing it as a double crusted pot pie versus just a top crust. Which is what the working recipe gives you. Which isn't surprising and is of little consequence one way or the other, especially considering that the working recipe is for an 11-inch (27.94cm) pie.
Drink Recipes
All of my opinions on the alcoholic drinks is that they should have had a mocktail version, and if not all a good chunk of them would have worked well as mocktails.
Another opinion of mine that you will see pretty regularly is that most of these drinks have listed ingredients in lore and are usually remarked on in the lore blurbs. But the working recipes are so far removed it is rather jarring. Which circles back to my previous opinion of the fact they could have made these mocktails.
Antivan Sip-Sip Introduced in Inquisition, there is no official ingredient list for this one. Simply this description: "Careful, this one's mean. Attic-raised mean. Popular among highborn who wish to seem dangerous, but more at home grasped by the neck by those who actually are." A description that is vaguely referenced in the lore blurb. As far as the working recipe goes, it's simple coconut rum, Jägermeister, and pineapple juice. Honestly, it could be a mocktail but I don't think it's really a missed opportunity here that it wasn't unlike some of the others.
Chasind Sack Mead Described in Origins as "A brutishly strong honey liquor, reminiscent of warm summer days, apple blossoms on the wind with an unexpected aftertaste of father going off to war, never to return. Bitter, to say the least." The lore blurb makes another poetic description in the same vein where it is more akin to the changing of the seasons; "First, there's a near-overwhelming rush of honey, tinged with the sour-sweetness of apple blossoms, that fills the mouth with all the bright warmth of a summer's day. But as the initial sweetness fades, there comes an unexpected bitterness, reminiscent of the slow decay into fall, then winter." They're both distinct and evoke a certain flavour profile to the mind. Now I likely won't be making this at any time, so I cannot speak to how well the working recipe captures that flavour. But the ingredients it lists vaguely evoke the potential of it in theory of what I know for these ingredients. It calls for apple juice (unfiltered), pure culture brewer's yeast, water, honey, St. John's wort, meadowsweet, verbena, and kieselsol.
Dragon Piss This one is interesting because while it has this description in Origins: "The name is probably figurative, but no one knows for sure." It actually has its first draft of a recipe from a twitch stream where the recipe is "1oz light rum, 1 oz dark rum, fill with iced tea". The cookbook recipe is a far departure from that, as it calls for raspberry brandy, sparkling wine, and blue curaçao liqueur; as well as lighting it on fire. The main spectacle of this drink is that it is lit on fire. I think the twitch recipe is a good foundation of a mocktail as well as sticks more visually to the name. Could have been a mocktail.
The Emerald Valley This cocktail from Inquisition is a recipe from The Gilded Horn like many on this list. But for this drink, it calls for: a spirit distilled by Chantery sisters in Lydes from over seventy herbs and flowers, topped with egg-white foam and dusted with nutmeg. A rather specific spirit to say the least. So much so the lore blurb for this drink is only two sentences long and focuses on that. Meanwhile the working recipe calls for ice cubes, bourbon, herb liqueur, simple syrup, heavy whipping cream, egg yolk, and freshly grated nutmeg. The only overlap between the two is the nutmeg dusting. I do wonder why they went with bourbon and made what is in essence eggnog with less spices. The shift from egg-white foam topper to what seems like would have been a good herb infused liqueur or an herbal simple syrup and making it akin to a mule or mojito. If they really wanted to keep with the strong herbal taste a St. Germain would have been a good base to build off of. Could have been a mocktail.
The Golden Nug From Inquisition, this recipe from The Gilded Horn calls for effervescent (fizzy) white Seleney wine, dash of West Hill Brandy, and a splash of pomegranate juice, muddled with raspberries and a sprig of royal elfroot. The lore blurb also specifies all this but the royal elfroot and describes the drink of having a pinkish hue. The working recipe however calls for ice cubes, grapefruit juice, gin, tonic water, and rosemary for garnish. A departure from the fizzy white wine and brandy combo with pomegranate and raspberries. If they were going to keep it alcoholic, I think a better swap would have to keep everything but swap the white wine for tonic water and making this a brandy and tonic based cocktail with pomegranate and raspberries vs a grapefruit gin and tonic and still achieve a soft pink look. Could have been a mocktail.
