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#domains of dread
capefoxalix · 1 year
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Welcome to the Domains of Dread
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theautismcorner · 25 days
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THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE THE LORE
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cmon-man · 1 month
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It’s you! Despite everything it’s still you.
Did Not have the energy to render the frame but still wanted to do this with Phyra, my eladrin elf who’s had a blast being stuck in the domains for 200+ years
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bogbatt · 3 months
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m... dnd.... Not gonna go into detail lest a fellow campaign member follows, but tree guy is named Halcyon and they are my Hexblood, Circle of the Shepherd Druid :3c They are also from the Tepest Domain from the Domains of Dread!
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sinister-surname · 6 months
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So is Yharnam just a domain of dread? It's a horror-filled otherworld modelled after a place in reality and born as an eternal punishment for its Darklord (Gehrman) by eldritch and unknowable beings.
I know I'm omitting a bit here but c'maaaaaaaaaan
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rootyful · 6 months
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my poor bby Rhea is having a rough time currently being very dead and getting comforted by a ghost boy
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edspear · 3 months
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Some treasure party members acquired in a recent adventure. The Lyre of Building is of special note, being New Phyrexian in origin.
Though the symbol from Greyhawk is also groovy.
This is honestly the first time I've done mostly 'canon' trinkets.
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darklordazalin · 10 months
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Azalin Reviews: Captain van Riese
Darklord: Pieter (or Pietra) van Riese Domain: Sea of Sorrows Domain Formation: 630 BC Power Level:  💀 ⚫ ⚫ ⚫ ⚫ (1/5 skulls) Sources: Domains of Dread (2e), VRGTR (5e)
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Captain Pieter van Riese is the Darklord of the Sea of Sorrows, a Domain as impossible and pointless to map as Pieter’s goal to find a passage to his homeland.
The Sea of Sorrows is a dark, icy sea blanketed by a thick layer of mists, obscuring both sight and sound, making navigation nearly impossible for all but the most skilled sailors. Pieter van Riese is not among their number.
In life, Pieter was the Captain of the Relentless. He became obsessed with discovering a passage through the cold, arctic northern seas to the rich lands in the east in order to establish a trade route through those waters and enrich his homeland. His search was unyielding and one might even call it relentless…
The more setbacks Pieter faced, the more obsessed he became with finding a route. If any member of his crew revolted or even complained about the fruitless effort, they were killed and thrown into the mercilessly, treacherous waters of the Sea of Sorrows. Obsession can easily blind one and for a man such as Pieter, he was its slave. No number of deaths or defeats derailed him and he kept pushing forward until Relentless herself was battered savagely by howling gales and towering seas.
As the Relentless sank, he saw his defeat, yet still his mind was focused on finding that route and instead of, I don’t know, praying to spare his life or other such nonsense that pious individuals are known to partake in, he prayed to any power that was listening to assist him in his effort. Let him finally find a route through the seas to the east…And I thought I had an obsessive persona; Pieter makes me look rational.
He, foolishly, conveyed that he was willing to give his life and that of his crew in return. Of course, it was the Dark Powers who accepted his offering. Pieter and his crew, now ghosts, continue to sail the Sea of Sorrow forever searching for a route to his homeland that he barely remembers and can no longer name. The Relentless is now a ghost ship, which Pieter can make appear as a “normal” ship (quite “kind” of our tormentors to offer him such a boon…) In this guise, the Relentless appears in ports now and then hiring crews. Crews that, naturally, are never seen again.
In 5e, Pieter became Pietra. Still Captain of the Relentless, Pietra is now a pirate instead of an explorer. One of the smaller, paragraph long domains in the new book, there’s not much detail on Pietra. She is known as a ruthless pirate who enjoyed dragging her victims behind her ship until they drowned, some of her victims came back as zombies.
Explorer or Pirate; male or female; Pieter/Pietra is a ghost driven by obsession…like any other ghost. 1/5 Skulls for relentlessly boring me to undeath.
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mx-lamour · 5 months
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We finally saved Ezra's mom!!
Ezra and the party broke into Hazlik’s tower and planted a bomb. When they reached the top where Ezra’s mom was, Hazlik was there waiting for them. He was a monologuer, and he had many illusory duplicates in addition to being invisible. Our paladin managed to cut him anyway, and he shut up. We were in a modified antimagic field (which didn’t affect him, just us), so we were stuck with only mundane tools. Ezra dashed over to his mother (Narhunru) to see if he could free her while the others roughed up Hazlik.
Narhunru took his face in her hands, and said, “I’m sorry, this isn’t how I hoped we would meet.” She spat in his eyes. Little gobs of purple flame. Ezra blinked, and found that he could detect magic. He could see the mystical chains binding her. And he could see Hazlik.
Our bard. Our dear bard. He dropped ball bearings all over the floor. Hazlik slipped and fell. He cast Time Stop to inch his way out of the ridiculous terrain. Dicked it up and only got two rounds on us. Slipped and fell again on the first one.
When it finally got back around to Ezra’s turn (he was tragically at the bottom of the order), Hazlik was pretty beat up already. Ezra lined up his shot [with a pretty cool 16th century style musket] and put a bullet right through Hazlik’s ‘third eye’, finally killing him.
We got the heck out of there and detonated the bomb, so the tower came crashing down behind us. The other wizards will tear each other apart in Hazlik’s wake.