The Hissing Drake In-game recipe from The Gilded Horn which includes: cinnamon-infused whiskey, dark Llomerryn rum, Hirol's Lava Burst. Two of those three recipes are pretty easy to find here, and the Hirol's Lava Burst which "tastes of burning" would have been replaced with a high-proof alcohol and/or mixing in hot sauce or garnishes with spice - as it does in the working recipe. However the working recipe amounts to a bloody mary, having: Lemon juice, salt, vodka, tomato juice, tabasco, worcestershire sauce, pepper, sea salt, celery rib, pickle, spiced jerky. Coupling the working recipe with the lore blurb, it feels a little weird to have a drinking contest with bloody marys. But, people can and do have weird choices for drinking contests. Could have been a mocktail.
Hot Chocolate Bull's personal mission in Inquisition, making cocoa with Orlesian guimauves. Overall the working recipe is fine, it is a simple cup of cocoa and they even direct you on how to whip your own whipped cream.
Lichen Ale First mentioned in Origins, this ale is known to be toxic to everyone who drinks it but non-dwarves especially. Something the lore blurb stresses heavily while noting that they made changes to remove the risk and fear of poisoning. Overall, a pretty straight-forward and fun piece. Just looking at the recipe and the things with substitutes I deem it: Could have been a mocktail. Especially because it could have been fun to have recipes for making your own Kahlùa.
Rivaini Tea Blend First introduced in The Masked Empire novel as a favored tea of Empress Celene, its listed ingredients were cinnamon, ginger, and clove. However the lore blurb for this recipe creates a whole new mixture of peppermint, lemon verbena, oregano, and licorice root, then cites the blend as the one that Celene drinks to alleviate her headaches. I'm not too sure why the change in that, but it is noteworthy. The working recipe itself calls for: peppermint, lemon verbena, oregano (flowers and leaves), mixed edible flowers (elderflower, mallow, and marigold), licorice root, vanilla bean, black tea, and honey. Overall it is a good and tasty mix, but one I would not be taking for headaches. If we followed Celene's reasoning for it - an aid for headaches, a better bet would actually be the original recipe as ginger and clove can help with headaches and migraines. Peppermint can as well, but the addition of the various floral notes as well as black tea and vanilla bean wouldn't. Not that the cookbook is necessarily providing the recipe for that purpose.
Lore and General Notes
In the recipe for nug pancakes, it notes that the taste of nug meat is akin to that of pork and rabbit, which is different from the pork and hare approximation from Origins.
The Jade Ham we see as a weapon in Inquisition is a smoked ham from the Anderfels with a specific glaze.
We've heard very little of Anderfels agriculture and animal husbandry prior to the cookbook. Save that they have apples that are small and bitter and largely import dried fruits. The cookbook introduces the fact that pig farming does profoundly well in the Anderfels, resulting in bigger pigs and by extension hams.
The cookbook introduces for the first time the existence of international connoisseurs as well as sharing just how widespread the use of goat milk is, seemingly more prevalent than cattle.
Chasind Sack Mead recipe mentions Chasind Wildwine, an ale that was originally only mentioned in the TTRPG and is made from a specific type of grain native to Ferelden called ryott.
Short Summary of Opinion
Overall my general opinion on the cookbook is that the lore elements are fun and I enjoy the references and nods to the series. The photos are very campy and fun, and doesn't take itself too seriously and also builds on nods towards the series through merch references. I feel like the cookbook is a solid 5/10 and I'm not really disappointed in it. It was more than what I expected and had the thing I was most excited and hopeful for: food and culture lore.
But I'm sure if you've read this far, my main issue with this cookbook, and something that is wholly a personal preference from my own work in this area as well as an opinion built from my other game/franchise cookbooks like World of Warcraft, Dnd, Critical Role, and Elder Scrolls being some of my favorites.
But I find the disconnect in the recipe description, recipe name, and lore blurbs from the actual working recipes a sizable detractor. I personally am not a fan of it simply telling you to get store bought ingredients - like the hollandaise sauce which is a simple recipe - instead of providing that recipe and suggesting the store bought as an alternative. A preference that comes from my own dietary restrictions meaning half of the "just buy store bought" requires me to look up a separate recipe elsewhere. Leading the book to feel a touch incomplete.
I also stated before in the drink section just how much it doesn't sit well that there aren't any mocktails and your only non-alcoholic options are tea and hot cocoa. I think they could have really explored that more and developed some really fun and inclusive drinks for those who don't/can't drink alcohol.
I also noticed, that this publisher who does a majority of game franchises or just media franchise cookbooks, is that they didn't have one of my favorite things about the Elder Scrolls cookbook, which was the Dietary Considerations chart. It was in the back of the cookbook and the chart had every recipe that fell in one or multiples of the following categories:
Vegetarian
Vegan
Gluten-free
Easily made vegetarian, vegan, or gluten-free with simple alterations
The fact that the Dragon Age cookbook didn't have this was disappointing to say the least and makes this rather inaccessible for people with such needs. I also have just a general distaste for the fact that all but 2 of the 9 drink recipes were alcoholic. That there was no attempt to offer mocktails, which not only feels like a missed opportunity but also just a limiting one on accessibility when it's pretty clear that working recipes are not mirrors to their in universe counterparts.
A big thing for me in modern cookbooks is accessibility, from difficulty, to ability to add alterations, and actually putting efforts into non-alcoholic drinks that aren't just hot chocolate or a tea blend (though I do like that they did a tea blend.)
This book is definitely more for a fan who wants to look into a fun recipe every now and then but mostly was there for the lore blurbs and just the sort of fan service of it.
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alteredphoenix · 2 years ago
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As glad as I am that BG3 is being positively received, I hope subsequent patches later on down the road allow you to establish friendships with your companions and allow you the option to leave them at just that while giving you to be able to pursue beyond them into consensual romance, because if I ever get around to trying it out for myself I am not going to look forward to having my PC get sexually harassed over and over and over again until the NPC finally takes no for an answer and backs off.
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lunarheiress · 5 months ago
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Idk how I got here because I was kind of fond of Zevran and pretty chill with Anders but as soon as you smashed their situations together you get my new favorite character? lol what is going on
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justabrowncoatedwench · 11 months ago
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Dragon Age NPC Ages in DA: The Veilguard
This assumes that the 9 10 years between Dragon Age Inquisition and Dragon Age: The Veilguard refer to the Trespasser DLC (as in the last time Varric would have seen Solas; confirmed in Dev Q&A on 6/14/24). This places DAV in 9:54. Characters who showed up in a previous game will not be repeated in the lists for later games they also appeared in (i.e., Leliana is under DAO, not DAI).
Read more for length & spoiler reasons. The ages listed are assuming they have not had their birthday in 9:54 yet.
ETA1: I used the ages & evidence summarized by @dalishious in this post, superseding those ages with newer evidence where available or my own interpretation of textual evidence (when given a range I personally favor smack in the middle more often than not).
ETA2: Changed year/ages to reflect the Q&A information that Veilguard is 10 years post-Trespasser, not 9 as originally stated.
ETA3: It's officially set in 9:52, so just subtract 2 years from everyone.