(And now my lovely DM has graced me with lore between sessions, because our next one won't be for another month and I would have died waiting again. Read on.)
. . .
During the whirlwind dash out of Hazlik's fortress, Narhunru is calm and shrewd. Escape, for her and you, is of the utmost importance and nothing distracts her from this. Once you've reached the safety of the lower district and found some innocuous corner to catch your breath in, her demeanor changes. Gasping breaths become sobs which wrack her entire body and she falls to her knees. Her blazing hair dwindles to embers as she clutches herself. It takes several minutes for her to regain her composure.
Sitting up, she looks to her rescuers and thanks you. Her words are cold and distant. She asks why you came to this place. For a moment, Ezra is hurt. This isn't what he'd expected, or hoped for. Pausing to process her question, he comes up with a dozen replies, some sharp and others sad.
He notices, then, the shaking of her hands. His mother’s eyes dart between him, his companions, and the nearest exit. She's scared. How long has she been here? A prisoner.
Ezra only realizes he voiced his question aloud when Narhunru replies. "Too long. Thirty three years, seven months, a week, and three days have I been a prisoner of Hazlik. Before that, I was the prisoner of another, and before that, another. I am from the City of Brass, though I would hardly call it home. It was there that my own father sold me into service to pay his debts. In my youth, I worked in the palace of the Sultan, until I was traded away to a devil and taken to Baatezu, the nine hells. It was there I met your father Jander. I watched the ill-fated Ride led by Zariel and the massacre that followed. After the battle, it was one of my duties to... to keep Jander alive."
Her eyes closed, Narhunru paused to fight the storm of memories within her. "Those who died in the charge were the lucky ones. Your father and some of his companions were captured. For the first few weeks, he begged me to stop, to let him die. I told him that I could not. As much as I wanted to, I could not disobey."
She held up the golden cuffs she still wears. "He understood, then, that we were both prisoners. In the time that followed, we slowly became each other’s escape. He would tell me tales of his past adventures. Even his darkest memories were an escape from the pain inflicted upon him in the hells. I had not intended to fall in love with him, but neither had I expected to find such a kind and caring person in that place.
“Our two souls found peace within each other, and a spark was born. You. I kept you a secret from all but your father. As much as I wished to keep you, the Hells is no place for a child, nor would you have survived in my home. We decided instead to send you to your father’s home in the mortal plane. I gave you my blessings, and he gave you your name:
“Ezra. A call for protection on your long journey. I made a deal to get you free. For my end, I would betray the Devils I served. When it was discovered, I assumed I would be killed. Instead, I was bartered to a wizard. The fool wound up here in Hazlan. Its mad ruler quickly discovered my existence and stole me away. Since then, I have been at the command of Hazlik. Until today."
The threat of more sobs looms over Narhunru as she finally looks you in the eye. "I have thought of you often. With each passing year, I tried to think of you less, because each time hurt more than the last. I do not know the fate of your father." She is quiet for a time, building the courage to ask a question of her own. "Can you forgive me?"
Stunned out of his own fears, Ezra kneels down to her and reaches out. Cautiously, he pulls Narhunru into his arms, holding her like he would have wanted to be held when he was a child. Softly, he says all the things his own ears ached for: “You’re safe now. I’m here. Of course I forgive you. No one will ever hurt you again. I’ve found you. My mother; I found you.”
It is clear from what she has said that she has been away from you longer than you have been from her. In the coming hours, she would tell you many things, some happy, many sad. She would tell you more of the City of Brass. Stories your father told her.
She is scared and cautious. She knows that much time has been lost between you. She is happy and proud of what you've accomplished. She is fearful for the future, but one cannot fear the future without some measure of hope as well.
. . .
To be continued...
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tixdixl · 5 months
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I can't believe it's taken me 2 years to get Olivier colored art
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deviltree · 2 years
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AS ALL THAT MADE YOU STILL YET SLEEPS
ANOTHER GO, THIS TIME FOR KEEPS
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dungeonofthedragon · 10 months
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Ravenloft Adventurers: now even spookier!
This updated version includes tables for curses, backgrounds and dark secrets, as well as the spooky classes and races you already know and love.
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illastrologist · 2 years
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“What trace of me remains in your heart, my faithless one?”
Strahd and my OC, Ianros.
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On Bohemia - A Pocket Domain
On Bohemia – A Pocket Domain
Mordent, considerably more progressive than other domains by a distance.  Curiously, its presence in the Mists is the fault of Strahd and Azalin.  They devised a scheme to exploit an apparatus within the realm to free themselves from their imprisoned domains.  This failed, sealing Mordent’s fate as well. A fair share of oddities drift in and around the domain.  The Darklord himself, Lord Wilfred…
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Platonic Eddie concept: I literally just want Eddie to be my Curse of Strahd DM with a mutual agreement of "what happens in Barovia stays in Barovia"
My knowledge of the Curse of Strahd and Barovia stems more from the Ravenloft source book but that particular Domain of Dread would absolutely be right up Eddie's alley.
I just imagine Eddie looking out at the entire party, taking a breath before he solemnly nods and says, "What happens in Barovia... stays in Barovia..."
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sinister-surname · 6 months
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So anyone else think about Victor Mordenheim becoming Viktra Mordenheim between 2nd and 5th edition and wanna canonise it by making Viktra trans?
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