Dragon Age: Origins - 9:30 - 24 years prior
Alistair Theirin - 43
Morrigan - 49
Leliana - 50
Zevran Arainai - 48
Oghren Kondrat - 66
Wynne - RIP (would've been 71)
Shale - Eternal
Sten (now Arishok) - 67
Loghain Mac Tir - 75
Anora Mac Tir - 50
Dragon Age: Awakening - 9:31 - 23 years prior
Nathaniel Howe - 53
Anders - 54
Sigrun - 48
Velanna - 48
Dragon Age 2 - 9:30-9:37 - 24-17 years prior
Hawke - 48
Carver/Bethany Hawke - 43
Fenris - ~54
Isabela - 54
Merrill - ~47
Sebastian Vael - 46
Aveline Vallen - ~59
Varric Tethras - 53
Dragon Age Inquisition - 9:41-9:44 - 13-10 years prior
Josephine Montilyet - 41
Cullen Rutherford - 42
Cassandra Pentaghast - 50
Solas - ~2000 (appears mid-40s)
Sera - 33
Vivienne de Fer - 57
Blackwall/Thom Rainier - 58
the Iron Bull - 50
Dorian Pavus - 42
Cole - Ageless (appears 20, or he may have aged into his 30s if he were made more human in DAI)
Kieran - 22
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treatsformeeko · 3 months ago
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This dialogue has always baffled me. It is locked behind a 30 cunning check, which I think may be impossible to reach without cheats at this early stage in the game (?) but its implications are INSANE. Entirely too long tirade below the cut:
How could the darkspawn possibly know the plan? Does it have anything to do with darkspawn showing greater signs of intelligence (re: the Architect, the Messenger)? Awakening was being written before DAO came out — was this meant to tie into that?
Many people online have discussed that it may be a remnant of abandoned plot threads that paint loghain as more of a mustache-twirling villain, working with the darkspawn (either willingly or perhaps under their influence?) to make sure the signal fire doesn’t get lit. David Gaider explained at length that the Ostagar plotline and the Cailan/Loghain conflict were subject to numerous rewrites. And while it is true that there is no further dialogue to suggest that Loghain was working with the darkspawn as this dialogue implies, my next question is what were his men doing in the tunnels underneath the Tower of Ishal?
Even before I had seen this exact line, in my first playthrough I operated under the assumption that Loghain had purposefully sabotaged the Tower in order to place blame on the Grey Wardens (an already easy scapegoat given their very recent return from exile) once he inevitably quit the field. I never once thought that his decision to retreat from Ostagar was made in the heat of the moment — after all, why would Howe already be making moves on Highever if he thought that Cailan would be alive after the battle to punish him for it? And if it were the case that Loghain planned for Cailan to die at Ostagar, why would he allow the signal fire to be lit on time and still quit the field knowing that some of his men would see this as betraying the King, regardless of how good he was at being a leader? Was it just a very happy accident that the darkspawn overwhelming the Tower and delaying made him look less villainous to his own army? Why would he leave this up to chance when so much of his plan before this seems to be so carefully crafted?
Frankly speaking, much of the deeper DAO lore seems to be happy accidents — constant rewrites and abandoned plot threads coming together to create a genuinely interesting story where the truth is not easily identified. And honestly, I think it benefited greatly from this! The truth is messy, especially when there are this many players vying for power in some way or another.
Personally, I’m of the mind that dev-lore comes secondary to what actually makes it into the game, even when the devs had better ideas than what we got. Which is why it is so fascinating that this line still exists in game and yet is nearly impossible to obtain! Why does it still exist? Why is it so hard to obtain? What implications does it have on the greater plot?
I don’t necessarily have an interesting conclusion beyond the fact that I am still in awe at the reactivity of this game that is objectively pretty clunky and ugly by today’s standards. I love Loghain as a villain in part because he is so human, and as much as I enjoy the sequels I really think that he is one of the best antagonists of the entire series. I find it really interesting that his reputation is not entirely shredded to pieces by Inquisition, as some Ostagar vets still sing his praises, which just further drives home the point that he has the capacity for good AND evil! I mean hell, the whole game is about making sacrifices for the greater good. Couldn’t you still argue that that was what Loghain was doing (or at least thought he was doing)?
All of this being an entirely too-long wind up to say: fuck you Quartermaster Threnn. I know what I saw.
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knife-eared-jan · 8 months ago
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I wanna get over it but I'm actually getting more and more upset the more time passes? I honestly don't want to be, but I feel like I'm grieving for the characters and the world I put my time and love into on most days of a decade now. Like, I really mean daily even if it's not been on Tumblr for the entire time.
For many of us, these characters found us during a really dark time and we don't call them our emotional support characters for nothing. And to have all that history so dismissively handwaved by the devs in their social media posts is actually hurtful as hell on a personal level...
(I get that 117 choices is insane and would take up an unreasonable amount of resources and limit storytelling. But I did expect 8 or 10, even if half of them just lead to codex entries. That would have been fine! I mostly expected that there wouldn't be choices from DAO and DA2 as well, but Inquisition?
How will they even give a throwaway mention to the Inquisitor's romance like they did for Hawke in dialogue in DAI, if you can't even select that Cass is Divine or Bull, Blackwall or Cullen are dead? You can't even say oh they're at home doing this and that. At best romances like Dorian or Josephine will get some content while others get none. At worst the romance choice input is actually just there to ask if you romanced Solas. Yes, I'm hella upset at that even as I am currently obsessed with Solavellan.)
Because most importantly this just makes the whole world of Thedas feel.. idk cold? Knowing that there is nothing to make it feel like we affected anything in the world so far and that so many of the characters we love will never appear again because they once gave us a choice involving them. Like, do I now need to hope I don't get any major choices for the new characters I fall in love with because that means they'll never bring them back again?? Better not get attached?? Is that really what you want to teach your players?
I don't have any hope that they are self-reflecting enough or care enough to do this, but maybe if the backlash is bad enough they'll start working on a patch that at least contains some codex entries and ambient voice lines? That's like my one piece of copium I can try to actually suspend disbelief for rn. Apparently I've entered the bargaining stage..
I've been hardcore hyping about Veilguard since 11 June (which happens to have been my birthday and like that was the best part of it for me) and I really don't want to feel this way, but I do and I don't know how to describe it other than I'm grieving.
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This line currently feels immeasurably ironic...
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mrs-gauche · 9 months ago
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On a more serious note regarding the "Solas is like the devil on your shoulder constantly trying to make you make bad decisions".. I think @corseque made a good point, in that Fen'Harel in Dalish legends is known for giving cunning advice that, in true trickster fashion, may lead to a helpful outcome, but always at a cost or in a twisted way. We talked about how Solas might try to prevent Rook from trusting their companions because of his own issues/experiences with betrayal or that he might try to use Rook as a piece on his own "chess board".
But I think this also goes back to the mage origin in DAO and you being tested by Mouse, a pride demon, and how the greatest danger of the Fade is, after all, careless trust. I'm also thinking back to this banter between Solas and Vivienne, in which she literally said that he "sounds like a pride demon" trying to tempt you to "leave the path". Or Cullen saying that no demon will ever possess him because he is "too much like they are". Given that Solas literally translates to Pride and the Dread Wolf itself being described as a pride demon, this "devil on our shoulder" might end up being like one big test for us to pass throughout the story, much like the Harrowing in Origins. And building on that, there's also still this crucial piece of dialogue from Solas himself, talking about the perception of spirits and demons:
"The Fade reflects the minds of the living. If you expect a spirit of wisdom to be a pride demon, it will adapt. And if your mind is free of corrupting influences, if you understand the nature of the spirit, they can be fast friends."
In DAI, Solas was already a reflection of how you treat him. If it's true that, what the devs seem to be hinting at, we actually get to learn and see what happened in the ancient past and who Solas was before he "called himself Pride" (keeping in mind that Rook doesn't know anything about Solas as a person at the start of DA4), and we come to "understand his true nature"/original purpose/true name, then the above quote might be an analogy for how the relationship between Rook and Solas can develop and how we can influence Solas' character arc (on top of the relationship between him and the Inquisitor already having a huge impact on him?).
And if you think about it, it's so brilliant how they seem to put a spin on the whole thing now, by having the "pride demon" be the one who needs to trust the one who dreams. Or rather, expecting the pride demon to be a spirit of wisdom, and not the other way around.
The idea that Rook challenging/rivaling Solas by going against his "devil on our shoulder" advice/proving him wrong/"pass the test" and not expecting him to be that pride demon after Rook comes to understand his true nature/original purpose, could lead to him being more likely to "adapt", open up and learn how to trust again is so beautiful to me, but that could also mean a challenge for us Solas fans if we have to (at least in the beginning) bump heads with him in order to see that development. 🥲😂 Either way, Solas is truly in for the most intense kind of therapy session.
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xdevil-kidx · 9 months ago
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Devora, my Warden, never had a real deep relationship prior to falling for Alistair. Nonetheless did she had three crushes before that. She fell for Ser Gilmore because of his kindness and his pure talent and look during training sessions. The second crush she had was on a servant whose name was Elissa. They grew up for years, and she enjoyed spending time with her. Elissa was also the first person she held hands with and even actually shared a kiss. Unfortunately, all of that was taken from her the day Howe decided to betray his old friend.
After that, it took her a while to warm up again towards such feelings, and Devora actually even ended up having a crush on Leliana. But in the end, it was Alistair who won her heart over.
DA OC Question!!
Aside from their love interest, did your Warden/Hawke/Inquisitor have a crush on anyone? What did they admire about that person? Was it a fleeting crush, or something more?
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exhausted-archivist · 7 months ago
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Dragon Age Character Heights
A post that puts all character heights in one place, based on game models, dev word, and scaled statues and figures. Dev word and Scaled statues are deferred to for characters from dao-dai as they did not have the varied heights of datv. At the moment dev word is what I have for any Veilguard character and until I have access to the game models what I will defer to.
I'm working on reexporting the dao models into blender, so I can get accurate heights for the other models.
This list will not have any spoiler characters until October 2025.
Updated: 10/2024
DAO
Alistair - 6’ / 1.83cm [Source]
Morrigan - 5'8 / 1.73m (Sans heels) 5'10 / 1.78m (with heels) [Source]*
DA2
Varric - 5’ / 1.53m [Source]*
DAI
Game Model Heights
Blackwall: 6’ / 1.83m
Cassandra: 5'9 / 1.77m
Cole: 5'11 / 1.82m
Cullen: 5'11 / 1.82m
Dorian - 6’ / 1.83m
Josephine: 5'9 / 1.77m
Lace Harding: 4'8 / 1.42m
Leliana: 5'10 / 1.78m
Solas - 6’ / 1.82m [Source]
Sera: 5'10 / 1.78m
The Iron Bull - 8’ / 2.43m [WoT Vol. 2]
Vivienne: 5'8 / 1.73m (sans heel) 5'10 / 1.78m (with heels)
Previously shown characters in-game height
Morrigan: 5'8 / 1.73m (sans heel) 5'10 / 1.78m (with heels)
Varric: 5’ / 1.53m
Inquisitor Model Heights
Dwarf
Masc: 5’ / 1.53m
Femme: 4'8 / 1.43m
Elf
Masc: 5'10 / 1.80m
Femme: 5'7 / 1.71m
Human
Masc: 5'11 / 1.82m
Femme: 5'9 / 1.76m
Vashoth/Qunari
Masc: 6'9 / 2.04m
Femme: 6'7 / 2.01m
DATV
Bellara Lutare: 5'6-5'8 / 1.67-1.72m [Source]
Neve Gallus: 5'4-5'5 / 1.62-1.65m [Source]
Fun Facts and Notes
Sera's model uses the human female model, which is why she's different than a femme Lavellan.
Bull's game model is 6'9 / 2.04m due to game restrictions.
Bellara's height is an estimate because John Epler could not remember her model height. He said she had the "energy of", unclear if it includes bun height.
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